Battling 101: Mentor Frosty vs Pupil Manazran

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Rules:

2v2 Singles
DQ: 48h
2 Recoveries, 5 Chills per mon
Two Substitutions per pokemon excluding KO Substitutions.
Switch = OK
Abilities = ALL
Items = OFF
Arena: ASB Tournament Arena

About Battling 101:

The player has the right to fight the tutor in at most 3 battles (singles or doubles), being two 2vs2 and one 3vs3. In those battles the player can use either rentals, aka, copies of pokemon owned by registered players, or his own mons. The Tutor should respond with either rentals or pokemon of his own that match the level of the ones used by the player.

The battle will play out normally, with the tutor playing to win. During the match, the tutor should give tips on moves and what-not, but only after the player orders. Comment on why a certain strategy you/they used went right/wrong and why you/they won/lost the battle.

The Pupil isn't obligated to use all 3 battles, or to use them before or after registering. They can register their team and use the 3 battles to pratice with them. Or they can use the 3 battle solely to try on stuff. Or they can test with 2 matches, register a team and then use the last one as a final test. Or any other way that seems fit.

Team Manazran


Zorua [Female] [Zorua]
Types: Dark

Abilities::
Illusion

Nature: Hasty (+15% Speed, +X% Accuracy, -1 Def)

Stats:
HP: 90
Atk: Rank 3
Def: Rank 1-
SpA: Rank 3
SpD: Rank 2
Spe: 75+(13% Accuracy Boost)
Size Class: 1
Weight Class: 2
Base Rank Total: 15
EC: 3/6
MC: 2
AC: N/A

Attacks:
Level Up
Scratch
Leer
Pursuit
Fake Tears
Fury Swipe
Feint Attack
Scary Face
Taunt

Egg
Counter
Dark Pulse
Extrasensory
Memento
Sucker Punch

TM/HM
U-Turn
Substitute
Shadow Ball
Grass Knot
Protect



Rotom [None] [Rotom]
Types: Electric/Ghost

Abilities::
Levitate

Nature: Modest (+1 SpA, -1 Atk)

Stats(Rotom):
HP: 90
Atk: Rank 1-
Def: Rank 3
SpA: Rank 4+
SpD: Rank 3
Spe: 91
Size Class: 1
Weight Class: 1
Base Rank Total: 16

EC: N/A
MC: 3
AC: N/A

Attacks:
Level Up
Discharge
Charge
Trick
Astonish
Thunder Wave
Thunder Shock
Confuse Ray
Uproar
Double Team
Shock Wave

Tutor
Pain Split
Snore
Electroweb
Trick
Signal Beam

TM/HM
Thunderbolt
Will-O-Wisp
Volt Switch
Shadow Ball
Thunder Wave



Honedge [Female] [Honedge]
Types: Steel/Ghost

Abilities::
No Guard

Nature: Relaxed (+1 DEF,Speed/1.15,-10% Evasion)

Stats:
HP: 90
Atk: Rank 3
Def: Rank 5+
SpA: Rank 2
SpD: Rank 2
Spe: 24-
Size Class: 2
Weight Class: 1
Base Rank Total: 15

EC: 0/9
MC: 0
AC: N/A

Attacks:
Level Up
Tackle
Swords Dance
Fury Cutter
Metal Sound
Pursuit
Autotomize
Shadow Sneak
Aerial Ace
Retaliate

Egg/Tutor
Destiny Bond
Magnet Rise(Tutor)
Iron Defense(Tutor)
Wide Guard
Iron Head(Tutor)

TM/HM
Protect
Shadow Claw
Substitute
Rock Slide
Gyro Ball



Team Frosty



Growlithe [------] (-)
Type:
Fire
Abilities: Intimidate/Flash Fire/Justified (L)
Nature: Hasty (+Spe, -Defense, +11 acc)

Stats:
HP:
90
Atk: 3
Def: 1 (-)
SpA: 3
SpD: 2
Spe: 69 (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 1/6
MC: 0
AC: 1/5

Attacks (??/??):

Level-Up
Bite
Roar
Ember
Leer
Odor Sleuth
Helping Hand
Flame Wheel
Reversal
Fire Fang
Take Down
Flare Blitz
Heat Wave

TM/HM
Protect
Toxic
Substitute
Dig
Wild Charge

Egg:
Close Combat
Covet
Crunch
Thrash
Morning Sun

Duskull (F)
Type:
Ghost
Abilities: Levitate/Frisk (H)
Nature: Brave (+Atk, -Spe, -10% evasion)

Stats:
HP:
80
Atk: 3 (+)
Def: 3
SpA: 2
SpD: 3
Spe: 21
Size Class: 1
Weight Class: 2
Base Rank Total: 12

EC: 0/9
MC: 0
AC: 0/5

Attacks (??/??):

Level-Up
Leer
Night Shade
Disable
Foresight
Astonish
Confuse Ray
Shadow Sneak
Pursuit

Egg
Destiny Bond
Grudge
Imprison
Pain Split
Skill Swap

XYTM
Protect
Substitute
Sleep Talk
Toxic
Payback

Raichu (M)
NATURE
: Naive (+15% Speed, +19% Accuracy, -1 SpD)

TYPE: Electric
ABILITIES: Static / Lightningrod (H)

STATS
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 127 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 17

EC: 9/9
MC: 0
AC: 5/5

ATTACKS
Thunder Shock
Quick Attack
Play Nice
Spark
Nuzzle
Slam
Wild Charge
Tail Whip
Swift
Growl
Thunder Wave
Electro Ball
Double Team
Feint
Thunderbolt
Agility
Discharge
Thunder
Light Screen

Disarming Voice
Fake Out
Flail
Reversal
Tickle

Brick Break
Focus Blast
Grass Knot
Protect
Hyper Beam


Order of Operations:
Manazran sends out pokemon with item
Frosty sends out pokemon with item and orders
Manazran orders
I Ref
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
I would consider another item. If this is zorua the item gives it away. If it is rotom the item is useless. You would have a better bluff with exp.share as rrotom doesn't get boosted in the slight by lucky egg.

Sending in Growlithe with Heart Scale

Heat Wave - Flare Blitz - Heat Wave
IF
Counter THEN Heat Wave and push back
IF Dark-Typed damaging move THEN Replace Flare Blitz with Close Combat

 
If I'll be honest,yeah I'm an idiot for giving this Rotom a Lucky Egg.It does in fact give away my bluff.I have no idea why I didn't send out my Zorua disguised as Honedge.

Dark Pulse ~ Protect ~ Dark Pulse
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Actually rotom is the right choice. Rotom likely makes me send out duskull or at least it becomes a possibility. Honedge makes it send out Growlithe and Growlithe is bad for zorua, whereas every other mon is workeable.


*InsertZoruaHere*
Hp: 90
En: 100
3/1/3/2/75
Other:


*insert growlithe here*
Hp: 90
En: 100
3/1/3/2/69
Other:​

Round 1!​

DATA:

ACTION 1!

Zorua used Dark Pulse! (-5en)
Crit:12
Effect:4
Damage: 8+3+1.5= 12.5hp

Growlithe used Heat Wave! (-6en)
Crit:12
Effect:6
Damage: 10+3+1.5= 14.5hp

ACTION 2!

Zorua used protect! (-7en)

Growlithe used Close Combat! (-8en)
Damage: (12+3)*1.5= 22.5hp (-9en)
-1def/spd

ACTION 3!

Zorua used Dark Pulse! (-5en)
Crit:12
Effect:1 (yes)
Damage: 12.5+2=14.5hp

Growlithe flinched!

- - -

*InsertZoruaHere*
Hp: 75
En: 74
3/1/3/2/75
Other: -1atk


*insert growlithe here*
Hp: 63
En: 80
3/1/3/2/69
Other: -1spd/def​

Manazran orders
Frosty orders
I Ref
 
Dark Pulse ~ Shadow Ball ~ Dark Pulse

IF Close Combat is used THEN use Protect on that action and push back all actions
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
- Everytime you use a sub that calls protect, don't ever forget to put "and not consecutively" or "and protect wasn't used by MON on the action prior" or "and this sub wasn't activated on the action prior". Or else it is easily abusable.

Case in point:

Close Combat - COMBO (Close Combat + Close Combat) - cooldown


- - - -

*InsertZoruaHere*
Hp: 75
En: 74
3/1/3/2/75
Other: -1atk


*insert growlithe here*
Hp: 63
En: 80
3/1/3/2/69
Other: -1spd/def

ACTION 1!

Zorua used Protect! (-7en)

Growlithe used Close Combat! (-8en)
Damage: (12+3)*1.5= 22.5hp (-9en)
-1def/spd

ACTION 2!

Zorua used Protect! (-11en)
but it failed!

Growlithe used Close Combat + Close Combat! (-49en)
Crit:14 (no)
Damage: (12*2.25+3)*1.5= 45hp

ACTION 3!

Zorua used Dark Pulse! (-5en)
Crit: 5 (no)
Damage: (8+3+1.5)+8= 20.5hp

Growlithe is cooling down!

- - -

*InsertZoruaHere*
Hp: 30
En: 45
3/1/3/2/75
Other:


*insert growlithe here*
Hp: 42
En: 23
3/1/3/2/69
Other: -4spd/def

- - - -

Alright so let's check something:

SWITCH PHASE INITIATED!
Growlithe OUT
Raichu with nothing IN
Counterswitch?

Manazran

If you accept you can switch something of your own, but you will have to order first. If you refuse I will order first vs your Zorua with Raichu.

 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Protect - Counter - Protect would probably be more efficient. Or perhaps Protect - Counter - Sucker Punch Combo? those orders would have you winning the damage race. This one made you lose it.

*InsertZoruaHere*
Hp: 30
En: 45
3/1/3/2/75
Other:



Hp: 100
En: 100
3/2/3/2/127
Other:

*insert growlithe here*
Hp: 42
En: 23
3/1/3/2/69
Other: -4spd/def
Round 3!
DATA:

ACTION 1!

Raichu used Thunder! (-7en)
Hit: 20
Crit: 7
Effect: 6
Damage: 11+3+1.5= 14.5hp

Zorua used Dark Pulse! (-5en)
Crit: 11 (no)
Damage: 8+3+1.5= 12.5hp

ACTION 2!

Zorua used Protect! (-7en)

Raichu used Brick Break! (-6en)
Damage: 16.5hp (-7en)

ACTION 3!

Raichu used Thunderbolt! (-6en)
Crit: 15
Effect: 10
Damage: 9+3+1.5= 13.5hp

Zorua used Dark Pulse! (-5en)
Crit: 13 (no)
Damage: 8+3+1.5= 12.5hp

- - -

*InsertZoruaHere*
Hp: 2
En: 21
3/1/3/2/75
Other:



Hp: 75
En: 81
3/2/3/2/127
Other:

*insert growlithe here*
Hp: 42
En: 23
3/1/3/2/69
Other: -4spd/def

 

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