[Battling 101] Toon vs Blank Slate2356

Toon

NOT A BUNNY!
is a Forum Moderator Alumnus
RULES! said:
2v2 Singles
DQ: 48h (The DQ of the pupil is by the discretion of the Tutor. If the Pupil asks for the DQ of the Tutor, the Manager of the Program should assign someone to replace them asap).
2 Recoveries, 5 Chills per mon
2 Substitutions per pokemon excluding KO Substitutions.
Switch = OK
Abilities = ALL
Items = Training
Free Edit: 30 minutes
Arena: ASB Tournament Arena
Power Training Gym

Toon

Tyrogue [M] [Little Mac]
Nature: Adamant
Type: Fighting

Abilities:
Guts (Passive)
Steadfast (Passive)
Vital Spirit (Passive) (H) (Locked)

Stats (Normal)
HP: 90
Atk: 3+
Def: 2
SpA: 1-
SpD: 2
Spe: 35
Size Class: 1
Weight Class: 2
Base Rank Total: 12

EC: 0/6
MC: 0
AC: 0/5

Moves (14/XX)
Tackle
Helping Hand
Fake Out
Foresight

Bullet Punch
Counter
Endure
High Jump Kick
Mach Punch

Brick Break
Earthquake
Low Sweep
Rock Slide
Protect​

Koda [♂] Komala
Nature: Adamant(+1 Atk, -1 SpA)
Type:

Abilities: Comatose
Stats:
HP:
100
Atk: 5 (+)
Def: 3
SpA: 2 (-)
SpD: 3
Spe: 65
Size Class: 1
Weight Class: 2
Base Rank Total: 19
EC: N/A
MC: 0
AC: N/A

Attacks

Brick Break
Earthquake
Frustration
Play Rough
Rapid Spin
Return
Rollout
Slam


Spit Up


Charm
Defense Curl
Protect
Sleep Talk
Sing
Stockpile
Swallow
Wish
Yawn

18|46 Moves


Blank Slate2356

Sableye [M] [Envy]
Nature: Brave
Type: Dark/Ghost |

[Abilities]
Keen Eye (Passive)
This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its vision also enables it to see through any attempts by an opponent to increase their own evasion.

Stall (Passive)
This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after the user of Stall, that attack will fail. Against another user of Stall, the trainer who issues attacks first has precedence and the opponent's attack will fail.

Prankster (Passive) [Hidden]
The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level. Dark-types are immune to all non-damaging attacks (as well as all moves summoned by a non-damaging move) used by a Pokémon with this ability.
[Stats]
HP: 90
Atk: 4+
Def: 3
SpA: 3
SpD: 3
Spe: 43-
-10% Evasion
Size Class: 1
Weight Class: 2
Base Rank Total: 16​

[Mega Stats]
HP: 90
Atk: 4+
Def: 5
SpA: 3
SpD: 4
Spe: 17-
-10% Evasion
Size Class: 1
Weight Class: 5
Base Rank Total: 18​

[Counters]
EC: N/A
MC: 0
AC: 0/5​

[Moves] [X|X]
[Attacks]
Level up:
Mean Look
Zen Headbutt
Leer
Scratch
Fore Sight
Night Shade
Astonish
Fury Swipes
Fake Out
Detect
Shadow Sneak
Feint Attack
Punishment
Egg:

Feint
Imprison
Metal Burst
Recover
Sucker Punch

Gen 6 TM/Tutors

Substitute
Torment
Dazzling Gleam
Brick Break
Taunt

Ralts [F] [Lust]
Nature: Timid
Type: Psychic/Fairy

[Abilities]
Synchronize (Passive)
Pokemon with this ability mentally link their condition to an opposing Pokemon and when inflicted by the major status ailments Burn, Poison, or Paralysis, will share their status condition with the opponent. Pokemon will not be inflicted by status conditions to which they are immune by virtue of typing, ability, etc.

Trace (Trigger)
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. When facing a pokemon with Trace, the Player sending out last must send out the pokemon without orders, in order to give the opponent the opportunity to trigger trace and any orders eventually given will be ignored until given the opportunity for trace to be triggered. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced.

Command: Activate Trace (target ability) - 5 En - Replace Trace with the target Ability for six (6) actions. When the copied ability fades, the user regains Trace.


Telepathy (Passive) [Hidden]
This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.
[Stats]
HP: 90
Atk: 0-
Def: 1
SpA: 2
SpD: 2
Spe: 46+
+7% Accuracy
Size Class: 1
Weight Class: 1
Base Rank Total: 10​

[Counters]
EC: 0/9
MC: 0
AC: 0/5​

[Moves] [X|X]
Level up:

Teleport
Calm Mind
Confusion
Disarming Voice
Double Team
Draining Kiss
Growl
Heal Pulse
Lucky Chant
Magical Leaf
Egg:

Confuse Ray
Disable
Misty Terrain
Synchronoise
Will-o-wisp

Tm/Hm
Thunderbolt
Shadow Ball
Dazzling Gleam
Taunt
Torment


One of those is a powerful pokemon when holding their sig item, the other is a powerful pokemon soon to be, let's get started

Blank Slate2356 Send out and Equip
Toon Sends out and orders
Blank Slate2356 Orders
I Toon!​
 

Toon

NOT A BUNNY!
is a Forum Moderator Alumnus

More like Greed, but we have enough Sableyes named that. Koda stay alert....or at least try
Koda #EXP. Share

Komala Play Rough -> Earthquake -> Play Rough
IF Metal Burst THEN Stockpile First Instance, Defense Curl Second Instance, Stockpile Third Instance, push back each instance.
 

Toon

NOT A BUNNY!
is a Forum Moderator Alumnus
I didn't forget :P​

#Share
Comatose
100/100
5/3/2/3/65
Status: OK!

#Lucky
Keen Eye/Stall
90/100
4/3/3/3/43
Status: OK!


Battle Cals said:
=======
Crit is lower than (#), Hit is higher than %, effect is lower than %

1ST ACTION

SABLEYE uses Fake Out
Crit: 8204
Damage: (4[BAP]+6[Atk]-4.5[Def])=5.5
-4en

KOMALA flinched!

2ND ACTION

KOMALA uses Earthquake
Crit: 4275 (625)
Damage: (10[BAP]+7.5[Atk]-4.5[Def])=13
-7en

SABLEYE uses Taunt
failed
-9en

3RD ACTION

KOMALA uses Stockpile
-7en

SABLEYE uses Metal Burst
-6en

TL;DR
-6HP -14EN
-13HP -19EN
=======

Glad you're able to understand how ordering in ASB works. You also chose the best mon to lead with since Sableye is hard to order against first. (especially when they start getting more moves).

Very nice set of orders as well, flinching Koda so he can't attack you with his strongest attack. Personally I would of went with Torment over Taunt because like you told me in PM, Koda only has 2 damaging attacks I actually have three but rollout isn't a threatening move, Using torment would prevent me from using two moves in a row AND prevents me from using any of the moves i used in the previous round, which means this comming round I would only be able to use Rollout and Struggle. But I'm still impressed by your orders.

Now let us see what you will do next.
#Share
Comatose
94/86
5/3/2/3/65
Status: +1 Def, +1 SpD, +1 Stockpile

#Lucky
Keen Eye/Stall
77/81
4/3/3/3/43
Status: OK!

Blank Slate2356 Orders
Toon Orders
I Toon!
 
Last edited:

"Here goes. everything!"
Lucky Egg

"This is scary quick,!"
Brick Break-Recover-Brick Break
IF A damaging ground type move AND in a combination, THEN Detect and push actions.
IF a damaging fairy move, THEN Metal Burst, and push actions
Edit: Fixed!
 
Last edited:

Toon

NOT A BUNNY!
is a Forum Moderator Alumnus
I just discovered a weird mechanic that changes the previous round totally

Taunt can't talk Pokemon that are sleeping (the status) or if they look like they're sleeping.

which means A3 of the previous round will be Komala using Stockpile and Sableye using Metal Burst.

Blank Slate2356 does that change your current actions?
 
Last edited:
It changes a lot substantially but can't do anything about it now. Nah, leave it be.
Edit: Is it immune to Torment as well?
 
Last edited:
On second thought, Toon-sensei, same subs but the actions are:
Finalized orders:
Brick Break-Torment-Brick Break
IF A damaging ground type move AND in a
combination, THEN Detect and push
actions.
IF a damaging fairy move, THEN Metal
Burst, and push actions
 
Last edited:

Toon

NOT A BUNNY!
is a Forum Moderator Alumnus
Still didn't forget about this, I am a busy bunny, but I shouldn't use that for an excuse for my tardiness
  • It would be a lot better to torment A1 and sub for Protective/Evasive (i.e Protect) because again I only have 3 attacks and I used one of my stronger attacks in the previous round so I would be stuck with one of my strongest damaging moves and a very crappy move and since I'm tormented I would have to alternate beween strong and weak move.
  • Emphasizing on the Protect sub because now I can just simply protect myself from the Torment, making you have to try again next round to torment me
Still, these are some quality orders. As I said many of times. Sableye is an annoying Pokemon

Komala Earthquake -> Protect -> Earthquake
 

Toon

NOT A BUNNY!
is a Forum Moderator Alumnus
#Share
Comatose
94/86
5/3/2/3/65
Status: +1 Def, +1 SpD, +1 Stockpile

#Lucky
Keen Eye/Stall
77/81
4/3/3/3/43
Status: OK!


Battle Cals said:
=======
Crit is lower than (#), Hit is higher than %, effect is lower than %

1ST ACTION

KOMALA uses Earthquake
Crit: 7075 (625)
Damage: (10[BAP]+7.5[Atk]-4.5[Def])=13
-7en

SABLEYE uses Brick Break
Crit: 8634 (625)
Damage: (8[BAP]+6[Atk]-4.5[Def])*1.5+(-2)=12.25
-6en

2ND ACTION

KOMALA uses Protect
-7en

SABLEYE uses Torment
-9en

3RD ACTION

KOMALA uses Earthquake
Crit: 6842 (625)
Damage: (10[BAP]+7.5[Atk]-4.5[Def])=13
-7en

SABLEYE uses Brick Break
Crit: 7964 (625)
Damage: (8[BAP]+6[Atk]-4.5[Def])*1.5+(-2)=12.25
-6en

TL;DR
-25HP -21EN
-26HP -21EN
=======
#Share
Comatose
69/65
5/3/2/3/65
Status: OK!

#Lucky
Keen Eye/Stall
51/60
4/3/3/3/43
Status: OK!

Toon Orders
Blank Slate2356 Orders
 

Toon

NOT A BUNNY!
is a Forum Moderator Alumnus

Go Koda Go! keep doing sleepy thing

Komala Play Rough -> Earthquake -> Play Rough
IF Metal Burst THEN Yawn First Instance, Stockpile Second Instance, push back each instance
IF Successful Torment THEN replace all future instances of Earthquake with Stockpile
 

Toon

NOT A BUNNY!
is a Forum Moderator Alumnus
#Share
Comatose
69/65
5/3/2/3/65
Status: OK!

#Lucky
Keen Eye/Stall
51/60
4/3/3/3/43
Status: OK!


Battle Cals said:
=======
Crit is lower than (#), Hit is higher than %, effect is lower than %

1ST ACTION

SABLEYE uses Detect
-7en

KOMALA uses Play Rough
Damage: (9[BAP]+7.5[Atk]-4.5[Def])=18 Protect'd
-7en

SABLEYE Protect: -7.2en

2ND ACTION

KOMALA uses Earthquake
Crit: 7888 (625)
Damage: (10[BAP]+7.5[Atk]-4.5[Def])=13
-7en

SABLEYE uses Torment
-9en

3RD ACTION

SABLEYE uses Sucker Punch
Crit: 5565 (625)
Damage: (7[BAP]+3[STAB]+6[Atk]-4.5[Def])=11.5
-4en

KOMALA uses Play Rough
Hit: 5724 (9000)
Crit: 9567 (625)
Effect: 8128 (1000)
Damage: (9[BAP]+7.5[Atk]-4.5[Def])=18
-7en

TL;DR
-12HP -21EN
-31HP -27EN
=======
Everything was very good until action 3. You should of performed what ASB calls a "Chicken Dance" Where you use a protective move, then use a move to damage your opponent or disrupt them (like you did with Torment, good job on abusing my sub) and another protective/evasive move. Action three you should of Detect so you wouldn't have to take so much damage, and again like I said make me struggle alternating between my support moves and Rollout since I can't use Play Rough or Earthquake until the round after the upcoming one.
#Share
Comatose
57/44
5/3/2/3/65
Status: Torment (4a)

#Lucky
Keen Eye/Stall
20/33
4/3/3/3/43
Status: OK!

Blank Slate2356 Orders
Toon Orders
I Toon!
 
Brick Break-Recover-Brick Break
IF Komala is under P/E, THEN Recover, and replace all other instances of Recover with Brick Break.
IF Komola uses Stockpile, THEN replace all instances of Brick Break with Punishment
Are the subs legal?
 

Toon

NOT A BUNNY!
is a Forum Moderator Alumnus
Legal subs. Doing well so far, those set of orders of yours forces me to pray for some rng.

Komala Wish -> Sing -> Rollout
IF Sing misses THEN Yawn A3
 

Toon

NOT A BUNNY!
is a Forum Moderator Alumnus
#Share
Comatose
57/44
5/3/2/3/65
Status: Torment (4a)

#Lucky
Keen Eye/Stall
20/33
4/3/3/3/43
Status: OK!
Battle Cals said:
=======
Crit is lower than (#), Hit is higher than %, effect is lower than %

1ST ACTION

KOMALA uses Wish
-13en

SABLEYE uses Brick Break
Crit: 8850 (625)
Damage: (8[BAP]+6[Atk]-4.5[Def])*1.5=14.25
-6en

2ND ACTION

KOMALA uses Sing
Hit: 1704 (6500)
-5en

!roll 3=2
1 action

SABLEYE Zzz

3RD ACTION

SABLEYE uses Rollout
Crit: 3711 (625)
Damage: (4[BAP]+7.5[Atk]-4.5[Def])=7
-4en

SABLEYE Wakes Up!
uses Brick Break
Crit: 131 (625) CRITICAL HIT!!!
Damage:(8[BAP]+3[CRIT[+6[Atk]-4.5[Def])*1.5=19.375
-6en

TL;DR
-34HP -22EN
-7HP -12EN
=======
#Share
Comatose
23/22
5/3/2/3/65
Status: Wish Incoming, Torment (1a)

#Lucky
Keen Eye/Stall
13/21
4/3/3/3/43
Status: OK!

Toon Orders
Blank Slate2356 Orders
I Toon!
 

Toon

NOT A BUNNY!
is a Forum Moderator Alumnus

KOs subs are so useful especially since they're free

Komala Earthquake -> Earthquake -> Earthquake
IF Sableye is KO'd THEN Chill
IF Sableye is under the effects of P/E THEN Chill
IF Sableye uses Sucker Punch THEN Chill
 

Toon

NOT A BUNNY!
is a Forum Moderator Alumnus
#Share
Comatose
23/22
5/3/2/3/65
Status: Wish Incoming, Torment (1a)

#Lucky
Keen Eye/Stall
13/21
4/3/3/3/43
Status: OK!
Battle Cals said:
=======
Crit is lower than (#), Hit is higher than %, effect is lower than %

1ST ACTION

KOMALA uses Earthquake
Crit: 6833 (625)
Damage: (10[BAP]+7.5[Atk]-4.5[Def])=13 KO'd
-7en

WISH
+25HP

TL;DR
+25HP -7EN
-13HP -0EN
=======
#Share
Comatose
48/15
5/3/2/3/65
Status: OK!

#Lucky
Keen Eye/Stall
KO/21
4/3/3/3/43
Status: OK!

Blank Slate2356 Equips Ralts and Orders
Toon Orders
I Toon!
 
Lust with Amulet Coin
Dazzling Gleam-Misty Terrain-Dazzling Gleam
IF under a successful P/E, THEN Calm Mind and push actions
IF Komola uses a Damaging ground type combo, THEN Protect and push actions
 

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