[Battling 101] Tutor jayelt413 vs Tutee PokeZeep - Lesson Two

JJayyFeather

Drifting~
is a Forum Moderatoris a Community Contributor
Moderator
3v3 FE Singles
DQ: 72h (The DQ of the pupil is by the discretion of the Tutor. If the Pupil asks for the DQ of the Tutor, the Manager of the Program should assign someone to replace them asap).
2 Recoveries, 5 Chills per mon
Three Substitutions per pokemon excluding KO Substitutions.
One Mega Evolution
Switch = OK
Abilities = ALL
Items = On
Arena: ASB Tournament Arena

PokeZeep
Salamence (M)
Nature: Hasty (+15% Speed, +12% Accuracy, -1 Def)
Type:

Abilities:
Intimidate: (Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
Moxie: (Passive) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 2-
SpA: Rank 4
SpD: Rank 3
Spe: 115+
Size Class: 4
Weight Class: 5
Base Rank Total: 22

Bohma [Mega Salamence] (M)
Nature: Hasty (+15% Speed, +22% Acc, -1 Def)
Type:

Mega Ability:
Aerilate: (Toggle) By default, this Pokemon's Normal-type moves are Flying-type moves, and have an additional two (2) BAP boost. When toggled, this Pokemon's Normal-type attacks have their BAP increased by two (2). Only Normal-typed moves changed by Aerilate receive this boost, and not all Flying-type moves. If a Pokemon has been skill-swapped multiple abilities that change Normal-type attacks, the attacks become dual-typed, but the BAP boosts of the abilities do not stack.

Stats:
HP: 100
Atk: Rank 6
Def: Rank 4-
SpA: Rank 5
SpD: Rank 3
Spe: 138+
Size Class: 4
Weight Class: 5
Base Rank Total: 27

Attacks:
Fire Fang
Thunder Fang
Rage
Bite
Leer
Headbutt
Focus Energy
Ember
Protect
Dragonbreath
Scary Face
Zen Headbutt
Fly
Dragon Claw
Crunch
Double-Edge
Dragon Tail

Dragon Dance
Dragon Rush
Endure
Hydro Pump
Thrash

Roar
Toxic
Sunny Day
Hyper Beam
Rain Dance
Frustration
Earthquake
Return
Brick Break
Double Team
Fire Blast
Aerial Ace
Rest
Incinerate
Shadow Claw
Giga Impact
Stone Edge
Rock Slide
Substitute
Strength

Air Cutter
Aqua Tail
Draco Meteor
Heat Wave
Hyper Voice
Iron Defense
Iron Tail
Mimic
Outrage
Roost
Sleep Talk
Tailwind

Wish
Snorlax [Present Egg] (F)
Nature: Lax
Type: Normal
Abilities: Pickup / Thick Fat / Gluttony (UNLOCKED)
Stats:
HP: 130
Atk: 4
Def: 4 (+)
SpA: 3
SpD: 3 (-)
Spe: 30
Size Class: 4
Weight Class: 9
Base Rank Total: 23

EC: 6/6
MC: 0
AC: 5/5

MAXED MOVES +8cc:
After You
Amnesia
Attract
Belch
Belly Drum
Bide
Blizzard
Block
Body Slam
Brick Break
Bubblebeam
Bulldoze
Captivate
Charm
Chip Away
Confide
Counter
Covet
Crunch
Curse
Defense Curl
Double Edge
Double Team
DynamicPunch
Earthquake
Endure
Facade
Fire Blast
Fire Punch
Fissure
Flamethrower
Fling
Focus Blast
Focus Punch
Frustration
Giga Impact
Gunk Shot
Harden
Headbutt
Heavy Slam
Hidden Power Flying
Hyper Beam
Hyper Voice
Ice Beam
Ice Punch
Icy Wind
Iron Head
Incinerate
Last Resort
Lick
Lovely Kiss
Mega Kick
Mega Punch
Metronome
Mimic
Mud Slap
Natural Gift
Odor Sleuth
Outrage
Pay Day
Power-Up Punch
Protect
Psych Up
Psychic
Psywave
Pursuit
Rage
Rain Dance
Recycle
Reflect
Refresh
Rest
Retaliate
Return
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Sandstorm
Screech
Secret Power
Seed Bomb
Seismic Toss
Selfdestruct
Shadow Ball
Shock Wave
Skull Bash
Sleep Talk
Smack Down
Snatch
Snore
Solarbeam
Splash
Stockpile
Strength
Submission
Substitute
Sunny Day
Superpower
Surf
Swagger
Swallow
Sweet Kiss
Tackle
Take Down
Thunder
Thunderbolt
Thunderpunch
Toxic
Uproar
Water Gun
Water Pulse
Wild Charge
Whirlpool
Whirlwind
Work Up
Yawn
Zap Cannon
Zen Headbutt
Tinku | Tomohawk (F)
Tinku derives from ancient traditions in the Andes; the word literally means "encounter" in the Quechua dialect. The form of this art is rhythmic, artistically adorned, and violent. Females rarely perform in Tinku; but Tomohawk is an exception. She earned her name through changing the ebb and flow of the Fighting Gym Qualifier against deadfox081. ▶
[Nature]
Modest (+1 SpA | -Atk)
[Type]
Flying | Fighting
[Abilities]
Intimidate
Prankster
Justified (✓)
[Stats]
HP: 110
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 85
S&W: 2 | 3
Total: 19
[Tokens]
EC: 6 | 6
AC: 5 | 5
MC: 1
[Learned Moves]
[74 | 86]
Acrobatics
Aerial Ace
After You
Air Cutter
Air Slash
Attract
Aura Sphere
Baby-Doll Eyes
Baton Pass
Bounce
Brick Break
Bulldoze
Confuse Ray
Covet
Double Team
Drain Punch
Earth Power
Earthquake
Facade
Flash
Fly
Focus Blast
Focus Energy
Fury Swipes
Grass Knot
Harden
Haze
Healing Wish
Heat Wave
Hidden Power [Ice]
Hurricane
Hyper Beam
Hyper Voice
Incinerate
Iron Tail
Last Resort
Memento
Morning Sun
Nature Power
Noble Roar
Protect
Quash
Rain Dance
Rapid Spin
Reflect
Rest
Roar
Rock Slide
Rock Smash
Roost
Safeguard
Scratch
Secret Power
Sky Attack
Sky Drop
Sleep Talk
Snatch
Solar Beam
Stealth Rock
Steel Wing
Strength
Submission
Substitute
Sunny Day
Superpower
Swagger
Tailwind
Taunt
Thief
Toxic
Uproar
Whirlwind
Work Up
Yawn​

jayelt413
Karakucak | Chesnaught (M)

[Nature]
Lonely (+Atk | -Def)
[Type]
Grass | Fighting
[Abilities]
Overgrow
Bulletproof (✓)
[Stats]
HP: 100
Atk: Rank 5 (+)
Def: Rank 4 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 64
S&W: 3 | 4
Total: 21
[Tokens]
EC: 9 | 9
AC: 5 | 5
MC: 1
[Bonus]
[+6 CC]
[Learned Moves]
[94 | 94]
Aerial Ace
Attract
Belly Drum
Bite
Block
Body Slam
Brick Break
Bulk Up
Bulldoze
Confide
Curse
Cut
Defense Curl
Dig
Double Team
Dragon Claw
Drain Punch
Dual Chop
Earthquake
Endeavor
Energy Ball
Facade
Feint
Flash
Fling
Focus Blast
Focus Punch
Frenzy Plant
Frustration
Giga Drain
Giga Impact
Grass Knot
Grass Pledge
Growl
Gyro Ball
Hammer Arm
Helping Hand
Hidden Power [Fire]
Hone Claws
Hyper Beam
Iron Defense
Iron Head
Iron Tail
Leech Seed
Low Kick
Low Sweep
Mud Shot
Nature Power
Needle Arm
Pain Split
Payback
Pin Missile
Poison Jab
Power-Up Punch
Protect
Quick Guard
Reflect
Rest
Retaliate
Return
Roar
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Secret Power
Seed Bomb
Shadow Claw
Sleep Talk
Sludge Bomb
Smack Down
Snore
Solar Beam
Spikes
Spiky Shield
Stone Edge
Strength
Substitute
Sunny Day
Super Fang
Superpower
Swagger
Swords Dance
Synthesis
Tackle
Take Down
Taunt
Thunder Punch
Toxic
Vine Whip
Wood Hammer
Worry Seed
Zen Headbutt​
Medicham (M)

[Nature]
Jolly (+15% Spe | +10% Accuracy | +15% Accuracy [Mega] | -SpA)
[Type]
Fighting | Psychic
[Abilities]
Pure Power
Telepathy (✓)
[Stats]
HP: 90
Atk: Rank 2 (5)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 92 (+)
S&W: 3 | 3
Total: 15
[Mega Stats]
HP: 90
Atk: Rank 4 (8)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 115 (+)
S&W: 3 | 3
Total: 19
[Tokens]
EC: 6 | 6
AC: 5 | 5
MC: 0
[Learned Moves]
[80 | 96]
Acupressure
Baton Pass
Bide
Body Slam
Brick Break
Bulk Up
Bullet Punch
Calm Mind
Confusion
Counter
Detect
Double-Edge
Double Team
Drain Punch
Dynamic Punch
Endure
Energy Ball
Facade
Fake Out
Feint
Fire Punch
Flash
Fling
Focus Blast
Focus Punch
Force Palm
Foresight
Frustration
Giga Impact
Grass Knot
Gravity
Guard Swap
Headbutt
Helping Hand
Hidden Power [Steel]
High Jump Kick
Hyper Beam
Ice Punch
Light Screen
Low Kick
Low Sweep
Magic Coat
Meditate
Metronome
Mimic
Mind Reader
Pain Split
Poison Jab
Power-Up Punch
Power Swap
Power Trick
Protect
Psychic
Psycho Cut
Psych Up
Psyshock
Quick Guard
Rain Dance
Recover
Recycle
Reflect
Rest
Return
Reversal
Rock Slide
Rock Smash
Rock Tomb
Role Play
Seismic Toss
Shadow Ball
Signal Beam
Sleep Talk
Substitute
Sunny Day
Swagger
Thunder Punch
Toxic
Trick
Vacuum Wave
Zen Headbutt​

Weavile [M] [Mercury]
Nature: Jolly
Type: Dark / Ice

Abilities:
Pressure (Passive)
Pickpocket (Trigger) (H) (Unlocked)

Stats (Normal)
HP: 100
Atk: 5
Def: 3
SpA: 1-
SpD: 3
Spe: 144+
+24% Accuracy
Size Class: 2
Weight Class: 3
Base Rank Total: 21

EC: 6/6
MC: 0
AC: 5/5

Moves (41/105)
Agility
Assurance
Avalanche
Beat Up
Brick Break
Counter
Dig
Embargo
Endure
Fake Out
Feint Attack
Fling
Focus Punch
Foul Play
Fury Swipes
Giga Impact
Hone Claws
Ice Punch
Ice Shard
Icicle Crash
Icy Wind
Iron Tail
Knock Off
Leer
Low Kick
Low Sweep
Metal Claw
Payback
Poison Jab
Power-Up Punch
Protect
Punishment
Quick Attack
Revenge
Scratch
Screech
Shadow Claw
Slash
Snatch
Taunt
X-Scissor

Coin Flip
Heads: Tutor | Tails: Tutee


Order of Operations
Zeep sends out and equips
I send out, equip, and order
Zeep orders
I ref
 

JJayyFeather

Drifting~
is a Forum Moderatoris a Community Contributor
Moderator
Good Luck!


Chesnaught @ Focus Band
Low Kick - Hammer Arm - Low Kick
IF Bide A1, THEN Low Kick A2 and Spiky Shield A3
IF Counter, THEN Solar Beam on odd instances and Energy Ball on even instances, pushing back actions on all instances
IF P/E and this sub did not activate last action, THEN Swords Dance and push back
 

JJayyFeather

Drifting~
is a Forum Moderatoris a Community Contributor
Moderator
Always equip an item to your Pokemon, especially when multiple people are suggesting that you do so. Leftovers and Full Incense are solid options on Snorlax, especially the former.
Don't ever let Snorlax eat Low Kicks. It hates them with a burning passion. Just check that damage. Also, even though I left open your SE moves, notice how my moves were doing much more damage. These are things that doing the calculations for damage before ordering is good for. When I ordered, I was checking all of your moves to check their threat levels.
You should've been more focus on what we would call the chicken dance, which is when you order Protect ~ Move ~ Protect in order to reduce the damage you take to set up for a switch. In this case, Protect ~ Block ~ Protect is not a terrible idea, considering that you trade 29 HP for a very favorable switch in, considering both of your other mons have 4x SE STAB on Chesnaught.


Tutor jayelt413 AOO

Chesnaught (M) @ Focus Band
HP: 100
EN: 100
Abilities: Overgrow/Bulletproof
Stats: 5/4/3/3/64
Other: Fine

Tutee PokeZeep OAO

Snorlax (F) @ Nothing smh
HP: 130
EN: 100
Abilities: Immunity/Thick Fat/Gluttony
Stats: 4/4/3/3/30
Other: Fine
======
Action 1
Chesnaught: Low Kick
Crit: 8666 NO
[(15+3+1.5) × 1.5] = 29.25
-7.5 EN

Snorlax: Zen Headbutt
Hit: 3424 YES
Crit: 3372 NO
[(8) × 1.5] = 12
-6 EN

Action 2
Chesnaught: Hammer Arm
Hit: 5184 YES
Crit: 8864 NO
[(10+3+1.5) × 1.5] = 21.75
-6 EN

Snorlax: Zen Headbutt
Hit: 747 YES
Crit: 9685 NO
[(8) × 1.5] = 12
-10 EN

Action 3
Chesnaught: Low Kick
Crit: 3705 NO
[(15+3+1.5) × 1.5] = 29.25
-7.5 EN

Snorlax: Fire Punch
Crit: 7451 NO
Burn: 1607 NO
[(8) × 1.5] = 12
-6 EN
======
Tutor jayelt413 AOO

Chesnaught (M) @ Focus Band
HP: 64
EN: 79
Abilities: Overgrow/Bulletproof
Stats: 5/4/3/3/64[36]
Other: -1 Spe

Tutee PokeZeep OAO

Snorlax (F) @ Nothing smh
HP: 50
EN: 78
Abilities: Immunity/Thick Fat/Gluttony
Stats: 4/4/3/3/30
Other: Fine

PokeZeep orders
I order
I ref
 
Last edited:

JJayyFeather

Drifting~
is a Forum Moderatoris a Community Contributor
Moderator
As I mentioned in the previous analysis, your best option is definitely getting out of this matchup. Switching is highly beneficial here since Snorlax is getting shredded here. Even worse however, is that you did not use any subs to cover things like Low Kick [IF Low Kick, THEN Counter], even with me telling you to use them, and you are now about to lose your Snorlax.

Chesnaught @ Focus Band
Low Kick ~ Hammer Arm ~ Low Kick
 

JJayyFeather

Drifting~
is a Forum Moderatoris a Community Contributor
Moderator
Tutor jayelt413 AOO

Chesnaught (M) @ Focus Band
HP: 64
EN: 79
Abilities: Overgrow/Bulletproof
Stats: 5/4/3/3/64[36]
Other: -1 Spe

Tutee PokeZeep OAO

Snorlax (F) @ Nothing smh
HP: 50
EN: 78
Abilities: Immunity/Thick Fat/Gluttony
Stats: 4/4/3/3/30
Other: Fine
======
Action 1
Chesnaught: Low Kick
Crit: 8469 NO
[(15+3+1.5) × 1.5] = 29.25
-11.5 EN

Snorlax: Zen Headbutt
Hit: 8105 YES
Crit: 2605 NO
[(8) × 1.5] = 12
-6 EN

Action 2
Chesnaught: Hammer Arm
Hit: 8988 YES
Crit: 1773 NO
[(10+3+1.5) × 1.5] = 21.75
Snorlax fainted!
-6 EN
======
Tutor jayelt413 AOO

Chesnaught (M) @ Focus Band
HP: 52
EN: 61
Abilities: Overgrow/Bulletproof
Stats: 5/4/3/3/64[25]
Other: -2 Spe

Tutee PokeZeep OXO

Snorlax (F) @ Nothing smh
HP: KO
EN: 72
Abilities: Immunity/Thick Fat/Gluttony
Stats: 4/4/3/3/30
Other: Fine

PokeZeep replaces Snorlax
I order
Zeep orders
I ref
 

JJayyFeather

Drifting~
is a Forum Moderatoris a Community Contributor
Moderator
Don't be afraid to counterswitch. Sure it results in you ordering first, but switching to Tomohawk here allows for a matchup where your STABs are 4x effective to my mon AND I can't switch out next round, giving you 2 rounds with a leading matchup.


Weavile @ Razor Claw
Icicle Crash ~ Ice Punch ~ Icicle Crash
IF Salamence is under the effects of a P/E move, THEN Hone Claws and push back
IF Salamence is to use a Damaging Fire Combination OR a Damaging Rock Combination, THEN Fake Out the first time and Substitute 15 the second time, pushing back each time
 

JJayyFeather

Drifting~
is a Forum Moderatoris a Community Contributor
Moderator
1) Good catch, I definitely overlooked the Fighting type moves, but notice how each of my moves was outdamaging Brick Break. This means my Weavile is accomplishing its goal for the battle, and you are losing an anchoring powerhouse for your team.
2) Look to combinations in order to maximize your damage output, such as Brick Break + Giga Impact, which does (24+4.5)*2.25 = 64.125, which is a lot of damage.

Tutor jayelt413 BOA

Chesnaught (M) @ Focus Band
HP: 52
EN: 61
Abilities: Overgrow/Bulletproof
Stats: 5/4/3/3/64
Other: Fine


Weavile (M) @ Razor Claw
HP: 100
EN: 100
Abilities: Pressure/Pickpocket
Stats: 5[6]/3/1/3/144
Other: +24% Accuracy

Tutee PokeZeep AXO

Salamence (F) @ Salamencite
HP: 100
EN: 100
Abilities: Intimidate/Moxie
Stats: 5/2/4/3/115
Other: +15% Accuracy
======
Pre-Round
Salamence mega evolved!
Salamence's Intimidate! (-1 Atk (N-1) Weavile)

Action 1
Weavile: Icicle Crash
Crit: 2287 NO
Flinch: 1806 YES
(9+3+3)*2.25 - 2 = 31.75
Salamence's Rage! (-2 EN, +1 Atk)
-6 EN

Salamence: Flinched

Action 2
Weavile: Ice Punch
Crit: 5070 NO
(8+3+3)*2.25 - 2 = 29.5
-5 EN

Salamence; Brick Break
Crit: 3539 NO
(8+4.5)*2.25 + 2 = 30.125
-8 EN

Action 3
Weavile: Icicle Crash
Crit: 9590 NO
Flinch: 397 YES
(9+3+3)*2.25 - 2 = 31.75
-6 EN

Salamence: Flinched
======
Tutor jayelt413 BOA

Chesnaught (M) @ Focus Band
HP: 52
EN: 61
Abilities: Overgrow/Bulletproof
Stats: 5/4/3/3/64
Other: Fine


Weavile (M) @ Razor Claw
HP: 70
EN: 83
Abilities: Pressure/Pickpocket
Stats: 5[6]/3/1/3/144
Other: +24% Accuracy, -1 Atk[N-1]

Tutee PokeZeep AXO

Salamence (F) @ Salamencite
HP: 7
EN: 90
Abilities: Intimidate/Moxie/Aerilate
Stats: 6/4/5/3/138
Other: +22% Accuracy, +1 Atk

PokeZeep orders
I order
I ref
 
Last edited:

JJayyFeather

Drifting~
is a Forum Moderatoris a Community Contributor
Moderator
welp i tried to give you chance to equip here, time to faceroll!


Medicham @ Medichamite
Mega Evolve // Zen Headbutt ~ Psycho Cut ~ Zen Headbutt
IF Tomohawk is to use Tailwind, THEN Fake Out and push back, but only once
IF Tomohawk is airbone, THEN Gravity and push back
IF Tomohawk is to use a Switch-Forcing Move, THEN Baton Pass and push back, but only once
 

JJayyFeather

Drifting~
is a Forum Moderatoris a Community Contributor
Moderator
For starters, if I give you the chance to equip an item, you should DEFINITELY do it. Tomohawk prefers having a nice Rare Candy, or maybe even a Focus Band sometimes, but it loves items. Also, that was an optimal order set of yours, but it probably needed subs for the excessively inaccurate Hurricane (think: Focus Miss in OU) and the chance of me flinching you with Zen Headbutt. Otherwise, this wasn't a terrible round considering the neutral matchup.
Tutor jayelt413 BAB

Chesnaught (M) @ Focus Band
HP: 52
EN: 61
Abilities: Overgrow/Bulletproof
Stats: 5/4/3/3/64
Other: Fine

Weavile (M) @ Razor Claw
HP: 70
EN: 83
Abilities: Pressure/Pickpocket
Stats: 5[6]/3/1/3/144
Other: +24% Accuracy


Medicham (M) @ Medichamite
HP: 90
EN: 100
Abilities: Pure Power/Telepathy
Stats: 2[6]/3/1/3/92
Other: +10% Accuracy

Tutee PokeZeep BXA

Tomohawk (F) @ Nothing
HP: 110
EN: 100
Abilities: Justified/Intimidate/Prankster
Stats: 1/3/5/3/85
Other: Fine

Mega Salamence (F) @ Salamencite
HP: 7
EN: 90
Abilities: Intimidate/Moxie/Aerilate
Stats: 6/4/5/3/138
Other: +22% Accuracy, +1 Atk
======
Tomohawk's Intimidate: -1 Atk[N] Medicham
Medicham mega evolved!

Action 1
M-Medicham: Zen Headbutt
Crit (625): 5203 NO
Flinch (2000): 6660 NO
(8+3+11-4.5)*1.5 - 2 = 22.75
-5 EN

Tomohawk: Hurricane
Hit (7000): 8801 NO
Missed!
-7 EN

Action 2
Tomohawk: Morning Sun
+22.75 HP, -17 EN

M-Medicham: Psycho Cut
Crit (1250): 5222 NO
(7+3+11-4.5)*1.5 - 2 = 21.25
-4 EN

Action 3
M-Medicham: Zen Headbutt
Crit (625): 684 NO
Flinch (2000): 1924 YES
(8+3+11-4.5)*1.5 - 2 = 22.75
-5 EN

Tomohawk: Flinched
======
Tutor jayelt413 BAB

Chesnaught (M) @ Focus Band
HP: 52
EN: 61
Abilities: Overgrow/Bulletproof
Stats: 5/4/3/3/64
Other: Fine

Weavile (M) @ Razor Claw
HP: 70
EN: 83
Abilities: Pressure/Pickpocket
Stats: 5[6]/3/1/3/144
Other: +24% Accuracy


Mega Medicham (M) @ Medichamite
HP: 90
EN: 86
Abilities: Pure Power/Telepathy
Stats: 4[8]/3/2/3/115
Other: +15% Accuracy, -1 Atk[N]

Tutee PokeZeep BXA

Tomohawk (F) @ Nothing
HP: 56
EN: 83
Abilities: Justified/Intimidate/Prankster
Stats: 1/3/5/3/85
Other: Fine

Mega Salamence (F) @ Salamencite
HP: 7
EN: 90
Abilities: Intimidate/Moxie/Aerilate
Stats: 6/4/5/3/138
Other: +22% Accuracy, +1 Atk


PokeZeep orders
I order
I ref
 
Last edited:

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