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Completed Beginner Battle at the ASB Arena! blastoiseboy19 vs. BM-Zeo! (reffed by Flamestrike)

Discussion in 'ASB' started by Flamestrike, Aug 16, 2011.

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  1. Flamestrike

    Flamestrike

    Joined:
    Aug 19, 2009
    Messages:
    848
    Brandon stood in the reffing tower at the ASB Arena, waiting for the two battlers to arrive for their training match. Behind him, Aquastrike, his Dewott, was sharpening his shell. While they waited, Brandon double-checked the rules.
    "Beginner's battle, so we'll be seeing some weaker Pokemon. Should be interesting!" Just then, the two trainers walked in. On one side was Blastoiseboy, fighting his first ever ASB match. On the other was Blazikenmaster-Zeo, no stranger to ASB. Brandon decided to check the teams to see what they could expect.

    blastoiseboy19:
    Puppet Master the Deino (open)
    [​IMG]
    Deino (*) Puppet Master (M)
    Nature:
    Quiet: (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

    Type:
    Dark:
    Summary: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Dragon:
    Summary: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Ability:
    Hustle:
    Type: Can be Enabled
    This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 33 (38/1.15) (-)

    EC: 0/9
    MC: 0

    Attacks:
    Tackle (*)
    Dragon Rage (*)
    Focus Energy (*)
    Bite (*)
    Headbutt (*)
    DragonBreath (*)
    Roar (*)
    Crunch (*)

    Hidden Power (Grass, 7) (*)
    Return (*)
    Thunder Wave (*)

    Dark Pusle (*)
    Earth Power (*)
    Ice Fang (*)

    Shell Shocker the Squirtle (open)
    [​IMG]
    Squirtle (*) Shell Shocker (M)

    Nature:
    Sassy: (Adds One (1) Rank to Special Defense; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

    Type:
    Summary: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Ability(s):
    Torrent:
    Type: Innate
    When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
    Rain Dish (DW):
    Type: Innate
    This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 4 (+)
    Spe: 37 (43/1.15) (-)

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:
    Tackle (*)
    Tail Whip (*)
    Bubble (*)
    Withdraw (*)
    Water Gun (*)
    Bite (*)
    Rapid Spin (*)
    Protect (*)
    Water Pulse (*)

    Ice Beam (*)
    Rain Dance (*)
    Scald (*)

    Aqua Jet (*)
    Aqua Ring (*)
    Water Spout (*)

    Musashi the Ralts (open)
    [​IMG]
    Ralts (*) Musashi (M)

    Nature:
    Brave: (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

    Type:
    Psychic:
    Summary: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Ability(s):
    Synchronize:
    Type: Innate
    Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
    Trace:
    Type: Can be Activated
    This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
    Telepathy (DW):
    Type: Innate
    This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

    Stats:
    HP: 90
    Atk: Rank 2 (+)
    Def: Rank 1
    SpA: Rank 2
    SpD: Rank 2
    Spe: 34 (40/1.15) (-)

    EC: 0/0
    MC: 0
    DC: 0/5

    Attacks:
    Growl (*)
    Confusion (*)
    Double Team (*)
    Teleport (*)
    Lucky Chant (*)
    Magical Leaf (*)
    Heal Pulse (*)
    Calm Mind (*)

    Thunderbolt (*)
    Shadow Ball (*)
    Grass Knot (*)

    Confuse Ray (*)
    Disable (*)
    Shadow Sneak (*)

    VS.

    Blazikenmaster-Zeo:

    Claws the Sneasel (open)
    [​IMG]
    Sneasel(Claws)(Male)
    Type: Dark/Ice
    Dark:Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Ice:Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Nature: Adamant (+Atk, -SpA)

    Stats:
    HP: 90
    Atk: Rank 4(+)
    Def: Rank 2
    SpA: Rank 1(-)
    SpD: Rank 3
    Spe: 115

    EC:1/6
    MC:0
    DC:1/5

    Level Up Moves:
    Scratch
    Leer
    Taunt
    Quick Attack
    Screech
    Faint attack
    Fury Swipe
    Agility

    Egg Moves
    Counter
    Ice Punch
    Ice Shard

    TM/HM Moves
    Taunt
    Brick Break
    Aerial Ace
    Shadow Claw

    Abilties

    Inner Focus:
    Type: Innate
    When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    Keen Eye:
    Type: Innate
    This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

    Pickpocket (DW):
    Type: Innate
    This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.
    Command: [Ability: Pickpocket (Ally Item Swap) ]

    Casshen the Riolu (open)
    [​IMG]
    Riolu(Casshen)(Male)
    Type: Fighting
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
    Nature: Native (+15% Speed, +16% Acc, -1 SpD)

    Stats
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 1(-)
    Spe: 69(+)

    EC:4/6
    MC:0
    DC:2/5

    Level Up Moves
    Quick Attack
    Foresight
    Endure
    Counter
    Force Palm
    Feint
    Reversal
    Screech

    Egg Moves
    Detect
    Blaze Kick
    Hi Jump Kick
    Vacuum Wave

    TM/HM Moves
    Earthquake
    Drain Punch
    Substitute
    Shadow Claw

    Abilities

    Steadfast:
    Type: Innate
    If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.

    Inner Focus:
    Type: Innate
    When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    Prankster (DW):
    Type: Innate
    The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

    Vann the Axew (open)
    [​IMG]
    Axew(Vann)(Male)
    Type: Dragon
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Nature: Adamant (+Atk, -SpA)

    Stats:
    HP: 90
    Atk: Rank 4(+)
    Def: Rank 2
    SpA: Rank 1(-)
    SpD: Rank 2
    Spe: 57

    EC:0/9
    MC:0
    DC:0/5

    Level Up Moves
    Scratch
    Leer
    Assurance
    Dragon Pulse
    Dual Chop
    Scary Face
    False Swipe

    Egg Moves
    Counter
    Endevor
    Night Slash

    TM/HM
    Dragon Claw
    Dig
    X-Scissor

    Abilities

    Rivalry:
    Type: Innate
    This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).

    Mold Breaker:
    Type: Innate
    Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    Unnerve(DW):
    Type: Innate
    The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    Brandon advanced to the front of the reffing stand to address the Trainers. "OK, since Blastoiseboy is new to this, I'll explain how things work. Blastoiseboy, since you issued the challenge, you send your Pokemon out first. After that, BM-Zeo will send out his Pokemon and give it its orders, then you will give your orders. Once you've both ordered I'll update you guys on what happened, then Blastoiseboy will order. BM-Zeo will order after him, and I'll update you guys again, and we'll keep going like that, alternating the order for orders each round. So if you guys are ready, let's get started!"

    Order of Operations (open)
    1. blastoiseboy19 sends out Pokemon
    2. Blazikenmaster-Zeo sends out Pokemon and orders
    3. blastoiseboy19 orders
    4. I ref
    5. blastoiseboy19 orders
    6. Blazikenmaster-Zeo orders
    7. I ref
    8. 5-7 repeat with the order of 5 and 6 alternating each time

    blastoiseboy19, you're up!
  2. blastoiseboy19

    blastoiseboy19

    Joined:
    Nov 23, 2010
    Messages:
    347
  3. Blazikenmaster-Zeo

    Blazikenmaster-Zeo

    Joined:
    Jul 18, 2008
    Messages:
    1,507
    Riolu, head out onto the field, lets show this guy a thing or two about battling! Lets Hi Jump Kick his Deino into next week! Follow it up with an Earthquake! End this all up with a Force Palm! Oh by the way Riolu if he decides that using Thunder wave is a good idea, Detect it and get out of the way!

    Hi Jump Kick-Earthquake-Force Palm

    IF he uses Thunder wave, use Detect
  4. blastoiseboy19

    blastoiseboy19

    Joined:
    Nov 23, 2010
    Messages:
    347
    As Blastoiseboy walks up to the stadium, silent as a ninja, he knows he has the odds stacked against him. With no experience, he knows it is foolish to battle the prestigious Blazikenmaster-zero. But he's taken the safe route all his life. And, with nothing to loose, he figures this couldn't turn out to horribly. With a smirk, he commands his Deino to use a strong seismic attack harnessing the power of the earth. Next, he commands Puppet Master to focus his energy for the upcoming battle. He finishes by using the power of the earth once more.

    Man. This situation sucks. Note to self: always be the challenger.

    Earth Power ~ Focus Energy ~Earth Power
  5. Flamestrike

    Flamestrike

    Joined:
    Aug 19, 2009
    Messages:
    848
    You don't necessarily have to be the one that accepts the challenge, just give your opponent arena choice. Whoever chooses arena sends out first. Anyway...

    Puppet Master the Deino (open)
    [​IMG]
    Deino (*) Puppet Master (M)
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 33 (38/1.15) (-)
    Energy: 100

    Casshen the Riolu (open)
    [​IMG]
    Riolu(Casshen)(Male)
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 1(-)
    Spe: 69(+)
    Energy: 100

    Blastoiseboy, confident despite his lack of experience, chose to send out his Deino, Puppet Master, first, while BM-Zeo responded with his Riolu, Casshen. Casshen, the faster of the two Pokemon, started off the round, striking the Deino hard with a Hi Jump Kick! Puppet Master responded, summoning energy from the earth to smack the Riolu with an Earth Power! This didn't phase Casshen, however, and he attacked again with a Ground attack of his own, Earthquake! Puppet Master weathered the blow, but chose not to retaliate, instead using Focus Energy to prepare himself for the next few actions! Unimpressed, Casshen jumped in again, striking Puppet Master with a Force Palm, and while he struck back with another Earth Power, it was clear that Puppet Master was worse off after that round. "Let's see if Blastoiseboy will try to save his Deino by switching it out or if he'll fight to end," Brandon mused as the Trainers prepared for the next round.
    [​IMG]
    Deino (*) Puppet Master (M)
    HP: 36
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 33 (38/1.15) (-)
    Energy: 81
    Focused (5 actions left)
    [​IMG]
    Riolu(Casshen)(Male)
    HP: 66
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 1(-)
    Spe: 69(+)
    Energy: 82

    Calculations (open)
    Action 1:
    Casshen used Hi Jump Kick -> (13[BP] + 3[STAB] + 1.5[Stat Dif.]) * 1.5[SE] = 26.25, rounded to 26 damage, 7 energy
    Puppet Master used Earth Power -> 9[BP] + 3[Stat Dif.] = 12 damage, 7 energy

    Action 2:
    Casshen used Earthquake -> 10[BP] + 1.5[Stat Dif.] = 11.5, rounded to 12 damage, 7 energy
    Puppet Master used Focus Energy -> 5 energy, Puppet Master focused for 6 actions

    Action 3:
    Casshen used Force Palm -> (6[BP] + 3[STAB] + 1.5[Stat Dif.]) * 1.5[SE] = 15.75, rounded to 16 damage, 4 energy
    Puppet Master used Earth Power -> 9[BP] + 3[Stat Dif.] = 12 damage, 7 energy

    blastoiseboy19, you're up!
  6. blastoiseboy19

    blastoiseboy19

    Joined:
    Nov 23, 2010
    Messages:
    347
    With each contact against his trusty Deino, Andrew grimaced. He realizes that Deino won't last for very long out there, so he decides to go out with a bang.
    "Alright deino! Show me your true warrior spirit! Use Earth Power to lower his Special Defense! Then use Thunder Wave to paralyze it! Finish it up with one more Earth Power!"

    Earth Power ~ Thunder Wave ~ Earth Power
    If detect is used A2, push your actions back.
  7. Blazikenmaster-Zeo

    Blazikenmaster-Zeo

    Joined:
    Jul 18, 2008
    Messages:
    1,507
    Lets keep up the Onslaught Riolu, this battle is in the bag! Hi Jump Kick, then go on the defencive with a Substitute of 20 HP and end this all off with a second Hi Jump kick, SHOW NO MERCY


    Hi Jump Kick- 20hp Substitute- Hi Jump Kick
  8. Flamestrike

    Flamestrike

    Joined:
    Aug 19, 2009
    Messages:
    848
    Puppet Master the Deino (open)
    [​IMG]
    Deino (*) Puppet Master (M)
    HP: 36
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 33 (38/1.15) (-)
    Energy: 81
    Focused (5 actions left)

    Casshen the Riolu (open)
    [​IMG]
    Riolu(Casshen)(Male)
    HP: 66
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 1(-)
    Spe: 69(+)
    Energy: 82

    Still faster, Casshen went back to his most powerful move, crashing into Puppet Master with a mighty Hi Jump Kick! Focused more than ever, Puppet Master responds with another Earth Power, but his focus doesn't result in anything special, just the usual damage. And to make matters worse, that last blow left him teetering! "Puppet Master can't take another one of those," Brandon said to Aquastrike, who nodded in agreement. Hoping to at least cripple Casshen before fainting, Puppet Master fired a Thunder Wave at the Riolu, hoping to paralyze it, but Casshen used her life energy to create a Substitute to block it! Safe from the paralysis, Casshen wasted no time, nailing a final Hi Jump Kick that knocked out Puppet Master. As Blastoiseboy recalled his Deino, Brandon thought to himself, "BM-Zeo drew first blood, and Riolu is in a pretty good position. Let's see how Blastoiseboy tries to even the score. At least he orders second this round!"
    [​IMG]
    Deino (*) Puppet Master (M)
    HP: KO
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 33 (38/1.15) (-)
    Energy: KO
    [​IMG]
    Riolu(Casshen)(Male)
    HP: 34
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 1(-)
    Spe: 69(+)
    Energy: 50
    Substitute (20HP)

    Calculations (open)
    Action 1:
    Casshen used Hi Jump Kick -> (13[BP] + 3[STAB] + 1.5[Stat Dif.]) * 1.5[SE] = 26.25, rounded to 26 damage, 7 energy
    Puppet Master used Earth Power -> 9[BP] + 3[Stat Dif.] = 12 damage, 7 + 4[Consecutive move use] = 11 energy

    Action 2:
    Casshen used Substitute (20 HP) -> 18 energy, -20 HP, 20 HP Substitute created
    Puppet Master used Thunder Wave -> blocked by Substitute, 7 energy

    Action 3:
    Casshen used Hi Jump Kick -> (13[BP] + 3[STAB] + 1.5[Stat Dif.]) * 1.5[SE] = 26.25, rounded to 26 damage, 7 energy, Puppet Master KOed

    blastoiseboy19, you're up! (Send out your Pokemon then BM-Zeo orders)
  9. blastoiseboy19

    blastoiseboy19

    Joined:
    Nov 23, 2010
    Messages:
    347
    Nooooooooooo P-Dawg! Okay then, shit's about to get serious.

    Go Musashi (Ralts)! Hehe, this should be easy.
  10. Blazikenmaster-Zeo

    Blazikenmaster-Zeo

    Joined:
    Jul 18, 2008
    Messages:
    1,507
    Shadow Claw- Blaze Kick- Shadow Claw

    Just because you have type advantage, doesn't mean anything!
  11. blastoiseboy19

    blastoiseboy19

    Joined:
    Nov 23, 2010
    Messages:
    347
    Alright Musashi, start off with a Calm Mind to raise your power! Then use Thunderbolt to break that substitute! Finish the round with Confusion!

    Calm Mind ~ Thunderbolt ~ Confusion
  12. Flamestrike

    Flamestrike

    Joined:
    Aug 19, 2009
    Messages:
    848
    Ralts the Musashi (open)
    [​IMG]
    Ralts (*) Musashi (M)
    HP: 90
    Atk: Rank 2 (+)
    Def: Rank 1
    SpA: Rank 2
    SpD: Rank 2
    Spe: 34 (40/1.15) (-)
    Energy: 100

    Casshen the Riolu (open)
    [​IMG]
    Riolu (Casshen) (Male)
    HP: 34
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 1(-)
    Spe: 69(+)
    Energy: 50
    Substitute (20HP)

    Taking the type advantage, Blastoiseboy sent out his Ralts, Musashi, but he was instantly greeted with a Shadow Claw from Casshen! So much for type advantage! Preparing for a tough fight, Musashi responded with a Calm Mind, boosting his Special Attack and Special Defense! Casshen, continuing the offense, struck hard with a Blaze Kick, and the fire burned Musashi! Activating his Synchronize, Musashi attempted to transfer a burn over to Casshen in retaliation, but the Substitute blocked it. Finally taking action to get rid of the Substitute, Musashi struck it hard with a Thunderbolt, but it stayed standing long enough for Casshen to strike with another Shadow Claw before Musashi finally broke it with a Confusion attack.
    [​IMG]
    Ralts (*) Musashi (M)
    HP: 46
    Atk: Rank 2 (+)
    Def: Rank 1
    SpA: Rank 2
    SpD: Rank 2
    Spe: 34 (40/1.15) (-)
    Energy: 85
    Burned (2 DPA, -3 BAP to physical attacks)
    +1 Special Attack
    +1 Special Defense
    [​IMG]
    Riolu(Casshen)(Male)
    HP: 34
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 1(-)
    Spe: 69(+)
    Energy: 32

    Calculations (open)
    Action 1:
    Casshen used Shadow Claw -> (7[BP] + 3[Stat Dif.]) * 1.5[SE] = 15 damage, 5 energy
    Musashi used Calm Mind -> 6 energy, +1 Special Attack, +1 Special Defense

    Action 2:
    Casshen used Blaze Kick -> 9[BP] + 3[Stat Dif.] = 12 damage, 7 energy, Musashi burned, Substitute blocks Synchronize
    Musashi used Thunderbolt -> 10[BP] + 1.5[Stat Dif.] + 1.75[Boost Dif.] = 13.25, rounded to 13 damage to Substitute, 7 energy

    Musashi -> 2 damage due to burn

    Action 3:
    Casshen used Shadow Claw -> (7[BP] + 3[Stat Dif.]) * 1.5[SE] = 15 damage, 5 energy
    Musashi used Confusion -> (5[BP] + 3[STAB] + 1.5[Stat Dif.]) * 1.5[SE] + 1.75[Boost Dif.] = 16 damage to Substitute, 2 energy, Substitute breaks

    Musashi -> 2 damage due to burn

    blastoiseboy19, you're up!
  13. blastoiseboy19

    blastoiseboy19

    Joined:
    Nov 23, 2010
    Messages:
    347
    ... Wow. I need better moves.

    Confuse Ray ~ Confusion ~ Shadow Ball
    If Shadow Claw is used, replace current action with disable.
    If substitute is used, replace current action with Confusion
  14. Blazikenmaster-Zeo

    Blazikenmaster-Zeo

    Joined:
    Jul 18, 2008
    Messages:
    1,507
    Shadow Claw- Blaze Kick- Hi Jump Kick(for the lolz)

    Riolu, you've done amazing for me keep it up! Survive this round and I'll get you out of there!
  15. Flamestrike

    Flamestrike

    Joined:
    Aug 19, 2009
    Messages:
    848
    Musashi the Ralts (open)
    [​IMG]
    Ralts (*) Musashi (M)
    HP: 46
    Atk: Rank 2 (+)
    Def: Rank 1
    SpA: Rank 2
    SpD: Rank 2
    Spe: 34 (40/1.15) (-)
    Energy: 85
    Burned (2 DPA, -3 BAP to physical attacks)
    +1 Special Attack
    +1 Special Defense

    Casshen the Riolu (open)
    [​IMG]
    Riolu(Casshen)(Male)
    HP: 34
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 1(-)
    Spe: 69(+)
    Energy: 32

    Even with both Pokemon showing the scars of battle, and Casshen also starting to tire, they continued to fight hard. Casshen struck hard again with a Shadow Claw, but Musashi decided to try a different tactic, launching a Confuse Ray at Casshen, intensely confusing him! Stumbling, Casshen quickly came back to his senses, striking down hard with a Blaze Kick, but this time Musashi retaliated with a Confusion! Still fighting the effects of the confusion, Casshen nonetheless managed to get off a Hi Jump Kick, leaving Musashi on the brink of fainting, and while Musashi responded with a Shadow Ball, leaving Casshen similarly weak, the pain from his burn was too much and he fell, knocked out! As Blastoiseboy recalled his second Pokemon, Brandon wondered how much more Casshen could do; not only was he barely able to stand, but he was also completely exhausted.
    [​IMG]
    Ralts (*) Musashi (M)
    HP: KO
    Atk: Rank 2 (+)
    Def: Rank 1
    SpA: Rank 2
    SpD: Rank 2
    Spe: 34 (40/1.15) (-)
    Energy: KO
    [​IMG]
    Riolu(Casshen)(Male)
    HP: 6
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 1(-)
    Spe: 69(+)
    Energy: 9
    Confused (2 actions left)

    Calculations (open)
    Action 1:
    Casshen used Shadow Claw -> (7[BP] + 3[Stat Dif.]) * 1.5[SE] = 15 damage, 5 + 4[Consecutive move use] = 9 energy
    Musashi used Confuse Ray -> 5 energy, Casshen intensely confused (4 actions)

    Musashi -> 2 damage due to burn

    Action 2:
    Casshen used Blaze Kick -> 9[BP] + 3[Stat Dif.] = 12 damage, 7 energy
    Musashi used Confusion -> (5[BP] + 3[STAB] + 1.5[Stat Dif.]) * 1.5[SE] + 1.75[Boost Dif.] = 16 damage, 2 energy

    Musashi -> 2 damage due to burn

    Action 3:
    Casshen used Hi Jump Kick -> (13[BP] + 3[STAB] + 3[Stat Dif.]) * 0.67[NVE] = 12.73, rounded to 13 damage, 7 energy
    Musashi used Shadow Ball -> 8[BP] + 1.5[Stat Dif.] + 1.75[Boost Dif.] = 11.25, rounded to 12 damage, 6 energy

    Musashi -> 2 damage due to burn, Musashi KOed

    blastoiseboy19, you're up!
  16. blastoiseboy19

    blastoiseboy19

    Joined:
    Nov 23, 2010
    Messages:
    347
    OOOOOOH NUGGETS I just got double ko'd. Well it's quits obvious who goes next: Shell Shocker the Squirtle!

    Water Pulse ~ Rain Dance ~ Aqua Ring
    If Riolu is not KO'd after A1, repeat Water Pulse until he is
  17. Flamestrike

    Flamestrike

    Joined:
    Aug 19, 2009
    Messages:
    848
    Seeing as blastoiseboy19 is banned I guess BM-Zeo wins by DQ! (not like he needed it lol)

    BM-Zeo gets 2 TC
    Casshen the Riolu gets 1 EC, 2 MC, 1 DC and 2 KOC
    Both of his remaining Pokemon get 1 EC, 2 MC and 1 DC
    blastoiseboy19 gets zilch, nada, nothing
    Nor do his Pokemon
    I get 6 RC
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