Let's put the best foot forward, shall we?
Team pimpgangster!
Taillow [Spretzal] (Male)
Nature: Adamant (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack)
Type: Normal/Flying
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Scrappy (DW): (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 85
EC: 1/6
MC: 0
DC: 1/5
Attacks:
Peck (*)
Growl (*)
Focus Energy (*)
Quick Attack (*)
Wing Attack (*)
Double Team (*)
Roost (*)
Steel Wing (*)
Brave Bird (*)
U-Turn (*)
Aerial Ace (*)
Protect (*)
Facade
Voodoll [Polonski] (M)
Nature: Hasty (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. (Formula: ACC Boost = (New Base^2)/Divisor [Round Up] Cap: 30) The Divisor is 1000 for fully evolved Pokemon, 700 for Pokemon that are the second of three stages, 500 for Pokemon that are the first of two stages, and 350 for Pokemon that are the first of three stages. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Defense)
Type: Normal/Dark
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Abilities:
Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Normalize: (Can be deactivated) This Pokemon has mastered Normal-type attacks and can change any attack type to have a Normal energy signature. All attacks used by the Pokemon are considered Normal-type attacks, although they retain the same status-enducing and other properties. The Pokemon will do three (3) more damage with Normal-typed attacks.
Cursed Body (DW): (Innate) When This Pokemon is struck by an opponents attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.
Stats: 60 / 55 / 50 / 65 / 50 / 70
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 81 (13 acc boost +)
EC: 3/6
MC: 0
DC: 3/5
Astonish
Copycat
Mimic
Pain Split
Spite
Grudge
Charge
Follow Me
Pin Missile
Dark Pulse
Acupressure
Substitute
Beat Up
Shock Wave
Snatch
Mach Punch
Psychic
Return
Rock Slide
Taunt
Torment
Monohm [Trinity] (Female)
Nature: Quiet: (+1 SpA, -15% Speed, -10% Evasion)
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 52 (60/1.15 -)
EC: 0/6
MC: 0
DC: 0/5
Tackle
Growl
Leer
Dragon Rage
Charge
Thundershock
Rain Dance
Twister
Spark
Sonicboom
Hydro Pump
Shock Wave
Dragon Dance
Thunder
Light Screen
Toxic
Welcome to the CAP ASB Arena! This is where it can all happens, and it frequently does! This is SimonSays, and I'll be your host today!
Let's keep it fresh, keep it clean. Be smart! Be creative! Be original! Or just SPAM Super-Effective STAB moves until the other trainer loses! Battle On!
LevitatingLamprey Posts His/Her First Pokemon
pimpgangster Posts His Pokemon And Actions
LevitatingLamprey Posts His/Her Actions
I Ref
elDino Points Out The Little Mistakes I Keep Making
I Ref Again
Ohh, and Ferrothorn is banned in this battle. Sorry about that. =]
Team LevitatingLamprey!The rules! said:3 v. 3 Singles
Standard ASB arena
2 Recoveries/5 Chills
2 DQ
All Abilities
Switch = KO
Items = Off
Swablu(*)
Narusegawa (F)
Nature: Lonely (+1 Rank to Attack, -1 Rank to Defense)
Type: Normal/Flying
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities: Natural Cure, Cloud Nine (DW Locked)
Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Cloud Nine: (DW LOCKED) (Can Be Activated) This Pokemon dispels a misty aura which rises into the sky and nullifies any weather effect when it is ordered.
Stats
HP: 90
Atk: Rank 3 (+)
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 3
Spe: 50
EC: 0/6
MC: 0
DC: 0/5
Attacks
Peck (*)
Growl (*)
Astonish (*)
Sing (*)
Fury Attack (*)
Safeguard (*)
Mist (*)
Roost (*)
Dragon Rush (*)
Featherdance (*)
Ice Beam (*)
Substitute (*)
Return (*)
Nature: Lonely (+1 Rank to Attack, -1 Rank to Defense)
Type: Normal/Flying
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities: Natural Cure, Cloud Nine (DW Locked)
Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Cloud Nine: (DW LOCKED) (Can Be Activated) This Pokemon dispels a misty aura which rises into the sky and nullifies any weather effect when it is ordered.
Stats
HP: 90
Atk: Rank 3 (+)
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 3
Spe: 50
EC: 0/6
MC: 0
DC: 0/5
Attacks
Peck (*)
Growl (*)
Astonish (*)
Sing (*)
Fury Attack (*)
Safeguard (*)
Mist (*)
Roost (*)
Dragon Rush (*)
Featherdance (*)
Ice Beam (*)
Substitute (*)
Return (*)
Petilil (*)
Midori (F)
Nature: Modest (+1 Rank to Special Attack, -1 Rank to Attack)
Type: Grass
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities: Own Tempo, Chlorophyll, Leaf Guard (DW Locked)
Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Leaf Guard: (DW LOCKED) (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Stats
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 30
EC:0/6
MC:0
DC:0/5
Attacks
Absorb (*)
Growth (*)
Leech Seed (*)
Sleep Powder (*)
Mega Drain (*)
Synthesis (*)
Magical Leaf (*)
Stun Spore (*)
Bide (*)
Worry Seed (*)
Healing Wish (*)
Hidden Power Ice 7 (*)
Toxic (*)
Dream Eater (*)
Nature: Modest (+1 Rank to Special Attack, -1 Rank to Attack)
Type: Grass
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities: Own Tempo, Chlorophyll, Leaf Guard (DW Locked)
Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Leaf Guard: (DW LOCKED) (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Stats
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 30
EC:0/6
MC:0
DC:0/5
Attacks
Absorb (*)
Growth (*)
Leech Seed (*)
Sleep Powder (*)
Mega Drain (*)
Synthesis (*)
Magical Leaf (*)
Stun Spore (*)
Bide (*)
Worry Seed (*)
Healing Wish (*)
Hidden Power Ice 7 (*)
Toxic (*)
Dream Eater (*)
Tynamo(*)
Hajike (M)
Nature: Brave (+1 Rank to Attack, -15% speed, +10 flat accuracy to the opponent.
Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
Abilities: Levitate
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Stats
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 52 (60/1.15^) (-)
EC: 0/9
MC: 0
DC: 0/5
Attacks
Tackle (*)
Thunderwave (*)
Spark (*)
Charge Beam (*)
Nature: Brave (+1 Rank to Attack, -15% speed, +10 flat accuracy to the opponent.
Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
Abilities: Levitate
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Stats
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 52 (60/1.15^) (-)
EC: 0/9
MC: 0
DC: 0/5
Attacks
Tackle (*)
Thunderwave (*)
Spark (*)
Charge Beam (*)
Team pimpgangster!
Taillow [Spretzal] (Male)
Nature: Adamant (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack)
Type: Normal/Flying
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 85
EC: 1/6
MC: 0
DC: 1/5
Attacks:
Peck (*)
Growl (*)
Focus Energy (*)
Quick Attack (*)
Wing Attack (*)
Double Team (*)
Roost (*)
Steel Wing (*)
Brave Bird (*)
U-Turn (*)
Aerial Ace (*)
Protect (*)
Facade
Voodoll [Polonski] (M)
Nature: Hasty (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. (Formula: ACC Boost = (New Base^2)/Divisor [Round Up] Cap: 30) The Divisor is 1000 for fully evolved Pokemon, 700 for Pokemon that are the second of three stages, 500 for Pokemon that are the first of two stages, and 350 for Pokemon that are the first of three stages. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Defense)
Type: Normal/Dark
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Abilities:
Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Normalize: (Can be deactivated) This Pokemon has mastered Normal-type attacks and can change any attack type to have a Normal energy signature. All attacks used by the Pokemon are considered Normal-type attacks, although they retain the same status-enducing and other properties. The Pokemon will do three (3) more damage with Normal-typed attacks.
Stats: 60 / 55 / 50 / 65 / 50 / 70
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 81 (13 acc boost +)
EC: 3/6
MC: 0
DC: 3/5
Astonish
Copycat
Mimic
Pain Split
Spite
Grudge
Charge
Follow Me
Pin Missile
Dark Pulse
Acupressure
Substitute
Beat Up
Shock Wave
Snatch
Mach Punch
Psychic
Return
Rock Slide
Taunt
Torment
Monohm [Trinity] (Female)
Nature: Quiet: (+1 SpA, -15% Speed, -10% Evasion)
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 52 (60/1.15 -)
EC: 0/6
MC: 0
DC: 0/5
Tackle
Growl
Leer
Dragon Rage
Charge
Thundershock
Rain Dance
Twister
Spark
Sonicboom
Hydro Pump
Shock Wave
Dragon Dance
Thunder
Light Screen
Toxic
Welcome to the CAP ASB Arena! This is where it can all happens, and it frequently does! This is SimonSays, and I'll be your host today!
Let's keep it fresh, keep it clean. Be smart! Be creative! Be original! Or just SPAM Super-Effective STAB moves until the other trainer loses! Battle On!
LevitatingLamprey Posts His/Her First Pokemon
pimpgangster Posts His Pokemon And Actions
LevitatingLamprey Posts His/Her Actions
I Ref
elDino Points Out The Little Mistakes I Keep Making
I Ref Again
Ohh, and Ferrothorn is banned in this battle. Sorry about that. =]