Beheeyem (QC 2/2) (GP 3/3)

Solace

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Make sure to stress that Ally Switch is really Beheeyem's niche. Without it, it would be inferior to Cresselia and the like.

QC 2/2
 
This is an amateur GP check so take whatever you think is useful from it.
Additions in Blue
Subtractions in Red
Comments in Purple

Beheeyem

[Overview]

<p>Many people don't even consider Beheeyem on a for their team since there are Pokemon like Chandelure, Jellicent, and Cresselia can do much of what it can do better (I think this is what you mean; if not, say something else). However, Beheeyem has its niche in the metagame due to its access to Ally Switch.is a great Pokemon. Ally Switch is its niche in the metagame. If used correctly and paired with Justified users such as Gallade and Terrakion, this combo move can be deadly. STAB moves make this mon' better. (you don't need to say that because it's something that is just generally accepted as true) It's not the best Pokemon when looking at Moreover, while its low HP, Attack, (it's a special attacker so its low attack doesn't matter) and Defense stats mean it won't be taking as many hits as some other Pokemon,. However, with its low Speed and high Special Attack, Beheeyem can be a exceptional Trick Room setter and supporter.</p>

[SET]
name: Trick Room Setter
move 1: Trick Room
move 2: Psychic / Psyshock
move 3: Ally Switch
move 4: Protect / Shadow Ball
item: Mental Herb / Sitrus Berry
ability: Telepathy
nature: Quiet
evs: 252 HP / 52 SpA / 204 SpD
ivs: Speed 0

[SET COMMENTS]

<p>Being a Trick Room setter/supporter and having a very low speed when IVs are set to 0 to be as slow as possible under Trick Room, it would make it obvious to put Trick Room in the first slot. Since Beheeyem is a Psychic type, Psychic or Psyshock would naturally go into the second slot with STAB (in my opinion, the first two sentences of this paragraph could use some rejiggering. basically all you're saying is (1) it should run Trick Room because this is a Trick Room set and (2) it should run a Psychic-type move because it is a Psychic-type. You might want to explain why these are good ideas, by saying things like 'Trick Room allows Beheeyem to take advantage of its low speed' or 'Psychic or Psyshock provides Beheeyem with a strong, reliable STAB attack' though you are free of course to say that in different words than mine). With STAB Psychic and some EVs in Special Attack, there is a slight chance you can OHKO most Hitmontops. Ally Switch is what makes this set unique, allowing makes this Pokemon unique in every way. Beheeyem can to switch places with your second Pokemon battling in a double battle (unnecessary to mention this last bit since all VGC battles are doubles if I remember correctly. It is an excellent move. It can potentially help Darks or Fighting-weak partners weak to Fighting-type attacks since there's no such thing as a spread fighting Fighting-type move currently exists. It is its niche in the metagame and if it wasn't for it, Beheeyem should always run Ally Switch as otherwise Cresselia and the like would completely outclass it inferior to Beheeyem. (There are four spaces here; there should be less) Now For the last slot, you can choose Shadow Ball to hit Chandelure, Cresselia, and other Psychic-types or Protect to salvage an extra turn. For Beheeyem's item, you could go with Mental Herb to make sure Trick Room is up unless the opponent uses Imprison or Sitrus Berry to let it live a little longer. Since Beheeyem has low HP, 252 HP is necessary to withstand at least some attacks. Some evs EVs in SpA is Special Attack are vital to boost its already high stat and KO Fighting-types and while 204 SpD to also live since Beheeyem is frail Special Defense further increases Beheeyem's ability to take hits. (You might want to just remove the discussion about EVs here since you already cover that in more detail in additional comments) Telepathy is by far the best ability to use with it (you might want to explain a little why Telepathy is good, though I see you have a much more extensive discussion of it in Additional Comments).</p>

[ADDITIONAL COMMENTS]

<p>252 HP and 204 SpD EVs allows Beheeyem to take a Shadow Ball from Reuniclus or Chandelure, set up Trick Room, and strike back. 52 SpA EVs allows it to have as much power as possible while also retaining this bulk. Mental Herb is very helpful due to the fact many Pokemon carry Taunt. However, Sitrus Berry allows Beheeyem to survive longer. Telepathy is one of the best aspects of this mon' Pokemon, allowing it to avoid taking. It allows it to not take damage from the very common Surf, Earthquake, and Explosion when used by its partners. Because of this for example, Beheeyem can avoid wasting a turn protecting during an An Explosion from an allied Rhyperior or Metagross and Telepathy allows Beheeyem to attack instead of protecting. Normal types like Snorlax are great partners (explain why they are great partners). Beheeyem is not outclassed by Reuniclus since it has exclusive moves that Reuniclus cannot learn such as Ally Switch and Thunderbolt. (I don't see the need for a sentence explaining why Reuniclus doesn't outclass it here; that should be obvious from the fact it has moves Reuniclus can't learn on the set; also, you don't mention Thunderbolt in the main set, so, if you decide to keep this sentence, you should probably remove that mention or switch it to another move)

Scrafty pairs up great with Beheeyem. With Ally Switch, Scrafty can take Ghost- or Shadow Dark-type attacks and Beheeyem can take Fighting-Type attacks. Fake Out support makes it relatively easy to set up Trick Room. Also, with STAB Drain Punch and STAB Crunch, Scrafty can deal with Pokemon that are threats to Beheeyem like Scizor and Chandelure (How well exactly does Scrafty deal with Scizor actually? Drain Punch only has 75 power and is neutral against Scizor who has good physical bulk, and Scrafty doesn't exactly have the highest attack stat). Hitmontop also has great synergy with Behheyem Beheeyem. He has all of the same features of Scrafty except the Dark STAB. However, he still has while also having access to Sucker Punch. Amoonguss, and other Rage Powder users, or Follow Me users such as Togekiss can also make form great partners (Explain why a little).</p>

[Other Options] (you might want to consider explaining a little bit why, despite these being options, they are generally not as good as the ones on the main set)

<p>If you want to out speed outspeed other Trick Room users, Beheeyem can have use a Modest nature. With Modest, you can out speed outspeed other setters and use Imprison and while still being slow enough to function under Trick Room. Thunderbolt is a great move that can be used to take down common flying and water types. Simple Beam is sort of a risk and gimmicky (why is it a risk and gimmicky?), but is another option. Disable is also good to stop Bug Buzzes from Volcarona and other Super-Effective moves. Energy Ball is also a great move against Gastrodon. Hidden Power Fighting will allow you to hit Tyranitar hard. </p>

[Checks and Counters]

<p>Scrafty can pretty much tear apart Beheeyem since he is slow, and strong, and has STAB Crunch, and is immune. He also is Immune to Psychic. Volcarona can OHKO with Quiver Dance and Bug Buzz (Quiver Dance isn't an attack; do you mean it is OHKO by Bug Buzz after Volcarona uses Quiver Dance once?). Tyranitar is also another threat since it has access to STAB Crunch with Sandstorm up (Tyranitar doesn't only have access to Crunch with Sandstorm up, so you probably want to rephrase this). Chandelure and Scizor can also tear apart Beheeyem with Shadow Ball and Bug Bite respectively. Metagross doesn't care about Beheeyem's attacks too much, and it's is relatively slow and bulky, and can crush it with Meteor Mashes.</p>

[Unreleased] (Analytic Beeheeyem is now released; however, I'm not sure what the rules are regarding that for VGC 2012, so you should probably leave the unreleased section as is for now)

<p>Analytic enables Beheeyem to consistently power up its moves since it's it is slow,. It allows allowing it to perform well outside of Trick Room. However, Telepathy would be better unless the team is different (I don't really understand what you mean by this; I think you're trying to say that Analytic would be better on a team with a different focus than the Trick Room teams Telepathy Beheeyem is generally found on, but I'm not sure how that makes one better than the other, so you might want to clear that up a bit).</p>
 
Amateur check.

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[Overview]
<p>Many people don't even consider Beheeyem for their team since Pokemon like Chandelure, Jellicent, and Cresselia can do much of what it can do better. However, Beheeyem has its a niche in the metagame due to its access to Ally Switch. If used correctly and paired with Justified users such as Gallade and Terrakion, this move can be deadly. Moreover, while its low HP, and Defense stats mean it won't be taking as many hits as some other Pokemon, with its low Speed and high Special Attack, Beheeyem can be a exceptional Trick Room setter and supporter.</p>

[SET]
name: Trick Room Setter
move 1: Trick Room
move 2: Psychic / Psyshock
move 3: Ally Switch
move 4: Protect / Shadow Ball
item: Mental Herb / Sitrus Berry
ability: Telepathy
nature: Quiet
evs: 252 HP / 52 SpA / 204 SpD
ivs: Spe 0

[SET COMMENTS]

<p>With its Beheeyem's low sSpeed, you can take advantage of it and run a Trick Room set becomes very viable. Since Beheeyem is a Psychic type, Psychic or Psyshock would be are a strong, reliable, STAB attacks. With STAB Psychic and some EVs in Special Attack, there is a slight chance you can OHKO most Hitmontops. Ally Switch is what makes this set unique, allowing Beheeyem to(space)switch places with your second Pokemon. It can potentially help partners weak to Fighting-type attacks since no spread Fighting-type move currently exists. Beheeyem should always run Ally Switch as otherwise Cresselia and the like completely outclass it. For the last slot, you can choose Shadow Ball to hit Chandelure, Cresselia, and other Psychic-types or Protect to salvage an extra turn. For Beheeyem's item, you could go with Mental Herb to make sure Trick Room is up unless the opponent uses Imprison or Sitrus Berry to let it live a little longer. Since Beheeyem has low HP, 252 HP is necessary to withstand at least some attacks. Some EVs in Special Attack are vital to boost its already high stat and KO Fighting-types while 204 Special Defense EVs further increases Beheeyem's ability to take hits. Telepathy is by far the best ability to use with it. (why?)</p>

[ADDITIONAL COMMENTS]

<p>252 HP and 204 SpD EVs allows Beheeyem to take a Shadow Ball from Reuniclus or Chandelure, set up Trick Room, and strike back. 52 SpA EVs allows it to have as much power as possible while also retaining this bulk. Mental Herb is very helpful due to the fact that many Pokemon carry Taunt. However, Sitrus Berry allows Beheeyem to survive longer. Telepathy is one of the best aspects of this Pokemon, allowing it to avoid taking damage from the very common Surf, Earthquake, and Explosion when used by its partners. Because of this&mdash;for example, Beheeyem can avoid wasting a turn protecting during an Explosion from an allied Rhyperior or Metagross and attack instead. Normal types like Snorlax are great partners(space)since they take little damage from a Shadow Ball or Crunch.</p>

<p>Scrafty pairs up great with is a good partner for Beheeyem. With Ally Switch, Scrafty can take Ghost- or Dark-type attacks and Beheeyem can take Fighting-Type attacks. Fake Out support makes it relatively easy to set up Trick Room. Also, with STAB Drain Punch and STAB Crunch, Scrafty can deal with Pokemon that are threats to Beheeyem like Chandelure. Hitmontop also has great synergy with Beheeyem. He has all of the same features of Scrafty except the Dark STAB(space)while also having access to Sucker Punch. Amoonguss(space)and other Rage Powder users or Follow Me users such as Togekiss can also make great partners., as tThey can make it relatively easy to set up Trick Room.</p>

[Other Options]

<p>If you want to outspeed other Trick Room users, Beheeyem can use a Modest nature. With Modest, you can outspeed other setters and use Imprison while still being slow enough to function under Trick Room. Thunderbolt is a great move that can be used to take down common fFlying- and wWater-types. Simple Beam is sort of a risky and gimmicky, but is another option. (why is it another option?) Disable is also good to useful for stoping Bug Buzzes from Volcarona and other Ssuper-(space)Eeffective moves. Energy Ball is also a great move to use against Gastrodon. Hidden Power Fighting will allow you to hit Tyranitar hard. Finally, Analytic enables Beheeyem to consistently power up its moves as it is slow, allowing it to perform well outside of Trick Room. However, Telepathy is usually better unless the team has a different goal and isn't based on Trick Room. (Since Analytic is released, the Unreleased section should be moved here)</p>

[Checks and Counters]

<p>Scrafty and Tyranitar can tear apart Beheeyem since it is they are slow and(space)strong, hasve access to STAB Crunch, and is are immune to Psychic. Volcarona can OHKO when Quiver Dance is used once and then uses the attack Bug Buzz with Bug Buzz after one Quiver Dance boost. (that was worded slightly awkwardly) Tyranitar is also another threat since it has access to STAB Crunch. (it shares the same characteristics as Scrafty; no need to give it a separate mention) Chandelure and Scizor can also tear apart Beheeyem with Shadow Ball and Bug Bite, respectively. Metagross doesn't care about Beheeyem's attacks too much, is relatively slow and bulky, and can crush it with Meteor Mashes.</p>

[Unreleased]

<p>Analytic enables Beheeyem to consistently power up its moves since it is slow, allowing it toperform well outside of Trick Room. However, Telepathy would be better unless the team has a different goal and isn't a Trick Room team.</p>
(Now that Analytic is released, this should go to Other Options)
 

Redew

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I've implemented some off the changes above as well as some of mine. I'd like two more checks on this, as I reworded a lot of sections.
 
On it~

[Overview]

<p>Many people don't even consider Beheeyem for their team, as other Pokemon, such as Chandelure, Jellicent, and Cresselia, can do its job better. However, Beheeyem has a niche in the metagame due to Ally Switch. Moreover, its low HP and Defense stats mean it won't be taking as many hits as some other Pokemon. Don't be put off by these disadvantages, though, as Beheeyem has low Speed and high Special Attack, making it an exceptional Trick Room setter and supporter.</p>

[SET]
name: Trick Room Setter
move 1: Trick Room
move 2: Psychic / Psyshock
move 3: Ally Switch
move 4: Protect / Shadow Ball
item: Mental Herb / Sitrus Berry
ability: Telepathy
nature: Quiet
evs: 252 HP / 52 SpA / 204 SpD
ivs: Spe 0

[SET COMMENTS]

<p>This set takes advantage of Beheeyem's low Speed with Trick Room. Because Beheeyem is a Psychic-type, Psychic or Psyshock is a strong, reliable, STAB attack. With STAB Psychic and 52 EVs in Special Attack, there is a slight chance you can OHKO most Hitmontop. Ally Switch is what makes this set unique, allowing Beheeyem to switch places with your second Pokemon. It can potentially help partners weak to Fighting-type attacks, as no spread Fighting-type move currently exists. Beheeyem should always run Ally Switch, as otherwise Cresselia and the like completely outclass it. For the last slot, you can choose Shadow Ball to hit Chandelure, Cresselia, and other Psychic-types or Protect to salvage an extra turn. Mental Herb makes sure Trick Room is up unless the opponent uses Imprison or has a Sitrus Berry to let it live a little longer. Because Beheeyem has low HP, 252 HP is necessary to withstand at least some attacks. Some EVs in Special Attack are vital to boost its powerful STAB attacks and KO Fighting-types, while 204 Special Defense further increases Beheeyem's ability to take hits. Telepathy is by far the best ability to use with it.</p>

[ADDITIONAL COMMENTS]

<p>252 HP and 204 Special Defense EVs allow Beheeyem to take a Shadow Ball from Reuniclus or Chandelure, set up Trick Room, and strike back. 52 Special Attack EVs allow it to have as much power as possible while also retaining its bulk. Mental Herb is very helpful due to the fact many Pokemon carry Taunt; however, Sitrus Berry allows Beheeyem to survive longer. Telepathy is one of the best aspects of this Pokemon, allowing it to avoid taking damage from the very common Surf, Earthquake, and Explosion when used by its partners. Because of this, Beheeyem can avoid wasting a turn protecting during an Explosion from an allied Rhyperior or Metagross and attack instead. Normal types, such as Snorlax, are great partners, as they take none to little damage from a Shadow Ball or Crunch, respectively.</p>

<p>Scrafty pairs up great with Beheeyem; with Ally Switch, it can take Ghost- or Dark-type attacks and Beheeyem can take Fighting-Type attacks. Fake Out support makes it relatively easy to set up Trick Room. Also, with STAB Drain Punch and STAB Crunch, Scrafty can deal with Pokemon that are threats to Beheeyem, such as Chandelure. Hitmontop also has great synergy with Beheeyem; it has all of the same features of Scrafty except Dark-type STAB while also having access to Sucker Punch. Amoonguss and other Rage Powder or Follow Me users, such as Togekiss, can make it relatively easy to set up Trick Room.</p>

[Other Options]

<p>With a Modest nature, you can outspeed other setters and use Imprison while still being slow enough to function under Trick Room. Thunderbolt is a great move that can be used to take down common Flying- and Water-types. Simple Beam is sort of a risk and gimmicky, but is another option. Disable is also good to stop Bug Buzzes from Volcarona and other super effective moves. Another option is Energy Ball, which is a great move against Gastrodon. Hidden Power Fighting will allow you to hit Tyranitar hard. If you use Analytic over Telepathy under Trick Room, however, you will get a power boost by 30%, as this always happens if Beheeyem moves last in battle.</p>

[Checks and Counters]

<p>Scrafty can tear apart Beheeyem, as it is slow and strong under Trick Room, has STAB Crunch, and is immune to Psychic-type moves. Volcarona can OHKO when with Bug Buzz after a Quiver Dance is used and use Bug Buzz. Tyranitar is also another threat, as it has access to STAB Crunch. Chandelure and Scizor can also tear apart Beheeyem with Shadow Ball and Bug Bite, respectively. Metagross doesn't care about Beheeyem's attacks too much, as it is relatively slow,(comma) and bulky,(comma) and can crush it with a repeated Meteor Mash.</p>

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Andy Snype

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[Overview]

<p>Many people don't even consider Beheeyem for their team, as other Pokemon, such as Chandelure, Jellicent, and Cresselia, can do its job better. However, Beheeyem has a niche in the metagame due to Ally Switch. Moreover, its low HP and Defense stats mean it won't be taking as many hits as some other Pokemon. Don't be put off by these disadvantages, though, as Beheeyem has low Speed and high Special Attack, making it an exceptional Trick Room setter and supporter.</p>

[SET]
name: Trick Room Setter
move 1: Trick Room
move 2: Psychic / Psyshock
move 3: Ally Switch
move 4: Protect / Shadow Ball
item: Mental Herb / Sitrus Berry
ability: Telepathy
nature: Quiet
evs: 252 HP / 52 SpA / 204 SpD
ivs: Spe 0

[SET COMMENTS]

<p>This set takes advantage of Beheeyem's low Speed with Trick Room. Because Beheeyem is a Psychic-type, Psychic or Psyshock is a strong, reliable, STAB attack. With STAB Psychic and 52 EVs in Special Attack, there is a slight chance you can OHKO most Hitmontop. Ally Switch is what makes this set unique, allowing Beheeyem to switch places with your second Pokemon. It can potentially help partners weak to Fighting-type attacks, as no spread Fighting-type move currently exists. Beheeyem should always run Ally Switch, as otherwise Cresselia and other bulky Psychics and Ghosts completely outclass it. For the last slot, you can choose Shadow Ball to hit Chandelure, Cresselia, and other Psychic-types or Protect to salvage an extra turn. Mental Herb makes sure Trick Room is up unless the opponent uses Imprison or has a Sitrus Berry to let it live a little longer. Because Beheeyem has low HP, a 252 HP EV investment is necessary to withstand at least some attacks. Some EVs in Special Attack are vital to boost its powerful STAB attacks and KO Fighting-types, while 204 Special Defense further increases Beheeyem's ability to take hits. Telepathy is by far the best ability to use with it.</p>

[ADDITIONAL COMMENTS]

<p>252 HP and 204 Special Defense EVs allow Beheeyem to take a Shadow Ball from Reuniclus or Chandelure, set up Trick Room, and strike back. 52 Special Attack EVs allow it to have as much power as possible while also retaining its bulk. Mental Herb is very helpful due to the fact many Pokemon carry Taunt; however, Sitrus Berry allows Beheeyem to survive longer. Telepathy is one of the best aspects of this Pokemon, allowing it to avoid taking damage from the very common Surf, Earthquake, and Explosion from its partners. Because of this, Beheeyem can avoid wasting a turn Protecting during an Earthquakefrom an allied Rhyperior or Metagross and attack instead. Normal types, such as Snorlax, are great partners, as they take minimal damage from a Shadow Ball or Crunch, respectively.</p>

<p>Scrafty pairs up great with Beheeyem; with Ally Switch, it can take Ghost- or Dark-type attacks and Beheeyem can take Fighting-Type attacks. Fake Out support makes it relatively easy to set up Trick Room. Also, with STAB Drain Punch and STAB Crunch, Scrafty can deal with Pokemon that are threats to Beheeyem, such as Chandelure. Hitmontop also has great synergy with Beheeyem; it has all of the same features of Scrafty except Dark-type STAB while also having access to Sucker Punch. Amoonguss and other Rage Powder or Follow Me users, such as Togekiss, can make it relatively easy to set up Trick Room.</p>

[Other Options]

<p>With a Modest nature, you can outspeed other set-up users and use Imprison while still being slow enough to function under Trick Room. Thunderbolt is a great move that can be used to take down common Flying- and Water-types. Simple Beam is risky and gimmicky, but is another option. Disable is also good to stop Bug Buzzes from Volcarona and other super effective moves. Another option is Energy Ball, which is a great move against Gastrodon. Hidden Power Fighting will allow you to hit Tyranitar hard. If you use Analytic over Telepathy under Trick Room, you will get a power boost by 30%, as this always happens if Beheeyem moves last in battle. (What crack are you smoking?)</p>

[Checks and Counters]

<p>Scrafty can tear apart Beheeyem, as it is slow and strong under Trick Room, has STAB Crunch, and is immune to Psychic-type moves. Volcarona can OHKO it with Bug Buzz after a Quiver Dance. Tyranitar is also another threat, as it has access to STAB Crunch. Chandelure and Scizor can also tear apart Beheeyem with Shadow Ball and Bug Bite, respectively. Metagross doesn't care about Beheeyem's attacks too much, as it is relatively slow, bulky, and can crush it with a repeated Meteor Mash.</p>



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