amcheck (spoke with Piikachuu, who let me do it because I started first :]) ADD REMOVE (COMMENTS) Hide (Move your mouse to the hide area to reveal the content) Show Hide Hide Hide [Overview] <p>While Beheeyem faces a lot of competition from the other Psychic-types in the tier, it has one thing going for it: Analytic. When coupled with Beheeyem's horrible Speed, Analytic lets Beheeyem hit like a truck against the majority of the tier. Beheeyem can also use Trick Room, which turns its horrible Speed into an advantage by letting it outspeed the majority of the tier. Unfortunately for it, Beheeyem only has the bulk to take one a single strong hit, which makes making it pretty hard to bring it in without it getting 2HKOed on the switch,(AC) as it will get outsped by pretty much everything. Finally, unlike other Psychic-type Pokemon such as Musharna and Mr.(AddSpace)Mime, Beheeyem has a lot of difficulty to dealing with Dark-types, as it has no way to avoid being trapped by Pokemon such as Skuntank or Liepard.</p> [SET] name: Choice Specs move 1: Psychic move 2: Thunderbolt move 3: Signal Beam move 4: Trick item: Choice Specs ability: Analytic nature: Modest evs: 248 HP / 8 Def / 252 SpA [SET COMMENTS] <p>If you are looking for one of the strongest wallbreakers in NU,(AC)? you have come came to the right place. With Choice Specs, Beheeyem has the ability to literally 2HKO every special wall in NU with the appropriate move and entry hazards support. Keep in mind that this set needs prediction to work perfectly, however, as otherwise it gets forced out often and will get worn down by entry hazard damage. Psychic is the mandatory STAB move and is also Beheeyem's strongest move attack. Thunderbolt lets Beheeyem beat Mandibuzz easily and provides awesome coverage with Psychic. Signal Beam is mainly used to beat opponent's Psychic-types and allows Beheeyem to hit Pokemon such as Shiftry, Exeggutor, and Cacturne,(RC) which that resist its two other moves. With these three moves, Beheeyem can hit the whole tier for neutral damage with the appropriate move, making it difficult to wall. meaning that walling it is really difficult. Finally, Trick allows Beheeyem to cripple the opponent's walls.</p> [ADDITIONAL COMMENTS] <p>Psyshock is a good option over Psychic as it allows Beheeyem to beat special walls more easily, but it's weaker than Psychic against anything else. Hidden Power Ground can also be used to hit Steel-types harder, but Thunderbolt already does a lot to them and most Steel-types can't 2HKO Beheeyem back anyway. Stealth Rock support greatly helps Beheeyem to break walls, letting it OHKOes Mandibuzz and 2HKOes Regice after Stealth Rock. Speaking of Stealth Rock, Probopass is a great partner for Beheeyem as it can set up Stealth Rock to support its team, resists Bug-, Dark-, and Ghost-type moves which Beheeyem desprise, traps troublesome Steel-types, and provides a slow Volt Switch to bring its teammates in safely. (took off the s in teammates because we are focusing on Beheeyem.) Pokemon such as Shell Smash Carracosta and Swords Dance Samurott are also amazing partners as they appreciate Beeheeyem's ability to break through walls to help them clean later in the game. This also makes fast Pokemon such as Tauros, Charizard, and Jynx good partners as they appreciate Beheeyem's ability to OHKO or 2HKO every wall in the tier, clearing a path for destruction. can easily sweep later in the game thanks to Beheeyem, which easily OHKOes or 2HKOes every wall in the tier. Fighting-types such as Sawk and Gurdurr are also amazing partners as they can easily handle Dark-types for Beheeyem, who which is too slow to hit them unless on the switch-(AddHyphen)in, while Beheeyem can easily break walls for them to sweep later. Finally, Dark-types such as Skuntank and Mandibuzz are also good partners as they can easily take on the Ghost-types that force Beheeyem out. Speaking of Dark-types, Shiftry pairs well with Beheeyem, as Beheeyem can easily OHKO Mandibuzz, while Shiftry can deal with the Ghost-, Steel-, and Psychic-types that give Beheeyem trouble, such as Haunter, Metang, Golurk, and Gardevoir.</p> [SET] name: Trick Room move 1: Trick Room move 2: Psychic move 3: Thunderbolt move 4: Signal Beam item: Life Orb ability: Analytic nature: Quiet evs: 248 HP / 8 Def / 252 SpA ivs: 0 Spe [SET COMMENTS] <p>Unlike the Choice Specs set, this set focuses on sweeping later in the game. Trick Room is the most important move here as it allows Beheeyem to outspeed almost everything in the tier. Keep in mind that Trick Room is mainly useful against offensive teams as Beheeyem you will easily outspeed a the majority of the offensive Pokemon found in those types of teams. your opponent's team. Psychic is used as it is Beheeyem's strongest STAB move, while Thunderbolt gives Beheeyem fantastic neutral coverage. This combination only misses out on a few Pokemon such as Exeggutor and Shiftry, both of which are OHKOed by Signal Beam. Thunderbolt also allows Beheeyem to beat Mandibuzz easily.</p> [ADDITIONAL COMMENTS] <p>Life Orb is the preferred item for this set as it allows Beheeyem to hit as hard as possible while still letting it switch moves. Psyshock can be used over Psychic to beat special walls more easily, but Psychic is stronger against everything else. Hidden Power Ground can also be used to hit opponent's Steel- and Dark-types such as Probopass, Bastiodon, Metang, and Skuntank harder, but it's pretty quite weak otherwise. Beheeyem can also use Nasty Plot over Signal Beam to help deal with bulkier Pokemon and special walls, but it's hard to pull off with its horrible Speed and average bulk, and it leaves Beheeyem walled by Pokemon such as Exeggutor and Shiftry.</p> <p>As for teammates, Fighting-types such as Gurdurr, Sawk, and Primeape can take any Dark-type move and deal with bothersome Steel- and Dark-types for Beheeyem, while the latter can easily force Poison-types out and set up safely. Dark-types such as Skuntank and Shiftry are also awesome partners; the former can easily take on opponent's Psychic- and Ghost-types for Beheeyem, who which can in turn set up Trick Room and easily force out the Fighting-types that who can take on Skuntank, to set up a Trick Room, while the latter is an amazing partner as it can easily take on the opponent's Psychic-, Ghost-, and Steel-types with its coverage moves while and Beheeyem can easily beats Mandibuzz for Shiftry it. Finally, Probopass pairs well with Beheeyem as it resists Bug-, Dark-, and Ghost-type moves, can set up Stealth Rock to support its teammates, traps troublesome Steel-types, and provides a slow Volt Switch to bring its teammates in safely, while Beheeyem can in turn easily deal with the Fighting-types that threaten Probopass.</p> [Other Options] <p>Beheeyem can use Nasty Plot or Calm Mind with either three offensive moves or two offensive moves alongside Recover, but Beheeyem isn't bulky enough set up more than once, its mediocre lacks the speed to avoid being leaves it easily revenge killed by faster Pokemon, and is outclassed by most of the other Psychic-types in the tier in this regard, such as Musharna and Duosion, who do it better. Shadow Ball could be used to hit Ghost- and Psychic-types harder, but Beheeyem needs both Thunderbolt and Signal Beam to beat Steel-, Dark-, and Psychic-types such as Mandibuzz, Probopass, and Exeggutor. Beheeyem can also run dual screens, but it is outclassed in this aspect by Gardevoir, which has access to Destiny Bond and is fast enough to get Reflect and Light Screen up before getting KOed. Finally, Beheeyem can run Substitute on the Trick Room set to avoid Sucker Punch from Pokemon such as Shiftry and Skuntank, but it needs its coverage moves to be able to beat as many Pokemon as possible.</p> [Checks & Counters] <p>It is actually fairly hard to find a true counter to Beheeyem,(RC) as few no Pokemon can effectively switch into Beheeyem 100% of the time thanks to its incredible power. Unfortunately for Beheeyem, its low base Speed coupled with its average bulk makes it quite easy for faster offensive Pokemon to outspeed it and hit it hard, although this doesn't work as well against the Trick Room set. Dark-types that ccommonly carry Sucker Punch, such as Skuntank and Shiftry, can easily revenge kill any of Beheeyem's sets as they can easily OHKO it with little prior damage by either outspeeding the Choice Specs set or hitting the Trick Room set hard with their strong priority move. (I don't feel as if the latter part of this sentence is necessary because Sucker Punch makes outspeeding Beheeyem unnecessary anyway but you can keep it if it's needed.) Beheeyem also has problems playing around Liepard, which can Encore it into Trick Room, hit it hard with Sucker Punch, and trap it with Pursuit. Steel-types such as Bronzor, Metang, Bastiodon, and Probopass are can serve as shaky checks, since the best they can do is cripple crippling Beheeyem with status, or in Metang's case, 3HKO it with Meteor Mash. If Trick Room isn't up, Ghost- and Bug-types, such as Haunter, Golurk, Scolipede, and Pinsir,(RC) can also easily force Beheeyem out with their strong super-effective STAB moves. Kangaskhan is also a good check to Beheeyem as it can wear down and KO Beheeyem with the combination of Fake Out and Sucker Punch. Furthermore, if Trick Room is down, Kangaskhan can outspeed and outright KO Beheeyem with Double-Edge.</p> <p>While special walls such as Audino and Lickilicky can only take a single hit from Beeheeyem, they can easily retaliate back with a status move,(RC) which Beheeyem hates as it puts it on a timer and said status can easily stop it from sweeping. your entire team. Taunt is also a good way to deal with the Trick Room set, but most Taunt users of it won't enjoy taking an attack from Beheeyem. Finally, Beheeyem is worn down easily because of its average bulk and susceptibility to all forms of entry hazards, leaving it prone to be 2HKOed if it tries to switch into any attacks.</p> Nice work.