[OVERVIEW]
Beheeyem is a very strong wallbreaker thanks to its great base 125 Special Attack and access to Analytic to punish switch-ins. It has great coverage, with few Pokemon in the tier resisting all of its attacks. Trick Room and Analytic make up for its low Speed. It's quite easy, however, to check Beheeyem offensively because of its typing, which provides relatively few useful resistances and leaves it weak to common attacking types; without Trick Room, it can be checked with more ease due to its lackluster Speed. It is weak to Dark-types, and Knock Off is really threatening. It faces competition as a Trick Room setter from Musharna, which has comparable power, better bulk, and Healing Wish support.
[SET]
name: Choice Specs
move 1: Psychic
move 2: Signal Beam
move 3: Thunderbolt
move 4: Trick
item: Choice Specs
ability: Analytic
nature: Modest
evs: 172 HP / 252 SpA / 84 Spe
[SET COMMENTS]
Moves
========
Psychic is a powerful STAB move that hits most neutral targets very hard. Signal Beam hits Dark- and Psychic-types such as Cacturne, Malamar, and Musharna super effectively. Thunderbolt provides good coverage, allowing Beheeyem to hit Xatu super effectively, as well as hit Pawniard and Scyther harder. Trick is used to swap items with bulky Pokemon that rely on their item, such as Eviolite Ferroseed, or bulky Pokemon that are useless when Choice-locked, such as Musharna. Hidden Power Ground can be used to hit Skuntank harder than Thunderbolt on the switch, and it's the only Hidden Power worth using. Psyshock hits Assault Vest Hariyama and specially defensive Pokemon harder than Psychic.
Set Details
========
Choice Specs, 252 Special Attack EVs, and a Modest nature maximize Beheeyem's power; Choice Specs synergizes with Trick as well. 84 EVs are invested in Speed to outpace uninvested base 50 Speed Pokemon such as Vileplume, Hariyama, and Prinplup. Analytic allows Beheeyem to hit faster Pokemon harder, as well as punish switches.
Usage Tips
========
Spam Psychic, and use a coverage move when you predict a switch-in. Switch out when a faster threat is ready to revenge kill Beheeyem if you want to preserve it for the rest of the match; however, be careful of Pursuit trappers that can KO it on the switch. As Beheeyem is almost always going to move last in the turn, it doesn't like taking much damage by switching into attacks, so it should be switched in after a teammate has fainted or brought in with a slow Volt Switch, Baton Pass, or U-turn.
Team Options
========
Beheeyem doesn't need much support, because almost nothing walls it. Bulky Fighting-types, such as Gurdurr and Hariyama, that check Dark-types should make up for its weakness to Dark-types. Dark-types can check both opposing Dark-types and Ghost-types, while Pawniard and Skuntank can even Pursuit trap Ghost- and Psychic-types. Mega Audino absorbs Knock Off and offers Wish support to help keep Beheeyem healthy. Pokemon that can clean up late game and can take advantage of Beheeyem punching holes in the opposing team such as Lilligant, Samurott, and Vivillon are also good teammates to consider.
[SET]
name: Trick Room
move 1: Trick Room
move 2: Psychic / Psyshock
move 3: Signal Beam
move 4: Thunderbolt / Nasty Plot / Recover
item: Life Orb
ability: Analytic
nature: Quiet
evs: 248 HP / 252 SpA / 8 SpD
ivs: 0 Spe
[SET COMMENTS]
Moves
========
Trick Room makes it easy to clean offensive teams late-game. Psychic is a strong STAB move, while Psyshock is preferred with Nasty Plot to break specially bulky Pokemon. Signal Beam hits Dark- and Psychic-types, such as Liepard, Malamar, and Musharna, super effectively. Thunderbolt is used for its good neutral coverage, allowing Beheeyem to hit Xatu super effectively and hit Pawniard and Scyther harder. Alternatively, Nasty Plot boosts Beheeyem's Special Attack, making it very threatening, while Recover can be used to heal Beheeyem, increasing its longevity, and allows it to play mind games with Sucker Punch.
Set Details
========
Life Orb boosts the power of Beheeyem's attacks without locking it into a move. Beheeyem runs minimum Speed so that it can outslow as many Pokemon as possible, which translates to being faster in Trick Room. Analytic is the best ability even if Beheeyem is faster in Trick Room because it punishes switches, which are the most common answers to Trick Room. Mind Plate can be used to boost Beheeyem's STAB move without causing Life Orb recoil. Colbur Berry can be used as well to ease Trick Room setup against Dark-types and to take less damage from a Sucker Punch from the likes of Shiftry, Pawniard, and Skuntank.
Usage Tips
========
Use Beheeyem late-game to clean or mid-game on Trick Room teams to break stuff. Don't set up too early, because Beheeyem gets worn down easily, especially considering Life Orb recoil and the necessity to take a hit the turn it sets up Trick Room. Watch out for Fake Out users, especially Kangaskhan, because they can stall out Trick Room turns or KO Beheeyem with Sucker Punch.
Team Options
========
Hariyama and Gurdurr are good teammates because they can take on Dark-types and work well under Trick Room. Running other Trick Room users frees up a moveslot for Beheeyem and allows it to focus on cleaning. Mega Audino offers Trick Room support and Wish or Healing Wish support. Carbink can also use Trick Room and check Bug-types, especially Scyther, and set up Stealth Rock. Golurk works well in Trick Room and can crush bulky Steel-types that can check Beheeyem.
[STRATEGY COMMENTS]
Other Options
=============
A set with both Nasty Plot and Recover can be used to demolish stall teams. Energy Ball can OHKO Quagsire, but Psychic 2HKOes it even without a boosting item. A set with Calm Mind and Recover has its niche, but it's mostly outclassed by Musharna. Simple Beam, despite being gimmicky and situational, can be used to get a free +4 boost with Nasty Plot against Xatu.
Checks and Counters
===================
**Steel-types**: Ferroseed and Probopass are able to wall Beheeyem with ease. The former dislikes being Tricked, though, whilst the latter is threatened by Hidden Power Ground variants.
**Dark-types**: Pawniard, Shiftry, Liepard, Cacturne can switch into Psychic and threaten Beheeyem with their super effective STAB attacks, especially Sucker Punch, which forces Beheeyem not to use attacking moves; however, most are outright KOed by Signal Beam. Skuntank, in addition to being able to switch into Psychic, resists Signal Beam and is able to threaten Beheeyem offensively. It can threaten Beheeyem with Pursuit as well if it's switching out.
**Scyther**: Scyther can OHKO Beheeyem with its Bug-type STAB moves or threaten it with Pursuit, although it can't switch into Beheeyem's attacks, especially if Trick Room is active.
**Ghost-types**: Offensive Ghost-types, such as Mismagius and Rotom, can't switch into Beheeyem's attacks, but they threaten it with their powerful STAB moves.
Beheeyem is a very strong wallbreaker thanks to its great base 125 Special Attack and access to Analytic to punish switch-ins. It has great coverage, with few Pokemon in the tier resisting all of its attacks. Trick Room and Analytic make up for its low Speed. It's quite easy, however, to check Beheeyem offensively because of its typing, which provides relatively few useful resistances and leaves it weak to common attacking types; without Trick Room, it can be checked with more ease due to its lackluster Speed. It is weak to Dark-types, and Knock Off is really threatening. It faces competition as a Trick Room setter from Musharna, which has comparable power, better bulk, and Healing Wish support.
[SET]
name: Choice Specs
move 1: Psychic
move 2: Signal Beam
move 3: Thunderbolt
move 4: Trick
item: Choice Specs
ability: Analytic
nature: Modest
evs: 172 HP / 252 SpA / 84 Spe
[SET COMMENTS]
Moves
========
Psychic is a powerful STAB move that hits most neutral targets very hard. Signal Beam hits Dark- and Psychic-types such as Cacturne, Malamar, and Musharna super effectively. Thunderbolt provides good coverage, allowing Beheeyem to hit Xatu super effectively, as well as hit Pawniard and Scyther harder. Trick is used to swap items with bulky Pokemon that rely on their item, such as Eviolite Ferroseed, or bulky Pokemon that are useless when Choice-locked, such as Musharna. Hidden Power Ground can be used to hit Skuntank harder than Thunderbolt on the switch, and it's the only Hidden Power worth using. Psyshock hits Assault Vest Hariyama and specially defensive Pokemon harder than Psychic.
Set Details
========
Choice Specs, 252 Special Attack EVs, and a Modest nature maximize Beheeyem's power; Choice Specs synergizes with Trick as well. 84 EVs are invested in Speed to outpace uninvested base 50 Speed Pokemon such as Vileplume, Hariyama, and Prinplup. Analytic allows Beheeyem to hit faster Pokemon harder, as well as punish switches.
Usage Tips
========
Spam Psychic, and use a coverage move when you predict a switch-in. Switch out when a faster threat is ready to revenge kill Beheeyem if you want to preserve it for the rest of the match; however, be careful of Pursuit trappers that can KO it on the switch. As Beheeyem is almost always going to move last in the turn, it doesn't like taking much damage by switching into attacks, so it should be switched in after a teammate has fainted or brought in with a slow Volt Switch, Baton Pass, or U-turn.
Team Options
========
Beheeyem doesn't need much support, because almost nothing walls it. Bulky Fighting-types, such as Gurdurr and Hariyama, that check Dark-types should make up for its weakness to Dark-types. Dark-types can check both opposing Dark-types and Ghost-types, while Pawniard and Skuntank can even Pursuit trap Ghost- and Psychic-types. Mega Audino absorbs Knock Off and offers Wish support to help keep Beheeyem healthy. Pokemon that can clean up late game and can take advantage of Beheeyem punching holes in the opposing team such as Lilligant, Samurott, and Vivillon are also good teammates to consider.
[SET]
name: Trick Room
move 1: Trick Room
move 2: Psychic / Psyshock
move 3: Signal Beam
move 4: Thunderbolt / Nasty Plot / Recover
item: Life Orb
ability: Analytic
nature: Quiet
evs: 248 HP / 252 SpA / 8 SpD
ivs: 0 Spe
[SET COMMENTS]
Moves
========
Trick Room makes it easy to clean offensive teams late-game. Psychic is a strong STAB move, while Psyshock is preferred with Nasty Plot to break specially bulky Pokemon. Signal Beam hits Dark- and Psychic-types, such as Liepard, Malamar, and Musharna, super effectively. Thunderbolt is used for its good neutral coverage, allowing Beheeyem to hit Xatu super effectively and hit Pawniard and Scyther harder. Alternatively, Nasty Plot boosts Beheeyem's Special Attack, making it very threatening, while Recover can be used to heal Beheeyem, increasing its longevity, and allows it to play mind games with Sucker Punch.
Set Details
========
Life Orb boosts the power of Beheeyem's attacks without locking it into a move. Beheeyem runs minimum Speed so that it can outslow as many Pokemon as possible, which translates to being faster in Trick Room. Analytic is the best ability even if Beheeyem is faster in Trick Room because it punishes switches, which are the most common answers to Trick Room. Mind Plate can be used to boost Beheeyem's STAB move without causing Life Orb recoil. Colbur Berry can be used as well to ease Trick Room setup against Dark-types and to take less damage from a Sucker Punch from the likes of Shiftry, Pawniard, and Skuntank.
Usage Tips
========
Use Beheeyem late-game to clean or mid-game on Trick Room teams to break stuff. Don't set up too early, because Beheeyem gets worn down easily, especially considering Life Orb recoil and the necessity to take a hit the turn it sets up Trick Room. Watch out for Fake Out users, especially Kangaskhan, because they can stall out Trick Room turns or KO Beheeyem with Sucker Punch.
Team Options
========
Hariyama and Gurdurr are good teammates because they can take on Dark-types and work well under Trick Room. Running other Trick Room users frees up a moveslot for Beheeyem and allows it to focus on cleaning. Mega Audino offers Trick Room support and Wish or Healing Wish support. Carbink can also use Trick Room and check Bug-types, especially Scyther, and set up Stealth Rock. Golurk works well in Trick Room and can crush bulky Steel-types that can check Beheeyem.
[STRATEGY COMMENTS]
Other Options
=============
A set with both Nasty Plot and Recover can be used to demolish stall teams. Energy Ball can OHKO Quagsire, but Psychic 2HKOes it even without a boosting item. A set with Calm Mind and Recover has its niche, but it's mostly outclassed by Musharna. Simple Beam, despite being gimmicky and situational, can be used to get a free +4 boost with Nasty Plot against Xatu.
Checks and Counters
===================
**Steel-types**: Ferroseed and Probopass are able to wall Beheeyem with ease. The former dislikes being Tricked, though, whilst the latter is threatened by Hidden Power Ground variants.
**Dark-types**: Pawniard, Shiftry, Liepard, Cacturne can switch into Psychic and threaten Beheeyem with their super effective STAB attacks, especially Sucker Punch, which forces Beheeyem not to use attacking moves; however, most are outright KOed by Signal Beam. Skuntank, in addition to being able to switch into Psychic, resists Signal Beam and is able to threaten Beheeyem offensively. It can threaten Beheeyem with Pursuit as well if it's switching out.
**Scyther**: Scyther can OHKO Beheeyem with its Bug-type STAB moves or threaten it with Pursuit, although it can't switch into Beheeyem's attacks, especially if Trick Room is active.
**Ghost-types**: Offensive Ghost-types, such as Mismagius and Rotom, can't switch into Beheeyem's attacks, but they threaten it with their powerful STAB moves.
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