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Completed Beldum is not happy with this state of affairs, Waterwarrior. No, Complications!

Discussion in 'ASB' started by Madotsuki, Dec 19, 2012.

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  1. Madotsuki

    Madotsuki

    Joined:
    Apr 5, 2011
    Messages:
    229
    1vs1 Singles
    1 Day DQ
    No recovery or chills
    Items = On
    No subs
    All abilities
    ASB arena

    WATERWARRIOR
    Cyborg the Beldum (open)


    [​IMG]
    Beldum (Cyborg) -
    Nature: Quiet (+SpA, -Spe, -10% Eva)
    Type: Steel/Psychic
    Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
    Light Metal (DW ability- LOCKED): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)
    Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    HP: 90
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 26 (-)
    Size Class: 1
    Weight Class: 4
    Base Rank Total: 13

    EC: 1/9
    MC: 2
    DC: 1/5

    Attacks: (4 total)
    Physical:
    Headbutt
    Iron Head
    Take Down
    Zen Headbutt

    Special:

    Status:



    COMPLICATIONS
    Seth (open)
    Litwick (Seth) (M)*
    [​IMG]
    Nature: Timid (+Spe, 5% Acc boost, -Atk

    Type:

    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Flame Body
    Innate
    This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.*

    Flash Fire
    Innate
    This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.*

    Shadow Tag (DW Locked)
    Innate
    Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.*

    Stats
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 23 (20x1.15)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12

    EC: 1/9
    MC: 0
    DC: 1/5

    Attacks:
    Ember (*)
    Astonish (*)
    Minimize (*)
    Smog (*)
    Fire Spin (*)
    Confuse Ray (*)
    Night Shade (*)
    Will-O-Wisp (*)
    Flame Burst (*)
    Imprison (*)
    Overheat
    Inferno
    Hex

    Acid Armor
    Endure (*)
    Clear Smog (*)

    Fire Blast (*)
    Solar Beam (*)
    Protect (*)

    Well, get started, I guess. Waterwarrior equips, Complications equips and orders, Waterwarrior orders, I ref.
  2. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,551
    In a surprising turn of events, I shall use the same item as the last two!

    Lucky Egg
  3. Complications

    Complications

    Joined:
    Aug 20, 2011
    Messages:
    2,404
    Take an Exp. Share, Seth.
    Fire Blast+Fire Blast-Cooldown-Overheat+Overheat
    If Seth flinches A1, use Fire Blast+Fire Blast A2.

    Assuming both attacks land this should 1RKO.
  4. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,551
    Let's try something completely different this time, Cyborg!

    Dodge -> Zen Headbutt -> Dodge
  5. Madotsuki

    Madotsuki

    Joined:
    Apr 5, 2011
    Messages:
    229
    Beforus (open)

    COMPLICATIONS

    [​IMG]
    Seth the Litwick (M) @ Exp. Share
    HP: 90
    EN: 100
    Stats: 1/2/3/2/26
    Abilities: Flame Body, Flash Fire
    Stat changes: +5% Accuracy
    Other: None

    WATERWARRIOR

    [​IMG]
    Cyborg the Beldum @ Lucky Egg
    HP: 90
    EN: 100
    Stats: 2/3/3/2/26
    Abilities: Clear Body
    Stat changes: -10% Evasion
    Other: None


    Really Waterwarrior
    really

    413-ulations (open)


    ROUND 1 START

    ACTION 1

    Cyborg used DODGE (-5 En)!
    Evasion increased by 25.6%

    Seth used Fire blast + fire blast (-35 En)
    BUT IT MISSED (9566)


    ACTION 2

    Cyborg used Zen Headbutt (-5 En)!
    To hit: 897 (Yes)
    To crit: 5477 (No)
    Flinch is irrelevant.
    Does (8 + 3) = 11 damage!


    Seth is Cooling Down!

    ACTION 3

    Cyborg used Dodge (-5 En)
    Evasion up 25.6

    Seth used Overheat+Overheat (-41 En)
    To Hit: 4661 (FUCK YOU IT HITS)
    To crit: 5100 (No)
    Does (31.5 + 3 + 1.5)*1.5 = 54 damage!

    Seth's Special Attack drastically fell (-4 Sp. Att)!


    Round totals

    Cyborg: -54 HP, -15 En

    Seth: -11 HP, -76 En


    Beforus (open)

    COMPLICATIONS

    [​IMG]
    Seth the Litwick (M) @ Exp. Share
    HP: 79
    EN: 24
    Stats: 1/2/3/2/26
    Abilities: Flame Body, Flash Fire
    Stat changes: +5% Accuracy, -4 Sp. Att
    Other: None

    WATERWARRIOR

    [​IMG]
    Cyborg the Beldum @ Lucky Egg
    HP: 36
    EN: 85
    Stats: 2/3/3/2/26
    Abilities: Clear Body
    Stat changes: -10% Evasion
    Other: None


    Waterwarrior go you douche
  6. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,551
    HOLY SHIT IT ACTUALLY KINDA WORKED BWAHAHAHAHAHA

    Ok now time to stop being an asshole and die.

    Zen Headbutt x3
  7. Complications

    Complications

    Joined:
    Aug 20, 2011
    Messages:
    2,404
    "This should work..."
    Cooldown-Astonish-Overheat+Ember
  8. Madotsuki

    Madotsuki

    Joined:
    Apr 5, 2011
    Messages:
    229
    Beforus (open)

    COMPLICATIONS

    [​IMG]
    Seth the Litwick (M) @ Exp. Share
    HP: 79
    EN: 24
    Stats: 1/2/3/2/26
    Abilities: Flame Body, Flash Fire
    Stat changes: +5% Accuracy, -4 Sp. Att
    Other: None

    WATERWARRIOR

    [​IMG]
    Cyborg the Beldum @ Lucky Egg
    HP: 36
    EN: 85
    Stats: 2/3/3/2/26
    Abilities: Clear Body
    Stat changes: -10% Evasion
    Other: None


    Waterwarrior I hope you die in a fire
    A wet fire

    413-ulations (open)


    Round 2 start whatever

    ACTION 1

    Cyborg used Zen Headbutt (-5 En)!
    TO HIT: 1372 (Yes)
    To crit: 9698 (no)
    Flinch is irrelevant
    Does 11 damage!
    Burn chance: 8503 (no)

    Seth must Cool Down!


    Action 2

    Cyborg used Zen Headbutt (-5 En)!
    TO HIT: 1122 (yes)
    To crit: 2513 (no)
    To flinch: 3317 (no)
    Does 11 damage!
    Burn chance: 1307 (yes)

    Cyborg is burned!

    Seth used Astonish (-2 En)!
    It hits!
    TO CRIT: 2888 (no)
    Can't flinch
    Does (4 + 3 - 3) = 4 damage!

    Cyborg loses 2 HP to burn


    ACTION 3

    Cyborg used Zen Headbutt (-5 En)
    To hit: 5564 (yes)
    To crit: 7534 (no)
    To flinch: 4098 (no)
    Does 8 damage!

    Seth used BELDUMFUCKER (Overheat + Ember) (-18.5 En)!
    It hits!
    To crit: 4984 (no)
    It does (25 + 3 + 1.5)*1.5 = 44.25 damage!

    CYBORG FAINTED!


    AND SETH SURVIVED

    WATERWARRIOR

    1 DEC, 1 DC, 1 EC, 2 MC - Cyborg
    1 CC, HATRED - WATERWARRIOR

    COMPLICATIONS

    1 EC, 1 DC, 3 MC, 1 KOC - Seth
    1 CC - COMPLICATIONS

    MADOTSUKI

    2 CC
  9. Complications

    Complications

    Joined:
    Aug 20, 2011
    Messages:
    2,404
    GG Waterwarrior, and thanks for putting some effort in, rather than Headbutt spam :P
    Thanks for reffing Madotsuki
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