1vs1 Singles 1 Day DQ No recovery or chills Items = On No subs All abilities ASB arena WATERWARRIOR Cyborg the Beldum (Move your mouse to reveal the content) Cyborg the Beldum (open) Cyborg the Beldum (close) Beldum (Cyborg) - Nature: Quiet (+SpA, -Spe, -10% Eva) Type: Steel/Psychic Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Abilities: Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.) Light Metal (DW ability- LOCKED): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.) Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate. HP: 90 Atk: Rank 2 Def: Rank 3 SpA: Rank 3 (+) SpD: Rank 2 Spe: 26 (-) Size Class: 1 Weight Class: 4 Base Rank Total: 13 EC: 1/9 MC: 2 DC: 1/5 Attacks: (4 total) Physical: Headbutt Iron Head Take Down Zen Headbutt Special: Status: COMPLICATIONS Seth (Move your mouse to reveal the content) Seth (open) Seth (close) Litwick (Seth) (M)* Nature: Timid (+Spe, 5% Acc boost, -Atk Type: Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Abilities: Flame Body Innate This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.* Flash Fire Innate This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.* Shadow Tag (DW Locked) Innate Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.* Stats HP: 90 Atk: Rank 1 (-) Def: Rank 2 SpA: Rank 3 SpD: Rank 2 Spe: 23 (20x1.15) Size Class: 1 Weight Class: 1 Base Rank Total: 12 EC: 1/9 MC: 0 DC: 1/5 Attacks: Ember (*) Astonish (*) Minimize (*) Smog (*) Fire Spin (*) Confuse Ray (*) Night Shade (*) Will-O-Wisp (*) Flame Burst (*) Imprison (*) Overheat Inferno Hex Acid Armor Endure (*) Clear Smog (*) Fire Blast (*) Solar Beam (*) Protect (*) Well, get started, I guess. Waterwarrior equips, Complications equips and orders, Waterwarrior orders, I ref.