Beldum is not happy with this state of affairs, Waterwarrior. No, Complications!

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1vs1 Singles
1 Day DQ
No recovery or chills
Items = On
No subs
All abilities
ASB arena

WATERWARRIOR

Beldum (Cyborg) -
Nature: Quiet (+SpA, -Spe, -10% Eva)
Type: Steel/Psychic
Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal (DW ability- LOCKED): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 26 (-)
Size Class: 1
Weight Class: 4
Base Rank Total: 13

EC: 1/9
MC: 2
DC: 1/5

Attacks: (4 total)
Physical:
Headbutt
Iron Head
Take Down
Zen Headbutt

Special:

Status:


COMPLICATIONS
Litwick (Seth) (M)*

Nature: Timid (+Spe, 5% Acc boost, -Atk

Type:

Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Flame Body
Innate
This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.*

Flash Fire
Innate
This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.*

Shadow Tag (DW Locked)
Innate
Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.*

Stats
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 23 (20x1.15)
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 1/9
MC: 0
DC: 1/5

Attacks:
Ember (*)
Astonish (*)
Minimize (*)
Smog (*)
Fire Spin (*)
Confuse Ray (*)
Night Shade (*)
Will-O-Wisp (*)
Flame Burst (*)
Imprison (*)
Overheat
Inferno
Hex

Acid Armor
Endure (*)
Clear Smog (*)

Fire Blast (*)
Solar Beam (*)
Protect (*)

Well, get started, I guess. Waterwarrior equips, Complications equips and orders, Waterwarrior orders, I ref.
 
Take an Exp. Share, Seth.
Fire Blast+Fire Blast-Cooldown-Overheat+Overheat
If Seth flinches A1, use Fire Blast+Fire Blast A2.

Assuming both attacks land this should 1RKO.
 
COMPLICATIONS


Seth the Litwick (M) @ Exp. Share
HP: 90
EN: 100
Stats: 1/2/3/2/26
Abilities: Flame Body, Flash Fire
Stat changes: +5% Accuracy
Other: None

WATERWARRIOR


Cyborg the Beldum @ Lucky Egg
HP: 90
EN: 100
Stats: 2/3/3/2/26
Abilities: Clear Body
Stat changes: -10% Evasion
Other: None


Really Waterwarrior
really

ROUND 1 START

ACTION 1

Cyborg used DODGE (-5 En)!
Evasion increased by 25.6%

Seth used Fire blast + fire blast (-35 En)
BUT IT MISSED (9566)


ACTION 2

Cyborg used Zen Headbutt (-5 En)!
To hit: 897 (Yes)
To crit: 5477 (No)
Flinch is irrelevant.
Does (8 + 3) = 11 damage!


Seth is Cooling Down!

ACTION 3

Cyborg used Dodge (-5 En)
Evasion up 25.6

Seth used Overheat+Overheat (-41 En)
To Hit: 4661 (FUCK YOU IT HITS)
To crit: 5100 (No)
Does (31.5 + 3 + 1.5)*1.5 = 54 damage!

Seth's Special Attack drastically fell (-4 Sp. Att)!


Round totals

Cyborg: -54 HP, -15 En

Seth: -11 HP, -76 En


COMPLICATIONS


Seth the Litwick (M) @ Exp. Share
HP: 79
EN: 24
Stats: 1/2/3/2/26
Abilities: Flame Body, Flash Fire
Stat changes: +5% Accuracy, -4 Sp. Att
Other: None

WATERWARRIOR


Cyborg the Beldum @ Lucky Egg
HP: 36
EN: 85
Stats: 2/3/3/2/26
Abilities: Clear Body
Stat changes: -10% Evasion
Other: None


Waterwarrior go you douche
 
COMPLICATIONS


Seth the Litwick (M) @ Exp. Share
HP: 79
EN: 24
Stats: 1/2/3/2/26
Abilities: Flame Body, Flash Fire
Stat changes: +5% Accuracy, -4 Sp. Att
Other: None

WATERWARRIOR


Cyborg the Beldum @ Lucky Egg
HP: 36
EN: 85
Stats: 2/3/3/2/26
Abilities: Clear Body
Stat changes: -10% Evasion
Other: None


Waterwarrior I hope you die in a fire
A wet fire

Round 2 start whatever

ACTION 1

Cyborg used Zen Headbutt (-5 En)!
TO HIT: 1372 (Yes)
To crit: 9698 (no)
Flinch is irrelevant
Does 11 damage!
Burn chance: 8503 (no)

Seth must Cool Down!


Action 2

Cyborg used Zen Headbutt (-5 En)!
TO HIT: 1122 (yes)
To crit: 2513 (no)
To flinch: 3317 (no)
Does 11 damage!
Burn chance: 1307 (yes)

Cyborg is burned!

Seth used Astonish (-2 En)!
It hits!
TO CRIT: 2888 (no)
Can't flinch
Does (4 + 3 - 3) = 4 damage!

Cyborg loses 2 HP to burn


ACTION 3

Cyborg used Zen Headbutt (-5 En)
To hit: 5564 (yes)
To crit: 7534 (no)
To flinch: 4098 (no)
Does 8 damage!

Seth used BELDUMFUCKER (Overheat + Ember) (-18.5 En)!
It hits!
To crit: 4984 (no)
It does (25 + 3 + 1.5)*1.5 = 44.25 damage!

CYBORG FAINTED!


AND SETH SURVIVED

WATERWARRIOR

1 DEC, 1 DC, 1 EC, 2 MC - Cyborg
1 CC, HATRED - WATERWARRIOR

COMPLICATIONS

1 EC, 1 DC, 3 MC, 1 KOC - Seth
1 CC - COMPLICATIONS

MADOTSUKI

2 CC
 
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