I usually try to make balance teams but recently was messing around with this for a full offense team that doesn't require weather. Not sure how well it would work but seems like it could be a fun team. I also really like this team because except for Scrafty there all 1st gen. Aerodactyl @ Focus Sash Ability: Pressure EVs: 100 Atk / 152 SpA / 252 Spe Nature: Hasty - Fire Blast - Stone edge - Tailwind - Stealth Rock Suicide lead. Sets up stealth rock and tailwind. If it still kicking it has stone edge as main attack and fire blast to hit the likes of Ferrothorn and Forretress. Cloyster @ Kings Rock Ability: Skill Link EVs: 252 Atk / 4 SpA / 252 Spe Nature: Jolly - Shell Smash - Icicle Spear - Rock Blast - Hydro Pump / Rapid spin / Ice Shard Love this guy. The flinch rate with kings rock is a lot of fun. Hydro pump is a good heavy attack rapid spin lets me clear the way if i think Cloyster is done and ice shard lets me hit scarf users and others with priority moves. Not sure with which one to go with. Scrafty @ leftovers / Lum berry Ability: Shed skin / Moxie EVs: 4 HP / 252 Atk / 252 Spe Nature: Jolly - Dragon Dance - Drain Punch - Crunch - Ice Punch / Outrage I really like his two main abilities since shed skin in large protects him for status but a lum berry can be use while moxie boost his attack to scary levels. Leaning toward moxie. His basic set uses Ice punch which is understandable but I was wondering about outrage. It would lose coverage against Gliscor but hit fighting types a bit harder. Gengar @ Leftovers Ability: Levitate EVs: 4 HP / 252 SpA / 252 Spe Nature: Timid - Substitute - Disable - Shadow Ball - Focus Blast Nothing special but a cool guy who helps with Scrafty and Cloysters fighting weakness. Alakazam @ Life Orb Ability: Magic Guard EVs: 4 HP / 252 SpA / 252 Spe Nature: Timid ~ Psyshock ~ Focus Blast ~ Shadow Ball ~ Substitute Doesn't fear entry hazards thanks to it great ability and Sub allows for scouting and stopping paralysis. Besides that his mustache is truly terrifying. Ditto @ Choice scarf Ability: Imposter EVs: 252 HP Nature: Quirky - Transform - move - move - move Always liked this guy and sad he was so useless. Now that he isn't I have to have him on my team. I'm sure this team has a lot of weaknesses but think there is some potential and could be pretty fun. Willing to replace some members if anyone has a suggestion but want to keep Ditto and Scrafty.