Yo, noobcubed here, haven't done an RMT since Gen V, so I thought now might be a good time to get back into things. This team has got me to around #150 in the PU ladder but currently I'm stuck there. Hoping to break into the top 100 some time soon, and just feel the team needs a bit of tweaking before it gets there.
Here we go, then:
Basculin @ Choice Band
- Waterfall
- Aqua Jet
- Zen Headbutt
- Crunch
Ability: Adaptability
4 HP / 252 Atk / 252 Spe
Adamant Nature
So Basculin, who is super-underrated in my opinion, is the principle threat that the team is built around. A simple threat but there really isn't all that much besides Avalugg, Tangela and Carracosta (at a push) that can switch in safely. Most of the time I'll be spamming the STAB moves but Zen Headbutt smacks Poliwrath and Roselia, and Crunch mauls Gourgeist. I've gone for Adamant over Jolly as paralysis support means that the extra power is more useful.
Ninetales @ Life Orb
- Fire Blast
- Energy Ball
- Nasty Plot
- Substitute
Ability: Flash Fire
252 SpA / 4 SpD / 252 Spe
Timid Nature
I mentioned Avalugg, Tangela and Carracosta as roadblocks to Basculin; well, Ninetales OHKOs the lot of them, and is hence a perfect partner. This is again a very standard set which I don't really have too much to say about, but it seems pretty good at punching holes in more defensive teams that give it the breathing space to set up a Nasty Plot, allowing Basculin and Haunter to clean up whatever is left. Substitute is very useful to help keep Sucker Punch users like Pawniard in check.
Tangela @ Eviolite
- Leaf Storm
- Hidden Power Fire
- Sleep Powder
- Knock Off
Ability: Regenerator
240 HP / 252 SpA / 16 Spe
Rash Nature
Completing the third part of the classic Fire/Water/Grass core, offensive Tangela is proving pretty neat as a catch-all check/counter to loads of dangerous threats. While it does have some trouble with opposing Grass-types, HP Fire can at least punish them somewhat; more prominently it helps me deal with Pawniard. Sleep Powder wins plenty of momentum and it can also cover very well the Ground-types that Probopass attracts, taking a pittance from just about all of them besides Ice Punch Marowak.
Probopass @ Leftovers
- Power Gem
- Volt Switch
- Thunder Wave
- Stealth Rock
Ability: Sturdy
252 HP / 4 SpA / 252 SpD
Calm Nature
For some reason I ran Toxic on this thing for ages, but Thunder Wave is proving way more useful. Admittedly it does mean I can't touch Ground-types, but double-switching into Tangela is generally more effective than clicking Toxic was anyway. So this thing, again, is a catch-all check, paralysis spreader and momentum grabber. My only concern is its propensity to getting worn down, and I've been considering running WishTect over Roost on Togetic to help, but I don't have the moveslots unfortunately.
Haunter @ Choice Scarf
- Sludge Bomb
- Shadow Ball
- Trick
- Destiny Bond
Ability: Levitate
252 SpA / 4 SpD / 252 Spe
Timid Nature
Standard revenge-killer and late-game cleaner. Can't really switch in on anything apart from Choice-locked stuff, but does help me significantly with Arbok which has otherwise been a problem Pokemon for the team to deal with as Gunk Shot/Earthquake tears through my Tangela/Probopass/Togetic core with ease. Outrunning other common Scarfers like Mr Mime and Rotom-F is also really useful.
Togetic @ Eviolite
- Seismic Toss
- Roost
- Defog
- Heal Bell
Ability: Serene Grace (literally, all three abilities are totally useless on this set, thanks GameFreak)
252 HP / 4 Def / 252 SpD
Careful Nature
This slot has at various points been filled by everything from Avalugg to Scraggy, but Togetic is putting in a real shift and is providing the support and resistances the team needs. It takes on the Fighting- and Ground-types that Probopass runs away from; it removes Dark-types for Haunter (although screw Pursuit); it can heal Tangela who is a magnet for Toxic. In one match I had to resign when this thing was left one-on-one versus a Drifblim, but overall I still feel Seismic Toss is the more reliable option over Dazzling Gleam.
Anyway, any comments or ideas you have for improvements would be gratefully received. Thanks :)
Here we go, then:
Basculin @ Choice Band
- Waterfall
- Aqua Jet
- Zen Headbutt
- Crunch
Ability: Adaptability
4 HP / 252 Atk / 252 Spe
Adamant Nature
Ninetales @ Life Orb
- Fire Blast
- Energy Ball
- Nasty Plot
- Substitute
Ability: Flash Fire
252 SpA / 4 SpD / 252 Spe
Timid Nature
Tangela @ Eviolite
- Leaf Storm
- Hidden Power Fire
- Sleep Powder
- Knock Off
Ability: Regenerator
240 HP / 252 SpA / 16 Spe
Rash Nature
Probopass @ Leftovers
- Power Gem
- Volt Switch
- Thunder Wave
- Stealth Rock
Ability: Sturdy
252 HP / 4 SpA / 252 SpD
Calm Nature
Haunter @ Choice Scarf
- Sludge Bomb
- Shadow Ball
- Trick
- Destiny Bond
Ability: Levitate
252 SpA / 4 SpD / 252 Spe
Timid Nature
Togetic @ Eviolite
- Seismic Toss
- Roost
- Defog
- Heal Bell
Ability: Serene Grace (literally, all three abilities are totally useless on this set, thanks GameFreak)
252 HP / 4 Def / 252 SpD
Careful Nature
Anyway, any comments or ideas you have for improvements would be gratefully received. Thanks :)