So I'm one of those players who isn't really getting into gen VI. At the moment the metagames still seem to be too unstable and too full of broken stuff for my liking, and everything will be shaken up again when Pokebank goes online. With that said, I decided to see the other delights gen V had to offer, and to go over to gen VI when I've played the cartridges (still don't own it), and when Pokebank mons are available. The title of this RMT hopefully sums up the motivation for creating this team. It may not be the best (it's around 1700 on PS) but I really enjoy using it, and it can hold its own against teams that may look better on paper. So anyway, onto the team. Golurk @ Leftovers - Earthquake - Shadow Punch - Drain Punch - Stealth Rock Ability: Iron Fist EVs: 80 HP / 252 Atk / 176 Spe Adamant Nature The only Pokemon in any tier that can lay Stealth Rocks and prevent them being spun away. On top of that he comes out on top against Armaldo and Torkoal, leaving Wartortle as the only NU spinner which can take him on, and Earthquake makes it difficult for Skuntank to Pursuit trap it. That's all pretty cool. Shadow Punch and Drain Punch have perfect neutral coverage, and with Iron Fist they hit pretty hard; Drain Punch's recovery can also make him surprisingly durable. The EVs are straight from Smogon, and allow Golurk to outrun Adamant Golem - since Golem often has Sucker Punch anyway I might change this to beat Armaldo, who I really want to kill with minimal fuss. One problem I have found is that he can often be prevented from laying Rocks by opposing offensive pressure. The solution is... well, just read on. Carracosta @ Life Orb - Waterfall - Stone Edge - Aqua Jet - Shell Smash Ability: Solid Rock EVs: 4 HP / 252 Atk / 252 Spd Jolly Nature Let's be honest, this thing's only in NU because Omastar is already in RU and is just slightly better. Still, once the opponent's Scarfer has gone, often one turn is all that is needed to stomp the opponent's team. Solid Rock is really nice as it allows Carracosta to set up even on weaker physical super-effective attacks. Stone Edge has caused me far more frustration than any opposing team, but its ability to OHKO most Mandibuzz after Stealth Rock - even without Shell Smash - shows just how powerful it can be. Aqua Jet sometimes allows me to sweep even before the Scarfer has gone if I've weakened it sufficiently, and also really helps with Charizard (especially Scarf Charizard) who is a big threat to the team. Klang @ Eviolite - Gear Grind - Shift Gear - Rest - Sleep Talk Ability: Clear Body EVs: 240 HP / 136 Def / 40 SpD / 92 Spe Impish Nature Another Smogon EV spread - very unimaginative I know. Still, I wanted a late-game win condition and RestTalk Klang fitted the bill. He's also often my answer to opposing bulky boosters: SubBU Braviary, SubCM Musharna, RestTalk Dragonair etc, because he can just boost alongside them and, thanks to his Steel typing, generally win. Gear Grind's ability to smash through substitutes is also priceless given that several Pokemon on this team allow them to be set up. Apart from that, great bulk and a Steel typing allows Klang to function as a useful damage sponge and sleep absorber. Oh, and he eats Jynx for breakfast (he's EV'd to outrun her after one Gear Grind, and Scarfed Jynx after two), which is nice considering how much she walks over the two Pokemon above. If I were to make a change it would be to make this more specially bulky - my team doesn't have much of that. Rotom-F @ Choice Scarf - Thunderbolt - Volt Switch - Blizzard - Trick Ability: Levitate EVs: 4 HP / 252 SpA / 252 Spe Timid Nature So the rest of my team was really struggling to beat physical walls like Alomomola, Mandibuzz and Tangela, and this seemed like a good solution. I chose it over the fan because I wanted to be able to hurt opposing electric types, and to OHKO Serperior, who seriously bugs Carracosta by outrunning it even at +2. Rotom-S has its own merits like killing Sawk, who is always a threat. While Blizzard's accuracy is every bit as hair-pullingly annoying as Carracosta's Stone Edge, STAB BoltBeam coverage is great as I can do at least neutral damage to everything relevant but Piloswine, who hates Trick. Volt Switch is another move that does good work on any Scarfer. Victreebel @ Life Orb - Leaf Blade - Sucker Punch - Sleep Powder - Swords Dance Ability: Chlorophyll EVs: 4 HP / 252 Atk / 252 Spe Adamant Nature Victreebel is, almost uniquely, usable in every tier up to and including Ubers (at least, it has an Ubers analysis). It's quite good in NU too. Sucker Punch has surprised many an opponent, particularly killing Jynx, and with a Swords Dance boost behind it, it's pretty powerful too. It's pretty easy to get that boost with sleep powder - most sleep absorbers are dealt with clinically enough with Golurk (Primeape, Miltank, Ursaring etc) so the combination works fairly well if I can predict it. Chlorophyll is a useless ability but I can't think of a good use for Gluttony - Salac Berry seems pointless when I already have Sucker Punch and the attack-raising berry (can't remember its name) actually works out weaker than Life Orb after a Swords Dance boost. Running Sunny Day doesn't seem like a good idea - I am weak enough to Fire-types as it is. Natu @ Eviloite - Night Shade - Toxic - Reflect - Roost Ability: Magic Bounce EVs: 248 HP / 204 Def / 56 Spe Bold Nature Whereas Victreebel's ability is pretty much useless, Natu is all about the ability. I said earlier that I had trouble consistently laying rocks against offensive teams. Well, I can always just bounce back my opponents'! The set is designed to beat most Stealth Rock users 1v1; Reflect is key as nearly all of them are physical attackers - Seismitoad is really the only exception. Toxic really helps kill the walls like Tangela that I hate so much, but, honestly I don't always need to use it - just switch in at the right time and let Magic Bounce do the rest. Reflect is also great for helping Carracosta and, to a lesser extent, Victreebel, set up more easily. Initially I had Light Screen and a specially defensive spread but this stopped Natu from doing its job of preventing Stealth Rock. Anyway, that's the team, advice would be greatly appreciated. Cheers.