Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 252 Hp, 236 Def, 20 Spe
Nature: Impish
- Sword Dance
- Taunt
- Facade
- Earthquake
This pokemon is in my team because of its immunity to electric and ground attacks. This pokemon also has great bulk and def, allowing it to set up and sweep. This pokemon also stops stalls with taunt causing my foe to switch out and allowing me another turn to set up. Facade provides neutral coverage with a whooping 140bp while earthquake takes care of those fire/steel/electric types that usually carries fighting type moves/etc which is harmful for the other pokemon on this team.
Heatran @ Balloon
Ability: Flash Fire
EVs: 252 SAtk, 252 Spd
Nature: Timid
- Fire Blast
- Earth Power
- Hidden Power Ice
- Stealth Rock
This pokemon is on my team mostly because of its power. It resist moves that gives my team trouble while putting up some high numbers in term of damage. Fire blast usally 1-2ko anything that doesn't resist it. Earth power kills off those other steel/fire/electric types that may or may not pose a threat. Hidden power Ice can kill off those pesky dragons and ground/flying types. Stealth rock completes my hazard setup.
Skarmory @ Leftovers
Ability: Sturdy
EVs: 252 Hp, 252 Spd, 4 Spe
Nature: Careful
- Spikes
- Roost
- Brave Bird
- Whirlwind
This pokemon is in my team because it breaks setups and baton pass teams.
Its bulky, it resist many attacks, so it can safely use whirlwind to break those stall/set up/baton pass pokemon and lay a layer of spikes so they wont ever think of coming back. Spikes + whirlwind combo will cause damage to my opponent pokemon leaving them in range of my brave bird to 1HKO. Roost recovers the laughable damage I may receive. Another reason I have this pokemon on my team is to faint off those annoying fighting types and has amazing synergy with my Gliscor and Heatran.
Reuniclus @ Life Orb
Ability: Magic Guard
EVs: 252 HP, 4 Def, 252 SAtk
Nature: Quiet
- Trick Room
- Psychic
- Shadow Ball
- Focus Blast
The reason I have this pokemon on my team is because it is one of the BEST Pokemon in the metagame right now. It absolutely manhandles pokemon not resist to its moves and is hard to take down in general. Trick room allows this pokemon and my other slow pokemon to outspeed any fast pokemon my opponent may have. Psychic+Shadow Ball+Focus Blast is the basic coverage.
Vaporeon @ Leftovers
Ability: Water Absorb
EVs: 252 HP, 252 Def, 4 Spd
Nature: Bold
- Wish
- Protect
- Boil Over
- Hidden Power Electric
This pokemon is bulky and is immune to water type attacks which is why I choose it to be a part of my team. Wish is here to heal itself and other pokemon of my team, protect to scout and for safe heal. Boil over for burn and water stab. Hidden Power Electric to faint other water types.
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP, 16 Def, 240 Spd
Nature: Sassy
- Leech Seed
- Gyro Ball
- Spikes
- Power Whip
Only reason this pokemon is on my team is because i needed a grass or electric type to handle water pokemon better. Man o man is Ferrothorn is doing his job. Leech Seed for heals, great against baton pass/stall teams. Gyro Ball handles fast pokemon while power whip handles water types. Spikes is for setting up hazards when my skarmory cant.