Hi all,
I haven't posted many teams although I make them quite a bit. But I have to say, I have had quite a bit of fun with this team. I began this team by trying to find the best unburden user available - someone who could shell smash, use the white herb, get the unburden boost, and then get the acrobatics boost as well for losing the item --- and no pokemon like that exists, so I started my first BH team and chose Megamence as the start. But I had to watch a couple dozen games to see what scary things I had to deal with. And I started building.
So, here is the team:
Megamence (Zephyr) @ White Herb
Ability: Unburden
EVs: 252 Atk / 4 SpA / 252 Spe
Naughty by Nature
-Acrobatics
-Spacial Rend
-Close Combat
-Shell Smash
When starting this process, this slot was going to be Archeops, but when I learned you could use a mega, I went with Megamence anyway. Megamence is great for the fact that most people assume he'll be Aerilate, but I made him Unburden because it's an ability that can be very useful for a sweeper like Salamence. He has enough bulk to survive getting the shall smash off most of the time (although I prefer a sleeping enemy) - so he grabs all the buffs, loses the def and spd drops when the white herb pops, and losing the item simultaneously makes Acrobatics a base 110 with no drawbacks AND doubles Megamences speed due to the Unburden activating. I picked Spacial Rend to make use of the SpA increase from Shell Smash without sacrificing the buff (Draco Meteor). I also picked Close COmbat to deal with Ice, Dark, Rock, and Steel types and I don't care much about the def and spd drops once shell smash has occurred. Also, if I am desperate, I can use Close Combat and grabs the Acrobatics and Unburden benefits and shell smash later if I have to. He ends up finishing matches about 50% of the time.
Megengar (Fear) @ Life Orb
Ability: Normalize
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
-Shadow Ball
-Skill Swap
-Stealth Rock
-Sludge Bomb
When I started watching BH battles, I saw how deadly Normalize Mega Gengar can be. His off the chart speed makes it so that almost any attack can be skill swapped out giving me the advantage and letting me get off rocks immediately. I only really fear Mega Mewtwo as a starter, because anything I'm not faster than usually doesn't kill. Once the skill swap and rocks are all done, I can switch out or proceed to Life Orb boosted Shadow Ball or Sludge Bomb anything that wants to try and deal with Megengar's ridiculous SpA.
Reshiram (Blaze) @ Assault Vest
Ability: Contrary
EVs: 252 HP / 4 Atk/ 252 SpA
Serious Nature
-Overheat
-Draco Meteor
-Close Combat
-Leaf Storm
Serious nature? Yeah, I don't want to lose any stats on this guy. Nothing can be lowered! His role is pretty obvious. Overheat and Draco Meteor make use of Reshiram's unique STAB choices and both raise SpA thanks to contrary. Close Combat is mostly used to grab the DEF and SPD boosts and is also a good choice against Dark types. Leaf Storm takes care of the rock and Ground types that might want to try and scare me while still raising SpA. Reshiram is great when the opponent is asleep and you can just click any moe you want and grab boosts. He is fairly easily revenge killed afterwards, but he does his job well.
Mega Diancie (Princess) Leftovers
Ability: Sand Stream
EVs: 252 HP / 4 Def / 252 Spe
Rash Nature
-Diamond Storm/ King's Shield
-Moonblast/ King's Shield
-Recover
-Will-O-Wisp
I made this Diancie as a special Shedinja killer. She comes in and sets up the sand. Maybe she takes an endeavor in the process, but you get rid of the Shedinja, get some leftovers recovery, and can hopefully recover on the next turn. Her other main role is to burn things I don't like. People expect the Fakeout/Espeed Pixilate version, so I can get a surprise turn or two in with this set. Diamond Storm and Moonblast work well together by either raising Diancie's defense or lowering the opponents SpD which works great against Mega Ray especially. Sand Stream has another use in that because Diancie is part Rock type, Diancie gets the SpD boost from it. I love pulling her out when Shedinja is on the opposite team.
Megadactyl (Hunter) sky Plate
Ability: Aerilate
EVs: 252 Atk / 4 SpD/ 252 Spe
Jolly Nature
-Head Charge
-E. Speed
-Head Smash
-Sacred Fire
Megadactyl is a monster. He is way faster and way stronger than anything you will find. He is my main answer to Mega Rayquaza who hates getting hit by Head Smash (which almost always kills) and I can follow it up with a faster E.Speed. If Diancie's Sand Stream is still active, Megadactyl gets the SpD boost as well. Head Charge with Aerilate added gets a 187 base power and E.Speed gets like 102(?).
Sacred Fire is for Steel Types because I hate being ineffective. It's also nice to get the extra burn on some opponents.
Cresselia (Mystic) Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
-Psycho Shift
-Haze
-Rapid Spin
-Spore
Last but not least, my bulk baby Cresselia. Cresselia's natural bulk is amazing and she cannot be statused due to the toxic orb. Psycho shift gives the opponent toxic which works nicely. Haze obviously is used for when someone is trying to set up. Cresselia can almost always come in on a boosted attack and Haze away the boosts, then heal up with poison heal. Rapid Spin is her only attacking move, and while it only does about 4 damage to anyone, it gets rid of any hazards and helps with the chip damage after she psycho shifts toxic over. Spore is her best asset. She puts anything to sleep and the we switch to salamence or reshiram and start the sweeping process.
The team has imperfections, but I have had my best run with any team I have ever had before.
THREAT LIST:
Mega Diancie (Pixilate Fake Out/ Boomburst/ Hyper Voice/ E Speed version) - I have two dragons on my team and no one appreciates the shire power that this build gives out. If Gengar is still alive, he might be able to handle it, or I can try and put her to sleep.
Mega Mewtwo Y - If I see Mega Mewtwo Y, I start with Cresselia and hope it doesn't have any sleep counter. I have lost Gengar to Psytrike more times than I can count. If I can put it to sleep, then this works out, but it's still not ideal. Aerodactyl kills it pretty easily too.
Let me know what you guys think!
I haven't posted many teams although I make them quite a bit. But I have to say, I have had quite a bit of fun with this team. I began this team by trying to find the best unburden user available - someone who could shell smash, use the white herb, get the unburden boost, and then get the acrobatics boost as well for losing the item --- and no pokemon like that exists, so I started my first BH team and chose Megamence as the start. But I had to watch a couple dozen games to see what scary things I had to deal with. And I started building.
So, here is the team:
Megamence (Zephyr) @ White Herb
Ability: Unburden
EVs: 252 Atk / 4 SpA / 252 Spe
Naughty by Nature
-Acrobatics
-Spacial Rend
-Close Combat
-Shell Smash
When starting this process, this slot was going to be Archeops, but when I learned you could use a mega, I went with Megamence anyway. Megamence is great for the fact that most people assume he'll be Aerilate, but I made him Unburden because it's an ability that can be very useful for a sweeper like Salamence. He has enough bulk to survive getting the shall smash off most of the time (although I prefer a sleeping enemy) - so he grabs all the buffs, loses the def and spd drops when the white herb pops, and losing the item simultaneously makes Acrobatics a base 110 with no drawbacks AND doubles Megamences speed due to the Unburden activating. I picked Spacial Rend to make use of the SpA increase from Shell Smash without sacrificing the buff (Draco Meteor). I also picked Close COmbat to deal with Ice, Dark, Rock, and Steel types and I don't care much about the def and spd drops once shell smash has occurred. Also, if I am desperate, I can use Close Combat and grabs the Acrobatics and Unburden benefits and shell smash later if I have to. He ends up finishing matches about 50% of the time.
Megengar (Fear) @ Life Orb
Ability: Normalize
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
-Shadow Ball
-Skill Swap
-Stealth Rock
-Sludge Bomb
When I started watching BH battles, I saw how deadly Normalize Mega Gengar can be. His off the chart speed makes it so that almost any attack can be skill swapped out giving me the advantage and letting me get off rocks immediately. I only really fear Mega Mewtwo as a starter, because anything I'm not faster than usually doesn't kill. Once the skill swap and rocks are all done, I can switch out or proceed to Life Orb boosted Shadow Ball or Sludge Bomb anything that wants to try and deal with Megengar's ridiculous SpA.
Reshiram (Blaze) @ Assault Vest
Ability: Contrary
EVs: 252 HP / 4 Atk/ 252 SpA
Serious Nature
-Overheat
-Draco Meteor
-Close Combat
-Leaf Storm
Serious nature? Yeah, I don't want to lose any stats on this guy. Nothing can be lowered! His role is pretty obvious. Overheat and Draco Meteor make use of Reshiram's unique STAB choices and both raise SpA thanks to contrary. Close Combat is mostly used to grab the DEF and SPD boosts and is also a good choice against Dark types. Leaf Storm takes care of the rock and Ground types that might want to try and scare me while still raising SpA. Reshiram is great when the opponent is asleep and you can just click any moe you want and grab boosts. He is fairly easily revenge killed afterwards, but he does his job well.
Mega Diancie (Princess) Leftovers
Ability: Sand Stream
EVs: 252 HP / 4 Def / 252 Spe
Rash Nature
-Diamond Storm/ King's Shield
-Moonblast/ King's Shield
-Recover
-Will-O-Wisp
I made this Diancie as a special Shedinja killer. She comes in and sets up the sand. Maybe she takes an endeavor in the process, but you get rid of the Shedinja, get some leftovers recovery, and can hopefully recover on the next turn. Her other main role is to burn things I don't like. People expect the Fakeout/Espeed Pixilate version, so I can get a surprise turn or two in with this set. Diamond Storm and Moonblast work well together by either raising Diancie's defense or lowering the opponents SpD which works great against Mega Ray especially. Sand Stream has another use in that because Diancie is part Rock type, Diancie gets the SpD boost from it. I love pulling her out when Shedinja is on the opposite team.
Megadactyl (Hunter) sky Plate
Ability: Aerilate
EVs: 252 Atk / 4 SpD/ 252 Spe
Jolly Nature
-Head Charge
-E. Speed
-Head Smash
-Sacred Fire
Megadactyl is a monster. He is way faster and way stronger than anything you will find. He is my main answer to Mega Rayquaza who hates getting hit by Head Smash (which almost always kills) and I can follow it up with a faster E.Speed. If Diancie's Sand Stream is still active, Megadactyl gets the SpD boost as well. Head Charge with Aerilate added gets a 187 base power and E.Speed gets like 102(?).
Sacred Fire is for Steel Types because I hate being ineffective. It's also nice to get the extra burn on some opponents.
Cresselia (Mystic) Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
-Psycho Shift
-Haze
-Rapid Spin
-Spore
Last but not least, my bulk baby Cresselia. Cresselia's natural bulk is amazing and she cannot be statused due to the toxic orb. Psycho shift gives the opponent toxic which works nicely. Haze obviously is used for when someone is trying to set up. Cresselia can almost always come in on a boosted attack and Haze away the boosts, then heal up with poison heal. Rapid Spin is her only attacking move, and while it only does about 4 damage to anyone, it gets rid of any hazards and helps with the chip damage after she psycho shifts toxic over. Spore is her best asset. She puts anything to sleep and the we switch to salamence or reshiram and start the sweeping process.
The team has imperfections, but I have had my best run with any team I have ever had before.
THREAT LIST:
Mega Diancie (Pixilate Fake Out/ Boomburst/ Hyper Voice/ E Speed version) - I have two dragons on my team and no one appreciates the shire power that this build gives out. If Gengar is still alive, he might be able to handle it, or I can try and put her to sleep.
Mega Mewtwo Y - If I see Mega Mewtwo Y, I start with Cresselia and hope it doesn't have any sleep counter. I have lost Gengar to Psytrike more times than I can count. If I can put it to sleep, then this works out, but it's still not ideal. Aerodactyl kills it pretty easily too.
Let me know what you guys think!
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