Bidoof

QC Tricking / OP / kingmidas
GP The Dutch Plumberjack / Snobalt

yup yup

[OVERVIEW]

Despite having access to two great abilities in Simple and Unaware, Bidoof struggles to find a niche in LC over better setup sweepers such as Timburr. The reasons for this lie in Bidoof's low stats, which require it to invest heavily in bulk, thus leaving it weak even after setting up, and its uninspired typing that leaves it weak to LC's myriad of Fighting-types. Its primary boosting move, Curse, has the side effect of lowering Bidoof's Speed, meaning that it will often have to take two attacks before dealing any damage. Despite its many flaws, Simple is still an amazing ability that allows Bidoof to double its Attack and Defense in a single turn with Curse. Bidoof's Normal typing, while mediocre defensively, provides it with a powerful, reliable STAB with good neutral coverage in Return. Bidoof also has access to STAB Quick Attack to circumvent Curse's Speed drop, as well as decent coverage moves to hit Pokemon that resist Normal.

[SET]
name: Curse
move 1: Curse
move 2: Return
move 3: Quick Attack
move 4: Aqua Tail / Thief
item: Berry Juice / Eviolite
ability: Simple
nature: Careful
evs: 124 HP / 76 Atk / 36 Def / 196 SpD / 28 Spe

[SET COMMENTS]
Moves
========

Curse in tandem with Simple allows Bidoof to reach a respectable 24 Attack and 22 Defense with a single turn of setup. Return is a powerful and reliable STAB attack that is also Bidoof's most powerful attack, and Quick Attack is a STAB priority move that helps mitigate Curse's Speed drop. Aqua Tail hits Pawniard neutrally as well as Rock-types such as Archen super effectively and provides the best overall coverage alongside Bidoof's STAB attacks. Thief hits Ghost-types super effectively and can steal the foe's item, which can be useful after Bidoof consumes its Berry Juice or loses its Eviolite to Knock Off.

Set Details
========

The given EV spread and nature optimize Bidoof's special bulk, with the remaining EVs used to slightly increase its other stats. Simple is Bidoof's biggest niche, allowing it to boost its Attack and Defense twice as fast as other bulky boosting sweepers such as Timburr. Berry Juice gives Bidoof increased longevity and synergizes well with Thief, while Eviolite provides a significant increase to Bidoof's bulk.

Usage Tips
========

Bidoof is most effective when it is saved until late-game; even when boosted, it is not particularly powerful, and it needs the opposing team to be worn down in order to sweep effectively. Bidoof has the easiest time setting up versus slow, bulky physical attackers such as Snubbull and Munchlax. When facing such Pokemon, use Return to hit them harder; when facing frailer but stronger Pokemon such as Elekid, use Quick Attack to work around Bidoof's low Speed. If Bidoof is running Thief, use it to hit Ghost-types such as Gastly and Pumpkaboo-Super and to steal items after Bidoof's Berry Juice has been consumed or its Eviolite Knocked Off.

Team Options
========

Gothita can trap and eliminate the Fighting-types that would otherwise completely shut Bidoof down. In a similar vein, Fighting-type checks such as Spritzee also make great teammates. Fire-types such as Ponyta and Larvesta check Pokemon such as Ferroseed and Pumpkaboo-Super which otherwise wall Bidoof. Entry hazard setters, particularly Spikes users such as Dwebble, are also good teammates, as the chip damage that entry hazards provide make it easier for Bidoof to get KOs. Finally, strong attackers such as Corphish and Gastly can wear down the opponent's team for Bidoof so that it has an easier time sweeping.

[STRATEGY COMMENTS]
Other Options
=============

A defensive Unaware set making use of Bidoof's decent support movepool consisting of moves such as Stealth Rock and Thunder Wave is useable, but Bidoof's poor defensive typing, its lack of recovery, and the fact that it loses to Timburr, the most common setup sweeper in LC, hold this set back tremendously. A special attacking set making use of either Charge Beam or Work Up and Bidoof's good special movepool could be used, but Bidoof's low Special Attack and Speed make it worse than the Curse set. Amnesia could be used in tandem with Curse to let Bidoof boost both its Defense and Special Defense, but it's hard to find a moveslot for it. Superpower gets excellent coverage alongside Return, but the stat drops that Superpower causes do not go well with Simple. Facade allows Bidoof to benefit from burns that normally cripple it, but it is weaker than Return if Bidoof is not statused.

Checks and Counters
===================

**Fighting-types**: LC's ever-present Fighting-types are by far the biggest threat to Bidoof, all of which are capable of OHKOing it with their STAB attacks. Mienfoo can use Taunt to prevent Bidoof from setting up, Croagunk can target its unboosted Special Defense with a powerful Sludge Bomb or Focus Blast, and Timburr, Pancham, and Scraggy can all set up alongside it.

**Ghost-types**: Ghost-types are immune to Bidoof's STAB attacks. Gastly can do serious damage to it with its powerful Sludge Bomb, while Pumpkaboo-Super resists Aqua Tail and can burn Bidoof with Will-O-Wisp. They must watch out for a boosted Thief, however.

**Steel-types**: Steel-types such as Pawniard and Ferroseed resist Bidoof's STAB moves, take little from its coverage options, and can threaten it with a powerful Knock Off or put it on a timer with Leech Seed, respectively.

**Special Attackers**: Powerful special attackers such as Skrelp and Snivy can do large amounts of damage to Bidoof, often leaving it unable to sweep even if they do not OHKO it.

**Utility Moves**: Taunt and Encore prevent Bidoof from setting up, making it deadweight. Burns from Will-O-Wisp drastically reduce Bidoof's damage output, and residual damage from the likes of Toxic and Leech Seed wears it down.
 
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Tricking

MALDINI
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World Defender
[OVERVIEW]

-Two great abilities mention them
-Normal STAB has excellent neutral coverage, say that he can hit also ghosts somehow.
-Decent bulk
-Mediocre defensive typing as it loses to Fighting-types which are on every team
-Really slow but has access to a priority move...
-lots of better options for a bulky setup sweeper such as

[SET]
name: Curse
move 1: Curse
move 2: Return
move 3: Quick Attack
move 4: Aqua Tail / Thief
item: Berry Juice / Eviolite
ability: Simple
nature: Careful
evs: 124 HP / 76 Atk / 36 Def / 196 SpD / 28 Spe

[SET COMMENTS]
Moves
========

-Curse combined with Simple lets Bidoof hit 24 Attack and 22 Defense after one turn of setup
-Return is a strong, reliable STAB that hits hard after a boost
-Quick Attack is STAB priority that helps mitigate Curse's Speed drop
-Aqua Tail provides excellent coverage with Bidoof's Normal STAB
-Thief hits Ghost-types super-effectively and works well with Berry Juice and also after eviolite has been knocked off

Set Details
========

-EVs and nature give Bidoof solid 24/14 special bulk and extra points in Attack, Defense, and Speed
-Simple doubles Bidoof's stat changes allowing it to set up faster than other Pokemon
-Eviolite provides a significant bulk increase while Berry Juice gives Bidoof increased longevity and makes Thief less situational

Usage Tips
========

-Save Bidoof for lategame; its not especially powerful and needs the opposing team to be worn down to be effective
-Set up on slow bulky attackers such as Spritzee more examples if you can
-Return should be your primary attack vs slower, bulkier Pokemon while Quick Attack should be vs faster offensive ones


Team Options
========
expand i.e. fairy-types, bump spikes when talking about hazards, knock off support from X,y,z, maybe memento.

-Gothita can trap and eliminate the Fighting-types that completely shut Bidoof down
-Hazard setters allow Bidoof to get the KO on more things
-Strong attackers to wear down the opponent's team so Bidoof can sweep

[STRATEGY COMMENTS]
Other Options
=============

-A defensive Unaware set making use of Bidoof's decent support movepool is useable which includes..., but Bidoof's poor defensive typing, lack of recovery, and the fact that it loses to Timburr, the most common setup sweeper in LC, hold it back tremendously.
-A special attacking set making use of either Charge Beam or Work Up and Bidoof's good special movepool could be used, bur Bidoof's low Special Attack and Speed hold it back.
-Superpower gets excellent coverage with Return, but its stat drops do not go well with Simple.

Checks and Counters
===================

**Fighting-Types**: LC's omnipresent Fighting-types are by far the biggest threat to Bidoof, all capable of OHKOing Bidoof with their STAB attacks. Mienfoo can taunt Bidoof to prevent it from setting up, Croagunk can hit it from the special side with a powerful Sludge Bomb, and Timburr, Pancham and Scraggy can all set up alongside it.

**Steel-types**: Steel-types such as Pawniard and Ferroseed resist Bidoof's STAB and coverage options and can threaten it with a powerful Knock Off or put it on a timer with Leech Seed, respectively.

**Bulky Pokemon**: Even with a boost, Bidoof is still not all that strong, and its attacks can be easily sponged by powerful and bulky attackers such as Porygon.

**Chip Damage**: Residual damage from entry hazards or switching into weak attacks does a number to Bidoof since it lacks recovery.

powerful special attackers i.e. LO Gastly and status conditions should be added.
changes in bold. QC 1/3!
 
thanks Tricking, implemented.

I decided to just include Ghost-types, as out of the three prominent strong special attackers, Abra cannot OHKO and dies to 2 quick attacks and i already mentioned Porygon. In addition, Pumpkaboo is a hard counter.

On a relevant note, I added Facade to OO as it allows Bidoof to play around the only status it really cares about (burn). I don't think status is really worth including in Checks & Counters since it doesn't mind paralysis as it's already slower than everything, and the other statuses are relatively rare.

If any of the other QC members have a problem with this, let me know and I'll implement those.
 
Overview:
Mention that it's weak without setting up.

Moves:
Mention what Aqua Tail hits

Usage Tips:
2 Fairy-type examples makes it seem like there's something notable about it. I'd replace one of them.
It's also best to set-up on physical attackers because of Curse boots, so add something about that.
Mention using Thief to steal an item after Bidoof has used BJ / got knocked off

Other Options:
Amnesia could be used to let Bidoof boost both defenses, but it's hard to find room for it

Checks and Counters:
Chip damage doesn't seem particularly bad for Bidoof compared to other mons. I think changing that section to utility moves and listing things like Taunt and Encore along with WoW/Toxic would be good because if Bidoof can't setup then it's rather useless and those status moves can hinder its sweep.

There's load of powerful special attackers other than abra/gastly/pory like skrelp, lo staryu, magnemite, snivy, etc. While I think a Ghost-type section is fine, I think a powerful special attackers section should be added as well. Even if they don't OHKO Bidoof, they do a ton of damage and can stop its sweep where physical mons could not. I'd also mention something about Ghost-types being less of a problem if you carry Thief in that section.

QC 2/3 after you implement, good work!
 
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We talked on PS but you want me to repost so:
  • Change "Its' primary boosting move, Curse, has the side effect of lowering Bidoof's speed, meaning that it will almost always have to stomach two attacks before retaliating." to only having to stomach one attack, as its somewhat confusing to players when on a turn by turn basis you'll be hit by 1 attack and you won't always set up.
  • Mention fire types to handle pumpkaboo-super and ferroseed, I know larvesta gets a mention already but ponyta def needs one.
  • Mention Curse when in OO amnesia is referenced as a way to boost both defenses because its not obvious that you mean run it alongside curse.
  • Remove charge beam from OO as work up is way better than a 50% chance to actually start doing damage with an initially low spa stat and a weak af move itself. Thunderbolt return and superpower + work out specifically would outperform any charge beam set
  • I don't agree with bulky pokemon in C&C that much as you already mentioned steels and pumpkaboo in their respective sections and porygon can get steamrolled by +2 return and quick attack so imo try to find a better bulky poke to show that section better or drop the section altogether.
Do all this (unless another QC member disagrees with any of what I said and is vocal (duh) about it) and I'll give it the final check 3/3.
 

Lumari

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GP 1/2
[OVERVIEW]

Despite having access to two great abilities in Simple and Unaware, Bidoof struggles to find a niche in LC over better setup sweepers such as Timburr. The reason for this lies in Bidoof's low stats, which require it to invest heavily in bulk, (AC) thus leaving it weak even after setting up, and its (remove apostrophe) uninspired typing that leaves it weak to LC's omnipresent Fighting-types. Its (remove apostrophe) primary boosting move, Curse, has the side effect of lowering Bidoof's Speed, meaning that it will often have to take two attacks before getting off any damage. Despite its' many flaws, Bidoof is not without its merits. Simple is still an amazing ability that allows Bidoof to double its Attack and Defense in a single turn with Curse. Bidoof's Normal typing, while mediocre defensively, provides Bidoof it with a powerful, reliable STAB attack that has good neutral coverage. Bidoof also has access to STAB Quick Attack to circumvent Curse's Speed drop, as well as decent coverage to hit Normal resists Pokemon that resist Normal.

[SET]
name: Curse
move 1: Curse
move 2: Return
move 3: Quick Attack
move 4: Aqua Tail / Thief
item: Berry Juice / Eviolite
ability: Simple
nature: Careful
evs: 124 HP / 76 Atk / 36 Def / 196 SpD / 28 Spe

[SET COMMENTS]
Moves
========

Curse in tandem with Simple allows Bidoof to reach a respectable 24 Attack and 22 Defense with a single turn of setup. Return is a powerful and reliable STAB attack that is also Bidoof's most powerful attack, (AC) and Quick Attack is STAB priority that helps mitigate Curse's Speed drop. Aqua Tail hits Pawniard neutrally(space)as well as Rock-types such as Archen super effectively (RC) and provides the best overall coverage alongside Bidoof's Normal STAB move. Thief hits Ghost-types super effectively, (remove hyphen) works well with Berry Juice, and allows Bidoof to regain Eviolite if it is Knocked Off.

Set Details
========

The given EV spread and nature optimizes optimize Bidoof's Special bulk, with the remaining EVs used to slightly increase Bidoof's its other stats. Simple allows Bidoof to boost its Attack and Defense twice as fast as other bulky boosting sweepers such as Timburr and is Bidoof's biggest niche. Eviolite provides a significant increase to Bidoof's bulk, while Berry Juice gives Bidoof increased longevity and synergizes well with Thief, making it less situational.

Usage Tips
========

Bidoof is most effective it is saved until late-game; even when boosted, it is not particularly powerful, and it needs the opposing team to be worn down in order to sweep effectively. Bidoof has the easiest time setting up versus slow, bulky physical attackers such as Snubbull and Munchlax. When facing slower, bulkier Pokemon such as Spritzee, use Return for the extra damage output; when facing frailer but stronger Pokemon such as Elekid, use Quick attack to work around Bidoof's low Speed. If Bidoof is running Thief, use it to hit Ghost-types such as Gastly and Pumpkaboo (RC) and to steal items after Bidoof's Berry Juice is has been consumed or its (remove apostrophe) Eviolite is Knocked Off.

Team Options
========

Gothita makes for an excellent teammate, as it can trap and eliminate the Fighting-types that would otherwise completely shut Bidoof down. In a similar vein, Fighting-type checks such as Spritzee are also great teammates. Fire-types such as Pawniard and Larvesta check Pokemon such as Ferroseed and Pumpkaboo that otherwise wall Bidoof. Entry hazard setters, particularly Spikes users such as Dwebble, are also good teammates, (AC) as entry hazards make the chip damage (less repetitive + still correct) it easier for Bidoof to get KOes KOs. Finally, strong attackers suck such as Corphish and Gastly help to wear down the opponent's team for Bidoof so that it has an easier time sweeping.

[STRATEGY COMMENTS]
Other Options
=============

A defensive Unaware set making use of Bidoof's decent support movepool consisting of moves such as Stealth Rock and Thunder Wave is useable, but Bidoof's poor defensive typing, its lack of recovery, and the fact that it loses to Timburr, the most common setup sweeper in LC, hold this set back tremendously. A special attacking set making use of either Charge Beam or Work Up and Bidoof's good special movepool could be used, but Bidoof's low Special Attack and Speed make it worse than the Curse set. Amnesia could be used in tandem with Curse to let Bidoof boost both defenses, but it's hard to find a moveslot for it. Superpower gets excellent coverage with Return, but its stat drops do not go well with Simple. Facade allows Bidoof to benefit from burns that normally cripple it, but it is weaker than Return without the burn.

Checks and Counters
===================

**Fighting-types**: LC's omnipresent Fighting-types are by far the biggest threat to Bidoof, all capable of OHKOing Bidoof it with their STAB attacks. Mienfoo can also use Taunt Bidoof to prevent it Bidoof from setting up, Croagunk can hit it from the special side target its unboosted Special Defense with a powerful Sludge Bomb, and Timburr, Pancham and Scraggy can all set up alongside it.

**Ghost-types**: Ghost-types are immune to Bidoof's STAB attacks. Gastly can do serious damage with its powerful Sludge Bomb, while Pumpkaboo resists Aqua Tail and can burn Bidoof with Will-O-Wisp. They must watch out for a boosted Thief, however.

**Steel-types**: Steel-types such as Pawniard and Ferroseed resist Bidoof's STAB and coverage options and can threaten it with a powerful Knock Off or put it on a timer with Leech Seed, respectively.

**Special Attackers**: Powerful special attackers such as Skrelp and Snivy can do large amounts of damage to Bidoof, often leaving it unable to sweep even if they do not OHKO.

**Utility Moves**: Taunt and Encore prevent Bidoof from setting up, making it deadweight. Burns from Will-O-Wisp cripple it, and residual damage from Toxic and Leech Seed wears it down.


nicely written!
 
Last edited:

Twix

jicama
is a Contributor Alumnus
"Fire-types such as Pawniard and Larvesta check Pokemon such as Ferroseed and Pumpkaboo that otherwise wall Bidoof."

Unless I'm missing something I think you said Pawniard was a Fire-type.
 
Thanks TDP for the check and Twix for the catch there (I meant Ponyta). This is ready for the final GP check.
 

Empress

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Add Remove Comment
[OVERVIEW]

Despite having access to two great abilities in Simple and Unaware, Bidoof struggles to find a niche in LC over better setup sweepers such as Timburr. The reasons for this lies in Bidoof's low stats, which require it to invest heavily in bulk, thus leaving it weak even after setting up, and its uninspired typing that leaves it weak to LC's omnipresent myriad of Fighting-types. Its primary boosting move, Curse, has the side effect of lowering Bidoof's Speed, meaning that it will often have to take two attacks before getting off dealing any damage. Despite its'(remove apostrophe) many flaws, Bidoof is not without its merits. Simple is still an amazing ability that allows Bidoof to double its Attack and Defense in a single turn with Curse. Bidoof's Normal typing, while mediocre defensively, provides it with a powerful, reliable STAB attack that has good neutral coverage offensively and provides it with a powerful, reliable STAB Return. Bidoof also has access to STAB Quick Attack to circumvent Curse's Speed drop, as well as decent coverage moves to hit Pokemon that resist Normal.

[SET]
name: Curse
move 1: Curse
move 2: Return
move 3: Quick Attack
move 4: Aqua Tail / Thief
item: Berry Juice / Eviolite
ability: Simple
nature: Careful
evs: 124 HP / 76 Atk / 36 Def / 196 SpD / 28 Spe

[SET COMMENTS]
Moves
========

Curse in tandem with Simple allows Bidoof to reach a respectable 24 Attack and 22 Defense with a single turn of setup. Return is a powerful and reliable STAB attack that is also Bidoof's most powerful attack, and Quick Attack is a STAB priority move that helps mitigate Curse's Speed drop. Aqua Tail hits Pawniard neutrally as well as Rock-types such as Archen super effectively and provides the best overall coverage alongside Bidoof's Normal STAB attacks. Thief hits Ghost-types super effectively, works well with and steals the foe's item, which can be useful after Bidoof consumes its Berry Juice, and allows Bidoof to regain or loses its Eviolite if it is to Knocked Off. (It's not the same Eviolite it lost, and it can steal a few possible items in addition to Eviolite.)

Set Details
========

The given EV spread and nature optimize Bidoof's Special special bulk, with the remaining EVs used to slightly increase its other stats. Simple is Bidoof's biggest niche, allowing it allows Bidoof to boost its Attack and Defense twice as fast as other bulky boosting sweepers such as Timburr and is Bidoof's biggest niche. Eviolite provides a significant increase to Bidoof's bulk, while Berry Juice gives Bidoof increased longevity and synergizes well with Thief, making it less situational while Eviolite provides a significant increase to Bidoof's bulk.

Usage Tips
========

Bidoof is most effective when it is saved until late-game; even when boosted, it is not particularly powerful, and it needs the opposing team to be worn down in order to sweep effectively. Bidoof has the easiest time setting up versus slow, bulky physical attackers such as Snubbull and Munchlax. When facing slower, bulkier such Pokemon such as Spritzee, use Return for the extra damage output to hit them hard; when facing frailer but stronger Pokemon such as Elekid, use Quick attack Attack to work around Bidoof's low Speed. If Bidoof is running Thief, use it to hit Ghost-types such as Gastly and Pumpkaboo (which one?) and to steal items after Bidoof's Berry Juice has been consumed or its Eviolite removed by Knocked Off.

Team Options
========

Gothita makes for an excellent teammate, as it can trap and eliminate the Fighting-types that would otherwise completely shut Bidoof down. In a similar vein, Fighting-type checks such as Spritzee are also great teammates. Fire-types such as Ponyta and Larvesta check Pokemon such as like Ferroseed and Pumpkaboo (which one?) that otherwise wall Bidoof. Entry hazard setters, particularly Spikers users such as Dwebble, are also good teammates, (AC) as the chip damage enrey that entry hazards provide makes it easier for Bidoof to get KOs. Finally, strong attackers suck such as Corphish and Gastly help to can wear down the opponent's team for Bidoof so that it has an easier time sweeping.

[STRATEGY COMMENTS]
Other Options
=============

A defensive Unaware set making use of Bidoof's decent support movepool consisting of moves such as Stealth Rock and Thunder Wave is useable, but Bidoof's poor defensive typing, its lack of recovery, and the fact that it loses to Timburr, the most common setup sweeper in LC, hold this set back tremendously. A special attacking set making use of either Charge Beam or Work Up and Bidoof's good special movepool could be used, but Bidoof's low Special Attack and Speed make it worse than the Curse set. Amnesia could be used in tandem with Curse to let Bidoof boost both defensive stats defenses, but it's hard to find a moveslot for it. Superpower gets excellent coverage with alongside Return, but its stat drops do not go well with Simple. Facade allows Bidoof to benefit from burns that normally cripple it, but it is weaker than Return without the burn if Bidoof has no status condition.

Checks and Counters
===================

**Fighting-types**: LC's omnipresent ever-present Fighting-types are by far the biggest threat to Bidoof, with all of them capable of OHKOing it with their STAB attacks. Mienfoo can use Taunt to prevent Bidoof from setting up, Croagunk can target its unboosted Special Defense with a powerful Sludge Bomb or Focus Blast, and Timburr, Pancham, (AC) and Scraggy can all set up alongside it.

**Ghost-types**: Ghost-types are immune to Bidoof's STAB attacks. Gastly can do serious damage to it with its powerful Sludge Bomb, while Pumpkaboo (which one?) resists Aqua Tail and can burn Bidoof with Will-O-Wisp. They must watch out for a boosted Thief, however.

**Steel-types**: Steel-types such as Pawniard and Ferroseed resist Bidoof's STAB moves and coverage options (actually most Steels are hit neutrally by at least one of Aqua Tail/Thief) and can threaten it with a powerful Knock Off or put it on a timer with Leech Seed, respectively.

**Special Attackers**: Powerful special attackers such as Skrelp and Snivy can do large amounts of damage to Bidoof, often leaving it unable to sweep even if they do not OHKO it.

**Utility Moves**: Taunt and Encore prevent Bidoof from setting up, making it deadweight. Burns from Will-O-Wisp cripple its damage output, and residual damage from the likes of Toxic and Leech Seed wears it down.
GP 2/2
 
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