Hello there, I am sure my witty title attracted your attention, however aside from getting people's views (and Luvdiscs...come on :d) it does serve a purpose. It's a reference to Moxie Gyarados, the main bulk of the team. Gyarados, despite being OU, is very underused in the metagame, possibly due to the increase in demand for Stealth Rock as well as Rotom-W and Chlorophyll, Gyarados is in the shadows. D/P/P EVERY team had to account for a Gyarados due to the massive trail of destruction it can inflict, but now I looked at almost every RMT in the first three pages here and not even a single Gyarados was used. With people accounting for other threats (Keldeo, Terrakion, Jellicent) Gyarados has the ability to sweep easily as some people can get caught off guard by it. With Moxie, Gyarados in my opinion, got a huge buff this Gen as even 1 kill on Gyarados spells D and another kill finishing off the OOM (doom btw) To be able to utilize Gyarados, I had to build a team that not only worked to pave a path for the serpent, but a team that can function on it’s own should Gyarados be left in the dust. I had to utilize everything I can and I came up with this team: 03/01/2013 EDIT~ Any future edits will be reflected and shown in my 2 second post on the first page (post #11). I will keep THAT post updated for each future change done, but this OP will stay exactly as is so you lovely helpers can see what I was originally aiming at. Importable Hide (Move your mouse to the hide area to reveal the content) Show Hide Hide Hide Gyarados @ Leftovers Trait: Moxie EVs: 212 Spd / 120 Atk / 176 HP Adamant Nature IVs: 30 Def / 30 SDef / 30 Spd - Dragon Dance - Earthquake - Waterfall - Stone Edge Lucario @ Life Orb Trait: Justified EVs: 252 Spd / 252 Atk / 4 SDef Adamant Nature - Close Combat - Crunch - ExtremeSpeed - Swords Dance Celebi @ Leftovers Trait: Natural Cure EVs: 252 HP / 36 Spd / 220 Def Impish Nature IVs: 30 Atk / 30 SAtk / 30 Spd - Giga Drain - Recover - Thunder Wave - U-turn Garchomp @ Choice Scarf Trait: Rough Skin EVs: 252 Atk / 252 Spd / 4 SAtk Naive Nature - Aqua Tail - Earthquake - Dragon Claw - Fire Blast Heatran @ Leftovers Trait: Flash Fire EVs: 252 SDef / 252 HP / 4 SAtk Calm Nature IVs: 30 Atk / 30 SAtk - Lava Plume - Stealth Rock - Toxic - Roar Starmie @ Life Orb Trait: Natural Cure EVs: 252 Spd / 252 SAtk / 4 SDef Timid Nature IVs: 30 Atk / 30 Def - Rapid Spin - Ice Beam - Surf - Thunderbolt At a Glance The process Detailed set explanations Gyarados @ Leftovers Trait: Moxie EVs: 212 Speed / 120 Atk / 176 HP Adamant Nature - Dragon Dance - Earthquake - Waterfall - Stone Edge Well, he is the star and I might as well get into some depth. Gyarados is by far one of the most devastating Pokemon out there and for good reason. With a combination of reasonable bulk, good typing, and high attack power, Gyarados can handle a whole team by himself if the other guy is unprepared or if that one Pokemon is down. With Moxie, no one on the other team can afford to die, as even 1 kill can be enough momentum for Gyarados, hence the amazing title! Some might want to go 252 in Attack/Speed, which is fine as well, however I truly believe that spread does not utilize Gyarados’ abilities to the best it can. Gyarados has great bulk, 95 HP/79 Def/100 SpD and the ability to counter Fighting and Earthquake attacks well. By investing in HP and attack , Gyarados becomes a monster tank. It will be very hard to takedown after a DD, offensively and defensively it has both aspects covered. With the given Speed EVs, I can outspeed other Gyarados’ who use the bulky DD Smogon set exact and I can outspeed positive 120 Alakazam/Dugtrio. Gyarados has the ability to counter many threats this Gen is throwing, namely Scizor, Volcarona, as well as Breloom and also serves as one additional pivot: rain teams. With the rise of the Politoed, Rain teams are everywhere, so Gyarados can play to Rain’s advantage, boosting a powerful STAB Waterfall. Now, for the moveset. Waterfall is self-explanatory as it is Gyarados’ STAB, Earthquake provides coverage of Steels (Heatran, Ferrothorn,Metagross) and Stone Edge can cover Salamence, Dragonite, Gyarados, and Thundurus) however one might ask why Taunt is off as well as Bounce. To answer, I gave up Taunt as I already have a phazer in Heatran and I came up with a simple philosophy: if the opponent wants to set –up, then I too will set-up, if he wants to Swords Dance up I will do the same, whether I am on Gyarados or Lucario. As for Bounce, that was tricky, but I noticed the disadvantage it put me at: 1. It gave time for the other team to set –up, namely put up a Sub or buy Leftovers recovery time also and 2. Thunder. With Rain teams everywhere, Thunder can just OHKO Gyarados as it has 100% accuracy. Lucario @ Life Orb Trait: Justified EVs: 252 Spd / 252 Atk / 4 SDef Adamant Nature - Close Combat - Crunch - ExtremeSpeed - Swords Dance Like Gyarados, Lucario is an overlooked threat. Lucario can also sweep teams easily, even without having Gyarados showing his face. Lucario can even take care of the problematic SkarmBliss combo, as Skarmory fears +2 Close Combat, along with many others. With a STAB Close Combat in hand, and Crunch, the FightingDark combo is scary as not many resist it, only Heracross/Toxicroak. Throw in a priority ExtremeSpeed and Lucario hits anything for neutral, even Shedinja. This in itself is a huge reason to fear the steel wolf thing, as +2 neutral attack from Lucario can potentially wipe out the whole team. A Swords Dance is very easy to set up on Lucario, as many Pokemon in the OU tier are scared off. If the opponent knows I have Crunch, they can be hesitant to put in Jellicent, Tyranitar fears a STAB 4x Close Combat and the ability to resist Toxic allows Lucario to set up Celebi @ Leftovers Trait: Natural Cure EVs: 252 HP / 36 Speed / 184 Def/36 SpD Impish Nature - Giga Drain - Recover - Thunder Wave - U-turn Now a physical Celebi seems weird, but it works. Even without SpD EV’s Celebi provides a reasonable check to many SpA sweepers out there: Politoed, Rotom-W, Keldeo , Starmie (without Ice Beam), Landorus, Tentacruel. As mentioned, Celebi is a great asset to Gyarados, and just about any other teams. With Will – O – Wisp and/or Toxic on EVERY team, it needs to be dealt with and Celebi is there for that purpose. By eating any incoming status meant for someone else and shaking off the residual damage with Recover+ Natural Cure, Celebi can be hard to take down. With the further addition of Thunder Wave, Choice Scarfed, or Pokemon that rely heavily on Speed (Gengar, Alakazam, Infernape) are instantly taken out of the picture. Giga Drain also allows for further annoyance. With Celebi’s decent SpA combine with the fact that it’s STAB AND recovers HP adds to the annoyance. It provides checks on many bulky waters (specifically Rotom-W). U-Turn is essential to Celebi as Celebi is normally Pursuit bait (T-Tar / Scizor sup) Garchomp @ Choice Scarf Trait: Rough Skin EVs: 252 Atk / 252 Spd / 4 SAtk Naive Nature - Aqua Tail - Earthquake - Dragon Claw - Fire Blast Seeing as how essential a Choice Scarf is, I opted for this. ScarfChomp is possibly one of the best Scarfers out there. Boasting the highest HP of any Dragons (in OU) Garchomp also has some bulk that means it won’t be taken down. It should also be noted, without SR damage and at full HP Garchomp can survive a LO Mamoswine Ice Shard at 4% (on Showdown at least). The set is pretty explanatory, if the rest of my team can eliminate all Steels, Garchomo wreaks havoc with unresisted STAB Dragon Claw pumping out scary damage. Oh wait, Steels are still up? No problem, a STAB Earthquake is also there. Heatran, say goodbye. You too Metagross, 150 neutral (300 SE, 75 NVE) is something to fear, and neither is STAB Dragon + STAB Earthquake also, not only providing high damage but only resisted by 2: Shedinja and Skamory. Oh, you have Shedinja or Skarmory? I have Fire Blast. Providing even more formidable coverage, nothing can truly safely wall Garchomp. Ferrothorn and Forretress are left in fear Heatran @ Leftovers Trait: Flash Fire EVs: 252 SDef / 252 HP / 4 SAtk Calm Nature - Lava Plume - Stealth Rock - Toxic - Roar Heatran is quite possibly one of the best Pokemon in the game now. With Ninetales + Volcarona + Venasaur and sun teams in general, Heatran shows his face as one of the best counters to that team set-up, bar HP Ground sets. If Gyarados was my way to use Rain to my advantage, Heatran is my way to use the Sun to mine. Aside from checking those, Heatran reliabley handles the LaTwins and is basically hard to deal with for non rain teams. With it’s resistances, Heatran has many oppurtunites to set up Rocks. Normally Blissey or even Ninetales stay in to play chicken, which allows to me to use Toxic. Occasionally, Toxic reaches some sweepers as well (Garchomp) that usually pack a Swords Dance, but that can easily be eliminated as Toxic puts pressure on them as they can’t stay in for long. Roar combos with Stealth Rock nicely, as the constant phasing and residual damage help my sweepers clean house as well. Starmie @ Life Orb Trait: Natural Cure EVs: 252 Spd / 252 SAtk / 4 SDef Timid Nature - Rapid Spin - Ice Beam - Surf - Thunderbolt Finally, what good is my Gyarados (or any other team) without a spinner to blow away rocks/spikes? Starmie is also a threat to account for and handle Keldeo if Celebi can’t as well. The decision between Leftovers or Life Orb was hard, but Life Orb eventually won it’s way to me, as the damage output without was noticeable. In addition, Starmie is not my here for full support, Celebi does that. Starmie is in my team as, a sweeper that happens to be able to support as well as it can sweep. It can also absorb Toxic or WoWs aimed for anyone else and not care because of Natural Cure. BoltBeam is an infamous combo that is only resisted by Magnezone, Shedinja, Rotom-H/F, none of which are hugely common. Surf then hits all of them (except Shedinja) for high neutral STAB damage. The debate over Scald/Surf/Hydro Pump was pretty hard, but Surf ultimately won out. Hydro Pump was rooted out almost immediately, since it’s unreliability outside of Rain gives me trouble, and since I am weather less, Hydro Pump is not useful to me. Sure it has huge power, more so in Rain, but missing statistically 20% of the time is more troublesome than it seems. Scald was the harder choice to root out. It provides 100% accuracy with a Burn chance, but the damage it provided was noticeably less than that of Surf. If I ever choose Defensive Starmie however, Scald is immediately replacing Surf.