Birkal and Frosty doin the dirty thang.

Rules:
1vs1 singles strongmons flashmatch
training battle
item: training
dq: 1 day
abilities all
subs 2
etc: etc



Birkal Mon:

Gallade (M)

Nature: Jolly (+15% Speed, +10% Accuracy, -1 SpA)

Type:
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

Justified: (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 92 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 9 / 9
MC: 0
DC: 5 / 5

Attacks:
?? / 123

Aerial Ace
Ally Switch
Attract
Body Slam

Brick Break
Bulk Up
Bulldoze

Calm Mind
Captivate
Charge Beam
Charm

Close Combat
Confuse Ray
Confusion
Cut
Defense Curl

Destiny Bond
Disable
Double-Edge
Double Team
Drain Punch
Dream Eater
Dual Chop

Earthquake
Echoed Voice
Encore
Endure
Facade
False Swipe
Feint
Fire Punch
Flash
Fling
Focus Blast
Focus Punch
Frustration

Fury Cutter
Future Sight
Giga Impact
Grass Knot

Growl
Grudge
Headbutt

Heal Pulse
Helping Hand
Hidden Power
Hyper Beam
Hyper Voice

Hypnosis
Ice Punch
Icy Wind
Imprison
Knock Off
Leaf Blade
Leer
Light Screen
Low Kick

Low Sweep
Lucky Chant
Magical Leaf
Magic Coat
Magic Room
Mean Look
Memento
Mimic
Mud-Slap
Natural Gift
Nightmare

Night Slash
Pain Split
Poison Jab
Protect
Psychic
Psycho Cut
Psych Up
Psyshock
Rain Dance
Recycle
Reflect
Rest
Retaliate
Return

Rock Slide
Rock Smash
Rock Tomb
Round
Safeguard
Secret Power

Shadow Ball
Shadow Sneak
Shock Wave
Signal Beam

Skill Swap
Slash
Sleep Talk
Snatch
Snore
Stone Edge

Stored Power
Strength
Substitute
Sunny Day
Swagger
Swift

Swords Dance
Synchronoise
Taunt
Telekinesis
Teleport
Thief
Thunderbolt
ThunderPunch
Thunder Wave
Torment
Toxic
Trick

Trick Room
Vacuum Wave
Will-O-Wisp
Wonder Room
Work Up
X-Scissor
Zen Headbutt



Frosty Mon:

Camerupt [King Dodongo] (M)
Nature: Quiet
Type:
Fire:
Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Abilities:
Magma Armor(Innate):
This Pokemon has a strong, heated armor that makes it incapable of being frozen. The armor also reduces the Base Attack Power of all incoming attacks by one (1).

Solid Rock(Innate): This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).

Anger Point (DW, unlocked): When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0). Critical hits from self-targeting moves do not activate Anger Point.

Stats:

HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 34 (-)
-10% Evasion
Size Class: 4
Weight Class: 6
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks (40/77):

Amnesia
Ancientpower
Body Slam
Curse
Dig
Defense Curl
Double Edge
Double Team
Earth Power
Earthquake
Endure
Ember
Eruption
Explosion
Fissure
Flame Burst
Flamethrower
Focus Energy
Growl
Heat Wave
Hyper Beam
Lava Plume
Magnitude
Mud Bomb
Overheat
Protect
Rest
Roar
Rock Slide
Scary Face
Sleep Talk
Solarbeam
Stealth Rock
Stockpile
Sunny day
Tackle
Take Down
Toxic
Will-o-Wisp
Yawn


Frosty orders
Birkal Counterorders
I ref
 

Frosty

=_=
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Eruption - Fire Blast - Fire Blast
IF Hypnosis AND Protect wasn't used by camerupt on the turn prior then Protect
IF Double Team clones are up when camerupt attacks then Heat Wave
 
Birkal:

100 HP
100 EN
Status: None
5/3/2/4/92(+10%ACC)
S/W: 3/4
Steadfast/Inner Focus/Justified
Exp Share​

Birkal:

100 HP
100 EN
Status: None
4/3/5/3/34 (-10%EVA)
S/W: 4/6
Magma Armor/Solid Rock/Anger Point
Exp Share​


Round 1:
Gallade uses Earthquake!
To Crit <625, 3295 no
7+3*1.5=15 Damage to King Dodongo
-7 Energy

King Dodongo uses Eruption!
To Crit <625, 6864 no
12.75+3+1.5=17.25 Damage to Gallade
-7 Energy

Round 2:
Gallade uses Psycho Cut!
To Crit <1250, 6396 no
6+3+3=12 Damage to King Dodongo
-4 Energy

King Dodongo uses Fire Blast!
To HIt <8500, 6565 no
To Burn <3000, 4424 no
12+3+1.5=16.5 Damage to Gallade
-7 Energy

Round 3:
Gallade uses Earthquake!
To Crit <625, 5214 no
7+3*1.5=15 Damage to King Dodongo
-7 Energy

King Dodongo uses Fire Blast!
To HIt <8500, 3601 no
To Burn <3000, 9156 no
12+3+1.5=16.5 Damage to Gallade
-11 Energy


Gallade: 17.25+16.5+16.5=50 Damage Taken
7+4+7=18 Energy Used
King Dodongo: 15+12+15=42 Damage Taken
7+7+11=25 Energy Used


Birkal:

50 HP
82 EN
Status: None
5/3/2/4/92(+10%ACC)
S/W: 3/4
Steadfast/Inner Focus/Justified
Exp Share


Birkal:

58 HP
75 EN
Status: None
4/3/5/3/34 (-10%EVA)
S/W: 4/6
Magma Armor/Solid Rock/Anger Point
Exp Share​
 

Birkal

We have the technology.
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Psycho Cut | Earthquake | Earthquake

If Fire-type damaging move, use Protect, but only once.​
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
earthquake - earth power - combo double earthquake

Also equipping an exp. share. Forgot to point it out before >_<;.
 
Last edited:
Birkal:

50 HP
82 EN
Status: None
5/3/2/4/92(+10%ACC)
S/W: 3/4
Steadfast/Inner Focus/Justified
Exp Share


Frosty:

58 HP
75 EN
Status: None
4/3/5/3/34 (-10%EVA)
S/W: 4/6
Magma Armor/Solid Rock/Anger Point
Exp Share​


Round 1:
Gallade uses Psycho Cut!
To Crit <1250, 9602 no
6+3+3=12 Damage to King Dodongo
-4 Energy

King Dodongo uses Earthquake!
To Crit <625, 9008 no
10+1.5+3=14.5 Damage to Gallade
-6 Energy

Round 2:
Gallade uses Earthquake!
To Crit <625, 4935 no
7+3*1.5=15 Damage to King Dodongo
-7 Energy

King Dodongo uses Earth Power!
To Crit <625, 6475 no
9+3+1.5=13.5 Damage to Gallade
-6 Energy

Round 3:
Gallade uses Earthquake!
To Crit <625, 7992 no
7+3*1.5=15 Damage to King Dodongo
-11 Energy

King Dodongo uses Mega Earthquake!
To Crit <625, 3396 no
22.5+3+1.5=27 Damage to Gallade
-31 Energy

Gallade was KOed!

Gallade: 14.5+13.5+27=55 Damage Taken
4+7+11=22 Energy Used
King Dodongo:12+15+15=42 Damage Taken
6+6+31=43 Energy Used


Birkal:

-5 HP
60 EN
Status: None
5/3/2/4/92(+10%ACC)
S/W: 3/4
Steadfast/Inner Focus/Justified
Exp Share


Frosty:

16 HP
32 EN
Status: None
4/3/5/3/34 (-10%EVA)
S/W: 4/6
Magma Armor/Solid Rock/Anger Point
Exp Share



And Frosty is the Winner!

Frosty: 1 CC
King Dodongo the Camerupt: 4 MC, 1 KOC

Birkal: 1 CC
Gallade: 4 MC


And I receive 2 UC​
 

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