Hi, people. This is my first post and I wanted to show what I think is an original and pretty useful set for bisharp I've using: Bisharp @ Life Orb/Leftovers Trait: Defiant EVs: 252 HP / 252 Atk / 4 Def Adamant Nature - Low Kick - Dual Chop - Sucker Punch - Swords Dance Are you afraid of latios? Multiscale dragonite is making your life a living hell? Your worst nightmare is moxiemence's outrage? Dragon dance haxorus is too overwhelming for you? Keep reading and you'll find an innovative way to pass over those and more with the power of the red knight: Bisharp. First of all, I still don't know how's possible that no one has notice that this guy has dual chop. Dual chop makes him an incredible dragonkiller. The foe's salamence or haxorus is outraging your team? Bisharp will get the hit and he'll counter with a nice dual chop. The enemy dragonite is boosting himself with dragon dance? Dual chop will break his multiscale and make massive amount of damage. Also bisharp will laught at his extremespeed, and any other thing he can launch you is wothless against the raw power of his sucker punch. Latios? Sucker punch that motherfucker. Intimidation salamence or gyarados? Defiant will rise his already amazing attack! Laught at scarfed mons with you sucker punch, since the only dragon that resist it is Hydreigon. Dual chop also serves pretty well against substitute abusers. He gets a substitute, you boost with swords dance and in the next turn you surprise him breaking his stupid doll and slashing his ugly face! Since dual chop is dragon type, its coverage is amazing, complementing nicely your deadly sucker punch. I think nobody needs an explanation about how good STAB sucker punch is. Obviously it needs some prediction, but it's still a deadly surprise for anyone, and once you've get that SD boost your rival will truly fear bisharp. Lastly, you need a coverage move, and that's low kick, wich complements really well alongside sucker punch and dual chop. It also makes at least the same damage than demolition to any steel type bar Jirachi, wich in fact can be damaged pretty well with sucker punch. In the item spot, the choice is between life orb raw power and the incresed life span by leftovers. Leftovers will help you to get SD boosts, but LO works better in some situations when getting a boost isn't possible. Bisharp will really shine at the late game, specially when it comes to stop late game dragon sweepers. Sucker punch sereves pretty well for revenge killing, and you can use it against a wall (ferrothorn, forretress) and boost yourself. Note that his defenses aren't bad at all, and with his typing he'll be able to handle a lot of physical hits. Boosted non resisted sucker punch is deadly enough to 0ko many offensive threats, and low kick and dual chop are enough to defeat many deffensive pokes after one or two SD boosts. Skarmory is an excepcion, since he takes very little damage for low kick and he can whirlwind you and your boosts. Since he's pretty low, parasupport is a great way to increase his effectiveness, mostly against enemies that resist sucker punch. Like everyone he's grateful of any entry hazards support, and if you have this you'd probably prefer leftovers over LO. He can fit very well in weather teams who suffer against dragon foes, and he'll enjoy the weakened fire in rain and the residual damage of sandstorm. Sun is a bit risky, but the increased power of fire moves can make you prediction easer by fooling your enemy to attack, wich you can counter with sucker punch. As a partner, I'd recommend gyarados. Gyarados resists the three weakness Bisharp carries (fighting, ground and fire), and with intimidation he can force some switches. The same goes for latios. Ballooned Chandelure and Houndoom also resist the three weakness and they can take easy care of skarmory, but they're pretty rare. Gengar is a nice partner, since he's inmune to fighting and ground, wich will get many free switches for the fatty ghost. Slowbro can sponge almost any fighting or fire move, and complement the team with thunder wave. Gliscor resist fighting moves and doesn't take damage from earthquake. The fighting weakness is the most important issue to cover, since mach punch will 0KO Bisharp with no mercy, and fighting pokes resist sucker punch. Lastly, even if bisharp has low kick, he'll have a bad time against many common steel foes, and he prefers some other to take that job. Of course, this set isn't without its flaws. Many typical bisharp sets have substitute, wich make a great combination with sucker punch and swords dance, and helps keeping bisharp alive. Using low kick as a coverage move is a bit risky, since the variable base power can let you down sometimes. If you run LO set, you'll probably die young; but if you carry leftovers you may be unable to 0KO some important checks. Fighting types are Bisharp's worst fear, specially Conkeldurr and Breeloom. The musketeer trio even recieves an attack boost from your sucker punch, but terrakion and cobalion must be aware of low kick in the sweep. You can make huge damage to heatran in the switch, but in a face-to-face battle his fire moves trend to have advantage. Hydreigon rarely gets locked in outrage, he resist sucker punch and he can erase you with focus blast, earth power or fire blast. Scizor doesn't take much damage from low kick and he can decimate you with superpower or even bug bite. Skarmory walls you perfectly and he can phaze you or setting spikes in your face. Will-o-wisp doesn't activate sucker punch and will cripple your attack dramatically. You can handle this with more SD boosts and dual chop, but it's still a bad situation. Lastly, this bisharp needs a bit of prediction to get his full potential, so a bit of misprediction can totally ruin his performance. Well, that's all folks! I've used it and he can make a nice job in what he does. I'm waiting for your commentaries.