Bisharp [QC 3/3] (GP 2/2)

Laga

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[Overview]
  • Defiant is one of the best abilities for a physical attacker in Doubles, as Intimidate is everywhere.
  • STAB Sucker Punch is extremely deadly, especially if you get a Defiant boost.
  • Steel/Dark typing allows it to counter Cresselia and Latios, which are considered huge threats.
  • The Defiant Pokemon that works best in Trick Room.
  • Unfortunately, it is very weak to common spread moves (Heat Wave and EQ)
  • Huge Fighting weakness, Breloom will destroy you.
  • Pretty damn one-dimensional.
[SET]
name: Defiant
move 1: Sucker Punch
move 2: Iron Head / Low Kick
move 3: Low Kick / Night Slash
move 4: Protect
item: Dark Gem / Steel Gem
ability: Defiant
nature: Adamant
evs: 252 HP / 252 Atk / 4 SpD

[SET COMMENTS]
  • Bisharp is a huge threat at +1 (Intimidate switch-in)
  • Icy Wind is even better; gives you a +2 boost.
  • Works very well for working for or against Trick Room teams, as it will move first both in and outside of it.
  • Sucker Punch is the crux of the set, because Icy Wind won't affect its speed problems at all, since priority.
  • The choice between Iron Head and Low Kick is whether you want extra STAB with a little coverage or weaker, but excellent coverage.
  • Night Slash is used for hitting Trick Room setters, Low Kick is for Steel types.
  • Protect is obligatory on any offensive pokemon; it lets you play around Breloom's Mach Punch
  • Dark Gem is usually preferred for its boost in Sucker Punch, but Iron Gem can be used to OHKO Hitmontop.
[ADDITIONAL COMMENTS]
  • EV spread is very straightforward: since you will be using Sucker Punch and Protect most of the time, there is not much need for speed.
  • Max HP makes it impressively bulky; it can even survive powerful super effective attacks such as Jolly Landorus-T's Earthquake and Zapdos's Heat Wave. Max Atk will let it kill as much as possible.
  • Speed EVs might work out, especially if you want to outspeed Hitmontop, as they usually run between 4 and 132 speed EVs.
  • You could also run a Brave nature combined with 0 Speed IVs in order to function in Trick Room.
  • Taunt is a cool option, since it allows you to shit even more on Cress and help Sucker Punch succeed in hitting.
  • Bisharp pressures the opponent into playing carefully, and can therefore sometimes set up with Swords Dance.
  • Good teammates are Dragon types that are slower than Latios; you basically get a free switch into Bisharp.
  • Pokemon that are good at helping Bisharp are ones that take care of Steel types. Hitmontop could KO most of them with Fighting Gem-boosted CC, and make room for Bisharp through Intimidate + Fake Out.
  • Any physical attacker susceptible to Intimidate will love the presence of Bisharp, as it will pressure the opponent to refrain from switching in their Intimidate Pokemon.
  • Taunt Pokemon; Sucker Punch is more reliable now.
[Other Options]
  • Substitute could be used to help Sucker Punch hit, but requires support, and fucks up the whole Defiant thing.
  • Swords Dance is terrifying with Follow Me, Fake Out, or Wide Guard support.
  • Brick Break could see use over Low Kick to annoy dual screen teams and hit lightweight things.
  • Thunder Wave could work for catching opponents off guard and providing offensive support.
  • Life Orb for consistensy
  • Low Sweep is a good way for controlling Speed, and still provides great coverage.
  • Stone Edge hits Zapdos, Gyarados, and Thundurus for a lot of damage.
  • Lum Berry for burns / para
  • Pursuit is an option, but is hard to use with success in Doubles.
  • Choice Band is an option, but due to its many common weaknesses, Protect is extremely useful.
  • Chople Berry for Mach Punch, but the power boost from Dark Gem is usually preferred.
  • Focus Sash can be useful for surviving EQs, Heat Waves, Mach Punches and more, and with a Sash, one should use a spread of 4 HP / 252 Atk / 252 Spe Adamant, since heavy HP investment + Sash is redundant.
  • Magnet Rise is a gimmicky move that allows you to avoid incoming Earthquakes.
[Checks and Counters]
  • Any faster Fighting-type can put a full stop to Bisharp, resisting Sucker Punch and easily OHKOing with a STAB move of choice. Notable ones include Terrakion, Breloom, Conkeldurr, Infernape, Virizion, and even though it boosts you, even speedy variants of Hitmontop will beat you.
  • Life Orb Garchomp and Excadrill can survive a Sucker Punch and KO back.
  • Darkrai can take a Sucker Punch and KO back with Focus Blast.
  • Substitute pokemon.
  • Steel-types such as Scizor, Heatran, Ferrothorn, and Escavalier will put an end to Bisharp.
  • Fire types such as Ninetales, Volcarona, and most notably Heatran can usually take a hit and KO back.
  • Hydreigon resists Sucker Punch, and can deal a ton of damage back with Earth Power or OHKO with Focus Blast.
  • Follow Me and Rage Powder Pokemon such as Jirachi, Amoonguss, and Togekiss will render Sucker Punch completely useless.
  • Sableye can avoid Sucker Punch and burn it.
  • Bulky Water-types, bar Jellicent, such as Politoed and Gastrodon can take any unboosted hit and do a lot of damage in return.
  • Choice Scarf Tyranitar, though uncommon, will easily take a Sucker Punch, and swiftly take out Bisharp with Superpower or Low Kick.


[Overview]

<p>Blessed with one of the best abilities for a physical attacker in the Doubles metagame, Bisharp is a force to be reckoned with. Defiant and Steel typing allows allow Bisharp to not only brush off Intimidate and Icy Wind but also grab an Attack boost from them instead. It also has access to and STAB on Sucker Punch, allowing it to take advantage of its ability against fast teams. Bisharp also does extremely well in and against Trick Room, as priority moves first both in and out of Trick Room. Rounding off the list of merits, Bisharp's typing allows it to keep common Psychic- and Dragon-types, such as Cresselia and Latios, in check.</p>

<p>That said, Bisharp is unfortunately weak to common spread moves; Heat Wave and Earthquake hit it super effectively, and it does not exactly enjoy taking Rain-boosted Surfs either. In addition to this, it also has a crippling weakness to Fighting-type moves, and being that Fighting-types resist Sucker Punch, it has a very hard time dealing with said Pokemon. In addition to these demerits, Bisharp is also very one-dimensional and is therefore predictable. Even with all these weaknesses, Bisharp is an amazing addition to teams that otherwise have problems with Intimidate and Icy Wind as its presence alone forces your opponent to think twice before using them.</p>

[SET]
name: Defiant
move 1: Sucker Punch
move 2: Iron Head / Low Kick
move 3: Low Kick / Night Slash
move 4: Protect
item: Dark Gem / Steel Gem
ability: Defiant
nature: Adamant
evs: 252 HP / 252 Atk / 4 SpD

[SET COMMENTS]

<p>This set aims to to prevent opponents from freely spamming Intimidate and Icy Wind, becoming a huge threat if they make a mistake. Its combination of the ability Defiant and access to STAB Sucker Punch allows it to fill this role consistently and effectively. Sucker Punch is the main move of this set and should be, with the possible exception of Protect, the move you are using the most. In the second spot, Iron Head is the preferred option, as it is much more consistently powerful than Low Kick due to STAB, but if you want to use Night Slash in the third slot, Low Kick provides better coverage. In the third spot, Low Kick hits problematic Steel-types that Sucker Punch and Iron Head cannot, but Night Slash is great for preventing Trick Room from being set, as it hits the majority of setters super effectively. In the final slot, Protect is obligatory; it is a massive staple on offensive Pokemon in Doubles, especially those weak to common types such as Fighting, Ground, and Fire.</p>

[ADDITIONAL COMMENTS]

<p>Considering that Bisharp will be using Sucker Punch and Protect most of the time, Attack and HP investment is usually preferred over Speed investment, as both of these moves have priority. With 252 HP EVs, Bisharp is surprisingly bulky and can even take super effective hits such as Jolly Landorus-T's Earthquake and Modest Zapdos's Heat Wave. One could opt to run an alternative spread of 120 HP / 252 Atk / 136 Spe alongside Steel Gem, as this enables Bisharp to outspeed standard Hitmontop and OHKO with +1 Steel Gem-boosted Iron Head, but the spread is situational. If using Bisharp on a Trick Room team, you should use a Brave nature with 0 Speed IVs, as this makes the most out of Trick Room. When it comes to picking an item, Dark Gem is usually preferred, gaining important OHKOs on Pokemon such as Tornadus and Reuniclus, but Steel Gem is very useful to get that OHKO on Hitmontop. Swords Dance is also a possibility, as Bisharp forces the opponent to play carefully, which helps it find opportunities to set up.</p>

<p>When it comes to teammates, Bisharp enjoys the presence of Pokemon that can deal with Steel-types. Fire-types can roast said Steel-types; Volcarona is a notable partner, as it can also redirect Fighting-type attacks with Rage Powder. Fighting-types such as Terrakion and Hitmontop can also punch holes in Steel-types, allowing Bisharp to have an easier time breaking through the opposition. Any Pokemon susceptible to Intimidate or Icy Wind loves having Bisharp by its side, as the opponent will have to think twice about spamming said tactics. Notable Pokemon that appreciate this support are Terrakion, Landorus-T, and Tyranitar. Pokemon that carry Taunt such as Thundurus and Gyarados also support Bisharp well; Taunt support makes Sucker Punch much more reliable, as it will only fail if a Taunted Pokemon switches out or uses a faster priority move.</p>

[Other Options]

<p>Bisharp has a ton of other options to try out, but many of them are very situational. Notable items to use include Life Orb, Lum Berry, Focus Sash, and Choice Band. Life Orb provides a more consistent boost, but Bisharp's bulk is ruined by the residual damage. Lum Berry allows Bisharp to avoid burn and paralysis once, but the power boost from Dark Gem is preferred. Focus Sash is great for taking threatening Fighting-type attacks, and it allows Bisharp to invest fully into Speed, but with no boost in power, Bisharp misses a lot of KOs if not boosted by Defiant. Focus Sash also helps Bisharp set up Swords Dance if you want to use that. Choice Band is definitely an item best suited for Trick Room, as outside of it, Bisharp will be open to many more Fighting-type attacks and therefore likes the ability to use Protect effectively much more.</p>

<p>With a fantastic movepool at its disposal, Bisharp naturally has many other moves to try out as well. Thunder Wave is an option if your team is focused on spreading paralysis, and Magnet Rise can be used to dodge obvious Earthquakes, but Bisharp is best suited for an offensive role, and the two moves limit its coverage. Bisharp finds the best coverage alongside its STABs in Fighting-types moves, a few of which it learns besides Low Kick. Low Sweep can be used for speed control, but Low Kick hits the majority of targets for much more damage. Brick Break is the second coverage option and is a good choice for teams that have trouble with dual screens. Pursuit is another STAB option, especially useful for fleeing Psychic-types, such as Latios. Finally, Stone Edge is an option for hitting Flying-types, such as Tornadus and Zapdos, for more damage.</p>

[Checks and Counters]

<p>The best way to keep Bisharp in check is to play around it carefully; refrain from use Icy Wind and switching in an Intimidate Pokemon while Bisharp is on the field. Once you begin to play around Bisharp like this, it is not very hard to counter. The presence of faster Fighting-types, such as Terrakion, Heracross, and Breloom, put Bisharp in a living hell, as they can shrug off Sucker Punch and OHKO with their STAB moves. Most Steel-types can wall Bisharp, especially if it doesn't carry Low Kick. Notable examples include Scizor, Heatran, Escavalier, and Excadrill. Fast Dark-types with coverage moves, such as Choice Scarf Tyranitar and Hydreigon with Low Kick and Fire Blast, respectively, can put a stop to Bisharp as well, as said Pokemon can shrug off a Sucker Punch and OHKO back. Bar Jellicent, bulky Water-types, such as Politoed and Gastrodon are shaky checks, as they can easily take unboosted hits, but some miss the OHKO on Bisharp. Finally, there is Sableye which can easily play around Bisharp's Sucker Punch, and use priority Will-O-Wisp to limit its attacking capabilities.</p>

<p>In addition to typing, there are also a couple of moves that counter Bisharp's main move, Sucker Punch. Substitute dodges Sucker Punch and allows its user to pose as a threat at the same time; this move is especially effective if the Substitute user is resistant to Bisharp's coverage moves. Will-O-Wisp also avoids Sucker Punch, but instead of making its user more threatening, the move makes Bisharp less threatening. Finally, Follow Me and Rage Powder are also moves that completely shut down Sucker Punch, as both redirect it and dodge it at the same time.</p>
 
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Laga

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strong check, pls name it yourself instead of bashing my ways of writing analyses
 

nyttyn

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For Checks and Counters: List every fighting type ever. Garchomp and Excadrill also seriously threaten the fuck out of Bisharp. Strong bulky attackers also give it hell, because bisharp's power gets cut drastically after the first Sucker Punch.

For Additional Comments: Talk about how well Bisharp synergizes with Trick Room teams, since it can both go first when super slow and go first outside of TR, an absolute godesnd. Also mention how good it is at beating TR teams, since it wrecks common TR setters and can go first even in TR.

For Other Options: Thunder Wave and Swords Dance are worth mentioning. I mean they are far from great or even good but they're OO worthy probably since nobody's expecting it. Also mention Life Orb since the power drop from losing a gem can kind of suck balls sometimes.
 
I'd slash Low Kick over Iron Head too, I'm also thinking that "Iron Head" in the last bullet of the Set Comments is supposed to be "Iron Gem". The final 4 EVs should probably be in speed, letting it jump over 0 speed Hitmontop, you might even want to jump them up a bit higher. Do that and look over nyttyn's comments and fix them and all that stuff and I will give this to you, with the assumption that you will:

QC Approval 1/3

-EDIT-
You should check rule #7 of the C&C Guidelines btw
 
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Audiosurfer

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Ok some things that should happen:
  • Add to C&C: Heatran, Volcarona, Ninetales, Garchomp, Substitute users, Justified Pokemon (ik all the notable ones are Fighting but give them a special mention since not only do they resist Sucker Punch they get a boost from it), Sableye, bulky Waters, Darkrai (takes a sucker punch and can eliminate Bisharp with a coverage move, and it outspeeds if Bisharp tries to go for a different move
  • Add Swords Dance to AC or something
  • Also add Thunder Wave to OO like Nyttyn said
  • Also as Nyttyn said, a mention of LO would be nice since you get consistent power at the cost of undermining bulk
  • Toxic can be nice to catch bulkier mons that think about switching in on a hit and cripple them
  • Mention how Pokemon that appreciate Bisharp deterring Intimidate use make for good partners
 
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Mizuhime

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at the risk of speed tying with one of the pokemon you're trying to kill I suggest running a different ev spread, Hitmontop and Bisharp are both base 70. The only way you're killing hitmontop is with a steel gem iron head, but that's aside the point. Looking over usage stats for doubles, the most common Hitmontop run 0 speed. so you can get away with an ev spread of

248 Hp / 252 Atk / 8 Spe with an Adamant nature. so you can at least outrun base 70's im sure there is a better spread somewhere though
 
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Laga

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alright, I implemented all the changes, except a single, which I would personally like to see someone agree with, or to be proven through convincing. I will of course change it at slightest convincing argument that shows what it works for.

@Audiosurfer, what does Toxic hit? The majority of supporters are weak to its STAB Sucker Punch / Night Slash.
 

Audiosurfer

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Not really. Plenty of things such as bulky waters or things like Sableye can live a hit and cripple it w/ a burn from Scald or Will-O-Wisp or something, so it can be nice to hit them with a Toxic to wear them down. Obviously not an amazing option for dealing w/ them but it can be useful for limiting their longevity. Even bulkier attackers (Specstoed for example) can live a Dark Gem Sucker Punch and deal heavy damage back (Specstoed can OHKO in rain w/ Hydro Pump and has a high chance to with Scald) so it can be nice to wear them down w/ Toxic first to get them into KO range
 
low kick should be main option in slot 2, and night slash should be slashed with iron head in slot 3 unless im missing anything important that iron head hits but low kick doesn't.

im against being speed creep-ish on analyses, especially when we have speedy hitmontop as a standard set. find some examples of what bisharp lives, and figure the least amount of hp it has to have to live that(those) move(s). slap those remaining evs into speed and mention that spread in ac.

stuff for oo: aerial ace, stone edge, choice band, taunt (maybe ac mention?), swords dance, low sweep (you have brick break so might as well, right?), pursuit, lum berry and focus sash.
 

Pocket

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lucariojr said:
im against being speed creep-ish on analyses, especially when we have speedy hitmontop as a standard set. find some examples of what bisharp lives, and figure the least amount of hp it has to have to live that(those) move(s). slap those remaining evs into speed and mention that spread in ac.
OR you can simply give it enough Speed to outrun min Spe Heatran, Cresselia / Heracross, Rotom-W, Landorus-T, etc as an excuse to give Bisharp more Speed than Hitmontop. The current spread is speed creep, which is prohibited in analyses.

I also dont buy Toxic, it seems like Bisharp would do more damage spamming its STAB moves, and it should switch out from a Sableye.
 
Overview

"Steel/Dark typing allows it to wall Cresselia and Latios, which are considered huge threats."
252+ SpA Expert Belt Cresselia Hidden Power Fire vs. 252 HP / 4 SpD Bisharp: 187-221 (55.98 - 66.16%) -- guaranteed 2HKO
252 SpA Life Orb Latios Hidden Power Fire vs. 252 HP / 4 SpD Bisharp: 265-315 (79.34 - 94.31%) -- guaranteed 2HKO

"Wall" implies that it won't mind switching into these Pokemon, I would rephrase it, especially for Latios.

I'd mention its ability to function in Trick Room where other Defiantmons (namely Tornadus) couldn't, which is one of its main draws apart from Sucker Punch.

Set: "Defiant"

Once again, I enforce the fact that Low Kick should be slashed by Iron Head too. Dark & Fighting get good coverage together, and being able to nail Steels and Trick Room setters on one set can be useful a fair bit.

When you say the HP investment makes it "quite bulky", specify how it can sometimes live a Landorus-T EQ (Adamant EQ w/o any boosts has only a 18.75% chance to KO), among other examples.

Taunt support is a friend to Bisharp as well; teammates like Thundurus can help make Sucker Punch more reliable, dropping the need for Night Slash in most cases, and Thundurus can also provide Thunder Wave support, and has good synergy with Bisharp, tanking Fighting- and being immune to Ground-type attacks that would leave Bisharp in a tough spot.

Other Options

Oh dear, how did I miss Focus Sash not being mentioned last time? o_O
Focus Sash works well with Bisharp since it is immune to Sand damage, and a lot of threats (i.e. Excadrill, Breloom) will not expect you to live an attack, giving it nice surprise, and extending the terror it will induce on nubz worldwide.

Swords Dance Bisharp can be a terror with proper support (Rage Powder, Fake Out, etc), as we all know how lethal a +2 Sucker Punch off of it is.

Apart from that there isn't much more, Magnet Rise and Snarl may be worth very small mentions though.

Checks & Counters

Garchomp and Excadrill can survive a hit and KO back.

252 Atk Garchomp Earthquake vs. 252 HP / 4 Def Bisharp: 246-290 (73.65 - 86.82%) -- guaranteed 2HKO
LIEZ! Garchomp cannot OHKO (only 75% to OHKO with a Life Orb boost, too :eek:)

Also, mention Breloom, Conkeldurp, and Terrakion directly in terms of Fighting-types that take out Bisharp. The former 2 OHKO with their respective Mach Punches, and the later outspeeds, will laugh if you Sucker Punch it (in addition to gaining an attack boost), and obliterates the Dark Knight that is Bisharp with a well placed Close Combat.

Infernape is also notable; rare, but notable

Rage Powder is also one of Bisharp's enemies, rendering Sucker Punch a very ineffective move if Amoonguss, Togekiss, or Jirachi is on the field

Scarf Tyranitar can take out Bisharp with a well placed Low Kick/Fire Blast/Fire Punch

Scizor doesn't take hardly anything from Bisharp's unboosted attacks, and can either set a Swords Dance, or Bug Bite it (or maybe even Occa Berry + Natural Gift if for some reason someone runs it)


Hydreigon with Flamethrower or Earth Power can hit it pretty hard, but Low Kick will hit 100bp on it, so be careful

...and I'm done looking through my teams for Bisharp checks, so that is all :>
 
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Laga

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I think I have implemented these. It would be really nice if someone could stamp / check this; I really want to get writing :)
 

Pocket

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Nollan said:
I'd mention its ability to function in Trick Room where other Defiantmons (namely Tornadus) couldn't, which is one of its main draws apart from Sucker Punch.
Add this to Overview, as per Nollan's advice
nyttyn said:
Talk about how well Bisharp synergizes with Trick Room teams, since it can both go first when super slow and go first outside of TR, an absolute godesnd. Also mention how good it is at beating TR teams, since it wrecks common TR setters and can go first even in TR.
Add this nyttyn's input to Set Comments
The choice between Iron Head and Low Kick is whether you want extra STAB with a little coverage or weak, but excellent coverage.
change weak to weaker
Chople Berry for Mach Punch, but the power boost from a Gem is usually preferred.
Add the words in blue

Other Options: Remove Snarl and add Magnet Rise

Choice Band, Low Sweep, Pursuit, Lum Berry, and Stone Edge (nails Volcarona, Gyarados, Thundurus / Zapdos), as per lucariojr's check

Life Orb as per nyttyn's check

Checks & Counters: Hydreigon is a Dragon-type, but thanks to its Dark-typing, it resists Bisharp's Sucker Punch, and can OHKO with Earth Power, Fire Blast, or Focus Blast

Ferrothorn has nothing to fear against Bisharp without Low Kick

Bulky Water-types (not named Jellicent), such as Gastrodon and Politoed can even tank a Dark Gem Sucker Punch comfortably and inflict irreparable damage to Bisharp.

Sableye can burn it

Scarf Tyranitar with Low Kick / Superpower
 

Pocket

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You missed some of the moves / items for OO, or was that intentional?
Other Options: Remove Snarl and add Magnet Rise

Choice Band, Low Sweep, Pursuit, Lum Berry, and Stone Edge (nails Volcarona, Gyarados, Thundurus / Zapdos), as per lucariojr's check

QC Approved (2/3)
 

Laga

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Alright, I have implemented the remainders of the points.

I will have this written very soon (hopefully today)
 
Fire-types, such as Volcarona and Heatran, can roast said Steel-types,

change to 'Fire-types, especially Volcarona, who can roast said Steel-types' and go on to mention how volc redirects fighting moves with rage powder.

Pokemon that carry Taunt; such as Thundurus, Gyarados, or even Bisharp itself, make Sucker Punch much more reliable,


the sucker punch mention sounds weird imo. reword this, add another sentence on it or put it at the end of your list to make room for what you have to say.

mention how sash can help sharp get swords dance up

mention what pursuit can hit so it doesn't seem like an objectively bad move. if is objectively bad, why is it in oo?

sableye is not specifically mentioned in checks and counters, might want to fix that
 

Nix_Hex

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Looks great content-wise. You did a good job at explaining how partners work to cover Bisharp's checks which is something I've been desiring in analyses. However, I do request that I do the 2nd GP check as there were quite a few mistakes grammar wise. Otherwise this is ready to go.
[QC 3/3]
 
@Laga GP check. Good job on writing this.
Additions in Blue
Subtractions in Red
Comments in Purple
[Overview]

<p>Blessed with one of the best abilities for a physical attacker in the Doubles metagame, Bisharp is a force to be reckoned with. Defiant and Steel typing allows allow Bisharp to not only brush off Intimidate and Icy Wind, (remove comma) but lets it also grab an Attack boost from them instead. It also has access to and STAB with priority on Sucker Punch, allowing it to take advantage of its ability against fast teams. Bisharp also does extremely well in and against Trick Room, as priority moves first both in and out of Trick Room. Rounding off the list of merits, Bisharp's typing allows it to keep common Psychic- and Dragon-types, such as Cresselia and Latios, in check.</p>

<p>That said, Bisharp is unfortunately weak to common spread moves; Heat Wave and Earthquake hit it super effectively, and it does not exactly enjoy taking Rain-boosted Surfs either. In addition to this, it also has a criplling crippling weakness to Fighting-type moves, and being that Fighting-types resist Sucker Punch, Bisharp it has a very hard time dealing with said Pokemon. In addition to these demerits, Bisharp is also very one-dimensional, (remove comma) and is therefore predictable. Even with all the these weaknesses, Bisharp is an amazing addition to teams that otherwise have problems with Intimidate and Icy Wind; none of the two do any relevant damage, and Bisharp gains a tasty Attack boost from both. Bisharp's as its presence alone will force forces your opponent to think twice before switching in their Intimidate Pokemon or using Icy Wind against you using them.</p>

[SET]
name: Defiant
move 1: Sucker Punch
move 2: Iron Head / Low Kick
move 3: Low Kick / Night Slash
move 4: Protect
item: Dark Gem / Steel Gem
ability: Defiant
nature: Adamant
evs: 252 HP / 252 Atk / 4 SpD

<p>This set aims to allow Bisharp to perform its main role as well as possible; to scare the opponent from spamming prevent opponents from freely spamming Intimidate and Icy Wind; (change to comma) and if said opponent makes a mistake, Bisharp becomes becoming a huge threat if they make a mistake (rephrasing this because it seemed a bit awkward and you already talked about how this is Bisharp's main role in the Overview). Its combination of the ability Defiant and access to STAB Sucker Punch allows it to fill this role consistently and effectively. Sucker Punch is the main move of this set, (remove comma) and should be, alongside with the possible exception of Protect, the move you are using the most. In the second spot, Iron Head is the preferred option, as it is much more consistently (there are other changes that work here too if you don't like this one, but Low Kick and STAB Iron Head have the same max power) powerful than Low Kick due to STAB, but if you want to use Night Slash in the third slot, Low Kick provides better coverage. In the third spot, Low Kick will hit hits problematic Steel-types that Sucker Punch and Iron Head cannot, but Night Slash is great for preventing Trick Room from being set, as it hits the majority of setters super effectively. In the final slot, Protect is obligatory; it is a massive staple on offensive Pokemon in Doubles, especially when those weak to common types such as Fighting, Ground, and Fire. When it comes to picking an item, Dark Gem is usually preferred (it would be good to say why here), but Steel Gem is very useful, as it will enables Bisharp to OHKO standard Hitmontop after the +1 boost it gets after Intimidated from Intimidate (this sentence about items should be moved to somewhere in Additional Comments).</p>

[ADDITIONAL COMMENTS]

<p>Considering that Bisharp will be using Sucker Punch and Protect most of the time, Attack and HP investment is usually preferred over Speed investment, since as both of these moves have priority. With 252 HP EVs, Bisharp is surprisingly bulky, (remove comma) and can even take super effective hits such as Jolly Landorus-T's Earthquake and Modest Zapdos's Heat Wave. One could opt to run an alternative spread of 120 HP / 252 Atk / 136 Spe alongside Steel Gem, as Bisharp now outspeeds this enables Bisharp to outspeed standard Hitmontop, (remove comma) and OHKO with +1 Steel Gem-boosted Iron Head, but the spread is situational. If using Bisharp on a Trick Room team, you should use a Brave Nature nature with 0 Speed IVs, as it will make this makes the most out of Trick Room. Swords Dance is also a possibility, as Bisharp force forces the opponent to play carefully, therefore finding time which helps it find opportunities to set up more easily.</p>

<p>When it comes to teammates, Bisharp enjoys the presence of Pokemon that can deal with Steel-types. Fire-types can roast said Steel-types; Volcarona is a notable partner, as it can also redirect Fighting-type attacks with Rage Powder. Fighting-types such as Terrakion and Hitmontop will can also punch holes in them Steel-types, allowing Bisharp to have an easier time breaking through the opposition. Any Pokemon susceptible to Intimidate or Icy Wind loves having Bisharp by their its side, as the opponent will have to think twice about spamming said tactics. Notable Pokemon that appreciate this support are Terrakion, Landorus-T, and Tyranitar. Pokemon that carry Taunt such as Thundurus or and Gyarados also support Bisharp well; Taunt support makes Sucker Punch much more reliable, as it will only fail if a Taunted Pokemon switches out or uses a faster priority move (I don't know if they're common enough in Doubles to be worth mentioning, but this is also true).</p>

[Other Options]

<p>Bisharp has a ton of other options to try out, but many of them are very situational. Notable items to use include Life Orb, Lum Berry, Focus Sash, and Choice band Band. Life Orb will provide provides a more consistent boost, but Bisharp's bulk is ruined by the residual damage. Lum Berry will allow allows Bisharp to avoid Burn and Paralysis burn and paralysis once, but the power boost from Dark Gem is preferred. Focus Sash is great for taking threatening Fighting-type attacks, and it allows you Bisharp to invest fully into Speed, but with no boost in power, Bisharp will miss misses a lot of KOs if not boosted by Defiant. It will Focus Sash also help helps Bisharp set up Swords Dance if you want to use that. Choice Band is definitely an item choice best suited for Trick Room, as outside of Trick Room it, Bisharp will be open to many more Fighting-type attacks, (remove comma) and therefore likes the presence of ability to use Protect in a moveslot, and Choice Band in tandem with Protect effectively much more.</p>

<p>With a fantastic movepool at its disposal, Bisharp naturally has many other moves to try out as well. Thunder Wave is an option if your team is focused on spreading paralysis, and Magnet Rise can be used to dodge obvious Earthquakes, but Bisharp is best suited for an offensive role, and the two moves will limit its coverage. Talking about coverage, Bisharp finds the best coverage alongside its STABs in Fighting-types moves, which Bisharp it has a few other of. Low Sweep can be used for semi Speed semi-speed control, but Low Kick will hit hits the majority of targets for much more damage. Brick Break is the second coverage option, (remove comma) and is a good option choice for teams that have trouble with dual screens. Pursuit is another STAB option, especially useful for fleeing Psychic-types, such as Latios. Finally, Stone Edge is an option for hitting Flying types Flying-types, such as Tornadus and Zapdos (add comma or remove the one after Flying-types) for more damage.</p>

[Checks and Counters]

<p>The best way to keep Bisharp in check is to play around it carefully; refrain from use Icy Wind and switching in an Intimidate Pokemon, (remove comma) while Bisharp is on the field. Once you begin to play around Bisharp like this, it is not very hard to counter. The presence of faster Fighting-types, such as Terrakion, Heracross, and Breloom place places Bisharp in a living hell, as they can shrug off Sucker Punch, (remove comma) and OHKO with their STAB moves. Most Steel-types can wall Bisharp, especially if it doesn't carry Low Kick. Notable examples of Steel-types that can put an end to Bisharp include Scizor, Heatran, Escavalier, and Excadrill. Fast Dark-types with coverage moves, such as Choice Scarf Tyranitar and Hydreigon with Low Kick and Fire Blast, respectively, can put a stop to Bisharp as well, since as said Pokemon can shrug off a Sucker Punch and OHKO back. Bulky Bar Jellicent, bulky Water-types, bar Jellicent, such as Politoed and Gastrodon, are shaky checks, as they can easily take unboosted hits, but some will miss the OHKO on Bisharp. Finally, there is Sableye; Sableye can easily play around Bisharp's Sucker Punch, and priority Will-O-Wisp will limit limits its attacking capabilities.</p>

<p>In addition to typings of Pokemon types, there are also a couple of moves that counter Bisharp's main move, Sucker Punch. Substitute will dodge dodges Sucker Punch and allows its user to pose as a threat at the same time; this move is especially effective if the Substitute user is resistant to Bisharp's coverage moves. Will-O-Wisp also avoids Sucker Punch, but instead of making yourself its user more threatening, the move makes Bisharp less threatening. Finally, Follow Me and Rage Powder are also moves that completely shut down Sucker Punch, as it will both redirect Sucker Punch it and dogde dodge it at the same time.</p>


GP: 1/2
 

Laga

Forever Grande
is a Community Contributor Alumnusis a Tiering Contributor Alumnus
Thank you very much for the GP check melvni. I have of course implemented it :)

@NixHex, you wanted to do the second check?
 

Nix_Hex

Uangaana kasuttortunga!
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Top Contributor Alumnusis a Battle Simulator Moderator Alumnus
[Overview]

<p>Blessed with one of the best abilities for a physical attacker in the Doubles metagame, Bisharp is a force to be reckoned with. Defiant and Steel typing allows allow Bisharp to not only brush off Intimidate and Icy Wind but also grab an Attack boost from them instead. It also has access to and STAB on Sucker Punch, allowing it to take advantage of its ability against fast teams. Bisharp also does extremely well in and against Trick Room, as priority moves first both in and out of Trick Room. Rounding off the list of merits, Bisharp's typing allows it to keep common Psychic- and Dragon-types, such as Cresselia and Latios, in check.</p>

<p>That said, Bisharp is unfortunately weak to common spread moves; Heat Wave and Earthquake hit it super effectively, and it does not exactly enjoy taking Rain-boosted Surfs either. In addition to this, it also has a crippling weakness to Fighting-type moves, and being that Fighting-types resist Sucker Punch, it has a very hard time dealing with said Pokemon. In addition to these demerits, Bisharp is also very one-dimensional and is therefore predictable. Even with all these weaknesses, Bisharp is an amazing addition to teams that otherwise have problems with Intimidate and Icy Wind as its presence alone forces your opponent to think twice before using them.</p>

[SET]
name: Defiant
move 1: Sucker Punch
move 2: Iron Head / Low Kick
move 3: Low Kick / Night Slash
move 4: Protect
item: Dark Gem / Steel Gem
ability: Defiant
nature: Adamant
evs: 252 HP / 252 Atk / 4 SpD

<p>This set aims to to prevent opponents from freely spamming Intimidate and Icy Wind, becoming a huge threat if they make a mistake. Its combination of the ability Defiant and access to STAB Sucker Punch allows it to fill this role consistently and effectively. Sucker Punch is the main move of this set and should be, with the possible exception of Protect, the move you are using the most. In the second spot, Iron Head is the preferred option, as it is much more consistently powerful than Low Kick due to STAB, but if you want to use Night Slash in the third slot, Low Kick provides better coverage. In the third spot, Low Kick hits problematic Steel-types that Sucker Punch and Iron Head cannot, but Night Slash is great for preventing Trick Room from being set, as it hits the majority of setters super effectively. In the final slot, Protect is obligatory; it is a massive staple on offensive Pokemon in Doubles, especially those weak to common types such as Fighting, Ground, and Fire.</p>

[ADDITIONAL COMMENTS]

<p>Considering that Bisharp will be using Sucker Punch and Protect most of the time, Attack and HP investment is usually preferred over Speed investment, as both of these moves have priority. With 252 HP EVs, Bisharp is surprisingly bulky and can even take super effective hits such as Jolly Landorus-T's Earthquake and Modest Zapdos's Heat Wave. One could opt to run an alternative spread of 120 HP / 252 Atk / 136 Spe alongside Steel Gem, as this enables Bisharp to outspeed standard Hitmontop and OHKO with +1 Steel Gem-boosted Iron Head, but the spread is situational. If using Bisharp on a Trick Room team, you should use a Brave nature with 0 Speed IVs, as this makes the most out of Trick Room. When it comes to picking an item, Dark Gem is usually preferred, gaining important OHKOs on Pokemon such as Tornadus and Reuniclus, but Steel Gem is very useful too, as it enables Bisharp to OHKO standard Hitmontop after the +1 boost it gets from Intimidate. to get that OHKO on Hitmontop. Swords Dance is also a possibility, as Bisharp forces the opponent to play carefully, which helps it find opportunities to set up.</p>

<p>When it comes to teammates, Bisharp enjoys the presence of Pokemon that can deal with Steel-types. Fire-types can roast said Steel-types; Volcarona is a notable partner, as it can also redirect Fighting-type attacks with Rage Powder. Fighting-types such as Terrakion and Hitmontop can also punch holes in Steel-types, allowing Bisharp to have an easier time breaking through the opposition. Any Pokemon susceptible to Intimidate or Icy Wind loves having Bisharp by its side, as the opponent will have to think twice about spamming said tactics. Notable Pokemon that appreciate this support are Terrakion, Landorus-T, and Tyranitar. Pokemon that carry Taunt such as Thundurus and Gyarados also support Bisharp well; Taunt support makes Sucker Punch much more reliable, as it will only fail if a Taunted Pokemon switches out or uses a faster priority move.</p>

[Other Options]

<p>Bisharp has a ton of other options to try out, but many of them are very situational. Notable items to use include Life Orb, Lum Berry, Focus Sash, and Choice Band. Life Orb provides a more consistent boost, but Bisharp's bulk is ruined by the residual damage. Lum Berry allows Bisharp to avoid burn and paralysis once, but the power boost from Dark Gem is preferred. Focus Sash is great for taking threatening Fighting-type attacks, and it allows Bisharp to invest fully into Speed, but with no boost in power, Bisharp misses a lot of KOs if not boosted by Defiant. Focus Sash also helps Bisharp set up Swords Dance if you want to use that. Choice Band is definitely an item best suited for Trick Room, as outside of it, Bisharp will be open to many more Fighting-type attacks and therefore likes the ability to use Protect effectively much more.</p>

<p>With a fantastic movepool at its disposal, Bisharp naturally has many other moves to try out as well. Thunder Wave is an option if your team is focused on spreading paralysis, and Magnet Rise can be used to dodge obvious Earthquakes, but Bisharp is best suited for an offensive role, and the two moves limit its coverage. Talking about coverage, Bisharp finds the best coverage alongside its STABs in Fighting-types moves, which it has a few other of. a few of which it learns besides Low Kick. Low Sweep can be used for semi-speed control, but Low Kick hits the majority of targets for much more damage. Brick Break is the second coverage option and is a good choice for teams that have trouble with dual screens. Pursuit is another STAB option, especially useful for fleeing Psychic-types, such as Latios. Finally, Stone Edge is an option for hitting Flying-types, such as Tornadus and Zapdos, for more damage.</p>

[Checks and Counters]

<p>The best way to keep Bisharp in check is to play around it carefully; refrain from use Icy Wind and switching in an Intimidate Pokemon while Bisharp is on the field. Once you begin to play around Bisharp like this, it is not very hard to counter. The presence of faster Fighting-types, such as Terrakion, Heracross, and Breloom, put Bisharp in a living hell, as they can shrug off Sucker Punch and OHKO with their STAB moves. Most Steel-types can wall Bisharp, especially if it doesn't carry Low Kick. Notable examples include Scizor, Heatran, Escavalier, and Excadrill. Fast Dark-types with coverage moves, such as Choice Scarf Tyranitar and Hydreigon with Low Kick and Fire Blast, respectively, can put a stop to Bisharp as well, as said Pokemon can shrug off a Sucker Punch and OHKO back. Bar Jellicent, bulky Water-types, such as Politoed and Gastrodon, are shaky checks, as they can easily take unboosted hits, but some miss the OHKO on Bisharp. Finally, there is Sableye;, Sableye which can easily play around Bisharp's Sucker Punch, and use priority Will-O-Wisp to limits its attacking capabilities.</p>

<p>In addition to Pokemon types, typing, there are also a couple of moves that counter Bisharp's main move, Sucker Punch. Substitute dodges Sucker Punch and allows its user to pose as a threat at the same time; this move is especially effective if the Substitute user is resistant to Bisharp's coverage moves. Will-O-Wisp also avoids Sucker Punch, but instead of making its user more threatening, the move makes Bisharp less threatening. Finally, Follow Me and Rage Powder are also moves that completely shut down Sucker Punch, as both redirect it and dodge it at the same time.</p>

[GP 2/2]
 

Laga

Forever Grande
is a Community Contributor Alumnusis a Tiering Contributor Alumnus
Implemented the check, except this little part:
"but Steel Gem is very useful too to get that OHKO on Hitmontop."
Shouldn't I include the "useful too"
 

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