One of my all time favorite pokes is Hydreigon. It's one of those threats that don't have ANY counters that don't fear a supereffective move. So playing on this, I made this team right here that incorporates Hydreigon's ability to just come in and destroy anything the opponent sacrifices, with VoltTurn. This comes together for a threatening, annoying and amazing team that I call "Black and Blues". Hydreigon@Life Orb Trait:Levitate 4 Atk/252 SpA/252 Spe Naive -Draco Meteor -Fire Blast -Earthquake -Superpower This three headed dragon, one of the most underrated of the pseudo-legends just because of one thing really, it measly average speed. Despite this though, it's a force to reckon with and can kill almost anything in one hit. Dragon+Fire gives perfect coverage but the only thing stopping this is Heatran which doesn't like superpower. This set is an amazing counter for skarmbliss since it does a butt load to either one of them with FB and SP respectively. Roost helps me heal the life orb recoil and improves its survivabiltiy and ability to stay around. Landorus-T@Leftovers Trait:Adamant 200 HP/64 Atk/244 Def Adamant -Stone Edge -Earthquake -Stealth Rock -U-Turn Lando offers some key resistances to common fighting types and ground types (immunity, not resistance) and makes a great lead. VoltTurn obviously causes a lot of switches on both sides so any residual damage is very nice as well as breaking Multiscale, sashes, sturdy and volcarona leaving room for my team to do big damage. The same role as terrakion,set up SR and proceed to do big damage with EdgeQuake coverage. Jirachi@Choice Scarf Trait:Seren Grace 252 HP/252 SpD/4 Spe Sassy -Thunder -Iron Head -Ice Punch -Healing Wish My other "lead" for rain teams, 100% Thunder is threatening to most rain abusers. Though surcumstantial, it's good to have an electric attack other than volt switch. And with fhe para, comes the flinch making the annoying paraflinch combo that everyone hates. I have no idea why but most of the time, jirachi kills dragons that are 4x weak to ice. People don't think it has ice punch or something and comes in to set up DD but ends up dying by the end of the turn. I run Healing Wish to create Hydreigon Terrorizes 2. Most of the time I find it works pretty well. Rotom@Chesto Berry Trait:Levitate 4 HP/252 SpA/252 Spe Modest -Volt Switch -Hydro Pump -Hidden Power (Ice) -Rest Very good VoltTurn core with scizor and a perfect anti-rain even though I didn't really need it, it's still nice to have a counter. This set is pretty standard other than RestoChesto. After seeing no lefties, people expect its choice and assume I'm locked into hydro pump until I switch into hidden power. Done. Resto Chesto can be very useful other than the mind games as well, completely curing it for some more havoc. Scizor@Choice Band Trait:Technician 248 HP/252 Atk/8 Spe Adamant -Bullet Punch -Quick Attack -Pursuit -U-Turn Scizor and Rotom are basically made for each other, resisting each others main weaknesses (being fire and grass respectively) and offers great switch ins into one another. Pretty much a standard banded scizor, dual priority in case BP is resisted and scizor is on its last stand then Quick attack is a viable choice. Pursuit can kill any psychic or ghosts that try to come in and won't survive. Breloom@Life Orb Trait:Technician 252 Atk/4 Def/252 Spe Adamant -Spore -Bullet Seed -Swords Dance -Mach Punch Most people don't know what is right for techlooms last slot, putting in Focus punch or low sweep but they can be very bad choices. Focus punch can be stopped by ghost types or protect and only gives people a free turn. Low sweep doesn't help if you have priority Mach punch already. Swords dance however can force a switch and get a free boost. Late game sweep for breloom. So anyways, hope you like my team and any help would be appreciated. Obviously it has some flaws and I could really use the help identifying these. Thanks in advance! Shout out to Jirachi for the lando set and some other changes. Also, a new rachi is under testing.