Black Heart vs P2X7

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
2v2 LC Training Doubles
2 Day DQ
5 Chills / 0 Recoveries
Switch=KO
Training Items
All Abilities
2 Substitutions
ASB Arena​

P2X7:


Snugglow [Snugglow] (M)
Nature: Timid (+15% Speed, 15% Accuracy, -1 Atk)
Type: Electric / Poison
Electric: Electric STAB; immune to paralysis status.
Poison: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.

Abilities:

Storm Drain: (Passive) This Pokemon lures all water attacks to itself, altering their course away from their partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boosts gained this way by an opponent's attack will be maintained at the end of each round.
Vital Spirit: (Passive) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its Defense and Special Defense each is increased by one (1) Rank permanently, and its BRT is increased by two (2) Ranks.
Telepathy (HA Locked): (Passive) This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponent's spread damage attacks.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 81 (80.5) (+)
Size Class: 2
Weight Class: 1
Base Rank Total: 16

EC: 3/6
MC: 0
AC: 3/5
KOC: 3

Moves (22/54):

Level-Up:
Supersonic
Poison Sting
Thunder Shock
Acid
Encore
Thunder Wave
Clear Smog
Parabolic Charge
Ion Deluge

Egg Moves:
Haze
Signal Beam
Splash
Water Pulse
Wide Guard

TM Moves:
Psyshock
Taunt
Protect
Thunderbolt
Sludge Wave
Sludge Bomb
Flash Cannon
Dazzling Gleam

Rebble [Rebble] (-)
Nature: Modest (+1 SpA, -1 Atk)
Type: Rock
Rock: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores arena restrictions on Rock attacks requiring an external rock source.

Abilities:

Levitate: (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground attacks Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power.
Technician: (Passive) This Pokemon is more skilled a at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack that has its BAP increased by Technician is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single-hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Mold Breaker (HA Locked): (Passive) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities. (e.g. Levitators plummet toward the ground before Earthquake hits, etc.) Attacks are still redirected by Lightingrod/Storm Drain, but damage is dealt normally. Status-immunity abilities such as Limber will remove their relevant status at the start of the victim's next action. For a full list of affected abilities, see http://pastebin.com/sMzktgbV

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 90
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 0/9
MC: 0
AC: 0/5

Moves (19/70):

Level-Up:
Vacuum Wave
Tackle
Defense Curl
Rollout
Rock Blast
Disable
Acupressure
Mud Shot
Power Gem

Tutor Moves:
Heat Wave
Mud-Slap
Ominous Wind
Stealth Rock
Trick

TM Moves:
Protect
Sandstorm
Energy Ball
Volt Switch
Dazzling Gleam

Tyrunt [Tyrunt] (M)
Nature: Jolly (+15% Speed, +7% Accuracy, -1 SpA)
Type: Rock / Dragon
Rock: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4, etc.) on all naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores arena restrictions on Rock attacks requiring an external Rock source.
Dragon: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.

Abilities:

Strong Jaw: (Passive) This Pokemon's massive jaws give it incredibly powerful biting attacks, increasing the BAP of all biting attacks by three (3) BAP. Full list: Bite, Bug Bite, Crunch, Fire Fang, Ice Fang, Hyper Fang, Poison Fang, Thunder Fang.
Sturdy (HA Locked): (Passive) This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponent's incoming attacks by one (1). This effect is amplified on OHKO moves, which are reduced by ten (10) Base Attack Power.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 56 (55.2) (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 14

EC: 0/6
MC: 0
AC: 0/5

Moves (18/61):

Level-Up:
Tail Whip
Tackle
Roar
Stomp
Bide
Stealth Rock
Bite
Charm

Egg Moves:
Dragon Dance
Ice Fang
Fire Fang
Poison Fang
Thunder Fang

TM Moves:
Protect
Dig
Brick Break
Aerial Ace
Stone Edge


Black Heart:


Deino[Male]
Types: Dark/Dragon

Dark - Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.

Dragon - Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.

Abilities::
Hustle

Hustle (Toggle) - At default this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal. When toggled, no effect.

Nature: Hasty (+15% Speed, +7% Accuracy, -1 Def)

Stats:
HP:
90
Atk: 3
Def: 1-
SpA: 2
SpD: 2
Spe: 44+
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 5/9
MC: 5
KOC: 2

Attacks:

Physical

Assurance
Aqua Tail
Bite
Crunch
Dragon Tail
Facade
Fire Fang
Head Smash
Headbutt
Ice Fang
Outrage
Tackle
Thunder Fang

Special
Dragon Breath
Dragon Rage

Other
Focus Energy
Protect
Roar
Sleep Talk
Substitute

Riolu[Male]
Types: Fighting

Fighting - Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Abilities::
Steadfast / Inner Focus / Prankster (Hidden Ability Unlocked)

Steadfast (Passive) - If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

Inner Focus (Passive) - When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Prankster (Passive) - The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level.

Nature: Serious (No effect on stats)

Stats:
HP:
90
Atk: 3
Def: 2
SpA: 2
SpD: 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 6/6
MC: 11
AC: 5/5
KOC: 7

Attacks:

Physical Moves

Blaze Kick
Bullet Punch
Counter
Cross Chop
Crunch
Earthquake
Facade
Feint
Force Palm
Ice Punch
Poison Jab
Quick Attack
Reversal
Rock Slide
Zen Headbutt

Special Moves
-

Other

Agility
Copycat
Endure
Foresight
Protect
Screech

Rufflet[Male]
Types: Normal/Flying

Normal - Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.

Flying - Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities::
Keen Eye / Sheer Force / Hustle (Hidden Ability Unlocked)

Keen Eye (Passive) - This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its vision also enables it to see through any attempts by an opponent to increase their own evasion.

Sheer Force (Toggle) - At default this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect. When toggled, no effect.

Hustle (Toggle) - At default this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal. When toggled, no effect.

Nature: Adamant (+1 Atk, -1 SpA)

Stats:
HP:
100
Atk: 4(+)
Def: 2
SpA: 1(-)
SpD: 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 6/6
MC: 13
AC: 5/5
KOC: 3

Attacks:

Physical

Aerial Ace
Brave Bird
Crush Claw
Facade
Fly
Frustration
Fury Attack
Peck
Return
Rock Slide
Rock Tomb
Shadow Claw
Slash
Steel Wing
Superpower
Thrash
U-Turn
Wing Attack

Special
Heat Wave

Other
Defog
Double Team
Hone Claws
Leer
Protect
Rest
Roost
Scary Face
Sleep Talk
Substitute
Swagger
Tailwind
Toxic
Whirlwind

P2X7 is the Seeker, presumably that makes Black Heart the Chaser and me the ref. In any case...

P2X7 sends out
Black Heart sends out, orders
P2X7 orders
REFEREE​
 
Deino # Exp.Share
Aqua Tail (Rebble) - Crunch (Rebble) - Aqua Tail (Rebble)...
If Damaging Fairy move aimed at Deino, Protect but do not activate this Sub consecutively...
If Rebble uses P/E move, aim to Snugglow...
If Rebble is fainted when you would act, use Outrage...

Riolu # Exp.Share
Cross Chop (Rebble) - Force Palm (Rebble) - Cross Chop (Rebble)...
If Damaging Fairy move aimed at Deino, Protect but do not activate this Sub consecutively...
If Rebble uses P/E move, use Zen Headbutt (Snugglow) instead...
If Rebble is fainted when you would act, use Earthquake...
 
Snugglow: Dazzling Gleam - Dazzling Gleam - Dazzling Gleam

Rebble: Dazzling Gleam - Dazzling Gleam - Dazzling Gleam

My orders are based around the assumption that both Deino's and Riolu's first substitutions would not activate, as Dazzling Gleam targets both opponents rather than just Deino. I would appreciate the opportunity to reorder if this proves to be false, but I do not mind if I am denied it; this is simply a training match, after all.
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
Aimed at has historically included the spread moves, so the substitutions in this instance would activate.

I'll be reffing in 24 hours or so P2X7, so change before then :u
 
P2X7
Snugglow|Rebble


HP: 90|90
Energy: 100|100
Atk: 1|1
Def: 3|2
SpA: 3|4
SpD: 3|2
Spe: 81|90
Other: +15% Accuracy|none

Black Heart
Deino|Riolu


HP: 90|90
Energy: 100|100
Atk: 3|3
Def: 1|2
SpA: 2|2
SpD: 2|2
Spe: 44|60
Other: +7% Accuracy|none​


some stuff happened

P2X7
Snugglow|Rebble


HP: 90|59
Energy: 70|70
Atk: 1|1
Def: 3|2
SpA: 3|4
SpD: 3|2
Spe: 81|90
Other: +15% Accuracy|none

Black Heart
Deino|Riolu


HP: 53|65
Energy: 51|62
Atk: 3|3
Def: 1|2
SpA: 2|2
SpD: 2|2
Spe: 44|60
Other: +7% Accuracy|none​

Action 1:
Riolu: Protect: 7 + (24.75)/2.5 = -16.9 Energy
Deino: Protect: 7 + (37.125)/2.5 = -21.85 Energy
Rebble: Dazzling Gleam (Deino): (8*0.75+3) x 2.25 = 20.25 Damage (blocked), -6 Energy
.................................(Riolu): (8*0.75+3) x 1.5 = 13.5 Damage (blocked)
Snugglow: Dazzling Gleam (Deino): (8*0.75+1.5) x 2.25 = 16.875 Damage (blocked), -6 Energy
.................................(Riolu): (8*0.75+1.5) x 1.5 = 11.25 Damage (blocked)

Action 2:
Rebble: Dazzling Gleam (Deino): (8*0.75+3) x 2.25 = 20.25 Damage, -10 Energy
Crit: (<=625/10000=yes): 5805/10000: No
.................................(Riolu): (8*0.75+3) x 1.5 = 13.5 Damage
Crit: (<=625/10000=yes): 3987/10000: No
Snugglow: Dazzling Gleam (Deino): (8*0.75+1.5) x 2.25 = 16.875 Damage, -10 Energy
Crit: (<=625/10000=yes): 5302/10000: No
.................................(Riolu): (8*0.75+1.5) x 1.5 = 11.25 Damage
Crit: (<=625/10000=yes): 1584/10000: No
Riolu: Force Palm (Rebble): (6+3+1.5) x 1.5 = 15.75 Damage, -4 Energy
Crit: (<=625/10000=yes): 9710/10000: No
Effect: (<=3000=yes): 5354/10000: No
Deino: Crunch (Rebble): (8+3+3+1.5) = 15.5 Damage, -5 Energy
Hit: (<=8700/10000=yes): 1846/10000: Yes
Crit: (<=625/10000=yes): 6066/10000: No
Effect: (<=2000/10000=yes): 4345/10000: No

Action 3:
Riolu: Protect: 7 + (24.75)/2.5 = -16.9 Energy
Deino: Protect: 7 + (37.125)/2.5 = -21.85 Energy
Rebble: Dazzling Gleam (Deino): (8*0.75+3) x 2.25 = 20.25 Damage (blocked), -14 Energy
.................................(Riolu): (8*0.75+3) x 1.5 = 13.5 Damage (blocked)
Snugglow: Dazzling Gleam (Deino): (8*0.75+1.5) x 2.25 = 16.875 Damage (blocked), -14 Energy
.................................(Riolu): (8*0.75+1.5) x 1.5 = 11.25 Damage (blocked)

P2X7 orders
Black Heart orders
I ref
 
Snugglow: Sludge Bomb (Deino) - Dazzling Gleam - Dazzling Gleam
IF Deino is under the effects of a successful P/E move when you would act, use Thunderbolt (Riolu) that action instead, but not consecutively.

Rebble: Power Gem (Deino) - Dazzling Gleam - Dazzling Gleam
IF Deino is under the effects of a successful P/E move when you would act, use Energy Ball (Riolu) that action instead, but not consecutively.
IF Riolu targets you with a Damaging Fighting-type combo, use Protect that action instead, but not consecutively.
 
Calcs say Deino lose by A2 and since it is slower go combo... I am too bored to even calc whether Rebble survives or not... Since training, fuck it...

Deino:
Crunch + Crunch Combo [Rebble] - Crunch + Crunch Combo [Rebble] - Crunch + Crunch Combo [Rebble]

Riolu:
Cross Chop [Rebble] - Cross Chop [Rebble] - Cross Chop [Rebble]
If Rebble's fainted, change remaining actions to Earthquake...
 
P2X7
Snugglow|Rebble


HP: 90|59
Energy: 70|70
Atk: 1|1
Def: 3|2
SpA: 3|4
SpD: 3|2
Spe: 81|90
Other: +15% Accuracy|none

Black Heart
Deino|Riolu


HP: 53|65
Energy: 51|62
Atk: 3|3
Def: 1|2
SpA: 2|2
SpD: 2|2
Spe: 44|60
Other: +7% Accuracy|none​


some stuff happened

P2X7
Snugglow|Rebble


HP: 67|KO
Energy: 48|KO
Atk: 1|1
Def: 3|2
SpA: 3|4
SpD: 3|2
Spe: 81|90
Other: +15% Accuracy|none

Black Heart
Deino|Riolu


HP: KO|23
Energy: KO|39
Atk: 3|3
Def: 1|2
SpA: 2|2
SpD: 2|2
Spe: 44|60
Other: +7% Accuracy|none​

Action 1:
Rebble: Power Gem (Deino): (8+3+3) = 14 Damage, -5 Energy
Crit: (<=625/10000=yes): 2167/10000: No
Snugglow: Sludge Bomb (Deino): (9+3+1.5) = 13.5 Damage, -6 Energy
Crit: (<=625/10000=yes): 2024/10000: No
Effect: (<=3000/10000=yes): 9068/10000: No
Riolu: Cross Chop (Rebble): (8+3+1.5) x 1.5 = 18.75 Damage, -6 Energy
Hit: (<=8000/10000=yes): 6174/10000: Yes
Crit: (<=625/10000=yes): 4380/10000: No
Deino: Crunch+Crunch (Rebble): (8*2.25+3+3+3+1.5) = 28.5 Damage, (6+2) x 3.5 - 1 = -27 Energy
Hit (<=8700=yes): 4262/10000: Yes
Crit: (<=625/10000=yes): 547/10000: Yes
Effect: (<=4000/10000=yes): 3019/10000: Yes

Action 2:
Rebble: Dazzling Gleam (Deino): (8*0.75+3+3) x 2.25 = 27 Damage, -6 Energy, Deino faints
Crit: (<=625/10000=yes): 299/10000: Yes
.................................(Riolu): (8*0.75+3) x 1.5 = 13.5 Damage
Crit: (<=625/10000=yes): 2669/10000: No
Snugglow: Dazzling Gleam (Riolu): (8+1.5) x 1.5 = 14.25 Damage, -6 Energy
Crit: (<=625/10000=yes): 3856/10000: No
Riolu: Cross Chop (Rebble): (8+3+1.5) x 1.5 + 2 = 20.75 Damage, -10 Energy, Rebble faints
Hit: (<=8000/10000=yes): 1382/10000: Yes
Crit: (<=625/10000=yes): 5860/10000: No

Action 3:
Snugglow: Dazzling Gleam (Riolu): (8+1.5) x 1.5 = 14.25 Damage, -10 Energy
Crit: (<=625/10000=yes): 8444/10000: No
Riolu: Earthquake (Snugglow): (10+0) x 2.25 = 22.5 Damage, -7 Energy
Crit: (<=625/10000=yes): 4456/10000: No

Black Heart orders
P2X7 orders
I ref
 
Yea, cant get you with you having Encore, Wide Guard, Taunt and Protect... Also doesnt matter, but there will be spread move penalty on Action 2, Dazzling Gleam of Snugglow...

Eathquake + Earthquake Combo - Earthquake + Earthquake Combo - Earthquake + Earthquake Combo...
If Wide Guard, Chill and push actions back...
If P/E move, Chill and push actions back...
 
Also doesnt matter, but there will be spread move penalty on Action 2, Dazzling Gleam of Snugglow...
No. Deino had already fainted and thus could not count as a target. So, there was only one target. So, no spread move BAP penalty.

P2X7
Snugglow|Rebble


HP: 67|KO
Energy: 48|KO
Atk: 1|1
Def: 3|2
SpA: 3|4
SpD: 3|2
Spe: 81|90
Other: +15% Accuracy|none

Black Heart
Deino|Riolu


HP: KO|23
Energy: KO|39
Atk: 3|3
Def: 1|2
SpA: 2|2
SpD: 2|2
Spe: 44|60
Other: +7% Accuracy|none​


some stuff happened

P2X7
Snugglow|Rebble


HP: 16|KO
Energy: 42|KO
Atk: 1|1
Def: 3|2
SpA: 3|4
SpD: 3|2
Spe: 81|90
Other: +15% Accuracy|none

Black Heart
Deino|Riolu


HP: KO|KO
Energy: KO|KO
Atk: 3|3
Def: 1|2
SpA: 2|2
SpD: 2|2
Spe: 44|60
Other: +7% Accuracy|none​

Action 1:
Snugglow: Psyshock (Riolu): (8+1.5) x 1.5 = 14.25 Damage, -6 Energy
Crit: (<=625/10000=yes): 3194/10000: No
Riolu: Earthquake+Earthquake (Snugglow): (10*2.25+0) x 2.25 = 50.625 Damage, (11+2) x 3.5 = -45.5 Energy, Riolu faints
Crit: (<=625/10000=yes): 3531/10000: No


Rewards:
P2X7:
1 CC
Snugglow: 1 EC, 3 MC, 1 AC, and 1 KOC
Rebble: 1 EC, 3 MC, 1 AC, and 1 KOC

Black Heart:
1 CC
Deino: 1 EC and 3 MC
Riolu: 4 MC and 1 KOC

C$FP: 6 UC
 
There would be spread move penalty because at the start of round he was alir... I remember asking this to dogfish and he said the the spread move penalty would apply... But anyways didn't matter... Said only so that you know it...
 
The handbook is unambiguous about this (bolded by me for emphasis): "If there is only one target available, the move works as normal. If there is more than one, the move's Base Attack Power is multiplied by 0.75. Note that targets that are immune to the move or unable to be hit by the move still count as available targets - the only Pokemon that are never available targets are Pokemon that have fainted, the user of the move and allies of the user (unless the move targets both opponents and allies)."
 

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