Just completed an 84 win streak on the super doubles line. Here's the team: Garchomp @ life orb Jolly ivs: 31/31/31/x/31/31 evs: 0/252/0/0/4/252 stats: 183/182/115/90/106/169 Sand Veil Earthquake Rock Slide Dragon Claw Protect Emolga @ focus sash Timid IVs:31/x/31/31/31/31 EVs: 6/0/0/252/0/252 Stats: 131/85/80/127/80/170 Static Discharge Tail Whip Light Screen Taunt Scizor @ steel gem Adamant IVs:31/31/31/8/31/31 EVs: 252/252/0/0/0/6 Stats: 177/200/120/57/100/86 Techician Bullet Punch Bug Bite Superpower Protect Rotom-W @ leftovers Modest IVs: 31/30/31/30/31/31 EVs: 236/0/4/248/0/20 Stats: 155/76/128/171/127/109 Levitate Thunderbolt Hydro Pump Hidden Power [Grass] Protect Yeah that's right I'm using Emolga. Why you might ask? Well, after I recorded my 186 win singles streak, I thought I would try get a good streak for doubles too. I decided that my rain team was a good place to start. So I started a streak with it... AND I WAS BORED OUT OF MY MIND! Honestly, for me most of the battles end up being Surf, Surf, Surf... By the time I got to 7 wins I just stopped enjoying it and ended up losing somewhere during my second set of 7 (this was kind of on purpose, since I knew how to act but was too lazy to switch my Politoed out of the obvious Choice Scarf Torterra). I might go back to my rain team when I feel more motivated, but for now I knew I needed to come up with a different kind of team. I tried looking through the records on the OP for some inspiration but nothing really stood out for me. So I decided that it would be fun to try make a team involving my favourite 5th gen pokemon, Emolga! I mean, who can resist that smile? I went to serebii and checked out what Emolga had going for it. Well, obviously its stats are awful! 55/60/60 defences are just terribad, and 75/75 offences aren't much better. However, 103 speed is pretty cool. It also has a great typing and lots of interesting moves, including Taunt, Thunder Wave, Charm, Light Screen and Tail Whip. I figured it would be best to use it as a support pokemon. Of course, I could be using Thundurus or Zapdos, but I currently don't have access to good ones. Anyway, Thundurus lacks Light Screen, Zapdos lacks Taunt, and (most importantly) both lack Tail Whip, which essential acts like a Helping Hand that sticks with the opponent and can be stacked (although it lacks priority). Discharge is incredibly weak coming from 127 special attack, but it breaks Sturdy and Focus Sash and has a nice 30% paralysis rate. Light Screen is the most expendable move, so I guess Charm could be a good replacement (I was turned off by the fact it is single-target though). Garchomp is a pretty obvious choice, but it works well enough. Conveniently, Emolga outspeeds it by a single point so it can get the Tail Whip in before it attacks. The Garchomp-Emolga lead combo has an obvious Ice weakness, so Scizor was used (it is possibly the best general check to hail ever). Rotom-W resists Ice and deals with Water very well (many waters have Ice attacks, and it does better at dealing with Water/Ice types than Scizor). I can't really think of any specific counters to this team. I had some trouble with Legendary teams, but that was mainly because of hax (flinched by Thundurus' Dark Pulse, missing 2 Rock Slides in a row on Zapdos, etc.). Fast offensive leads are troublesome I guess, though I usually managed with clever switching and Protect uses. How I Lost Battle 85 vs. Ace Trainer Dylan (Drimblim, Infernape, Alakazam, Manectric) I send out Garchomp and Emolga, Dylan sends out Drifblim and Infernape Infernape Flare Blitz's Emolga to Focus Sash, Emolga Tail Whip, Garchomp Rock Slide (both survive in the red), Drifblim Hypnosis's Garchomp to sleep. Drifblim eats Custap Berry and kills Emolga with Shadow Ball, Infernape Flare Blitz Garchomp to 84 hp and dies to recoil, Garchomp sleeps. Dylan sends out Alakazam, I send out Rotom-W Drifblim Destiny Bonds, Alakazam Psychics Garchomp to death, Rotom-W Thunderbolts Drifblim to death, Rotom-W dies to Destiny Bond I send out Scizor, Dylan sends out Manectric Scizor protects, Manectric Overheats, Alakazam Psychics (neither have an effect) Scizor Bullet Punchs Manectric to 60%, Scizor dies to Overheat 0-2 Man I plays badly against that Drifblim, completely overlooking Custap Berry and Unburden. It might have been better if I Taunted or Discharged with Emolga at the start because then Drifblim might have died to Rock Slide (or it wouldn't have slept Garchomp). Also, I should have switched to Scizor against Alakazam's Psychic. I thought it was going to Trick me as that's how they've always acted to far. Even if it did trick, being locked into Bullet Punch wouldn't have been so bad really. It sucks how the last pokemon was Overheat Manectric though because Scizor would have beaten a choice-locked Alakazam, but that's the subway for you. Oh well. At least I managed to get an awesome but really bad pokemon to work in the subway. Now I have to think of something else.