1. Welcome to the Orange Islands! Please remember to read the rules. Come chat with us on our IRC channel and enjoy your stay!
  2. Welcome to Smogon! Check out the Smogon Starters Hangout for everything you need to know about starting out in the community. Don't forget to introduce yourself in the Introduction and Hangout Thread, too!
  3. Welcome to Smogon Forums! Please take a minute to read the rules.

Black & White Battle Subway Records (now with gen. 4 records!)

Discussion in 'Orange Islands' started by Peterko, Mar 23, 2011.

  1. Peterko

    Peterko Never give up!
    is a Researcher Alumnusis a Contributor Alumnus

    Joined:
    Sep 20, 2005
    Messages:
    1,070
    The links to Team Rocket Elite´s moveset lists do work and they´re not encrypted.

    The links to twash´s movesets lists with actual lv.50 stats don´t work anymore, so I´m taking them off. But here´s the data he posted.

    Subway Pokémon movesets and level 50 stats (originally posted by twash) (open)
    [size=-2]Pokémon Item Move 1 Move 2 Move 3 Move 4 Nature EVs HP Atk Def SpA SpD Spe Def R SDef R
    Abomasnow 1 Leftovers Frost Breath Icy Wind Leech Seed Ingrain Impish HP/Def/SpD 186 112 127 100 126 80 53,20 34,64
    Abomasnow 2 Miracle Seed Wood Hammer Brick Break Double Team Blizzard Lonely HP/Atk/SpA 186 146 85 133 105 80 35,61 28,87
    Abomasnow 3 Focus Sash Blizzard Wood Hammer Focus Blast Ice Shard Quiet HP/SpA 197 112 95 158 105 72 42,15 30,58
    Abomasnow 4 Occa Berry Blizzard Focus Blast Protect Ice Shard Quiet HP/SpA 197 112 95 158 105 72 42,15 30,58
    Absol 1 Sitrus Berry Payback Mean Look Hone Claws Baton Pass Careful HP/Def/SpD 140 182 80 85 80 139 25,23 16,56
    Absol 2 Chople Berry Sucker Punch Magic Coat Psycho Cut Taunt Adamant HP/Atk 172 200 80 85 80 90 30,99 20,34
    Absol 3 Scope Lens Night Slash Zen Headbutt Sucker Punch Superpower Jolly Atk/Spd 140 182 80 85 80 139 25,23 16,56
    Absol 4 BrightPowder Substitute Swagger Punishment Will-O-Wisp Jolly Atk/Spd 140 182 80 85 80 139 25,23 16,56
    Accelgor 1 Focus Sash Encore Bug Buzz Giga Drain Me First Hasty Spd/SpA 155 90 54 152 80 216 18,85 18,33
    Accelgor 2 Petaya Berry Energy Ball Sludge Bomb Bug Buzz Endure Modest Spd/SpA 155 81 60 167 80 197 20,95 18,33
    Accelgor 3 Focus Sash U-turn Bug Buzz Focus Blast Final Gambit Timid HP/Spd 187 81 60 120 80 216 25,27 22,11
    Accelgor 4 Focus Sash Bug Buzz Encore Focus Blast Protect Timid Spd/SpA 155 81 60 152 80 216 20,95 18,33
    Aerodactyl 1 Choice Band Rock Slide - - - Jolly Atk/Spd 155 235* (157) 85 72 95 200 29,67 21,77
    Aerodactyl 2 Passho Berry Crunch Rock Slide Roost Sky Drop Naive Atk/Spd 155 157 85 80 85 200 29,67 19,48
    Aerodactyl 3 Rock Gem Taunt Earthquake Rock Slide Crunch Jolly Atk/Spd 155 157 85 72 95 200 29,67 21,77
    Aerodactyl 4 Choice Band Stone Edge Aerial Ace Earthquake Crunch Jolly Atk/Spd 155 235* (157) 85 72 95 200 29,67 21,77
    Aggron 1 Focus Sash Protect Roar Stealth Rock Metal Burst Impish HP/SpD 177 130 220 72 112 70 87,70 29,30
    Aggron 2 King's Rock Thunder Wave Iron Head Fling Stomp Brave HP/Atk 177 178 200 80 80 63 79,73 20,93
    Aggron 3 Steel Gem Iron Tail Dragon Rush Avalanche Aerial Ace Adamant Atk/Def 145 178 232 72 80 70 75,77 17,15
    Aggron 4 Focus Sash Metal Burst Earthquake Stone Edge Shadow Claw Brave Atk/SpD 145 178 200 80 112 63 65,32 24,01
    Alakazam 1 TwistedSpoon Energy Ball Psychic Telekinesis Guard Split Timid Spd/SpA 130 63 65 187 105 189 19,03 20,18
    Alakazam 2 Focus Sash Psych Up Encore Protect Psychic Timid Spd/SpA 130 63 65 187 105 189 19,03 20,18
    Alakazam 3 Wise Glasses Psychic Focus Blast Signal Beam Grass Knot Timid Spd/SpA 130 63 65 187 105 189 19,03 20,18
    Alakazam 4 Choice Specs Psychic Focus Blast Disable Trick Timid Spd/SpA 130 63 65 280* (187) 105 189 19,03 20,18
    Altaria 1 Pecha Berry Sing Cotton Guard Echoed Voice Roost Calm HP/SpD 182 81 110 90 172 100 45,09 46,27
    Altaria 2 Yache Berry Dragon Claw Pluck Mist Hone Claws Lonely Atk/SpD 150 134 99 90 157 100 33,45 34,81
    Altaria 3 Power Herb Dragon Dance Dragon Rush Sky Attack Earthquake Jolly Atk/Spd 150 122 110 81 125 145 37,16 27,72
    Altaria 4 Sitrus Berry Cotton Guard Roost Flamethrower Dragon Pulse Calm HP/SpD 182 81 110 90 172 100 45,09 46,27
    Ambipom 1 King's Rock Fake Out Fling Thief U-turn Naive Atk/Spd 150 152 86 80 77 183 29,05 17,07
    Ambipom 2 Focus Sash Grass Knot Thunderbolt Nasty Plot Counter Timid Spd/SpA 150 108 86 112 86 183 29,05 19,07
    Ambipom 3 Life Orb Fake Out Double Hit Payback Brick Break Jolly Atk/Spd 150 152 86 72 86 183 29,05 19,07
    Ambipom 4 King's Rock Fling Taunt Return Payback Jolly Atk/Spd 150 152 86 72 86 183 29,05 19,07
    Ampharos 1 Shuca Berry Power Gem Thunder Wave Discharge Charge Beam Mild HP/SpA/SpD 186 95 85 171 131 75 35,61 36,02
    Ampharos 2 Lum Berry Brick Break ThunderPunch Screech Odor Sleuth Brave HP/Atk/Def 186 127 116 135 110 67 48,59 30,24
    Ampharos 3 Chesto Berry Thunder Wave Charge Beam Hyper Beam Rest Modest HP/SpA 197 85 95 183 110 75 42,15 32,03
    Ampharos 4 Zoom Lens Thunder Focus Blast Signal Beam Power Gem Quiet HP/SpA 197 95 95 183 110 67 42,15 32,03
    Arcanine 1 Charcoal Flamethrower SolarBeam Incinerate Sunny Day Modest Spd/SpA 165 117 100 167 100 147 37,16 24,39
    Arcanine 2 Fire Gem ExtremeSpeed Crunch Overheat Roar Naughty Atk/Spd 165 178 100 120 90 147 37,16 21,95
    Arcanine 3 White Herb Overheat Sunny Day SolarBeam Dragon Pulse Timid Spd/SpA 165 117 100 152 100 161 37,16 24,39
    Arcanine 4 Sitrus Berry Close Combat Flare Blitz Crunch ExtremeSpeed Jolly Atk/Spd 165 162 100 108 161 161 37,16 39,27
    Archeops 1 Sitrus Berry Quick Attack Acrobatics Crunch U-turn Jolly Atk/Spd 150 192 85 118 85 178 28,72 18,85
    Archeops 2 Enigma Berry Earthquake Earth Power Endeavor AncientPower Mild Spd/SpA 150 160 76 180 85 162 25,68 18,85
    Archeops 3 Choice Band Aerial Ace Earthquake Head Smash U-turn Jolly Atk/Spd 150 288* (192) 85 118 85 178 28,72 18,85
    Archeops 4 Sitrus Berry Rock Slide Earthquake Aerial Ace Protect Jolly Atk/Spd 150 192 85 118 85 178 28,72 18,85
    Armaldo 1 Chesto Berry X-Scissor Rock Blast Rest Curse Brave HP/SpD 182 159 120 90 132 58 49,19 35,51
    Armaldo 2 Razor Fang Rock Slide Earthquake X-Scissor Rock Polish Hasty HP/Spd 182 145 108 90 100 106 44,27 26,90
    Armaldo 3 Life Orb X-Scissor Rock Slide Earthquake Iron Defense Adamant HP/SpD 182 159 120 81 132 65 49,19 35,51
    Armaldo 4 Choice Band Superpower Stone Edge Earthquake X-Scissor Adamant HP/Atk 182 291* (194) 120 81 100 65 49,19 26,90
    Articuno 1 Icy Rock Hail Blizzard Fly Roost Modest HP/SpA 197 94 120 161 145 105 53,24 42,22
    Articuno 2 Lum Berry Sheer Cold Mind Reader Ice Shard Ice Beam Bold HP/SpD 197 94 132 115 177 105 58,57 51,54
    Articuno 3 Lum Berry Blizzard Reflect Protect U-turn Timid Spd/SpA 165 94 120 147 145 150 44,59 35,37
    Articuno 4 Ice Gem Tailwind Blizzard Sky Drop Protect Modest Spd/SpA 165 94 120 161 145 137 44,59 35,37
    Bastiodon 1 Enigma Berry Iron Head Taunt Wide Guard Metal Burst Careful HP/Atk 167 104 188 60 173 50 70,71 42,71
    Bastiodon 2 Chesto Berry Roar Rest Block Iron Defense Bold HP/Def 167 64 242 67 158 50 91,02 39,00
    Bastiodon 3 Leftovers Stone Edge Fissure Double Team Iron Defense Careful HP/SpD 167 72 188 60 209 50 70,71 51,59
    Bastiodon 4 Sitrus Berry Metal Burst Rock Slide Wide Guard Curse Brave HP/Atk 167 114 188 67 158 45 70,71 39,00
    Beartic 1 Sitrus Berry Shadow Claw Stone Edge Avalanche Bulk Up Brave Atk/SpA 170 178 100 122 100 63 38,29 25,13
    Beartic 2 NeverMeltIce Hail Icy Wind Grass Knot Blizzard Rash HP/SpA 202 130 100 134 90 70 45,50 26,87
    Beartic 3 Sitrus Berry Swords Dance Avalanche Rock Slide Brick Break Adamant Atk/Def 170 178 132 81 100 70 50,54 25,13
    Beartic 4 Lax Incense Icy Wind Icicle Crash Rock Slide Brick Break Jolly Atk/Spd 170 162 100 81 100 112 38,29 25,13
    Bisharp 1 Sitrus Berry Night Slash Metal Claw Taunt Metal Burst Lax HP/Def 172 145 167 80 81 90 64,69 20,59
    Bisharp 2 Chople Berry Aerial Ace Low Sweep Iron Head Scary Face Adamant HP/Atk 172 194 120 72 90 90 46,49 22,88
    Bisharp 3 Chople Berry Iron Head Night Slash Low Sweep Sucker Punch Jolly Atk/Spd 140 177 120 72 90 134 37,84 18,63
    Bisharp 4 Focus Sash Taunt Sucker Punch Rock Smash Iron Head Adamant HP/Atk 172 194 120 72 90 90 46,49 22,88
    Blastoise 1 Zoom Lens Aqua Ring Rock Slide Aqua Tail Iron Defense Quiet HP/Def/SpD 175 103 141 115 146 88 55,57 37,77
    Blastoise 2 Zoom Lens Hydro Pump Ice Beam Mist Focus Blast Quiet HP/SpA 186 103 120 150 125 88 50,27 34,37
    Blastoise 3 Leftovers Fake Out Earthquake Aqua Tail Avalanche Adamant HP/Atk 186 148 120 94 125 98 50,27 34,37
    Blastoise 4 Custap Berry Yawn Waterfall Focus Punch Rock Slide Adamant HP/Atk 186 148 120 94 125 98 50,27 34,37
    Blaziken 1 Salac Berry Hi Jump Kick Counter Flamethrower Will-O-Wisp Naughty HP/Def/Spd 176 154 111 130 81 121 44,00 21,07
    Blaziken 2 Salac Berry Blaze Kick Flame Charge Endure Reversal Adamant HP/Atk/Spd 176 177 90 117 90 121 35,68 23,41
    Blaziken 3 Choice Band Flare Blitz Shadow Claw ThunderPunch Earthquake Hardy Atk/Spd 155 258* (172) 90 130 90 132 31,42 20,62
    Blaziken 4 Shuca Berry Flame Charge Flare Blitz ThunderPunch Low Kick Hardy Atk/Spd 155 172 90 130 90 132 31,42 20,62
    Blissey 1 Leftovers Attract Thunder Wave Heal Pulse Aromatherapy Calm Def/SpD 330 27 62 95 205 75 46,08 100,00
    Blissey 2 Custap Berry Charge Beam Shadow Ball Grass Knot Thunder Wave Modest Def/SpA 330 27 62 139 155 75 46,08 75,61
    Blissey 3 Leftovers Thunderbolt Ice Beam Counter Calm Mind Bold HP/Def 362 27 68 95 155 75 55,44 82,94
    Blissey 4 Chople Berry Toxic Minimize Mud Bomb Softboiled Bold Def/SpD 330 27 68 95 187 75 50,54 91,22
    Bouffalant 1 Silk Scarf Head Charge Pursuit Scary Face Aerial Ace Adamant HP/Atk 202 178 115 54 115 75 52,32 34,34
    Bouffalant 2 Chople Berry Pursuit Revenge Retaliate Swagger Brave HP/Atk 202 178 115 60 115 67 52,32 34,34
    Bouffalant 3 Sitrus Berry Swords Dance Earthquake Head Charge Payback Adamant HP/Atk 202 178 115 54 115 75 52,32 34,34
    Bouffalant 4 Life Orb Earthquake Head Charge Payback Protect Adamant HP/Atk 202 178 115 54 115 75 52,32 34,34
    Braviary 1 King's Rock Rock Slide Air Slash Tailwind Sky Drop Adamant Atk/Def/SpD 175 180 116 69 116 100 45,72 30,01
    Braviary 2 Persim Berry Thrash Bulk Up Superpower Pluck Naughty Atk/Spd 175 192 95 77 85 132 37,44 21,99
    Braviary 3 Flying Gem Brave Bird Return U-turn Rock Slide Adamant Atk/Spd 175 192 95 69 95 132 37,44 24,58
    Braviary 4 Wacan Berry Brave Bird Tailwind Superpower Giga Impact Adamant Atk/Spd 175 192 95 69 95 132 37,44 24,58
    Breloom 1 Black Belt Fake Tears Helping Hand Mach Punch Stun Spore Brave HP/Atk 167 200 100 80 80 81 37,61 19,75
    Breloom 2 Toxic Orb Substitute Seed Bomb Wake-Up Slap Spore Jolly Atk/Spd 135 182 100 72 80 134 30,41 15,96
    Breloom 3 Focus Sash Spore Focus Punch Rock Slide Seed Bomb Jolly Atk/Spd 135 182 100 72 80 134 30,41 15,96
    Breloom 4 Toxic Orb Protect Leech Seed Substitute Focus Punch Careful HP/Def/SpD 156 150 121 72 111 90 42,51 25,60
    Bronzong 1 Sitrus Berry Hypnosis Rain Dance Gyro Ball Trick Room Impish HP/Def/SpD 163 109 172 89 157 53 63,14 37,83
    Bronzong 2 Damp Rock Rain Dance Light Screen Charge Beam Grass Knot Quiet HP/SpA 174 109 136 144 136 47 53,30 34,98
    Bronzong 3 Quick Claw Iron Head Zen Headbutt Earthquake Explosion Adamant HP/Atk 174 155 136 89 136 53 53,30 34,98
    Bronzong 4 Lum Berry Safeguard Rock Slide Zen Headbutt Trick Room Brave HP/Atk 174 155 136 99 136 47 53,30 34,98
    Carracosta 1 Sitrus Berry Aqua Tail Rock Slide Shell Smash Iron Defense Naughty HP/Atk 181 176 153 103 76 52 62,37 20,33
    Carracosta 2 Wide Lens Rock Slide Swagger Blizzard Hydro Pump Rash HP/SpA 181 128 153 148 76 52 62,37 20,33
    Carracosta 3 Damp Rock Rain Dance Waterfall Rock Slide Earthquake Adamant Atk/Spd 149 176 153 92 85 84 51,34 18,72
    Carracosta 4 Rindo Berry Waterfall Rock Slide Aqua Jet Earthquake Adamant Atk/Spd 149 176 153 92 85 84 51,34 18,72
    Chandelure 1 Spell Tag Flamethrower Confuse Ray Will-O-Wisp Hex Modest HP/Spd/SpA 156 67 110 204 110 121 38,65 25,37
    Chandelure 2 Chesto Berry Energy Ball Rest Heat Wave Will-O-Wisp Timid HP/Spd 167 67 110 165 110 145 41,37 27,15
    Chandelure 3 White Herb Overheat Shadow Ball Protect Will-O-Wisp Modest HP/SpA 167 67 110 216 110 100 41,37 27,15
    Chandelure 4 Leftovers Calm Mind Will-O-Wisp Shadow Ball Heat Wave Bold HP/SpD 167 67 121 165 142 100 45,51 35,05
    Charizard 1 Salac Berry Dragon Claw Flame Charge Belly Drum Substitute Adamant HP/Spd/SpD 174 114 98 116 126 141 38,41 32,41
    Charizard 2 Charti Berry Dragon Claw Shadow Claw Rock Slide Dragon Dance Adamant Atk/Spd 153 149 98 116 105 152 33,77 23,75
    Charizard 3 Choice Scarf Heat Wave Rock Slide Air Slash Crunch Mild Atk/Spd/SpA 153 125 88 165 105 211* (141) 30,32 23,75
    Charizard 4 Salac Berry Belly Drum Substitute Fire Punch Earthquake Adamant HP/Atk/Spd 174 137 98 116 105 141 38,41 27,01
    Claydol 1 Absorb Bulb Psychic Ice Beam Protect Calm Mind Calm HP/SpD 167 81 125 90 189 95 47,02 46,66
    Claydol 2 Sitrus Berry Sandstorm Toxic Cosmic Power Explosion Impish HP/Def 167 90 172 81 140 95 64,69 34,56
    Claydol 3 Ground Gem Earth Power Psychic Ally Switch Ice Beam Modest SpA/SpD 135 81 125 134 172 95 38,01 34,32
    Claydol 4 Custap Berry Earthquake Zen Headbutt Rock Slide Explosion Adamant Atk/SpD 135 134 125 81 172 95 38,01 34,32
    Cobalion 1 Chesto Berry Focus Blast Flash Cannon Calm Mind Rest Bold HP/SpD 198 99 163 110 124 128 72,69 36,29
    Cobalion 2 Sitrus Berry Metal Burst Sacred Sword Quick Attack Iron Head Brave HP/Atk 198 156 149 110 92 115 66,45 26,93
    Cobalion 3 Lax Incense Swagger Substitute Psych Up Iron Head Jolly Atk/Spd 166 142 149 99 92 176 55,71 22,58
    Cobalion 4 Life Orb Iron Head Close Combat Quick Guard Protect Jolly Atk/Spd 166 142 149 99 92 176 55,71 22,58
    Cofagrigus 1 Chesto Berry Night Shade Will-O-Wisp Mean Look Rest Sassy HP/SpD 165 70 165 115 172 45 61,32 41,95
    Cofagrigus 2 Spell Tag Shadow Ball Energy Ball Will-O-Wisp Nasty Plot Quiet HP/SpA 165 70 165 161 125 45 61,32 30,49
    Cofagrigus 3 Sitrus Berry Will-O-Wisp Shadow Ball Destiny Bond Trick Room Quiet HP/SpA 165 70 165 161 125 45 61,32 30,49
    Cofagrigus 4 Leftovers Will-O-Wisp Toxic Hex Calm Mind Bold HP/SpD 165 63 181 115 157 50 67,26 38,29
    Conkeldurr 1 Black Belt Rock Slide Force Palm SmellingSalt Bulk Up Bold HP/Def/SpD 201 144 149 75 106 65 67,45 31,49
    Conkeldurr 2 Iron Ball Mach Punch Hammer Arm Bulk Up Fling Brave Atk/SpD 180 211 115 75 117 29* (58) 46,62 31,13
    Conkeldurr 3 Sitrus Berry Bulk Up Drain Punch Payback Stone Edge Adamant Atk/SpD 180 211 115 67 117 65 46,62 31,13
    Conkeldurr 4 Iron Ball Fling Rock Slide Superpower Mach Punch Brave Atk/SpD 180 211 115 75 117 29* (58) 46,62 31,13
    Cradily 1 Charti Berry Stealth Rock Gastro Acid Stockpile Swallow Bold Def/SpD 161 90 163 101 159 63 59,11 37,84
    Cradily 2 Quick Claw Confuse Ray Energy Ball Stone Edge Earthquake Brave HP/Atk/SpA 182 134 117 122 127 56 47,96 34,17
    Cradily 3 Leftovers Sandstorm Toxic Protect Earthquake Relaxed HP/Def 193 101 163 101 127 56 70,85 36,23
    Cradily 4 Big Root Stockpile Protect Ingrain Giga Drain Sassy HP/Def 193 101 149 101 139 56 64,77 39,66
    Cresselia 1 Chesto Berry Calm Mind Psychic Shadow Ball Rest Bold HP/Def 227 81 189 95 150 105 96,63 50,33
    Cresselia 2 Leftovers Double Team Moonlight Toxic Protect Bold HP/SpD 227 81 154 95 182 105 78,73 61,07
    Cresselia 3 Lum Berry Icy Wind Safeguard Helping Hand Swagger Bold HP/SpD 227 81 154 95 182 105 78,73 61,07
    Cresselia 4 BrightPowder Psychic Substitute Toxic Trick Room Bold HP/SpD 227 81 154 95 182 105 78,73 61,07
    Crobat 1 Charti Berry Cross Poison X-Scissor Hypnosis U-turn Jolly Atk/Spd 160 142 100 81 100 200 36,04 23,65
    Crobat 2 Sharp Beak Air Slash Shadow Ball Confuse Ray Nasty Plot Timid Spd/SpA 160 99 100 122 100 200 36,04 23,65
    Crobat 3 Razor Claw Cross Poison Brave Bird Zen Headbutt X-Scissor Jolly Atk/Spd 160 142 100 81 100 200 36,04 23,65
    Crobat 4 Wide Lens Hypnosis Aerial Ace Cross Poison Taunt Jolly Atk/Spd 160 142 100 81 100 200 36,04 23,65
    Cryogonal 1 Charti Berry Icy Wind Ice Beam Confuse Ray Light Screen Timid Def/Spd 145 63 82 115 155 172 26,78 33,22
    Cryogonal 2 Occa Berry Ice Shard Slash Poison Jab Haze Hasty Atk/Spd 145 102 45 115 172 172 14,70 36,87
    Cryogonal 3 Occa Berry Icy Wind Flash Cannon Blizzard Sheer Cold Timid Spd/SpA 145 63 50 147 155 172 16,33 33,22
    Cryogonal 4 Focus Sash Hail Icy Wind Blizzard Explosion Naive Spd/SpA 145 70 50 147 139 172 16,33 29,79
    Darmanitan 1 Passho Berry Fire Punch Encore Belly Drum Brick Break Hasty Atk/Spd 180 192 67 50 75 161 27,16 19,96
    Darmanitan 2 Life Orb Focus Energy Hammer Arm Flare Blitz Swagger Naughty HP/Atk/Spd 201 199 75 50 67 136 33,95 19,91
    Darmanitan 3 Liechi Berry Flame Charge Earthquake Flare Blitz Brick Break Jolly Atk/Spd 180 192 75 45 75 161 30,41 19,96
    Darmanitan 4 Sitrus Berry Belly Drum Earthquake Fire Punch Yawn Impish Def/SpD 180 160 117 45 107 115 47,43 28,47
    Dewgong 1 Icy Rock Icy Wind Toxic Rest Hail Mild HP/Def 197 90 118 99 115 90 52,36 33,49
    Dewgong 2 NeverMeltIce Ice Shard Signal Beam Ice Beam Encore Rash Spd/SpA 165 90 100 134 103 122 37,16 25,12
    Dewgong 3 Quick Claw Fake Out Surf Ice Beam Aqua Jet Mild SpA/SpD 165 90 90 134 147 90 33,45 35,85
    Dewgong 4 Salac Berry Rain Dance Rest Surf Stockpile Bold HP/Def/SpD 186 81 133 90 136 90 55,72 37,39
    Donphan 1 Metronome Earthquake Scary Face Rollout Defense Curl Brave Atk/Def 165 189 172 80 80 63 63,92 19,51
    Donphan 2 Focus Sash Endeavor Flail Roar Giga Impact Adamant Atk/SpD 165 189 140 72 112 70 52,03 27,32
    Donphan 3 Sitrus Berry Earthquake Gyro Ball Fire Fang Thunder Fang Brave Atk/Def 165 189 172 80 80 63 63,92 19,51
    Donphan 4 Quick Claw Earthquake Stone Edge Seed Bomb Fissure Adamant Atk/SpD 165 189 140 72 112 70 52,03 27,32
    Dragonite 1 Custap Berry Toxic Thunder Wave Roost Rock Slide Impish HP/Def/SpD 187 154 149 108 141 100 62,75 38,98
    Dragonite 2 Salac Berry Dragon Rush Ice Beam Thunderbolt Safeguard Mild Spd/SpA 166 154 103 167 120 132 38,51 29,45
    Dragonite 3 Choice Band Outrage Earthquake Giga Impact Superpower Adamant Atk/SpD 166 306* (204) 115 108 152 100 43,00 37,30
    Dragonite 4 Quick Claw Superpower Earthquake ThunderPunch Fire Punch Adamant HP/Atk 198 204 115 108 120 100 51,28 35,12
    Drapion 1 Scope Lens Night Slash Taunt Toxic Spikes X-Scissor Bold HP/Def 177 99 178 80 95 115 70,96 24,86
    Drapion 2 Dark Gem Cross Poison Crunch Scary Face Screech Naive Atk/Spd 145 142 130 80 85 161 42,45 18,22
    Drapion 3 Scope Lens Cross Poison Night Slash Fire Fang Earthquake Jolly Atk/Spd 145 142 130 72 95 161 42,45 20,36
    Drapion 4 Razor Claw Cross Poison Night Slash Earthquake Swords Dance Careful HP/Atk 177 142 130 72 104 115 51,82 27,21
    Drifblim 1 Salac Berry Calm Mind Stockpile Memento Baton Pass Bold Def/SpD 225 90 105 110 106 100 53,21 35,25
    Drifblim 2 Cell Battery Hex Thunderbolt Dream Eater Hypnosis Mild Spd/SpA 225 100 57 156 74 132 28,89 24,61
    Drifblim 3 Wise Glasses Shadow Ball Thunderbolt Icy Wind Destiny Bond Timid Def/Spd 225 90 96 110 74 145 48,65 24,61
    Drifblim 4 Custap Berry Shadow Ball Thunderbolt Hypnosis Destiny Bond Bold Spd/SpD 225 90 70 110 106 132 35,47 35,25
    Druddigon 1 Chople Berry Crunch Scary Face Glare Dragon Tail Bold Atk/Def 152 154 156 80 110 68 53,41 24,72
    Druddigon 2 Scope Lens Dragon Claw Night Slash Slash Hone Claws Lonely HP/Def/SpD 173 154 117 80 131 68 45,59 33,50
    Druddigon 3 Quick Claw Crunch Dragon Claw Earthquake Rock Slide Adamant HP/Atk 184 189 110 72 110 68 45,59 29,92
    Druddigon 4 Choice Band Outrage Earthquake Superpower Dragon Tail Adamant HP/Atk 184 283* (189) 110 72 110 68 45,59 29,92
    Dugtrio 1 Focus Sash Reversal Attract Dig Protect Hasty Atk/Spd 110 132 63 70 90 189 15,61 14,63
    Dugtrio 2 Choice Band Protect Final Gambit Earthquake Rock Slide Lonely HP/Spd 142 165* (110) 63 70 90 172 20,15 18,89
    Dugtrio 3 Choice Band Earthquake Rock Slide Reversal Aerial Ace Jolly Atk/Spd 110 198* (132) 70 63 90 189 17,34 14,63
    Dugtrio 4 BrightPowder Toxic Dig Substitute Sandstorm Jolly Atk/Spd 110 132 70 63 90 189 17,34 14,63
    Durant 1 Sitrus Berry Crunch Dig Bug Bite Metal Sound Naive HP/Atk/Spd 154 150 132 68 61 165 45,78 13,89
    Durant 2 Power Herb Dig Iron Defense Agility Baton Pass Impish Def/Spd 133 129 180 61 68 161 53,92 13,37
    Durant 3 Occa Berry X-Scissor Iron Head Rock Slide Shadow Claw Jolly Atk/Spd 133 161 132 61 68 177 39,54 13,37
    Durant 4 Focus Sash Entrainment X-Scissor Iron Head Protect Jolly HP/Spd 165 129 132 61 68 177 49,05 16,59
    Dusknoir 1 Leftovers Disable Will-O-Wisp Pain Split Mean Look Bold HP/Def 152 108 205 85 155 65 70,18 34,83
    Dusknoir 2 Iron Ball Shadow Sneak Fire Punch Fling Trick Room Brave HP/Atk 152 167 155 85 155 29* (58) 53,06 34,83
    Dusknoir 3 Leftovers Toxic Will-O-Wisp Protect Double Team Sassy HP/SpD 152 120 155 85 205 58 53,06 46,06
    Dusknoir 4 Lum Berry Shadow Sneak Pain Split Destiny Bond Trick Room Relaxed HP/SpD 152 120 170 85 187 58 58,20 42,02
    Eelektross 1 Magnet Discharge Gastro Acid Thunderbolt Thunder Wave Quiet HP/SpA 192 135 100 172 100 63 43,24 28,38
    Eelektross 2 Expert Belt Crunch Wild Charge Brick Break Coil Naughty HP/Atk 192 183 100 125 90 70 43,24 25,54
    Eelektross 3 Sitrus Berry Brick Break U-turn Grass Knot Wild Charge Brave HP/Atk 192 183 100 125 100 63 43,24 28,38
    Eelektross 4 Leftovers Charge Beam Grass Knot Flamethrower Protect Bold HP/SpD 192 121 110 125 132 70 47,57 37,46
    Electivire 1 Expert Belt Low Kick Dig Rock Slide Screech Naughty HP/Atk/Spd 171 180 87 115 94 136 33,51 23,76
    Electivire 2 Shuca Berry Fire Punch Electro Ball Ice Punch Protect Adamant HP/Atk/Spd 171 180 87 103 105 136 33,51 26,54
    Electivire 3 Air Balloon Thunderbolt Psychic Focus Blast Signal Beam Modest Spd/SpA 150 128 87 161 105 147 29,39 23,28
    Electivire 4 Shuca Berry ThunderPunch Fire Punch Ice Punch Earthquake Jolly Atk/Spd 150 175 87 103 105 161 29,39 23,28
    Electrode 1 Shuca Berry Swagger Light Screen Charge Beam Thunder Wave Calm HP/SpD 167 63 90 100 145 160 33,85 35,79
    Electrode 2 Focus Sash Electro Ball Taunt Protect Explosion Hasty - 135 70 81 100 100 176 24,63 19,96
    Electrode 3 Air Balloon Thunderbolt Mirror Coat Signal Beam Protect Timid Spd/SpA 135 65 90 132 100 211 27,36 19,96
    Electrode 4 Damp Rock Rain Dance Thunder Taunt Light Screen Timid Spd/SpA 135 65 90 132 100 211 27,36 19,96
    Emboar 1 Chesto Berry Gyro Ball Curse Rest Sleep Talk Careful HP/SpD 217 143 85 108 128 85 41,54 41,06
    Emboar 2 Quick Claw Yawn Wild Charge Bulldoze Heat Crash Brave Atk/Def/SpD 185 180 106 120 106 76 44,17 28,99
    Emboar 3 Quick Claw Flare Blitz Brick Break Flame Charge Earthquake Adamant Atk/Def/SpD 185 180 106 108 106 85 44,17 28,99
    Emboar 4 Salac Berry Substitute Flamethrower Focus Blast Scald Timid Spd/SpA 185 128 85 152 85 128 35,42 23,24
    Empoleon 1 Sitrus Berry Yawn Swords Dance Aqua Jet Metal Claw Lax HP/Def 191 106 154 131 108 80 66,25 30,49
    Empoleon 2 Muscle Band Drill Peck Aqua Jet Metal Claw FeatherDance Lonely HP/Atk/SpD 180 139 97 131 142 80 39,32 37,78
    Empoleon 3 Lum Berry Surf Ice Beam Signal Beam Icy Wind Quiet HP/SpA 191 106 108 179 121 72 46,46 34,16
    Empoleon 4 Petaya Berry Surf Substitute Blizzard Whirlpool Calm HP/SpA 191 95 108 163 133 80 46,46 37,55
    Entei 1 Focus Sash Overheat Flame Charge Fire Fang Stone Edge Lonely Atk/Spd 190 183 94 110 95 152 40,23 26,68
    Entei 2 Chesto Berry Calm Mind Will-O-Wisp Flamethrower Rest Bold HP/Def/SpD 211 121 138 110 116 120 65,58 36,18
    Entei 3 Choice Scarf Eruption Heat Wave Extrasensory SolarBeam Timid Spd/SpA 190 121 105 142 95 250* (167) 44,93 26,68
    Entei 4 Life Orb Overheat Double-Edge Stone Edge Protect Adamant HP/Atk 222 183 105 99 95 120 52,50 31,18
    Escavalier 1 Liechi Berry Megahorn Quick Guard Swords Dance Reversal Brave HP/Atk 177 205 125 80 125 36 49,83 32,71
    Escavalier 2 Quick Claw Pursuit Counter X-Scissor Swords Dance Naughty HP/Atk 177 205 125 80 112 40 49,83 29,30
    Escavalier 3 Life Orb Megahorn Iron Defense Poison Jab Iron Head Brave HP/Atk 177 205 125 80 125 36 49,83 32,71
    Escavalier 4 Custap Berry Megahorn Iron Head Swagger Reversal Adamant HP/Atk 177 205 125 72 125 40 49,83 32,71
    Espeon 1 Focus Sash Yawn Dream Eater Calm Mind Protect Naive Spd/SpA 140 85 80 182 103 178 25,23 21,32
    Espeon 2 Kasib Berry Psyshock Grass Knot Telekinesis Charm Timid HP/Spd 172 76 80 150 115 178 30,99 29,24
    Espeon 3 Lum Berry Psychic Shadow Ball Hyper Beam Grass Knot Modest Spd/SpA 140 76 80 200 115 162 25,23 23,80
    Espeon 4 Psychic Gem Psychic Shadow Ball Signal Beam Morning Sun Timid Spd/SpA 140 76 80 182 115 178 25,23 23,80
    Excadrill 1 Soft Sand Hone Claws Rock Slide Drill Run Iron Defense Naughty Atk/Def 185 205 112 70 76 108 46,67 20,78
    Excadrill 2 Chople Berry Dig Metal Sound Metal Claw Swords Dance Adamant Atk/Def 185 205 112 63 85 108 46,67 23,24
    Excadrill 3 BrightPowder Sandstorm Earthquake Rock Slide Poison Jab Adamant Atk/Def/SpD 185 193 101 63 106 108 42,08 28,99
    Excadrill 4 Life Orb Earthquake Aerial Ace Poison Jab Rock Slide Adamant Atk/Def/SpD 185 193 101 63 106 108 42,08 28,99
    Exeggutor 1 Petaya Berry Psyshock Grass Knot Light Screen Synthesis Mild Spd/SpA/SpD 170 115 94 182 106 96 35,99 26,64
    Exeggutor 2 Sitrus Berry Wood Hammer Curse Egg Bomb Synthesis Brave Atk/Spd/SpD 170 149 105 145 106 86 40,20 26,64
    Exeggutor 3 Expert Belt Leaf Storm Psychic Sludge Bomb AncientPower Modest HP/SpA 202 103 105 194 85 75 47,77 25,38
    Exeggutor 4 Lum Berry Wood Hammer Zen Headbutt Explosion Trick Room Brave HP/Atk 202 161 105 145 85 67 47,77 25,38
    Exploud 1 Chople Berry Fire Blast Roar Uproar Hyper Voice Mild Atk/SpA 179 143 74 157 83 88 29,83 21,96
    Exploud 2 Chople Berry Crunch Fake Tears Ice Beam Giga Impact Lonely Atk/SpA 179 157 74 143 83 88 29,83 21,96
    Exploud 3 Expert Belt Earthquake Brick Break Ice Punch Crunch Adamant Atk/Def 179 157 115 99 83 88 46,36 21,96
    Exploud 4 Life Orb Icy Wind Hyper Voice Focus Blast Shadow Ball Timid Spd/SpA 179 99 83 143 83 132 33,46 21,96
    Feraligatr 1 Lax Incense Screech Aqua Jet Earthquake Block Careful HP/SpD 192 125 120 89 148 98 51,89 42,00
    Feraligatr 2 Liechi Berry Superpower Aqua Tail Ice Fang Dragon Dance Adamant HP/Atk/Spd 181 160 120 89 103 119 48,92 27,56
    Feraligatr 3 Lum Berry Aqua Jet Waterfall Earthquake Ice Punch Adamant HP/Atk/SpA/SpD 176 155 120 103 119 98 47,57 30,96
    Feraligatr 4 Liechi Berry Dragon Dance Waterfall Crunch Substitute Adamant Atk/Spd 160 172 120 89 103 130 43,24 24,36
    Ferrothorn 1 Leftovers Iron Head Thunder Wave Sandstorm Ingrain Impish HP/Def 181 114 201 66 136 40 81,94 36,39
    Ferrothorn 2 Chesto Berry Rest Payback Gyro Ball Curse Careful HP/SpD 181 114 151 66 184 40 61,56 49,23
    Ferrothorn 3 Custap Berry Protect Payback Explosion Gyro Ball Brave HP/Atk 181 160 151 74 136 36 61,56 36,39
    Ferrothorn 4 Leftovers Curse Rock Smash Gyro Ball Ingrain Sassy HP/SpD 181 114 151 74 184 36 61,56 49,23
    Flareon 1 Focus Sash Dig Flail Work Up Fire Blast Naughty Atk/SpA 140 200 80 147 117 85 25,23 24,21
    Flareon 2 Charcoal Will-O-Wisp Charm Flame Charge Protect Impish HP/Def 172 150 123 103 130 85 47,65 33,05
    Flareon 3 White Herb Superpower Return Will-O-Wisp Overheat Brave HP/Atk 172 200 80 115 130 76 30,99 33,05
    Flareon 4 White Herb Bite Superpower Giga Impact Fire Fang Adamant Atk/SpD 140 200 80 103 162 85 25,23 33,53
    Floatzel 1 Binding Band Aqua Tail Protect Pursuit Whirlpool Naive Atk/Spd 160 157 75 105 63 183 27,03 14,90
    Floatzel 2 Flame Orb Aqua Jet Switcheroo Pursuit Crunch Hasty Atk/Spd 160 157 67 105 70 183 24,14 16,56
    Floatzel 3 Damp Rock Surf Ice Beam Focus Blast Rain Dance Hasty Spd/SpA 160 125 67 137 70 183 24,14 16,56
    Floatzel 4 Life Orb Waterfall Aqua Jet Low Kick Protect Hasty Atk/Spd 160 157 67 105 70 183 24,14 16,56
    Flygon 1 Liechi Berry Earthquake Dragon Claw Endure Fire Blast Naive Atk/Spd 155 152 100 100 90 167 34,91 20,62
    Flygon 2 Haban Berry Swagger Quick Attack Rock Slide U-turn Naive Atk/Spd 155 152 100 100 90 167 34,91 20,62
    Flygon 3 White Herb Draco Meteor Earth Power Flamethrower Giga Drain Timid Spd/SpA 155 108 100 132 100 167 34,91 22,91
    Flygon 4 Lum Berry Earthquake Outrage Crunch Stone Edge Adamant Atk/Spd 155 167 100 90 100 152 34,91 22,91
    Forretress 1 Occa Berry Spikes Struggle Bug Stealth Rock Iron Defense Impish HP/Def 182 110 211 72 80 60 86,49 21,52
    Forretress 2 Sitrus Berry Spikes Earthquake Magnet Rise Gyro Ball Naughty HP/Atk 182 156 160 80 72 60 65,59 19,37
    Forretress 3 Iron Ball Gyro Ball Earthquake Bug Bite Explosion Brave HP/Atk 182 156 160 80 80 27* (54) 65,59 21,52
    Forretress 4 Custap Berry Toxic Spikes Stealth Rock Spikes Explosion Careful HP/SpD 182 110 160 72 123 60 65,59 33,09
    Froslass 1 Icy Rock Hail Ice Beam Ominous Wind Thunderbolt Timid Spd/SpA 145 90 90 132 90 178 29,39 19,29
    Froslass 2 Ice Gem Ice Shard Thunder Wave Hex Taunt Lonely Atk/Spd 145 145 81 100 90 162 26,45 19,29
    Froslass 3 Icy Rock Hail Blizzard Ice Shard Shadow Ball Timid Spd/SpA 145 90 90 132 90 178 29,39 19,29
    Froslass 4 Focus Sash Blizzard Icy Wind Shadow Ball Destiny Bond Timid Spd/SpA 145 90 90 132 90 178 29,39 19,29
    Gallade 1 Expert Belt Shadow Sneak Brick Break Psycho Cut Swords Dance Hasty Atk/Spd 143 177 76 85 135 145 24,48 28,54
    Gallade 2 Scope Lens Psycho Cut Leaf Blade Slash Protect Jolly Atk/Spd 143 177 85 76 135 145 27,38 28,54
    Gallade 3 Scope Lens Psycho Cut Stone Edge Night Slash X-Scissor Adamant Atk/SpD 143 194 85 76 167 100 27,38 35,30
    Gallade 4 Lum Berry Psycho Cut Close Combat Heal Pulse Ally Switch Jolly Atk/Spd 143 177 85 76 135 145 27,38 28,54
    Garchomp 1 Lax Incense Earthquake Protect Sandstorm Sand Tomb Jolly HP/Spd 215 150 115 90 105 169 55,69 33,37
    Garchomp 2 Razor Fang Fire Blast Incinerate Surf Scary Face Hasty Spd/SpA 183 150 103 132 105 169 42,45 28,40
    Garchomp 3 Choice Scarf Outrage Earthquake Fire Fang Crunch Adamant Atk/Spd 183 200 115 90 105 231* (154) 47,40 28,40
    Garchomp 4 Focus Sash Swords Dance Rock Slide Earthquake Dragon Claw Jolly Atk/Spd 183 182 115 90 105 169 47,40 28,40
    Gardevoir 1 Wide Lens Hypnosis Calm Mind Imprison Taunt Naive HP/Def/Spd 164 85 106 145 121 133 39,15 29,33
    Gardevoir 2 Lum Berry Stored Power Thunderbolt Calm Mind Ally Switch Naive Spd/SpA 143 85 85 177 121 145 27,38 25,58
    Gardevoir 3 BrightPowder Psychic Charge Beam Energy Ball Focus Blast Modest SpA/SpD 143 76 85 194 167 100 27,38 35,30
    Gardevoir 4 Psychic Gem Psychic Thunderbolt Shadow Ball Destiny Bond Timid Spd/SpA 143 76 85 177 135 145 27,38 28,54
    Gastrodon 1 Damp Rock Rain Dance Sludge Bomb Muddy Water Counter Gentle SpA/SpD 186 103 79 144 147 59 33,09 40,42
    Gastrodon 2 Rindo Berry Waterfall Amnesia Curse Yawn Careful Atk/Def/SpD 186 124 109 100 135 59 45,66 37,12
    Gastrodon 3 Leftovers Sandstorm Earth Power Surf Recover Quiet Def/SpA 186 103 120 158 102 53 50,27 28,04
    Gastrodon 4 Leftovers Amnesia Curse Earthquake Waterfall Bold Def/SpD 186 92 132 112 134 59 55,30 36,84
    Gengar 1 Focus Sash Shadow Ball Dream Eater Nightmare Hypnosis Timid Spd/SpA 135 76 80 182 95 178 24,32 18,96
    Gengar 2 Expert Belt Sucker Punch Fire Punch Ice Punch Will-O-Wisp Jolly Atk/Spd 135 117 80 135 95 178 24,32 18,96
    Gengar 3 Focus Sash Shadow Ball Taunt Focus Blast Counter Timid Spd/SpA 135 76 80 182 95 178 24,32 18,96
    Gengar 4 Lum Berry Sludge Bomb Thunderbolt Shadow Ball Destiny Bond Timid Spd/SpA 135 76 80 182 95 178 24,32 18,96
    Gigalith 1 Rawst Berry Bulldoze Rock Blast Gravity Curse Naughty HP/Atk/Def 181 193 171 80 81 45 69,71 21,67
    Gigalith 2 Hard Stone Iron Defense Sandstorm Lock-On Rock Blast Naughty HP/Def 192 170 182 80 81 45 78,70 22,99
    Gigalith 3 Custap Berry Stone Edge Earthquake Sandstorm Explosion Adamant HP/Atk 192 205 150 72 90 45 64,86 25,54
    Gigalith 4 Leftovers Rock Slide Stealth Rock Curse Earthquake Quiet HP/SpD 192 155 150 88 122 40 64,86 34,63
    Glaceon 1 Quick Claw Ice Shard Blizzard Mirror Coat Helping Hand Rash HP/SpA 172 80 130 200 103 85 50,36 26,19
    Glaceon 2 Chesto Berry Frost Breath Shadow Ball Rest Barrier Bold HP/Def 172 72 178 150 115 85 68,95 29,24
    Glaceon 3 Focus Sash Hail Blizzard Mirror Coat Hyper Beam Modest Def/SpA 140 72 162 200 115 85 51,08 23,80
    Glaceon 4 BrightPowder Blizzard Shadow Ball Signal Beam Detect Modest Def/SpA 140 72 162 200 115 85 51,08 23,80
    Gliscor 1 Razor Fang Acrobatics Fling U-turn Swords Dance Naughty Atk/Spd 150 161 145 65 85 147 48,99 18,85
    Gliscor 2 Liechi Berry Agility Acrobatics Swords Dance Baton Pass Impish HP/Def 182 115 194 58 95 115 79,52 25,56
    Gliscor 3 Expert Belt Aerial Ace Earthquake X-Scissor Stone Edge Adamant Atk/Def 150 161 177 58 95 115 59,80 21,06
    Gliscor 4 Focus Sash Earthquake Acrobatics U-turn Counter Jolly HP/Spd 182 115 145 58 95 161 59,44 25,56
    Golem 1 Hard Stone Stealth Rock Curse Gyro Ball Smack Down Impish HP/Atk/Def 176 151 188 67 85 65 74,52 22,11
    Golem 2 Absorb Bulb Rock Slide Earthquake Bulldoze Autotomize Naughty Atk/Spd 155 178 150 75 76 97 52,36 17,41
    Golem 3 Focus Sash Rock Slide Earthquake Explosion Autotomize Jolly Atk/Spd 155 162 150 67 85 106 52,36 19,48
    Golem 4 Iron Ball Rock Slide Earthquake Explosion Fling Brave Atk/SpD 155 178 150 75 117 29* (58) 52,36 26,81
    Golurk 1 Muscle Band Shadow Punch Iron Defense Bulldoze Heavy Slam Lonely HP/SpD 196 158 90 75 132 75 39,73 38,24
    Golurk 2 Wide Lens Hammer Arm Rock Slide Curse Gyro Ball Brave Atk/SpD 164 193 100 75 132 67 36,94 32,00
    Golurk 3 Lum Berry DynamicPunch Shadow Punch Earthquake Rock Slide Adamant HP/Atk 196 193 100 67 100 75 44,14 28,97
    Golurk 4 Iron Ball Hammer Arm Earthquake Shadow Punch Fling Brave HP/Atk 196 193 100 75 100 33* (67) 44,14 28,97
    Gothitelle 1 Chesto Berry Fake Tears Psychic Rest Calm Mind Sassy HP/Def/Spd 166 75 136 115 143 95 50,85 35,09
    Gothitelle 2 TwistedSpoon Psyshock Miracle Eye Mirror Coat Tickle Modest HP/Def/SpA 166 67 136 149 130 85 50,85 31,90
    Gothitelle 3 Sitrus Berry Charm Safeguard Psychic Charge Beam Modest HP/SpA 177 67 115 161 130 85 45,84 34,01
    Gothitelle 4 BrightPowder Substitute Flatter Psych Up Psychic Modest HP/SpA 177 67 115 161 130 85 45,84 34,01
    Granbull 1 Jaboca Berry Metronome Attract Mimic Return Naughty HP/Def/SpD 186 154 116 80 90 65 48,59 24,75
    Granbull 2 Silk Scarf Charm Double-Edge Payback Bulk Up Adamant Atk/Def 165 189 127 72 80 65 47,20 19,51
    Granbull 3 Lum Berry Double-Edge Roar Crunch Sludge Bomb Adamant Atk/SpD 165 189 95 72 112 65 35,30 27,32
    Granbull 4 Leftovers Charm Toxic Dig Protect Impish HP/Def 197 140 139 72 80 65 61,67 23,30
    Gyarados 1 Muscle Band Ice Fang Aqua Tail Thunder Wave Dragon Dance Lonely HP/Atk/Spd 191 182 89 80 120 122 38,29 33,88
    Gyarados 2 Chesto Berry Waterfall Rest Bulldoze Giga Impact Naughty Atk/Spd 170 194 99 80 108 133 37,91 27,14
    Gyarados 3 Wacan Berry Dragon Dance Waterfall Stone Edge Earthquake Jolly Atk/Spd 170 177 99 72 120 146 37,91 30,16
    Gyarados 4 Chesto Berry Dragon Dance Aqua Tail Earthquake Rest Careful HP/SpD 202 145 99 72 167 101 45,04 49,87
    Hariyama 1 King's Rock Feint Fake Out Smack Down Vital Throw Brave Atk/Def/SpD 219 177 101 60 101 63 49,82 32,70
    Hariyama 2 Custap Berry Reversal Bullet Punch Protect Belly Drum Careful Def/SpD 219 140 112 54 123 70 55,24 39,82
    Hariyama 3 Flame Orb Fake Out Close Combat Detect Earthquake Brave Atk/Def 219 189 112 60 80 63 55,24 25,90
    Hariyama 4 Sitrus Berry Belly Drum Brick Break Ice Punch Bullet Punch Careful Def/SpD 219 140 112 54 123 70 55,24 39,82
    Haxorus 1 Haban Berry Dual Chop Earthquake Roar Taunt Hasty Atk/Spd 151 199 99 80 90 163 33,67 20,09
    Haxorus 2 Persim Berry Outrage Rock Slide Counter Dragon Dance Naughty HP/Def/Spd 172 183 131 80 81 138 50,75 20,59
    Haxorus 3 Choice Band Outrage Earthquake Dragon Claw Jolly Atk/Spd 151 298* (199) 110 72 90 163 37,41 20,09
    Haxorus 4 Yache Berry Dragon Dance Dragon Claw Dragon Tail Earthquake Jolly Atk/Spd 151 199 110 72 90 163 37,41 20,09
    Heatran 1 Focus Sash Lava Plume Earth Power Flash Cannon Dark Pulse Modest HP/SpA 198 99 126 200 126 97 56,19 36,88
    Heatran 2 White Herb Overheat Will-O-Wisp Flash Cannon Protect Modest HP/SpA 198 99 126 200 126 97 56,19 36,88
    Heatran 3 Shuca Berry Sunny Day Fire Blast SolarBeam Earth Power Modest HP/SpA 198 99 126 200 126 97 56,19 36,88
    Heatran 4 Choice Scarf Magma Storm Earth Power Dragon Pulse Flash Cannon Timid Spd/SpA 166 99 126 182 126 211* (141) 47,11 30,92
    Heracross 1 Black Belt Aerial Ace Pursuit Swords Dance Brick Break Brave HP/Atk/Def 176 182 116 60 115 94 45,98 29,92
    Heracross 2 Salac Berry Megahorn Dig Endure Reversal Naughty HP/Spd 187 159 95 60 103 137 40,01 28,47
    Heracross 3 Coba Berry Megahorn Stone Edge Facade Shadow Claw Jolly Atk/Spd 155 177 95 54 115 150 33,16 26,35
    Heracross 4 Salac Berry Megahorn Earthquake Reversal Endure Jolly Atk/Spd 155 177 95 54 115 150 33,16 26,35
    Hippowdon 1 Soft Sand Earthquake Crunch Yawn Whirlwind Impish Atk/Def 183 164 187 79 92 67 77,07 24,89
    Hippowdon 2 Sitrus Berry Crunch Rock Slide Protect Curse Lonely HP/Atk 215 180 124 88 92 67 60,05 29,24
    Hippowdon 3 Sitrus Berry Earthquake Crunch Slack Off Yawn Adamant Atk/SpD 183 180 138 79 124 67 56,88 33,54
    Hippowdon 4 Chesto Berry Curse Rest Earthquake Crunch Sassy HP/SpD 215 132 138 88 136 60 66,82 43,22
    Honchkrow 1 Sitrus Berry Psychic Dark Pulse Protect Nasty Plot Quiet Def/SpA/SpD 175 145 93 160 63 81 36,66 16,30
    Honchkrow 2 BlackGlasses Sucker Punch Taunt Pursuit Protect Brave Atk/SpD 175 194 72 125 104 81 28,38 26,90
    Honchkrow 3 Life Orb Air Cutter Dark Pulse Snatch Shadow Ball Modest HP/SpA 207 130 72 172 72 91 33,57 22,03
    Honchkrow 4 Life Orb Night Slash Drill Peck Sucker Punch Thunder Wave Adamant HP/Atk 207 194 72 112 72 91 33,57 22,03
    Houndoom 1 Charcoal Incinerate Flame Charge Will-O-Wisp Sucker Punch Adamant Atk/Spd 150 156 70 117 100 147 23,65 22,17
    Houndoom 2 Focus Sash Counter Flame Charge Roar Protect Hasty Atk/Spd 150 142 63 130 100 161 21,28 22,17
    Houndoom 3 Air Balloon Flamethrower Shadow Ball Sludge Bomb Will-O-Wisp Timid Spd/SpA 150 99 70 162 100 161 23,65 22,17
    Houndoom 4 White Herb Overheat Dark Pulse SolarBeam Sunny Day Timid Spd/SpA 150 99 70 162 100 161 23,65 22,17
    Hydreigon 1 Dragon Fang Dragon Pulse Earth Power Surf Dragon Tail Rash Atk/Spd 167 157 110 159 99 150 41,37 24,44
    Hydreigon 2 Wide Lens Focus Blast Fire Blast Dragon Rush Work Up Mild Atk/Spd/SpA 167 146 99 182 110 139 37,24 27,15
    Hydreigon 3 White Herb Draco Meteor Taunt Earth Power Flamethrower Timid Spd/SpA 167 112 110 177 110 165 41,37 27,15
    Hydreigon 4 Dragon Gem Dragon Rush Earthquake Crunch Dragon Tail Jolly Atk/Spd 167 157 110 130 110 165 41,37 27,15
    Infernape 1 King's Rock Fake Out Encore Fling Acrobatics Jolly Atk/Spd 151 156 91 111 91 176 30,95 20,31
    Infernape 2 Charcoal Heat Wave Will-O-Wisp Grass Knot Calm Mind Mild HP/Spd/SpA 172 124 81 159 91 149 31,38 23,14
    Infernape 3 Life Orb Fake Out Close Combat Overheat Stone Edge Hasty Atk/Spd 151 156 81 124 91 176 27,55 20,31
    Infernape 4 Focus Sash Fake Out Encore Flare Blitz Close Combat Jolly Atk/Spd 151 156 91 111 91 176 30,95 20,31
    Jolteon 1 Magnet Quick Attack Thunderbolt Thunder Wave Swagger Hasty Spd/SpA 140 85 72 162 115 200 22,70 23,80
    Jolteon 2 Damp Rock Thunder Protect Charm Rain Dance Timid Spd/SpA 140 76 80 162 115 200 25,23 23,80
    Jolteon 3 King's Rock Thunder Shadow Ball Rain Dance Yawn Timid Spd/SpA 140 76 80 162 115 200 25,23 23,80
    Jolteon 4 Razor Fang Thunderbolt Hyper Beam Fake Tears Signal Beam Timid Spd/SpA 140 76 80 162 115 200 25,23 23,80
    Jynx 1 Enigma Berry Captivate Mean Look Lovely Kiss Attract Calm HP/Def 172 63 87 135 126 115 33,70 32,04
    Jynx 2 Destiny Knot Frost Breath Fake Out Psychic Taunt Mild Spd/SpA 140 70 49 183 115 147 15,45 23,80
    Jynx 3 Expert Belt Icy Wind Blizzard Psychic Focus Blast Modest Spd/SpA 140 63 55 183 115 147 17,34 23,80
    Jynx 4 Wide Lens Lovely Kiss Blizzard Psychic Fake Out Timid Spd/SpA 140 63 55 167 115 161 17,34 23,80
    Kangaskhan 1 Sitrus Berry Dizzy Punch Fake Out Chip Away Roar Adamant Atk/Spd 180 161 100 54 100 142 40,54 26,61
    Kangaskhan 2 Salac Berry Rock Slide Sucker Punch Endure Reversal Jolly Atk/Spd 180 147 100 54 100 156 40,54 26,61
    Kangaskhan 3 Chople Berry Fake Out Double-Edge Circle Throw Sucker Punch Jolly Atk/Spd 180 147 100 54 100 156 40,54 26,61
    Kangaskhan 4 Salac Berry Fake Out Endeavor Return Substitute Jolly Atk/Spd 180 147 100 54 100 156 40,54 26,61
    Kingdra 1 Persim Berry Waterfall Quash Protect Outrage Adamant HP/Atk/Spd 171 149 115 103 115 126 44,29 29,07
    Kingdra 2 Haban Berry Dragon Pulse Waterfall Ice Beam Dragon Dance Mild HP/Atk/SpA 171 136 103 149 115 105 39,67 29,07
    Kingdra 3 Sitrus Berry Rain Dance Hydro Pump Dragon Pulse Ice Beam Modest HP/Spd/SpA 171 103 115 149 115 126 44,29 29,07
    Kingdra 4 White Herb Draco Meteor Surf Blizzard Protect Modest HP/Spd/SpA 171 103 115 149 115 126 44,29 29,07
    Klinklang 1 Shuca Berry Gear Grind Thunder Wave Screech Volt Switch Impish HP/Spd 167 120 148 81 105 142 55,67 25,92
    Klinklang 2 White Herb Charge Beam Metal Sound Flash Cannon Autotomize Mild Spd/SpA 135 120 121 134 105 142 36,79 20,95
    Klinklang 3 Occa Berry Shift Gear Gear Grind Volt Switch Giga Impact Adamant Atk/Spd 135 167 135 81 105 142 41,05 20,95
    Klinklang 4 Steel Gem Flash Cannon Thunderbolt Protect Toxic Modest Spd/SpA 135 108 135 134 105 142 41,05 20,95
    Krookodile 1 BlackGlasses Crunch Bulldoze Taunt Counter Naughty Atk/Def/SpD 170 173 111 85 99 112 42,50 24,88
    Krookodile 2 Rock Gem Smack Down Earthquake Pursuit Embargo Naughty Atk/Def 170 185 122 85 81 112 46,71 20,35
    Krookodile 3 Dark Gem Earthquake Crunch Stone Edge Dragon Tail Adamant Atk/SpD 170 185 90 76 122 112 34,46 30,66
    Krookodile 4 Liechi Berry Earthquake Pursuit Low Sweep Rock Slide Jolly Atk/Spd 170 169 90 76 90 158 34,46 22,62
    Landorus 1 Focus Sash Earthquake Rock Slide Smack Down Bulldoze Adamant Atk/Spd 164 194 110 121 100 153 40,63 24,24
    Landorus 2 Choice Scarf Earthquake Rock Slide Outrage Brick Break Adamant Atk/Spd 164 194 110 121 100 229* (153) 40,63 24,24
    Landorus 3 Ground Gem Sandstorm Earthquake Rock Slide Protect Jolly Atk/Spd 164 177 110 121 100 168 40,63 24,24
    Landorus 4 Focus Sash Earth Power Psychic Sludge Bomb Grass Knot Timid Spd/SpA 164 130 110 167 100 168 40,63 24,24
    Lanturn 1 Salac Berry Thunder Wave Discharge Electro Ball Agility Naughty Atk/Def 200 121 110 96 86 87 49,55 25,42
    Lanturn 2 Sitrus Berry Thunder Wave Charge Beam Stockpile Swallow Calm Def/SpA 200 70 110 128 105 87 49,55 31,04
    Lanturn 3 Petaya Berry Surf Discharge Thunder Wave Ice Beam Modest Def/SpA/SpD 200 70 99 128 117 87 44,59 34,59
    Lanturn 4 Chesto Berry Stockpile Rest Charge Beam Ice Beam Bold Def/SpD 200 70 121 96 128 87 54,50 37,84
    Lapras 1 Damp Rock Rain Dance Thunder Ice Shard Confuse Ray Quiet Def/SpA 205 105 132 150 115 72 60,95 34,85
    Lapras 2 Mystic Water Surf Ice Beam Rest Sleep Talk Modest Def/SpA/SpD 205 94 121 138 136 80 55,87 41,21
    Lapras 3 BrightPowder Surf Ice Beam Thunderbolt Psychic Modest HP/SpA 237 94 100 150 115 80 53,38 40,29
    Lapras 4 Chesto Berry Perish Song Rest Body Slam Block Impish Def/SpD 205 105 145 94 147 80 66,95 44,55
    Latias 1 Chesto Berry Calm Mind Reflect Type Dragon Pulse Rest Bold HP/Def 187 90 156 130 150 130 65,70 41,46
    Latias 2 White Herb Draco Meteor Thunder Psychic Protect Timid Spd/SpA 155 90 110 162 150 178 38,40 34,37
    Latias 3 Choice Specs Draco Meteor Thunderbolt Psychic Trick Timid Spd/SpA 155 90 110 243* (162) 150 178 38,40 34,37
    Latias 4 Life Orb Draco Meteor Earthquake Hone Claws Dragon Claw Adamant Atk/Spd 155 145 110 117 150 162 38,40 34,37
    Latios 1 Chesto Berry Calm Mind Luster Purge Dragon Pulse Rest Bold HP/Def 187 99 145 150 130 130 61,07 35,93
    Latios 2 White Herb Draco Meteor Thunderbolt Psychic Protect Timid Spd/SpA 155 99 100 182 130 178 34,91 29,79
    Latios 3 Choice Specs Draco Meteor Thunder Psychic Energy Ball Timid Spd/SpA 155 99 100 273* (182) 130 178 22,30 19,02
    Latios 4 Life Orb Draco Meteor Earthquake Dragon Dance Outrage Adamant Atk/Spd 155 156 100 135 130 162 34,91 29,79
    Leafeon 1 Scope Lens X-Scissor Leaf Blade Swords Dance GrassWhistle Impish HP/Spd 172 130 165 72 85 147 63,92 21,61
    Leafeon 2 Liechi Berry Leaf Blade Giga Impact Substitute Yawn Naive Atk/Spd 140 162 150 80 76 161 47,30 15,73
    Leafeon 3 Heat Rock Sunny Day Leaf Blade X-Scissor Synthesis Adamant Atk/Def 140 178 182 72 85 115 57,39 17,59
    Leafeon 4 Quick Claw Leaf Blade X-Scissor Aerial Ace Detect Adamant Atk/Def 140 178 182 72 85 115 57,39 17,59
    Lickilicky 1 Sitrus Berry Thunderbolt Ice Beam Me First Psych Up Naive HP/Def/SpA 206 105 136 121 103 77 63,10 31,36
    Lickilicky 2 Chople Berry Gyro Ball Rest Curse Sleep Talk Adamant HP/Atk/Def/SpD 201 133 131 90 131 70 59,30 38,92
    Lickilicky 3 Leftovers Return Gyro Ball Curse Rest Careful HP/SpD 217 105 115 90 161 70 56,20 51,64
    Lickilicky 4 Lax Incense Body Slam Power Whip Earthquake Explosion Adamant HP/Atk 217 150 115 90 115 70 56,20 36,89
    Lilligant 1 Persim Berry Charm Sleep Powder Petal Dance Healing Wish Timid Spd/SpA 145 72 95 162 95 156 31,02 20,36
    Lilligant 2 Big Root Ingrain Leech Seed Toxic Protect Bold HP/Def/SpD 166 72 127 130 116 110 47,48 28,46
    Lilligant 3 Leftovers Quiver Dance Energy Ball Leech Seed Protect Bold HP/Def 177 72 139 130 95 110 55,41 24,86
    Lilligant 4 Lum Berry SolarBeam Teeter Dance Charm Leech Seed Bold HP/Def/Spd/SpA 161 72 122 146 95 126 44,24 22,61
    Lopunny 1 Toxic Orb Fake Out Encore Fling Dizzy Punch Naive HP/Spd 172 96 104 74 104 172 40,29 26,44
    Lopunny 2 Liechi Berry Charm Focus Punch Substitute ThunderPunch Jolly Atk/Spd 140 128 104 66 116 172 32,79 24,01
    Lopunny 3 Chople Berry Encore Fake Out Focus Punch Mirror Coat Jolly HP/Spd 172 96 104 66 116 172 40,29 29,49
    Lopunny 4 Flame Orb Switcheroo Mirror Coat Protect Dig Jolly HP/Spd 172 96 104 66 116 172 40,29 29,49
    Lucario 1 Black Belt Metal Sound Dark Pulse Aura Sphere Heal Pulse Modest Spd/SpA 145 117 90 183 90 142 29,39 19,29
    Lucario 2 Focus Sash Close Combat Hone Claws Endure Reversal Jolly Atk/Spd 145 162 90 121 90 156 29,39 19,29
    Lucario 3 Muscle Band Close Combat Earthquake Blaze Kick Shadow Claw Jolly Atk/Spd 145 162 90 121 90 156 29,39 19,29
    Lucario 4 Expert Belt Aura Sphere Psychic Shadow Ball Follow Me Modest Spd/SpA 145 117 90 183 90 142 29,39 19,29
    Ludicolo 1 Leftovers Leech Seed Toxic Giga Drain Rain Dance Lax HP/Def/SpA 176 90 122 131 108 90 48,36 28,10
    Ludicolo 2 Tanga Berry Fake Out Grass Knot Surf Tickle Naughty HP/Atk/SpA 176 122 90 131 108 90 35,68 28,10
    Ludicolo 3 Leftovers Rain Dance Leech Seed Protect Giga Drain Bold Def/SpA/SpD 155 81 122 131 141 90 42,59 32,31
    Ludicolo 4 Sitrus Berry Fake Out Hydro Pump Leech Seed Grass Knot Modest Spd/SpA 155 81 90 156 120 122 31,42 27,49
    Luxray 1 Magnet Wild Charge Crunch Captivate Swagger Lonely Atk/SpD 155 189 89 115 131 90 31,07 30,01
    Luxray 2 Quick Claw Charge Beam Helping Hand Discharge Roar Careful HP/SpD 187 140 99 103 144 90 41,70 39,80
    Luxray 3 White Herb Thunder Fang Ice Fang Superpower Thunder Wave Adamant HP/Atk 187 189 99 103 99 90 41,70 27,37
    Luxray 4 Air Balloon Thunder Fang Ice Fang Light Screen Thunder Wave Careful HP/SpD 187 140 99 103 144 90 41,70 39,80
    Machamp 1 Rawst Berry DynamicPunch Payback Foresight Wide Guard Brave HP/Atk 197 200 100 85 105 67 44,37 30,58
    Machamp 2 Expert Belt Ice Punch Cross Chop Fire Punch Focus Energy Brave HP/Atk 197 200 100 85 105 67 44,37 30,58
    Machamp 3 Choice Scarf DynamicPunch Ice Punch Rock Slide Earthquake Jolly Atk/Spd 165 182 100 76 105 175* (117) 37,16 25,61
    Machamp 4 Flame Orb Protect Earthquake Close Combat Payback Adamant Atk/SpD 165 200 100 76 137 75 37,16 33,41
    Magmortar 1 Passho Berry Flame Charge Earthquake Confuse Ray Barrier Adamant HP/Atk 182 161 87 130 115 103 35,66 30,94
    Magmortar 2 Wide Lens Fire Blast Flame Burst Focus Blast Taunt Modest Spd/SpA 150 103 87 194 115 135 29,39 25,50
    Magmortar 3 Passho Berry Flare Blitz ThunderPunch Earthquake Brick Break Jolly Spd 150 115 87 130 115 148 29,39 25,50
    Magmortar 4 White Herb Overheat Psychic Focus Blast Protect Timid Spd/SpA 150 103 87 177 115 148 29,39 25,50
    Magnezone 1 Magnet Metal Sound Flash Cannon Thunderbolt Magnet Rise Rash HP/SpA 177 90 135 200 99 80 53,82 25,90
    Magnezone 2 Shuca Berry Charge Beam Thunder Wave Flash Cannon Mirror Coat Quiet HP/SpA 177 90 135 200 110 72 53,82 28,78
    Magnezone 3 BrightPowder Charge Beam Flash Cannon Magnet Rise Thunder Wave Modest Def/SpA 145 81 167 200 110 80 54,54 23,58
    Magnezone 4 Electric Gem Thunderbolt Flash Cannon Tri Attack Volt Switch Modest Def/SpA 145 81 167 200 110 80 54,54 23,58
    Mamoswine 1 Passho Berry Double Hit Earthquake Ice Shard Stealth Rock Adamant Atk/Spd/SpD 185 188 100 81 101 121 41,67 27,62
    Mamoswine 2 Zoom Lens Stone Edge Bulldoze Blizzard Ice Fang Brave Atk/Def/SpD 185 188 121 90 101 90 50,42 27,62
    Mamoswine 3 Lax Incense Hail Earthquake Superpower Fissure Adamant HP/Atk 217 200 100 81 80 100 48,87 25,66
    Mamoswine 4 Life Orb Earthquake Ice Fang Double-Edge Stone Edge Adamant HP/Atk 217 200 100 81 80 100 48,87 25,66
    Mandibuzz 1 Wacan Berry Taunt Flatter Roost Toxic Calm Spd/SpD 185 76 125 75 161 132 52,08 44,03
    Mandibuzz 2 Flying Gem Dark Pulse Air Slash Shadow Ball Nasty Plot Mild Spd/SpA 185 85 112 117 115 132 46,67 31,45
    Mandibuzz 3 Sitrus Berry Nasty Plot Dark Pulse Air Slash Incinerate Modest HP/Def/SpD 206 76 146 82 136 100 67,74 41,41
    Mandibuzz 4 Leftovers Substitute Swagger Punishment Roost Careful HP/Def/SpD 206 85 146 67 149 100 67,74 45,37
    Manectric 1 Life Orb Crunch Odor Sleuth Quick Attack Wild Charge Adamant Atk/Spd 145 139 80 112 80 157 26,13 17,15
    Manectric 2 Charcoal Flamethrower Overheat Discharge Charge Modest Spd/SpA 145 85 80 172 80 157 26,13 17,15
    Manectric 3 Air Balloon Thunderbolt Overheat Volt Switch Quick Attack Timid Spd/SpA 145 85 80 157 80 172 26,13 17,15
    Manectric 4 Choice Scarf Switcheroo Thunder Volt Switch Overheat Timid Spd/SpA 145 85 80 157 80 258* (172) 26,13 17,15
    Marowak 1 Salac Berry Substitute Detect Earthquake Swords Dance Careful HP/SpD 167 100 130 63 145 65 48,90 35,79
    Marowak 2 Iron Ball Earthquake Fling Brick Break Detect Brave HP/Atk 167 145 130 70 100 29* (58) 48,90 24,69
    Marowak 3 Thick Club Earthquake Stone Edge Low Kick Fire Punch Jolly Atk/Spd 135 132 130 63 100 106 39,53 19,96
    Marowak 4 Thick Club Earthquake Outrage Detect Rock Slide Jolly Atk/Spd 135 132 130 63 100 106 39,53 19,96
    Medicham 1 Black Belt Fake Out Hi Jump Kick Bulk Up Feint Impish HP/Spd 167 80 104 72 95 132 39,12 23,45
    Medicham 2 TwistedSpoon Psychic Shadow Ball Energy Ball Calm Mind Timid Spd/SpA 135 72 95 112 95 145 28,89 18,96
    Medicham 3 Expert Belt Hi Jump Kick Zen Headbutt Ice Punch Bullet Punch Jolly Atk/Spd 135 112 95 72 95 145 28,89 18,96
    Medicham 4 Life Orb Hi Jump Kick Psycho Cut Fake Out Detect Adamant Atk/Spd 135 123 95 72 95 132 28,89 18,96
    Meganium 1 Sitrus Berry Light Screen Aromatherapy Swagger SolarBeam Gentle HP/SpD 187 102 108 103 167 100 45,49 46,16
    Meganium 2 Chesto Berry GrassWhistle Double Team Substitute Rest Bold HP/Def 187 91 167 103 120 100 70,34 33,17
    Meganium 3 Light Clay Seed Bomb Earthquake Reflect Light Screen Adamant HP/Atk 187 147 120 92 120 100 50,54 33,17
    Meganium 4 Leftovers Leech Seed Ingrain Toxic Protect Bold Def/SpD 155 91 167 103 152 100 58,30 34,83
    Metagross 1 Occa Berry Meteor Mash Magnet Rise Zen Headbutt Agility Naive Atk/Spd 155 187 150 115 99 134 52,36 22,68
    Metagross 2 Occa Berry Psychic Shadow Ball Meteor Mash Magnet Rise Quiet HP/Atk/SpA 168 176 150 149 110 81 56,76 27,32
    Metagross 3 Occa Berry Earthquake Meteor Mash Bullet Punch Explosion Adamant HP/Atk/SpD 176 193 150 103 131 90 59,46 34,08
    Metagross 4 Toxic Orb Trick Meteor Mash Protect Earthquake Careful HP/SpD 187 155 150 103 156 90 63,18 43,12
    Mienshao 1 Salac Berry U-turn Endure Calm Mind Baton Pass Naive HP/Spd 172 145 80 115 72 172 30,99 18,31
    Mienshao 2 King's Rock Fake Out Fling Acrobatics Hi Jump Kick Jolly Atk/Spd 140 177 80 103 80 172 25,23 16,56
    Mienshao 3 Focus Sash Low Kick Fake Out Hi Jump Kick U-turn Jolly Atk/Spd 140 177 80 103 80 172 25,23 16,56
    Mienshao 4 Muscle Band Feint Fake Out Hi Jump Kick Wide Guard Impish HP/Atk 172 177 88 103 80 125 34,09 20,34
    Milotic 1 Enigma Berry Surf Recover Mirror Coat Confuse Ray Bold HP/Def 202 72 144 120 145 101 65,51 43,30
    Milotic 2 Leftovers Hydro Pump Toxic Attract Aqua Ring Quiet HP/Def 202 80 131 132 145 90 59,60 43,30
    Milotic 3 Wide Lens Hydro Pump Blizzard Mirror Coat Recover Calm SpA/SpD 170 72 99 152 194 101 37,91 48,75
    Milotic 4 Leftovers Ice Beam Rest Sleep Talk Surf Impish HP/SpD 202 80 108 108 177 101 49,14 52,85
    Miltank 1 Lum Berry Body Slam Helping Hand Milk Drink Heal Bell Jolly HP/Spd 202 100 125 54 90 167 56,87 26,87
    Miltank 2 Razor Fang Body Slam Fling Brick Break Captivate Naive Atk/Spd 170 132 125 60 81 167 47,86 20,35
    Miltank 3 Scope Lens Dizzy Punch Fire Punch ThunderPunch Ice Punch Adamant Atk/Def 170 145 157 54 90 120 60,11 22,62
    Miltank 4 Salac Berry Substitute Earthquake Rock Slide Zen Headbutt Jolly Atk/Spd 170 132 125 54 90 167 47,86 22,62
    Mismagius 1 Colbur Berry Taunt Protect Imprison Shadow Ball Naive HP/Spd 167 80 80 125 112 172 30,09 27,65
    Mismagius 2 Kasib Berry Shadow Ball Wonder Room Grudge Pain Split Timid HP/SpD 167 72 80 125 157 137 30,09 38,76
    Mismagius 3 Sitrus Berry Icy Wind Shadow Ball Thunderbolt Destiny Bond Timid Spd/SpA 135 72 80 157 125 172 24,32 24,94
    Mismagius 4 BrightPowder Confuse Ray Protect Perish Song Mean Look Bold HP/Def 167 72 123 125 125 125 46,26 30,86
    Moltres 1 White Herb Overheat Air Slash Tailwind Will-O-Wisp Modest Spd/SpA 165 108 110 194 105 142 40,88 25,61
    Moltres 2 Power Herb Flame Charge Sky Attack Aerial Ace Fire Blast Naughty Atk/Spd 165 167 110 145 94 142 40,88 22,93
    Moltres 3 Heat Rock Sunny Day SolarBeam Flamethrower Air Slash Timid Spd/SpA 165 108 110 177 105 156 40,88 25,61
    Moltres 4 Charcoal Heat Wave Incinerate Air Slash Protect Timid Spd/SpA 165 108 110 177 105 156 40,88 25,61
    Mr. Mime 1 Choice Scarf Trick Nasty Plot Barrier Baton Pass Naive HP/Def/SpD 136 65 106 120 144 181* (121) 32,47 28,95
    Mr. Mime 2 Jaboca Berry Payback Wide Guard Quick Guard Power Split Lonely HP/Atk/SpD 136 94 76 120 161 110 23,28 32,37
    Mr. Mime 3 Lum Berry Fake Out Psychic Signal Beam Focus Blast Timid Spd/SpA 115 58 85 152 140 156 22,02 23,80
    Mr. Mime 4 Light Clay Light Screen Reflect Psychic Signal Beam Bold HP/Def 147 58 128 120 140 110 42,38 30,42
    Muk 1 Black Sludge Poison Jab Stockpile Swallow Memento Brave Atk/Def 180 172 127 85 120 63 51,49 31,93
    Muk 2 Toxic Plate Shadow Sneak Poison Jab Acid Armor Flamethrower Lonely Atk/SpA/SpD 180 160 85 106 141 70 34,46 37,52
    Muk 3 Zoom Lens Gunk Shot Payback Shadow Sneak Curse Brave HP 212 137 95 85 120 63 45,36 37,61
    Muk 4 Quick Claw Gunk Shot Shadow Sneak Brick Break Explosion Adamant HP/Atk 212 172 95 76 120 70 45,36 37,61
    Musharna 1 Zoom Lens Hypnosis Dream Eater Calm Mind Helping Hand Mild Def/SpA/SpD 191 75 113 162 136 49 48,61 38,40
    Musharna 2 Lum Berry Shadow Ball Energy Ball Psychic Trick Room Bold Def/SpA 191 67 150 159 115 49 64,53 32,47
    Musharna 3 Scope Lens Psychic Shadow Ball Energy Ball Yawn Modest Def/SpA 191 67 137 174 115 49 58,93 32,47
    Musharna 4 Chesto Berry Stored Power Calm Mind Shadow Ball Rest Relaxed Def/SpD 191 75 150 127 147 44 64,53 41,50
    Nidoking 1 King's Rock Bulldoze Megahorn Rock Slide Hone Claws Naughty HP/Atk 188 158 97 105 85 105 41,07 23,62
    Nidoking 2 Black Sludge Amnesia Sludge Bomb Flamethrower Protect Quiet HP/SpA 188 112 97 150 95 94 41,07 26,40
    Nidoking 3 Black Sludge Earth Power Sludge Bomb Protect Icy Wind Modest Spd/SpA 156 100 97 150 95 137 34,08 21,91
    Nidoking 4 Muscle Band Earthquake Poison Jab Megahorn Protect Adamant Atk/Spd 156 158 97 94 95 137 34,08 21,91
    Nidoqueen 1 Payapa Berry Chip Away Swagger Helping Hand Flatter Relaxed HP/Def/SpD 186 102 140 95 126 86 58,65 34,64
    Nidoqueen 2 Absorb Bulb Thunderbolt Hyper Beam Earth Power Counter Mild HP/SpA 197 102 96 139 105 96 42,59 30,58
    Nidoqueen 3 Black Sludge Sludge Bomb Earth Power Flamethrower Ice Beam Modest HP/SpA 197 91 107 139 105 96 47,48 30,58
    Nidoqueen 4 Black Sludge Poison Jab Dragon Tail Bulldoze Earthquake Adamant HP/Atk 197 147 107 85 105 96 47,48 30,58
    Ninetales 1 Passho Berry Will-O-Wisp Hypnosis Extrasensory Heat Wave Modest Spd/SpA 148 86 95 146 120 152 31,67 26,25
    Ninetales 2 Fire Gem Heat Wave Roar Confuse Ray Nasty Plot Timid HP/Spd 180 86 95 101 120 167 38,51 31,93
    Ninetales 3 Wide Lens Fire Blast Extrasensory Hypnosis Disable Timid Spd/SpD 148 86 95 101 152 167 31,67 33,25
    Ninetales 4 Passho Berry Flamethrower Extrasensory Energy Ball Calm Mind Timid HP/Spd 180 86 95 101 120 167 38,51 31,93
    Pinsir 1 Persim Berry Bug Bite Brick Break Thrash Swords Dance Naughty Atk/Spd 140 194 120 75 81 137 37,84 16,76
    Pinsir 2 Insect Plate Feint X-Scissor Stone Edge Bug Bite Lonely Atk/Spd 140 194 108 75 90 137 34,05 18,63
    Pinsir 3 Lax Incense X-Scissor Superpower Stone Edge Giga Impact Adamant Atk/Def 140 194 152 67 90 105 47,93 18,63
    Pinsir 4 Choice Scarf X-Scissor Earthquake Close Combat Guillotine Jolly Atk/Spd 140 177 120 67 90 225* (150) 37,84 18,63
    Politoed 1 Full Incense Waterfall Encore Swagger Bounce Modest Spd/SpA 165 85 95 156 120 0* (122) 35,30 29,27
    Politoed 2 Water Gem Thief Echoed Voice Refresh Hydro Pump Brave Atk/SpA 165 139 95 142 120 81 35,30 29,27
    Politoed 3 Chesto Berry Waterfall Earthquake Belly Drum Rest Careful Atk/SpD 165 127 95 99 167 90 35,30 40,73
    Politoed 4 Wide Lens Hydro Pump Blizzard Focus Blast Hypnosis Modest SpA/SpD 165 85 95 156 152 90 35,30 37,07
    Poliwrath 1 Sitrus Berry Ice Beam Waterfall Psychic Work Up Naughty HP/Atk/SpA 186 138 115 111 99 90 48,18 27,22
    Poliwrath 2 Shell Bell Brick Break Waterfall Hypnosis Belly Drum Naive HP/Atk 197 137 115 90 99 99 51,02 28,83
    Poliwrath 3 Leftovers Waterfall Focus Punch Encore Substitute Adamant HP/Atk 197 150 115 81 110 90 51,02 32,03
    Poliwrath 4 Sitrus Berry Waterfall Earthquake Focus Punch Circle Throw Adamant HP/Atk 197 150 115 81 110 90 51,02 32,03
    Porygon-z 1 Wise Glasses Psychic Shadow Ball Thunderbolt Thunder Wave Modest Spd/SpA 160 90 90 205 95 142 32,43 22,47
    Porygon-z 2 Choice Specs Hyper Beam - - - Modest Spd/SpA 160 90 90 307* (205) 95 142 32,43 22,47
    Porygon-z 3 Expert Belt Psychic Ice Beam Signal Beam Charge Beam Modest HP/SpA 192 90 90 205 95 110 38,92 26,96
    Porygon-z 4 Sitrus Berry Tri Attack Thunderbolt Shadow Ball Recover Timid Spd/SpA 160 90 90 187 95 156 32,43 22,47
    Porygon2 1 Sitrus Berry Blizzard Magic Coat Lock-On Zap Cannon Modest HP/SpA 192 90 110 172 115 80 47,57 32,64
    Porygon2 2 Petaya Berry Tri Attack Psychic Recycle Recover Calm HP/Def/SpD 181 90 131 125 149 80 53,40 39,87
    Porygon2 3 Choice Specs Tri Attack Thunderbolt Psychic Ice Beam Modest HP/SpA 192 90 110 258* (172) 115 80 47,57 32,64
    Porygon2 4 Lum Berry Tri Attack Thunder Wave Shadow Ball Ice Beam Modest HP/SpA 192 90 110 172 115 80 47,57 32,64
    Probopass 1 Cheri Berry Smack Down Volt Switch Thunder Wave Magnet Rise Calm HP/SpD 167 67 165 95 222 60 62,06 54,80
    Probopass 2 Sitrus Berry Block Iron Defense Flash Cannon Discharge Bold HP/Def 167 67 216 95 170 60 81,24 41,97
    Probopass 3 Scope Lens Stone Edge Iron Head Earthquake Explosion Adamant Atk/Def 135 117 197 85 170 60 59,90 33,92
    Probopass 4 Life Orb Flash Cannon Power Gem Earth Power Thunderbolt Modest SpA/SpD 135 67 165 139 202 60 50,17 40,31
    Quagsire 1 Rindo Berry Rest Sleep Talk Toxic Bulldoze Impish HP/Def 202 105 150 76 85 55 68,24 25,38
    Quagsire 2 Iron Ball Earthquake Stockpile Fling Swallow Impish HP/Def/SpD 191 105 138 76 106 27* (55) 59,36 29,93
    Quagsire 3 Rindo Berry Earthquake Aqua Tail Ice Punch Stone Edge Adamant Atk/SpD 170 150 105 76 117 55 40,20 29,40
    Quagsire 4 Leftovers Curse Amnesia Earthquake Waterfall Careful HP/SpD 202 105 105 76 128 55 47,77 38,22
    Raichu 1 Focus Sash Encore Thief Thunder Wave Discharge Adamant Spd/SpA 135 121 75 127 100 152 22,80 19,96
    Raichu 2 Magnet Brick Break Electro Ball Fake Out Protect Jolly Atk/Spd 135 142 75 99 100 167 22,80 19,96
    Raichu 3 Focus Sash ThunderPunch Reversal Thunder Wave Fake Out Jolly Atk/Spd 135 142 75 99 100 167 22,80 19,96
    Raichu 4 Lum Berry Encore Magnet Rise Thunderbolt Grass Knot Timid Spd/SpA 135 99 75 142 100 167 22,80 19,96
    Raikou 1 Shuca Berry Thunderbolt Volt Switch Shadow Ball Extrasensory Timid Spd/SpA 165 94 95 167 120 183 35,30 29,27
    Raikou 2 Leftovers Charge Beam Magnet Rise Calm Mind Shadow Ball Timid Def/Spd 165 94 127 135 120 183 47,20 29,27
    Raikou 3 Air Balloon Thunderbolt Volt Switch Shadow Ball Protect Timid Spd/SpA 165 94 95 167 120 183 35,30 29,27
    Raikou 4 Air Balloon Thunder Discharge Reflect Extrasensory Timid Spd/SpA 165 94 95 167 120 183 35,30 29,27
    Rampardos 1 Passho Berry Rock Slide Crunch Curse Protect Brave Atk/Def/SpD 172 226 101 85 91 70 39,13 23,14
    Rampardos 2 Sitrus Berry Head Smash Stone Edge Hammer Arm Scary Face Naughty Atk/Spd 172 238 80 85 63 110 30,99 16,02
    Rampardos 3 Choice Scarf Head Smash Earthquake Brick Break ThunderPunch Jolly Atk/Spd 172 217 80 76 70 181* (121) 30,99 17,80
    Rampardos 4 Sitrus Berry Head Smash Earthquake Rock Slide Protect Relaxed Atk/SpD 172 217 88 85 102 70 34,09 25,93
    Rapidash 1 Passho Berry Bounce Flame Charge Low Kick Charm Naughty Atk/Spd 140 167 90 100 90 157 28,38 18,63
    Rapidash 2 Heat Rock Will-O-Wisp Fire Blast SolarBeam Sunny Day Hasty Spd/SpA 140 120 81 132 100 172 25,54 20,69
    Rapidash 3 Focus Sash Flare Blitz Poison Jab Iron Tail Horn Drill Jolly Atk/Spd 140 152 90 90 100 172 28,38 20,69
    Rapidash 4 Charcoal Flare Blitz Megahorn Double-Edge Protect Jolly Atk/Spd 140 152 90 90 100 172 28,38 20,69
    Regice 1 Sitrus Berry Thunderbolt Ice Beam Focus Blast Toxic Modest HP/SpA 187 63 120 167 220 70 50,54 60,81
    Regice 2 Chesto Berry Thunderbolt Icy Wind Ice Beam Rest Timid HP/Def/Spd 176 63 141 120 220 100 55,89 57,24
    Regice 3 Leftovers Charge Beam Ice Beam Amnesia Protect Bold HP/Def 187 63 167 120 220 70 70,34 60,81
    Regice 4 Zoom Lens Thunder Blizzard Focus Blast Thunder Wave Impish HP/SpD 187 70 132 108 252 70 55,59 69,66
    Regigigas 1 BrightPowder Confuse Ray Double Team Drain Punch Payback Adamant HP/Atk 217 233 130 90 130 60 63,54 41,70
    Regigigas 2 Zoom Lens Thunder Toxic Focus Blast Confuse Ray Quiet Spd/SpA 185 180 130 145 130 68 54,17 35,55
    Regigigas 3 Leftovers Confuse Ray Drain Punch Thunder Wave Rock Slide Adamant HP/Atk 217 233 130 90 130 60 63,54 41,70
    Regigigas 4 Leftovers Wide Guard Double Team Confuse Ray Toxic Careful HP/Def 217 180 162 90 143 60 79,18 45,87
    Regirock 1 Leftovers Sandstorm Curse Rock Slide Drain Punch Careful HP/SpD 187 120 220 63 167 70 92,66 46,16
    Regirock 2 Custap Berry Stone Edge Drain Punch Earthquake Explosion Adamant HP/Atk 187 167 220 63 120 70 92,66 33,17
    Regirock 3 Rock Gem Ice Punch Rock Slide Drain Punch Earthquake Adamant HP/Atk 187 167 220 63 120 70 92,66 33,17
    Regirock 4 Sitrus Berry Rock Polish Rock Slide Superpower Explosion Jolly Atk/Spd 187 152 220 63 120 112 92,66 33,17
    Registeel 1 Chesto Berry Curse Amnesia Iron Head Rest Careful HP/SpD 187 95 170 85 222 70 71,60 61,37
    Registeel 2 King's Rock Rock Polish Earthquake Iron Head ThunderPunch Jolly Atk/Spd 155 127 170 85 112 112 59,35 25,66
    Registeel 3 Leftovers Amnesia Iron Defense Charge Beam Flash Cannon Bold HP/SpD 187 85 187 95 202 70 78,76 55,84
    Registeel 4 Leftovers Toxic Double Team Earthquake Protect Adamant HP/Atk 187 139 170 85 170 70 71,60 46,99
    Reuniclus 1 Sitrus Berry Psychic Energy Ball Recover Wonder Room Bold HP/Def/SpA 206 76 127 166 105 50 58,92 31,97
    Reuniclus 2 King's Rock Rock Slide Explosion Gyro Ball Trick Room Brave Atk/Def/SpD 185 116 116 145 126 45 48,33 34,46
    Reuniclus 3 Colbur Berry Calm Mind Psychic Focus Blast Shadow Ball Quiet Def/SpA 185 85 127 194 105 45 52,92 28,71
    Reuniclus 4 Toxic Orb Trick Psychic Focus Blast Recover Relaxed Def/SpD 185 85 139 145 137 45 57,92 37,46
    Rhyperior 1 Zoom Lens Payback Rock Blast Stone Edge Protect Brave HP/Atk/SpD 211 199 150 75 96 54 71,28 29,94
    Rhyperior 2 Hard Stone Rock Wrecker Rock Polish Lonely Atk/Spd 190 211 135 75 75 92 57,77 21,06
    Rhyperior 3 Focus Sash Horn Drill Avalanche Payback Counter Impish HP/Def 222 160 200 67 75 60 100,00 24,61
    Rhyperior 4 Wide Lens Rock Slide Hammer Arm Earthquake Protect Brave HP/Atk 222 211 150 75 75 54 75,00 24,61
    Roserade 1 Big Root Toxic Leech Seed Protect Giga Drain Calm HP/Def 167 81 107 145 137 110 40,25 33,82
    Roserade 2 Occa Berry Weather Ball Energy Ball Natural Gift Attract Modest Spd/SpA 135 81 75 194 125 142 22,80 24,94
    Roserade 3 White Herb Leaf Storm Sludge Bomb Hyper Beam GrassWhistle Timid Spd/SpA 135 81 75 177 125 156 22,80 24,94
    Roserade 4 Black Sludge Toxic Protect Leech Seed Giga Drain Bold HP/Def 167 81 117 145 125 110 44,01 30,86
    Salamence 1 Yache Berry Roost Scary Face Dragon Tail Earthquake Naughty Atk/Def/SpD 170 193 121 130 108 120 46,33 27,14
    Salamence 2 Expert Belt Dragon Claw Zen Headbutt Rock Slide Dragon Dance Lonely Atk/Spd/SpD 170 193 90 130 121 141 34,46 30,41
    Salamence 3 Yache Berry Draco Meteor Dragon Rush Earthquake Brick Break Jolly Atk/Spd 170 187 100 117 100 167 38,29 25,13
    Salamence 4 Lum Berry Outrage Crunch Earthquake Zen Headbutt Jolly Atk/Spd 170 187 100 117 100 167 38,29 25,13
    Samurott 1 Splash Plate Retaliate Razor Shell Assurance Encore Mild HP/Atk 202 152 94 140 90 90 42,77 26,87
    Samurott 2 Zoom Lens Blizzard Giga Impact Detect Hydro Pump Quiet Atk/SpA 170 152 105 176 90 81 40,20 22,62
    Samurott 3 Custap Berry Aerial Ace Waterfall X-Scissor Aqua Jet Adamant Atk/Def/SpD 170 155 126 115 111 90 48,24 27,89
    Samurott 4 Salac Berry Hydro Pump Ice Beam Grass Knot Protect Modest Def/SpA/SpD 170 108 126 163 111 90 48,24 27,89
    Sawk 1 Black Belt Low Sweep Quick Guard Retaliate Taunt Naughty Atk/Spd 150 194 95 50 85 137 32,09 18,85
    Sawk 2 Focus Sash Earthquake Payback Endure Reversal Naughty Atk/Spd 150 194 95 50 85 137 32,09 18,85
    Sawk 3 Expert Belt Close Combat Payback Low Sweep Earthquake Jolly Atk/Spd 150 177 95 45 95 150 32,09 21,06
    Sawk 4 Life Orb Close Combat Bulldoze Stone Edge Taunt Adamant Atk/Spd 150 194 95 45 95 137 32,09 21,06
    Sceptile 1 Focus Sash Quick Attack Endeavor Detect Leaf Storm Timid Spd/SpA 145 94 85 157 105 189 27,76 22,51
    Sceptile 2 Scope Lens Leaf Blade Night Slash Earthquake Swords Dance Hasty Atk/Spd 145 137 76 125 105 189 24,82 22,51
    Sceptile 3 White Herb Leaf Storm Dragon Pulse Energy Ball Detect Timid Spd/SpA 145 94 85 157 105 189 27,76 22,51
    Sceptile 4 Leftovers Leech Seed Endeavor Energy Ball Toxic Calm Def/SpD 145 94 117 125 150 140 38,21 32,15
    Scizor 1 Occa Berry Metal Claw Night Slash Aerial Ace Swords Dance Brave HP/Def 177 165 152 75 100 76 60,59 26,16
    Scizor 2 Insect Plate Bullet Punch X-Scissor Feint Agility Naughty HP/Atk 177 200 120 75 90 85 47,84 23,55
    Scizor 3 Life Orb Swords Dance Bullet Punch Reversal U-turn Brave HP/Atk 177 200 120 75 100 76 47,84 26,16
    Scizor 4 Occa Berry Bug Bite Aerial Ace Roost Bullet Punch Adamant HP/Atk 177 200 120 67 100 85 47,84 26,16
    Scrafty 1 Liechi Berry Fake Out Bulk Up Focus Punch Substitute Naughty HP/Atk 172 156 135 65 121 78 52,30 30,76
    Scrafty 2 Coba Berry Hi Jump Kick Rock Slide Taunt Dragon Dance Jolly HP/Spd 172 110 135 58 135 121 52,30 34,32
    Scrafty 3 Muscle Band Substitute Payback Hi Jump Kick Focus Punch Adamant HP/Atk 172 156 135 58 135 78 52,30 34,32
    Scrafty 4 Leftovers Bulk Up Payback Protect Drain Punch Careful HP/SpD 172 110 135 58 182 78 52,30 46,27
    Seismitoad 1 Chesto Berry Round Rest Water Pulse Sludge Wave Rash Def/SpA/SpD 180 105 116 138 104 94 47,03 27,67
    Seismitoad 2 Iron Ball Fling Rock Slide Poison Jab Earthquake Brave Atk/SpD 180 150 95 105 127 42* (84) 38,51 33,79
    Seismitoad 3 Damp Rock Rain Dance Muddy Water Earth Power Sludge Bomb Timid Spd/SpA 180 94 95 137 95 138 38,51 25,28
    Seismitoad 4 Sitrus Berry Brick Break Poison Jab Dig Payback Jolly Atk/Spd 180 137 95 94 95 138 38,51 25,28
    Serperior 1 Lum Berry Attract Leaf Tornado Dragon Tail Gastro Acid Jolly Def/Spd/SpD 150 95 136 85 136 169 45,95 30,16
    Serperior 2 Sitrus Berry Leaf Tornado Hidden Power Mirror Coat Captivate Sassy HP/SpA/SpD 171 95 115 116 149 119 44,29 37,66
    Serperior 3 BrightPowder Leaf Storm Substitute Hyper Beam Toxic Calm HP/Def/SpD 171 85 136 95 149 133 52,38 37,66
    Serperior 4 Choice Specs Leaf Storm - - - Modest Spd/SpA 150 85 115 208* (139) 115 165 38,85 25,50
    Shiftry 1 Iron Ball Fling Razor Leaf Brick Break Swords Dance Brave HP/Atk/SpD 186 155 80 110 101 45* (90) 33,51 27,77
    Shiftry 2 Miracle Seed Fake Out Extrasensory SolarBeam Swagger Rash Spd/SpA 165 120 80 156 72 132 29,73 17,56
    Shiftry 3 Heat Rock Sunny Day SolarBeam Dark Pulse Explosion Hardy Def/SpA 165 120 112 142 80 100 41,62 19,51
    Shiftry 4 Focus Sash Fake Out Sucker Punch Low Kick Protect Adamant Atk/Def 165 167 112 99 80 100 41,62 19,51
    Shuckle 1 Binding Band Power Split Encore Gastro Acid Sand Tomb Careful HP/SpD 127 30 250 27 310 25 71,51 58,20
    Shuckle 2 Quick Claw Power Trick Encore Rock Slide Bug Bite Bold HP/Def 127 27 310 30 250 25 88,67 46,93
    Shuckle 3 Lax Incense Gyro Ball Double Team Substitute Power Trick Relaxed HP/Def 127 30 310 30 250 22 88,67 46,93
    Shuckle 4 Leftovers Toxic Protect Sandstorm Wrap Relaxed HP/Def 127 30 310 30 250 22 88,67 46,93
    Skarmory 1 Full Incense Spikes Stealth Rock Sky Drop Whirlwind Naive HP/Spd 172 100 160 60 81 0* (134) 61,98 20,59
    Skarmory 2 Cell Battery Brave Bird Steel Wing Swords Dance Roar Naughty HP/Spd 172 110 160 60 81 122 61,98 20,59
    Skarmory 3 Choice Scarf Brave Bird Steel Wing Night Slash Rock Slide Jolly Atk/Spd 140 132 160 54 90 201* (134) 50,45 18,63
    Skarmory 4 Lum Berry Spikes Stealth Rock Whirlwind Toxic Careful HP/SpD 172 100 160 54 134 90 61,98 34,07
    Skuntank 1 Shuca Berry Flamethrower Night Slash Incinerate Memento Naughty Atk/Spd 178 159 87 91 72 136 34,88 18,94
    Skuntank 2 Poison Barb Pursuit Foul Play Poison Jab Taunt Adamant Atk/Spd 178 159 87 81 81 136 34,88 21,31
    Skuntank 3 Life Orb Taunt Sucker Punch Foul Play Poison Jab Jolly Atk/Spd 178 145 87 81 81 149 34,88 21,31
    Skuntank 4 Custap Berry Night Slash Poison Jab Fire Blast Explosion Brave Atk/Def/SpD 178 147 108 91 102 93 43,30 26,84
    Slaking 1 Chople Berry Earthquake Brick Break Rock Slide Encore Naive Atk/Spd 225 212 120 115 76 167 60,81 25,28
    Slaking 2 Sitrus Berry Retaliate Night Slash Slack Off Amnesia Jolly Atk/Spd 225 212 120 103 85 167 60,81 28,27
    Slaking 3 Choice Band Giga Impact Shadow Claw Hammer Arm Earthquake Adamant HP/Atk 257 349* (233) 120 103 85 120 69,46 32,29
    Slaking 4 Life Orb Return Night Slash Gunk Shot Aerial Ace Jolly Atk/Spd 225 212 120 103 85 167 60,81 28,27
    Slowbro 1 Sitrus Berry Yawn Psychic Calm Mind Water Pulse Bold HP/Def 202 85 178 120 100 50 80,98 29,86
    Slowbro 2 Quick Claw Flamethrower Ice Beam Slack Off Water Pulse Modest Def/SpA 170 85 162 167 100 50 62,03 25,13
    Slowbro 3 Leftovers Psychic Surf Slack Off Amnesia Bold HP/Def 202 85 178 120 100 50 80,98 29,86
    Slowbro 4 Leftovers Psychic Surf Blizzard Trick Room Quiet HP/Def 202 95 162 132 100 45 73,70 29,86
    Slowking 1 Sitrus Berry Psyshock Water Pulse Trick Room Heal Pulse Calm SpA/SpD 170 85 100 152 178 50 38,29 44,73
    Slowking 2 King's Rock Zen Headbutt Earthquake Swagger Psych Up Gentle Atk/SpD 170 127 90 120 178 50 34,46 44,73
    Slowking 3 Choice Specs Psychic Shadow Ball Signal Beam Focus Blast Modest SpA/SpD 170 85 100 250* (167) 162 50 38,29 40,71
    Slowking 4 Lum Berry Psychic Surf Ice Beam Trick Room Quiet HP/SpD 202 95 100 132 162 45 45,50 48,37
    Snorlax 1 Sitrus Berry Body Slam Wild Charge Counter Recycle Adamant Atk/Def 235 178 117 76 130 50 61,93 45,16
    Snorlax 2 Sitrus Berry Body Slam Protect Earthquake Belly Drum Brave Atk/Def 235 178 117 85 130 45 61,93 45,16
    Snorlax 3 Life Orb Double-Edge Earthquake Crunch Protect Adamant Atk/Def 235 178 117 76 130 50 61,93 45,16
    Snorlax 4 Sitrus Berry Belly Drum Double-Edge Earthquake Crunch Relaxed Def/SpD 235 130 128 85 162 45 67,75 56,27
    Spiritomb 1 Sitrus Berry Sucker Punch Pain Split Toxic Grudge Calm HP/SpD 157 100 128 112 176 55 45,26 40,85
    Spiritomb 2 Quick Claw Shadow Sneak Sucker Punch Will-O-Wisp Taunt Brave HP/Atk 157 158 128 112 128 49 45,26 29,71
    Spiritomb 3 Leftovers Will-O-Wisp Shadow Sneak Swagger Psych Up Careful HP/SpD 157 112 128 100 176 55 45,26 40,85
    Spiritomb 4 Custap Berry Will-O-Wisp Sucker Punch Substitute Pain Split Careful HP/SpD 157 112 128 100 176 55 45,26 40,85
    Staraptor 1 Focus Sash U-turn FeatherDance Quick Attack Endeavor Hasty Atk/Spd 160 172 81 70 70 167 29,19 16,56
    Staraptor 2 Choice Scarf Pursuit Close Combat Roost Final Gambit Adamant HP/Spd 192 154 90 63 70 228* (152) 38,92 19,87
    Staraptor 3 Choice Band Close Combat Brave Bird U-turn Giga Impact Mild Atk/Spd 160 258* (172) 81 77 70 152 29,19 16,56
    Staraptor 4 Sitrus Berry Brave Bird Double-Edge Roost FeatherDance Jolly Atk/Spd 160 172 90 63 70 167 32,43 16,56
    Starmie 1 Sitrus Berry Psychic Cosmic Power Recover Reflect Type Timid HP/Spd 167 85 105 120 105 183 39,49 25,92
    Starmie 2 Mystic Water Protect Psychic Hydro Pump Rapid Spin Modest Spd/SpA 135 85 105 167 105 167 31,93 20,95
    Starmie 3 Focus Sash Surf Psychic Power Gem Signal Beam Timid Spd/SpA 135 85 105 152 105 183 31,93 20,95
    Starmie 4 King's Rock Surf Psychic Thunderbolt Ice Beam Timid Spd/SpA 135 85 105 152 105 183 31,93 20,95
    Steelix 1 Chesto Berry Earthquake Rest Curse Stealth Rock Impish HP/SpD 182 105 242 67 117 50 99,20 31,48
    Steelix 2 Enigma Berry Crunch Curse Gyro Ball Screech Impish HP/Atk 182 137 242 67 85 50 99,20 22,87
    Steelix 3 Quick Claw Gyro Ball Earthquake Stone Edge Explosion Brave Atk/SpD 150 150 220 75 117 45 74,32 25,94
    Steelix 4 Iron Ball Gyro Ball Payback Swagger Curse Relaxed Atk/Def 150 137 277 75 85 22* (45) 93,58 18,85
    Suicune 1 Chesto Berry Calm Mind Surf Ice Beam Rest Bold HP/Def 207 85 183 110 135 105 85,32 41,31
    Suicune 2 Sitrus Berry Hydro Pump Ice Beam Shadow Ball Mirror Coat Modest HP/SpA 207 75 135 156 135 105 62,94 41,31
    Suicune 3 Leftovers Surf Blizzard Calm Mind Protect Bold HP/Def 207 85 183 110 135 105 85,32 41,31
    Suicune 4 Lum Berry Icy Wind Surf Blizzard Protect Timid Spd/SpA 175 85 135 142 135 150 53,21 34,92
    Swampert 1 Jaboca Berry Mirror Coat Counter Earthquake Roar Sassy Def/SpD 175 130 142 105 156 72 55,97 40,35
    Swampert 2 Chesto Berry Waterfall Hammer Arm Rest Curse Careful HP/SpD 207 130 110 94 156 80 51,28 47,73
    Swampert 3 Sitrus Berry Earthquake Avalanche Waterfall Stone Edge Adamant HP/Atk 207 178 110 94 110 80 51,28 33,66
    Swampert 4 Chesto Berry Curse Rest Earthquake Waterfall Careful HP/SpD 207 130 110 94 156 80 51,28 47,73
    Tangrowth 1 Big Root Leech Seed Ingrain Giga Drain Toxic Bold HP/Def/SpD 196 108 182 130 91 70 80,34 26,37
    Tangrowth 2 Yache Berry Wring Out Tickle Power Whip Bulldoze Naughty Atk/Spd 175 167 145 130 63 102 57,15 16,30
    Tangrowth 3 Heat Rock Sunny Day SolarBeam Synthesis Wring Out Modest Def/SpA 175 108 177 178 70 70 69,76 18,11
    Tangrowth 4 Lax Incense Power Whip Earthquake Aerial Ace Brick Break Adamant Atk/Def 175 167 177 117 70 70 69,76 18,11
    Tauros 1 Liechi Berry Earthquake Rock Slide Endure Substitute Naughty Atk/Spd 150 167 115 60 81 162 38,85 17,96
    Tauros 2 Expert Belt Zen Headbutt Wild Charge Swagger Giga Impact Jolly Atk/Spd 150 152 115 54 90 178 38,85 19,96
    Tauros 3 Life Orb Double-Edge Earthquake Payback Giga Impact Jolly Atk/Spd 150 152 115 54 90 178 38,85 19,96
    Tauros 4 Sitrus Berry Toxic Protect Double Team Earthquake Careful HP/SpD 182 120 115 54 134 130 47,14 36,05
    Tentacruel 1 Black Sludge Ice Beam Sludge Wave Hex Toxic Spikes Hasty Spd/SpA 155 90 76 132 140 167 26,53 32,08
    Tentacruel 2 Mystic Water Rapid Spin Poison Jab Waterfall Swords Dance Hasty Atk/Spd 155 122 76 100 140 167 26,53 32,08
    Tentacruel 3 Focus Sash Hydro Pump Sludge Bomb Giga Drain Mirror Coat Modest HP/SpA 187 81 75 145 140 120 31,59 38,70
    Tentacruel 4 Black Sludge Surf Toxic Venoshock Protect Bold HP/Def 187 81 128 100 140 120 53,91 38,70
    Terrakion 1 Expert Belt Close Combat Earthquake Stone Edge Aerial Ace Jolly Atk/Spd 166 181 110 82 110 176 41,13 26,99
    Terrakion 2 Choice Scarf Sacred Sword Earthquake Stone Edge Aerial Ace Adamant Atk/Spd 166 199 110 82 110 240* (160) 41,13 26,99
    Terrakion 3 Sitrus Berry Swords Dance Sacred Sword Earthquake Rock Slide Jolly Atk/Spd 166 181 110 82 110 176 41,13 26,99
    Terrakion 4 King's Rock Bulldoze Rock Slide Earthquake Sacred Sword Jolly Atk/Spd 166 181 110 82 110 176 41,13 26,99
    Throh 1 Payapa Berry Protect Toxic Circle Throw Wide Guard Impish Atk/Def 195 152 150 45 105 65 65,88 30,27
    Throh 2 Expert Belt Revenge Storm Throw Protect Seismic Toss Brave Atk/Def 195 167 137 50 105 58 60,17 30,27
    Throh 3 Expert Belt Earthquake Storm Throw Payback Rock Slide Adamant Atk/Def/SpD 195 155 126 45 126 65 55,34 36,32
    Throh 4 Flame Orb Protect Earthquake Storm Throw Payback Brave Atk/SpD 195 167 105 50 137 58 46,11 39,49
    Thundurus 1 Chesto Berry Thunderbolt Protect Toxic Rest Bold HP/SpD 186 121 99 145 132 131 41,47 36,29
    Thundurus 2 Choice Band Thunderbolt Dark Pulse Focus Blast Grass Knot Timid Spd/SpA 154 181* (121) 90 177 100 179 31,22 22,76
    Thundurus 3 Sitrus Berry Wild Charge U-turn Crunch Sky Drop Jolly Atk/Spd 154 167 90 130 100 179 31,22 22,76
    Thundurus 4 Magnet Discharge Focus Blast Volt Switch Taunt Timid Spd/SpA 154 121 90 177 100 179 31,22 22,76
    Togekiss 1 Sitrus Berry Encore Thunder Wave Reflect Follow Me Calm HP/Spd 192 63 115 140 148 132 49,73 42,00
    Togekiss 2 Liechi Berry ExtremeSpeed Aerial Ace Psych Up Brick Break Naughty Atk/Spd 160 112 115 140 121 132 41,44 28,62
    Togekiss 3 Wide Lens Thunder Wave Air Slash Heat Wave Water Pulse Modest Spd/SpA 160 63 115 189 135 132 41,44 31,93
    Togekiss 4 Sitrus Berry Follow Me Thunder Wave Air Slash Encore Bold HP/SpD 192 63 126 140 167 100 54,49 47,40
    Tornadus 1 Life Orb Hurricane Grass Knot Focus Blast Dark Pulse Timid Spd/SpA 154 121 90 177 100 179 31,22 22,76
    Tornadus 2 Leftovers Substitute Double Team Focus Blast Hurricane Modest HP/SpA 186 121 90 194 100 131 37,70 27,49
    Tornadus 3 Chesto Berry Rest Air Slash Dark Pulse Focus Blast Bold HP/SpD 186 121 99 145 132 131 41,47 36,29
    Tornadus 4 Damp Rock Hurricane Focus Blast Taunt Rain Dance Timid Spd/SpA 154 121 90 177 100 179 31,22 22,76
    Torterra 1 Binding Band Sand Tomb Seed Bomb Curse Synthesis Adamant HP/Atk 202 177 125 85 105 76 56,87 31,35
    Torterra 2 Choice Scarf Rock Slide Earthquake Wood Hammer Tickle Jolly Atk/Spd 170 161 125 85 105 177* (118) 47,86 26,39
    Torterra 3 Custap Berry Earthquake Crunch Seed Bomb Iron Head Adamant Atk/SpD 170 177 125 85 137 76 47,86 34,43
    Torterra 4 Leftovers Stockpile Leech Seed Earthquake Protect Hardy HP/SpD 202 129 125 95 137 76 56,87 40,91
    Toxicroak 1 Dark Gem Fake Out Brick Break Sucker Punch Taunt Lonely Atk/Spd 158 173 76 106 85 137 27,05 19,85
    Toxicroak 2 Petaya Berry Focus Blast Sludge Bomb Substitute Protect Modest Spd/SpA 158 113 85 151 85 137 30,25 19,85
    Toxicroak 3 Focus Sash Sludge Bomb Focus Blast Shadow Ball Dark Pulse Modest Spd/SpA 158 113 85 151 85 137 30,25 19,85
    Toxicroak 4 Wide Lens Cross Chop Sucker Punch Gunk Shot Taunt Adamant Atk/Spd 158 173 85 95 85 137 30,25 19,85
    Typhlosion 1 Passho Berry Flame Burst Flamethrower SolarBeam Sunny Day Rash Spd/SpA 153 104 98 177 94 152 33,77 21,26
    Typhlosion 2 Wide Lens Inferno Focus Blast Extrasensory Will-O-Wisp Naive Spd/SpA 153 104 98 161 94 167 33,77 21,26
    Typhlosion 3 Choice Scarf Eruption Focus Blast Heat Wave Extrasensory Modest Spd/SpA 153 93 98 177 105 228* (152) 33,77 23,75
    Typhlosion 4 Power Herb Extrasensory Lava Plume Bulldoze SolarBeam Modest Spd/SpA 153 93 98 177 105 152 33,77 23,75
    Tyranitar 1 Iron Ball Rock Slide Stealth Rock Thunder Wave Fling Impish HP/SpD 207 154 143 103 152 40* (81) 66,67 46,51
    Tyranitar 2 Rock Slide Crunch Ice Beam Dragon Dance Hasty Atk/Spd 175 186 117 115 120 124 46,11 31,04
    Tyranitar 3 Chople Berry Stone Edge Crunch Earthquake Dragon Dance Jolly Atk/Spd 175 186 130 103 120 124 51,24 31,04
    Tyranitar 4 Focus Sash Rock Slide Earthquake King's Rock Dragon Tail Brave HP/Atk 207 204 130 115 120 72 60,61 36,72
    Umbreon 1 Leftovers Confuse Ray Payback Curse Moonlight Impish HP/Def 202 85 178 72 150 85 80,98 44,79
    Umbreon 2 Chople Berry Payback Moonlight Stored Power Work Up Careful HP/Atk 202 117 130 72 165 85 59,14 49,27
    Umbreon 3 Sitrus Berry Faint Attack Swagger Psych Up Screech Impish HP/Def 202 85 178 72 150 85 80,98 44,79
    Umbreon 4 Chesto Berry Curse Trump Card Payback Rest Careful HP/Def 202 85 162 72 165 85 73,70 49,27
    Unfezant 1 Enigma Berry Aerial Ace U-turn Razor Wind Tailwind Jolly HP/Atk/Def 176 146 121 76 75 124 47,96 19,51
    Unfezant 2 Power Herb Giga Impact Quick Attack Hypnosis Sky Attack Jolly Atk/Spd 155 157 100 76 75 159 34,91 17,18
    Unfezant 3 Power Herb Sky Attack Return Detect U-turn Jolly Atk/Spd 155 157 100 76 75 159 34,91 17,18
    Unfezant 4 BrightPowder Detect FeatherDance Toxic Fly Impish HP/SpD 187 125 110 76 107 113 46,33 29,58
    Ursaring 1 Chesto Berry Thrash Crunch Rest Counter Adamant Atk/Def/SpD 165 188 116 85 116 75 43,11 28,29
    Ursaring 2 Toxic Orb Facade Hammer Arm Scary Face Yawn Jolly Atk/Spd 165 182 95 85 95 117 35,30 23,17
    Ursaring 3 Toxic Orb Facade Superpower Crunch Protect Adamant HP/Atk 197 200 95 85 95 75 42,15 27,66
    Ursaring 4 Quick Claw Return Cross Chop Earthquake Aerial Ace Adamant HP/Atk 197 200 95 85 95 75 42,15 27,66
    Vanilluxe 1 NeverMeltIce Ice Beam Frost Breath Mirror Coat Icy Wind Calm HP/SpA/SpD 167 103 105 151 149 99 39,49 36,78
    Vanilluxe 2 Occa Berry Avalanche Ice Shard Natural Gift Giga Impact Lonely HP/Atk 178 161 94 130 115 99 37,68 30,26
    Vanilluxe 3 Leftovers Hail Blizzard Flash Cannon Sheer Cold Modest HP/SpA 178 103 105 178 115 99 42,09 30,26
    Vanilluxe 4 Sitrus Berry Taunt Ice Beam Acid Armor Mirror Coat Calm HP/SpD 178 103 105 130 161 99 42,09 42,36
    Vaporeon 1 Quick Claw Wish Surf Helping Hand Shadow Ball Quiet Def/SpA 205 85 112 178 115 76 51,71 34,85
    Vaporeon 2 Leftovers Ice Beam Hydro Pump Acid Armor Aqua Ring Modest Def/SpA 205 76 112 178 115 85 51,71 34,85
    Vaporeon 3 Leftovers Muddy Water Blizzard Aqua Ring Yawn Modest HP/SpA 237 76 80 178 115 85 42,70 40,29
    Vaporeon 4 Expert Belt Surf Ice Beam Shadow Ball Signal Beam Modest HP/SpA 237 76 80 178 115 85 42,70 40,29
    Venusaur 1 Big Root Leech Seed Toxic Synthesis Ingrain Calm HP/SpD 187 91 103 120 167 100 43,38 46,16
    Venusaur 2 Miracle Seed Roar Venoshock Power Whip Earthquake Brave HP/Atk/Def 176 135 124 120 120 90 49,15 31,22
    Venusaur 3 Salac Berry Energy Ball Sludge Bomb Grass Knot Protect Timid Spd/SpA 155 91 103 152 120 145 35,96 27,49
    Venusaur 4 Black Sludge Leech Seed Substitute Sludge Bomb Protect Bold HP/SpD 187 91 113 120 152 100 47,59 42,02
    Vespiquen 1 Quick Claw Defend Order Toxic Protect Heal Order Sassy HP/Def/SpD 166 100 143 100 157 54 53,46 38,52
    Vespiquen 2 Insect Plate Attack Order Power Gem Captivate Confuse Ray Quiet HP/SpA 177 100 122 145 122 54 48,64 31,92
    Vespiquen 3 Sitrus Berry Attack Order Defend Order Roost Confuse Ray Impish HP/Def/SpD 166 100 157 90 143 60 58,70 35,09
    Vespiquen 4 Custap Berry Attack Order U-turn Aerial Ace Destiny Bond Brave HP/Atk 177 145 122 100 122 54 48,64 31,92
    Victreebel 1 Payapa Berry Leaf Tornado Stockpile Swallow Gastro Acid Quiet SpA/SpD 155 125 85 167 112 81 29,67 25,66
    Victreebel 2 Grass Gem Leaf Storm Sleep Powder Stockpile Encore Rash Spd/SpA 155 125 85 167 72 122 29,67 16,50
    Victreebel 3 Focus Sash Sunny Day SolarBeam Sludge Bomb Weather Ball Modest Spd/SpA 155 112 85 167 80 122 29,67 18,33
    Victreebel 4 Life Orb Weather Ball SolarBeam Sludge Bomb Gastro Acid Modest Spd/SpA 155 112 85 167 80 122 29,67 18,33
    Vileplume 1 Persim Berry Petal Dance Stun Spore Teeter Dance Moonlight Calm Spd/SpD 150 90 105 120 156 102 35,47 34,59
    Vileplume 2 Power Herb SolarBeam Sludge Bomb Synthesis Double Team Modest HP/SpA 182 90 105 167 110 70 43,04 29,59
    Vileplume 3 Big Root Double Team Ingrain Toxic Giga Drain Modest HP/SpA 182 90 105 167 110 70 43,04 29,59
    Vileplume 4 Lum Berry Giga Drain SolarBeam Teeter Dance Sludge Bomb Modest Spd/SpA 150 90 105 167 110 102 35,47 24,39
    Virizion 1 Salac Berry Sacred Sword Leaf Blade Taunt Stone Edge Jolly Atk/Spd 166 142 92 99 149 176 34,40 36,56
    Virizion 2 Sitrus Berry Energy Ball Focus Blast Calm Mind Toxic Timid Def/Spd 166 99 124 110 149 176 46,36 36,56
    Virizion 3 Coba Berry Leaf Blade Stone Edge Sacred Sword Protect Jolly Atk/Spd 166 142 92 99 149 176 34,40 36,56
    Virizion 4 Chesto Berry Leaf Blade Swords Dance Sacred Sword Rest Impish HP/Def 198 110 136 99 149 128 60,65 43,61
    Volcarona 1 Power Herb Fire Spin Heat Wave SolarBeam Whirlwind Modest HP/Spd 192 72 85 170 125 152 36,76 35,48
    Volcarona 2 Lum Berry Bug Buzz Flamethrower Protect Calm Mind Timid Spd/SpA 160 72 85 187 125 167 30,63 29,56
    Volcarona 3 White Herb Overheat Quiver Dance Bug Buzz Protect Bold HP/Def 192 72 128 155 125 120 55,35 35,48
    Volcarona 4 Leftovers Hurricane Quiver Dance Bug Buzz Heat Wave Bold HP/Def 192 72 128 155 125 120 55,35 35,48
    Wailord 1 Chesto Berry Waterfall Heavy Slam Curse Rest Brave Atk/Def/SpD 245 144 86 110 86 72 47,45 31,15
    Wailord 2 Quick Claw Water Spout Rest Sleep Talk Ice Beam Timid Spd/SpA 245 99 65 142 65 123 35,87 23,54
    Wailord 3 Leftovers Waterfall Avalanche Aqua Ring Curse Careful Def/SpD 245 110 97 99 106 80 53,52 38,39
    Wailord 4 Zoom Lens Hydro Pump Blizzard Fissure Hyper Beam Modest HP/SpA 277 99 65 156 65 80 40,55 26,61
    Walrein 1 Chesto Berry Frost Breath Snore Stockpile Rest Calm Def/SpD 185 90 142 115 156 85 59,17 42,66
    Walrein 2 Metronome Ice Ball Earthquake Encore Curse Calm Atk/SpD 185 118 110 115 156 85 45,83 42,66
    Walrein 3 Leftovers Surf Blizzard Hail Signal Beam Modest HP/SpA 217 90 110 161 110 85 53,76 35,28
    Walrein 4 Lax Incense Sheer Cold Fissure Rest Sleep Talk Bold Def/SpD 185 90 156 115 142 85 65,00 38,83
    Weavile 1 Razor Fang Fake Out Taunt Night Slash Fling Hasty Atk/Spd 145 172 76 65 105 194 24,82 22,51
    Weavile 2 NeverMeltIce Ice Shard Ice Punch Torment Protect Jolly Atk/Spd 145 172 85 58 105 194 27,76 22,51
    Weavile 3 Focus Sash Fake Out Ice Punch Night Slash Protect Jolly Atk/Spd 145 172 85 58 105 194 27,76 22,51
    Weavile 4 Focus Sash Taunt Ice Punch Night Slash Fake Out Jolly Atk/Spd 145 172 85 58 105 194 27,76 22,51
    Weezing 1 Payapa Berry Pain Split Explosion Haze Will-O-Wisp Impish HP/Def 172 110 189 94 90 80 73,22 22,88
    Weezing 2 Poison Gem Sludge Bomb Fire Blast Stockpile Swallow Rash HP/SpA 172 110 140 150 81 80 54,23 20,59
    Weezing 3 Black Sludge Sludge Bomb Thunder Fire Blast Shadow Ball Modest HP/SpA 172 99 140 150 90 80 54,23 22,88
    Weezing 4 Chesto Berry Toxic Will-O-Wisp Stockpile Rest Careful HP/SpD 172 110 140 94 134 80 54,23 34,07
    Whiscash 1 Chesto Berry Earthquake Tickle Amnesia Rest Careful Atk/SpD 185 130 93 86 135 80 38,75 36,92
    Whiscash 2 Soft Sand Aqua Tail Earthquake Zen Headbutt Dragon Dance Adamant HP/Atk/Def 206 130 114 86 91 80 52,89 27,71
    Whiscash 3 Expert Belt Earth Power Surf Blizzard Protect Modest SpA/SpD 185 88 93 140 123 80 38,75 33,64
    Whiscash 4 Leftovers Rest Sleep Talk Fissure Muddy Water Calm HP/Def/SpD 206 88 114 96 123 80 52,89 37,45
    Yanmega 1 Cheri Berry Air Slash Bug Buzz Detect U-turn Rash SpA/SpD 161 96 106 184 97 115 38,44 23,08
    Yanmega 2 Sitrus Berry Psychic Bug Buzz Swagger Substitute Modest HP/SpA 193 86 106 184 76 115 46,08 21,68
    Yanmega 3 Lum Berry Silver Wind Air Slash Detect Giga Drain Modest Spd/SpA 161 86 106 184 76 147 38,44 18,09
    Yanmega 4 King's Rock Bug Buzz Air Slash Detect Shadow Ball Modest Spd/SpA 161 86 106 184 76 147 38,44 18,09
    Zapdos 1 Magnet Thunderbolt Signal Beam Air Cutter AncientPower Timid Spd/SpA 165 99 105 177 110 167 39,02 26,83
    Zapdos 2 BrightPowder Charge Beam Heat Wave Double Team Roost Bold HP/SpD 197 99 115 145 142 120 51,02 41,35
    Zapdos 3 Petaya Berry Thunder Light Screen Rain Dance Drill Peck Naive Spd/SpA 165 110 105 177 99 167 39,02 24,15
    Zapdos 4 Lum Berry Thunderbolt Volt Switch Heat Wave Detect Timid Spd/SpA 165 99 105 177 110 167 39,02 26,83
    Zebstrika 1 Electric Gem Swagger Volt Switch Wild Charge Pursuit Naughty HP/Atk 182 167 83 100 74 136 34,02 19,91
    Zebstrika 2 Magnet Discharge Thunder Wave Thunder Rain Dance Timid Spd/SpA 150 108 83 132 83 184 28,04 18,40
    Zebstrika 3 Air Balloon Flame Charge Toxic Wild Charge Volt Switch Jolly Atk/Spd 150 152 83 90 83 184 28,04 18,40
    Zebstrika 4 Focus Sash Me First Wild Charge Thunder Wave Volt Switch Jolly Atk/Spd 150 152 83 90 83 184 28,04 18,40
    Zoroark 1 Focus Sash Night Slash Shadow Claw Taunt Counter Naive Atk/Spd 135 157 80 140 72 172 24,32 14,37
    Zoroark 2 Expert Belt Grass Knot Shadow Ball Flamethrower Nasty Plot Jolly Spd/SpA 135 125 80 154 80 172 24,32 15,96
    Zoroark 3 Sitrus Berry Swords Dance Night Slash U-turn Sucker Punch Jolly Atk/Spd 135 157 80 126 80 172 24,32 15,96
    Zoroark 4 Focus Band Protect Counter Dark Pulse Focus Blast Timid Spd/SpA 135 112 80 172 80 172 24,32 15,96 [/size]


    Good catch, I didn´t notice that. Fixed.

    Sorry if this is kind of harsh, but I can´t make exceptions. You have to play with what you have or use an AR and risk not being put on the list. I haven´t bought Pokémon White, so I don´t have things like Thundurus or Landorus and I don´t trade much because I don´t want to risk getting hacked Pokémon.

    You can still post your records, but I simply can´t start posting those that were achieved using external devices (or else this would turn into who´s best at hack). I also don´t list records from emulators.

    You have to understand that there´s no way for us to know if you for example didn´t use more than 510 EVs and stuff like that. I´ve addressed this a couple of times already. We have no chance to figure out hacks if the person doesn´t make obvious mistakes or straight out admits he used external devices.

    This topic is mainly about competitiveness, but would be meaningless without believability and trust, so I have to stick with this policy. If you use external devices to get your Pokémon or streak, you won´t be put on the list.
    BlakDragon likes this.
  2. typhonandfafnir

    typhonandfafnir

    Joined:
    Feb 5, 2012
    Messages:
    43
    Thanks Peterko, I guess I just can't read TRE's. This list actually is much easier to read, I just don't understand why twash's list doesn't work.
    By the way, "easier to read" means "I actually know what's going on with the list" and "encrypted" meant "I can't read this." AKA a failed LOL moment :P sorry if I wasted your time.
    EDIT: I know the links work, there's no trouble with that. I probably could have gone into detail of what I meant. From what I'm gathering, there are ALWAYS four sets for any one Pokemon you face in the Subway (eat fresh)? Interesting >:) (muahahahaha! Sounds like fun!)
  3. Manveru123

    Manveru123

    Joined:
    Feb 27, 2012
    Messages:
    204
    I tried a similar sandstorm team, but with Hippo instead of Tyranitar. After like 3 tries of not getting to super singles subway boss, I gave up. From my pov rain is greatly superior to other weathers in the subway. I strongly encourage you to try it. I, for one, know that I'll be taking my rain team to B/W 2, since I also tried a bunch of different teams and this one I like best.
  4. kid31

    kid31

    Joined:
    Jan 20, 2008
    Messages:
    9
    [​IMG]

    After trying again with this hail team, I managed to get to 147 wins. Didn't know you could get a Lansat berry from one of the NPCs after passing the 100 mark. Also noticed that after said mark, there are no longer any optional NPCs to interact with.

    Here is the team I used. I can't, for the life of me, understand RNG, so I breed my pokemon the old fashioned way. IVs were calculated using Serebii's IV calculator

    Abomasnow ( Naive Nature + Spd, - SpD )
    Ability: Snow Warning
    EVs: 252 SpA/ 252 Spd/ 4 Hp
    Item: Choice Scarf
    IVs: 11/30/18/31/26/31
    1. Earthquake
    2. Blizzard
    3. Grass Knot
    4. Focus Blast
    I was really surprised with Abomasnow's Blizzard. Ice being one of the better offensive types, makes Abomasnow's 100% accurate Blizzard a real threat ( some freeze hax too ). Hail gets rid of sashes, gives Mamoswine snow cloak, and negates most leftovers recovery. Been trying out Grass Knot instead of Energy Ball, kinda like it

    Mamoswine ( Adamant Nature + Atk, - SpA )
    Ability: Snow Cloak
    EVs: 252 Atk/ 252Spd/ 4 Hp
    Item: Focus Sash
    IVs: 17/31/30/14/14/21
    1. Icicle Crash
    2. Ice Shard
    3. Stone Edge
    4. Earthquake
    Ice Shard and Snow Cloak have saved me so many times. Mamoswine provides the means to get rid of other weather inducers, takes down Special Walls, and does not take damage from Sandstorm as well. My main physical attacker. Can also take rock attacks unlike my other 2 pokes.

    Chandelure ( Timid + Spd, -Atk )
    Ability: Flash Fire
    EVS: 252 SpA/ 252 Spd/ 4 Hp
    Item: Air Balloon
    IVs: 29/30/2/31/30/31
    1. Psychic
    2. Flamethrower
    3. Shadow Ball
    4. Energy Ball
    My special attacker. Usually switches in on fire and fighting attacks directed at the snow man. Has 4 immunities with the Air Balloon, giving him a lot of switch in oppurtunities. All 4 attacks have had some use one time or another. Also gives my team a much needed fire attack.

    Ice is really an amazing offensive type. STAB 100% Accurate Blizzard is even better. Dragons were never a problem. The Snow Man's weaknesses are generally covered by his team mates. Mamoswine and Chandelure are both hard hitters providing extra type coverage.

    Threats: The pokes that gave me a hard time were mostly those ice types who benefited from Abomasnow's Hail. Especially troublesome are those who can outspeed and wreck Chandelure ( Weavile and Froslass) Pokes who outspeed Scarf'd Abomasnow are also hard to deal with, most notable of which is Aerodactyl. I was also surprised at how tough those legendary pokes can be. Latios/Latias and Virizion can take Blizzard from Abomasnow and KO back, though they usually die from Hail or from Mamosine's Ice shard. Milotic and Ludicolo also deserve special mention for being really annoying.

    The team eventually lost to a Vaporeon with Quick Claw. It was his last remaining poke, I had Mamoswine Chandelure. Earthquake takes him down to half health, He surfs, and gets 2 consecutive quick claw activations haha
  5. atsync

    atsync Where the "intelligence" of TRAINERS is put to the test!
    is a Pokemon Researcheris a Contributor to Smogon

    Joined:
    Mar 28, 2011
    Messages:
    1,029
    Oh my god. I just finished a doubles streak at 78 wins with a team I had high hopes for, because it was working great until the final battle. Seriously the game just does not want me to get a good doubles streak lol.

    Here's the team:

    [​IMG]

    Sawk @ Choice Scarf
    Adamant
    IVs: 31/31/31/x/31/31
    EVs: 20/252/0/0/0/236
    Stats: 153/194/95/33/95/135
    Sturdy

    Close Combat
    Earthquake
    Rock Slide
    Reversal

    [​IMG]

    Gengar @ Focus Sash
    Timid
    IVs: 31/x/31/31/31/31
    EVs: 6/0/0/252/0/252
    Stats: 136/63/80/182/95/178
    Levitate

    Shadow Ball
    Thunderbolt
    Taunt
    Protect

    [​IMG]

    Metagross @ Life Orb
    Adamant
    IVs: 31/31/31/x/31/31
    EVs: 6/0/0/252/0/252
    Stats: 156/205/151/95/111/121
    Clear Body

    Meteor Mash
    Earthquake
    Bullet Punch
    Protect

    [​IMG]

    Latios @ Lum Berry
    Timid
    IVs: 31/x/31/31/31/31
    EVs: 6/0/0/252/0/252
    Stats: 156/89/100/182/130/178
    Levitate

    Dragon Pulse
    Psyshock
    Thunderbolt
    Protect

    There is a bit of a story behind this team but basically I was impressed by Sawk's performance during my time in Multi that I wanted to build a team involving it. The main idea is that Sturdy on one lead + Focus Sash on the other lead = it is almost impossible for both of my leads to be OHKOed on the first turn (and often one of my leads will still have their Sash/Ability intact after the first few turns of a battle which gives me a huge lead).

    Initially I thought about a Fake Out lead, but the problem is that most of the good Fake Out users are also fighting types so I didn't really go down that path. Not that using dual fighting type leads would be THAT bad, but I wasn't really interested in that idea.

    I tried out Froslass first since I had one on me from my hail team and it was more convenient, but after losing early (around battle 30 I think) I knew that Gengar was to replace it (the only things that Froslass has over Gengar are STAB Ice Beam for Dragons/Gliscor and immunity to Hail to prevent Abomasnow from breaking the sash). Gengar's much higher power makes it so much better than Froslass. Taunt is used to shut down annoyer leads (and most importantly Trick Room).

    I also thought about other things. Weavile would be good (Night Slash/Ice Punch/Taunt/Fake Out or Protect) and maybe even Magic Guard Alakazam could work (Psychic/Protect/Taunt/filler attack). However, another advantage with using Gengar is its immunity to Fake Out. Fake Out is annoying to face but because I always know that they will go for Sawk and not Gengar, I have a better idea of how to act (usually I switch Sawk out and have it clean up later).

    Metagross and Latios were kinda just thrown on but they definitely contributed well. If anyone has any other ideas for potential replacements then I'm all ears.

    Mosts battles are easy and quick, though things can get messy, especially if I face one of the few things that outspeed Scarf Sawk. It sucks that most of the Scarf pokemon that outspeed Sawk are quite threatening in their own right. One particularly amusing moment was when I got OHKOed by Scarf Pinsir with Mold Breaker. I was so not expecting that! But even things like Electrode and Accelgor can be tricky and I have to play carefully around them.

    I lost to Veteran Risha (legendary trainer, of course):

    Battle Video: 54-24022-67439

    Veteran Risha sends out Entei and Suicune, I send out Sawk and Gengar

    Entei uses Protect, Sawk and Gengar hit the Protect, Suicune uses Icy Wind
    I switch Sawk for Metagross, Suicune Protects, Gengar Protects, Entei hits Gengar's Protect
    Metagross Protects, Suicune uses Blizzard, Entei hits Metagross's Protect, Gengar Shadow Balls Entei
    I switch Metagross for Latios, Suicune Blizzards, Entei Stone Edge's Gengar (dead)

    I send in Sawk

    Latios Protects, Sawk Close Combat's Entei (dead), Suicune Blizzards

    Risha sends in Latios

    Sawk Close Combats Suicune, Risha's Latios Draco Meteor's my Latios (dead), Suicune Blizzards but misses

    I send in Metagross

    Sawk Close Combats Suicune (dead), Latios Draco Meteor's Sawk (dead), Metagross Meteor Mash's Latios (dead)

    Risha sends in Moltres (naturally)

    Moltres Overheats Metagross (dead)

    0-1

    I don't even think I played that badly though I did make mistakes which is lame because I think I was playing flawlessly until then. I guess it would have been better to hit both Suicune and Entei first turn instead of double targetting Entei (hell I'm not even sure why I didn't double target Suicune with Close Combat and Thunderbolt, but Entei was more dangerous in terms of damage output so I guess that's why). Still, both of them had Protect so double targetting was foolish. Maybe I should have risked Rock Slide with Sawk like I do with ALL flying trainers. I could have gotten some flinch hax going maybe. Switching in Latios into Suicune's Blizzard was risky I guess but Suicune is so weak so I took the risk. I maybe should have switched Metagross into Draco Meteor too and maybe I would have if I knew what her last pokemon was...

    Still, doesn't change the fact that I lost the speed tie between my Latios and her Latios. Nor does it change the fact that she just happened to have the number 1 unbeatable legendary for Metagross to face at the end(hell even Heatran would have been better than Moltres, though still not ideal).

    This team was great fun otherwise. I'll probably be giving this another shot at some point.
  6. phirre

    phirre

    Joined:
    Mar 30, 2010
    Messages:
    46
    Hey all, I don't post much, but I've read through this entire thread and it's been really interesting, thanks. I want to share a team that is approaching triple digits in Super Doubles, and see if anyone has any advice they could offer.

    I've tried a lot of different strategies in this thread, and quickly realized that I don't care to play a lot of the crippler strategies in Super Singles, too impatient. I moved to doubles, an after having some decent success with generic Rain, I wanted to try something different. One thing I hadn't really seen here was anyone attempting to abuse Gravity. I decided to try, mostly as a joke - I didn't have very high hopes.

    Instead, it's been the most fun I've ever had Subwaying. Gravity works way, way better than I expected. Everyone's first complaint on the Subway is hax, and knowing that your 90% accurate move isn't going to miss three times in a row is comforting. Brightpowder and Double Team don't even remotely bother me. It's extremely consistent, and has very quick battles, something I appreciate. I do better each time as I learn the team, and I'm sure someone more skilled could outplay me.
    [​IMG]
    Starmie @ Life Orb
    Nature: Timid
    Ability: Natural Cure
    IVs: 31/31/31/31/31/31
    EVs: 4 HP/252 SpA/252 Spe
    Stats: 136/85/105/152/105/183
    - Hydro Pump
    - Blizzard
    - Thunder
    - Protect

    LO Starmie is fun in the Subway without getting to play with powered up moves. Hydro Pump and Blizzard are my most-used attacks, and it's ridiculous how many freezes you get with Blizzard in doubles. Almost always Protect first turn to survive the setup, and then just start killing things.

    [​IMG]
    Metagross @ Focus Sash
    Nature: Adamant
    Ability: Clear Body
    IVs: 31/31/31/31/31/31
    EVs: 252 HP/252 Atk/4 Spe
    Stats: 187/205/150/103/110/91
    - Meteor Mash
    - Hammer Arm
    - Bullet Punch
    - Gravity

    The Gravity user I could find with the most offensive presence. Gravity first turn, obviously. Focus Sash to make sure I get the Gravity off, though only once in my streaks has it ever activated first turn - often, Starmie is double targeted, I'm assuming because it's more easily OHKO'd. I worry about whether a Lum Berry would be better. I haven't had any status kill my set up yet, but I'm sure it's only a matter of time. Regardless, it's nice not to have to worry about Meteor Miss, and Starmie+Bullet Punch can make sure something dies every turn. Hammer Arm sees a lot of use.
    [​IMG]
    Tornadus @ Flying Gem
    Nature: Timid
    Ability: Prankster
    IVs: 31/30/30/31/31/31
    EVs: 4 Def/252 SpA/252 Spe
    Stats: 154/121/90/177/100/179
    - Hurricane
    - Focus Blast
    - Hidden Power Ice
    - Protect

    Tornadus was my last pick for the team. Gem-boosted Hurricane kills something, Focus Blast is awesome, Protect because it's doubles and it's always useful. I'm really open to suggestions/replacements here, though it does work pretty well... I've wondered about Scarfing it, but I'm not entirely sure.
    [​IMG]
    Mamoswine @ Choice Band
    Nature: Adamant
    Ability: Snow Cloak
    IVs: 31/31/31/31/31/31
    Evs: 4 HP/252 Atk/252 Spe
    Stats: 186/200/100/81/80/132
    - Ice Shard
    - Earthquake
    - Icicle Crash
    - Stone Edge

    While I really wish I could have two Life Orbs, CBMamo is great. CB Gravity Earthquake just destroys things. Starmie and Tornadus both have Protect to avoid at least one EQ, and on occasion Metagross' Focus Sash has remained intact to survive one as well. Takes electric moves aimed at Starmie. I don't use Icicle Crash or Stone Edge very much, but they're there and they're accurate. On the rare occasions where Gravity goes down, he works great with Tornadus, freely EQ-spamming.

    Maybe this is bog-standard Gravity, I wouldnt know. I do a lot of damage calcs. My losses have typically been misplays on my part. Gravity almost never runs out before the battle is over - something dies every turn. When it does, Metagross is still alive half the time to set it again. Things can get a little dicey when it is down, but Mamoswine is useful. I have to be careful with Fire types, and Sucker Punch can be a pain. Trick Room is really annoying, and I have to pay a lot of attention- stalling it out also stalls out my Gravity. Hammer Arm on Meta helps.

    This isn't quite as foolproof as Jumpman's goodstuff team a couple pages back, but I've had fun. Any thoughts would be appreciated.
  7. atsync

    atsync Where the "intelligence" of TRAINERS is put to the test!
    is a Pokemon Researcheris a Contributor to Smogon

    Joined:
    Mar 28, 2011
    Messages:
    1,029
    I used Gravity once, a long time ago. I think I got to 60-something? I can't remember the team though. I think I posted it here somewhere. I did use Starmie though (I actually used it as my Gravity setter, with Fake Out Infernape as its lead partner to help set up). Hopefully you'll get further than I did.

    I started a new streak with the team I posted above. I got to 49 wins in a mere 3 hours. It feels good to use such a fast team again. I almost lost again the subway master though:

    15-61213-65378

    Basically I forgot that Haxorus can have Mold Breaker which allowed it to OHKO Sawk, thus removing my only good answer to his Life Orb Excadrill. I should have double targetted Haxorus and just left Chandelure alone during the first turn (I could have KOed it later anyway). I only just won and I'm forever thankful that I gave Latios Lum Berry because I would have lost otherwise.

    Actually something wierd I have noticed is the behaviour of some of the opponent's pokemon, specifically these:

    876 | Mienshao | Impish | Muscle Band | Feint | Fake Out | Hi Jump Kick | Wide Guard | HP/Atk
    522 | Lucario | Jolly | Focus Sash | Close Combat | Hone Claws | Endure | Reversal | Atk/Spd

    Basically they switched out first turn. I assume it was because they can't hurt Gengar in any way, but why not just attack Sawk instead? The wierdest thing was when Lucario was switched back in, it decided to just attack Sawk instead of switching out again!

    My theory is that if the pokemon can't kill one of your team (or it can kill both), it picks one of your pokemon at random. The game then decides if it can harm you or not and if it can't it will randomly decide to either switch or try a attack. This would explain Lucario's behaviour. It picked Gengar first turn, and then decided to switch out. When it came back in, it picked Sawk instead and had no problem using Close Combat (at that point Sawk had lower its defences with Close Combat).

    I don't know if that's right though. It's just a theory but I can't think of any other explanation. Maybe the AI was trying to psych me out?

    EDIT: Just lost at 65 wins. Quick Claw Donphan and Lax Incense Walrein on the same team is just too much to handle (it wasn't even a roughneck, it was just some random pokebreeder).
  8. SA1TS

    SA1TS

    Joined:
    Jan 8, 2012
    Messages:
    40
    Battle Subway Super Singles

    Battle Subway Singles
    Streak: 79
    Team: Drifblim, Dragonite, Bronzong


    So I've finally given the battle subway a go but could only manage a lowly 79 streak... Although the streaks not great I'm happy to make it onto the leader board, as this was my first attempt and I'm limited to using Pokemon available in-game in Pokemon Black. (I don't have access to WiFi or a second DS/someone to trade with...) The team I used is as follows:

    floon (Drifblim) (F) @ Focus Sash
    Trait: Unburden
    Timid Nature (+Spd, -Atk)

    EVs: 6 HP / 252 Def / 252 SDef
    Level 50 Stats: 219 76 90 110 94 105
    IVs: 17 0 19 30 7 22

    - Thunder Wave
    - Flash
    - Memento
    - Shadow Ball

    Seeing as I don't have access to Whimsicott with Memento, I had to get a bit creative... Drifblim may not be a great Poke, but it got its job done admirably. For anything not immune, use TW first up and proceed to Flash as much as possible before using Memento. Obviously this doesn't always go to plan but I was never in the situation where I didn't at least get Memento off. Shadow Ball is entirely filler but for anyone who would like to give Drifblim a shot, she has many useful options for the fourth slot (if you have access to Gen 4 games) although what this balloon really needs is Taunt. Knock Off can be useful for robbing a target of there item, Trick to lock a poke into one move with Choice Scarf, or even Tailwind as a gimmick move for times when you cant paralyze the opponent and need the speed to set up. Personally, however, I'd go for Icy Wind; it prevents Drifblim from being Taunt bait, breaks Sashes/Sturdy, and lowers the targets speed, all-round a useful move.

    A Timid nature coupled with an Unburden speed boost if Sash is activated make 'Blim incredibly fast (would be faster if I had a better speed IV...), allowing it to cripple pokes it should have no business even trying to. The combination has been surprisingly useful and effective. EVs are straightforward to maximize bulk.


    kairyu (Dragonite) (M) @ Lum Berry
    Trait: Inner Focus
    Adamant Nature (+Atk, -SAtk)

    EVs: 252 Atk / 4 Def / 252 Spd
    Level 50 Stats: 159 203 107 102 115 123
    IVs: 16 30 13 18 20 13

    - Substitute
    - Dragon Dance
    - Roost
    - Dragon Claw

    Ripped the moveset from Jumpman, although I'd already EV'd it as above. Dragonite is fantastic in the Subway and this moveset is pure class, allowing him to set-up with relative ease against a plethora of Pokes. Obviously Jumpmans EV spread and Multiscale as the ability would have been far better (along with better IVs) but he still worked incredibly well. Sub, DD, Roost when necessary, then destroy everything with DC.

    Lum was chosen as 'Zong needs Lefties and protection from contact abilities and being able to safely switch into status moves was useful.


    dime (Bronzong) @ Leftovers
    Trait: Levitate
    Calm Nature (+SDef, -Atk)

    EVs: 252 HP / 124 Def / 12 SAtk / 120 SDef
    Level 50 Stats: 168 84 149 101 162 43
    IVs: 19 0 25 31 24 10

    - Substitute
    - Iron Defense
    - Calm Mind
    - Flash Cannon

    Bronzong resists everything Dragonite is weak to and comfortably sets-up against most neutral moves as well. If Dime manages to fully set-up almost nothing will break his Sub, although his dismal speed and disappointing SAtk were a let down at times. As the streak went along I found myself having to bring 'Zong in more and more instead of Dragonite due to his beastly defenses and how hard pokes hit past the first 49 battles.

    Slightly favoured SDef as Iron Defense boosts faster than Calm Mind. Lefties for recovery.



    Overall a fun team to use let down by poor IVs and in Dragonites case, EVs and an inferior ability. Lost to a Magnezone when my +6/+6 Dragonite wasn't behind a sub (Mags TB breaks its subs...) and couldn't 1HKO, of course Nite got paralyzed when I tried to roost up health and the lum had already been used during set-up. Next TB KO'd.

    _________________________________________________________________

    On another note, someone who has access to dream world and can RNG/has the patience to breed for decent IVs, please try the following team:

    -Sash Memento Whimsicott
    -Jumpmans' Dragonite
    -Mercurys' Suicune

    The three most broken Subway pokes of Gen V need to be put in the same team. Great synergy, movesets and abilities- this is a team I'm sure can make it to 1000. Only problem is, I can't test it myself... Any takers?
  9. Manveru123

    Manveru123

    Joined:
    Feb 27, 2012
    Messages:
    204
    I've done that. Well, except that my Suicune was holding Leftovers and Dragonite had Lum Berry. I got to around ~100, haven't posted since it didn't break my record at that time. A team like that struggles against electric types, especially Jolteon who can be a real pain to take down. It also has no answer to pokes like Ferrothorn, who resists both Scald and Dragon Claw. I suppose someone else could try it out.
  10. SA1TS

    SA1TS

    Joined:
    Jan 8, 2012
    Messages:
    40
    As opposition leads, Jolteon can be crippled right off the bat with Memento and Ferrothorn's easy enough to stall out with Suicune between Sub and Pressure. If Suicune or 'Nite are fully set-up neither really poses a threat. Any team has problems with certain Pokemon but I feel this team could easily play around them. Let me know if you give it another shot!
  11. Manveru123

    Manveru123

    Joined:
    Feb 27, 2012
    Messages:
    204
    Alright I will. Just finished doubles anyway. Not posting since I was only aiming for subway boss for the trophy, I hate doubles.

    EDIT: Sorry it simply doesn't work. Dragonite and Suicune don't have synergy. You can't always hope to easily set up on things, because a lot of pokes hit hard even after memento, and Whimsicott dying in two hits is far from uncommon. And he can die in first turn to poison/fire hit with effect, which is not common, but happens. Pokes like Thundurus outspeed and decimate you easily. Scarfchomp rips you to shreds, Dragonite needs to somehow get 3 DD up to outspeed him, and Suicune can't really stall stab Outrages too long. My previous team with Ferro instead of Suicune was much better than that, so I'm out.
  12. Peterko

    Peterko Never give up!
    is a Researcher Alumnusis a Contributor Alumnus

    Joined:
    Sep 20, 2005
    Messages:
    1,070
    Mr. Jumpman, some time ago, you were talking about your 328 battle replay being like 7 weeks old and you posted about not risking a very high streak with the Haxo theorymon...

    ...so, how far are you? Did you already beat the two people above you on the list? Give us at least something.

    Just wondering...

    EDIT: on topic, after my break due to preparing for and then attending the VGC qualifiers in Paris and Milan (unsuccesful), I´ve started playing the Subway again. I used some stuff, later my Ninetales-Sawbuck-Heatran-Latios team (85 record months ago) with a new Heatran, it was soo much fun and it was amazing (two turn battles with Scarf Tales and CB Buck) until I got beaten by an ice worker, of all things, at battle #90 because of slight misplay :/
  13. Stay Gold

    Stay Gold

    Joined:
    Feb 26, 2012
    Messages:
    16
    Coincidentally, I've been planning on trying a similar team to this, only difference being that I'd be using Chinese Dood's Stoutland cripple set. Honestly, I'm so excited to see how the team does, because that Stoutland is probably my favorite crippler, I love Chinese Dood for shedding some light on it. Only piece I'm missing is the Stoutland, but I recently got my hands on a flawless Smeargle so I can breed the 3 egg moves the thing requires >_<

    On another note, I've been wanting to build a team around this lately. (Havent RNGed it yet but it shouldn't be too hard)

    Eelektross@Life Orb
    Modest Nature
    EVs: 252 HP, 252 Sp Atk, 4 Def
    -Thunderbolt (singles)/ Discharge (doubles)
    -Flamethrower
    -Grass Knot
    -HP Ice

    Not really sure how it would preform, but it would definitely be fun to try, especially since it could be used in tandem with Garchomp in double battles, allowing for juicy Discharge+EQ combos.
  14. atsync

    atsync Where the "intelligence" of TRAINERS is put to the test!
    is a Pokemon Researcheris a Contributor to Smogon

    Joined:
    Mar 28, 2011
    Messages:
    1,029
    Does anyone think this would be a viable replacement for Latios on my Sawk/Gengar/Metagross/Latios team?

    [​IMG]

    Salamence @ Dragon Fang (or something)
    Timid
    252 speed/252 sp.att/4 sp.def

    Dragon Pulse
    Hydro Pump
    Flamethrower
    Protect

    I like Latios but I hate how many weaknesses it has. Salamence has a better defensive typing and Intimidate while still having a Ground Immunity to avoid friendly fire Earthquakes. Plus, I prefer Hydro Pump because none of my other members will like being hit with Surf. I'm just not sure about the speed or power (base 100 speed isn't that great anymore and base 110 special attack is no base 130 special attack). Special Salamence is cool though!

    I've actually used that exact set before (including EVs). The power and coverage is simply amazing, but I just couldn't get past that horrific speed stat sadly. It wasn't terrible but Eelektross dies faster than you might think because it can't really take the repeated beatings that its low speed forces it to and the slow speed also leaves your partner vulnerable (they can hurt Eelektross's partner faster than Eelektross can hurt the opponent). Protect helps a bit with the latter issue though.

    Still, that low speed is all the better for Trick Room! It could also work better under Tailwind (a Modest 252 speed EV Eelektross hits 204 speed under Tailwind, which is pretty solid).
  15. Peterko

    Peterko Never give up!
    is a Researcher Alumnusis a Contributor Alumnus

    Joined:
    Sep 20, 2005
    Messages:
    1,070
    Cloyster wins at life.

    Pokémon Black Battle Subway Super Singles streaks: 49, 172, 169, 179, 275, 623

    Team: Cloyster (open)

    1. Cloyster (F) „SPIKA ICE“
    Item: Focus Sash
    Ability: Skill Link
    Nature: Adamant
    IVs: 31-31-31-00-31-31
    EV spread: 6-252-0-0-0-252
    Lv.50: 126-161-200-81-65-122
    Moves:
    ~ Icicle Spear
    ~ Rock Blast
    ~ Shell Smash
    ~ Razor Shell

    2. Garchomp (M) „JET QUAKE“
    Item: Choice Scarf*
    Ability: Sand Veil
    Nature: Adamant
    IVs: 31-31-31-09-31-31
    EV spread: 0-252-0-0-6-252
    Lv.50: 183-200-115-80-106-231*
    Moves:
    ~ Outrage
    ~ Earthquake
    ~ Fire Fang
    ~ Aerial Ace

    3. Suicune „AURA“
    Item: Leftovers
    Ability: Pressure
    Nature: Bold
    IVs: 31-7-31-30-31-31 (HP Electric 70)
    EV spread: 236-0-244-0-0-30
    Lv.50: 205-74-182-110-135-109
    Moves:
    ~ Scald
    ~ Rest
    ~ Calm Mind
    ~ Substitute


    previous streaks with the team

    How to use Cloyster-Garchomp-Suicune (open)
    [size=-2]Abomasnow – Spear right away for a solid 125-150 dmg on sets 34. Blast only OHKOs those with max dmg. You don´t want to miss. You can´t Smash because Focus Blast+Ice Shard kills you. If it come out later in the match when you´re at 1 HP, switch to Cune to absorb the Shard, Sub once (to figure out the set) and then sacrifice Cloy to safely bring Garchomp (set 2 & 3) or stall with Cune (set 1 & 4). Overall, you really don´t want to face many of these during a streak.
    Absol – Smash if you feel like it, sets 1-3 are pretty much set up bait, set 4 can be annoying with Swagger/WoW but Suicune set sup on that pretty easily unless you get really unlucky
    Accelgor – Smash & sweep
    Aerodactyl – Smash while hoping it´s the CB set 4 that uses Stone Edge, not the ones using Rock Slide – if it flinches you, you still have a 100% OHKO with Outrage and Cune as back up if anything goes wrong.
    Aggron – Razor Shell from the get go to finish off with Quake or set up Cune. Smash is a bad idea because of Sturdy/Sash
    Alakazam – Spear right away if you don´t know the set or know that it´s set 4 (almost always). Why? Because it will TrickScarf.
    Altaria – Smash
    Ambipom – Smash after getting hit by FO+BB. You should be able to set up unless he CHs (set 3) as your amazing 200 defense allows you to survive those two hits even if Ambi holds a LO. Set 4 might Taunt you.
    Ampharos – switch to Chomp and KO with Quake
    Arcanine – depending on the set (most of the time you know it), well, not really...Smash + Razor Shell, even after CC you´ll be at like 50 HP and outside of ExtremeSpeed KO range. Set 3 is Overheats and is set up bait, but don´t forget that Intimidate lowers your damage output. For what it´s worth, Suicune should beat Arcanine almost every time, watch out for the 5 Sunny Beams.
    Archeops – same as Aero, Smash and hope it won´t flinch. Set 4 tends to Protect turn 1, which makes it one of the safest things to Smash against. You like the other 3 sets even more.
    Armaldo – Smash + Spear
    Articuno – Smash + Spear
    Bastiodon – Smash + Razor Shell or Razor Shell from the get go. Note that it can´t get through Suicune and Chomp has a 4x SE STAB Quake.
    Beartic – I dislike the cool bear, because it´s annoyingly bulky plus Lax Incense/Snow Cloak. One of the rare cases of when I go for Rock Blast after a Smash. Cune should be able to handle it though. Watch out for the boosting sets.
    Bisharp – Razor Shell or Smash + Shell, depending on how I feel, also switch to Chomp and Quake. Yes it´s got Taunt, but it´s slower than you and you don´t mind to be taunted after you Smash, right?
    Blastoise – switch to Cune and set up. If you feel ballsy, Smash+Rock Blast set 1, but sets 1-3 are really Cune set up bait, set 4 could potentially annoy with Focus Punch (46-55 dmg against your 51 HP Subs).
    Blaziken – Smash + Razor Shell
    Blissey – Smash + Spear. You still got Chomp and Cune in the back.
    Bouffalant – one of those nasty things that survive almost everything. Smash+Spear. Another Spear will have to follow unless you get some CHs.
    Braviary – Smash + Spear
    Breloom – DANGER! Sets 2 & 3 have a faster Spore than you are (134 speed), you´re better off piercing this on sight with your Spears. On the other hand, things generally like to tighten their focus in the Subway only to lose it 
    Bronzong – BOOO! Cost me my streak. Most of the time, you will face set 4 (Psychic, Battle Girl & Black Belt, Harlequin etc.) which is set up bait for Suicune. Set 3 is annoying as you never know when it´ll explode. Set 2 is the most dangerous of the bunch as it is able to beat Cune 1on1 (which happened in my case). It will almost always begin with Screen and Rain, so maybe I should change my approach and Smash turn 1 against Bronzong to see the set and act accordingly (Razor Shell set 2 and even set 3, set up Cune on the others)
    Carracosta – survives quite a lot actually, either attack it and finish off with Quake or set up Cune,
    Chandelure – Smash + Rock Blast, if you´re gutsy Razor Shell (5% more accuracy but risk Flame Body), which you are because you still have CM Cune in the back if Chande burns you or avoids your attack.
    Charizard – Smash + Spear. If the Scarf one burns you (it will Heat Wave), just set up Cune.
    Claydol – Spear or Smash + Spear
    Cobalion – oh man, one of the worst Pokémon to face with my team. It survives everything Cloy throws at it. I Razor Shell right away or Smash + Razor Shell. Chomp´s Quake is your safety belt. Cune can potentially set up as well. Beware of Psych Up Coba that isn´t leading, once I used Spear only to give him my boosts. Don´t panic, that one only has Iron Head to hurt Cune so it should finish Coba off with Scald.
    Cofagrigus – Smash + Spear if you don´t feel like stalling, otherwise use Cune. Set 2 could be dangerous with Nasty Plot and Energy Ball, haven´t faced that one, I think. Maybe I have and got rid of it with Cloy/Chomp.
    Conkeldurr – DANGER! Spear right away because Superpower + Mach Punch beats you. After the initial Superpower Atk drop, Suicune should be able to set up most of time, but it´s far from easy. Had 2 or 3 of the most difficult battles against Conkeldurr.
    Cradily – Smash + Spear. Despite Toxic+Protect+Protect, you should be able to sweep or at least beat 2 & ½ of the oponent´s team and finish off something with Chomp.
    Cresselia – switch to Cune and set up, no way to lose against this one leading.
    Crobat – Smash + Spear. Watch out for Hypnosis and Taunt, but Bat can´t hurt you much.
    Cryogonal – Smash + Spear. Yes Spear. It always KOs.
    Darmanitan – Smash + Razor Shell.
    Dewgong – Smash + Rock Blast.
    Donphan – Spear right away to KO the set 4 QC bastard. You´re better off at low health without a boost than sorry for losing to QC Fissures later. Smash on the other sets.
    Dragonite – Spear for the KO. Set 1 will Thunder Wave you, set 2 is faster and will Bolt (potential para), set 4 might QC hax but is Cune set up bait after the Superpower drop. Still, Spear is the safest option for a long streak.
    Drapion – Smash + Spear
    Drifblim – DANGER! It cost me one of my streaks and almost ended this 623 earlier. Fast paralyzing Thunderbolt opener threat. Just Spear it into oblivion. It´s danger comes from the fact that it threatens both Garchomp (Custap Destiny Bond) and Suicune (Bolt). Watch out for this Baloon.
    Druddigon – Smash + Spear
    Dugtrio – Smash + Spear
    Durant – annoying Bug/Steel is annoying. Razor Shell for the def drop and then depending on its set/what it does Smash/attack again. Garchomp can beat it reliably with Quake after a drop though.
    Dusknoir – Suicune
    Eelektross – Spear/Smash+Spear or depending on the set go to Chomp and Outrage. Have not faced many Eel leads, there´s a log of one case when it U-Turned into Lapras 3 on my first turn switch to Chomp and I had to improvise and almost lost.
    Electivire – Smash+Spear or Spear or switch to Chomp. Vire is one of the very few electrics that isn´t auto-win with Chomp. The Shuca set 4 tends to survive the Quake and OHKO back with Ice Punch which isn´t ideal if you face a Depot Agent - Chomp is able to get the rare clean sweeps against this one. Dmg calc says Chomp´s Quake has a 18,75% chance to OHKO set 4 through Shuca and can´t OHKO set 2, both have Ice Punch. Outrage OHKOs set 4 but has a 50/50 chance to OHKO set 2. Maybe that´s why I often risk the 10% para chance to Smash.
    Electrode – Garchomp
    Emboar – Smash + Razor Shell. Watch out for QC hax, but you have Cune and Chomp.
    Empoleon – auto switch to Cune. One of the most frequent leads because Cloy can´t do sh. against it. If you didn´t get it, set up Cune. Takes long, but you want to win, right?
    Entei – Smash + Razor Shell/Rock Blast depending on the set. If it´s the Eruption one, go to Cune and set up a few CMs and a Sub while it Struggles.
    Escavalier – Bug/Steels, hate to face them. Razor Shell, follow up with another Shell or Smash depending on what it does. Garchomp is awesome because it straight up 2HKOs all sets with Quake and doesn´t activate Swarm, Custap, Liechi and all that stuff. Note that Fire Fang is not a 100% OHKO, only a 31,25% one plus you don´t want to miss against this. If something goes wrong, Cune should be able to stall Megahorns and set up.
    Espeon – Smash + Spear. Frequent lead that you will learn to love.
    Excadrill – Smash + Spear.
    Exeggutor – Smash + Spear or Spear right away, depending on the set (hint: set 4 knows TR).
    Exploud – Smash + Spear
    Feraligatr – Smash + Spear/Rock Blast. You should be able to get off some attacks thanks to your defense. Don´t let it get too many DDs off.
    Ferrothorn – Smash + Spear. Note that Suicune beats Ferro as none have a Grass attack.
    Flareon – Smash + Razor Shell and Spear against the Sash set 1. You have Cune as back up, also Chomp.
    Floatzel – Smash + Spear. Can´t get through Cune, whatsoever.
    Flygon – Smash + Spear
    Forretress – Smash + attack. Set 3 is annoying as it can Explode whenever it feels like it. Almost cost me a game once.
    Froslass – Smash + Rock Blast/Spear. Spear KOs if you get a CH among the 5 hits (27,58%). The most frequent set 4 is Cune set up bait. If you´re scared of the set 1 Bolt one, use Spear and finish off with Chomp. You´ve got a Scarf and Aerial Ace, questions?
    Gallade – Smash + Spear
    Garchomp – Smash + Spear
    Gardevoir – DANGER! Strong special attacker with Thunderbolt. It leads with either Bolt or Psychic Gem Psychic. This means you can´t risk a switch to Chomp because you´ll lose it and that´s unforgivable. I use Icicle Spear, it does 135-165 dmg / 143 HP. The dmg calc isn´t as good as it seems. The Spears do 27-28-30-31-33. You need at least a couple of those 30 ones (10/16 chance for one) or a CH. I ´ve seen it faint but also survive.
    Gastrodon – Smash + Spear
    Gengar – DANGER! Strong special attacker with Sludge Bomb & Thunderbolt. I´d Icicle Spear this depending on the set. I admit I´ve often risked the 70% of not being poisoned and Smashed. Set 1 potentially HypnoEats your team apart because of Sash. Set 2 is Cune bait. Set 3 has Sash, Taunt, Counter and Focus Blast, all of it is bad. Set 4 Sludge Bombs. Maybe if you know the set, you should go to Chomp and Outrage this one. Fortunately, I have not faced many Gar.
    Gigalith – Smash + Spear. Watch out for Custap Explosion. Other than that, both Chomp and Cune can beat this.
    Glaceon – Smash + Blast, Suicune beats them all if anything goes wrong
    Gliscor – Smash + Spear
    Golem – Smash + Spear
    Golurk – Smash + Spear
    Gothitelle – Smash + Spear. Cune should handle set 4 easily if you manage to lose to Flatter confusion hax + Psychic. Note that after a few CMs, the oponent will only use Psych Up.
    Granbull – INTIMIDATE and relative bulk, this one´s relatively difficult to take down, as are some other normal types. I´d say Smash + Spear and see what happens. Prepare to use Chomp just in case, because Cune doesn´t like DE.
    Gyarados – Smash + Spear. Set 1 is annying, it leads with Twave and I always get fully para on the first turn I attack. Sets 2 and 3 fall to +2 Spear. Set 4 can take the Spear most of the time thanks to Intimidate and max HP, but it can´t do much in return. If you feel like it, use Rock Blast. But Gyarados is too dangerous to give him a shot.
    Hariyama – THICK FAT fighter with priority! You should definitely do some damage to it. Razor Shell or Spear right away, or go Smash + attack. If set 3 beats you, use Cune to have it CC for another 2 drops and Scald for the KO. Outrage does min 83% after the first CC def drop so that is another option. Set 1 can´t break Cune´s Sub with Vital Throw. Watch out for Custap Drum set 2. Set 4 IIRC Brick Breaks turn 1 most of the time, but it can also Belly Drum. You need to damage it. +2 Spear against Thick Fat does 105-120 dmg / 219 HP = 48-55%. BB 2HKOs you. I think it´s best to open with Spear to check for Thick Fat and then act accordingly. Statistically, 2x Spear should do more damage than +2 Spear because you have 10 hits instead of 5, so more chances for a CH. Just prepare yourself to lose Cloyster to this one.
    Haxorus – Smash + Spear
    Heatran – DANGER! I switch to Cune. Set 1 hits hard with Earth Power and always breaks your Sub with it. You need at least 1 CM, then PP stall Earth Power and Dark Pulse. Watch out for sD drops. Set 2 is much more manageable as it will try to WoW Cune most of the time and you´re behind a Sub. Set 3 SunnyBeam is even worse than set 1, also it survives a Quake 50% of the time. Tough one huh. You could Smash + Razor Shell, but set 4 opens with Magma Storm which means instaKO for Cloyster, that´s why I choose the switch to Cune. It still hits like a truck and once got 2 CHs out of the 3 hits with Storm against Cune. You don´t want to face many lead Heatran in your streak.
    Heracross – Smash + Spear
    Hippowdon – Smash + Spear but it´s possible to lose Cloyster against Hippo if set 1 CHs you with Quake. Watch out for Yawn.
    Honchkrow – Spear for the KO. You don´t want to risk it Snatching your boosts (set 3).
    Houndoom – Smash + Spear
    Hydreigon – Smash + Spear. Don´t be surprised if set 4 flinches you with Dragon Gem Dragon Rush – set up Cune if you lose Cloy or Outrage it.
    Infernape – Smash + Rock Blast but WATCH OUT! Annoying Fire type thanks to FO and Sash. You should be able to Smash against sets 1 and 2. Set 3 will beat you with FO+CC but maybe it will CC right away and give you a shot. Set 4 from my experience FO turn 1 and then Encores turn 2, giving you a chance to Smash and KO with Rock Blast through Sash. Don´t be surprised if it Flare Blitzes/CCs though.
    Jolteon – Garchomp. Outspeeds and OHKOs all sets.
    Jynx – Smash + Spear. They tend to go for the KO with Psychic.
    Kangaskhan – Smash + Spear. They will always FO turn 1 and then Sub or attack turn 2. One +2 Spear hit does min. 25,5% dmg so it should always KO even through the Sub. You should survive the 2 hits thanks to your defense.
    Kingdra – Smash + Spear. The Sitrus set 3 will sometimes survive, so don´t be surprised.
    Klinklang – TOUGH ONE! This sort of laughs at your Razor Shell and statuses you or Volt Switches or Gear Grinds and is faster. I like to go to Garchomp and KO with Quake. Yes maybe you´ll have to eat a Steel Gem Flash Cannon.
    Krookodile – Smash + Spear. Donn´t forget Intimidate.
    Landorus – Smash + Spear. You can outright KO it with Spear but it´s quite important to be at +2 against Legendary trainers. Rock Slide might flinch you.
    Lanturn – Chomp. You only have a 62,5% chance to OHKO set 4, but you should survive the Ice Beam. All other sets fall to Quake.
    Lapras – DANGER! Rock Blast right away or Smash + Rock Blast and pray it hits and that Thunder or Thunderbolt didn´t paralyze you. Lapras is one of those Pokémon that seriously counter your whole team thanks to BoltBeam and rather solid bulk. You really don´t want to face many of these. Brightpowder, BoltBeam and potential Water Absorb, a real nightmare.
    Latias – Spear! I´ve lost a streak because I tried to Smash. Set 3 will TrickScarf and then proceeed to beat you team.
    Latios – Smash + Spear. No TrickScarf set here, but Thunderbolt/Thunder mean para danger.
    Leafeon – DANGER! One of the worst Pokémon to face for this team. If you´re unlucky, this beats your whole team or leaves you holding by a thread. Set 4 holds a QC and has insane defense. Smashing here is suicidal and almost cost me a game once (hint: QC activated turn 2). Garchomp has to Outrage for the 2HKO but QC and Leaf Blade high CH ratio means that Chomp will be seriously dent or maybe KOed (it does 43-51% to Chomp). Cune gets 2HKOed and can´t OHKO even at +6. If you didn´t get it by now, Icicle Spear!
    Lickilicky – DANGER! Oh man, a normal type that survives a lot. Set 1 paralyzes you, sets 2 and 3 survive a couple of Spears and set 4 paralyzes you with Body Slam, avoids your attacks with Lax Incense and then Explodes. I open with a Spear so that I damage this as much as possible for Chomp to finish off if Cloy fails.
    Lilligant – Smash + Spear but this might annoy with Teeter Dance, Leech Seed, Sleep Powder, Toxic etc.
    Lopunny – Smash + Spear. If you get a Flame Orb, set up Cune.
    Lucario – Smash + Razor Shell. The #1 reason for Razor Shell over Surf is Lucario, because RS always OHKOs at +2 (unless you miss). Fortunately, no Luca set has priority attacks. Set 3 holds a Sash hmm, but most of the time you´ll face set 4.
    Ludicolo – DANGER! Seriously, Icicle Spear this one. It likes to open with FO. Set 4 beats Suicune and speed ties with your Cloyster (FO+GK KOs you), but you have Outrage.
    Luxray – Garchomp. Watch out for the Baloon one, it survives an Outrage.
    Machamp – Smash + Spear if it´s not the Scarf set 3. You should Spear that one and hope for no confusion hax. It will only get at most 2 more DynamicPunches against Cune and Struggle afterwards, you should be able to handle it somehow. Outrage doesn´t OHKO.
    Magmortar – Smash + Rock Blast because of Flame Body. Cune should be able to handle it incase of emergency.
    Magnezone – WAAAAH GET AWAY FROM ME!!! The worst oponent for this team, period. Where should I start. Razor Shell is a joke against it. All sets have either max HP or max Defense, shhh. Then there´s everyone´s favourite Brightpowder. Flash Cannon has a good shot at 2HKOing Chomp (85-102 dmg / 183 HP = 46-56%), while Sturdy makes them always survive a Quake. Worst thing if they Magnet Rise, oh man. Sometimes, they do it on the switch which means you´ve got to improvise, hard. Yes they will Magnet Rise first even if they can outright KO your Suicune/Cloyster, which sucks. magnezone cost me the streak and almost ended it before that as well. Zone is the main reason I´m reconsidering my EV spread on Garchomp, although I love the speed. I will probably switch to 212 speed and 118 sD to ensure I survive two Flash Cannons everytime (save for CHs). Maybe I could open with a Razor Shell or Spear to break Sturdy, but if it Magnet Rises, Chomp can´t KO and max dmg Fire Fang doesn´t even deal 50%.
    Mamoswine – Smash + Spear. Don´t be surprised if it Hails and avoids all your hits.
    Mandibuzz – annoying piece of Pokémon that survives a lot of beating. Don´t break you DS if you lose Cloyster to this one. You should either Smash + Spear or Spear.
    Manectric – Chomp. This will often Overheat, but also TrickScarf. But your Chomp holds one as well, so you´re fine. You have to Outrage the Baloon set 3, beware of Static.
    Marowak – Smash + Spear
    Medicham – DANGER! Hits like two trucks, mainly the most frequent LO set 4. It´s better to face this as a lead and Smash + Spear, beacause it will HJK. Hmm now that I look at its movesets, set 1 has Feint and will beat Cloyster if you Smash, watch out for that one. You will see set 4 most of the time, though.
    Meganium – Smash + Spear. Set 4 will Seed you.
    Metagross – DANGER! Takes Razor Shells like a Champ, hits hard, TrickOrbs, Explodes and survives a Quake sometimes. I open with Razor Shell and finish off with Chomp. If you want to be smart and switch to Chomp to give it a Scarf, it can backfire if Meta decides to Protect next turn which results in a switch afterwards. The Scarf is generally very important on Chomp (that´s why you use it), but againt Psychic trainers, it saves your butt, period. Oh yeah, most of the time you lose Cloyster and finish off with Quake or set up Cune.
    Mienshao – DANGER! Fighting priority user. I attack with Spear because HJK + Feint KOs you. You can save Cloyster with a switch to Chomp on the supposed Feint, but don´t be surprised if you get hit by a HJK.
    Milotic – Suicune. Stallwar. Long set up.
    Miltank – THICK FAT! Don´t worry if you lose Cloy to Milky, Cune should be able to set up.
    Mismagius – DANGER! Set 3 knows Bolt, Icy Wind, Shadow Ball and Destiny Bond. You should Spear that one or risk the 10% para chance. Set 4 can be annoying, but it can´t touch you (unless you hurt yourself).
    Moltres – Smash + Spear. Burns happen, also CHs and flinches.
    Mr. Mime – Smash + Spear
    Muk – Garchomp. Don´t be surprised to get a QC Explosion to the face though.
    Musharna – DANGER! Spear this. If you get a CH/10, you will 2HKO this. Against set 4, it´s OK to Smash, but set 2 will beat you most of the time. TR+2 Attacks >= 2 Spears > Smash + 1 attack.
    Nidoking – I´m ballsy and say Smash + Spear, but you will get poisoned sooner or later. Quake OHKOs though.
    Nidoqueen – same as Nidoking, but set 2 may paralyze you.
    Ninetales – Smash + Rock Blast because set 4 survives your Razor Shell thanks to Passho. Quake if something goes wrong.
    Pinsir – Smash + Spear. You like the set 4 as lead, but not set 3. Lax Incense. Evil item. It´s possible to lose a couple of Pokémon against this one.
    Politoed – Smash + Rock Blast/Spear. Maybe you get lucky and it doesn´t hit with its 84% accurate Focus Blast, but Cune stalls this one badly. Set 3 is somewhat dangerous with the Belly Drum and Water Absorb, but Outrage KOs (min 87% dmg) after the Drum.
    Poliwrath – DANGER!!! Probably Top 5 or top 3 worst Pokémon to face for this team. Water Absorb Wrath beats Cune 1on1 with Focus Punch, no other Absorber/Storm Drainer does that (except for maybe Lapras 3), because Cune can PP stall Vaporeon and Gastrodon. Much more manageable as a lead, because it will often go for Focus Punch. My Cloy uses Icicle Spear to KO it in like 5 turns. Spear does min 50 damage, which means it always breaks the Sub. Set 2 knows Belly Drum, but you should damage it enough for an Outrage finisher. Even if you don´t, Outrage KOs set 2 after the Drum/Shell Bell recovery.
    Porygon-Z – DANGER! A hard hitting special attacker that can take an Outrage. Tri attack statuses, BoltBeam, etc. On top of that, all team members give it a spA Download boost (as if it needed that). Icicle Spear and then finish off with Garchomp.
    Porygon2 – DANGER! Lol if Z is dangerous, this one´s even worse. Much bulkier, but hits almost as hard. Unboosted Spear does 57% min damage against sets 134, but set 1 holds a Sitrus. Set 2 takes min 33% from a Spear. Not even Spear + Outrage is enough to KO this, most of the time. It´s probably wiser to PP stall this one.
    Probopass – DANGER! I switch to Chomp, but it doesn´t like STAB LO Flash Cannon. Sometimes I Razor Shell first to check the set, but 3 sets are able to paralyze you in one way or another.
    Quagsire – Smash + Spear
    Raichu – Chomp. Those two Focus Sash sets are annoying. Set 1 uses Thief as you break its Sash, stealing your Scarf. Set 3 uses Reversal, which does over half.
    Raikou – Chomp or Smash + Spear. Shuca and 2 Air Baloons and Magnet Rise means you will Outrage this most of the time. Can´t do much to Chomp other than Shadow Ball. Smashing is risky because of Volt Switch and Bolt/Thunder para chance.
    Rampardos – Smash + Spear.
    Rapidash – Smash + Razor Shell/Spear. Watch out for the annoying set 3 with Horn Drill, it´s Sashed. After Flare Blitz recoil, +2 Spear should KO.
    Regice – DANGER! The epitome of bulky BoltBeamer. Set 1 takes 61-72% from Outrage, so it can survive 2 hits (Sitrus), obviously OHKOing back with a Beam. You have to be gutsy and Smash + Rock Blast this or Rock Blast right away, hoping that it hits and you didn´t get paralyzed. Otherwise you´re in for a close battle, more like loss. You will face many legendary trainers (1/10), hope they don´t use Regice very often.
    Regigigas – DANGER! More like annoying piece of... It can´t get it going but takes hits like a champ, plus uses DT and parafusionflinch hax. Yes it is possible to lose to Regigigas. It will surely hurt. Smash + Spear and hope for the best.
    Regirock – DANGER! This one´s tougher to handle than it seems. Smash + Spear. Razor Shell is kind of risky plus it activates Custap Explosion, so you´ll lose 1,5 Pokémon. Finish off with Quake or Scald. Smash first because set 4 uses Rock Polish, which flinches with Slide and then Explodes.
    Registeel – Suicune. You should be able to stall/set up even if it´s the Rock Polish set 2 with ThunderPunch (max 50 dmg doesn´t break your 51 HP Sub).
    Reuniclus – DANGER! This is similar to Musharna. It´s very bulky and survives +2 Spear. You´re better off using Spear twice, hope for some CHs. Set 4 will TrickOrb so you only get 2 turns.
    Rhyperior – Smash + Spear. The super defense monster set 3 will survive a +2 STAB SE Spear with Solid Rock, not many other Pokémon can do that. On the other hand, Cloy doesn´t care about Payback.
    Roserade – Spear or Smash+Spear, why? Because Sludge Bomb poisons. Maybe set 3 will Leaf Storm instead, but who knows. The other sets are annoyers.
    Salamence – Smash + Spear. Set 1 has Scary Face, set 2 Slide flinch...but Sala is overall a good and safe Smash candidate. Don´t forget Intimidate.
    Samurott – Suicune. A bulky water = a job for Cune. Set 4 knows Grass Knot but you should have plenty of CMs under your belt by the time it starts using that. Noticed the AI doesn´t consider GK 100 base power against Cune and uses other attacks first.
    Sawk – Smash + Spear.
    Sceptile – Smash + Spear sets 2-4, Spear set 1 or if you don´t know the set. Set 1 has Leaf Storm + QA which beats Smash. Fast grass type with strong STAB attacks, the team doesn´t like that, get rid of this ASAP.
    Scizor – DANGER! Bug/Steel, Cloyster doesn´t like those. Razor Shell is a joke, but I use it. Go for the defense drop so that Garchomp has an easier time finishing this off. Also watch the dmg output to see if it´s Technician or Swarm. It´s possible to set up Cune on Swarm set 4. Set 3 knows SD, holds a LO and may U-Turn. Watch out for that. Scizor is one of those Pokémon that Cloyster can and will often lose to.
    Scrafty – DANGER! Bulky as hell plus STAB fighting attacks. Garchomp will have to finish it off, should Cloy fail. It happens.
    Seismitoad – Smash + Spear. Set 1 Sludge Wave poisons, but is set up bait for Cune.
    Serperior – DANGER! Similar to Sceptile, but worse because of Powder set 3. Serp can take a hit and Leaf Storm hurts. It´s probably best to Spear, because the odd Leaf Tornado lowers accuracy.
    Shiftry – Smash + Spear
    Shuckle – DANGER! More like annoying thing. Most of the time, you´ll live with a +2, but at low health maybe only able to KO one more Pokémon. Smash + attack. Set 4 stalls like crazy with Toxic+Protect, Set 3 knows DT but even Aerial Ace should be enough after the Power Trick. Hmm set 1 uses Gastro Acid and Power Split, but you´ll be able to get to +6, which should be enough for the rest of the battle. Watch out for Encore though.
    Skarmory – DANGER! +2 Spear is not a sure KO on the WW or Roar sets. You KO the Scarf set though.
    Skuntank – Smash + Spear. I remember a few instances where this annoyed me. Don´t underestimate LO Foul Play and Taunt.
    Slaking – Smash twice + Spear.
    Slowbro – Suicune. You should fully set up on each set.
    Slowking – Suicune. Set 3 Specs Psychic hurts like hell though. Not sure which attack it uses against Cloy. You have to stall with Cune and set up on Struggle (with Cloy).
    Snorlax – DANGER! Thick Fat, max defense on all sets. I use Razor Shell to get a def. drop. You should do enough damage for Chomp to finish off. Chomp´s Outrage does 117-138/235 = 49,8-58,7% against sets 123 and 106-126/235 = 45-53,6% against set 4.
    Spiritomb - Smash + Spear if you feel like it, otherwise set up Cune. Beware of set 2 Taunt.
    Staraptor – Smash + Spear
    Starmie – DANGER!!! If you misplay, you´ll lose easily. If it´s set 4 (Psychic), switch to Chomp-Bolt, switch to Cune-Beam, repeat until you PP waste Ice Beam and then Outrage relatively safely. Outrage does 129-153 dmg / 135 HP, so a 75% OHKO (12/16) and one of the main reasons Chomp is Scarfed. Otherwise, Starmie would own this team badly. Against the other sets, you can risk Smash + Rock Blast, which always KOs unless you miss. Also, Cune should be able to set up against those 3.
    Steelix – Smash + Spear/Razor Shell. Lix will take a few hits though. The QC Stone Edge set 3 one is able to beat Cloy and will Explode next turn.
    Suicune – Suicune. There´s no way that your Cune loses to the AI´s. If you PP waste the attacks, you can set up +6 Cloy. One of the very rare occasions.
    Swampert – Smash + Spear. It will probably survive the first.
    Tangrowth – DANGER! Physical defensive Grass type. Similar to Leafeon and as dangerous. Set 4 Lax Incense is really bad. Consider a turn 1 Icicle Spear.
    Tauros – Intimidate. Smash + Spear, but it´ll probably survive.
    Tentacruel – DANGER! I´m not sure though. Set 4 has max defense, so Rock Blast won´t do much. You should definitely do some damage, because set 3 is Sashed. Chomp is a good check with Quake.
    Terrakion – Smash + Spear. You outspeed the Scarf one (240) after the Smash (244), Spear always KOs even through Sitrus. Sacred Sword having a higher base power than Slide means Smashing is safe.
    Throh – Smash + Spear, lives though. Isn´t as dangerous as Hariyama or Conkeldurr, but don´t underestimate it.
    Thundurus – DANGER! Instead of Bolt/Discharge/Volt Switch, sets 2 and 4 can Focus Blast, which the incoming Chomp doesn´t like. Sets 234 have a 12,5% chance to survive an Outrage. Set 1 can only Toxic against Chomp. Sometimes I boldly Smash, sometimes I switch.
    Togekiss – DANGER! Sets 134 use Thunder Wave. Set 2 does surprisingly much damage with ExtremeSpeed if Hustle. I do switch to Chomp and Outrage 2HKOs..well it doesn´t. Set 4 is nasty thanks to Sitrus and survives a Spear as well. Its Air Slash does 36% max to Chomp. This is a tough one. Sacrifice Cloy and hit with Spear against set 4, otherwise use Chomp.
    Tornadus – Smash + Spear. Don´t be surprised if Hurricane confuses you. Most of the time, it Focus Blasts, I think.
    Torterra – Smash + Spear.
    Toxicroak – Smash + Spear. Sludge Bomb poisons and sets 1 & 4 know Taunt and Sucker Punch. You should be able to set up. If not, you have Chomp.
    Typhlosion – Smash + Razor Shell / Rock Blast. You´ll outspeed the Scarf Eruption set after a Smash. Set 1 holds Passho, so it can survive Razor Shell. You should know the set after you Smash. Set 1 uses Thrower, Set 2 Inferno (if it hits Cloy falls) or Focus Blast, set 3 uses Eruption and set 4 uses Power Herb SolarBeam. If Cloy fails, Cune sets up on 234 easily, SunnyBeam set 1 could be troublesome. Chomp´s Quake OHKOs though.
    Tyranitar – DANGER! I switch to Chomp. With Sand Veil, there´s a good chance it avoids the Rock attack. Set 1 Thunder Waves and then either Flings or Stealth Rocks as it survives your Quake. Set 2 knows Ice Beam, but it obviously won´t use it on the switch, plus it´s hasty with 0 HP / 0 def which means Quake always OHKOs. You should OHKO set 3 as well, unless you roll absolutely minimum damage. Set 4 likes Superpower but it´s Sashed. What I do against set 4 is set up Cune after the atk drop. After a few CMs it will try to Dragon Tail you out, which does laughable damage and you should be always behind a Sub.
    Umbreon – Smash + Spear. You will need a couple of Spears. If for some reason Cloyster falls (confusion hax, for example), set up Cune.
    Unfezant – Smash + Spear. Tailwind, Sky Attack, Sky Attack and Powder/Toxic/Detect/Fly. Don´t be surprised if you flinch or miss. 2x Smash against the Tailwinder.
    Ursaring – DANGER! Obligatory normal type that can take a hit an dishes out pain as well. Actually the only set to look out for is set 4 because of QC Cross Chop. Maybe Spear this one from the get go or lose Cloyster if QC activates turn 2.
    Vanilluxe – Smash + Rock Blast. If anything goes wrong, Cune sets up on each set. Watch out for set 3 Sheer Cold, always hide behind a Sub.
    Vaporeon – WORST STALLWAR OF ALL! Yeah, you will face Vaporeon way too many times. Don´t try to be the hero with Cloy and always go to Cune and PP stall. You will have to go all the way to Struggle KO with 4 attack set 4. If the other sets have no more direct damaging moves, you can set up +6 Cloy. Facing Vappy at every point in a battle prolongs it horribly. Patience is key.
    Venusaur – Smash + Spear. Not sure if set 4 starts with Sludge Bomb, more like Seed. You should be able to set up. Watch out for Overgrow, mostly set 3 (this can also Sludge Bomb). Use Aerial Ace instead of Quake or Outrage. It´s a safe 2HKO but doesn´t activate Overgrow.
    Vespiquen – Smash + Spear.
    Victreebel – DANGER! Maybe I should´ve wrote this for Venu as well. ¾ Vicy sets speed tie with Cloy. It´s better to Spear it, you don´t like Sludge Bombs flying around.
    Vileplume – Similar to Vicy, Stun Spore, Teeter Dance, DT, Sludge Bomb, a lot of annoying stuff.
    Virizion – Smash + Spear, this one has got no priority attacks.
    Volcarona – DANGER! It´s Volca, after all. It can burn you with a Fire move or confuse you with Hurricane. Rock Blast doesn´t always hit. Quake doesn´t always 2HKO sets 3 and 4 (46-54%) so watch out.
    Wailord – Smash and see what set it is. Yes it´s a Water type and Cune handles all sets (well, with difficulties if they get too many Curses), but there´s still the little risk of switching into a Fissure (set 4). This one used Hyper Beam most of the time though, so Smash twice and Rock Blast KOs.
    Walrein – Smash + Rock Blast. Cune stalls and beats all sets though. Try to burn the Ice Ball set 2, just in case.
    Weavile – Smash + Rock Blast/Spear. They will almost always Fake Out turn 1. Two sets are Sashed, Spear has a good chance to KO if you get average damage rolls or a CH. Watch out for Taunt.
    Weezing – DANGER! I don´t like set 3 which knows Thunder and Sludge Bomb, so if they hit and status, Cloy falls. I use Chomp against set 3. Set 1 knows Haze and will use it against your Cune. Cune should be able to handle set 2, set 3 is rather difficult due to Thunder, but set 4 is set up bait (if WoW misses even Cloy sets up).
    Whiscash – Smash + Spear. Muddy Water lowers accuracy sometimes, I´ve lost Cloy against set 4 once. Cune sets up, but stay behind a Sub, because it knows Fissure.
    Yanmega – Smash + Spear. You could lose badly if they used Detect turn 2 with Speed Boost, but they never did that against me. Fortunately they tend to go for Bug Buzz/Giga Drain and not Air Slash.
    Zapdos – DANGER! It´s Zapdos, after all. I either Smash + Spear or recently go to Chomp and Outrage. They can´t do much to Chomp, but set 1 once got a CH Air Cutter which wasn´t very cool. Never forget set 2 the streak killer Powder/DT. Cune should stall that despite Charge Beam (it´s only 10 PP, 5 against Cune).
    Zebstrika – Chomp. They can´t really touch you, but two hold a Sash and one a Baloon, so act accordingly.
    Zoroark – DANGER! This can mess you up depending what illusion it does, mostly if you switch. Chomp beats it 1on1.[/size]


    STREAK #6: battle logs of interesting/tougher battles/when something went wrong (open)

    ______________________________________________________
    Day 1 (Friday, April 6th, 2012): 63 battles from #1 to #63
    ______________________________________________________
    Day 2 (Saturday, April 7th, 2012): 189 battles from #64 to #252
    ______________________________________________________

    #110 vs Battle Girl – Darmanitan, Mienshao, Throh: Fire Punch-Shell Smash then missed Razor Shell, Drum+Sitrus vs Cune, Scald didn´t KO but Darm Yawned next turn, Mien survived Outrage with 1%, FO+HJK+Feint KOed Chomp, Cune avoided second HJK, beat Throh 1on1
    - note to self: Outrage does 154-183/172 against Mien4, which is only a 37,5% chance to OHKO

    #136 vs Pokémon Breeder: Cloy beat foe´s lead, did 95% to Slaking, Gunk Shot KO, LO dmg KO, Chomp vs Walrein 4, avoided Outrage and hit with 4/6 OHKO moves, Cune beat it.

    #145 vs Pokémon Breeder – Togekiss, Salamence, Aggron: switch to Chomp, Outrage-Sitrus-Air Slash, Outrage-confused-Air Slash, switch to Cune-Air Slash CH, Sub-Twave, Scald KO, Sala never hurt itself plus got a CH and beat Cune, Cloy Smash Spear KO, Spear Aggron to break Sash/Sturdy to ensure Chomp finishing off with Quake.

    #146 vs Cyclist Dante – Serperior, Shiftry, Exploud: Cloy missed Spear thanks to Powder, set up Cune

    #200 vs Baker – Typhlosion, Exeggutor, Shiftry: Thrower-Smash, didn´t check set, Razor Shell-Passho-3%left-Thrower Cloy KO, Chomp Quake KO, Chomp Quake vs Eggy, Curse (set 2), switch to Cune, Scald Burn, 2xCM, SubStallScald, Cune beat Shiftry as well

    #202 vs Clerk set 3 – Metagross, Gengar, Mandibuzz: Meta beat Cloy, Chomp Quake KO Meta, foe Gar in, switch in Cune, Shadow Ball CH, Scald-Counter, switch to Chomp, Focus Blast, Chomp Outrage KO Gar, Outrage-Sitrus-Nasty Plot Mandi, Outrage-confused-Nasty Plot, switch to Cune-Dark Pulse 2HP left, Scald 1% left-Pulse KO, Chomp Outrage KO

    #217 vs Gentleman – Regirock, Latios, Thundurus: Razor Shell 40%-Rock Polish, Slide miss-Smash, Razor Shell miss-Polish, Slide flinch, Slide KO, Slide-Chomp Quake KO, foe Latios Outrage switch in Cune, Outrage 49 HP left, Sub failed, Latios confused, Latios DM through confusion KO Cune, Chomp Outrage, Latios KO, Thund Taunt-Chomp Outrage KO

    #225 vs Artist Rikkyu – Klinklang, Porygon-Z, Starmie: switch to Chomp, Shift Gear, Shift Gear-Quake OHKO, Quake-Ice Beam OHKO, Spear Pory KO, Power Gem-Shell Smash, Rock Blast KO

    #251 vs Doctor Levant – Whiscash, Escavalier, Feraligatr: Smash-Muddy Water accuracy drop, Spear-avoided-muddy KO, Cune set up

    ______________________________________________________
    DAY 3 (Sunday, April 8th, 2012): 147 battles from #253 to #399
    ______________________________________________________

    #259 vs Clerk Ulfgang – Raichu, Escavalier, Ludicolo: Bolt-Smash, Spear KO, Razor Shell-Iron Head KO, Quake KO, switch to Cune-FO, Seed-Sub, Scald-Pump, Pump-avoided-Sub failed, Pump-Sub, Knot-Scald Burn, Knot KO, Chomp Outrage KO (has a 81,25% chance to OHKO at full health, the burn made it sure)
    - I´ve noticed before that the AI doesn´t consider Grass Knot´s actual base power against Cune (100) and always uses up other attacks first (Hydro Pump Ludicolo 4, Hydro Pump Samurott 4)

    #262 vs Pokémon Breeder – Snorlax, Claydol, Roserade: Smash-DE, Razor Shell def drop-Sitrus-DE KO, Outrage KO, Outrage-Zenbutt, Custap Explosion Chomp KO, Cune vs stall Rose that has 1 more speed point, Seed-Sub, CM-Protect/CM-Toxic until 100 HP, Giga Drain CH, Sub broke, Rest, Protect-asleep, Protect-asleep, Protect-Sub, third Giga Drain another CH but had Sub up, able to stall because it didn´t use Giga Drain properly

    #267 vs Pilot Artemas – Drifblim, Tornadus, Vespiquen: the baloon has ended one of my previous streaks so I straight up attack it, Bolt CH para (lol)-Spear KO, Torn LO Focus Blast KO, Chomp Outrage KO, CH Outrage OHKO

    #271 vs Backpacker – Conkeldurr, Honchkrow, Luxray: Smash-Force Palm, Spear 20% left-Palm KO, Chomp Quake KO, Honch Nasty Plot on the switch to Cune, set up +5 in between Subbing and Nasty Plot/Protect, 97 HP left naked, Scald OHKO, Scald OHKO

    #287 vs Ace Trainer – Chandelure, Kingdra, Aggron: Smash-Heat Wave, Rock Blast-avoided-ball KO, set up Cune

    #290 vs Ace Trainer Gwen – Snorlax, Gardevoir, Tyranitar: Smash-DE CH-Sash, Razor Shell-def drop-Crunch KO, very difficult set up Cune

    #293 vs Veteran – Suicune, Cobalion, Articuno: stalled Surf/Ice Beam on foe´s CM Cune, set up +6 Cloy on Rest, used Spear on Coba, Sword+QA KOed Cloy, very difficult set up Cune where I called a CH when Cune was waking up at 130 HP and used Rest instead of Sub to save the day.

    #300 vs PKMN Ranger Smokey – Scrafty, Abomasnow, Marowak: Smash-HJK-Sash, Spear KO, foe Aboma3
    dmg calcs Fire Fang does 176-208/197 – if I switch to Cune to absorb the Ice Shard and then back to Cloy to sacrifice on Wood Hammer, Chomp has a 6/16=37,5% OHKO chance with Fire Fang (rand. dmg roll 95-100), but then I came up with the idea to Sub once with Cune, Wood Hammer recoil against Cune´s sub is 17, so 197-17=180, which means Chomp now has a 14/16=87,5% OHKo chance with Fire Fang (rand. dmg roll 87-100)
    - switch to Cune-Shard, Sub-Hammer, switch to Cloy-Hammer Cloy KO, Chomp Fire Fang Aboma KO, foe Wak, switch in Cune-Quake, lives and Scalds, didn´t KO but game over

    The damage calc is wrong, for some reason I used 55 base power for Fire Fang. Figured out this mistake a few hundred battles later lol, at #522. 200 atk Fire Fang always OHKOs Aboma

    VIDEO No. 58-31729-38242

    #306 vs Psychic – Starmie, Slowbro, Espeon: switch to Chomp-Bolt, Cune-Beam, Chomp-Bolt, Cune-Beam, Chomp-Bolt, Cune-Beam freeze, Chomp-Bolt, Cune-Beam, Chomp-Bolt, Cune-Beam, Chomp-Bolt, Outrage-5% left-Psychic, Outrage-KO-confused, Cune-Blizzard, Scald-Psychic, Sub-TR, Psychic-Sub, Psychic-Rest, Psychic-asleep, Psychic-asleep, Psychic CH-woke up CM TR ended, Rest ... fully set up Cune

    #310 vs Black Belt Harimao – Darmanitan, Escavalier, Ferrothorn: Smash-Fire Punch CH-Sash, Razor Shell-avoided-Quake KO, Chomp Quake OHKO, Quake-Megahorn, Quake KO, switch to Cune-Curse, Sub-Curse, 3rd Scald CH + Burn, stall + 2CM Scalds

    #311 vs Maid Fesan – Typhlosion, Serperior, Venusaur: Thrower-Sash-burn-Smash-burn KO, very difficult set up with Cune due to SunnyBeam and 3 CH Flame Bursts, Typhlo fainted to Struggle recoil, Cune won

    #318 vs PKMN Breeder – Starmie, Vanilluxe, Krookodile: Chomp-Bolt, Cune-Beam ... 3rd Beam froze, 5th CHed, Outrage OHKOd, Outrage-Sitrus-Ice Beam OHKO, Smash-Taunt, Spear, Spear

    #319 vs Biker Petro – Dragonite, Metagross, Salamence: Bolt-Sash-Spear KO, Bullet KO, Sub-Quake, Bullet-Sub broke-CM, Sub-MM, Bullet-Scald, Bullet-sub broke-Scald CH KO, Claw-Sub, DD-Scald, Claw-Sub broke-Scald, Claw-Scald burn, Claw KO, Chomp Outrage KO

    #344-350 = Perfect Seven

    #374 vs Biker – Musharna, Venusaur, Cradily: Spear 45%-Psychic-Sash, Spear-1CH-KO, Grass Knot KO, DMG CALC Outrage / Quake / Aerial Ace – used AA which does 58-68% to not risk giving him an Overgrow boost, Cune beat Cradily

    #382 vs Psychic – Metagross, Gengar, Drifblim: switch to Chomp-Trick, switch to Cune-Protect, foe switch to Gar-Cune Sub, Bolt-Sub broke-CM, Bolt-Scald, Destiny Bond-Scald-double KO, Chomp vs Meta, Quake-MM, Quake KO, Chomp vs Drifblim, Quake-unaffected-Shadow Ball-Toxic damage-Chomp KO, Cloy vs Blim, Bolt-Sash-Spear KO

    #399 vs PKMN Breeder Eoin – Leafeon, Tangrowth, Conkeldurr: Smash-Leaf Blade CH-Sash, QC Leaf Blade KO, Detect-Outrage, Outrage55%-Leaf Blade CH 12/183, Outrage KO, switch to Cune-Mach Punch, Sub-Fling-Sub broke, Sub-Superpower-Sub broke 111 Hp left, Mach Punch CH 47 HP left, Sub, too weak, Sub-Superpower-Sub broke, 20HP left, Rest-Superpower, asleep-Slide, Mach-asleep, Mach-Sub, Mach-CM, CM-slide, mach-CM, CM-slide-sub broke, Sub-Slide avoided, CM-slide, Mach-CM, Mach-Sub, Mach-Sub broke-Rest, Mach-asleep, mach-asleep, Mach-Sub, Mach-Scald CH OHKO, Scald 95% Burn-Power Whip-avoided, burn dmg KO

    VIDEO No. 56-38280-75391
    ______________________________________________________
    DAY 4 (Monday, April 9th, 2012): 126 battles from #400 to #525
    ______________________________________________________

    #407 vs Biker – Gyaradosm, Starmie, Escavalier: Twave-Smash, DD-fully para, Aqua Tail-Spear KO, Signal Beam KO, Outrage-Sash-Surf, Outrage KO, Outrage-Megahorn KO, Sub-Megahorn CH, Sub-Megahorn, Sub-Quick Quard, Scald-Megahorn avoided, CM-QG, 3CM Scald finished off

    #409 vs Scientist Charis – Porygon2, Machamp, Eelektross: Spear-Tri Attack-Sash, Spear KO, Spear-Payback KO, Protect-Outrage, Protect-Outrage-burn KO, Outrage-Thrower Burn, Protect-Outrage-protected-confused, switch to Cune-Thrower, Protect-Sub, CM-Charge Beam, CM-Charge Beam ...attacked with +2 or +3 CM Scald and won

    #425 vs Fisherman – Ludicolo, Starmie, Milotic: FO-flinched, Spear-Pump, Spear-KO, Bolt KO, switch back and forth between Cune & Chomp to PP waste Ice Beam, Outrage-1% left-Psychic, Outrage KO-confused, Cune beat Coat/Recover Milo in a loong battle

    #427 vs Socialite – Cobalion, Regice, Raikou: Close Combat-Sash-Razor Shell def drop, Iron Head KO, Chomp Quake KO, switch to Cune-Beam, switch to Chomp-Bolt, back and forth, last Beam froze Cune, under 100 HP, dmg calced Outrage, does 61-72% to Regice 1 which holds a Sitrus, prayed for no min damage, Outrage CH OHKO!!! and another OHKO on Raikou!!! Thanks, mr. save my butt

    #454 vs Artist – Klinklang, Porygon2, Spiritomb: misplayed switch to Cune-Volt Switch to P2-Download, dmg calcs, CM-Bolt red HP (set 3 Specs), switch to Chomp-unaffected, Quake 55%-Bolt-unaffected, foe switch to Tomb-Quake 60%, Quake KO, P2, Quake KO, Klink, Quake-Shuca-Gear Grind, Quake KO

    #456 vs Fisherman – Floatzel, Slowbro, Vaporeon: Waterfall-LO-Smash, Spear KO, Spear-Psychic KO, difficult set up Cune due to a CH Psychic and 2 sD drops, switched to Vaporeon after most of PP were depleted, insane stall against 4 attack Vappy

    #460 vs Socialite Saty – Heatran, Virizion, Tornadus: switch to Cune-Magma Storm CH, Magma Storm-Rest, Magma Storm CH-asleep, can´t switch Struggle-asleep, Struggle-Sub, Struggle-CM, Struggle-CM-fainted, foe Viri, Leaf Blade Sub broke, Scald burn, switch to Chomp Leaf Blade, Protect-Outrage, Protect-failed-Outrage KO, Rain Dance-Outrage CH OHKO

    #477 vs Veteran – Zapdos, Landorus, Terrakion: switch to Chomp-Thunder, Outrage-Petaya-Screen, Outrage KO-confused, foe Lando, switch to Cloy-Bulldoze, Slide-Flinch, Slide KO, difficult set up with Cune, but Cune won

    #487 vs Veteran – Snorlax, Kingdra, Mienshao: Spear-Thick Fat-DE, Razor Shell-def drop-Sitrus-DE CH KO, Quake KO, foe Kingdra, Quake-DM OHKO-White Herb, Protect-Sub, Surf-CM, DM-CM, fully set up Cune

    #491 vs Scientist – Gardevoir, Beartic, Gyarados: Psychic Gem Psychic CH-Sash-Spear-1% left, Bolt CH KO, Outrage KO, foe Bear, Outrage 95%-Icicle Crash OHKO, BB CH-Sub, set up Cune, Scald hardly 3HKO on Gyara but got a CH

    #494 vs Gentleman Kavan – Regirock, Terrakion, Zapdos: Smash-Stone Edge-Sash, Spear-Stone Edge KO, Outrage KO, Outrage-Kion Bulldoze, Sacred Sword 56 Hp left-Outrage KO, foe Zap, switch to Cune-Heat Wave, Bolt-Scald, Bolt KO, Outrage KO
    - note that a few battles ago I faced the same Regirock and used Smash+Razor Shell only to activate Custap, thankfully it missed the first Stone Edge

    #495 vs Clerk Bank – Machamp, Ursaring, Houndoom: switch to Cune-Dynamicpunch, Dynamicpunch-hurt itself, Dynamicpunch-hurt itself, switch to Cloy-Struggle, Struggle-Smash, Smash-Struggle, Spear KO, Spear KO, Spear KO

    #508 vs Veteran – Conkeldurr, Gyarados, Garchomp: Spear-Superpower, switch to Cune-Mach Punch, Sub-Fling, CM-Superpower... set up Cune but couldn´t 3HKO Gyarados until I had only 4 PP so I switched on the wake up Rest turn to Cloy, Smash-asleep, Spear KO, Spear KO

    #517 vs Veteran Risha – Thundurus, Latios, Regigigas: switch to Chomp-Focus Blast CH 5 HP left, Outrage OHKO, foe Latios, Outrage OHKO-confused, foe Gigas, hurt itself KO-Drain Punch there was no target, Cune set up but almost lost to Confusion hax

    #522 vs Artist Rikkyu – Forretress, Magnezone, Claydol:
    1. Smash-Bug Bite
    2. Razor Shell-no def drop-Bug Bite
    3. Rock Blast-avoided-Bug Bite KO
    4. Cune Sub-Bug Bite CH
    5. Sub-Bite
    6. CM-Bite
    7. CM-Bite
    8. Sub-Bite
    9. CM-Explosion-Sub broke, 85 HP left
    - foe Zone

    Set 4 Electric Gem KOs through +3, the others don´t.

    10. Switch to Chomp, Magnet Rise (oh shit)

    Magnezone 1 Magnet 177 90 135 200 99 80 Metal Sound Flash Cannon Thunderbolt Magnet Rise
    Magnezone 3 BrightPowder 145 81 167 200 110 80 Charge Beam Flash Cannon Magnet Rise Thunder Wave

    Very long analysis follows...

    200 spA Flash Cannon vs 106 sD = 85-102 dmg / 183 HP = 46,45-55,74% Zone vs Chomp
    200 spA Flash Cannon vs 135 sD = 35-40 dmg / 205 HP = 17,1-19,5% Zone vs Cune
    200 atk Fire Fang vs 167 def = 60-72 dmg / 145 HP = 41,38-49,66% Chomp vs Zone
    200 atk Fire Fang vs 135 def = 74-88 dmg / 177 HP = 41,81-49,72% Chomp vs Zone

    85 HP left
    Alternative 1:
    Switch to Cune, Flash Cannon 35-40, Lefties -> 57-62 HP
    Switch to Chomp, Bolt
    Switch to Cune, Flash Cannon 35-40, Lefties -> 29-39 HP
    ...

    WHAT HAPPENED:

    11. Switch to Chomp, Magnet Rise (MR1)
    12. Switch to Cune, Metal Sound (set 1), Lefties, 97 HP left (MR2)
    13. Switch to Chomp, Thunderbolt, doesn´t affect (MR3)
    14. Switch to Cune, Flash Cannon, 61/205, Lefties, 73/205 (MR4)
    15. Switch to Chomp, Thunderbolt, doesn´t affect, MR5, electromagnetism wore off
    16. Chomp Quake, CH, Zone KO
    - foe Claydol

    Claydol 1 Absorb Bulb 167 81 125 90 189 95 Psychic Ice Beam Protect Calm Mind
    Claydol 2 Sitrus Berry 167 90 172 81 140 95 Sandstorm Toxic Cosmic Power Explosion
    Claydol 3 Ground Gem 135 81 125 134 172 95 Earth Power Psychic Ally Switch Ice Beam
    Claydol 4 Custap Berry 135 134 125 81 172 95 Earthquake Zen Headbutt Rock Slide Explosion

    Set 1 will CM or Ice Beam, 12-14 to Cune, 124-148 to Chomp
    Set 2 will Toxic/Cosmic Power
    Set 3 will Ice Beam, 17-21 to Cune, 180-216 to Chomp
    Set 4 will Earthquake, 42-51 to Cune, 67-79 to Chomp

    Outrage does 109-129 to Clay 134 =

    WHAT HAPPENED:

    17. Switch to Cune, Ice Beam, 60/205 (13 dmg = set 1), Lefties, 72/205

    Psychic does 34-42, can´t risk to CM naked because of a potential CH

    18. Suicune used Substitute, Claydol used Calm Mind 1, Lefties, 33/205
    19. Suicune used Calm Mind 1, Claydol used Psychic 1-2, Lefties, 45/205
    20. Suicune used Calm Mind 2, Claydol used Psychic 3-4, Sub broke, Lefties, 57/205
    21. Claydol used Protect, Suicune used Substitute, Lefties, 18/205
    22. Suicune used Calm Mind 3, Claydol used Psychic 5-6, Lefties, 30/205
    23. Suicune used Calm Mind 4, Claydol used Calm Mind 2, Lefties, 42/205
    24. Claydol used Protect, Suicune used Calm Mind 5, Lefties, 54/205
    25. Suicune used Scald, CH OHKO
    2-0

    VIDEO No.: 95-10978-84525
    ______________________________________________________
    DAY 5 (Tuesday, April 10th, 2012): 99 battles from #526 to #624
    ______________________________________________________

    #541 vs Artist Rikkyu: Probopass, Drifblim: Razor Shell-Bolt-LO, Razor Shell KO, foe Blim, Shadow Ball KO

    Drifblim 3 Wise Glasses 225 90 96 110 74 145 Shadow Ball Thunderbolt Icy Wind Destiny Bond
    Drifblim 4 Custap Berry 225 90 70 110 106 132 Shadow Ball Thunderbolt Hypnosis Destiny Bond

    Outrage vs set 3 does 142-165 dmg / 225 HP = 63,1-73,3%
    Outrage vs set 4 does 190-228 dmg / 225 HP = 84,4-100% activates Custap Destiny Bond next turn

    Icy Wind does 88-108 dmg to Chomp
    Shadow Ball does 57 dmg to Chomp
    Thunderbolt does 60-72 dmg to Cune, 40-48 at +1
    Shadow Ball does 37-45 to Cune

    WHAT HAPPENED:
    Chomp in
    Switch to Cune, Hypnosis 1-2
    Switch to Chomp, Bolt 1
    Switch to Cune, Shadow Ball 2-3, Lefties, 177/205
    Switch to Chomp, Bolt 2
    Switch to Cune, Shadow Ball 4-5, Lefties, 149/205
    Chomp, Bolt 3
    Cune, Hypno 3-4, Lefties, 161/205
    Chomp, Bolt 4
    Cune, Shadow Ball 6-7, Lefties 134/205

    Chomp, Bolt 5
    Cune, Hypno 5-6, Lefties, 146/205
    Chomp, Bolt 6
    Cune, Shadow Ball 8-9, Lefties, 115/205
    Chomp, Bolt 7
    Cune, Hypno 7-8, Lefties, 127/205
    Chomp, Bolt 8
    Cune, Shadow Ball 10-11, Lefties, 102/205
    Chomp, Bolt 9
    Cune, Hypno 9-10, Lefties, 114/205
    Chomp, Bolt 10
    Cune, Hypno 11-12, Lefties, 126/205
    Chomp, Bolt 11
    Cune, Shadow Ball 12-13, Lefties, 96/205
    Chomp, Bolt 12
    Cune, Shadow Ball 14-15 CH, sD drop, Lefties, 32/205
    Chomp, Bolt 13
    Cune, Hypno 13-14
    Chomp, Bolt 14
    Cune, Hypno 15-16
    Chomp, Bolt 15
    Cune, Hypno 17-18, Lefties, 68/205
    Destiny Bond, fast asleep
    Destiny Bond, fast asleep
    Destiny Bond, fast asleep
    Destiny Bond, woke up, CM
    Hypnosis, fast asleep (oops should´ve Subbed first)
    Destiny Bond, fast asleep
    Struggle, fast asleep
    Struggle, CM
    Struggle, CM
    Struggle, Sub
    Custap Struggle, CM, Lefties, 106/205 behind a Sub
    - foe Starmie
    Cosmic Power, Scald burn
    Reflect Type, Scald, Sitrus
    Reflect Type, Scald KO
    2-0

    #547 vs PKMN Ranger Ivy who says she wants to end my winning streak, I´m scared - Eelektross, Lapras, Aerodactyl: misplay, switch to Chomp-U-Turn to Lapras

    Lapras 3 BrightPowder 237 94 100 150 115 80 Surf Ice Beam Thunderbolt Psychic

    Switch back and forth between Chomp & Cune

    Beam-bolt
    Beam-bolt
    Beam-bolt
    Beam-CH-bolt
    Beam-bolt Beam PP wasted, Bolt 5 =10 PP left

    Outrage, Surf 52/183
    Outrage, Lapras fainted
    - foe Aero
    Outrage, Aero fainted, Chomp confused
    - foe Eel
    Switch to Cune, Brick Break, Lefties, 53/205
    Sub, Wild Charge
    Rest, BB
    Wild Charge CH, Cune fainted
    - Cloy in
    Spear, Sitrus, Wild Charge
    Spear KO
    2-0

    #585 vs Janitor Eric – Glaceon, Abomasnow, Umbreon: Smash-Shadow Ball, Rock Blast KO, foe Aboma (could be set 134), switch to Cune-Shard, Sub-Wood Hammer (set 3)-Sub broke, switch to Cloy, Wood Hammer KO, Chomp Fire Fang KO, foe Umby, switch to Cune-Faint Attack, Sub-Faint Attack, Rest ... Scald burn, burn+hail dmg beat Umby

    #594 vs Artist – Probopass, Porygon2, Klinklang: switch to Chomp-Iron Defense, Quake-Flash Cannon, Quake KO, foe Pory2-Dowload spA, switch to Cloy-Tri Attack-Sash-burn KO, Cune Sub-Tri Attack, Sub-Tri Attack, Sub-Tri Attack, Sub-Tri Attack, Rest-Tri Attack 60 HP left (the Specs set), asleep-Struggle CH, asleep-Struggle, woke up-Sub-Struggle, CM-Struggle CH KO, goe Klink, Giga Impact-Scald, recharge-Scald KO

    #599 vs Worker – Abomasnow, Cryogonal, Walrein: Spear 75%-Focus Blast-Sash, Shard KO, Outrage KO, foe Cryo, Outrage-Sash-Blizzard KO, my Cune, Explosion-Sub, foe Walrein 1, Cune set up & PP stalled

    #618 vs PKMN Breeder – Arcanine, Conkeldurr, Shuckle: Intimidate, Close Combat 50HP left-Smash, Razor Shell KO, foe Conk, Mach Punch KO, my Cune, Sub-Fling-Sub broke, Sub-Slide-Sub Broke (Sheer Force), Sub-Superpower-Sub broke, Sub-Slide, Mach Punch-Sub broke-Scald, Mach Punch-47 HP-unable to Sub-lefties to 59, Mach Punch-unable to Sub, Rest-Superpower CH 16 HP left-lefties to 28, switch to Chomp-Superpower, Quake KO, foe Shuckle, switch to Cune-Toxic, Protect-fast asleep, Protect-fast asleep, Rest-Sandstorm... Cune won

    First battle after a break

    #624 vs Artist Hacikan: Bronzong, Magnezone, Porygon2:

    1. switch to Cune, Light Screen
    2. Substitute, Charge Beam, CH, Sub broke,
    Calm Mind 1, Rain Dance
    4. Substitute, Charge Beam, spA boost
    5. Calm Mind 2, Charge Beam, Sub broke, Light Screen wore off
    6. Substitute, Light Screen
    7. Calm Mind 3, Charge Beam, spA boost
    8. Calm Mind 4, Charge Beam, Sub broke, spA boost
    9. Substitute, Grass Knot 1-2, Sub broke
    10. Substitute, Grass Knot 3-4, Sub broke, Rain stopped, Light Screen wore off
    11. Substitute, Light screen
    12. Calm Mind 5, Rain Dance
    13. Calm Mind 6, Grass Knot 5-6, Sub broke
    14. Rest, Grass Knot 7-8, 153/205
    15. Fast asleep, Grass Knot 9-10, Light Screen wore off
    16. Fast asleep, Light Screen
    17. woke up, Sub, Grass Knot 11-12, Sub broke
    18. Sub, Grass Knot 13-14, Sub broke
    19. Sub, Grass Knot 15-16, Sub broke rain stopped
    20. Rest, Rain Dance, Light Screen wore off
    21. fast asleep, Light Screen
    22. fast asleep, Grass Knot 17-18 CH OHKO
    - my Cloyster
    23. Shell Smash, Grass Knot 19, Sash
    24. Razor Shell, Bronzong fainted
    - foe Magnezone
    25. switch to Chomp, Flash Cannon 86/183 left
    26. Earthquake, Sturdy, Magnet Rise
    27. switch to Cloy, Flash Cannon, Cloy fainted
    - my Chomp
    28. Chomp used Outrage, Zone fainted
    - foe Porygon2, Trace Sand Veil
    29. Outrage 75% dmg, Ice Beam, Chomp fainted
    0-1

    VIDEO No. 22-18887-07626

    Notes:
    - underestimated this Bronzong moveset because I beat it before
    - biggest mistake was not keeping track (in my mind or through a log) of the number of PPs left on Grass Knot
    - had I known it had only 2 more PPs, I would have probably won with a +6 Cloyster by sacrificing Chomp (or Chomp straight up OHKOing Zong if it was Headproof, as it does 168-198/177 with Quake)
    - Magnezone is just nasty for this team, plus in this case survives a +2 Razor Shell in Rain (123-145/145 vs sets 34 & 153-180/177 vs sets 12)



    Battle videos from this streak (or just search for Cloyster in Super Singles):

    #300: 58-31729-38242
    #399: 56-38280-75391
    #522: 95-10978-84525
    #624: 22-18887-07626

    Not bad for a 5 day streak, I guess. I wonder how long this will last at #1 though.

    I love this team so much.
  16. atsync

    atsync Where the "intelligence" of TRAINERS is put to the test!
    is a Pokemon Researcheris a Contributor to Smogon

    Joined:
    Mar 28, 2011
    Messages:
    1,029
    I can't believe you did that many battles in 5 days. Wait, yes I can, because I used Cloyster briefly and know how fast battles can end.

    Well done on the streak. I'm actually really liking how the top 2 singles streaks are not crippler teams. It has convinced me never to try crippling again (well that's probably a lie but meh).

    EDIT: Also lol you already updated the records list!
  17. ashez

    ashez

    Joined:
    Aug 13, 2009
    Messages:
    177
    Great streaks lads :)
  18. Stay Gold

    Stay Gold

    Joined:
    Feb 26, 2012
    Messages:
    16
    I have 2 things to say:

    1. Congrats on the streak Peterko, you deserve it :P

    2. I NEED to try Cloyster O_o
  19. Peterko

    Peterko Never give up!
    is a Researcher Alumnusis a Contributor Alumnus

    Joined:
    Sep 20, 2005
    Messages:
    1,070
    Thanks guys.

    atsync 623 in 5 days is about 18 sets per day, ideally 5 hours, but I´d say those take longer...as you can see from the logs, the days were 63-189-147-126-99.

    First day I think I started late, because I played Doubles before that. Second day was almost too much, it was bordering on a headache. 147 is manageable, I´ve had that in doubles I think a few times. 126 is OK. I planned about 126-147 for today, but lost on the 99th.

    But yes 600+ battles over 5 days with the same team kind of gets to you. On one hand, you´re really confident in what you do and how to play. On the other, you´re getting sort of sick of the whole thing, many battles are just blurs.

    @ Stay Gold: You can try, but from personal experience don´t be surprised if you don´t get to 49 with it in the first tries (I was underwhelmed at first, to say the least - when I played with different team members). I needed a couple of hundred battles to get used to it, to get a feel for when to stay / smash / attack right away and when not to risk it and play around stuff. I learned from my mistakes and mostly from my losses. Cloyster is far from auto-pilot. Although once you learn how to use it...well, those 4 turn battles are amazing.

    The most important thing is the right partners, not sure if there´s better ones than I used lol, but feel free to figure out if there are.

    Yes I´ve updated the list, not only myself but everyone´s newest streaks. It feels good to be #1, although this time I won´t be surprised to see a 630 ._. in a couple of days... ... ... you know what I mean lol.

    Good luck.
  20. R Inanimate

    R Inanimate Grasp the earth, Grasp the World.
    is a Forum Moderator Alumnusis a Contributor Alumnus

    Joined:
    Jul 11, 2011
    Messages:
    736
    623 wins? Nicely done, Peterko. I think I managed to get to about 600 in 4 days during a school break back in D/P Tower. But as you've said, doing something like that really tests the limits of your endurance for playing battle tower/subway.
  21. Manveru123

    Manveru123

    Joined:
    Feb 27, 2012
    Messages:
    204
    Heh Cloyster was the first Poke I used to build a team, but rock blast/razor shell misses get annoying fast. And status (especially twave) stops him cold. Gratz either way.
  22. Zacchaeus

    Zacchaeus
    is a Battle Server Moderator Alumnus

    Joined:
    Dec 5, 2009
    Messages:
    3,258
    Impressive streak, Scarf Garchomp isn't my favorite though, I definitely didn't expect it to get so far. Cloyster loses to every priority and every status along with bulky Water-types and really didn't get me as far as I had hoped. And yes that many battles is possible in a short period of time when you play hyper offense like me :P

    Also, all of my teams disappointed me or failed me so guess what I'm using. I'll give you a hint, it's DRAG-MAG
  23. Peterko

    Peterko Never give up!
    is a Researcher Alumnusis a Contributor Alumnus

    Joined:
    Sep 20, 2005
    Messages:
    1,070
    A guide to using Cloyster. Part I

    If you´re using Rock Blast frequently, you´re doing something wrong.

    There´s much less priority in the Subway than one might think. I don´t feel like this was such a problem. Notable priority users that annoy are Abomasnow, Conkeldurr and FO Mienshao.

    Cloyster should not get paralyzed. If it does, you´re doing something wrong. Poison/Toxic is not bad, I´ve had this a couple of times against Toxic/Protect leads and Cloy was still able to 3-0. Sleep is almost non-existent, but you should be prepared for those rare occasions. Burn is annoying, but Suicune eats for breakfast most of the things that burn you.

    I thought I wouldn´t have to mention this, but Cloyster should not take on bulky Water types. This is a no brainer.

    ScarfChomp is the Pokémon that surprised me the most and is absolutely invaluable for this team. It saved me many times and its damabe output is almost magical lol. Yeah it misses a few crucial OHKOs but the amount of Pokémon it can take on and reliably finish off/straight up KO is amazing.

    Cloyster didn´t get me far the first few times I played it either, just search for my posts. It made more sense when I began to use Cune/Chomp and it made "click" when I figured out that I needed an Adamant ScarfChomp. The team´s been absolutely amazing since then.

    Despite all the things that are supposedly there to hinder heavy Cloyster sweeps, I´ve already proven how well it works by the sheer amount of clear sweeps in my logs from previous streaks. It´s insane.

    The thing I like the most about this team though is that each team member is able to sweep on its own.

    Here, I´ve began to go through the 195 Subway Pokémon and write down what I´d do against them with my team.

    How to use Cloyster-Garchomp-Suicune. 68/195 Pokémon finished (open)
    [size=-2]Abomasnow – Spear right away for a solid 125-150 dmg on sets 34. Blast only OHKOs those with max dmg. You don´t want to miss. You can´t Smash because Focus Blast+Ice Shard kills you. If it come out later in the match when you´re at 1 HP, switch to Cune to absorb the Shard, Sub once (to figure out the set) and then sacrifice Cloy to safely bring Garchomp (set 2 & 3) or stall with Cune (set 1 & 4). Overall, you really don´t want to face many of these during a streak.
    Absol – Smash if you feel like it, sets 1-3 are pretty much set up bait, set 4 can be annoying with Swagger/WoW but Suicune set sup on that pretty easily unless you get really unlucky
    Accelgor – Smash & sweep
    Aerodactyl – Smash while hoping it´s the CB set 4 that uses Stone Edge, not the ones using Rock Slide – if it flinches you, you still have a 100% OHKO with Outrage and Cune as back up if anything goes wrong.
    Aggron – Razor Shell from the get go to finish off with Quake or set up Cune. Smash is a bad idea because of Sturdy/Sash
    Alakazam – Spear right away if you don´t know the set or know that it´s set 4 (almost always). Why? Because it will TrickScarf.
    Altaria – Smash
    Ambipom – Smash after getting hit by FO+BB. You should be able to set up unless he CHs (set 3) as your amazing 200 defense allows you to survive those two hits even if Ambi holds a LO. Set 4 might Taunt you.
    Ampharos – switch to Chomp and KO with Quake
    Arcanine – depending on the set (most of the time you know it), well, not really...Smash + Razor Shell, even after CC you´ll be at like 50 HP and outside of ExtremeSpeed KO range. Set 3 is Overheats and is set up bait, but don´t forget that Intimidate lowers your damage output. For what it´s worth, Suicune should beat Arcanine almost every time, watch out for the 5 Sunny Beams.
    Archeops – same as Aero, Smash and hope it won´t flinch. Set 4 tends to Protect turn 1, which makes it one of the safest things to Smash against. You like the other 3 sets even more.
    Armaldo – Smash + Spear
    Articuno – Smash + Spear
    Bastiodon – Smash + Razor Shell or Razor Shell from the get go. Note that it can´t get through Suicune and Chomp has a 4x SE STAB Quake.
    Beartic – I dislike the cool bear, because it´s annoyingly bulky plus Lax Incense/Snow Cloak. One of the rare cases of when I go for Rock Blast after a Smash. Cune should be able to handle it though. Watch out for the boosting sets.
    Bisharp – Razor Shell or Smash + Shell, depending on how I feel, also switch to Chomp and Quake. Yes it´s got Taunt, but it´s slower than you and you don´t mind to be taunted after you Smash, right?
    Blastoise – switch to Cune and set up. If you feel ballsy, Smash+Rock Blast set 1, but sets 1-3 are really Cune set up bait, set 4 could potentially annoy with Focus Punch (46-55 dmg against your 51 HP Subs).
    Blaziken – Smash + Razor Shell
    Blissey – Smash + Spear. You still got Chomp and Cune in the back.
    Bouffalant – one of those nasty things that survive almost everything. Smash+Spear. Another Spear will have to follow unless you get some CHs.
    Braviary – Smash + Spear
    Breloom – DANGER! Sets 2 & 3 have a faster Spore than you are (134 speed), you´re better off piercing this on sight with your Spears. On the other hand, things generally like to tighten their focus in the Subway only to lose it 
    Bronzong – BOOO! Cost me my streak. Most of the time, you will face set 4 (Psychic, Battle Girl & Black Belt, Harlequin etc.) which is set up bait for Suicune. Set 3 is annoying as you never know when it´ll explode. Set 2 is the most dangerous of the bunch as it is able to beat Cune 1on1 (which happened in my case). It will almost always begin with Screen and Rain, so maybe I should change my approach and Smash turn 1 against Bronzong to see the set and act accordingly (Razor Shell set 2 and even set 3, set up Cune on the others)
    Carracosta – survives quite a lot actually, either attack it and finish off with Quake or set up Cune,
    Chandelure – Smash + Rock Blast, if you´re gutsy Razor Shell (5% more accuracy but risk Flame Body), which you are because you still have CM Cune in the back if Chande burns you or avoids your attack.
    Charizard – Smash + Spear. If the Scarf one burns you (it will Heat Wave), just set up Cune.
    Claydol – Spear or Smash + Spear
    Cobalion – oh man, one of the worst Pokémon to face with my team. It survives everything Cloy throws at it. I Razor Shell right away or Smash + Razor Shell. Chomp´s Quake is your safety belt. Cune can potentially set up as well. Beware of Psych Up Coba that isn´t leading, once I used Spear only to give him my boosts. Don´t panic, that one only has Iron Head to hurt Cune so it should finish Coba off with Scald.
    Cofagrigus – Smash + Spear if you don´t feel like stalling, otherwise use Cune. Set 2 could be dangerous with Nasty Plot and Energy Ball, haven´t faced that one, I think. Maybe I have and got rid of it with Cloy/Chomp.
    Conkeldurr – DANGER! Spear right away because Superpower + Mach Punch beats you. After the initial Superpower Atk drop, Suicune should be able to set up most of time, but it´s far from easy. Had 2 or 3 of the most difficult battles against Conkeldurr.
    Cradily – Smash + Spear. Despite Toxic+Protect+Protect, you should be able to sweep or at least beat 2 & ½ of the oponent´s team and finish off something with Chomp.
    Cresselia – switch to Cune and set up, no way to lose against this one leading.
    Crobat – Smash + Spear. Watch out for Hypnosis and Taunt, but Bat can´t hurt you much.
    Cryogonal – Smash + Spear. Yes Spear. It always KOs.
    Darmanitan – Smash + Razor Shell.
    Dewgong – Smash + Rock Blast.
    Donphan – Spear right away to KO the set 4 QC bastard. You´re better off at low health without a boost than sorry for losing to QC Fissures later. Smash on the other sets.
    Dragonite – Spear for the KO. Set 1 will Thunder Wave you, set 2 is faster and will Bolt (potential para), set 4 might QC hax but is Cune set up bait after the Superpower drop. Still, Spear is the safest option for a long streak.
    Drapion – Smash + Spear
    Drifblim – DANGER! It cost me one of my streaks and almost ended this 623 earlier. Fast paralyzing Thunderbolt opener threat. Just Spear it into oblivion. It´s danger comes from the fact that it threatens both Garchomp (Custap Destiny Bond) and Suicune (Bolt). Watch out for this Baloon.
    Druddigon – Smash + Spear
    Dugtrio – Smash + Spear
    Durant – annoying Bug/Steel is annoying. Razor Shell for the def drop and then depending on its set/what it does Smash/attack again. Garchomp can beat it reliably with Quake after a drop though.
    Dusknoir – Suicune
    Eelektross – Spear/Smash+Spear or depending on the set go to Chomp and Outrage. Have not faced many Eel leads, there´s a log of one case when it U-Turned into Lapras 3 on my first turn switch to Chomp and I had to improvise and almost lost.
    Electivire – Smash+Spear or Spear or switch to Chomp. Vire is one of the very few electrics that isn´t auto-win with Chomp. The Shuca set 4 tends to survive the Quake and OHKO back with Ice Punch which isn´t ideal if you face a Depot Agent - Chomp is able to get the rare clean sweeps against this one. Dmg calc says Chomp´s Quake has a 18,75% chance to OHKO set 4 through Shuca and can´t OHKO set 2, both have Ice Punch. Outrage OHKOs set 4 but has a 50/50 chance to OHKO set 2. Maybe that´s why I often risk the 10% para chance to Smash.
    Electrode – Garchomp
    Emboar – Smash + Razor Shell. Watch out for QC hax, but you have Cune and Chomp.
    Empoleon – auto switch to Cune. One of the most frequent leads because Cloy can´t do sh. against it. If you didn´t get it, set up Cune. Takes long, but you want to win, right?
    Entei – Smash + Razor Shell/Rock Blast depending on the set. If it´s the Eruption one, go to Cune and set up a few CMs and a Sub while it Struggles.
    Escavalier – Bug/Steels, hate to face them. Razor Shell, follow up with another Shell or Smash depending on what it does. Garchomp is awesome because it straight up 2HKOs all sets with Quake and doesn´t activate Swarm, Custap, Liechi and all that stuff. Note that Fire Fang is not a 100% OHKO, only a 31,25% one plus you don´t want to miss against this. If something goes wrong, Cune should be able to stall Megahorns and set up.
    Espeon – Smash + Spear. Frequent lead that you will learn to love.
    Excadrill – Smash + Spear.
    Exeggutor – Smash + Spear or Spear right away, depending on the set (hint: set 4 knows TR).
    Exploud – Smash + Spear
    Feraligatr – Smash + Spear/Rock Blast. You should be able to get off some attacks thanks to your defense. Don´t let it get too many DDs off.
    Ferrothorn – Smash + Spear. Note that Suicune beats Ferro as none have a Grass attack.
    Flareon – Smash + Razor Shell/Rock Blast (Sash). You have Cune as back up, also Chomp.
    Floatzel – Smash + Spear. Can´t get through Cune, whatsoever.
    Flygon – Smash + Spear
    Forretress – Smash + attack. Set 3 is annoying as it can Explode whenever it feels like it. Almost cost me a game once.
    Froslass – Smash + Rock Blast/Spear. Spear KOs if you get a CH among the 5 hits (27,58%). The most frequent set 4 is Cune set up bait. If you´re scared of the set 1 Bolt one, use Spear and finish off with Chomp. You´ve got a Scarf and Aerial Ace, questions?
    Gallade – Smash + Spear
    Garchomp – Smash + Spear
    Gardevoir – DANGER! Strong special attacker with Thunderbolt. It leads with either Bolt or Psychic Gem Psychic. This means you can´t risk a switch to Chomp because you´ll lose it and that´s unforgivable. I use Icicle Spear, it does 135-165 dmg / 143 HP. The dmg calc isn´t as good as it seems. The Spears do 27-28-30-31-33. You need at least a couple of those 30 ones (10/16 chance for one) or a CH. I ´ve seen it faint but also survive.
    Gastrodon – Smash + Spear
    Gengar – DANGER! Strong special attacker with Sludge Bomb & Thunderbolt. I´d Icicle Spear this depending on the set. I admit I´ve often risked the 70% of not being poisoned and Smashed. Set 1 potentially HypnoEats your team apart because of Sash. Set 2 is Cune bait. Set 3 has Sash, Taunt, Counter and Focus Blast, all of it is bad. Set 4 Sludge Bombs. Maybe if you know the set, you should go to Chomp and Outrage this one. Fortunately, I have not faced many Gar.
    Gigalith – Smash + Spear. Watch out for Custap Explosion. Other than that, both Chomp and Cune can beat this.

    68/195[/size]
  24. DragonKnight321

    DragonKnight321

    Joined:
    Apr 29, 2007
    Messages:
    5
    Battle Subway Super Single Battle Record: 121

    Rotom-W@Choice Specs
    Timid
    4/0/0/252/0/252
    Thunderbolt
    Hydro Pump
    Volt Switch
    Hidden Power-Ice

    Scizor@Life Orb
    Adamant
    4/252/0/0/0/252
    Swords Dance
    Super Power
    Bullet Punch
    Bug Bite

    Garchomp@Choice Scarf
    Naive
    4/252/0/0/0/252
    Earthquake
    Outrage
    Dragon Claw
    Stone Edge

    I lost to Vetern Leron, using Latios1, Tornadus1, and Landorus2.
    I sent out Rotom-W, and he used Latios1. Volt Switch to Scizor, who can take any of his attacks. He uses Dragon Pulse, takes me down a little about 1/2 health, and I KO him with a Bug Bite.
    Bullet Punch Tornadus, and get KO'd by Hurricane, and see he's Life Orbed.
    Send out Rotom-W, take a Focus Blast, and KO him with Thunderbolt.
    He sends out Landorus, and I have no idea which set it is. So I stay in, and just sacrifice Rotom-W to see, only to get knocked out by Outrage. So it's Choice Scarfed...
    Send out Garchomp, and hit him with my own Outrage, and take him down to around 1/4th, and get beaten by his Outrage.

    proof
  25. atsync

    atsync Where the "intelligence" of TRAINERS is put to the test!
    is a Pokemon Researcheris a Contributor to Smogon

    Joined:
    Mar 28, 2011
    Messages:
    1,029
    @Peterko: Haha that Cloyster guide should be its own article!

    Just something I noticed:
    It isn't a big deal, but against Flareon 1 (sash) and 4, you should Icicle Spear. It just scrapes a OHKO after Shell Smash I think (correct me if I'm wrong; I have a tendancy to make mistakes with damage calculators but I vaguely remember killing it with 2+ Icicle Spear when I used Cloyster). Against 2 (max HP) and 3 (max HP and Defense) you should Razor Shell though, and if you're battling an Eeveelution trainer you probably won't know any better regardless.

Users Viewing Thread (Users: 0, Guests: 0)