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Challenge Black & White Battle Subway Records (now with gen. 4 records!)

Discussion in 'Orange Islands' started by Peterko, Mar 23, 2011.

  1. Level 51

    Level 51 TUVTUy9XSVRIL1RIRS9CRVNUL0RJRS9MSUtFL1RIRS9SRVNU
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    I just realised that Abomasnow can learn Role Play (HGSS Tutor) and Sheer Cold. Does anyone have any opinion on No Guard Sheer Cold? No Guard GrassWhistle is also pretty cool.
  2. Carl

    Carl or Varl
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    Not going to address the TrickScarf (or the like) approach as I really don't have much experience with it. I would imagine the situation, lead and trainer dictates if you sac both support mons during the set up or not, though. Hopefully Jumpman has some time to write a wall of words as those are fun to read (much like your hidden posts).

    Yeah, it is cool sometimes to see people using something similar to what you've been using. In our instance, it was enjoyable to hash out the nuances in each other's approach because our pokemon and type core are so close to identical. Sometimes, though, it's also kind of deflating because you want to be the one with the unique idea... the one that made it far with something different... only to see someone else not only beat you to it, but also that they perfected it and performed better because of their improvements. I remember feeling that way when R Inanimate posted his monster of a doubles streak with a rain team better than my own. I wasn't jealous or anything but just.. amazed.. like "wow, no way I'll beat that and that's a great way of doing it, better give up on this idea because that's the way to do it" type way.

    I think if you have a comment or disagree with what someone else is saying or doing here, though, that you should say something! This thread is a great log of individual accomplishments but it's also an excellent venue to discuss experiences and help each other improve. We all do this for the fun of it, the chase of the stunning streak when the Subway is, over time, so clearly stacked against you, so why not offer advice that, ultimately, will improve someone's enjoyment. The banter back and forth is just another form of theorymon... it's way more enjoyable when you have someone besides yourself to bounce ideas off of.

    In the Subway, I would assume that most people do assume the worst will happen at all times. However, sometimes you have to chalk it up to a "bad bounce" when it occurs and take solace in the fact that it probably won't always go down that way. Example: restarted my streak, I was back into the 200s and ran into that Ice Punch Electivire (last poke) at an inconvenient moment. Suciune was weakened and without its Sub so it goes down. Full health Dragonite comes in and Electivire scored the needed CH to cost me the game. It was inevitable that exact chain of events was going to happen at some point. Best thing to do is accept it and start over. If you could really win them all, we probably wouldn't be as in love with this part of the game.

    Wish I had been keeping track of my overall W/L record (all teams included) just to see. It would be a nice, and very easy, implementation to the Subway in game records, IMO.
  3. Stay Gold

    Stay Gold

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    So, I FINALLY managed to get my hands on a nice little toy, Speed Boost Blaziken, and got an okay streak of 108 using the following team

    Blaziken@Focus Sash
    Ability: Speed Boost
    Jolly Nature
    EVs: 4 HP, 252 Attack, 252 Speed
    -Hone Claws
    -High Jump Kick
    -Blaze Kick
    -Stone Edge

    Latios@Life Orb
    Levitate
    Timid Nature
    4 HP, 252 Sp Attack, 252 Speed
    -Dragon Pulse
    -Psychic
    -Thunderbolt
    -Surf

    Scizor@Leftovers
    Technician
    Adamant Nature
    248 HP, 252 Attack, 10 Sp Def
    -Swords Dance
    -Bug Bite
    -Bullet Punch
    -Superpower

    Obviously, the main attraction of this team is Blaziken. I decided to try Blaziken after seeing Peterko's Cloyster streak and Carl's streak with his Lum-DD-Multiscale Dragonite, which inspired me to try to find my own "one and done" sweeper (who sets up in 1 turn and proceeds to sweep the opponent). Blaziken is really cool in that in one turn, he goes from mediocre power and speed with unreliable-accuracy moves to solid power, fast speed, and above 100% accuracy moves. After settig up and KO'ing the opponents lead, Blaziken becomes somewhat of a runaway train with 2 Speed boosts and counting. Sometimes I think an Adamant nature could be better, but when I lost, it really wouldnt have helped.
    One problem I found with Blaziken is that it pretty much needs to set up in order to preform greatly, whereas Dragonite can still dominate without a DD.

    I think Blaziken could do better on a different team, I really just slapped it together quickly to see if Blaziken was any good, but I loved its synergy with Latios. Thunder Wave users could be problematic, since Blaziken absolutely cannot be paralyzed, so I had to usually go to Scizor to take the TWave xD.

    How I lost is actually quite embarassing, and it shows one of the biggest holes in my team.

    Turn 1: Blaziken vs Yanmega. Yanmega used Air Slash, Sash activates, Blaziken Flinches. (I tried to use Hone Claws, but I should have Stone Edged straight off). Both Blaziken and Yanmega speed boost. Blaziken is now useless against Yanmega.

    Turn 2: While muttering numerous profanities, I switch to Scizor who takes a Bug Buzz like a champ.

    Turn 3+4: I desperately try to Bullet Punch both turns, 2 Air Slashes barely take down Scizor, Yanmega barely holds on. (serious rage here)

    Turn 5: Last hope, I bring in Latios who clings on to life after a Bug Buzz to KO Yanmega, but Life Orb finishes Latios.

    Turn 6: Blaziken with 1 HP. Praying that maybe, just maybe, they'll throw in someone slower than Blaziken and frail. No such luck, Gliscor comes in, Blaze Kick does about 40%, kills me with Counter (I should have used Hone Claws there.)

    So anyway I had some fun using Blaziken. I can take a pic if anyone really wants to see it, but i dont feel like going out of my way to get it atm :P I also have a video of that demonstrates Blazikens power, getting a clean one-and-done sweep on a legendary team, that I'll try to put up if i get a chance.
  4. NoCheese

    NoCheese

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    Reading through Peterko's Cloyster-Suicune-Garchomp guide, I noted his insight that Adamant Scarfed Garchomp has a 75% chance of OHKOing the dreaded Timid King's Rock SPIT Starmie. Besides its fast speed, what's frustrating facing this Starmie is that it is just bulky enough to survive most non-STAB super effective attacks and STAB normal-effective attacks unless they are boosted. If Adamant Garchomp's STAB outrage can't even guarantee the KO without a boost, we're stuck with very few things being able to both outspeed and OHKO. Since in my mind, this set is one of the most important to be able to beat, and beat consistently, in order to put together a 200+ singles streak, I ran a few calculations on other options for shutting it down.

    Interestingly, I found that Choice Scarf Latios just *barely* guarantees the KO. With a Timid set, it takes Draco Meteor, meaning you really just have a 90% chance (thanks to the 90% accuracy), but with a Modest set, you have a 100% chance of the OHKO with Thunderbolt. You no longer outrun Scarf Manetric and Scarf Entei with Modest, but this seems a small price to pay. Months ago, I mused about Scarf Latios as a potential check to many of the faster threats in the Subway, but knowing that you can outrun and 100% OHKO SPIT Starmie gets me very interested indeed.

    I don't see any listed streaks with Scarf Latios, but has anyone played around with one at all? Better yet, does anyone actually have access to a perfect modest one?
  5. Biosci

    Biosci !
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    Back again with another new streak for the super doubles subway~

    I made it up to 154 wins with this team and I'm pretty happy with the results and the team in itself. I did also manage to get a streak of 123 with my Terrakion+Zapdos lead team, which I was very disappointed at the hax in that match. Along with the fact that the team bored me to death, I decided to start working on this new team:
    Show Hide

    [​IMG]
    Cobain (Rotom-W) @ Life Orb
    Trait: Levitate
    EVs: 252 HP / 252 SAtk / 4 SDef
    Modest Nature (+SAtk, -Atk)
    - Protect
    - Thunderbolt
    - Hydro Pump
    - Hidden Power [Ice]


    One of the past veterans from my first streak of [SIZE=-2]105[/SIZE]. I just love Rotom-W, he has amazing coverage and is a washing machine you do not wanna mess around with. These runs I experimented with what item to use on Rotom-W since I wanted to use Sitrus Berry on Togekiss. I first tried Water Gem, but I was just sad at how few success it had what with the missing of Hydro Pump and I missed certain kills on stuff with using HP Ice and Thunderbolt. I was gonna try Specs even to give Rotom that power to get those kills, but I loved versatility while using it. So I opted for using Life Orb, and I I loved it. It hits like a truck and nabs all the kills that it missed before(Dewgong, Dragonite, Torterra to name a few). With it's power and Togekiss's ability to neuter the other team, I easily swept teams with just the use of Rotom-W and Togekiss. He's a monster and that's all I can say about it.



    [​IMG]

    Togekiss (F) @ Sitrus Berry
    Trait: Serene Grace
    EVs: 252 HP / 140 Def / 116 SDef
    Calm Nature (+SDef, -Atk)
    - Protect
    - Air Slash
    - Tailwind
    - Thunder Wave


    Seriously wtf?!?! Why is this thing not used more. Togekiss is so bulky and has amazing team support potential. Most commonly seen for Follow Me however, and this set is lacking that move. The reason for that it notable presence of Rock-, Ice-, and Electric-type moves. Like every other team I faced was Hail or Sand, and Togekiss was like ";-; wtf is this" So I just had to use Protect and let Rotom-W beat down the threats. Tailwind and Thunder Wave may seem redundant, but believe me, they aren't. Thunder Wave is great for breaking stalls like Ferrothorn, Dusknoir, and the dreaded Blissey before they can set up in whatever way. Along with crippling the one fast speedy attacker on the opponents(meaning Rotom outspeeds one of them, but not the other). Tailwind was usually used to gain quick momentum on Hail, Sand, and legendary teams. Both proved uses in themselves in almost every match, I hardly went a match without using either move. HOWEVER, Air Slash+Serene Grace was my main reason for using Togekiss. I was literally that sick of getting haxed to resort to using this.... Though, it did surprisingly have more use out of just flinching stuff to death(Which it did do a lot of). The Flying-type coverage was great to cover Rotom-W's weakness to Grass-types especially due to the prevalent mono-Grass teams whenever I use Rotom-W >.>



    [​IMG]
    Jones (Scizor) (M) @ Flight Gem
    Trait: Technician
    EVs: 213 HP / 253 Atk / 44 Spd
    Adamant Nature (+Atk, -SAtk)
    - Bullet Punch
    - Protect
    - Acrobatics
    - Bug Bite


    Another oldie and a goodie I decided to recycle from my original streak. Very strong priority and deals with hail well for Togekiss(Except when he gets frozen for 7 turns straight and loses to a Froslass at 1 HP ;___;) I'm considering changing him for something else, so suggestions will be helpful!



    [​IMG]

    Terrakion @ Focus Sash
    Trait: Justified
    EVs: 4 HP / 252 Atk / 252 Spd
    Adamant Nature (+Atk, -SAtk)
    - Close Combat
    - Protect
    - Rock Slide
    - Swords Dance


    Terrakion is something that I've grown to love. When I used it in my last run, I literally only used Rock Slide and Close Combat. I took advantage of this and just threw one Swords Dance, which just ended up very lovely. Terrakion became a wrecking ball when it Tailwind and Swords Dance were used. OHKOing a shitload of stuff, Terrakion just didn't gaf once it got one Swords Dance and it could still outspeed the opponent(Unless Rock Slide missed of course >.>) Anyway, I learned not only Terrakion is fun to use, but also the fun of using boosting moves in doubles.



    Past partners that were in place of Terrakion:

    [​IMG]

    Conkeldurr (M) @ Flame Orb
    Trait: Guts
    EVs: 252 HP / 52 Atk / 40 Def / 164 SDef
    Adamant Nature
    - Rock Slide
    - Drain Punch
    - Mach Punch
    - Protect


    Bulky Conk was fun while it lasted, but just needed to go.



    [​IMG]

    Gyarados (M) @ Wacan Berry
    Trait: Intimidate
    EVs: 104 HP / 252 Atk / 4 Def / 148 Spd
    Adamant Nature (+Atk, -SAtk)
    - Waterfall
    - Stone Edge
    - Ice Fang
    - Protect

    Same as Conk, but never got as far.


    I loved using the team, and the only regret I have about the team is how I lost. Which was really stupid plays vs a Protect Scrafty and Toxic Protect Tauros leads. However if Hydro Pump and Rock Slide had hit when they were supposed to I would still think the out come would've been different(/me being salty) I'm still very happy with the success and it's gonna be tough to top that with my next team.

    I had some pretty funky runs with this team on my way to this streak though. at one streak the AI outpredicted my Protect with Scizor and used their Darmanitan to KO Togekiss with a crit rather than go to try and KO Scizor. I would've won the match if not for 2 Rock Slide misses in the end, but alas Pokemon happens and I restart my streak losing 97 wins. Another run in which I lost 94 wins to Scarf Terra raping my team with Stone Edge. I missed Hydro Pump twice that match which if any of those actually hit the match would've been an easy win. Sadly that didn't happen and with me being an idiot, I switched in Scizor rather than Terrakion which would've actually resisted Stone Edge and saved Togekiss and Scizor from falling to Terrakion.

    I know that the main weak points of the team did consist a lot of issues with the Pokemon I used in the back. If someone else has a better idea for my current back up that would be wonderful. Scizor is definitely something I would be willing to see go, but Terrakion is something I'm iffy on replacing even with the weak points it gives the team.

    The next team I'm gonna use is gonna involve some form of set up(like tailwind was the set up of this team) and a focus sash stat booster(Maybe something with Shell Smash)

    Anyway, thanks for reading, even though this post is probably horribly worded. See ya next time!
  6. Tomaius

    Tomaius

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    Thinking about using this team for the Battle Subway, have some queries and issues though:

    Shuckle (Credit to 'some guy') @Chesto Berry
    Bold (+Def -Atk) Sturdy
    EVs: Hp 252/ Def 80/ SDef 176

    -Power Split
    -Rest
    -Struggle Bug
    -Stealth Rock

    Scrafty @Leftovers
    Adamant (+Atk -Sp Atk) Shed Skin
    Evs: Hp 252/ Atk 212 / Def 12 / Sp Def 4 / 28 Spe

    -Dragon Dance
    -Substitute
    -Drain Punch
    -Crunch

    Suicune (Credit to Pikiwyn) @ Leftovers
    Bold (+Def -Atk) Pressure
    EVs: 236 Hp / 244 Def / 30 Spe

    Moves:
    - Scald
    - Rest
    - Calm Mind
    - Substitute

    Main idea is to set up for a Scrafty sweep. At +6 Attack and Speed with the given EV's it can *JUST* OHKO and out speed everything in the subway with Stealth Rocks (Though its primary use is to break Sturdy and Focus Sash), Suicune functioning as a back up just in case.

    Picking Shuckle as it makes it easier to set up considering it neuters opposing pokemon with Power Split, even preventing the unlikely critical from stopping your sweep. When I saw Stealth Rocks on 'some guy's team I had a moment of inspiration that I could use it as a way of not only negating Sturdy and Focus Sash, but as a way of securing some much needed OHKO's and in some cases free up some Ev's on certain set up pokemon that don't need 252 Atk to be insanely powerful.

    Scrafty being chosen as the main sweeper for its useful ability in helping to ward of status (something I've found problematic with Jumpman's Multiscale Dragonite and TRE's Ferrothorn), I was also impressed that it only needs 212 Atk Ev's and 28 Speed w/rocks to essentially become the perfect sweeper (Taking advantage of SR as much as I possibly can). This was only aided when I learned that Dragon Dance and Drain Punch were legal together, allowing Scrafty to heal without sacrificing a moveslot. Thinking about moving some Hp Ev's to Speed however to make Scrafty more usable after less than 6 Dragon Dances, what do you all think? Is this a good move or should I stick with the Ev's listed?
  7. Carl

    Carl or Varl
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    Just FYI, you have 2 pokemon with Leftovers as an item.
  8. Tomaius

    Tomaius

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    Ow bugger. I can't believe I didn't notice that. Thanks for pointing it out.

    This being the case either Scizor or Garchomp shall be the replacement:

    Scizor @ Life Orb
    Ability: Technician
    EVs: 244 Hp/252 Atk/8 Spe
    Adamant

    - Bullet Punch
    - Bug Bite
    - Swords Dance
    - Roost

    or

    Garchomp (Credit to Peterko) @ Choice Scarf
    Ability: Sand Veil
    Adamant
    EVs: 6 Hp / 252 Atk / 252 Spe

    Moves:
    - Outrage
    - Earthquake
    - Fire Fang
    - Aerial Ace
  9. atsync

    atsync Where the "intelligence" of TRAINERS is put to the test!
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    Just saying but if you still feel like using Suicune and Scrafty together you could run Chesto Berry on Suicune. Suicune doesn't really NEED Leftovers as much as some other pokemon (I personally prefer it but it can go without if you must do so to avoid item clause).
  10. Chinese Dood

    Chinese Dood

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    My experience with Scrafty is that it should have at least 3 DDs to sweep. As long as you have enough speed to pretty much outspeed any of the non-scarfed super speed pokemon after 3DDs, it should be fine. I would use max attack for more power though actually, because Scrafty's attack isn't amazing.

    I've used Scrafty + Suicune before for a little bit. The Taunt Toxicroak could sometimes be annoying.
    EDIT: Dunno what I was saying, I meant more like... other physical taunters could be annoying to your team too.
  11. Perfect Cell

    Perfect Cell

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    Do Battle Tower records from R/S/E count in this thread?

    If not, ignore this post.
  12. Tomaius

    Tomaius

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    Thats it sorted then I'm going to do a Choice Scarf Garchomp.
  13. atsync

    atsync Where the "intelligence" of TRAINERS is put to the test!
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    I've been trying out my Tailwind team again after a brief break. I tried Expert Belt on Swampert for a while but I decided to go back to Muscle Band. I just prefer the consistency of it, even if it isn't that big of a boost. It was probably a coincidence but I came across several situations where Swampert would just fail to finish something off because it was hitting neutrally (whereas the KO would have been acheived by Muscle Band). Failling to finish off a wounded Gyarados with Ice Punch (which allowed it to get a free Dragon Dance) was the final straw...

    I also tried Protect over Substitute and I currently like the benefits of Protect over Substitute (preventing double targetting and being usable at below 1/4 hp). It isn't that often where I want to avoid damage over consecutive turns anyway. What I will miss about Substitute is how it helps if you mispredict. For example, if I Substitute with Tornadus but its partner gets double targetted and dies then at least Substitute will still be up for the next turn as compensation. I guess I'll have to be more careful from now on.

    It's a minor change though since most of the time Tornadus is either on the offensive or supporting with Tatilwind/Taunt. Unfortunately I lost at battle 65. Zapdos 2 was one of the leads. Not much you can do when it avoids everything. Zapdos is the worst evasion spammer ever. Normally against most other Double Team users I can more or less leave them alone for a while because many of them can't do much back (and things like Vileplume just die to Acrobatics), but Zapdos is different because of Pressure and Roost. Therefore, I'm forced to focus on it which gives its partner free turns to do whatever. Plus, I can't actually beat it in one turn without luck because of how bulky it is. Maybe I should try Taunting it (Tornadus often dies sfter setting Tailwind though).

    So I guess I'll try again sometime, until this team starts to disinterest me.
  14. ntrnsc mtvtn

    ntrnsc mtvtn

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    Do any of you make some kind of Subway roster checklist for your teams/pkmn? Every time I've tried, I've quit early in the process because it gets really complicated and texty. Lately I've been trying to devise ways to visually present the 'coverage' of a single pkmn build in a simple manner allowing easy comparison for team building purposes. My Subway roster sheet usually looks like this, but here's an example of what I'm thinking of. This example is very basic and incomplete, as it only takes on standard 1v1 scenarios, and as such doesn't say anything about one's switching opportunities, which is obviously crucial when talking coverage. Furthermore, it only has three levels; defeat, victory (if no misfortune), and certain victory, represented by an empty cell, a menusprite, and a high contrast menusprite, respectively. The pkmn used in this sample are the three from my 579 team plus an old Cloyster I've used for fast battling, which I included here because 'calculating' its scenarios is very simple, and I wanted a fourth pkmn since the idea isn't necessarily to just have your one team listed, but many pkmn, hence team building/synergy purpose, reference chart. It's really time consuming to do these, which in its own right may make it an undesirable approach, and the sample here obviously needs more variables, levels to be of use, but I'm curious - do any of you do something like this, and do you think it can work? With all the hours one puts into Subway battling, a factual representation mapping what's otherwise only in your head about Subway roster 'coverage' could be really sweet, not only for reinforcement/assurance, but also for fixing things that don't work, building teams, and assessing pkmn builds.

    Back when I made my Subway roster Excel sheet I used information from walre.in and these two posts. I'm curious, how is such information (and similar from previous generations) gathered? Do you somehow look into the game data? Also, thank you so much.

    On another note, using Infernape and Wash Rotom, I finally managed to reach and win the boss battle at #49 on the Super Multi Train 'with Trainer' (as opposed to 'with friend'), which was something I was quite sure would never happen. I may have only thought so because my previous attempts haven't been all that serious, though. I got close to defeat in battle #48 when Tangrowth 4 used its Lax Incense to evade three 100% accuracy moves in a row, but otherwise the sailing was surprisingly smooth. If the developers include a rentals Train (Battle Factory analogue) in the sequels, I wonder if it will exceed the difficulty of this mode, because teaming up with AI-controlled, randomly selected rentals can be really tricky.
  15. atsync

    atsync Where the "intelligence" of TRAINERS is put to the test!
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    As a more casual player (well semi-serious I guess) I would never go that far personally, especially because I'm often swapping teams and pokemon, and I rarely repeat whole teams, so it would feel kinda pointless (I don't think I could get good quality data on any particular pokemon/set because I just don't use anything that much bar maybe Dragonite). My approach is to just have fun building and playing teams, and if I manage a good streak then yay for me (I don't even run damage calcs or anything). I should say that I do form a 'mental' checklist of specific threats to the team I'm currently using (as I go up against them), but that can't compare to actually gathering enough data to state the overall risk of defeat/victory, let alone using being able to use it to built new teams.

    That approach does sound like a good idea though and I could see it being beneficial for those looking to get huge streaks, though it would take ages! The team building potential is particularly attractive; being able to have a data base of a particular pokemon's performance/specific match-ups would be very useful for trying to find good partners/replacements for team members. Good luck if you continue with this method. As an aside, if you ever make lots of progress with it then I would encourage you to post it here. I'm sure many other players could benefit from it!

    Also, lol Multi. My record for Multi with the in-game trainer is exactly 49 I think. Most of the time I lose because the partner picks crap like Lax Incense Beartic or Cryogonal and just lets them die while you can't do anything about it (if Ally Switch could be used in Multi this might not be as big of a deal, but it can't so it is). Also, predicting your partner's actions is just awful sometimes. It is fun though, in its own way. If I were to try Multi again I would probably like to run something with Fake Out (or even Follow Me/Rage Powder) on my lead to help with your partner's inability to switch out of obvious danger.
  16. Gertle627

    Gertle627

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    Has this thread seriously been this dead? Well, nothing much to see here. Just added a 2nd decent streak with my Darm/Ferro/Gar team.
    [​IMG]
    I lost because I wasn't paying attention. I guess I forgot to look up the new trainer because the page I had open showed a moveset that couldn't touch Gengar so I sent it out even though it was down to the sash, and then the opponent proceeded to KO it.
  17. Team Rocket Elite

    Team Rocket Elite Data Integration Thought Entity
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  18. Rayquaza_

    Rayquaza_

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    I like this one:

    And this:

    And this:

  19. PMIT

    PMIT

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    That looks like a carbon copy of the Gen 4 Battle Frontier sets, especially due to the lack of any Gen 5 Pokemon, items, or moves. Mistake?
  20. Team Rocket Elite

    Team Rocket Elite Data Integration Thought Entity
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    I probably should have looked at the data first. Apparently the Gen 4 Battle Frontier movesets are in the game's data for some reason. I think I've got the real stuff, give me a few more minutes.

    Edit: Here's the other stuff I could find but I'm not sure if it's exactly what I'm looking for:

    BW Subway Movesets from the BW2 data:
    http://members.shaw.ca/teamrocketelite/BW2BattleFrontierData2.txt

    BW Subway Movesets from the BW2 data with all Sky Drop replaced with something else:
    http://members.shaw.ca/teamrocketelite/BW2BattleFrontierData5.txt

    New Movesets followed by BW Subway Movesets from the BW2 data:
    http://members.shaw.ca/teamrocketelite/BW2BattleFrontierData3.txt

    New Movesets followed by BW Subway Movesets from the BW2 data with all Sky Drop replaced with something else:
    http://members.shaw.ca/teamrocketelite/BW2BattleFrontierData4.txt

    It might be that there aren't new movesets in the Battle Frontier. I'll try to keep looking for them.
  21. NoCheese

    NoCheese

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    Many thanks for posting, TRE. Will certainly been fun to start working on streaks in BW2! And the move tutors will be exceptionally helpful too, as they'll open up a lot of moves that used to require pokemon to be caught or hatched in Gen 4, where RNG was more difficult.
  22. thelaytonmobile

    thelaytonmobile

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    I wonder whether the World Championship thingy and the Battle Skyscraper/Whatever's in White Forest will be considered battle facilities? Perhaps those movesets fit one of those?
  23. Team Rocket Elite

    Team Rocket Elite Data Integration Thought Entity
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  24. ntrnsc mtvtn

    ntrnsc mtvtn

    Joined:
    May 9, 2012
    Messages:
    7
    I guess that answers my previous question about how the data are gathered.

    This list seemingly contains the teams of:
    8 Unova Gym Leaders
    Chili
    Cress
    Cilan
    Lenora
    Brycen
    7 Kanto Gym Leaders
    8 Johto Gym Leaders
    Janine
    9 Hoenn Gym Leaders
    8 Sinnoh Gym Leaders
    Team of Musharna/Samurott/Emboar/Serperior/Stoutland/Haxorus (Hilbert/Hilda/Bianca?)
    Koga*
    Bertha*
    Will/Lucian/Caitlin*
    Aaron*
    Phoebe/Shauntal*
    Drake*
    Akuroma*
    Sidney*
    Karen/Grimsley*
    Grimsley/Karen*
    Blue
    Lance
    Steven
    Wallace
    Cynthia
    Alder
    Red

    *The 10 teams I've listed as possibly being those belonging to Trainers Koga, Bertha, Will/Lucian/Caitlin, Aaron, Phoebe/Shauntal, Drake, Akuroma, Sidney, Karen/Grimsley, and Grimsley/Karen, who with the exception of Akuroma aren't found in the game data as far as I know, seem to be chosen based on type in order to even out the type-distribution of the Gym Leaders. For example, Dark-type isn't represented at all otherwise, so 3 teams of that type. Poison-, Ground-, Bug-, Ghost-, Dragon-, and Steel-types also get 1 each for a total of 3. Same applies to Psychic-type if one counts Tate & Liza as one, although they do have two separate teams of 6.

    Before the BW Subway pkmn (starts at 277), this list seemingly contains the teams of:
    8 Unova Gym Leaders
    Chili
    Cress
    Cilan
    Lenora
    Brycen
    7 Kanto Gym Leaders
    8 Johto Gym Leaders
    Janine
    9 Hoenn Gym Leaders
    8 Sinnoh Gym Leaders

    Differences between http://members.shaw.ca/teamrocketelite/BW2BattleFrontierData2.txt and http://members.shaw.ca/teamrocketelite/BW2BattleFrontierData5.txt are:
    117 Rufflet: Sky Drop --> Aerial Ace
    234 Skarmory: Sky Drop --> Steel Wing
    327 Braviary: Sky Drop --> Crush Claw
    504 Aerodactyl: Sky Drop --> Dragon Claw
    962 Thundurus: Sky Drop --> Revenge
    969 Articuno: Sky Drop --> AncientPower

    Differences between http://members.shaw.ca/teamrocketelite/BW2BattleFrontierData3.txt and http://members.shaw.ca/teamrocketelite/BW2BattleFrontierData4.txt are:
    1-276: replaced with Gym Leader teams
    323 Weavile: Razor Fang --> Chople Berry

    Differences between http://members.shaw.ca/teamrocketelite/BW2BattleFrontierData5.txt and http://members.shaw.ca/teamrocketelite/BW2BattleFrontierData4.txt are:
    1-276: replaced with Gym Leader teams
    277 Toxicroak: Brick Break --> Bullet Punch
    292 Accelgor: Me First --> Feint
    301 Politoed: Waterfall --> Endeavor
    304 Heracross: Swords Dance --> Bulk Up
    304 Heracross: Brick Break --> Revenge
    305 Ursaring: Thrash --> Chip Away
    313 Ninetales: Extrasensory --> Hex
    315 Shuckle: Encore --> Helping Hand
    323 Weavile: Razor Fang --> Chople Berry
    326 Mandibuzz: Flatter --> Fake Tears
    327 Braviary: Crush Claw --> Sky Drop
    379 Salamence: Scary Face --> Thunder Wave
    388 Typhlosion: Will-O-Wisp --> Foresight
    389 Feraligatr: Ice Fang --> Ice Punch
    397 Emboar: Bulldoze --> Heavy Slam
    399 Dugtrio: Protect --> Memento
    402 Quagsire: Earthquake --> Counter
    405 Mr. Mime: Wide Guard --> Hypnosis
    405 Mr. Mime: Quick Guard --> Wake-Up Slap
    412 Hariyama: Protect --> Detect
    416 Manectric: Discharge --> Snarl
    466 Escavalier: Swords Dance --> Screech
    470 Seismitoad: Poison Jab --> Waterfall
    477 Pinsir: Bug Bite --> Me First
    479 Heracross: Megahorn --> X-Scissor
    481 Houndoom: Flame Charge --> Reversal
    482 Donphan: Flail --> Ice Shard
    486 Drapion: Crunch --> Pursuit
    494 Conkeldurr: Bulk Up --> Wide Guard
    499 Gliscor: Acrobatics --> Metal Claw
    504 Aerodactyl: Dragon Claw --> Sky Drop
    514 Chandelure: Will-O-Wisp --> Acid Armor
    522 Lucario: Hone Claws --> Agility
    531 Mamoswine: Ice Fang --> Payback
    556 Garchomp: Fire Blast --> Surf
    558 Slaking: Retaliate --> Body Slam
    584 Skarmory: Night Slash --> Volt Switch
    685 Exeggutor: AncientPower --> Outrage
    738 Typhlosion: Extrasensory --> Frost Breath
    745 Empoleon: Whirlpool --> Mean Look
    773 Vileplume: Giga Drain --> After You
    774 Victreebel: Gastro Acid --> Encore
    794 Druddigon: Superpower --> DynamicPunch
    876 Mienshao: Muscle Band --> None
    883 Crobat: Aerial Ace --> Brave Bird
    890 Gyarados: Aqua Tail --> Rock Slide
    902 Dragonite: Superpower --> Cross Chop
    950 Zapdos: Light Screen --> Reflect
    962 Thundurus: Revenge --> Sky Drop
    969 Articuno: AncientPower --> Sky Drop
    976 Regice: Thunder Wave --> Will-O-Wisp
    983 Latias: Hone Claws --> Dragon Dance

    Some moves are incompatible in BW and Garchomp 2 is listed with two Surfs.
  25. Progeusz

    Progeusz

    Joined:
    Nov 17, 2009
    Messages:
    122
    Recently I was playing Battle Factory on bus/during lectures/at grandma's etc. to kill time and surprisingly achieved something.

    Two streaks in Battle Factory, 48 and 46

    [​IMG]

    I hate Thorton, I was so close to getting Gold Print and he haxed me off it... Not to mention constant Starmies at battle #21... Once, the fastest Pokemon I met in 15-20 was Primeape. You can only imagine my rage and despair when he started with Starmie.

    Generally, the most important thing in Battle Factory is being lucky at battle 21 because you have 0% chance of winning half the time. Battle #14 can be frustrating as well. Rest comes down to skill and a little bit of luck.
    Level 100 sucks, everything has too long HP meters.

    Streak 48
    Show Hide

    Great team, Garchomp 4, Infernape 4, Snorlax 1 (exchanged something mediocre for it), it was going really well until Frontier Brain battle.
    89-61513-30441
    Chomp Outrages Poliwrath, he's left with ~30% HP, Hypnosis.
    Asleep, crit Focus Punch.
    Infernape comes in. I made a grave mistake here, was afraid of Wacan Berry (no access to PC at the time, couldn't check) and Def/SpDef drop, so I went with EQ*, he survived and KO'd me with EQ.
    Snorlax comes in, Hypnosis.
    Asleep, Waterfall.
    Asleep, Focus Punch, KO.
    Such a shame.
    Weezings 234 had decent chance at defeating me though, even if I had KO'd Poliwrath with Infernape, makes my bad decision hurt a little less... (Swagger / Lax Incense + Explosion / Quick Claw + Destiny Bond)
    *was sure it would be enough, how naive of me... Adamant Chomp's Outrage is much more than Jolly Ape's EQ... like 7:3

    Was despaired at one moment (36+?) when I got those six to choose from: http://img594.imageshack.us/img594/7826/dsc02051ol.jpg Rhyperior being the best by far, I don't know how I managed to pull this off, Rhyperior ftw, Horn Drill has at least 60 acc


    Streak 46
    Show Hide

    Battles 36-42
    Really nice setup
    Gengar 3
    Infernape 4
    Slaking 3
    Torterra 3
    Mismagius 3
    Dragonite 4

    vs Ground, D, I, M (Whiscash, Electivire 2, Donphan 2)
    vs Ground, no changes (Politoed, Mamoswine, Rhyperior 3)
    vs Steel, no changes (Lucario 3, Exploud 3, Skarmory 3)
    vs random, no changes (wasn't looking at the screen, lol, Blaziken 2)
    vs random, no changes (Donphan 3, Ampharos, Leafeon 3)
    vs Steel, no changes (Kangaskhan 3, Lucario 3, Forretress)
    vs random, no changes (Drapion4, Dewgong, Drifblim)

    CB Outrage/Earthquake, Mismagius cleans up, Infernape as back up, used only once. It was too easy. Something bad was bound to happen soon.


    Battles 43-47
    And here it is, all of them are awful to mediocre at best.
    Sceptile 4
    Glaceon 4
    Forretress 2
    Porygon2 4
    Drapion 2
    Lapras 4

    vs random, L, P2, S (Muk 3, Rhyperior 3, Mr. Mime 3)
    vs random, L, P2 -> R, S (Floatzel 4, Breloom 4, Flareon 4)
    vs Dark, no changes (Weavile 4, Lanturn 4, Honchkrow 4)
    vs Rock, L, R, S->W (Tyranitar 3, Armaldo, Dewgong 3)
    vs Ground, no changes (Scizor 4, Quagsire, Gastrodon 4)
    Scizor kills Lapras with flinch, takes nothing from Weavile, halfs Rhyperiors HP, Quag dies to Horn Drill, Gastrodon kills with Earth Power.

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