Long story short: With the smarter AI and introductions of things like Justified, Scrafty, Bisharp, and Cobalion along with the other problems I had, it seemed like there was everything wrong with Drapion, not with what I was doing particularly.
But just for you Jumpman, I see a 2366 generation 4 record, and no generation 5 record, (and I understand that you might have time constraints, but) I can't help but think that generation 5 Drapion isn't as good as generation 4
I dunno man, it's been mentioned already but you're going to have to show us instances of when the AI switches randomly because none of us see that either. And if you really want to compare, think about it: I am like 3,000-2 with Drapion in Gen 4, with the Acu nerf. Drapion necessarily got better in Gen 5 with no nerf. So did the competition, which I don't think anyone will dispute. The issue is that it's harder to get your poke set up on a Trick team, not that Drapion is worse than in Gen IV.
My streak ended in battle 122 to another legendary team (will post proof later). I didn't save it, so I won't post too many details but there was a lot of crit hax bullshit involved. Oh well.
I've taken Jumpman's Latios/Suicune/Terrakion team for a couple of spins around the subway, but I don't think I will post a record with them even if I make it far enough, partly because I strongly suspect that at least one of the members is hacked (though the stats are all right, and they all look legit) and partly because, well, it's not really my team and I'm pretty sure Jumpman can produce a much longer streak with it than me.
In any case, I haven't even beaten the boss yet, there is a lot more crit and flinch hax involved than usual. My previous streak was blessed with not getting haxed away too early, but I struggle to make it even to the subway boss with this one. I'm fairly sure some of it is my fault, of course, but when random pokes like Golurk keep critting my Cune to death, it makes me want to toss the DS out the window rather than to start over from the beginning.
Still, it nets me a bunch of BPs and PP-Ups and whatnot, it's just frustrating to go back another hour in time after losing in battle 40-something to random Zen Headbutt flinches (thrice in a row, thankyouverymuch, mr. Metagross).
I'm curious to know how others deal with the frustration of losing in these cases - do you need to put the game away for a few days after a streak is broken?
EDIT: Streak broken again at 37, to a god damn Gastrodon with Storm Drain, whom I foolishly let set up some Amnesias/Curses along side my Cune. Actually critted it to death with Terrakion, but naturally I lost anyway. I'm beginning to think that Latios isn't pulling his weight, despite the fact that he has a perfect SAtk stat, he has a lot of near-misses and there are many pokes who live with a sliver of HP. I think I'll try another run but replace his LO with a Specs.
Very glad to see someone (as thoughtful as you) try out a team I posted, especially cause I haven't proven I've used it yet besides typing a bunch of words about it. So I'll obviously commiserate with you on the team with the experience I have with it so far.
As predicted, turns out Suicune doesn't like CHes too much! Even when you account for them it can suck, like facing a lead Escavlier and taking a CH Megahorn on the switch, or taking CH Shadow Balls from Gengar and Froslass or SpD drops. I am willing to accept to some extent that my nearly 200-battle unbeaten streak with this team was beginners' luck, but something also must be said for CHes you literally predict from the pokes that threaten the rest of your team the most.
Basically if Gengar4 (Lum, TB/SB/SB/DB) gets a CH or a SpD drop on a Suicune switch you're scrambling from there. It's most annoying from Psychic trainers since two Gengar have Sash but not the Lum one. That said, Gengar can't even OHKO Latios with Timid Shadow Ball (82-97%), but LO recoil and not one but TWO coin flips in Sash possibility and speed tie make it a lame match-up. I mean I was surprised to see that Latios took Shadow Ball like a champ there, but the Subway speed fetish (all Gengar and ¾ Froslass/Espeon) and the team's slight issue with Ghosts make for some annoying problems.
I don't know how you lose to Golurk but I know its EQ is no fun so I will only CM once if it's a lead,
I lost at battle 273 this weekend, to something I regret in hindsight but am not sure I'd play differently unless I were paranoid or past battle 300 (at which point I'd be using Team Drapula II but whatever). Wifi at work (lol) won't let me upload it so take my word for it until I give enough of a crap to upload it. Here's how it went:
Worker Quinn sent out Hippowdon
#1: Latios switches to Suicune/Curse
#2: Cune Scald, Hippo to ~65%/Curse
#3: Cune Scald, Hippo to ~30%/EQ, Cune at 114/207
#4: Cune Scald, dead Hippo/go Tyranitar
#5: Tyra DD/Scald, ~65% Tyra
#6: Tyra SE, miss/Icy Wind, Tyra 42%
#7: DD/Icy Wind, Tyra 36%
#8: Tyra SE, Cune dead/go Terrakion
#9: Terrakion CC, Chople, Tyra dead/go Dugtrio
#10: Duggy Dig/Terry CC, miss
#11: Dig hits, Terry, dead go Latios
#12: Duggy Sub/IB, Sub breaks
#13: Duggy Toxic, hits/IB, evaded, Latios at 114/156
#14: Duggy Sub/IB, Sub breaks, Latios at 72/156
#15: Duggy Sub/IB, Sub breaks, Latios at 21/156
#16: Duggy Sub/IB, Sub breaks, Latios faints
Some notes:
Turn #1: I don't like keeping Latios in on Hippo, though this may change in the future. It wouldn't really have helped here even if I had IBed on turn 1 knowing Hippo was going to Curse, because Latios isn't exactly staying in on second poke Tyra at 67.5% HP.
Against Hippo: CM is a bad idea, and not just because Hippo can CH with EQ. As you can see, I was still forced to Icy Wind due to the threat of DD Tyranitar, and the damage output of Icy Wind on uber sand tar would not have been much more impressive (or to the point of having Icy Wind).
Turn #6: Tyra +1 SE only does 87-103HP damage, Cune had 114. (Interestingly, if I had actually decided to stay in with Latios to IB twice, and Tyra had DDed on the switch to Suicune and CHed with Stone Edge, Cune would have survived with 1HP and been able to Icy Wind before dying to sand, and CC does 107% min through Chople.) This means it would have been able to DD and SE twice on any Suicune that did not have Icy Wind (unboosted Surf does 37-45%), which would 100% have ended that battle given it outspeeds and OHKOs Terrakion and Latios after a DD. This is important to note: without Icy Wind, there's almost no chance I win this battle outside of a Crocune (Surf/CM/Rest/Sleep Talk) that Calm Minds on Turn 2, Scalds, and Rest and gets lucky. *This* is why I swear by Icy Wind, as it certainly is not the reason I lost.
Turn #9: Doing anything but CC hardly occurred to me, as I was confident 100% Latios had it wrapped up. I wasn't look at a list but I vaguely remembered that two Duggy had CB, so this explains why I took it lightly. As it stands, if I had used Substitute, I would not have lost, since Wide Lens preempts BP's bullshit. I assumed Duggy had EQ, which half do, but not this one:
Dugtrio | Jolly | BrightPowder | Toxic | Dig | Substitute | Sandstorm | Atk/Spd
Turn #10: Still pretty confident, I actually use my head and attempt a switch just to fuck with Duggy for making me wait instead of killing me instantly. Arena Trap, of course: if it had not been, there is almost no chance Duggy wins since it would have to BP AND Sand Veil Wide Lens CC four times or throw a random Toxic in there on Terra and Latios and effect a lot more misses (and if CC hadn't lowered defenses, Terra had a slim chance of surviving Dig).
Turn #13: unlucky 13 (the game calls it turn #14 but it considers pokes being send out turn 1 and the initial actual move turn 2 so). Seems kind of "we wanted to end your streak" given the timing (not trying it in turn #12). it's pretty lol that both LO and Sand were against me here.
So yeah I guess I should have Subbed even though I didn't know the set? Maybe it uses Sub itself and is able to stall because *I* have to keep Subbing every time it breaks my Sub because I'd end up in the same situation as I did even if it would have less Subs to stall with, but whatever. Thanks for reminding me why Drapion is the best, videogame.
Anyway, Purgatory, three ZN flinches in a row is a bit much from Metagross, "but" that's only a net of 54% damage on average. Obviously you were lower on HP than you wanted to be but even here Suicune is basically able to stall it out of all its ZH PP and allow Latios to do a ton with TB. And if Meta even thinks about using Agility it will take enough from even unboosted Scald to put it in Latios's LO TB KO range. Basically I'm trying to convince "us" that just misplaying thing is the reason behind 99% of losses with this team, even if it's some convoluted hindsight that shows that x move was a misplay.