... haha, so Eelektross will probably win from the pp-stall war by getting to +6Def to tank those shadow punches and hammer arms while subbing?
I'm currently using this team (just started) and I don't know how how far it'd get, but on paper it seems like it should do decently well:
Whimsicott / Prankster / Careful @ Sash - Taunt / Charm / Worry Seed / Memento
Uxie / Levitate / Bold @ Scarf - Trick / Twave / Stealth Rock / Memento
Venomoth / Tinted Lens / Modest @ Leftovers - Quiver Dance / Signal Beam / Substitute / Disable
Whimsicott and Uxie should be obvious so I won't go into detail.
Venomoth with Tinted Lens and Quiver Dance together allows for most things to be hit for neutral by signal beam (so yay mono-bug!). Signal Beam instead of Bug Buzz because of the unfortunate potential presence of Soundproof pokemon.
Disable is an interesting move. After choice locking opponent into an attacking move, Disable means Venomoth gets 3 guaranteed rounds to Quiver Dance on the opponent's struggles, and with Whimsicott's Charm/Memento and Uxie's Memento, it's usually -4 or -6 Struggle, which Venomoth can tank fine unless multiple crits occur in a row. Of course, if Venomoth can set up without disabling, I'd go with that because sometimes opponent will faint from struggle before no longer disabled (so Venomoth is only at +3/+3, which is enough in most cases, but obviously a lot better at +6/+6). Quiver Dance is cool also, because while Whimsicott's Charm lowers attack enough for Venomoth to set up, Quiver Dance allows Venomoth herself to QD to tank special hits.
Only trouble pokemon encountered so far -> Head Smash Rampardos (esp. the choice scarf one) and Choice Band Dragnonite... I can't fully set up on those (and I'm sure others)... usually only +1 or +2.... which is not enough to be safe at all. ... If next opponent out is a special attacker though, then Venomoth is usually ok if it has enough health, since it can sub and then disable and QD more. Otherwise, tough...
EDIT: Actually just encountered CB nite. Venomoth got to +5/+5, but no stealth rock. Last time I went for Stealth Rock and only got +2 I think. I guess +5 without stealth rock's better than +2 with stealth rock. Dnite also got confused twice though. -6 Outrage without choice band still breaks Venomoth's sub unfortunately. Maybe I can consider re-EVing for more defensive EVs. I dunno, not sure if it's worth it (or if it's possible... probably it's possible, but that will leave +6 Signal Beam not able to OHKO a bunch of things I'm pretty sure). But o yah forgot, U-turn/Volt-Switch are also annoying.
EDIT FINAL: Ok, in theory this would work out decently, but in practice, way too many things break Venomoth's sub due to its poor defense. Even at -4 Attack, a fair number of things can still break Venomoth's sub with their neutral STAB attack which is kind of sad. And then there's struggle... a lot of things break Venomoth's sub when at 0 Attack, so Venomoth cannot set up on struggles easily either... has to Memento or Charm first. Past few loses were due to: Flare Blitz, Brave Bird, Hyper Cutter Pinsir (have to worry seed first turn, so cannot charm twice, but I made mistake anyway because I taunted 2nd turn instead of Charm/Memento. Did not check moveset list to see that none of the X-Scissor Pinsirs have set up moves). Well, that's that.
I'm currently using this team (just started) and I don't know how how far it'd get, but on paper it seems like it should do decently well:
Whimsicott / Prankster / Careful @ Sash - Taunt / Charm / Worry Seed / Memento
Uxie / Levitate / Bold @ Scarf - Trick / Twave / Stealth Rock / Memento
Venomoth / Tinted Lens / Modest @ Leftovers - Quiver Dance / Signal Beam / Substitute / Disable
Whimsicott and Uxie should be obvious so I won't go into detail.
Venomoth with Tinted Lens and Quiver Dance together allows for most things to be hit for neutral by signal beam (so yay mono-bug!). Signal Beam instead of Bug Buzz because of the unfortunate potential presence of Soundproof pokemon.
Disable is an interesting move. After choice locking opponent into an attacking move, Disable means Venomoth gets 3 guaranteed rounds to Quiver Dance on the opponent's struggles, and with Whimsicott's Charm/Memento and Uxie's Memento, it's usually -4 or -6 Struggle, which Venomoth can tank fine unless multiple crits occur in a row. Of course, if Venomoth can set up without disabling, I'd go with that because sometimes opponent will faint from struggle before no longer disabled (so Venomoth is only at +3/+3, which is enough in most cases, but obviously a lot better at +6/+6). Quiver Dance is cool also, because while Whimsicott's Charm lowers attack enough for Venomoth to set up, Quiver Dance allows Venomoth herself to QD to tank special hits.
Only trouble pokemon encountered so far -> Head Smash Rampardos (esp. the choice scarf one) and Choice Band Dragnonite... I can't fully set up on those (and I'm sure others)... usually only +1 or +2.... which is not enough to be safe at all. ... If next opponent out is a special attacker though, then Venomoth is usually ok if it has enough health, since it can sub and then disable and QD more. Otherwise, tough...
EDIT: Actually just encountered CB nite. Venomoth got to +5/+5, but no stealth rock. Last time I went for Stealth Rock and only got +2 I think. I guess +5 without stealth rock's better than +2 with stealth rock. Dnite also got confused twice though. -6 Outrage without choice band still breaks Venomoth's sub unfortunately. Maybe I can consider re-EVing for more defensive EVs. I dunno, not sure if it's worth it (or if it's possible... probably it's possible, but that will leave +6 Signal Beam not able to OHKO a bunch of things I'm pretty sure). But o yah forgot, U-turn/Volt-Switch are also annoying.
EDIT FINAL: Ok, in theory this would work out decently, but in practice, way too many things break Venomoth's sub due to its poor defense. Even at -4 Attack, a fair number of things can still break Venomoth's sub with their neutral STAB attack which is kind of sad. And then there's struggle... a lot of things break Venomoth's sub when at 0 Attack, so Venomoth cannot set up on struggles easily either... has to Memento or Charm first. Past few loses were due to: Flare Blitz, Brave Bird, Hyper Cutter Pinsir (have to worry seed first turn, so cannot charm twice, but I made mistake anyway because I taunted 2nd turn instead of Charm/Memento. Did not check moveset list to see that none of the X-Scissor Pinsirs have set up moves). Well, that's that.