another team
Pokémon Black Battle Subway Super Doubles streaks: 137, 33
Team: Bisharp (v1), Zapdos, Latios, Metagross
Pokémon Black Battle Subway Super Doubles streaks: 58, 13
Team: Bisharp (v2), Zapdos, Latios, Metagross
Pokémon Black Battle Subway Super Doubles streaks: 65, 12
Team: Bisharp (v3), Zapdos, Latios, Metagross
Pokémon Black Battle Subway Super Doubles streaks: 33
Team: Bisharp (v4), Zapdos, Latios, Metagross
1. Bisharp (M) „BLADE“
Item: Focus Sash
Ability: Defiant
Nature: Adamant
IVs: 31-31-31-04-31-31
EV spread: 6-252-0-0-0-252
Lv.50: 141-194-120-60-90-122
Moves:
~ Iron Head
~ Sucker Punch
~ Swords Dance
~ Psycho Cut (v1) / Low Sweep (v2) / Brick Break (v3) / Metal Burst (v4)
2. Zapdos „STORM“
Item: Choice Specs*
Ability: Pressure
Nature: Timid
IVs: 26-31-26-31-27-31
EV spread: 0-0-0-252-6-252
Lv.50: 163-99-103-265*-109-167
Moves:
~ Volt Switch
~ Heat Wave
~ Hidden Power Ice 70
~ Thunderbolt
3. Latios (M) „DRAGON“
Item: Life Orb
Ability: Levitate
Nature: Timid
IVs: 31-31-31-31-31-31
EV spread: 6-0-0-252-0-252
Lv.50: 156-99-100-182-130-178
Moves:
~ Psyshock
~ Dragon Pulse
~ Protect
~ Thunderbolt
4. Metagross „DOOMSDAY“
Item: Choice Band*
Ability: Clear Body
Nature: Adamant
IVs: 31-31-31-21-31-31
EV spread: 0-252-0-0-6-252
Lv.50: 155-307*-150-99-111-122
Moves:
~ Iron Head
~ Earthquake
~ Ice Punch
~ Bullet Punch
Team: Bisharp (v1), Zapdos, Latios, Metagross
#138 vs Parasol Lady - Gastrodon, Jolteon, Starmie, Slowbro:
T1: Sharp Sucker Punch Jolt, but it failed, Rain Dance, HP Ice Jolt, Gastro Muddy Water, 38/141 Sharp, 73/163 Zap, accuracy drop on Zap.
T2: Zapdos out, Latios in, Sharp Sucker Punch, Jolt fainted, Gastro Muddy Water CH on Sharp, Sharp fainted, 117/156 Latios, accuracy drop on Latios.
-> foe Starmie, my Meta
T3: Latios Protect, Mie Signal Beam, Latios Protected, Meta Quake, 60% 70% Gastro Counter, Meta fainted.
-> me Zapdos
T4: Mie Power Gem, Zapdos fainted, Latios Dragon Pulse, Starmie avoided, Gastro Muddy Water, 68/156 Latios, accuracy drop on Latios.
T5: Mie Signal Beam, Latios fainted.
0-3
Bad matchup for Zapdos, didn´t check movesets, otherwise would´ve known that both Jolteons Rain Dance turn 1, Sharp had to Sucker Punch Gastro (59-71%) or Swords Dance and then OHKO Gastro turn 2. Also should´ve brought Latios turn 1, Psyshock OHKOs Jolteon turn two and later MetaZap would hopefully beat Starmie and Slowbro.
It was quite unfortunate to lose here, because I swore to pay even more attention than usual between battles 126-147 as I call them the Bermuda Triangle...I´ve lost too many good looking streaks there. Of course I didn´t pay even the usual level of attention, because that was the first set of 7 after a 4 hour break ... ... ... counterteam/losing to bad focus when continuing my streak ... ... ... that´s a pattern :(
#34 vs Backpacker: Gengar Hypnotized both my Pokémon, evil Houndoom (sucker, flame charge)
Didn´t pay much attention and let Houndoom have too much fun with me, altough Gengar was really nasty and Zapdos sleeping 2 turns was game deciding.
Team: Bisharp (v2), Zapdos, Latios, Metagross
#59 vs PKMN Ranger – Garchomp, Mienshao, Pinsir, Wailord:
T1: Sucker Punch Chomp, Earthquake, Sash, HP Ice, Chomp fainted, HJK, Sharp fainted.
-> my Meta, foe Pinsir
T2: Bullet Punch, Mien fainted, HP Ice 75%, Pin Stone Edge, Zapdos fainted.
-> my Latios, foe Wailord
T3: Bullet Punch, Pin avoided, Thunderbolt 80% to Wailord, X-Scissor, Latios fainted, Wail Curse.
T4: Bullet Punch, Pin fainted, Curse + Lefties
T5-8: Bullet Punch crap dmg, Lefties recover, Curse + Aqua Ring,
T9: Bullet Punch, Waterfall, Meta fainted.
0-1
BATTLE ANALYSIS
Bad luck:
a) Zapdos has 163 HP / 103 def, which means 194 atk Pinsir has a 3/16 chance to OHKO with Stone Edge if it hits, of course it hit (80%) and rolled random 98-100 in the damage formula (18,75%). Note that it needs to roll max damage to have a 1/16 chance to OHKO a perfect HP Ice Zapdos (31 HP IV / 30 def IV).
b) obligatory BrightPowder miss exactly when it mattered, saving Pinsir from sure KO, allowing it to kill Latios
Misplay:
a) not doing any damage calcs and Sucker Punching Chomp instead of Mien – Outrage does max 156/163 dmg to Zapdos, HP Ice obviously OHKOs Chomp and a Sucker Punched Mien would have been killed by its partner´s Quake turn one (min SP 54 dmg + 106 min Quake dmg = 100% KO on 140 HP Mien ), leaving me in a 3-2 situation without the need to lock Meta into Bullet Punch
b) not checking Pinsir´s nor Wailord´s moveset, which resulted in not playing safe – basic rule of playing Subway/Tower, if there´s something that can go wrong, it will – by playing safe here I mean I should have either
b1) Protected with Latios to check whether (make sure) BP hits.
b2) double-targeted Pinsir to make sure it faints.
#14 vs Doctor Thymine - Exploud, Seismitoad, Skuntank, Kangaskhan:
T1: Sucker Punch, Volt Switch, Exploud fainted, Latios in, Earth Power, Sash.
-> foe Skuntank
T2: Latios out, Meta in, Tank Sucker Punch, it failed, Sharp Sucker Punch, 60% to Toad, Earth Power, Sharp fainted.
-> my Zapdos
T3: Heat Wave, Tank avoided, Toad burned, Tank Foul Play, LO dmg, Meta 52/155, Toad Earth Power, Meta fainted, burn dmg, Toad 1% left.
-> my Latios
T4: Latios Protect, Zap Heat Wave, Toad avoided, 75% to Tank, Tank Foul Play, Latios Protected, Toad Rain Dance, hurt by burn, Toad fainted.
-> foe Kanga
T5: Kanga Fake Out, Tank Sucker Punch, Latios fainted, Zap flinched.
T6: Kanga Sucker Punch, Zap Heat Wave, Tank fainted.
T7: Zap Heat Wave, Kanga Double-Edge, Zap fainted.
0-1
A showcase of a) underestimating the oponent and misplaying b) Heat Wave being a worthy top 3 worst attack in the doubles metagame, 50/50 when it matters. Turn 4 really made me smile (not). Also liked how Kanga knew that it should FO the slower Zapdos because Latios was getting one shotted... I know, I should have risked another protect, but I wouldn´t have been in the situation if not for my crappy play and Cheat Wave.
I´m not giving up on the team, although I´ll probably change Low Sweep to Brick Break, the speed drop didn´t help me significantly or save me, on the other hand it does crap damage even if 2xSE (basically same as Iron Head against normal without the flinch ratio) or 4xSE (75%-ish to the likes of Aggron – not that it matters as Aggron always seems to have Sturdy, also Magnezone lol). BB is 25% stronger.
I really like this team, Bisharp is a monster and almost broken at times, it was quite random that I chose it, I was very angry about my losses with Tyranitar-Excadrill but instead of having a break (I just don´t give up), I wanted to get back at the Subway and hit it hard. I was rather furiously slapping a team together and wanted a physical Pokémon in the lead that´s not killed by Intimidate (there´s only a handful - that´s why Metagross is an ideal Subway lead) and stumbled upon Bisharp.
I already had one fully trained (Sucker Punch, Psycho Cut, Iron Head, Night Slash) at level 96 and went with it. I have experience with lead SD Scizor (back then with Latios as partner) and Sharp is similar, but also different. Anyway, taught it SD and loved it since battle #1. In the first streak, I left it with Psycho Cut (egg move) to test and it was really useful in particular situations (mostly against Fighters and Weezing), after the second streak I trained a second Sharp with a fighting move, using that one now. Lost two early streaks now, but I won´t give up. The way the Subway counter-teams you in the early rounds is ridiculous (I mean the first two battles I had after changing Psycho Cut, I faced double fighters as leads...also facing an Electric or Water/Ground in every other battle - Zapdos hates those).
Oh, forgot, also considering trying Metal Burst to say FU to all those faster Pokémon spamming Fighting moves.
EDIT:
hahahahahahaa, this is getting ridiculous
Team: Bisharp (v3), Zapdos, Latios, Metagross
#66 vs Socialite Aparna - Latios, Latias, Articuno, Regice:
1. Sharp Sucker Punch targeting foe Latios, but it failed, Zap HP Ice 60% to foe Latias, foe Latias Quake, Sharp 50/141, foe Latias LO dmg, foe Latios Calm Mind.
2. Sharp Sucker Punch 70% to foe Latios, Zap HP Ice, foe Latias fainted, foe Latios Dragon Pulse, Sharp fainted.
-> foe Articuno, my Latios, 3-3
3. my Latios Protect, Zap HP Ice, foe Latios fainted, Arti Blizzard, my Latios protected, Ice Gem Blizzard, Zap fainted.
-> my Meta, foe Regice
4. Latios Psyshock 55% to Regice, Sitrus, Arti Blizzard, 13/156 Latios, 113/155 Meta, Latios frozen solid, Meta frozen solid, Meta is frozen solid, Regice Ice Beam, Latios fainted.
5. Arti Tailwind, Meta thawed out, Iron head, Arti fainted, Regice Focus Blast, Meta 41/155.
6. Regice Thunderbolt, Meta fainted.
0-1
Believe it or not, I actually laughed. It´s not like I needed any more proof for what I´ve been saying for a long time now, Blizzard is the simple worst (and most broken) doubles move, followed by Rock Slide and Heat Wave.
This battle was just wrong on too many levels. Lati@s lead and obviously the AI shuffles the sets (joking) so that I target the wrong one with Sucker Punch, then I bring in Latios because I thought maybe I would need to switch out Zap into Meta, although normally I would always go Meta because of the coverage. I wonder if Arti would´ve frozen Meta then lol. Yep, I still had a shot at winning, but I should´ve went for Regice first instead of Articuno, as Ice was the more imminent threat that could hit with neutral attacks and Arti could´ve trolled me with Protect, instead it trolled me with a game deciding Tailwind...
Still, a double-hitting, double-freezing blizzard. Good game, AI.
Now that I think about it a bit more, maybe I should´ve gone with Bullet Punch instead of Iron Head, Bullet + Bolt KOs Articuno and then ... yeah Meta does min 62% to that Regice, almost always 2HKOing even through Sitrus...on the other hand, I´m sure the AI would predict (know what I do) and outplay me with Protect on Arti...that was a tough one.
#13 vs Weavile, Magmortar, Volcarona, Steelix
1. Ice Punch, Zap fainted, Flame Burst, Sash, Iron Head, Vile fainted.
- my Latios, foe Volca
2. Sucker Punch, Flame Body, Dragon Pulse, Volca fainted, Flame Burst, Sharp fainted.
- my Meta, foe Steelix
3. Bullet Punch, Dragon Pulse, Mortar fainted, Lix Curse.
4. Bullet Punch, Dragon Pulse (55% dmg), Crunch, Latios fainted.
5.-10. Bullet Punch – Curse, Curse, Curse, Crunch, Crunch, Meta fainted.
0-1
Team: Bisharp (v4), Zapdos, Latios, Metagross
#34 vs Scientist Spacey: Aerodactyl, Archeops, Tangrowth, Krookodile
1. switch Zap, Meta in, Sharp Sucker Punch 70% to Archeops, Sitrus, Aero Quake, Archeops Quake, Sharp fainted, Meta fainted.
-> my Latios and Zapdos
2. Archeops Protect, Aero Quake, doesn´t affect anyone, Latios Bolt, Archeops protected, Zap Bolt, Aero fainted.
-> foe Tangrowth
3. Archeops Rock Slide, Latios Bolt, Archeops fainted, Zap Bolt 60% to Tangrowth, Tang Power Whip Latios 12/156.
-> foe Krook
4. Latios Dragon Pulse 80% to Krook, LO dmg, Latios fainted, Zap Bolt, Tang fainted, Krook something, Zap fainted.
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