Black wolves and Tin cans! (LupusAter vs. Danmantincan)

got alot to do, flavour will be added later.

Rules
4v4 Doubles
2 Day DQ (3 for Ref)
2 Recovers/5 Chills
Items: Off
Abilities: All
Substitutions: 2
Switch: Ok

It seemed like a great idea at the time, to go to the circus to have a good old friendly brawl. But then that damn evil puppet master came and ruined all the fun. Drat... but the fight must go on! At the end of each round, the puppet master will cast a tricky effect, directly attack both pokemon, or summon a wild pokemon to attack the competitors. He cannot be attack directly, but the Puppet master's attacks can be defended against.

Summary: A traveling circus with an evil puppet in the background, who will active one of the following effects at the end of each round: Use Wonder Room, Trick Room, Magic Room, use a Thunderbolt on all pokemon, use an Ice Beam on all Pokemon, use a Flamethrower on all pokemon, summon a wild Drifblimb to attack, summon a wild Houndoom to attack, or summon a Mr. Mime to attack. Each effect has the same chance of happening (1/9). The puppet master cannot be attacked.

No weather is allowed inside the circus tent, and the ground is dig-able. There are also standard items that you would expect to find in a traveling circus, such as large crates and performing pokemon in cages. I heavily encourage the ref to be creative with the crates and caged pokemon; I want this match to be fun!


LupusAter
LupusAter said:

Hydreigon Typhon (M)
Nature: Rash(+Sp.Atk, -Sp.Def)
Type:
Dark:Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Dragon:Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Ability:Levitate(Innate)This Pokemon naturally floats above the earth when released or easily takes flight, evading all the seismic moves. Earth Power will have 3 less BAP. Dig and Dive can still strike a Levitating Pokemon, but only if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Other Ground moves can still hit.

HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 2 (-)
Spe: 98
Size Class: 4
Weight Class: 5
Base Rank Total: 22

EC:9/9
MC: 0

Tri Attack
Double Hit
Tackle
Dragon Rage
Focus Energy
Bite
Headbutt
DragonBreath
Roar
Crunch
Dragon Pulse
Outrage

Dark Pulse
Earth Power
Fire Fang

Taunt
Protect
Thunder Wave
Hyper Voice
Flamethrower
Surf
Charge Beam
Draco Meteor
Tailwind
Focus Blast
Reflect
Stone Edge

Absol (F) Hel
Nature:Brave
Type:
Dark:Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Pressure:(Innate)This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Super Luck:(Innate)This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.
Justified:(DW locked)
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Atk: Rank 6 +
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 65 -
Size Class: 3
Weight Class: 3
Base Rank Total: 18
MC 2
DC 3/5

Scratch
Feint
Leer
Taunt
Quick Attack
Razor Wind
Bite
Pursuit
Swords Dance
Psycho Cut
Night Slash
Detect
Perish Song
Me First

Zen Headbutt
Hex
Sucker Punch

Toxic
Payback
Rock Slide
X-Scissor
Bounce
Stone Edge

Colossoil Jormungandr (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Dark/Ground
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Abilities:
Rebound: (Innate) When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in.
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Pressure (DW): (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

6/6 EC
0 MC
5/5 DC

HP: 120
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 95
Size Class: 5
Weight Class: 10
Base Rank Total: 22

Attacks:
Drill Run
Peck
Bite
Horn Attack
Body Slam
Leer
Tackle
Mud Shot
Bubblebeam
Rapid Spin
Mud Bomb
Pursuit
Dig
Muddy Water
Bounce
Crunch
Megahorn

Fire Fang
Sucker Punch
Aqua Tail

Earthquake
Rock Slide
Payback
U-Turn
Taunt
Snatch
Superpower
Brick Break
Poison Jab
Snarl
Giga Impact
Knock Off

Weavile Skadi (F)
Nature: Jolly (+Spe, - SAtk)
Type:
Dark:Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ice:Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Abilities:
Pressure:This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Pickpocket:(Locked)This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon.


HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 1-
SpD: Rank 3
Spe: 144 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 21

EC 6/6
MC 0
DC 3/5

Attacks:
Scratch
Leer
Taunt
Quick Attack
Screech
Faint Attack
Fury Swipes
Agility
Embargo
Revenge
Assurance
Nasty Plot
Night Slash
Metal Claw
Snatch

Ice Punch
Reflect
Counter
Fake Out

Aerial Ace
Dig
Double Team
Dynamicpunch
Cut
X-Scissor
Low Kick
Danmantincan
danmantincan said:
Thanks a lot :)

For the First Challenge


Elincia - Togekiss (F)
Nature: Calm (+1 SpD, -1 Atk)

Types: Normal/Flying
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Super Luck (DW Unlocked): (Innate) This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5
SpD: Rank 5 (+)
Spe: 80

Size Class: 3
Weight Class: 3

EC: 9/9
MC: 0
DC: 5/5

Moves:
Aerial Ace
After You
Air Cutter
Air Slash
AncientPower
Attract
Aura Sphere
Baton Pass
Bestow
Body Slam
Brick Break
Charm
Counter
Covet
Defense Curl
Dizzy Punch
Double-Edge
Drain Punch
Dream Eater
Echoed Voice
Encore
Endeavor
Endure
Extrasensory
ExtremeSpeed
Facade
Fire Blast
Flamethrower
Flash
Fling
Fly
Focus Punch
Follow Me
Foresight
Frustration
Future Sight
Giga Impact
Grass Knot
Growl
Headbutt
Heal Bell
Heat Wave
Helping Hand
Hidden Power
Hyper Beam
Hyper Voice
Incinerate
Last Resort
Light Screen
Lucky Chant
Magic Coat
Magical Leaf
Mega Kick
Mega Punch
Metronome
Mimic
Mirror Move
Morning Sun
Mud-Slap
Nasty Plot
Natural Gift
Ominous Wind
Peck
Pluck
Present
Protect
Psych Up
Psychic
Psycho Shift
Psyshock
Rain Dance
Reflect
Rest
Retaliate
Return
Rock Smash
Role Play
Rollout
Roost
Round
Safeguard
Secret Power
Seismic Toss
Shadow Ball
Shock Wave
Signal Beam
Silver Wind
Sky Attack
Sleep Talk
Snore
Softboiled
SolarBeam
Steel Wing
Stored Power
Substitute
Sunny Day
Swagger
Sweet Kiss
Swift
Tailwind
Telekinesis
Thunder Wave
Toxic
Tri Attack
Trick
Twister
Uproar
Water Pulse
Wish
Work Up
Yawn
Zap Cannon
Zen Headbutt

Mia - Roserade (F)
Nature: Hasty (+15% Speed, +12% Accuracy, -1 Def)

Types: Grass/Poison
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Poison Point: (Can be Disabled.) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Technician (DW Unlocked): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 5
SpD: Rank 4
Spe: 104 (+)

Size Class: 2
Weight Class: 2

EC: 9/9
MC: 0
DC: 5/5

Moves:
Absorb
Aromatherapy
Attract
Body Slam
Bullet Seed
Captivate
Cotton Spore
Covet
Cut
Double-Edge
Double Team
Endure
Energy Ball
Extrasensory
Facade
Flash
Frustration
Fury Cutter
Giga Drain
Giga Impact
Grass Knot
GrassWhistle
Growth
Hidden Power (Ground 6)
Hyper Beam
Ingrain
Leaf Storm
Leech Seed
Magical Leaf
Mega Drain
Mimic
Mind Reader
Mud-Slap
Natural Gift
Nightmare
Petal Dance
Pin Missile
Poison Jab
Poison Sting
Protect
Psych Up
Rain Dance
Razor Leaf
Rest
Return
Round
Secret Power
Seed Bomb
Shadow Ball
Sleep Powder
Sleep Talk
Sludge Bomb
Snore
SolarBeam
Spikes
Stun Spore
Substitute
Sunny Day
Swagger
Sweet Kiss
Sweet Scent
Swift
Swords Dance
Synthesis
Toxic
Toxic Spikes
Uproar
Venoshock
Water Sport
Weather Ball
Worry Seed

Aran - Dusknoir (M)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)

Type: Ghost
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Ability:
Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Stats:
HP: 90
Atk: Rank 5 (+)
Def: Rank 5
SpA: Rank 3
SpD: Rank 5
Spe: 39 (-)

Size Class: 4
Weight Class: 5

EC: 9/9
MC: 0
DC: N/A

Moves:
Astonish
Attract
Bind
Blizzard
Body Slam
Brick Break
Bulldoze
Calm Mind
Captivate
Charge Beam
Confuse Ray
Counter
Curse
Dark Pulse
Destiny Bond
Disable
Double-Edge
Double Team
Dream Eater
Dynamic Punch
Earthquake
Embargo
Endure
Facade
Faint Attack
Fire Punch
Flash
Fling
Focus Blast
Focus Punch
Foresight
Frustration
Future Sight
Giga Impact
Gravity
Grudge
Headbutt
Helping Hand
Hex
Hidden Power
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Imprison
Leer
Mean Look
Mega Kick
Mega Punch
Memento
Metronome
Mimic
Mud-Slap
Natural Gift
Night Shade
Nightmare
Ominous Wind
Pain Split
Payback
Protect
Psych Up
Psychic
Pursuit
Rain Dance
Rest
Return
Rock Slide
Rock Smash
Rock Tomb
Round
Secret Power
Seismic Toss
Shadow Ball
Shadow Punch
Shadow Sneak
Skill Swap
Sleep Talk
Snatch
Snore
Spite
Strength
Substitute
Sucker Punch
Sunny Day
Swagger
Taunt
Telekinesis
Thief
ThunderPunch
Torment
Toxic
Trick
Trick Room
Will-o-Wisp
Wonder Room

Gareth - Camerupt (M)
Nature: Quiet (+1 SpAtk, -15% Speed, -10% Evasion)

Types: Fire/Ground
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Magma Armor: (Innate) This Pokemon has a strong, heated armor that makes it incapable of being frozen. The armor also reduces the Base Attack Power of all incoming attacks by one (1).
Solid Rock: (Innate) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
Anger Point (DW Unlocked): (Innate) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 34 (-)

Size Class: 4
Weight Class: 6

EC: 6/6
MC: 1
DC: 5/5

Moves:
After You
Amnesia
AncientPower
Attract
Body Slam
Bulldoze
Captivate
Charm
Curse
Defense Curl
Dig
Double-Edge
Double Team
Earth Power
Earthquake
Echoed Voice
Ember
Endure
Eruption
Explosion
Facade
Fire Blast
Fissure
Flame Burst
Flame Charge
Flamethrower
Flash Cannon
Focus Energy
Frustration
Giga Impact
Growl
Headbutt
Heat Wave
Hidden Power
Howl
Hyper Beam
Incinerate
Iron Head
Lava Plume
Magnitude
Mimic
Mud-Slap
Mud Bomb
Natural Gift
Overheat
Protect
Rest
Return
Roar
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Rollout
Sandstorm
Scary Face
Secret Power
Selfdestruct
Sleep Talk
Snore
SolarBeam
Spit Up
Stealth Rock
Stockpile
Stomp
Stone Edge
Strength
Substitute
Sunny Day
Swagger
Swallow
Tackle
Take Down
Toxic
Will-o-Wisp
Yawn
Danman sends out pokes
Lupus sends out pokes, orders
Danman orders
I ref
 

Typhon, Hel, get out!

Typhon, Taunt Roserade- Dark Pulse Dusknoir- Flamethrower Roserade.
IF Dusknoir uses Focus Punch A1 or A3, change that action to Dragon Pulse Dusknoir and push down.
Hel, Toxic Dusknoir- Psycho Cut Roserade- Zen Headbutt Roserade.
If Dusknoir uses Protect A1, sub that action with Zen Headbutt Roserade and push down.
 
Well, these may not be the best Pokemon for battling a Dark-type team but let's still have a strong showing.

Mia: Protect (Aran)~Sludge Bomb (Absol)~Magical Leaf (Absol)
If Absol is poisoned A3, use Venoshock (Absol).
If Absol has fainted, use Poison Sting+Poison Jab (Hydreigon).

Aran: Focus Punch (Absol)~Focus Punch (Absol)~Brick Break (Absol)
If Absol has fainted, redirect to Hydreigon.
 
ROUND 1, FIGHT!

LupusAter
|

Typhon(m)|Hel (f)
HP: 100|100
EN: 100|100
STATUS: none|none
OTHER: none|none

VS

Danmantincan
|

Aran (M)|Mia (F)
HP: 90|90
EN: 100|100
STATUS: none|none
OTHER: none|none

This is probably the creepiest circus I’ve ever been to. Er... the only circus. But, we have Typhon and Hel from LupusAter on one side of the tent and Aran and Mia from danmantincan on the other side of the tent. And here we go! Hel is doing something to his opponents and they seem to be losing some energy already! It seems like Mia leads off and protects her ally, Aran who is focusing intently. Typhon and hell seem bent on stopping that course of action, as they Toxic it and a pulse of draconic energy right at it. The protection holds, and Aran unleashes a whopping punch on Hel, who got a little too close. Hel got sent into some crates, and probably took a little extra damage. Typhon and Hel are obviously a little flustered by that, and they prepare to go at it again. However, Aran is focusing up again! Mia throws a ball of poison right at Hel, who is coming at her, with that head blade glowing faintly. Hel isn’t fazed at all, and he gets off that psycho blade, doing some damage to Mia! Typhon is getting in on that action by taunting Mia, making her seem a little angrier. But oh! Aran comes out of nowhere with another HUUUUGE punch at Hel. Hel seems a little prepared this time, and didn’t take as much damage. An angry Mia summons up a few magical leaves that track down Hel, leaving her with only a little bit of life left. Mia seems a little cocky, because she didn’t seem to notice the Hel charging in with all intent to headbutt her! During all of this, Typhon is raining fire on Mia, doing lots of damage! But Hel was probably distracted by that, as the attack goes right past her and to Aran, who winds up and launches a brick-breaking punch right at her. The now fainted Mia’s body flies into some man... I can’t seem to tell who he is, But he seems to be holding a pokeball of sorts! And he’s... laughing? OH MY GOSH, HE JUST teleported us all to another tent, which is tricked of sorts! What will we do now!
CALCS
SpeedList:
Mia 104
Typhon 98
Hel 65
Aran 39

Aran is tightening its focus!
Mia used Protect on Aran!
Typhon used Dragon Pulse (Aran) -6 en
Critroll: (6021/625) no
(9+3+(5*1.5+1)-(5*1.5))=13
Mia protected Aran! 7+(13/2.5)= 13.2=> 13
-15 en (pressure)
Hel used Toxic! -7 en
Mia protected Aran! 7+(0/2.5)=7
-9 en (pressure)
Aran used focus punch! -12 en
Hitroll (6634/10000) yes
Critroll (0353/0625) yes
(15+3+(5*1.5)-(2*1.5))*1.5=33.75 => 34
-34 hp

HP STATS
Hel 66 HP
EN STATS
Typhon: 94 en
Hel: 93 en
Mia: 76 en
Aran : 88 en
Aran is tightening its focus!
Mia used Sludge bomb (Hel) -8 en
Hitroll: (5950/10000) yes
Critroll: (7812/625) no
(9+3+(5*1.5)-(2*1.5))*1=16.5=>17
Effectroll: (4353/3000) no
-17 hp
Typhon used taunt (Mia) –9 en
Mia was taunted!
Hel used Psycho cut (Mia) -7 en
Hitroll: (8426/10000) yes
Critroll: (6315/1250) no
(7+(5*1.5+1)-1.5)*1.5=21
-21 hp
Aran used Focus punch -12 en
Hitroll: (1081/10000) yes
Critroll: (2080/625) no
((15+(5*1.5)-(2*1.5))*1.5= 29.25 => 29
-29 hp

HP STATS
Hel: 20 hp
Mia: 69 hp
EN STATS
Typhon: 84 en
Hel: 86 en
Mia: 72 en
Aran : 76 en
Mia used Magical leaf (Hel)! -6 en
Critroll: (6044/625) no
(6+3+(5*1.5)-(2*1.5)=13.5=>14
-14 hp
Hel used zen headbutt (Mia) -6 en
Hitroll: (9495/9000) no
Typhon used flamethrower (roserasde) –7 en
Hitroll: (5294/10000) yes
Critroll (557/625) yes
(10+3+(5*1.5+1)-(4*1.5))*1.5=23.25=>23
Effectroll: (1499/1000) no
-23 hp
Duskull used brick break! (Hel) -8 en
Hitroll: (3869/10000)yes
Critroll: (2330/625) no
(8+(5*1.5)-(2*1.5))*1.5=18.75=>19
-19 hp
Hel fainted!

HP STATS
Hel: -13 hp (faint)
Mia 46 hp
EN STATS
Typhon: 84 en
Hel: KO
Mia: 66 en
Aran: 62 en


ARENA STATS: TRICK ROOM!

LupusAter
|

Typhon(m)|Hel (f)
HP: 100|-13 (KO)
EN: 100|KO
STATUS: none|KO
OTHER: none|none

VS

Danmantincan
|

Aran (M)|Mia (F)
HP: 90|46
EN: 62|66
STATUS: none|none
OTHER: none|Taunt (5a)
 
Aran: Ice Punch (Hydreigon)~Brick Break (Hydreigon)~Ice Punch (Hydreigon)
If Reflect is up, use Brick Break (Hydreigon) and push actions back.
If Hydreigon uses Protect, use Fire Punch (Weavile) and push actions back.

Mia: Sludge Bomb (Hydreigon)x3
If Hydreigon uses Protect, use Giga Drain (Weavile).
If Hydreigon is poisoned, use Venoshock (Hydreigon).
 

Time to even the playing field!

Skadi, Ice Punch+Ice Punch Roserade- cooldown (Ice Punch Roserade)- Night Slash Dusknoir.
Typhon, Flamethrower Roserade- Dark Pulse Dusknoir- Dark Pulse Dusknoir.
 

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