Ubers Blaziken

My first analysis. I quite enjoyed writing this, so please be kind(ish).
QC: Nayrz, Dominatio, Minority
GP: CryoGyro



[OVERVIEW]

* Blaziken's ability, Speed Boost, makes it progressively harder to revenge kill.
* It has a good STAB combination in Fire and Fighting that hits most of the tier neutrally and sends Steel-types running, and access to Swords Dance allows it to exert good amounts of offensive pressure.
* It somewhat appreciates the increase in Dark-type usage, as, thanks to its typing, it can capitalize on forced switches and set up Swords Dance or slam its switch-ins for some good damage.
* It cannot be burned and appreciates the decline of Klefki and Thunder Wave.
* Life Orb and Flare Blitz recoil quickly wear Blaziken down.
* Blaziken suffers from severe four-moveslot syndrome; it will always be unable to hit prominent Pokemon no matter what three attacks it runs. Forgoing Hidden Power Ice will make Mega Salamence and Zygarde impossible to hit, Blaziken will struggle with Ho-Oh if Stone Edge is not opted for, and forgoing Knock Off makes the likes of Giratina insurmountable.
* Pathetic 80/70/70 bulk makes it nigh impossible to set up Swords Dance without prediction or support and almost invalidates Blaziken's Dark-type resistance. Said resistance is further let down by the fact that the most common Dark-type in the tier, Yveltal, has a strong super effective Flying-type STAB attack in Oblivion Wing.
* Protect is needed to get the Speed boost necessary for outspeeding important threats, but it gives such threats a free turn to switch out or set up.
* Unboosted Blaziken falls short of a lot of important KOes and 2HKOes such as on bulky Arceus formes and Primal Groudon without Stealth Rock damage.
* Blaziken is checked by extremely common Pokemon such as Primal Groudon, Mega Salamence, and, depending on its coverage, Ho-Oh, Giratina formes, and Lunala.
* A lot of support is required for Blaziken to function, and it pretty much only fits on certain hyper offense teams, so it must be built around from the beginning; it is not a Pokemon you can just add to any build.

[SET]
name: Physical Attacker
move 1: Protect / Swords Dance
move 2: Flare Blitz
move 3: Low Kick
move 4: Hidden Power Ice / Stone Edge
item: Life Orb
ability: Speed Boost
nature: Naughty / Adamant
evs: 252 Atk / 4 SpA / 252 Spe

[SET COMMENTS]
Moves
========

* Protect allows Blaziken to easily get to +1 Speed, which causes it to outspeed everything up to Timid Shaymin-S, with which it Speed ties.
* Swords Dance, successfully, will put Blaziken at +2 Attack and +1 Speed, turning it into an extremely powerful wallbreaker that is difficult to revenge kill; it has an 87.5% chance to OHKO Sassy Primal Groudon with Stealth Rock damage (provided it came in on Stealth Rock as Primal Groudon).
* Flare Blitz is Blaziken's strongest STAB move, doing severe amounts of damage to anything that doesn't resist it and roasting most Steel-types. It cannot be used recklessly, as the opponent can switch into a Pokemon that resists it to force Blaziken to take lots of recoil damage.
* Low Kick is chosen over High Jump Kick because most Pokemon in the Ubers tier are very heavy, Mega Diancie doesn't exist yet, and Ghost-types can cause Blaziken to faint through High Jump Kick recoil very easily.
* Hidden Power Ice is the best coverage move by far, as it prevents Mega Salamence from easily taking advantage of Blaziken and setting up in its face by OHKOing it after Stealth Rock. It has a similar effect versus Rayquaza, Zygarde, and Landorus-T, which share a crippling Ice weakness with Salamence.
* Stone Edge allows Blaziken to OHKO Ho-Oh, have a 50% chance to OHKO a healthy Rayquaza, and hit Mega Salamence for reasonable damage; at +1, it can KO offensive variants with Stealth Rock on the field, but for this reason, it is only chosen over Hidden Power Ice when running Swords Dance.
* Knock Off allows Blaziken to deal somewhat meaningful damage to Giratina-O, has a chance to OHKO Lunala with Stealth Rock up, and is a sure KO on Lunala with a Swords Dance boost, but Lunala doesn't take Flare Blitz well and Giratina can be worn down with Stealth Rock and other chip damage due to lacking recovery. It also gives Mega Salamence a free switch in, and a +1 Salamence can spell doom for Blaziken and its team. Giratina-O, one of the prime targets of Knock Off, cannot have its Griseous Orb removed, so it doesn't even take much from it anyway.

Set Details
========

* Attack and Speed EVs are maximized in order to get the highest damage output possible and make Blaziken exert the most pressure on the opponent it can.
* A Naughty nature is used with Hidden Power Ice in order to keep all of Blaziken's physical attacks at maximum strength without hampering Hidden Power Ice's damage nor taking any extra damage from common priority moves.
* An Adamant nature is used with Swords Dance to make certain OHKOs more likely: Blaziken has a chance to OHKO Sassy Groudon at +2 and a very large chance to OHKO it after Stealth Rock damage as well as a chance to OHKO offensive Kyogre when unboosted after Stealth Rock.
* 4 Special Defense EVs are used with an Adamant nature in order to always survive any attack from Mega Gengar provided there are no entry hazards on your side of the field, which can be situationally useful.
* A Naive or Jolly nature, depending on the coverage run, can be used in order to outspeed Mega Gengar and Mewtwo at +1, but comes at the cost of some power.

Usage Tips
========

* Effective use of double switches to bring Blaziken into a favorable matchup such as against a Steel-type is key to allowing Blaziken to put in work; switching Blaziken in as your opponent switches their Steel-type in to check your Xerneas, for example, is a good method of allowing Blaziken to get the most work done as possible by netting a free turn as the Steel-type switches out for fear of being decimated. Blaziken's poor bulk prevents it from sponging hits to set up, so passive Pokemon are prime targets for Blaziken to set up on.
* Do not allow the opponent take advantage of Protect turns by mindlessly spamming it. A boosted foe can spell doom for your team, and, should they see Protect incoming, allows the opponent to pick a Pokemon more suited to handling Blaziken.
* It is important to recognize and capitalize on when the opponent is going to switch into a Fire-resistant Pokemon to make Blaziken take a lot of recoil for little gain; for example, setting up a Swords Dance or using Hidden Power Ice on the obvious Mega Salamence switch can put your opponent's team at a huge disadvantage, having lost an important Pokemon and now facing a boosted Blaziken.
* Remove priority users before attempting to sweep with Blaziken, and, depending on your move choices, remove the Pokemon that Blaziken's coverage misses out on.


Team Options
========

* Offensive Pokemon that appreciate the removal of Steel-types (namely Skarmory, Celesteela, Bronzong, and even Dialga), Arceus-Rock, and Tyranitar such as Mega Salamence, Arceus, and Xerneas pair well with Blaziken, as Blaziken makes a sweep for these Pokemon easier, especially Xerneas.
* A good check to Primal Groudon is a necessity, as it appears on pretty much every team, is one of the most common switch-ins for Blaziken, and can threaten it with an OHKO or set up on it, provided it has a good deal of health to spare.
* Hazard support allows Blaziken to secure certain OHKOs, and thus, suicide leads such as Excadrill, Cloyster, Deoxys-S, and Scolipede all work well here. Stealth Rock from Primal Groudon and Dialga are also options if you require a Pokemon that can stick around for longer than a suicide lead. Primal Groudon also doubles as a soft Xerneas check, which is helpful for any hyper offense team.
* Hazards compound Blaziken's issue with being worn down quickly, so hazard removal is appreciated. The aforementioned Excadrill and Cloyster work well here, as not only are they able to set hazards, they can Rapid Spin them away as well. Pheromosa, while frail, has the fastest Rapid Spin in the game, offers U-turn support, and is the scourge of Psychic Terrain teams; extra insurance against such teams is always appreciated. Defoggers like Arceus-Water also work here, but often drain momentum and are not suited to hyper offense teams.
* Tapu Lele is an interesting pick for a teammate: it prevents the priority that would swiftly bring Blaziken to its knees and makes a Blaziken with a few Speed boosts impossible to revenge kill. In turn, Blaziken can easily handle the Steel-types that stop Tapu Lele cold.
* Dark-types such as Yveltal and Arceus-Dark can easily deal with Giratina-O, Lunala, and, to a lesser extent, Lugia, which is needed if Blaziken is not running Knock Off.
* Arceus-Rock can effectively deal with the Flying-types Blaziken will struggle with if not running Hidden Power Ice or Stone Edge, namely Mega Salamence and Ho-Oh, respectively.
* A good Zygarde-C check is a necessity that cannot be passed up: Xerneas and mixed Rayquaza, the latter to some degree, can both deal with Zygarde.
* Wobbuffet allows Blaziken to easily set up Swords Dance by trapping an opposing Pokemon and locking it into an unfavorable move that Blaziken can set up Swords Dance on. This is especially useful versus hyper offense teams, as they give Blaziken little room to set up Swords Dance by continually exerting pressure, and Blaziken would otherwise find itself just being used as death fodder due to its poor unboosted Speed.

[STRATEGY COMMENTS]
Other Options
=============

* A set of Swords Dance and Protect can be used as a lure to make your opponent think you're running Protect and three attacks, but there are numerous threats that are resistant to Fire / Fighting coverage.
* Focus sash can be used with Blaze Kick and Swords Dance for a surprise lead set.
* A dedicated Baton Pass set can be used with Protect, Swords Dance, Substitute, and Baton Pass. Baton Pass can be used over Stone Edge or Knock Off to pass any incurred boosts to a more appropriate Pokemon, should it come up against a Pokemon it has a bad matchup against, such as Giratina.
* High Jump Kick hits harder than Low Kick and has consistent damage output, but the threat of losing 50% of Blaziken's health in a tier infested with Ghost-types make it often not worth the trouble, given that Low Kick hits most things with 120 Base Power.
* A set utilizing Knock Off, Darkinium Z, and Swords Dance can be used to net a surprise KO against Giratina-O, Blaziken's most common switch-in on balance and bulky offense archetypes.
* Z-Bulk Up can be used to reduce damage from Extreme Speed, but is otherwise useless, as Precipice Blades still OHKOes Blaziken.
* A Lonely nature can be run on Psychic Terrain teams to ensure Blaziken has a better chance of surviving Mega Gengar's attacks, but outside of Psychic Terrain, it makes Extreme Speed hit harder, which is never good for Blaziken.

Checks and Counters
===================

**Giratina**: Either Giratina forme can take any boosted hit Blaziken can throw at it and phaze or KO it. A Giratina forme at full health is arguably Blaziken's greatest check, but the more common Giratina-O lacks recovery, so ensure that Giratina has been sufficiently damaged before attempting a sweep. Griseous Orb cannot be removed by Knock Off, so Giratina-O doesn't take much damage from it. RestTalk Giratina is impossible to break for Blaziken unless it's boosted and carrying Knock Off.

**Bulky Water-types**: Both Toxapex and Mega Slowbro resist Blaziken's STAB combination, have good bulk, and have access to reliable recovery. Due to their bulk and weight, they can switch into even a boosted Blaziken and KO it with Scald or set up Toxic Spikes or Iron Defense, respectively. Toxapex can remove boosts with Haze, and both can punish a switch-in with Toxic. A boosted Black Hole Eclipse doesn't even come close to KOing Slowbro. Blaziken can't even pray for a critical hit against Slowbro, thanks to Shell Armor. Bulky Primal Kyogre variants cannot take a hit from boosted Blaziken, or even switch in safely due to the threat of being 2HKOed by Low Kick, but can otherwise bait an unboosted Low Kick that would OHKO offensive variants and KO it with Scald.

**Zygarde-C**: Zygarde's phenomenal physical bulk allows it to easily take anything from Blaziken and phaze it or hurt it with Thousand Arrows. It would be foolish to directly switch base forme Zygarde into a Low Kick, however, as that would spell doom for the otherwise insurmountable wall. An unboosted Low Kick doesn't do enough to trigger Power Construct, and Hidden Power Ice can finish the job, whereas a boosted Low Kick will 2HKO.

**Ho-Oh**: Ho-Oh takes anything except Stone Edge provided Stealth Rock is off the field and KOes Blaziken with ease with Brave Bird or Earthquake.

**Mega Salamence**: Mega Salamence can come in on Blaziken, Intimidate it, and set up on the forced switch. It only falls to a +1 Stone Edge when Stealth Rock is on the field, provided it has no Defense investment. It does take a fair chunk from Hidden Power Ice, however, which can even OHKO with Stealth Rock up.

**Priority**: Blaziken's bulk prevents it from taking hits. Priority moves cut Blaziken's health before it can even act, meaning it will faint from recoil very quickly. After one (if you're unlucky) or two rounds of Life Orb recoil, unboosted Extreme Speed from Adamant Arceus will KO Blaziken, and other methods of priority, which offensive teams often carry, will also take a fair chunk from Blaziken, limiting it to one or two attacks . After using Flare Blitz, however, priority from just about anything becomes a sure KO.

**Primal Groudon**: Primal Groudon can take any hit from Blaziken bar a +2 Low Kick (if it has come in on Stealth Rock as Primal Groudon) and proceed to phaze it or just OHKO it with Precipice Blades. Relaxed and Impish Primal Groudon do not have to worry about falling to even a boosted Blaziken provided they aren't switching in. Primal Groudon lacks recovery, however, and doesn't really appreciate switching in on any powerful attacks.

**Lugia**: Lugia will only fall to Blaziken provided it has a Swords Dance boost and Lugia has taken Stealth Rock damage. Without both of these conditions met, Lugia doesn't care about anything Blaziken can do, except be mildly annoyed by losing its Leftovers to Knock Off.

**Lunala**: Being immune to Low Kick is already a bad sign for Blaziken, but this is made worse by Shadow Shield mitigating Flare Blitz damage. While Flare Blitz can 2HKO Lunala, Blaziken will take extreme amounts of recoil, and if Lunala isn't switching in on anything bar Low Kick, will result in Blaziken fainting to any attack Lunala has. Lunala dreads Knock Off, however, which has the potential to KO with Stealth Rock up. Lunala's status as a check to Blaziken is nullified if it has a Swords Dance boost, however, as Knock Off will KO Lunala through Shadow Shield, and if Stealth Rock is up, Flare Blitz will too.

**Certain Arceus Formes**: Blaziken only has a small chance to OHKO Arceus-Water, bulky Arceus-Ground, and Arceus-Dragon with a boosted Low Kick after Stealth Rock. They cannot switch in safely to a +2 Blaziken, but will otherwise always force Blaziken out or just KO it with a powerful Judgement. Arceus-Ghost and Arceus-Fairy force Blaziken to commit to Flare Blitz, which, even then, doesn't KO either of them unless boosted.

**Rest Xerneas**: Unfortunately for Blaziken, without a boost, it cannot muscle past Xerneas, which can easily stall it while it racks up recoil from Flare Blitz and Life Orb or KO it with Moonblast. Thankfully, this variant isn't too common and cannot switch into Flare Blitz safely.

**Faster Pokemon**: Blaziken is extremely frail and thus cannot afford to take a hit; Pokemon like Mewtwo can outspeed a +1 Adamant Blaziken and KO it with ease. A Jolly nature can remedy this at the cost of power. Speed-increasing nature Deoxys-A is not even outsped by a +1 Jolly Blaziken.

**Entry Hazards**: Entry hazards compound Blaziken's issue with being worn down very quickly due to recoil.
 
Last edited by a moderator:
[SET]
name: Physical Attacker
move 1: Protect / Swords Dance
move 2: Flare Blitz
move 3: Low Kick
move 4: Hidden Power Ice / Stone Edge
item: Life Orb
ability: Speed Boost
nature: Naughty
evs: 252 Atk / 4 Def / 252 Spe

Knock off to Moves - it doesn't deal enough damage to its checks to be worth using, Lunala excluded who still takes a shitload if Shadow Shield is down. I'd still use HP Ice in this meta as giving a free turn to Salamence on the teams Blaze fits on is a free loss. The things missed by lacking Stone Edge (literally Ho-Oh) and Knock Off (vulnerable to being worn down or SR) are better dealt with by teammates than a +1 Salamence would be. It's nice that they are running more Speed these days so HP Ice is more likely to OHKO them after SR. Zygarde takes 40ish from Low Kick as it switches in and then dies to HP Ice without transforming so its actually not a huge deal as made out to be here, but does require you to Low Kick it on the switch to win. I'd bump it down a bit to just above Ho-Oh in Checks and Counters. Move priority up there as well - Ekiller does 80%+ and its gonna be the main way offensive teams take you down... and easily.

A better fun option to Z-Bulk Up is SD Darkinium Z:

+2 252+ Atk Blaziken Black Hole Eclipse vs. 0 HP / 248 Def Giratina-Origin: 430-506 (97.5 - 114.7%) < Knock Off is 120 BP

QC 1/3
 

ckw

Tired
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Hi there, I have got a few suggestions regarding the Overview:

2nd Point- Good STAB combination (fire/fighting), and access to swords dance.
I think it will be better if you specify/explain why Fighting+Fire is a good combination of STAB move in the Ubers tier.


3rd Point- Has a severe type advantage over steel types and can deal with Arceus - Rock and Tyranitar, so pairs well with Mega Salamence without Earthquake, Xerneas, and Extreme Killer Arceus: all sweepers that appreciate the removal of the aforementioned threats.

This point should be in the Team Options instead of Overview imo. Ekiller at +2(sweeping stage) OHKOs both of these Pokemon with EQ which they almost always run. As for Steel-types, the only two mons who can tank a hit at that stage would be Dialga and Bronzong while Bronzong has a good chance of being OHKOed by Shadow Claw too. Overall, i think ekiller should be removed from the mentions and move the point to Team Options instead
 
* Life Orb and Flare Blitz make Blaziken a recoil machine.
just say something like "life orb and flare blitz recoil quickly wear it down" to make it as clear as possible to the reader

Zygarde-C and Rayquaza can be added to targets for HP Ice under moves

* Flare Blitz and life orb recoil stack up quickly, which can be played around by the opponent, by switching back and forth into a fire resistant Pokemon such as Mega - Salamence, which will quickly end Blaziken.
this isn't really a usage tip, instead talk about when Blaziken should use sd/when it should just go for a coverage move

Wobbuffet shouldn't be the number one teammate because of how inconsistent it is in general, being fairly easy to play around, and relies on the opponent locking into a non-damaging move for Blaziken to be given a setup opportunity. Include some form of hazard removal in team options since hazards in conjunction with LO and potentially Flare Blitz recoil can limit Blaziken's switchins to an even greater degree. Dark-types, Arceus-Rock, and Zygarde checks should be discussed in separate bullets.

whereas a boosted Low Kick will do too much damage to Zygarde to prevent it from doing anything meaningful.
this isn't really true since Zygarde-C's health doesn't affect its damage output and Power Construct gives it a decent chunk of HP back, which is enough to tank most unboosted physical hits.

Lunala dreads Knock Off however, which has the potential to kill through Shadow Shield.
Only if Shadow Shield is down or Blaziken is at +2, so clarify this

In C&C make a section for bulky Water-types and include Kyogre, Mega Slowbro, and Toxapex.

Good job overall


QC 2/3
 
At minimum I would like to see maximum Speed in set details.
Not overly clear on what this means: I have mentioned the fact that Blaziken outspeeds up to skymin at +1 in moves (under protect), and mentioned max speed in set details. Do you mean add +speed nature or something? Forgive me for sounding dumb, just want to be sure before I send it off to GP
 

Minority

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Maximum Speed is 252 EVs with a Spe+ nature. This is not mentioned in set details.

Blaze needs maximum Speed at +1 to outspeed Mega Gengar, Deo-A, and their peers, which are significant benchmarks. This is why I said mention maximum Speed at minimum in set details.
 

Lemonade

WOOPAGGING
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A more detailed example of double switching to help illustrate the concept and tie it in with team options would be ideal. For example, something like
"If you have Arceus-Normal in and predict the opponent will switch to a check pressured by Blaziken, such as Skarmory, switch Blaziken in to deal with it." with some possible rewording. This helps establish that double switching is used to give you and advantage and implicitly ties it in to other concepts like momentum.
 

P Squared

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Also note that for the Sun & Moon preview analyses, even though they are in bullet points, everything still must be in a complete sentence! Please make sure to write out your sentences on your own before sending your analysis to GP.
thx :)

edit: if you can read the OP over and fix capitalization on your own too (Stealth rock -> Stealth Rock, psychic terrain -> Psychic Terrain) that would help us out a lot
 
With regard to capitalization, "with rocks up": does rocks need to be Rocks, or need I not change it?
Stealth Rock should always be written as such, and not abbreviated in any form like "rocks". It is also spelled Stealth Rock, not Stealth Rocks.

Just by doing a quick skim I've noticed there's a several easy changes that you can make throughout the analysis to make it easier for the GP team to correct. Check out the Spelling and Grammar Standards to get a better idea of what to expect before submitting an analysis to GP. It's a rather large amount of material to read through, but I find that using the find-in-page function in your web browser makes it easy to find the specific rules and standards you're looking for.

Best of luck!
 
MajoraInAFedora i'd like to see this done and ready to be uploaded by sunday. if GP are hesitant on this its likely due to the workload they have that you have the power to drastically reduce. hit up the threads we have on GP standards and get things moving - i see it was last edited yesterday so there is likely progress already, but i'm putting a deadline on it.
 
I think this is ready: changed kill to KO, capitalized as much as I could find and Ho-oh to Ho-Oh. Does this need resubmission or need I just wait now. Sorry if it's still not up to scratch.
 
I think its a matter of waiting, hopefully this gets gp attention soon so that we can start on our writeups.
 

GP 1/1
remove add capitalize/decapitalize comments

[OVERVIEW]

* Blaziken's ability, Speed Boost, makes Blaziken it progressively harder to revenge kill.
* It has a good STAB combination (Fire/Fighting) in Fire and Fighting that hits most of the tier neutrally and sends Steel-types running, and access to Swords Dance allows Blaziken it to exert good amounts of offensive pressure.
* It somewhat appreciates the increase in Dark-type usage, as, thanks to its typing, it can capitalize on forced switches and set up Swords Dance or slam its switch-ins for some good damage.
* It's burn proof, It cannot be burned and appreciates the decline of Klefki and Thunder Wave.
* Life Orb and Flare Blitz recoil quickly wear Blaziken down.
* Blaziken suffers from severe four-(hyphen)moveslot syndrome:; (colon) (semicolon) it Blaziken will always be unable to hit prominent Pokemon with whatever no matter what three attacks it runs:. (colon) (period) forgoing Hidden Power Ice will make Mega Salamence and Zygarde impossible to hit, Blaziken will struggle with Ho-Oh if Stone Edge is not opted for, and forgoing Knock Off makes the likes of Giratina insurmountable for Blaziken.
* Pathetic 80/70/70 bulk makes it nigh impossible to set up Swords Dance without prediction or support, (comma) and almost invalidates Blaziken's Dark-type resistance. It's Dark-type Said resistance is further let down by the fact that the most common Dark-type in the tier, Yveltal, has a strong super effective Flying-type STAB attack in Oblivion Wing.
* Protect is needed to get the Speed boost necessary for outspeeding important threats, but it gives them such threats a free turn to switch out or set up thus it's easily played around.
* It Unboosted Blaziken falls short of a lot of important KOes and 2HKOes unboosted such as on bulky Arceus formes and Primal Groudon without Stealth Rock damage.
* Blaziken is checked by extremely common Pokemon such as Primal Groudon, (comma) and Mega Salamence, and, depending on its coverage, Ho-Oh, Giratina formes, and Lunala. (period) etc...
* A lot of support is required for Blaziken to function, (comma) and it pretty much only fits on certain hyper offense teams, thus so it must be built around from the beginning:; (colon) (semicolon) it is not a Pokemon you can just add to any build.

[SET]
name: Long.Live.Blaze
move 1: Protect / Swords Dance
move 2: Flare Blitz
move 3: Low Kick
move 4: Hidden Power Ice / Stone Edge
item: Life Orb
ability: Speed Boost
nature: Naughty / Adamant
evs: 252 Atk / 4 SpA / 252 Spe

[SET COMMENTS]
========

* Protect allows Blaziken to easily get to +1 speed, allowing it which causes it to outspeed everything up to Timid Shaymin-Sky, with whom Blaziken which it speed ties.
* Swords Dance, (comma) if used pumps up Blaziken's attack to sky high levels, and if it gets a Swords Dance up successfully, will put Blaziken at +2 attack and +1 speed, turning it into an extremely powerful wallbreaker that is difficult to revenge kill:; (colon) (semicolon) it has an 87.5% chance to OHKO Sassy Primal Groudon with Stealth Rock damage (provided it came in on them Stealth Rock as Primal Groudon).
* Flare Blitz is Blaziken's strongest STAB move, doing severe amounts of damage to anything that doesn't resist it, (comma) and roasting most Steel-types. It cannot be clicked used recklessly, as the opponent can switch into a pokemon that resists it to force Blaziken to take lots of recoil damage.
* Low Kick is chosen over High Jump Kick, (comma) as because most Pokemon in the Ubers tier are very heavy, Mega Diancie doesn't exist yet, and Ghost-types can cause Blaziken to faint through High Jump Kick recoil very easily.
* Hidden Power Ice is the best coverage move by far, as it prevents Mega Salamence from easily taking advantage of Blaziken and setting up in its face, (comma) by working around its physical bulk and Intimidate and slamming it with a 4x effective special move, (comma) OHKOing it after Stealth Rock. It has a similar effect versus Rayquaza, Zygarde, (comma) and Landorus-T, who which share the a crippling Ice weakness with Salamence.
* Stone Edge allows Blaziken to OHKO Ho-Oh;, (semicolon) (comma) have gives Blaziken a 50% chance to OHKO a healthy Rayquaza, and hit Mega Salamence for reasonable damage:; (colon) (semicolon) at +1, (comma) it can KO offensive variants with Stealth Rock on the field, but for this reason, it is only chosen over Hidden Power Ice when running Swords Dance.
* Knock Off allows Blaziken to deal somewhat meaningful damage to Giratina-O, has a chance to OHKO Lunala with Stealth Rock up, and is a sure KO on Lunala with a Swords Dance boost, but Lunala doesn't take Flare Blitz well and Giratina can be worn down with Stealth Rock and other chip damage due to lacking recovery. It also gives Mega Salamence a free switch in, and a +1 Salamence can spell doom for Blaziken and its team. Giratina-O, one of the prime targets of Knock Off, cannot have its Griseous Orb removed, so it doesn't even take much from it anyway.

Set Details
========

* Attack and Speed EVs are maximized in order to get the top highest damage output possible and make Blaziken exert the most pressure on the opponent it can.
* A Naughty nature is used with Hidden Power Ice in order to keep all of Blaziken's physical attacks at maximum strength but not without hampering Hidden Power Ice's damage, (comma) while also not nor taking any extra damage from common priority moves.
* An Adamant nature is used with Swords Dance to make certain OHKOs more likely: Blaziken has a chance to OHKO Sassy Groudon at +2, (comma) and a very large chance to OHKO it after Stealth Rock damage as well as a chance to OHKO offensive Kyogre when unboosted after Stealth Rock.
* 4 Special Defense EVs are used with an Adamant nature in order to always survive any attack from Mega Gengar (unable to get a boosted Hex against Blaziken, with Hypnosis banned and Will-O-Wisp ineffective) provided there are no entry hazards on your side of the field, which can be situationally useful.
* A Naive / or Jolly nature, depending on the coverage ran run, can be used in order to outspeed Mega Gengar and Mewtwo at +1, but comes at the cost of some power.

Usage Tips
========

* Effective use of double switches to bring Blaziken into a favorable match(space)up such as against a steel type Steel-type is key to allowing Blaziken to put in work:; (colon) (semicolon) switching Blaziken in as your opponent switches their Steel-type in to check your Xerneas, for example, is a good method of allowing Blaziken to get the most work done as possible by netting a free turn as the steel type Steel-type switches out for fear of being decimated. Blaziken's poor bulk prevents it from sponging hits to set up, so passive Pokemon are prime targets for Blaziken to set up on.
* Do not allow the opponent take advantage of protect turns by mindlessly spamming it. A boosted opponent foe can spell doom for your team, and, should they see protect incoming, allows the opponent to pick a Pokemon more suited to handling Blaziken.
* It is important to recognize and capitalize on when the opponent is going to switch into a fire resistant Fire-resistant Pokemon to make Blaziken take a lot of recoil for little gain; for example, setting up a Swords Dance or using Hidden Power Ice on the obvious Mega Salamence switch can put your opponents opponent's team at a huge disadvantage, having lost an important Pokemon and now facing a boosted Blaziken.
* Remove priority users before attempting to sweep with Blaziken, and, depending on your move choices, remove the Pokemon that Blaziken's coverage misses out on.


Team Options
========

* Offensive Pokemon that appreciate the removal of Steel-types (namely Skarmory, Celesteela, Bronzong, (comma) and even Dialga), Arceus-Rock, (comma) and Tyranitar such as Mega Salamence, Arceus, and Xerneas Xerneas (in particular) and Arceus-Normal pair well with Blaziken, as Blaziken makes a sweep for these Pokemon easier, (comma) especially Xerneas.
* A good check to Primal Groudon is a necessity, as it appears on pretty much all teams every team, (comma) and is one of the most common switch-(hyphen)ins for Blaziken, and can threaten it with an OHKO or set up on it, provided it has a good deal of health to spare.
* Hazard support allows Blaziken to secure certain OHKOs, and thus, suicide leads such as Excadrill, Cloyster, Deoxys-S, (comma) and Scolipede all work well here. Stealth Rock from Primal Groudon and Dialga are also options if you require a Pokemon that can stick around for longer than a suicide lead. Primal Groudon also doubles as a soft Xerneas check, which is helpful for any hyper offense team.
* Hazards compound Blaziken's issue with being worn down quickly, so hazard removal is appreciated. The aforementioned Excadrill and Cloyster work well here, as not only are they able to set hazards, they can Rapid Spin them away as well. Pheromosa, while frail, has the fastest Rapid Spin in the game, offers U-turn support, (comma) and is the scourge of Psychic Terrain teams:; (colon) (semicolon) extra insurance against such teams is always appreciated. Defoggers like Arceus-Water also work here, but often drain momentum and are not suited to Hyper Offense teams.
* Tapu Lele is an interesting pick for a team(space)mate: it prevents the priority that would swiftly bring Blaziken to his its knees, (comma) and makes a Blaziken with a few speed boosts impossible to revenge kill. In turn, Blaziken can easily handle the Steel-types that stop Tapu Lele cold.
* Dark-types Types such as Yveltal and Arceus-Dark can easily deal with Giratina-O, Lunala, (comma) and, (comma) to a lesser extent, Lugia to a lesser extent, which is needed if Blaziken is not running Knock Off.
* Arceus-Rock can effectively deal with the Flying-types Blaziken will struggle with if not running Hidden Power Ice or Stone Edge, namely Mega Salamence and Ho-Oh, (comma) respectively.
* A good Zygarde-C check is a necessity that cannot be passed up: Xerneas and mixed Rayquaza, (comma) the latter to some degree, (comma) can both deal with Zygarde.
* Wobbuffet allows Blaziken to easily set up Swords Dance by trapping an opposing Pokemon and encoring locking it into an unfavorable move that Blaziken can set up Swords Dance on. This is especially useful versus hyper offense teams, as they give Blaziken little room to set up Swords Dance by continually exerting pressure, and Blaziken would otherwise find itself just being used as death fodder due to its poor unboosted speed.

[STRATEGY COMMENTS]
Other Options
=============

* A set of Swords Dance and Protect can be used as a lure to make your opponent think you're running protect and three attacks, but there are numerous threats that are resistant to Fire/Fighting Fire / Fighting coverage.
* Focus sash can be used with Blaze Kick and Swords Dance for a surprise lead set, but loses to hazards. (does that really matter if it's a lead?)
* A dedicated Baton Pass set can be used with Protect, Swords Dance, Substitute, (comma) and Baton Pass. Baton Pass can be used over Stone Edge/ or Knock Off to pass any incurred boosts to a more appropriate Pokemon, should it come up against a Pokemon it has a bad match(space)up against, such as Giratina.
* High Jump Kick hits harder than Low Kick and has consistent damage output, but the threat of losing 50% of Blaziken's health in a tier infested with Ghost-types make it often not worth the trouble, given that Low Kick hits most things for 120 BP with 120 Base Power.
* A set utilizing Knock Off, Darkinium Z, (comma) and Swords Dance can be used to net a surprise KO against Giratina-O, Blaziken's most common switch-(hyphen)in on balance and bulky offense archetypes.
* Z-(hyphen)Bulk Up can be used to soften reduce damage from Extreme Speed, but is otherwise useless, as Precipice Blades still OHKOes Blaziken.
* A Lonely nature can be run on psychic terrain teams to ensure Blaziken has a better chance of surviving Mega Gengar's attacks;, (semicolon) (comma) but outside of psychic terrain, it makes Extreme Speed hit harder, which is never good for Blaziken.

Checks and Counters
===================

**Giratina formes**: Both Either Giratina formes can take any boosted hit Blaziken can throw at it and phazes it or KOes it. A full health Giratina forme at full health is arguably Blaziken's greatest check, but the more common Giratina-O lacks recovery, so ensure that Giratina has been sufficiently damaged before attempting a sweep. Griseous orb cannot be knocked off removed by Knock Off, so Giratina-O doesn't take much damage from it. RestTalk Giratina is impossible to break for Blaziken, (comma) unless it's boosted and carrying Knock Off.

**Bulky Water-types Types**: Both Toxapex and Mega Slowbro resist Blaziken's STAB combination, have good bulk, (comma) and have access to reliable recovery. Due to their bulk and weight, they can switch into even a boosted Blaziken and KO it with Scald or set up Toxic Spikes or Iron Defense, (comma) respectively. Toxapex can Haze away remove boosts with Haze, and both can punish the switchin a switch-in with Toxic. A boosted Black Hole Eclipse doesn't even come close to ending KOing Slowbro. Blaziken can't even pray for a critical hit against Slowbro, thanks to Shell Armor. Bulky Primal Kyogre variants cannot take a hit from boosted Blaziken, or even switch in safely due to the threat of being 2HKOed by Low Kick, but can otherwise bait an unboosted Low Kick that would OHKO offensive variants and KO it with Scald.

**Zygarde-C Complete**: Zygarde's phenomenal physical bulk allows it to easily take anything from Blaziken and phaze it or hurt it with Thousand arrows. It would be foolish to hard switch Zygarde in its 50% forme into a Low Kick however directly switch base forme Zygarde into a Low Kick, however, this will as that would spell doom for the otherwise insurmountable wall. An unboosted Low Kick doesn't do enough to trigger power construct, and Hidden Power Ice can finish the job, whereas a boosted Low Kick will 2HKO.

**Ho-Oh**: Ho-Oh takes anything except Stone Edge provided Stealth Rock is off the field and KOes Blaziken with ease with Brave Bird or Earthquake.

**Mega Salamence**: Mega Salamence can come in on Blaziken, Intimidate it, and set up on the forced switch. Only It only falls to a +1 Stone Edge when Stealth Rock is on the field, provided it has no defense investment. It does take a fair chunk from Hidden Power Ice, (comma) however, and which can even OHKO with Stealth Rock up.

**Priority**: Blaziken's bulk prevents it from taking hits. Priority moves cuts Blaziken's health before it can even act, meaning it will faint from recoil very quickly. After one (if you're unlucky) or two rounds of Life Orb recoil, unboosted Extreme Speed from Adamant Arceus-Normal will KO Blaziken, and other methods of priority, (comma) which offensive teams often carry, will also take a fair chunk from Blaziken, limiting it to one or two attacks, (comma) which offensive teams will often carry. After using Flare Blitz, (comma) however, priority from just about anything becomes a sure KO.

**Primal Groudon**: Primal Groudon can take any hit from Blaziken bar a +2 Low Kick (if it has come in on Stealth Rock as Primal Groudon) and proceed to phaze it or just OHKO it with Precipice Blades. Relaxed and Impish Primal Groudon do not have to worry about falling to even a boosted Blaziken provided it isn't they aren't switching in. Primal Groudon lacks recovery, (comma) however, and doesn't really appreciate switching in on any powerful attacks.

**Lugia**: Lugia will only fall to Blaziken provided it has a Swords Dance boost and Lugia has taken Stealth Rock damage. Without both of these conditions met, Lugia doesn't care about anything Blaziken can do, (comma) except be mildly annoyed by losing its leftovers to Knock Off.

**Lunala**: Being immune to Low Kick is already a bad sign for Blaziken, but this is made worse by Shadow Shield mitigating Flare Blitz damage. While Flare Blitz can 2HKO Lunala, Blaziken will take extreme amounts of recoil, and if Lunala isn't switching in on anything bar Low Kick, will result in Blaziken fainting to any attack Lunala has. Lunala dreads Knock Off, (comma) however, which has the potential to KO with Stealth Rock up. Lunala's status as a check to Blaziken is nullified if it has a Swords Dance boost, however, as Knock Off will KO Lunala through Shadow Shield, and if Stealth Rock is up, Flare Blitz will too.

**Certain Arceus formes**: Blaziken only has a small chance to OHKO Arceus-Water, bulky Arceus-Ground, (comma) and Arceus-Dragon with a boosted Low Kick after Stealth Rock. They cannot switch in safely to a +2 Blaziken, but will otherwise always force Blaziken out or just KO it with a powerful Judgement. Arceus-Ghost and Arceus-Fairy force Blaziken to commit to Flare Blitz, which, even then, doesn't KO either of them unless boosted.

**Rest Xerneas**: Unfortunately for Blaziken, without a boost, it cannot muscle past Xerneas, which can easily stall it while it racks up recoil from Flare Blitz and Life Orb, (comma) or KO it with Moonblast. Thankfully, this variant isn't too common, (comma) and cannot switch into Flare Blitz safely.

**Faster Pokemon**: Blaziken is so extremely frail and thus cannot afford to take a hit:; (colon) (semicolon) Pokemon like Mewtwo can outspeed a +1 Adamant Blaziken and KO it with ease. A Jolly nature can remedy this at the cost of power. Positive speed Speed-increasing nature Deoxys-A is not even outsped by a +1 Jolly Blaziken.

**Entry Hazards**: Entry hazards compound Blaziken's issue with being worn down very quickly due to recoil.
 
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