Here we are in the ASB tourney arena for what is shaping up to be a fine battle. The standard was set by BlazikenMaster-Zeo
Ralts, Psycho(F)
Nature: Modest (+ 1 SpA, -1 Att)
Type: Psychic- Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Synchronize: Innate
Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Trace: Can be Activated This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Telepathy: Innate(DW) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.
Stats
HP: 90
Atk: Rank 0(-1)
Def: Rank 1
SpA: Rank 3(+)
SpD: Rank 2
Spe: 40
EC: 0/9
MC: 0
DW: 0/5
Attacks:
Level up moves
Growl
Confusion
Double team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Egg Moves
Confuse Ray
Disable
Will-o-wisp
TM/HM Moves
Toxic
Thunder Bolt
Grass Knot
Nohface [Mask] (Male)
Nature: Jolly (*23/20 Speed, +1% (12*12/500) Acc, -1 SAtk)
Type: Steel/Ghost
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Abilities:
Levitate: (Innate) (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.
Stats:
HP: 100
Atk: Rank 2
Def: Rank 3
SAtk: Rank 0 (-)
SDef: Rank 3
Speed: 12 (+)
EC: 4/6
MC: 0
DC: 2/5
Attacks:
Scratch
Tackle
Iron Defense
Lick
Leer
Odor Sleuth
Faint Attack
Shadow Sneak
Curse
Shadowstrike
Fake Out
Perish Song
Metal Burst
Yawn
Meteor Mash
Flail
Substitute
Protect
Taunt
I’ll be useful and send out both pokes so modified turn order is
Zeo – Ability
Terra – Ability + Actions
Zeo – Actions
Me – Ref
Zeo – Actions
Terra – Actions
Me – Ref again
Lets DO this
To which Terrador14 repliedChallenging Terrador
1v1 Singles
Arena, just the normal tourny arena
3chills
So her are the teamsBlazikenmaster-Zeo, I accept your challenge!
You may only use 1 ability in this match.
No items are permitted.
Switching is for trolls.
Ralts, Psycho(F)
Nature: Modest (+ 1 SpA, -1 Att)
Type: Psychic- Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Synchronize: Innate
Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Trace: Can be Activated This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Telepathy: Innate(DW) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.
Stats
HP: 90
Atk: Rank 0(-1)
Def: Rank 1
SpA: Rank 3(+)
SpD: Rank 2
Spe: 40
EC: 0/9
MC: 0
DW: 0/5
Attacks:
Level up moves
Growl
Confusion
Double team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Egg Moves
Confuse Ray
Disable
Will-o-wisp
TM/HM Moves
Toxic
Thunder Bolt
Grass Knot
Nohface [Mask] (Male)
Nature: Jolly (*23/20 Speed, +1% (12*12/500) Acc, -1 SAtk)
Type: Steel/Ghost
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Abilities:
Levitate: (Innate) (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.
Stats:
HP: 100
Atk: Rank 2
Def: Rank 3
SAtk: Rank 0 (-)
SDef: Rank 3
Speed: 12 (+)
EC: 4/6
MC: 0
DC: 2/5
Attacks:
Scratch
Tackle
Iron Defense
Lick
Leer
Odor Sleuth
Faint Attack
Shadow Sneak
Curse
Shadowstrike
Fake Out
Perish Song
Metal Burst
Yawn
Meteor Mash
Flail
Substitute
Protect
Taunt
I’ll be useful and send out both pokes so modified turn order is
Zeo – Ability
Terra – Ability + Actions
Zeo – Actions
Me – Ref
Zeo – Actions
Terra – Actions
Me – Ref again
Lets DO this