Blazikenmaster-Zeo vs. EndQuote at the Oasis! (App. Ref Tyrant; Tutor Ref Korski)

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Welcome to another spectacular battle in CAP ASB! Here today we have a heated 2 vs. 2 Singles battle between Blazikenmaster-Zeo and EndQuote, an experienced competitor and a confident new challenger in the ASB community. I, Tyrant, shall be reffing this match; making this my first reffing. Here to watch over my actions and calculations; my esteemed Tutor Ref, Korski! Let's take a look at the opponents and the battlefield.

EndQuote said:
A quick 2v2 Singles battle
NFE pokemon.
1 day DQ
1 recovery, 5 chills per pokemon.
Blazikenmaster-Zeo said:
No items
All abilities
No switching
THE ARENA!
Arena: Oasis Arena
Field Type: Neutral
Complexity: Moderate
Format: All

Restrictions: No Rain or Hail

Description: It's basically a purpose built Pokemon arena with a difference: It has an Oasis in the middle of the arena. The Surface of the arena is sand & diggable, while the actual semi-lake that the oasis is positioned near the middle of the arena, to the right of where the challenger stands. On the other side are the grandstands. The arena has the same dimensions as a normal arena. The default weather is Clear & the only Weather that can take effect is Sun & Sandstorm.

Summary: Arena with Oasis, Diggable sandy surface, Oasis positioned near the middle of arena. Default weather: Clear, it can never hail or rain here.
Before this battle commences, let's take a look at the teams, shall we?
Team EndQuote

Totodile(*) Fang (M)
Nature: Adamant Adds * to Attack, subtracts * from Special Attack

Type:

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 43

EC: 0/9
MC: 0
DC: 0/5

Abilities:

Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Sheer Force (DW): (Can be Enabled, Locked) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Attacks:

Scratch (*)
Leer (*)
Water Gun (*)
Rage (*)
Bite (*)
Scary Face (*)
Ice Fang (*)
Flail (*)
Thrash (*)

Dragon Dance (*)
Aqua Jet (*)
Mud Sport (*)

Dig (*)
Shadow Claw(*)
Waterfall (*)


Gulpin(*) Smudge (M)

Nature: Quiet: Adds * to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

Type:

Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats:

HP: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 35 (-)

EC: 0/6
MC: 0
DC: 0/5

Abilities:

Liquid Ooze: (Innate) This Pokemon’s body is covered in a slimy poison that when drained by Leech Seed or another draining move, damages the opposing Pokemon for the amount that would have been healed.
Sticky Hold: (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
Gluttony (DW): (Innate, Locked) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Attacks:

Pound (*)
Yawn (*)
Poison Gas (*)
Sludge (*)
Amnesia (*)
Encore (*)

Destiny Bond (*)
Mud-Slap (*)
Pain Split (*)

Ice Beam (*)
Shadow Ball (*)
Double Team (*)

Team Blazikenmaster-Zeo


Duoclohm (Cloudy) (Female)

Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

HP: 100
Atk: Rank 1(-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 2
Spe: 90(+)

Nature: Timid (+15% Speed, +14% Accuracy, -1 Atk)
EC 7/9
MC 1
DC 4/5

Level Up Moves
Tackle
Growl
Leer
Dragon Rage
Charge
Thundershock
Rain Dance
Twister
Spark
Sonicboom
Double Hit
Hurricane
Slack Off

Tutor moves
Draco Metor

Egg Moves
Hydro Pump
Power Gem
Dragon Breath

HM/TM Moves
Taunt
Flamethrower
Substitute
Thunder
Surf

Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.


Zubat (Tabba)(male)
Nature:Hasty (+15% speed, +14 acc, -Defence)
Types: Flying/Poison

Flying:Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Poison
Poison:Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.


Stats:
HP: 90
Atk: Rank 2
Def: Rank 1(-)
SpA: Rank 2
SpD: Rank 2
Spe: 64(+)

EC: 2/9
MC:2
DC:1/5

Level Up Moves:
Leech Life
Super Sonic
Astonish
Bite
Wing Attack
Confuse Ray
Air Cutter

Egg Moves:
Giga Drain
Pursuit
Zen Headbutt

TM/HM Moves:
Toxic
Shadow Ball
Acrobatics

Abilties:
Inner Focus:
Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Infiltrator:
Type: Innate
Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.




Here's wishing good luck to both competitors!Trainers, take a look at the sequence-of-events, and let's get this show on the road!

  • EndQuote sends out first Pokémon
  • Blazkienmaster-Zeo sends out his Pokémon and chooses actions
  • EndQuote chooses apporpriate actions
  • Reffing
  • EndQuote chooses actions
  • Blazikenmaster-Zeo's actions
  • Repeat until a winner is found!
  • Prizes, wooo!
EndQuote, you're up! Choose wisely, you're facing some strong competition.
 
Alright, Gulpin, we can do this!
Start off by making 4 Double Team clones, the max amount!
Then we'll use Yawn, then finish up by aiming an ice beam at Zubat's wings!
 
Round 1


Smudge
HP: 100
EN: 100
Boosts / Drops: None

Tabba
HP: 90
EN: 100
Boosts / Drops: None​

Here we are folks at a relaxing oasis! Both trainers send out their first pokemon; appearing to be equal match ups. How will things play between these two young trainers? Let's take a look!​

Tabba the Zubat swoops down and rams Smudge the Gulpin with a powerful Zen Headbutt! Tabba spins back, while Smudge tries to shake off the damage. Type advantages; they're what make the game people. As soon as he can recover, Smudge jumps back and forth with blinding speed and appears to creat 4 clones with Double Team! FIVE GULPIN ON THE FIELD!? This looks like a great beginning to a heated battle, so let's see how the round plays out.​


Tabba scans the dancing clones and tries to find the real Smudge. After quick thought, Tabba spirals down from high up in the air and crashes down on...A CLONE? AWWWWWWW, what a waste of an Acrobatics display. 1 clone down. The remaing Gulpin dance in a circle in a mocking fashion, then unleash a deep yaaaaaawwwwwnnnnn towards Tabba. WOW, MAKING ME TIRED AS WELL! How long can Tabba hold up? ONLY TIME WILL TELL!​


As the round draws to a close, things start to heat up! Tabba makes an effort to deliver a powerful Zen Headbutt, AND SUCCESSFULY HITS...SMUDGE! Smudge must not be happy after losing all his clones! Looks like Tabba is gonna' turn this ship around...but wait, Smudge is getting angry! Smudge realizes that Tabba is feeling confident, so he takes the offensive for the first time and fires off a powerful cyan beam of ice at Tabba's wings! OUCH, WHAT A HIT! Poor Tabba, getting fooled and shot left and right. Things look grim for our winged friend, yet he can't help but fall asleep due to that troublesmome yawn. Can Tabba the Zubat recover in the next round? Will Smudge the Gulpin take home the win, or will his overconfidence lead to his own downfall? Tune in next time, and prepare for Round 2 of this fast-paced battle here at the Oasis!​


Round 1 Results



Smudge
HP: 76
EN: 70
Boosts / Drops: None

Tabba
HP: 73
EN: 81
Boosts / Drops: None
Asleep for One (1) action​

EndQuote, your time to shine!

btw, if there's ANY mistakes at all, please let me know. Korski did a great job at pointing out my errors, but there could always be that little slip somewhere.

Action 1
-Zubat used Zen Headbutt!
RNG Roll (to-crit) [yes<=63/1000)]: 941/1000 (no)]
RNG Roll (to-miss) [yes<=100/1000)]: 680/1000 (no)]
RNG Roll (to-flinch) [yes<=200/1000)]: 770/1000 (no)]
Gulpin loses 12 HP, -6 Energy
-Gulpin used Double Team
Created 4 Clones! -16 Energy

Action 2
-Zubat used Acrobatics!
RNG Roll (to-miss) [yes<=800/1000)]: 30+14%=440/1000 (yes)]
3 clones remaining,
-7 Energy
-Gulpin used Yawn!
Zubat became drowsy, 1 Action until Light Sleep. -7 Energy

Action 3
-Zubat used Zen Headbutt!
RNG Roll (to-miss) [yes<=66/100)]: 59+14=73/1000 (no)]
RNG Roll (to-crit) [yes<=63/1000)]: 98/1000 (no)]
RNG Roll (to-flinch) [yes<=20/100)]: 870/1000 (no)]
Gulpin loses 12 HP, -6 Energy
The clones dissipate!

-Gulpin used Ice Beam!
RNG Roll (to-crit) [yes<=63/1000)]: 320/1000 (no)]
RNG Roll (to-freeze) [yes<=100/1000)]: 520/1000 (no)]
Zubat loses 17 HP, -7 Energy

Zubat falls asleep for one (1) action.
 
Right, let's keep it up! Use Ice Beam, then set up two more double team clones, then ice beam again! If he uses confuse ray, encore it!

EDIT: Nice commentary, toasty. Just btw.
 
Ok, so for the first action you can't do anything, so I'm not going to order you too.
We don't have anything that nevermisses or attacks multiple enemies, so Go ahead and just use Zen Headbutt and Bite. Sorry Tabba, I really should equip you with better moves :(
 
Round2



Smudge
HP: 76
EN: 70
Boosts / Drops: None

Tabba
HP: 73
EN: 81
Boosts / Drops: None
Asleep for One (1) action​


Welcome back to Round 2 of this wonderful Oasis-battle! At the moment, Smudge holds the lead! How long can he maintain this momentum? LET'S FIND OUT!​


As we zoom-in to the competitiors, it appears that Tabba is sound asleep near the water! Smudge takes advantage of this safe-spot and lets loose a powerful beam of ice...sending Tabba across the arena into the grassy portion of the oasis! Ouch, what a dent, but that heavy blow woke him up from his sleep! Time to take back the game Tabba.​


Tabba shrouds himself in a pink aura, and charges down towards Smudge and lands a direct Zen Headbutt! WOW, A STRONG HIT! So strong in fact that it causes Smudge to flinch at the thought of it! Looks like Tabba might be able to turn the tables, but it still looks like Smudge is in control of THIS battle.​


Zubat looks like he's pissed alright! So much that his trainer allows him to BITE SMUDGE! Wow, that's gotta' hurt! Smudge isn't gonna' take this from ANYONE, and decides to show Tabba who the REAL blue-boss is, using powerful Ice Beams to get his point across! Rays of blue are flying everywhere, finally shooting Tabba right out of the air! OUCH! I don't know how much longer Tabba can take the hea...errr...cold, but let's hope he can redeem himself in what looks like his last round.​


Round 2 Results

Smudge
HP:58
EN: 56
Boosts / Drops: None

Tabba
HP: 39
EN: 70
Boosts / Drops: None​

Let's see what you can do to turn this around, Blazikenmaster. You're up!
sorry it takes so long, the process for Apprentice Reffing takes some time.
Action 1
-Zubat is fast asleep for the action!
-Gulpin used Ice Beam!
RNG Roll (to-crit) [yes<=63/1000)]: 590/1000 (no)​
RNG Roll (to-freeze) [yes<=100/1000)]: 398/1000 (no)
Tabba lost 17 HP, -7 Energy
Zubat woke up!

Action 2
-Zubat used Zen Headbutt
RNG Roll (to-miss) [yes<=100/1000)]: 429/1000 (no)
RNG Roll (to-crit) [yes<=63/1000)]: 609/1000 (no)​
RNG Roll (to-flinch) [yes<=200/1000)]: 198/1000 (yes)
Gulpin loses 12 HP, -7 Energy
-Gulpin flinched!

Action 3
-Zubat used Bite!
RNG Roll (to-crit) [yes<=63/1000)]: 247/1000 (no)​
RNG Roll (to-flinch) [yes<=300/1000)]: 477/1000 (no)
Gulpin loses 6 HP, -4 Energy
-Gulpin used Ice Beam!
RNG Roll (to-crit) [yes<=63/1000)]: 817/1000 (no)​
RNG Roll (to-freeze) [yes<=100/1000)]: 649/1000 (no)
Tabba lost 17 HP, -7 Energy
 
Round 3



Smudge
HP:58
EN: 56
Boosts / Drops: None

Tabba
HP: 39
EN: 70
Boosts / Drops: None​


Here we are, with what may or may not be the end of our good friend Tabba! Can he take the battle back? LET'S TAKE A LOOK!​

Tabba unleashes his fury and dives towards Smudge with a powerful Zen Headbutt...CAUSING SMUDGE TO FLINCH FROM IT'S STRENGTH! Oh wow, things are getting heated, and Smudge looks furious!​

Watching as Smudge cries in the corner, Tabba dives down and rams Smudge with another Zen Headbutt! WHAT'S THIS? IT LOOKS LIKE TABBA'S CAUSING SMUDGE TO FLINCH IN FEAR OF THESE POWERFUL ASSAULTS! WHAT A HAXY TURN OF EVENTS! Looks like Smudge is gonna' be one unhappy camper.​

As the round draws to a close, Tabba launches a THIRD ZEN HEADBUTT! Poor Smudge is being bombarded with headbutts from all around. Smudge, however, decides to level the playing field and devistate Tabba with a frosty blue Ice Beam! Both pokemon fall back and try to take a breath, anticipating the next actions of their opponent.​

Round 3 Results

Smudge
HP: 22
EN: 49
Boosts / Drops: None

Tabba
HP: 22
EN: 40
Boosts / Drops: None​

Your time to shine EndQuote, let's see if you can tip the scales again.

Action 1
-Zubat used Zen Headbutt!
RNG Roll (to-crit) [yes<=63/1000)]: 809/1000 (no)]
RNG Roll (to-miss) [yes<=100/1000)]: 784/1000 (no)]
RNG Roll (to-flinch) [yes<=200/1000)]: 124/1000 (yes)]
Gulpin lost 12 HP, -6 Energy
-Gulpin flinched!​

Action 2
-Zubat used Zen Headbutt!
RNG Roll (to-crit) [yes<=63/1000)]: 892/1000 (no)]
RNG Roll (to-miss) [yes<=100/1000)]: 236/1000 (no)]
RNG Roll (to-flinch) [yes<=200/1000)]: 58/1000 (yes)]
Gulpin lost 12 HP, -10 Energy
-Gulpin Flinched​

Action 3
-Zubat used Zen Headbutt!
RNG Roll (to-crit) [yes<=63/1000)]: 462/1000 (no)]
RNG Roll (to-miss) [yes<=100/1000)]: 957/1000 (no)]
RNG Roll (to-flinch) [yes<=200/1000)]: 981/1000 (no)]
Gulpin lost 12 HP, -14 Energy
-Gulpin used Ice Beam!
RNG Roll (to-crit) [yes<=63/1000)]: 403/1000 (no)]
RNG Roll (to-freeze) [yes<=100/1000)]: 830/1000 (no)]
Zubat loses 17 HP, -7 Energy​
 
Jesus. That went poorly.

Okay, Smudge, he can't OHKO us without more bs hax!
Let's take the opportunity to set up four double team clones, the max amount again.
Then ice beam twice.
For the love of god, don't flinch.
If he uses confuse ray, encore it.
 
I believe the term is ORKO but I'm just getting techenical. Its pretty funny RNG let me tie this up. Alright, Astonish to try and get Flinch before he can double team
Then follow up with Acrobatics and end with Zen headbutt
 
Round 4


Smudge
HP: 22
EN: 49
Boosts / Drops: None

Tabba
HP: 22
EN: 40
Boosts / Drops: None​




Here we are with Round 4 of this heated battle! Both pokemon look exhausted, but let's see how the battle plays out.​


Tabba starts the round off with an astonishing sweep from the side, attempting to scare Smudge into flinching! Does it work? IT APPEARS NOT, AS SMUDGE RAPIDLY HOPS AROUND AND APPEARS TO CREATE 4 CLONES WITH DOUBLE TEAM! Looks like a repeat of Round 1 folks, but will Tabba be able to turn this battle around?​


Tabba abuses his quick movements to dive down with an acrobatics act, hoping to strike the right Smudge...YET ONLY MANAGES TO HIT A CLONE! What a shame. Smudge takes advantage of Tabba's miss and strikes him down with a powerful ice beam...STRIKING TABBA'S LEFT WING FOR A CRITICAL HIT! Poor Tabba is on his last le...err...wing! Shoot, he can barely get off the ground! This could be the end everyone.​


Tabba stops to take a breather. As his vision begins to blur, time slows down, and he manages to spot the REAL Smudge! Giving it his all, Tabba charges after Smudge with a powerful zen headbutt and manages TO MAKE SMUDGE FLINCH! The clones all dissinigrate as Smudge flies backwards into the sand! Both pokemon are struggling to stand; with Smudge gasping in the sand, and Tabba panting in the grass. At the end of Round 5, one shall stand, and one shall fall.​



Round 4 Results

Smudge
HP: 4
EN: 26
Boosts / Drops: None​


Tabba
HP: 2
EN: 24
Boosts / Drops: None​



You're up Blazikenmaster. That flinch saved your life right there, holy...


Action 1​
-Zubat used Astonish!
RNG Roll (to-crit) [yes<=63/1000)]: 305/1000 (no)]
RNG Roll (to-flinch) [yes<=300/1000)]: 848/1000 (no)]
Gulpin lost 6 HP, -3 Energy
-Gulpin used Double Team!
Gulpin made 4 clones! -16 energy.​

Action 2
-Zubat used Acrobatics!​
RNG Roll (to-crit) [yes<=63/1000)]: 406/1000 (no)]
RNG Roll (to-miss) [yes<=800/1000)]: 781/1000 (yes)]
Clone 4 destroyed, 2 clones remaining. -7 Energy
-Gulpin used Ice Beam!
RNG Roll (to-crit) [yes<=63/1000)]: 2/1000 (no)]
RNG Roll (to-freeze) [yes<=100/1000)]: 232/1000 (no)]
Zubat loses 20 HP, -7 Energy

Action 3
-Zubat used Zen Headbutt
RNG Roll (to-crit) [yes<=63/1000)]: 98/1000 (no)] RNG Roll (to-miss) [yes<=575(900+250/2^)/1000)]: 934/1000 (no)]
RNG Roll (to-flinch) [yes<=200/1000)]: 122/1000 (yes)]
Gulpin lost 12 HP, -6 Energy. The clones dissipated!​

-Gulpin flinched!​


Sorry this took so long. :( I'll try to have the next one up alot quicker.
 
RAAAAAAGE.

Right, Smudge, you're a lot slower, but just try to hit Zubat with an ice beam.
Maybe you can hit it as it tries to get in close for Acrobatics?
If so, then chill twice afterward.
If not, eh, you fought bravely.
 
Round 5

Smudge
HP: 4
EN: 26
Boosts / Drops: None​


Tabba
HP: 2
EN: 24
Boosts / Drops: None​

This is most certainly the end of one of our blue-friends here at the oasis! As we zoom in, both opponents are panting on the floor, struggling to breath. TABBA, however, pushes himself off the ground and spirals towards Smudge with a powerful acrobatics act! That single hit was JUST enough to drive Smudge into a palm tree near the water, landing the KO! Well fought Tabba, but it looks like you won't be getting much further.


Round 5 Results

Smudge
HP: K
EN: O
Boosts / Drops: None​


Tabba
HP: 2
EN: 17​


Okay EndQuote, let's see your next pokemon and actions. Time to make a comeback, woooo!​




-Zubat used Acrobatics!​

RNG Roll (to-crit) [yes<=63/1000)]: 406/1000 (no)]

RNG Roll (to-miss) [yes<=800/1000)]: 781/1000 (yes)]
KO Damage; -7 Energy
-Gulpin was Knocked Out!​
 
Damn zubat, faster than a speeding Ice Beam.
lol, GO TOTODILE SPAM AQUA JET UNTIL THE BAT DIES!
Then chill forever.
 
Round 6

Fang
HP: 90
En: 100
Boosts / Drops: None


Tabba
HP: 2
EN: 24
Boosts / Drops: None

Here we are, welcoming a new competitor to the battle field! As Tabba gasps for air, Fang takes immediate action and crashes into the poor little bat with an aqua jet! Zubat is quickly knocked out by that devistating blow and lands in the sand. You had a good run Tabba.


Round 6 Results

Fang
HP: 90
En: 97
Boosts / Drops: None


Tabba
HP: K
EN: O
Boosts / Drops: None​

Next poké and actions, Blazikenmaster. Lets see if lady luck is by your side again.
-Totodile used Aqua Jet!
KO Damage, -3 Energy
-Zubat was Knocked Out!
 
The cool thing is that since you're going to use substitute three consecutive times, it'll cost you (18 + 22 + 26) 66 energy.
 
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