Now that I've paid my debt to the forum, I can do this myself. Da rules: And the teams... Team BZM (Move your mouse to reveal the content) Team BZM (open) Team BZM (close) Heracross(Sapdrinker)(Male) Type: Bug/Fighting Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Fighting:Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters. Nature: Adamant (+1 atk, -1 SpA) Stats: HP: 100 Atk: Rank 6(+) Def: Rank 3 SpA: Rank 1(-) SpD: Rank 3 Spe: 85 MC:0 DC:0/5 Level Up Moves: Night Slash Tackle Leer Horn Attack Endure Fury Attack Aerial Ace Brick Break Counter Egg Moves: Bide Double-Edge Mega Horn TM/HM Moves: Earthquake Shadow Claw Stone Edge Abilities Swarm: Type: Innate When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10) Guts: Type: Innate This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn. Moxie: Type: Innate This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round. Team Kaxtar (Move your mouse to reveal the content) Team Kaxtar (open) Team Kaxtar (close) Gallade [Demi Gravidon] (Male) Nature: Jolly (+15% Sped, +10% Accuracy, -1 Rank Special Attack) Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters. HP: 100 Atk: Rank 5 Def: Rank 3 SpA: Rank 2 (-) SpD: Rank 4 Spe: 92 (+) EC: 9/9 MC: 0 DC: 5/5 Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round. Justified (DW-UNLOCKED): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. Leaf Blade Night Slash Growl Leer Confusion Double Team Teleport Lucky Chant Magical Leaf Heal Pulse Calm Mind Fury Cutter Slash Swords Dance Psycho Cut Protect Hypnosis Close Combat Psychic Imprison Disable Encore Confuse Ray Thunderbolt Will-o-Wisp Reflect Taunt Substitute Light Screen Thunder Wave Earthquake Ice Punch Magic Coat Blazikenmaster-Zeo sends out his Pokemon (No post necessary) Kaxtar sends out his Pokemon + equips his item Blazikenmaster-Zeo equips his item + orders Kaxtar orders And the rest should be uber-obvious.