1. New to the forums? Check out our Mentorship Program!
    Our mentors will answer your questions and help you become a part of the community!
  2. Welcome to Smogon Forums! Please take a minute to read the rules.

Completed Blazikenmaster-Zeo vs Korski Meltdown Battle (LightWolf Reffing, Alchemator Tutoring)

Discussion in 'ASB' started by LightWolf, Aug 7, 2011.

Thread Status:
Not open for further replies.
  1. LightWolf

    LightWolf lightwoof
    is a Forum Moderator
    Moderator

    Joined:
    Jul 26, 2008
    Messages:
    1,972
    The whole city has been evacuated, only a few stray Herdier running around, looking for food. Nuclear destruction is soon to come, which can only mean one thing! Lets battle!

    Staying behind just to be the first (and hopefully last people) to battle in such a special arena, our competitors all ready to fight till death. The nuclear Trubbish will make their lives hard, but their pokemon are ready to protect their trainers from any harm, even if that makes them unable to avoid the damage. Growth of additional limbs is likely, if it doesn't fall off in the next 3 days visit the nearest PokéCenter for advice!

    Zeo's mons:
    Winger the Gliscor (open)

    [​IMG]


    Gliscor* Winger (Female)
    Nature: Adamant (Plus Attack; Minus Special Attack)
    Type: Ground-Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
    Flying-Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
    Stats-
    Hp: 100
    Atk: Rank 4(+1 adamant)
    Def: Rank 5
    SpA: Rank 1(-1 adamant)
    SpD: Rank 3
    Spe: 95


    EC: 6/6
    MC:1
    DC:5/5

    Level Up Moves
    Fire Fang
    Ice Fang
    Thunder Fang
    Acrobatics
    Poison Sting*
    Sand-Attack*
    Harden*
    Knock Off*
    Quick Attack*
    Fury Cutter*
    Faint Attack*
    U-Turn
    X-sissor

    Egg Moves
    Agility*
    Counter
    Cross Poison*
    Night Slash*

    Tutor Moves
    Sky Attack
    Snore

    TM/HM Moves
    Toxic
    Aerial Ace*
    Earthquake*
    Return
    Dig*
    Break Break
    Double Team
    Sludge Bomb
    Steel Wing
    Roost
    Payback
    Giga Impact
    Stone Edge
    Poison Jab

    Abilities:

    Hyper Cutter-Innate; This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.

    Sand veil- Innate This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage

    Poison Heal: Innate Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. When a Pokemon with Poison Heal inflicts Poison on themselves with an attack, it uses up one of their Recovery Moves. If Toxic'd, the Toxic counter will still go up each round and Toxic will do the relevant damage for that round should their ability be disabled.

    Cloudy the Duoclohm (open)

    [​IMG]

    Duoclohm (Cloudy) (Female)

    Type: Electric/Dragon
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    HP: 100
    Atk: Rank 1(-)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 2
    Spe: 90(+)

    Nature: Timid (+15% Speed, +14% Accuracy, -1 Atk)
    EC 8/9
    MC 3
    DC 5/5

    Level Up Moves
    Tackle
    Growl
    Leer
    Dragon Rage
    Charge
    Thundershock
    Rain Dance
    Twister
    Spark
    Sonicboom
    Double Hit
    Hurricane
    Slack Off

    Tutor moves
    Draco Metor

    Egg Moves
    Hydro Pump
    Power Gem
    Dragon Breath

    HM/TM Moves
    Taunt
    Flamethrower
    Fire Blast
    Substitute
    Thunder Bolt
    Thunder
    Surf

    Abilities:
    Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
    Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    King Pig the Pignite (open)

    [​IMG]
    Pignite(King Pig) (Male)
    Type: Fire/Fighting
    Nature: Adamant

    Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.


    HP: 100
    Atk: Rank 4(+)
    Def: Rank 2
    SpA: Rank 2(-)
    SpD: Rank 2
    Spe: 55

    EC:8/9
    MC: 2
    DC: 5/5

    Moves
    Level Up
    Tackle
    Tail Whip
    Ember
    Odor Sleuth
    Defence Curl
    Flame Charge
    Arm Thrust
    Smog
    Rollout
    Take Down
    Assurence
    Head Smash
    Flare Blitz

    Egg Moves
    Curse
    Super Power
    Yawn

    TM/HM Moves
    Toxic
    Taunt
    Protect
    Return
    Brick Break
    Rock Tomb
    Facade
    Stone Edge
    Bulldoze
    Poison Jab
    Wild Charge

    Abilties
    Blaze:
    Type: Innate
    When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

    DW Ability
    Thick Fat:
    Type: Innate
    This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

    Korski's mons:
    Itasca the KRILOWATT (open)

    [​IMG]
    Krilowatt Itasca (F)

    Type: Electric/Water
    • Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    • Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Abilities: Trace, Magic Guard, Shell Armor
    • Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
    • Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
    • Shell Armor (DW): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
    Nature: Timid (+15% Speed, +17% Accuracy, -1 Atk)

    Stats:

    HP: 125
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 121 (+)

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:

    Ice Shard
    Bubble
    Charge
    Tackle
    Thundershock
    Detect
    Confuse Ray
    Aqua Jet
    Imprison
    Volt Switch
    Copycat
    Heart Swap
    Zap Cannon
    Discharge
    Guillotine
    Thunder
    Hydro Pump

    Counter
    Me First
    Mind Reader
    Mirror Coat
    Sheer Cold
    Signal Beam

    Dive
    Earth Power
    Helping Hand
    Icy Wind

    Hone Claws
    Toxic
    Hail
    Hidden Power-Fire (7)
    Ice Beam
    Blizzard
    Protect
    Rain Dance
    Safeguard
    Thunderbolt
    Earthquake
    Torment
    Rest
    Attract
    Scald
    Endure
    Thunder Wave
    Sleep Talk
    Substitute
    Surf
    Waterfall
    Sucker the COLOSSOIL (open)
    [​IMG]
    Colossoil Sucker (M)

    Type: Dark/Ground
    • Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    • Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
    Abilities: Rebound, Guts, Pressure
    • Rebound: (Innate) When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in.
    • Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    • Pressure (DW): (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
    Nature: Jolly (+15% Speed, +14% Accuracy, -1 SpA)

    Stats:

    HP: 120
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 3
    Spe: 110 (+)

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:

    Leer
    Peck
    Horn Attack
    Bite
    Tackle
    Mud Shot
    Bubblebeam
    Rapid Spin
    Mud Bomb
    Magnitude
    Pursuit
    Body Slam
    Bounce
    Crunch
    Megahorn

    Aqua Tail
    Encore
    Fake Out
    Sucker Punch

    Superpower

    Roar
    Toxic
    Taunt
    Protect
    Dig
    Torment
    Stone Edge
    Knock Down
    U-turn
    Substitute
    Earthquake
    Turvy the HYDREIGON (open)
    [​IMG]
    Hydreigon* Turvy (F)

    Type: Dark/Dragon
    • Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    • Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
    Abilities: Levitate
    • Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit.
    Nature: Hasty (+15% Speed, +15% Accuracy, -1 Def)

    Stats:

    HP: 100
    Atk: Rank 4
    Def: Rank 2 (-)
    SpA: Rank 5
    SpD: Rank 3
    Spe: 113 (+)

    EC: 9/9
    MC: 0

    Attacks:

    Double Hit
    Tri Attack
    Tackle*
    Dragon Rage*
    Focus Energy*
    Bite*
    Headbutt*
    Dragonbreath*
    Roar*
    Crunch*
    Dragon Pulse
    Outrage

    Dark Pulse*
    Earth Power*
    Head Smash
    Screech*
    Thunder Fang

    Draco Meteor

    Taunt*
    Protect
    Earthquake
    Reflect
    Fire Blast
    Focus Blast
    Acrobatics
    Stone Edge
    Thunder Wave*
    Work Up*
    Substitute
    Fly
    Surf


    Order of Operations
    Zeo sends out his mon
    Korski sends out his mon and issues actions
    Zeo issues actions
    I ref
    Zeo issues actions or switches
    Korski issues actions
    I ref

    GO
  2. Blazikenmaster-Zeo

    Blazikenmaster-Zeo

    Joined:
    Jul 18, 2008
    Messages:
    1,507
    Good thing I didn't bring my new pokemons. Starting with Gliscor.
  3. Korski

    Korski Distilled, 80 proof
    is a Forum Moderatoris a CAP Contributor
    Moderator

    Joined:
    Mar 29, 2009
    Messages:
    2,142
    In that case I'll start with Itasca the KRILOWATT!

    Itasca, go at Gliscor's weak spots with some high-powered attacks!

    Blizzard~Hydro Pump~Blizzard

    Substitute Counter whenever Gliscor tries to use Earthquake! Also, the red moves are ones the Poke doesn't know yet, right?
  4. Blazikenmaster-Zeo

    Blazikenmaster-Zeo

    Joined:
    Jul 18, 2008
    Messages:
    1,507
    yeah, red means I don't know. sorry I forgot to delete those.

    Dig - stay under - come up
  5. LightWolf

    LightWolf lightwoof
    is a Forum Moderator
    Moderator

    Joined:
    Jul 26, 2008
    Messages:
    1,972
    [​IMG]
    Winger (Female)
    Hp: 100
    En: 100
    Spe: 95
    Status: -
    Other: -

    vs

    [​IMG]
    Itasca (Female)
    Hp: 125
    En: 100
    Spe: 121 (+17 Acc)
    Status: -
    Other: -


    It seems it's time for the battle to start! Zeo decides to go with his Winger the Gliscor, while Korski decides to fight ground with water and sends out Itasca the Krilowatt. Seems like both girls are ready for the cat fight. The nuclear clouds appear to be thicker than usual, when suddenly a powerful snowstorm strikes! What is this, only Winger was hit? This Blizzard has to be Itasca's doing! Winger decides she doesn't want to stick around for another hit like that and escapes underground. Itasca excepts her to strike but she doesn't resurface, where did Winger go?

    Itasca decides to not wait around and shoots a powerful stream of water at the ground, alas the Hydro Pump hit no one. Winger is still nowhere to be seen, will she stay underground forever?

    It seems Itasca is extremly annoyed by the cowardliness of Winger and decides to strike the whole arena with a powerful Blizzard. Winger has been just waiting for this moment and strikes the distracted Itasca from under her feet! It hurt but not as much as the hit Itasca got in, but she also seems more tired.

    The reactor lets out some big creaks, but no explosion happens, that was close! The radiation seems to be damaging both mons already, taking it's toll on them. Zeo seems like in a bad spot, and that can be clearly seen on his face too, or another arm growing out, most likely the latter.

    Calculations (open)

    Action 1:
    Blizzard
    Crit (1 => Yes) 16/5 No
    Hit (>87 => Yes) 100/78 Yes
    Freeze (1 => Yes) 10/8 No
    (12*2.25)=27 Hp 8 En

    Dig
    Stay Dug for 2 actions 6-1+3+3=11 En

    Action 2:
    Hydro Pump
    Miss due to underground enemy
    8-1=7 En

    Action 3:
    Blizzard
    Miss due to underground enemy
    8 En

    Dig
    Crit No
    (8+3+1.5)*1.5=18.75 19 Hp

    Boom roll (1 => Yes) 20/2 No
    5 Hp each


    [​IMG]
    Winger (Female)
    Hp: 68
    En: 89
    Spe: 95
    Status: -
    Other: -

    vs

    [​IMG]
    Itasca (Female)
    Hp: 101
    En: 77
    Spe: 121 (+17 Acc)
    Status: -
    Other: -


    Zeo goes next.
  6. Blazikenmaster-Zeo

    Blazikenmaster-Zeo

    Joined:
    Jul 18, 2008
    Messages:
    1,507
    Alright, um, crap. Haha use Ice fang- Earthquake- Roost

    If he uses Counter on A1 or A2 use Harden, but only do this one time.
  7. Korski

    Korski Distilled, 80 proof
    is a Forum Moderatoris a CAP Contributor
    Moderator

    Joined:
    Mar 29, 2009
    Messages:
    2,142
    Hydro Pump~Blizzard~Hydro Pump
  8. LightWolf

    LightWolf lightwoof
    is a Forum Moderator
    Moderator

    Joined:
    Jul 26, 2008
    Messages:
    1,972
    [​IMG]
    Winger (Female)
    Hp: 68
    En: 89
    Spe: 95
    Status: -
    Other: -

    vs

    [​IMG]
    Itasca (Female)
    Hp: 101
    En: 77
    Spe: 121 (+17 Acc)
    Status: -
    Other: -


    The battle continues with Itasca still cycling between only two moves, hitting Winger with a powerful Hydro Pump. On the other hand Winger goes for a pathetic excuse of an Ice Fang barely scratching Itasca. It seems like Winger is being overwhelmed by the other girl.

    Itasca unleash another powerful Blizzard, not only damaging Winger to near death, but in addition putting him into a deep freeze. Winger is unable to act, and it appears his fate has just been sealed...

    No more playing around, Itasca wants to end it here and now! Shooting a powerful jet of water, she blasts Winger into a pile of nuclear waste, and it doesn't seem like she is getting out from there, Winger has been knocked out!

    The last move did splash some waste on Itasca too, but in such conditions this is excepted. The creaking is getting louder, but the reactor holds on, and isn't ready to go boom just yet...

    Calculations (open)

    Action 1:
    Hydro Pump
    Crit (1 => Yes) 16/8 No
    Hit (>97 => Yes) 100/23 Yes
    (12+3)*1.5=22.5 23 Hp
    8-1=7 En

    Ice Fang
    Crit No
    Hit (>95 => Yes) 100/61 Yes
    Freeze (1 => Yes) 10/9 No
    (7+1.5)*0.67=5.695 6 Hp
    5 En

    Action 2:
    Blizzard
    Crit (1 => Yes) 16/15 No
    Hit (>87 => Yes) 100/74 Yes
    Freeze (1 => Yes) 10/1 Yes
    Duration 2/2 2 Turn
    (12*2.25)=27 Hp
    8 En

    Winger is frozen

    Action 3:
    Hydro Pump
    Crit (1 => Yes) 16/3 No
    Hit (>97 => Yes) 100/32 Yes
    (12+3)*1.5=22.5 23 Hp
    8-1=7 En

    Winger is knocked out

    Boom Roll 20/5 No
    5 Hp


    [​IMG]
    Winger (Female)
    Hp: KO
    En: KO
    Spe: 95
    Status: Dead
    Other: Dead

    vs

    [​IMG]
    Itasca (Female)
    Hp: 90
    En: 55
    Spe: 121 (+17 Acc)
    Status: -
    Other: -


    Zeo chooses new mon
    Korski issues actions
    Zeo issues actions
  9. Blazikenmaster-Zeo

    Blazikenmaster-Zeo

    Joined:
    Jul 18, 2008
    Messages:
    1,507
    Cloudy, lets make up for Winger's blunder.
  10. Korski

    Korski Distilled, 80 proof
    is a Forum Moderatoris a CAP Contributor
    Moderator

    Joined:
    Mar 29, 2009
    Messages:
    2,142
    Well let's just stay on offense I guess...

    Blizzard~Earth Power~Blizzard
  11. Blazikenmaster-Zeo

    Blazikenmaster-Zeo

    Joined:
    Jul 18, 2008
    Messages:
    1,507
    Time to evolve you Cloudy, which is really the only reason I'm having this battle! GOOOOOOO

    Cloudy the Cyclohm (open)


    [​IMG]

    Duoclohm (Cloudy) (Female)

    Type: Electric/Dragon
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    HP: 110
    Atk: Rank 1(-)
    Def: Rank 4
    SpA: Rank 4
    SpD: Rank 3
    Spe: 92(+)

    Nature: Timid (+15% Speed, +10% Accuracy, -1 Atk)
    EC 9/9
    MC 3
    DC 5/5

    Level Up Moves
    Tackle
    Growl
    Bide
    Weather ball
    Whirlwind
    Leer
    Dragon Rage
    Charge
    Thundershock
    Rain Dance
    Twister
    Spark
    Sonicboom
    Double Hit
    Hurricane
    Slack Off

    Tutor moves
    Draco Metor

    Egg Moves
    Hydro Pump
    Power Gem
    Dragon Breath

    HM/TM Moves
    Taunt
    Flamethrower
    Fire Blast
    Substitute
    Thunder Bolt
    Thunder
    Surf

    Abilities:
    Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
    Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.


    He gains the moves Bide, Whirlwind and Weatherball

    Use Dragon Breath- Hurricane- Dragon breath
  12. LightWolf

    LightWolf lightwoof
    is a Forum Moderator
    Moderator

    Joined:
    Jul 26, 2008
    Messages:
    1,972
    [​IMG]
    Cloudy (Female)
    Hp: 110
    En: 80
    Spe: 92 (+10 Acc)
    Status: -
    Other: -

    vs

    [​IMG]
    Itasca (Female)
    Hp: 90
    En: 55
    Spe: 121 (+17 Acc)
    Status: -
    Other: -


    As Itasca is still celebrating the defeat of her opponent, Zeo decides on his next mon, Cloudy! Itasca doesn't waste any time and decides to go for another Blizzard to damage the dragon. But when the ice shatters Cloudy stands there stronger than ever, she has evolved! Using his new powers Cloudy unleashes a powerful draconic breath at her foe.

    Still surprised by the turn of events, Itasca launches her next attack! The earth begins to tremble, and suddenly from it the pollution is released aimed directly at Cloudy. Enraged that the power of the earth has been used against her, Cloudy gathers the air overflowing with noclear energy and unleashes a powerful Hurricane at Itasca.

    Another action, anotheBlizzard, if it wasn't for Cloudy avoiding it that is. Using this as a chance to strike she releases another powerful Dragonbreath, which doesn't miss like a certain attack.

    The waste keeps damaging both sides, and soon the reactor is bound to explode, can the trainers finish before it's too late? Will this battle be decided by skill or the destruction of the planet? Are the trainers standing in puddles or is it their feet that are melting? We shall soon find out!

    Calculations (open)

    Evolution 20 En
    Action 1:
    Blizzard
    Crit (1 => Yes) 16/5 No
    Hit (>87 => Yes) 100/47 Yes
    Freeze No
    (12*1.5)=18 Hp
    8 En

    Dragonbreath
    Crit No
    Para (<3 => Yes) 10/6
    (6+3+1.5)=10.5 11 Hp
    5-1=4 En

    Action 2:
    Earth Power
    Crit (1 => Yes) 16/14 No
    SpD No
    (9*1.5)=13.5 14 Hp
    7 En

    Hurricane
    Crit No
    Hit (>80 => Yes) 100/77 Yes
    Confusion (>3 => Yes) 10/9 No
    (12+1.5)*0.67=9.045 10 Hp
    8 En

    Action 3:
    Blizzard
    Crit (1 => Yes) 16/5 No
    Hit (>87 => Yes) 100/99 No
    Freeze No
    8 En

    Dragonbreath
    Crit No
    Para (<3 => Yes) 10/6
    (6+3+1.5)=10.5 11 Hp
    5-1=4 En

    5 Hp each
    Boom Roll 20/13


    [​IMG]
    Cloudy (Female)
    Hp: 73
    En: 64
    Spe: 92 (+10 Acc)
    Status: -
    Other: -

    vs

    [​IMG]
    Itasca (Female)
    Hp: 53
    En: 32
    Spe: 121 (+17 Acc)
    Status: -
    Other: -
  13. Blazikenmaster-Zeo

    Blazikenmaster-Zeo

    Joined:
    Jul 18, 2008
    Messages:
    1,507
    Use Dragon Breath- Hurricane- Dragon breath
  14. Korski

    Korski Distilled, 80 proof
    is a Forum Moderatoris a CAP Contributor
    Moderator

    Joined:
    Mar 29, 2009
    Messages:
    2,142
    Should be 18 (/nitpick)

    Ice Beam~Blizzard~Blizzard
  15. Blazikenmaster-Zeo

    Blazikenmaster-Zeo

    Joined:
    Jul 18, 2008
    Messages:
    1,507
    Bump for ref, DQ was today irrc, just wanted to make sure you remembered us haha
  16. LightWolf

    LightWolf lightwoof
    is a Forum Moderator
    Moderator

    Joined:
    Jul 26, 2008
    Messages:
    1,972
    Sorry I had internet problems yesterday, and Alchemator has yet to approve my reffing but I don't want to hold you up so here it is,

    [​IMG]
    Cloudy (Female)
    Hp: 73
    En: 64
    Spe: 92 (+10 Acc)
    Status: -
    Other: -

    vs

    [​IMG]
    Itasca (Female)
    Hp: 53
    En: 32
    Spe: 121 (+17 Acc)
    Status: -
    Other: -


    Itasca starts of another round with a powerful Ice attack, this time in form of a beam, freezing some of the polluted water but being unable to freeze Cloudy himself. Cloudy decides to go for another Dragonbreath, which fails to paralyze her opponent yet again.

    Yet another snow storm strikes, Itasca's Blizzards sting! Cloudy getting lower and lower on health goes for another try at haxxing Itasca, and as hoped the Hurricane manages to confuse her Intensly! Now it doesn't look good for either of our fighters...

    Not fearing getting low on energy, Itasca unleashes another Blizzard hitting Cloudy, not only overcoming confusion, but barely being able to hit here in the first place. So close Cloudy so close. Nevertheless Cloudy doesn't give up and goes for another paralyzing Dragonbreath, which again fails.

    Destruction is unavoidable, explosions are sure to come, both fighters keep taking damage! Both are on low health where a strong attack would finish off either of them. Itasca looks extremly tired too, and it seems she will be unable to fire off attacks at full power if she doesn't rest first.

    Calculations (open)

    Action 1:
    Ice Beam
    Crit (1 => Yes) 16/3 No
    Freeze No
    (10*1.5)=15 Hp
    7 En

    Dragonbreath
    Crit No
    Para (<3 => Yes) 10/8 No
    (6+3+1.5)=10.5 11 Hp
    5+4-1=8 En

    Action 2:
    Blizzard
    Crit (1 => Yes) 16/14 No
    Hit (>87 => Yes) 100/6 Yes
    Freeze No
    (12*1.5)=18 Hp
    8 En

    Hurricane
    Crit No
    Hit (>80 => Yes) 100/7 Yes
    Confusion (>3 => Yes) 10/3 Yes
    Lenght 3/3 Intense Confusion 4 Actions
    (12+1.5)*0.67=9.045 10 Hp
    8 En

    Action 3:
    Blizzard
    Confusion (1=> Yes) 2/2 No
    Crit (1 => Yes) 16/9 No
    Hit (>87 => Yes) 100/87 Yes (so close)
    Freeze No
    (12*1.5)=18 Hp
    8+4=12 En

    Dragonbreath
    Crit No
    Para (<3 => Yes) 10/10 No
    (6+3+1.5)=10.5 11 Hp
    5-1=4 En

    Boom Roll 20/9 No
    5 Hp each



    [​IMG]
    Cloudy (Female)
    Hp: 17
    En: 44
    Spe: 92 (+10 Acc)
    Status: -
    Other: -

    vs

    [​IMG]
    Itasca (Female)
    Hp: 16
    En: 5
    Spe: 121 (+17 Acc)
    Status: Confused 3 Actions
    Other: -
  17. Korski

    Korski Distilled, 80 proof
    is a Forum Moderatoris a CAP Contributor
    Moderator

    Joined:
    Mar 29, 2009
    Messages:
    2,142
    At this point I would like to initiate a switching phase and switch to Sucker the Colossoil.

    [​IMG]
    Go get 'em!

    I suppose B-Zeo needs to post regarding whether or not he wants to counter-switch. After that I'll post Actions (or he will if he switches), as far as I understand it.
  18. Blazikenmaster-Zeo

    Blazikenmaster-Zeo

    Joined:
    Jul 18, 2008
    Messages:
    1,507
    Cyclohm is coming back to me, and I'm sending out Pignite, but wait? whats this! Evolution time

    King Pig the Emboar (open)

    [​IMG]
    Emboar(King Pig) (Male)
    Type: Fire/Fighting
    Nature: Adamant

    Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.


    HP: 110
    Atk: Rank 6(+)
    Def: Rank 3
    SpA: Rank 3(-)
    SpD: Rank 3
    Spe: 65

    EC:9/9
    MC: 2
    DC: 5/5

    Level up Moves
    Hammer Arm
    Tackle
    Tail Whip
    Ember
    Odor Sleuth
    Defence Curl
    Flame Charge
    Arm Thrust
    Smog
    Rollout
    Take Down
    Assurence
    Head Smash
    Flare Blitz

    Egg Moves
    Curse
    Super Power
    Yawn

    TM/HM Moves
    Toxic
    Taunt
    Brick Break
    Rock Tomb
    Wild Charge

    Abilties
    Blaze:
    Type: Innate
    When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

    DW Ability
    Thick Fat:
    Type: Innate
    This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)


    He gains the move Hammer Arm in the process.

    I guess I have to post actions first

    Hammer arm - Brick Break - Super Power
  19. Korski

    Korski Distilled, 80 proof
    is a Forum Moderatoris a CAP Contributor
    Moderator

    Joined:
    Mar 29, 2009
    Messages:
    2,142
    I've always wanted to do this:

    Dig~Bounce~Dig
  20. LightWolf

    LightWolf lightwoof
    is a Forum Moderator
    Moderator

    Joined:
    Jul 26, 2008
    Messages:
    1,972
    [​IMG]
    King Pig (Male)
    Hp: 110
    En: 80
    Spe: 65
    Status: -
    Other: -

    vs

    [​IMG]
    Sucker (Male)
    Hp: 120
    En: 100
    Spe: 110 (+14 Acc)
    Status: -
    Other: -


    Both sides weakened the next attack could decide everything, will Itasca get the attack in? Or will she suicide by hitting herself? We will never know as Korski decides to play it safe, an switches to his Collosiol, Sucker! Even when leading he plays it safe. Zeo isn't letting his Cloudy get knocked out like that and switches too to his King Pin, the Pignite. For the first time the guys can show their worth, the girl fights have ended!

    Sucker quickly digs himself through the waste, his drill ignoring any ill effects. King Pig is angry being unable to hit his foe, he smash the ground and begins to light up, evolving into Emboar! Sucker should be careful when surfacing, or he might get crushed right after, alas he manages to just that, doing hefty damage.

    Now we get to see something strange, the gigantic Sucker begins to splash around wildly! King Pig is cunfused what he is up to, and when he protects his eyes from some waste that got splashed in his face, Sucker bounces high into the air. King Pig angry at himself for letting Sucker get away, breaks some brick walls, alas doing nothing. Just then Sucker falls from the sky, crushing King Pig with another heavy blow, things aren't going well for him, since he even got paralyzed from the blow.

    Again, Sucker plays safe and digs underground, King Pig doesn't seem to care anymore, and just sits there waiting to be hit. Sucker gladly accepts the offer and ends the round quickly.

    The radioactivity in the area is getting worse, though Sucker doesn't seem to care much about it, unlike King Pig who is looking pretty bad. It seems like the reactor doesn't want to blow up just yet, it even looks like it might stabilize, our two battlers might just get that lucky.

    Calculations (open)

    Action 1:
    Dig
    Crit (1 => Yes) 16/6 No
    (8+3+3)*1.5=21 Hp
    6-1=5 En

    Hammer Arm
    Hit No
    7-1+2=8 En

    Action 2:
    Bounce
    Crit (1 => Yes) 16/10 No
    Hit (>99 => Yes) 100/76 Yes
    Para (>3 => Yes) 10/2 Yes 20%
    (9+3)*1.5=18 Hp
    7 En

    Brick Break
    Hit No
    Para (>2 => Yes) 10/3 No
    6-1+2=7 En

    Action 3:
    Dig
    Crit (1 => Yes) 16/8 No
    (8+3+3)*1.5=21 Hp
    6-1=5 En

    Hammer Arm
    Hit No
    Para (>2 => Yes) 10/9 No
    7-1+2=8 En

    5 Hp both
    Boom Roll 20/20 No



    [​IMG]
    King Pig (Male)
    Hp: 50
    En: 57
    Spe: 65
    Status: Paralyzed (15%)
    Other: -

    vs

    [​IMG]
    Sucker (Male)
    Hp: 115
    En: 83
    Spe: 110 (+14 Acc)
    Status: Winning
    Other: -


    Yeah I'm back, you don't have to worry about late updates now! (Also I will assume switching doesn't fuck over the order so Zeo orders first, and can switch if he wants to)
  21. Blazikenmaster-Zeo

    Blazikenmaster-Zeo

    Joined:
    Jul 18, 2008
    Messages:
    1,507
    Well. that was lame. But its ok, cause I can't hit him either way. Sub for Dig, triple bounce, sub for bounce, triple dig. Sweeeeeeetttttt

    Flame Blitz x 3.
    Lets get this bs over with.
  22. Korski

    Korski Distilled, 80 proof
    is a Forum Moderatoris a CAP Contributor
    Moderator

    Joined:
    Mar 29, 2009
    Messages:
    2,142
    Well you could still use a combo to get a -2 priority attack, or learn Counter, or Revenge.

    Earthquake~Dig~Bounce
  23. LightWolf

    LightWolf lightwoof
    is a Forum Moderator
    Moderator

    Joined:
    Jul 26, 2008
    Messages:
    1,972
    [​IMG]
    King Pig (Male)
    Hp: 50
    En: 57
    Spe: 65
    Status: Paralyzed (15%)
    Other: -

    vs

    [​IMG]
    Sucker (Male)
    Hp: 115
    En: 83
    Spe: 110 (+14 Acc)
    Status: Winning
    Other: -


    Last round ended with Sucker gaining an overhelming adventage over King Pig, but maybe the situation will turn around this round? King Pig is ready to go all out and rushes toward Sucker not wanting him to escape again, only to be caught in a powerful earthquake! That doesn't stop him though, as he finishes his charge with a powerful Flare Blitz, alas it seems that hurt him more than it brought him closer to winning.

    A grin appears on Sucker's face, clearly stating his thoughts on who the real sucker is. He digs underground, while King Pig accepts his fate, he knew he couldn't take the attack after the recoil. The surfacing Sucker knocks him far, next to a tank full of acidic byproducts. He nearly falls in but Sucker comes to his rescue... Then delivers a sucker punch in his face, fucker.

    Sucker is standing there mighty and all, he ignores the little damage from the reactor. It seems not even an explosion could stop his rampage, which the oh so unstable reactor isn't even trying to do.

    Calculations (open)

    Action 1:
    Earthquake
    Crit (1 => Yes) 16/15 No
    (10+3+3)*1.5=24 Hp
    7-1=6 En

    Flare Blitz
    Para (>15 => Yes) 100/43 No
    Crit (1 => Yes) 16/12 No
    Burn (1 => Yes) 10/2 No
    (12+3+4.5)=19.5 20 Hp
    Recoil 6.67 7 Hp
    8-1+2=9 En

    Action 2:
    Dig
    Crit (1 => Yes) 16/11 No
    (8+3+3)*1.5=21 Hp
    6-1=5 En

    King Pig KO

    5 Hp
    Boom Roll 20/10 No



    [​IMG]
    King Pig (Male)
    Hp: KO
    En: KO
    Spe: 65
    Status: Paralyzed (Forever)
    Other: -

    vs

    [​IMG]
    Sucker (Male)
    Hp: 90
    En: 72
    Spe: 110 (+14 Acc)
    Status: Won
    Other: -
  24. Blazikenmaster-Zeo

    Blazikenmaster-Zeo

    Joined:
    Jul 18, 2008
    Messages:
    1,507
  25. Korski

    Korski Distilled, 80 proof
    is a Forum Moderatoris a CAP Contributor
    Moderator

    Joined:
    Mar 29, 2009
    Messages:
    2,142
    Switch to Hydreigon.

    Draco Meteor~Draco Meteor~Draco Meteor
Thread Status:
Not open for further replies.

Users Viewing Thread (Users: 0, Guests: 0)