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Completed Blazikenmaster-Zeo vs. rickheg, A solo Maximum reffing

Discussion in 'ASB' started by Maxim, Aug 23, 2011.

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  1. Maxim

    Maxim

    Joined:
    Jul 15, 2009
    Messages:
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    Maxim: So here we are, back at the tournament arena Nora. Last time you were here you were just a Larvesta. Now there's nobody to disturb us, nobody to make us go up a treacherous mountain, and most importantly, nobody to force us to referee somebody.

    Nora: It sure is tranquill isn't it.

    Maxim: Oh brother.

    Nora: Anyways, if we want to avoid reffing, shouldn't we stay away from the most popular arena in all of ASB.

    Maxim: Don't be silly...

    *loud explosion*

    Uh oh

    Well, I should have known better, but after fighting crime syndicates such as team rocket, explosions usually mean bad things are about to happen. So I went and checked the nearby arena 51D.

    Once I arrived there, I saw that nothing bad had really happened, apparently the Dratini had tried to Dragon Rush the opponent, missed, and rushed headfirst into the wall, causing a collapse, though the Dratini wasn't hurt too badly.

    Maxim: What's going on here!

    Trainers: Well...we tried to have a match without a ref and it seems to have gotten out of control, can you ref for us?

    Maxim: Sigh, sure why not. Let's get your pokemon healed up first though and call the arena staff, they handle this stuff all the time.

    1 Day later

    Maxim: Let me read the rules.

    Let the Battle...BEGIN!

    Nora: Trying to be the Oblivion arena announcer again, oh brother.

    Team Rickheg:
    Randy Savage the Machop (open)

    [​IMG]
    Machop (Randy Savage) M
    Nature: Adamant (Adds 1 to Attack; Subtracts 1 from Special Attack)

    Type: Fighting
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities
    Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

    No Guard: (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.

    Steadfast: (DW Locked) (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.

    Stats:
    HP: 100
    Atk: Rank 4(+)
    Def: Rank 2
    SpA: Rank 1(-)
    SpD: Rank 2
    Spe: 35
    Size Class: 2
    Weight Class: 2

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:
    Low Kick
    Leer
    Focus Energy
    Karate Chop
    Foresight
    Low Sweep
    Seismic Toss
    Revenge
    Vital Throw
    Dynamic Punch

    Bullet Punch
    Ice Punch
    Thunder Punch

    Protect
    Earthquake
    Brick Break

    Boarbeque the Tepig (open)

    [​IMG]
    Tepig (Boarbeque) M
    Nature: Quiet (Adds 1 to Special Attack; Divides Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

    Type: Fire
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

    Thick Fat: (Innate)(DW Locked) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3(+)
    SpD: Rank 2
    Spe: 39(-)
    Size Class: 1
    Weight Class: 1

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:
    Tackle
    Tail Whip
    Ember
    Odor Sleuth
    Defense Curl
    Flame Charge

    Body Slam
    Magnitude
    Yawn

    Grass Knot
    Wild Charge
    Overheat

    Serenity the Togepi (open)

    [​IMG]
    Togepi (Serenity) F
    Nature: Bold (Adds 1 to Defense; Subtracts 1 from Attack)

    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Hustle: (Can Be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

    Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)

    Super Luck: (Innate)(DW Locked) This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

    Stats:
    HP: 90
    Atk: Rank 0 (-)
    Def: Rank 3
    SpA: Rank 3 (+)
    SpD: Rank 3
    Spe: 20
    Size Class: 1
    Weight Class: 1

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:
    Growl
    Charm
    Metronome
    Sweet Kiss
    Yawn
    Encore
    AncientPower
    Follow Me
    Bestow

    Extrasensory
    Nasty Plot
    Psycho Shift

    Shadow Ball
    Flamethrower
    Grass Knot


    Team Blazikenmaster-Zeo
    Riptide the Totodile (open)

    [​IMG]
    Totodile(Riptide)(Male)
    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Nature: Adamant (+Atk, -SpA)

    Stats:
    Atk: Rank 4(+)
    Def: Rank 3
    SpA: Rank 1(-)
    SpD: Rank 2
    Spe: 43

    EC:0/9
    MC:0
    DC:0/5

    Level Up Moves:
    Scratch
    Leer
    Water Gun
    Rage
    Bite
    Ice Fang
    Scary Face
    Thrash

    Egg Moves:
    Crunch
    Dragon Claw
    Rock Slide

    TM/HM Moves
    Brick Break
    Protect
    Dig

    Abilities:

    Torrent:
    Type: Innate
    When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

    Sheer Force(DW):
    Type: Can be Enabled
    This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Metaknight the Dratini (open)

    [​IMG]
    Dratini(Metaknight)(Male)
    Type: Dragon
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Nature: Hasty(-Defence, +15 Speed, +11.6(12)acc)

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 1(-)
    SpA: Rank 2
    SpD: Rank 2
    Spe: 58(+)

    EC:2/9
    MC:0
    DC:1/5

    Level Up Moves:
    Wrap
    Leer
    Thunder Wave
    Twister
    Dragon Rage
    Slam
    Agility
    Aqua Tail
    Outrage

    Egg Moves
    Aqua Jet
    Dragon Rush
    Extreme Speed

    TM/HM Moves
    Thunder bolt
    Ice Beam
    Thunder Wave

    Abilities

    Shed Skin:
    Type: Innate
    This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

    Marvel Scale(DW):
    Type: Innate
    This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

    Claws the Sneasel (open)

    [​IMG]
    Sneasel(Claws)(Male)
    Type: Dark/Ice
    Dark:Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Ice:Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Nature: Adamant (+Atk, -SpA)

    Stats:
    HP: 90
    Atk: Rank 4(+)
    Def: Rank 2
    SpA: Rank 1(-)
    SpD: Rank 3
    Spe: 115

    EC:4/6
    MC:4
    DC:3/5

    Level Up Moves:
    Scratch
    Leer
    Taunt
    Quick Attack
    Screech
    Faint attack
    Fury Swipe
    Agility

    Egg Moves
    Counter
    Ice Punch
    Ice Shard

    TM/HM Moves
    Taunt
    Brick Break
    Aerial Ace
    Shadow Claw

    Abilties

    Inner Focus:
    Type: Innate
    When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    Keen Eye:
    Type: Innate
    This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

    Pickpocket (DW):
    Type: Innate
    This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.
    Command: [Ability: Pickpocket (Ally Item Swap) ]


    Turn Order:
    Blazikenmaster-Zeo sends out pokemon
    Rickheg sends out pokemon and orders
    Zeo orders

    EDIT: Blast it, fixed
  2. Blazikenmaster-Zeo

    Blazikenmaster-Zeo

    Joined:
    Jul 18, 2008
    Messages:
    1,507
    I guess I'll start off with Dratini

    Btw I'm going to edit in my Weight and size classes cause if I don't I guess I don't get shit for this battle.

    Dratini
    Size Class: 2
    Weight Class: 1
    Base Rank Total: 13

    Totodile
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 14

    Sneasel
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 17


    If you would be kind enough to edit these in I would be most thankful.
  3. rickheg

    rickheg

    Joined:
    Aug 31, 2009
    Messages:
    2,536
    Okay. I'll lead with Serenity the Togepi. I'd also like to point out that I forgot to adjust her stats from nature, so she should have 3 SpA, 0 Atk. Sorry about that. Anyway...

    Let's see what you can do, Serenity. Start with Yawn to get us some free turns, then Nasty Plot as he gets ready to fall asleep. Finish by actually hitting him with Shadow Ball. If he ever uses Thunder Wave, replace action with Encore.
  4. Blazikenmaster-Zeo

    Blazikenmaster-Zeo

    Joined:
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    Messages:
    1,507
    Use Evasive Agility to dodge that Yawn, next up use Outrage then Outrage again.

    Btw sorry my mon's don't have Size and Weight classes on them.
  5. Maxim

    Maxim

    Joined:
    Jul 15, 2009
    Messages:
    3,521
    @Blazikenmaster-Zeo I'm quite alright with it...although I have no idea what's going on with that...

    Team Blazikenmaster-Zeo
    [​IMG]
    Metaknight (Dratini)
    Health: 90
    Energy: 100
    Speed: 58
    Size: 2
    Weight: 1
    Boosts/Drops: None
    Status: None
    Actions: Evasive Agility~Outrage~Outrage

    Team rickheg
    [​IMG]
    Serenity (Togepi) [Eh, looks like we may have two togepi's named serenity in ASB once I get one :P]
    Health: 90
    Energy: 100
    Speed: 20
    Size: 1
    Weight: 1
    Boosts/Drops: None
    Status: None
    Actions: Yawn~Nasty Plot~Shadow Ball

    Round 1: Here we go again

    Welcome to this offical match folks reffed by yours truly, Maxim. At any rate, this match between two veterans (I believe) of ASB, rickheg and Blazikenmaster-Zeo.

    Blazikenmaster-Zeo (eh, just gonna call him Zeo now :P) sends out his Dratini Metanight and rickheg sends out his Togepi Serenity! Dratini works out to begin the match, trying to increase his agility to use evasively against Togepi's first attack. Togepi seems bored, so she just yawns, but Dratini ignores it due to his workout.

    Dratini then starts the actual assault by Outraging on everything including Togepi who sustains pretty decent damage. Togepi suddenly gets a bright idea to do something nasty to Dratini. Dratini seems slightly disturbed at this Nasty Plot, but is too enraged to do anything about it.

    Besides knock the socks off Togepi of course, he launches another Outraging strike that does even more damage to togepi. Togepi decides to stop kidding around and Launches a Shadow Ball, and it becomes immediately apparent what the plot was. Togepi got close to Dratini and launched right at his head (still soft from crashing into the arena earlier) and landing a critical hit! That had to hurt!

    Calculations (open)

    Action One
    Dratini used Evasive Agility!
    Dratini will evade the next attack, no speed was gained!
    [-7 Energy Dratini]

    Serenity used Yawn
    Dratini avoided the attack
    [-6 Energy Togepi]

    Action Two
    Dratini used Outrage
    Dratini went on an outrage!
    To Crit: [1= Yes]=11=NO
    Damage: [12+3]=15 Damage
    [15 Damage Togepi] [-7 Energy Dratini]
    Dratini locked into Outrage for 2 more actions

    Togepi used Nasty Plot!
    Togepi came up with a nasty plot
    + 2 Special Attack for Togepi
    [-7 Energy Togepi]

    Action Three
    Dratini used Outrage
    To Crit: [1= Yes]=11=NO
    [15 Damage Togepi] [-7 Energy Dratini]

    Togepi used Shadow Ball
    To Crit: [1= Yes]=1=YES
    To Special Def Drop: [20<= Yes]=49=NO
    Damage: [8+3+3]=14 Damage
    [14 Damage] [-6 Energy Togepi]


    Team Blazikenmaster-Zeo
    [​IMG]
    Metaknight (Dratini)
    Health: 79
    Energy: 79
    Speed: 58
    Size: 2
    Weight: 1
    Boosts/Drops: None
    Status: Locked on Outrage for 1 Action

    Team rickheg
    [​IMG]
    Serenity (Togepi) [Eh, looks like we may have two togepi's named serenity in ASB once I get one :P]
    Health: 60
    Energy: 81
    Speed: 20
    Size: 1
    Weight: 1
    Boosts/Drops: +2 Special Attack
    Status: None


    Turn Order:
    Zeo orders
    rickheg orders
    I ref
  6. rickheg

    rickheg

    Joined:
    Aug 31, 2009
    Messages:
    2,536
    I should be at +1 still, right? Also, Blazikenmaster-Zeo should order first, since I went first last round.
  7. Maxim

    Maxim

    Joined:
    Jul 15, 2009
    Messages:
    3,521
    Actually you should be at +2, though the Data Audit feels kind of vague to me :/
  8. Blazikenmaster-Zeo

    Blazikenmaster-Zeo

    Joined:
    Jul 18, 2008
    Messages:
    1,507
    Outrage until you stop, when you stop

    Ice Beam- Aqua tail- Thunderbolt
  9. rickheg

    rickheg

    Joined:
    Aug 31, 2009
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    2,536
    You had to bring Dratini, didn't you. At least it isn't a Monohm. I hate Monohms. Not even sure why.

    Serenity, he'll get confused after Outrage. That's our chance. Also, let's get dangerous!!

    Metronome (see options below), Shadow Ball, Yawn

    Metronome (Blizzard/Dragon Pulse/Will-O-Wisp/Thunder Wave/Tri Attack/Flash Cannon/Sludge Bomb/Earth Power/Bug Buzz/Psychic)
  10. Maxim

    Maxim

    Joined:
    Jul 15, 2009
    Messages:
    3,521
    Team Blazikenmaster-Zeo
    [​IMG]
    Metaknight (Dratini)
    Health: 79
    Energy: 79
    Speed: 58
    Size: 2
    Weight: 1
    Boosts/Drops: None
    Status: Locked on Outrage for 1 Action
    Actions: Outrage~Aqua Tail~Thunderbolt

    Team rickheg
    [​IMG]
    Serenity (Togepi)
    Health: 60
    Energy: 81
    Speed: 20
    Size: 1
    Weight: 1
    Boosts/Drops: +2 Special Attack
    Status: None
    Actions: Metronome~Shadow Ball~Yawn

    Round 2: Rolling the dice

    Here we are in this exciting...well, I guess it's not quite exciting yet, but it soon will be! I guarantee it! guarantee not actually a guarantee protected by law, all prosecuters will be tied to a tree and beaten with a stick.


    Anyways, let's get to the action! Dratini finishes it's outrage temper tantrum and Togepi is left at about half its health from the beginning of this match! Ouch. Dratini however does end up slightly confused. Togepi instead opts for the hax option and waves it's finger around to summon a mostly random move via metronome. The move it summons forth is Sludge Bomb that does pretty good damage to Dratini, but oddly enough doesn't poison him. Does Serene Grace count for nothing!

    Dratini tries to make a massive splash in the pool around the arena to Aqua Tail Togepi, but ends slapping itself with it's tail instead before even getting to the water! Well, on the bright side, it snapped him out of confusion, but not before Togepi launched a Shadow Ball in his face.

    Dratini, finally able to do something, decides to launch a thunderbolt from who knows where. This does rather less damage than the outrage did, but meh, at least he isn't confused. Togepi tries to yawn again to convince him that his outrage must have made him tired, and Dratini yawns as well. Uh oh.

    Well, it's about neck and neck in this intense battle.

    Calculations (open)

    Action One
    Dratini used Outrage
    To Crit: [1= Yes]=9=NO
    [15 Damage] [-7 Energy Dratini]
    Dratini's confusion: (1/3)=Slight
    Dratini confused for 2 actions

    Togepi used Metronome
    Move used: (7/10)=Sludge Bomb
    To Crit: [1= Yes]=7=NO
    To Poison: [60<= Yes]=83=NO
    Damage: [9+3]=12 Damage
    [12 Damage] [-14 Energy]

    Action Two
    Dratini used Aqua Tail
    To Confuse: [50<= Yes]=11=Yes
    Dratini hit itself!
    Damage: 4+3=7
    [7 Damage Dratini] [-3 Energy]

    Togepi used Shadow Ball
    To Drop Sp. Def: [40<= Yes]=57=NO
    To Crit: [1= Yes]=9=NO
    [11 Damage] [-6 Energy]

    Dratini snapped out of Confusion

    Action Three
    Dratini used Thunderbolt
    To Crit: [1= Yes]=4=NO
    To Paralyze: [10<= Yes]=17=NO
    Damage: [10-1.5]=8.5=9 Damage
    [9 Damage] [-7 Energy Dratini]

    Togepi used Yawn
    Dratini has become drowsy!
    [-6 Energy Togepi]


    Team Blazikenmaster-Zeo
    [​IMG]
    Metaknight (Dratini)
    Health: 49
    Energy: 62
    Speed: 58
    Size: 2
    Weight: 1
    Boosts/Drops: None
    Status: None

    Team rickheg
    [​IMG]
    Serenity (Togepi)
    Health: 36
    Energy: 55
    Speed: 20
    Size: 1
    Weight: 1
    Boosts/Drops: +1 Special Attack
    Status: None
  11. rickheg

    rickheg

    Joined:
    Aug 31, 2009
    Messages:
    2,536
    Alright, that round worked really well in our favor, Serenity! Let's see if we can't close the gap even further and take the lead!

    Start by using Metronome (same as before) again, then Shadow Ball one more time. Won't be the last time, though. Finish up with Ancient Power. If he uses Outrage, insert Charm into the queue and push actions back, but only once.
  12. Blazikenmaster-Zeo

    Blazikenmaster-Zeo

    Joined:
    Jul 18, 2008
    Messages:
    1,507
    Dragon Rush- Ice Beam- Thunder bolt
  13. Maxim

    Maxim

    Joined:
    Jul 15, 2009
    Messages:
    3,521
    Team Blazikenmaster-Zeo
    [​IMG]
    Metaknight (Dratini)
    Health: 49
    Energy: 62
    Speed: 58
    Size: 2
    Weight: 1
    Boosts/Drops: None
    Status: None
    Actions: Dragon Rush~Ice Beam~Thunderbolt

    Team rickheg
    [​IMG]
    Serenity (Togepi)
    Health: 36
    Energy: 55
    Speed: 20
    Size: 1
    Weight: 1
    Boosts/Drops: +1 Special Attack
    Status: None
    Actions: Metronome~Shadow Ball~Ancient power

    Round 3: Very bad luck for the dragon

    Things are going to heat up a lot during this round! I can feel it. It's almost as if there's an air of...hax?

    Well, Dratini tries to Dragon Rush Togepi, but ends up missing and careening into the wall! The hax doesn't slow down for him though, as Togepi's most recent metronome has summoned up a fierce Blizzard which does massive damage to Dratini. That's one fifth of his health in one action, ouch.

    Dratini's not going to back down though, and fires an Ice Beam at the darling little Togepi, which does moderate damage. Togepi launches a Shadow Ball in retaliation, which seems to have dropped his special defense.

    Dratini's really mad now, so he launches another Thunderbolt at Togepi, which paralyzes it! Togepi shrugs this off though, and sends rocks imbued with ancient power at Dratini. These rocks seem to have a strange effect on the Togepi, and it increases all of his stats! How lucky can you get in one round!

    Both Pokemon are at their last breaths, who will get knocked out first!

    Calculations (open)

    Action One
    Dratini used Dragon Rush
    To Hit: [13<= Miss]=7=Miss
    The Attack missed
    [-6 Energy Dratini]

    Togepi used Metronome
    Move used: (1/10)=Blizzard
    To Hit: [30<= Miss]=43=HIT
    To Crit: [1= Yes]=4=NO
    To Freeze: [20<= Yes]=63=NO
    Damage: [12+1.5]*1.5=20.25=20 Damage
    [20 Damage] [-15 Energy]

    Action Two
    Dratini used Ice Beam
    To Crit: [1= Yes]=11=NO
    To Freeze: [10<= Yes]=56=NO
    Damage: 10
    [9 Damage] [-7 Energy]

    Togepi used Shadow Ball
    To Crit: [1= Yes]=3=NO
    To Drop Stats: [40<= Yes]=14=YES
    Damage: 9.5=10 Damage
    [10 Damage Dratini] [-6 Energy]
    -1 Special Defense Dratini

    Action Three
    Dratini used Thunderbolt
    To Crit: [1= Yes]=4=NO
    To Paralyze: [10<= Yes]=3=Yes
    Togepi was 15% paralyzed
    Damage: 9
    [9 Damage] [-7 Energy]

    Togepi used Ancientpower
    To Paralyze: [15<= Yes]=40=NO
    To Crit: [1= Yes]=4=NO
    To Raise ALL Stats: [20<= Yes]=8=YES
    Damage: [6+3]=9
    [9 Damage Dratini] [-4 Energy Togepi]
    +1 Everything Togepi

    Paralysis chance lowered by 5%, I think


    Team Blazikenmaster-Zeo
    [​IMG]
    Metaknight (Dratini)
    Health: 10
    Energy: 42
    Speed: 58
    Size: 2
    Weight: 1
    Boosts/Drops: -1 Special Attack
    Status: None

    Team rickheg
    [​IMG]
    Serenity (Togepi)
    Health: 18
    Energy: 30
    Speed: 5 (Eh, exact number doesn't matter atm)
    Size: 1
    Weight: 1
    Boosts/Drops: +1 Everything
    Status: 10% Paralysis
  14. Blazikenmaster-Zeo

    Blazikenmaster-Zeo

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    Jul 18, 2008
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    Just making sure you included my 12 acc boost with Dragon Rush, anyways i don't see a way I can win here so I'm going to use this.

    Extreme speed- Extreme Speed Combo rest.

    Sorry I've been taking so long, I forgot about this match tbqh.
  15. rickheg

    rickheg

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    How about that. Alright, Serenity, if you somehow survive then use Shadow Ball til Dratini drops.
  16. Maxim

    Maxim

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    @Blazikenmaster Zeo: No I didn't, but it got a low enough number that it doesn't matter.
  17. Blazikenmaster-Zeo

    Blazikenmaster-Zeo

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    How do you calc then? like, Dragon rush has a 75% chance +my 11 boost so it would be anything under 86 would hit. by saying low enough number, that would kind of mean I hit...
  18. Maxim

    Maxim

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    Oh, I'm kind of weird in that I use low numbers to calculate my scenarios [so whereas most refs use anything 85 and above as a miss, I treat anything 15 and below as a miss if fire blast is used]
  19. Blazikenmaster-Zeo

    Blazikenmaster-Zeo

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    Oh ok lol, thats pretty strange j/s but alright, thanks for clearing that up for me.
  20. Maxim

    Maxim

    Joined:
    Jul 15, 2009
    Messages:
    3,521
    Team Blazikenmaster-Zeo
    [​IMG]
    Metaknight (Dratini)
    Health: 10
    Energy: 42
    Speed: 58
    Size: 2
    Weight: 1
    Boosts/Drops: -1 Special Attack
    Status: None
    Actions: Extreemespeed + Extremespeed combo~rest~blank

    Team rickheg
    [​IMG]
    Serenity (Togepi)
    Health: 18
    Energy: 30
    Speed: 5 (Eh, exact number doesn't matter atm)
    Size: 1
    Weight: 1
    Boosts/Drops: +1 Everything
    Status: 10% Paralysis
    Actions: Shadow Ball x3

    Round 4: Well, that was fast

    Welcome back folks for this sure-to-be exciting match! Who will faint first!

    Dratini, eager to finish his opponent off, starts charging up a devastatingly fast combo and....

    What the heck just happened. What. the. heck. just. happened! It appears that Dratini just launched a Ludicrous speed combo against the Togepi, which does massive damage!

    But wait a moment, despite being battered into oblivion, is Still standing! It launches a shadow ball which finally finishes off Dratini! What a comeback, guess that ancientpower boost helped after all.

    Calculations (open)

    Dratini used Ludicrous speed combo!
    To Crit: [1= Yes]=8=NO
    Base Attack: 8*2.25=18 Damage
    Energy: [6+10]*2=32 Energy
    Damage: [18-1.5]=16.5 Damage=17 Damage
    [17 Damage] [-32 Energy Dratini]

    Togepi used Shadow Ball
    To Paralyze: [10<= Yes]=70=NO
    To Crit: [1= Yes]=6=NO
    To Def Drop: Irrelevant
    [10 Damage] [-6 Energy Togepi]

    Dratini has fainted!


    Team Blazikenmaster-Zeo
    [​IMG]
    Metaknight (Dratini)
    Health: KO

    Team rickheg
    [​IMG]
    Serenity (Togepi)
    Health: 1
    Energy: 30
    Speed: 5 (Eh, exact number doesn't matter atm)
    Size: 1
    Weight: 1
    Boosts/Drops: +1 Everything
    Status: 5% Paralysis

    Turn order:
    Blazikenmaster-Zeo sends out next pokemon
    rickheg orders
    BM-Zeo orders
  21. Blazikenmaster-Zeo

    Blazikenmaster-Zeo

    Joined:
    Jul 18, 2008
    Messages:
    1,507
    Totodile go I guess.
  22. rickheg

    rickheg

    Joined:
    Aug 31, 2009
    Messages:
    2,536
    Serenity, force him to attack you by spamming Grass Knot x3
  23. Blazikenmaster-Zeo

    Blazikenmaster-Zeo

    Joined:
    Jul 18, 2008
    Messages:
    1,507
    Brick break- Brick break- brick break
  24. Maxim

    Maxim

    Joined:
    Jul 15, 2009
    Messages:
    3,521
    I've got to stop putting these things off.

    Team Blazikenmaster-Zeo
    [​IMG]
    Riptide (Totodile)
    Health: 90
    Energy: 100
    Speed: 43
    Size: 1
    Weight: 1
    Boosts/Drops:None
    Status: None
    Actions: Brick Break x3

    Team rickheg
    [​IMG]
    Serenity (Togepi)
    Health: 1
    Energy: 30
    Speed: 5 (Eh, exact number doesn't matter atm)
    Size: 1
    Weight: 1
    Boosts/Drops: +1 Everything
    Status: 5% Paralysis

    Round 5: Do I even need to ref this one.

    This match has taken a turn for the worse for Zeo, but can he come back from this catastrophe?

    Well, apparently so, Tododile Brick Breaks the Togepi which faints it instantly.

    Calculations (open)

    Tododile used Brick Break
    To Crit: Irrelevant
    Damage: 8*1.5=12 Damage (maybe not quite right, but it doesn't really matter)
    [12 Damage] [-6 Energy]
    Togepi fainted!


    Team Blazikenmaster-Zeo
    [​IMG]
    Riptide (Totodile)
    Health: 90
    Energy: 100
    Speed: 43
    Size: 1
    Weight: 1
    Boosts/Drops:None
    Status: None
    Actions: Brick Break x3

    Team rickheg
    [​IMG]
    Serenity (Togepi)
    Health: KO

    Turn order:
    Rickheg sends out next mon and orders
    Zeo orders
    I ref
  25. rickheg

    rickheg

    Joined:
    Aug 31, 2009
    Messages:
    2,536
    I'll send out the Macho Man, Randy Savage, oh yeah!!! (Machop)

    Also, Blaze orders first this round, right? That technically did count as a full round, I thought
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