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Completed Blazikenmaster-Zeo vs SimonSays: Battle on Sky Tower (2v2 singles)

Discussion in 'ASB' started by rewindman, Jun 20, 2011.

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  1. rewindman

    rewindman

    Joined:
    Apr 18, 2008
    Messages:
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    SimonSays' team:
    Show Hide

    [​IMG]
    Dratini (*) Hermes (F)
    Nature: Lonely (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Defense)
    Type: Dragon
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus. (Dragonite line capable of breathing underwater)

    Abilities:
    Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Marvel Scale (DW): (Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).


    Stats:
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 1 (-)
    SpA: Rank 2
    SpD: Rank 2
    Spe: 50


    EC: 0/9
    MC: 0
    DC: 0/5


    Attacks:
    Wrap(*)
    Leer(*)
    Thunder Wave(*)
    Twister(*)
    Dragon Rage(*)
    Slam(*)
    Agility(*)

    Dragon Dance(*)
    ExtremeSpeed(*)
    Dragon Rush(*)

    Rest(*)
    Waterfall(*)
    Fire Blast(*)


    [​IMG]
    Growlithe (*) Prometheus (M)
    Nature: Naughty (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Defense)
    Type: Fire
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilites:
    Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
    Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
    Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.


    Stats:
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 1 (-)
    Spe: 60


    EC: 0/6
    MC: 0
    DC: 0/5


    Attacks:
    Bite(*)
    Roar(*)
    Ember(*)
    Leer(*)
    Odour Sleuth(*)
    Flame Wheel(*)
    Reversal(*)
    Take Down(*)

    Close Combat(*)
    Flare Blitz(*)
    Morning Sun(*)

    Dig(*)
    Flame Charge(*)
    Wild Charge(*)

    Blazikenmaster-Zeo's team:
    Psycho the Ralts (open)


    [​IMG]
    Ralts, Psycho(F)
    Nature: Modest (+ 1 SpA, -1 Att)
    Type: Psychic- Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.


    Stats
    HP: 90
    Atk: Rank 0(-1)
    Def: Rank 1
    SpA: Rank 3(+)
    SpD: Rank 2
    Spe: 40

    EC: 0/9
    MC: 0
    DW: 0/5

    Attacks:
    Level up moves
    Growl
    Confusion
    Double team
    Teleport
    Lucky Chant
    Magical Leaf
    Heal Pulse

    Egg Moves
    Confuse Ray
    Disable
    Will-o-wisp

    TM/HM Moves
    Toxic
    Thunder Bolt
    Grass Knot

    Abilities:
    Synchronize: Innate
    Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.

    Trace: Can be Activated This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.

    Telepathy: Innate(DW) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

    SteelFace the Nohface (open)

    Nohface( SteelFace) (Male)
    [​IMG]

    Typing: Steel/Ghost

    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    HP: 100
    Atk: Rank 3(+)
    Def: Rank 3
    SpA: Rank 1
    SpD: Rank 2(-)
    Spe: 10

    Nature: Naughty + attack, -SpD
    EC 3/6
    MC 4
    DW 2/5

    Level Up Moves
    Scratch
    Tackle
    Iron Defense
    Lick
    Leer
    Odor Sleuth
    Faint Attack
    Shadow Sneak
    Curse

    Egg Moves
    Yawn
    Metor Mash
    Psycho Shift

    TM/HM Moves
    Taunt
    Shadow Ball
    Energy Ball

    Ability
    Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.


    To trainers finally climb atop the sky tower in order to investigate the strange weather patters that have been appearing in the region. However, when they gaze upon the roof of the majestic tower, they find a battlefield that seems to be calling out for a pokemon battle. The trainers here the cries of altaria bellow, persuading them to begin the fight. Not wanting to go against the laws of nature, the trainers agree to the pokemons' wishes and prepare to fight.

    Battle Order:
    Simon Says sends out his first pokemon
    Blazikenmaster-Zeo sends out his first pokemon and orders
    Simon Says orders
    I ref
  2. SimonSays

    SimonSays

    Joined:
    Aug 13, 2010
    Messages:
    143
    Hermes, come forth!
    @ Shed Skin, I guess.



    Sorry about the delay. =]
  3. Blazikenmaster-Zeo

    Blazikenmaster-Zeo

    Joined:
    Jul 18, 2008
    Messages:
    1,507
    Lets start out with Nohface! Levitate as its my only ability!

    Lets stop the tricks right off the bat Nohface, use Taunt, followed up by a Yawn, and then end with Shadow Sneak
  4. SimonSays

    SimonSays

    Joined:
    Aug 13, 2010
    Messages:
    143
    Hehe, this is going to be fun.

    Looks like you outspeed, so open up with a Thunder Wave before he can Taunt, then follow it up with a Fire Blast! then cool it off with the force of a Waterfall!

    Thunder Wave ~ Fire Blast ~ Waterfall
  5. Blazikenmaster-Zeo

    Blazikenmaster-Zeo

    Joined:
    Jul 18, 2008
    Messages:
    1,507
  6. rewindman

    rewindman

    Joined:
    Apr 18, 2008
    Messages:
    822
    Start of Round (open)
    [​IMG]
    Dratini (*) Hermes (F)
    HP: 90
    Energy: 100
    Status/Stats: n/a
    Other: n/a

    [​IMG]
    Nohface( SteelFace) (Male)
    HP: 90
    Energy: 100
    Status/Stats: n/a
    Other: n/a

    The battle begins and Hermes is first to make her appearance. The little dragon stretches out her body then lets out a surprisingly loud roar, causing even the altaria to flutter about from shock. Steelface the nohface also makes his appearence, looking as ghostly and mysterious as ever. Hermes is first to move, as she easily outspeeds her opponent, and launches a barrage of electricity at her opponent. SteelFace closes his eyes to embrace the impact, but finds that the electricity wasn't ment to damage him. Instead, the Thunder Wave paralyzes the pokemon, slowin him down to a crawl. The electricity effects him so much that he is Fully Paralyzed right off the bat!
    Hermes takes this opportunity to fire off a Fire Blast. Not only do the flames hit its mark, completely engulfing the poor nohface, but SteelFace is also left with a First Degree Burn from the hit! Still he manages to pull through a Yawn, that makes the dratini very drowsy.
    Hermes wants to end this fast, and although SteelFace tries to react first with shadowsneak, he is once again Fully Paralyzed! Hermes laughs and unleashes a powerful Waterfall, sending crushing heaps of water at her opponent. At the end of the round, SteelFace looks battered, but Hermes is finding it difficult to keep her eyes open.


    Damage and Energy: (open)
    Hermes:
    Tunder Wave: 7 Energy
    Fire Blast: 14 Damage, 8 Energy
    Waterfall: 10 Damage, 6 Energy


    SteelFace:
    Fully Paralyzed
    -2 hp (burn)
    Yawn: 7 Energy
    -2 hp (burn)
    Fully Paralyzed
    -2 hp (burn)

    Start of Round (open)
    [​IMG]
    Dratini (*) Hermes (F)
    HP: 90
    Energy: 79
    Status/Stats: Drowsy (1a)
    Other: n/a

    [​IMG]
    Nohface( SteelFace) (Male)
    HP: 60
    Energy: 93
    Status/Stats: Paralyzed (20%), 1st Degree Burn
    Other: n/a

    Battle Order:
    SimonSays orders
    Blazikenmaster-Zeo orders
    I ref
  7. SimonSays

    SimonSays

    Joined:
    Aug 13, 2010
    Messages:
    143
    Wow, that was some vicious hax.

    Right, Fire Blast again, before you sleep. Then, if you wake up before the round ends, use Dragon Dance, then Waterfall again.

    Fire Blast ~ (after waking) Dragon Dance ~ (if she has time) Waterfall
  8. Blazikenmaster-Zeo

    Blazikenmaster-Zeo

    Joined:
    Jul 18, 2008
    Messages:
    1,507
    You don't even know how upset I am right now.

    Shadow Sneak- Metor Mash- Shadow Sneak
  9. rewindman

    rewindman

    Joined:
    Apr 18, 2008
    Messages:
    822
    Start of Round (open)
    [​IMG]
    Dratini (*) Hermes (F)
    HP: 90
    Energy: 79
    Status/Stats: Drowsy (1a)
    Other: n/a

    [​IMG]
    Nohface( SteelFace) (Male)
    HP: 60
    Energy: 93
    Status/Stats: Paralyzed (20%), 1st Degree Burn
    Other: n/a


    Nohface tries to use priority to his advantage with a shadow sneak. However, hax turns its ugly head again as the electricity in Steelface's body stiffens its muscles, causing it to be Fully Paralyzed! This gives Hermes ample opportunity to fire off a Fire Blast, hitting directly on target. Hermes' eyes drift off after firing off his attack, putting him a mere Light Sleep!
    Steelface takes this one-turn opportunity to fire off aMeteor Mash, well, he tries to but is Fully Paralyzed once again! This is just not his day... Meanwhile Dratini just drifts in slumber land.

    Steelface FINALLY gets his hit off with a Shadow Sneak, dealing some minor damage to his foe. However, Hermes gets up form her slumber and decides to perform a mystical Dragon Dance, increasing its stats for the upcoming rounds!


    Damage and Energy: (open)
    Hermes:
    Fire Blast: 14 Damage, 8 Energy
    zzzzz
    Dragon Dance: 6 Energy


    SteelFace:
    Fully Paralyzed
    -2 hp (burn)
    Fully Paralyzed
    -2 hp (burn)
    Shadow Sneak: 8 Damage, 2 Energy
    -2 hp (burn)


    Start of Round (open)
    [​IMG]
    Dratini (*) Hermes (F)
    HP: 72
    Energy: 65
    Status/Stats: +1 attack, +1 Speed (4a)
    Other: n/a

    [​IMG]
    Nohface( SteelFace) (Male)
    HP: 40
    Energy: 91
    Status/Stats: Paralyzed (15%), 1st Degree Burn
    Other: n/a


    Another horrible round for steelface, can he turn it around?

    Battle Order:
    Blazikenmaster-Zeo orders
    SimonSays orders
    I ref
  10. Blazikenmaster-Zeo

    Blazikenmaster-Zeo

    Joined:
    Jul 18, 2008
    Messages:
    1,507
    Psycho Shift x3 not like I'm going to actually do anything
  11. SimonSays

    SimonSays

    Joined:
    Aug 13, 2010
    Messages:
    143
    That is really not fair at all.

    Dratini, show him your Blue Steel! Let him know fully the awesomeness within your gaze! Then, follow it up with a ExtremeSpeed/ Waterfall combination!

    Leer ~ ExtremeSpeed/Waterfall Combo (Water-typed ExtremeSpeed, with Priority)
  12. rewindman

    rewindman

    Joined:
    Apr 18, 2008
    Messages:
    822
    Start of Round (open)
    [​IMG]
    Dratini (*) Hermes (F)
    HP: 72
    Energy: 65
    Status/Stats: +1 attack, +1 Speed (4a)
    Other: n/a

    [​IMG]
    Nohface( SteelFace) (Male)
    HP: 40
    Energy: 91
    Status/Stats: Paralyzed (15%), 1st Degree Burn
    Other: n/a


    The next round begins and Hermis is quick to act. Using the ancient art of fear passed down from dragon to dragon, she uses a Leer attack in order to lower her opponents defenses. Meanwhile, Steelface FINALLY pulls off an attack, using Psycho Shift in order to remove all the status he was inflicted with.

    Despite being afflicted with his own statuses, Hermes goes all out and attacks with a Waterfall + Extreme Speed Combination! She envelopes herself in water and charges forward with blinding speed! The sheer power of waterfall combined with the speed of extreme speed increases the overall base power of the attack as well! Meanwhile, Steelface just psycho shifts nothing, meaning the attack failed.

    The round ends uneventfully, with Hermes relaxing from the powerful combination, and Steelface trying to psycho shift nothing again.
    Damage and Calculation (open)
    Hermes:
    Leer: 4 Energy
    -2 hp (burn)
    Waterfall+Extremespeed Combo (12 Base power Water attack): 15 Damage, 12 Energy
    -2 hp (burn)
    -2 hp (burn)

    SteelFace
    Psycho Shift:7 Energy


    End of Round (open)
    [​IMG]
    Dratini (*) Hermes (F)
    HP: 66
    Energy: 49
    Status/Stats: Paralyzed (10%), 1st Degree Burn/ +1 Attack, +1 Speed (1a)
    Other: n/a

    [​IMG]
    Nohface( SteelFace) (Male)
    HP: 25
    Energy: 84
    Status/Stats: -1 Defense
    Other: n/a


    Battle Order:
    SimonSays orders
    Blazikenmaster-Zeo orders
    I ref
  13. Blazikenmaster-Zeo

    Blazikenmaster-Zeo

    Joined:
    Jul 18, 2008
    Messages:
    1,507
    Why would i psycho shift nothing when he's not even doing anything?
  14. rewindman

    rewindman

    Joined:
    Apr 18, 2008
    Messages:
    822
    Psycho shift transfers a status condition onto your opponent. Once you use it once, you don't have anymore status conditions. How would it do anything else? Maybe you were thinking about another attack?
  15. Blazikenmaster-Zeo

    Blazikenmaster-Zeo

    Joined:
    Jul 18, 2008
    Messages:
    1,507
    Oh pissants, Yeah. My bad. Sorry
  16. SimonSays

    SimonSays

    Joined:
    Aug 13, 2010
    Messages:
    143
    Okay, let's keep going then?

    Hermes, Saturate the arena with your Mighty Flame! Then, if he still stands, Send a mighty Twister his way! Otherwise, just Chill out. =]

    Fire Blast X2 ~ Twister
    Chill if foe is fainted
  17. Blazikenmaster-Zeo

    Blazikenmaster-Zeo

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    1,507
    Shadow Sneak spam until you die. I'd say you're preformance was good Nohface, but you only actually got to hit maybe three times.
  18. rewindman

    rewindman

    Joined:
    Apr 18, 2008
    Messages:
    822
    Start of Round (open)
    [​IMG]
    Dratini (*) Hermes (F)
    HP: 66
    Energy: 49
    Status/Stats: Paralyzed (10%), 1st Degree Burn/ +1 Attack, +1 Speed (1a)
    Other: n/a

    [​IMG]
    Nohface( SteelFace) (Male)
    HP: 25
    Energy: 84
    Status/Stats: -1 Defense
    Other: n/a


    SteelFace is quick to attack and fires off a Shadow Sneak. By dissapearing into the shadows, he appears right next to Hermes and Strikes. However, Hermes is ready and after taking the hit, she fires off a Fire Blast.

    Shaking off the damaging flames. SteelFace uses another Shadow Sneak to deal some minor Damage. Hermes musters up all her power and fires off a Fire Blast, knocking out the poor little ghost.

    Damage and Energy (open)
    Hermes:
    Fire Blast: 14 Damage, 8 Energy
    -2 hp
    Fire Blast: 14 Damage, 12 Energy
    -2 hp

    SteelFace:
    Shadow Sneak: 10 Damage, 2 Energy
    Shadow Sneak: 10 Damage, 6Energy

    End of Round (open)
    [​IMG]
    Dratini (*) Hermes (F)
    HP: 42
    Energy: 29
    Status/Stats: Paralyzed (10%), 1st Degree Burn
    Other: n/a

    [​IMG]
    Nohface( SteelFace) (Male)
    KO


    Battle Order:
    Blazikenmaster-Zeo sends out next poke and orders
    Simon says orders
    I ref
  19. Blazikenmaster-Zeo

    Blazikenmaster-Zeo

    Joined:
    Jul 18, 2008
    Messages:
    1,507
    Ralts Go! Maybe you'll suck less than Steelface!

    Double team 5 clones-Toxic- Confuse Ray
  20. SimonSays

    SimonSays

    Joined:
    Aug 13, 2010
    Messages:
    143
    Shed Skin, why u no removing Status???

    Alright then, Hermes, let's get this going. Open up with a Thunder Wave, then make like a Togekiss and Flinch hax@!

    Thunder Wave ~ Twister (should hit all clones? Ref's decision) ~ Waterfall

    Also would like to point out that the Weather hasn't changed at all sinse the start of the battle. That was in the OP, and I thought it would be a clever way to include the RSE Lengends into the battle, in a way.
  21. Blazikenmaster-Zeo

    Blazikenmaster-Zeo

    Joined:
    Jul 18, 2008
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    1,507
    Twister: The Pokemon creates a twister and sends it towards the opponent, damaging them. Twister's strong winds can scare the opponent, causing them to flinch. If Twister is used against a Pokemon in the first stage of Fly or Bounce, Twister's Base Attack Power increases from 4 to 8. This move targets up to three (3) adjacent opponents in a multi-battle.

    It can only hit 3 out of 5
  22. SimonSays

    SimonSays

    Joined:
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    143
    Hey, no worries; still good odds, right?
  23. Blazikenmaster-Zeo

    Blazikenmaster-Zeo

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    I was just making sure everyone was aware lol, its still more than likly you'll hit anyways
  24. rewindman

    rewindman

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    Messages:
    822
    Sorry bout the lack of weather change, didn't see that. Thanks for reminding me!

    Out comes Psycho the Ralts, ready to avenge her fallen friend! Hermes sneers at her opponent and prepares for battle.

    Start of Round (open)
    [​IMG]
    Dratini (*) Hermes (F)
    HP: 42
    Energy: 29
    Status/Stats: Paralyzed (10%), 1st Degree Burn
    Other: n/a

    vs
    [​IMG]
    Ralts, Psycho(F)
    HP: 90
    Energy: 100
    Status/Stats: n/a
    Other: n/a

    Before the round begins, the clouds begin to darken, and the blast of Lightning engulfs the sky. Kyogre appears, interested by the battle summoning Rain onto the field.


    Psycho decides to take this as an opportunity to set up. She creates 4 clones using Double Team in order to confuse her opponent and hopefully dodge some attacks. Hermes tries to strike one of the clones at random, but ends up missing her tunderwave!

    The Ralts decides it is about time to set up a Toxic, hitting her mark directly. Pushing through the toxic running through her veins and the paralysis stiffening her body, Hermes manages to fire off a Twister, dissipating all of the clones and exposing the psychic type's true body.

    Not enjoying being exposed, Psycho fires off a Confuse Ray, baffling her opponent in hopes of preventing future attacks. Hermes tries to attack, but finds herself Fully Paralyzed!

    Rain still engulfs the area, and Hermes is starting to succumb to her status effects, still unable to shed her skin.

    Damage and Energy (open)
    Hermes:
    Thunder Wave: 7 Energy
    -2 HP (Burn)
    Twister: 8 Damage, 2 Energy
    -1 HP (Toxic)
    -2 HP (Burn)
    Fully Paralyzed
    -1 HP (Toxic)
    -2 HP (Burn)

    Psycho:
    Double Team: 16 Energy
    Toxic: 7 Energy
    Confuse Ray: 5 Energy

    End of Round (open)
    [​IMG]
    Dratini (*) Hermes (F)
    HP: 34
    Energy: 20
    Status/Stats: Paralyzed (5%), 1st Degree Burn, Confused (3a), Toxic (2 dpa)
    Other: n/a

    vs
    [​IMG]
    Ralts, Psycho(F)
    HP: 82
    Energy: 72
    Status/Stats: n/a
    Other: n/a


    Ref Note: double team has a cap of 4 clones, so thats how many psycho made

    Battle Order:
    Simon Orders
    Blaziken Orders
    I ref
  25. SimonSays

    SimonSays

    Joined:
    Aug 13, 2010
    Messages:
    143
    Hermes, Use Rest... Wait, nevermind. Already did that.

    Hermes, it's unlikely that you're going to make it through this round, but let's do what we can. Dragon Dance to boost yourself up, then Dragon Rush twice to hopefully get some solid damage on him. Or, if he tries to Double Team again, sub in Twister.

    Dragon Dance ~ Dragon Rush ~ Dragon Rush
    Sub Twister if he uses Double Team
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