Blissey (Analysis)

Discussion in 'Uploaded Analyses' started by Badal, Jan 23, 2012.

  1. Badal

    Badal Shit
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    [Overview]

    <p>Blissey has ridiculous special bulk; it is an absolute certainty that Blissey will win one-on-one against almost any special attacker, or even a pair. However, its Defense is the total opposite of its Special Defense. Blissey is easily trounced by physical attackers, as well as most Steel- and Poison-types due to their immunity to Toxic. Blissey has access to a multitude of support moves and special attacks, so despite its weakness to physical attackers, it makes an excellent partner for just about anything.</p>

    [SET]
    name: Special Wall
    move 1: Toxic
    move 2: Softboiled
    move 3: Seismic Toss
    move 4: Protect
    item: Leftovers / Chople Berry
    ability: Natural Cure
    nature: Calm
    evs: 252 HP / 252 Def / 4 SpD

    [SET COMMENTS]

    <p>This set is the standard frustrating wall, providing a full stop to almost any special attacker. However, despite its complete mastery of all special attacks, most physical attackers can effectively drop-kick it into next week, especially Fighting-types. Toxic allows Blissey to actually deal damage, although the time limit means it will be slightly difficult to ensure a win thanks to its slow damage. Softboiled recovers HP to make Blissey effectively invincible. Seismic Toss hits Steel-types and stops Blissey from being complete Taunt bait, while Protect prevents damage for a turn, which is really useful for Blissey thanks to its tendency to be easily KOed by most strong physical attacks.</p>

    [ADDITIONAL COMMENTS]

    <p>A Calm nature allows Blissey to take on especially powerful special attackers, especially rain teams, but a Bold nature gives a very small benefit to Defense, which can come in handy against weaker physical attackers. More Special Defense EVs are unnecessary, as Blissey already has a ridiculous amount of special bulk, and the Defense EVs allow it to take as many physical hits as possible. Blissey is useful to help check special attackers and annoying rain teams (bar Toxicroak and Scizor). It's not an exaggeration to say that Blissey can win the match even if your opponent has four Pokemon on their side and Blissey is your last one left, if all opposing Pokemon are special attackers. Intimidate users, such as Gyarados and Hitmontop, Follow Me or Rage Powder users,such as Amoongussand Togekiss, Psychic-type attackers, such as Latios and Reuniclus, and Ghost-types with Will-O-Wisp, such as Sableye, Dusclops, and Dusknoir, are really really good partners in a stalling combination, as they can take care of most of the Pokemon that plague Blissey. Prankster Taunt users can also prove useful, as Blissey is completely shut down by opposing Taunt. Thundurus is especially useful, and excels in taking out Gyarados, which commonly carries Taunt. Sableye is also doubly useful, with Will-O-Wisp to neuter physical attackers. The primary reason to use Blissey over Chansey is the ability to use an item: Chople Berry allows Blissey to take Fighting-type attacks with relative ease, while Leftovers allows it to take repeated hits from strong attackers without faltering far more easily than Chansey, despite Chansey's greater defenses.</p>

    [Other Options]

    <p>Counter, along with a Chople Berry, can obtain quite a few unexpected KOs, easily taking Close Combats and other Fighting-type attacks and retaliating with a KO. Serene Grace with Charge Beam allows Blissey to use a damaging attack that also raises its Special Attack every time it hits. This makes Blissey far less susceptible to Steel- and Poison-types and Taunt, and allows it to deal some good damage after a few boosts, as well as break Focus Sashes. Minimize is an especially interesting option and can allow Blissey to get past many physical attackers with a bit of luck and a free turn or two. Sing and Attract are extremely unreliable, but synergize well with Minimize. The time limit is always an issue, however. Charm can help in a one-on-one situation against a physical attacker that can normally 2HKO Blissey (which is basically any physical attacker without Fighting-type moves). Heal Pulse and Reflect or Light Screen help Blissey's partner, using its ridiculous special longevity to support the team. Heal Bell heals away Toxic, which is many rain teams' only defense against Blissey. Thunder Wave and Icy Wind support a slower partner, while Gravity boosts accuracy and Helping Hand can boost a partner's power. Blissey has access to a ridiculous number of support moves, but is plagued by four-moveslot syndrome, as well as the time limit, which limit the gamut of usable attacks.</p>

    <p>Because Seismic Toss is illegal with Healer, Natural Cure is most often the better choice. However, if not using Seismic Toss, Healer will make an excellent replacement to Natural Cure due to the low amount of switching making Natural Cure useless, while Healer's chance to fix a status ailment can be immensely useful.</p>

    [Checks and Counters]

    <p>Almost any physical attacker can OHKO or 2HKO Blissey easily, without suffering much more than a Toxic in return, and Fighting-types in particular can usually OHKO it with ease, although Thunder Wave, Charm, or Chople Berry can hinder or even completely stop them if used correctly. Taunt using special attackers stop Softboiled and Taunt, and can just whale away at Blissey until the blob is finally eliminated, but the time limit may allow Blissey to stall them out to win, and Seismic Toss means Blissey will be able to beat them regardless. Gengar is immune to both Seismic Toss and Toxic, so Blissey can do nothing but paralyze it with Thunder Wave.</p>
  2. SuperJOCKE

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    [Overview]

    <p>Blissey has ridiculous special bulk; it is an absolute certainty that Blissey will win one-on-one against almost any special attacker, or even a pair. However, its Defense is ridiculous to an equal extent, just to the opposite extent However, its Defense is the total opposite of its Special Defense. Blissey is easily trounced by physical attackers, as well as most Steel- and Poison-types due to their immunity to Toxic. Blissey has access to a multitude of support moves and special attacks, so despite its weakness to physical attackers, it makes an excellent partner for just about anything.</p>

    [SET]
    name: Special Wall
    move 1: Toxic
    move 2: Softboiled
    move 3: Seismic Toss
    move 4: Protect
    item: Leftovers / Chople Berry
    ability: Natural Cure
    nature: Calm
    evs: 252 HP / 252 Def / 4 SpD

    [SET COMMENTS]

    <p>This set is the standard frustrating wall, providing a full stop to almost any special attacker. However, despite its complete mastery of all special attacks, most physical attackers can effectively drop-kick it into next week, especially Fighting-types. Toxic allows Blissey to actually deal damage, although the time limit means it will be slightly difficult to ensure a win thanks to its slow damage. Softboiled recovers HP to make Blissey effectively invincible. Seismic Toss hits Steel-types and stops Blissey from being complete Taunt bait, and while Protect prevents damage for a turn, which is really useful for Blissey thanks to its tendency to be easily KOed by most strong physical attacks.</p>

    [ADDITIONAL COMMENTS]

    <p>A Calm nature allows Blissey to take on especially powerful special attackers, especially rain teams, but a Bold nature gives a very small benefit to Defense, which can come in handy against weaker physical attackers. More Special Defense EVs are unnecessary, as Blissey already has a ridiculous amount of special bulk, and the Defense EVs allow it to take as many physical hits as possible. Blissey is useful to help check special attackers and annoying rain teams (bar Toxicroak and Scizor). It's not an exaggeration to say that Blissey can win the match even if your opponent has four Pokemon on their side and Blissey is your last one left, if all opposing Pokemon are special attackers. Intimidate users, such as Gyarados[space]and Hitmontop, Follow Me or Rage Powder users,such as Amoongussand Togekiss, Psychic-type attackers, such as Latios[space]and Reuniclus, and Ghost-types with Will-O-Wisp, such as Sableye, Dusclops,[space]and Dusknoir,[add comma] are really really good partners in a stalling combination, as they can take care of most of the Pokemon that plague Blissey. Prankster Taunt users can also prove useful, as Blissey is completely shut down by opposing Taunt. Thundurus is especially useful, and excels in taking out Gyarados, which commonly carries Taunt. Sableye is also doubly useful, with Will-O-Wisp to neuter physical attackers. The primary reason to use Blissey over Chansey is the ability to use an item: Chople Berry allows Blissey to take Fighting-type attacks with relative ease, while Leftovers allows it to take repeated hits from strong attackers without faltering far more easily than Chansey, despite Chansey's greater defenses.</p>

    [Other Options]

    <p>Counter, along with a Chople Berry, can obtain quite a few unexpected KOs, easily taking Close Combats and other Fighting-type attacks and retaliating with a KO. Serene Grace with Charge Beam allows Blissey to use a damaging attack that also raises its Special Attack every time it hits. This makes Blissey far less susceptible to Steel- and Poison-types and Taunt, and allows it to deal some good damage after a few boosts, as well as break Focus Sashes. Minimize is an especially interesting option which and can allow Blissey to get past many physical attackers with a bit of luck and a free turn or two. Sing and Attract are extremely unreliable, but synergize well with Minimize. The time limit is always an issue, however. Charm can help in a one-on-one situation against a physical attacker that can normally 2HKO Blissey (which is basically any physical attacker not Fighting-type without Fighting-type moves). Heal Pulse and Reflect or Light Screen help Blissey's partner, using its ridiculous special longevity to support the team. Heal Bell heals away Toxic, which is many rain teams' only defense against Blissey. Thunder Wave and Icy Wind support a slower partner, while Gravity boosts accuracy.[remove period] and Helping Hand can boosts a partner's power. Blissey has access to a ridiculous number of support moves, but is plagued by four-moveslot syndrome, as well as the time limit, which limit the gamut of usable attacks.</p>

    <p>Because Seismic Toss is illegal with Healer, Natural Cure is most often the better choice. However, if not using Seismic Toss, Healer will make an excellent replacement to Natural Cure due to the low amount of switching making Natural Cure useless, while Healer's chance to fix a status ailment can be immensely useful.</p>

    [Checks and Counters]

    <p>Almost any physical attacker can OHKO or 2HKO Blissey easily, without suffering much more than a Toxic in return, and Fighting-types in particular can usually OHKO it with ease, although Thunder Wave, Charm, or Chople Berry can hinder or even completely stop them if used correctly. Taunt-[remove hyphen]using special attackers stop Softboiled and Taunt, and can just whale away at Blissey until the blob is finally eliminated, but the time limit may allow Blissey to stall them out to win, and Seismic Toss means Blissey will be able to beat them regardless. Gengar is immune to both Seismic Toss and Toxic, so Blissey can do nothing but Thunder Wave paralyze it with Thunder Wave.</p>

    [Dream World]

    <p>Because Seismic Toss is illegal with Healer, Natural Cure is most often the better choice. However, if not using Seismic Toss, Healer will make an excellent replacement to Natural Cure due to the low amount of switching making Natural Cure about useless, while Healer's chance to fix a status ailment can be immensely useful.</p>


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  3. Badal

    Badal Shit
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    Thank You! This is now done.
  4. Solace

    Solace i sneezed on the beat and the beat got sicker
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