Ubers Blissey (GP 2/2)

Minority

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QC Checks: Blue J, Fireburn, Hack He Must
GP Checks: Fleurdyleurse, Gato Del Fuego

Overview
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In Ubers, Blissey is preferred over her younger sister, Chansey, for her ability to hold Shed Shell to prevent herself from being trapped by Shadow Tag users. Her smaller weakness to Knock Off and ability to be slightly less predictable than Chansey are also reasons why she is the premier special wall in Ubers. In addition, she has the single highest HP stat of any Pokemon to date, at a whopping base 255, coupled with a great base 135 Special Defense, giving her the best special bulk in the tier. An example of this is her ability to survive an unresisted 150 Base Power Choice Specs Kyogre Water Spout, a feat that no other viable Pokemon can achieve. Blissey manages to find a niche with this bulk by learning two of the rarest and most useful support moves in the game: Heal Bell and Wish. Natural Cure is also quite a useful ability, allowing her to sponge status without having to waste a turn and PP to heal herself. Blissey’s typing is a double-edged sword, giving her a single weakness and a handy immunity to Ghost at the cost of not having any resistances, something that many other walls in Ubers rely on to mitigate damage. Her physical bulk is also pathetic, making it so that she can't wall powerful physical threats. Her over-reliance on support moves and inability to hit strongly with offensive moves make her even more prone to Taunt than many other walls, while in certain team matchups, she can be useless. However, don’t let these shortcomings discourage you from using Blissey, as she can provide invaluable support for certain team builds and wall many special nukes effectively.


Support
########
name: #1 Blob
move 1: Toxic
move 2: Seismic Toss / Flamethrower
move 3: Soft-Boiled / Wish
move 4: Heal Bell / Protect
ability: Natural Cure
item: Shed Shell / Leftovers
evs: 252 Def / 252 SpD / 4 Spe
nature: Calm

Moves
========

Toxic is mandatory for this set, as it is Blissey’s only way to bring down foes with reliable recovery. In addition, this punishes setup sweepers and foes that switch into Blissey to smack her with a hard physical hit. Blissey has two options when it comes to an offensive move. Seismic Toss deals reliable damage to most threats excluding Ghost-types, while Flamethrower is excellent for a surprise hit on Scizor, Genesect, and Ferrothorn on the switch; Flamethrower also gives Blissey a way to hit Gengar. If Leftovers are run, so must Flamethrower, as Gengar leaves Blissey unable to escape due to Shadow Tag, and with Flamethrower, the standard Mega Gengar is forced to trade one-for-one. Blissey also has two options for recovery in Wish and Soft-Boiled. Wish has the advantage of being able to pass 325 HP to teammates, which, even in Ubers, is basically a full recovery to most Pokemon. The disadvantage of using Wish, however, is that it is not instant recovery, and so Wish Blissey is usually required to run Protect. Soft-Boiled is the more reliable recovery option for Blissey, but offers no support to teammates.

The final moveslot is usually decided by what was run in slot three. Opting for Soft-Boiled leaves Blissey free to run cleric support in the form of Heal Bell rather than Wish support, which is highly coveted as status is very prevalent in the metagame. As previously mentioned, Protect should usually be run with Wish so that Blissey doesn’t have to take two hits before recovering health. In addition, Protect has other utility, mainly stalling for Toxic damage and locking Choice users. It should be noted that Blissey can run both Wish and Soft-Boiled on the same set because it allows Blissey to heal reliably without being Roared out during its Protect turn, while also providing support for teammates. Although it is not slashed, Ice Beam is also an option on the Leftovers set as it gives Blissey a way to damage Mega Gengar while trading coverage to punish Landorus-T and Gliscor.

Set Details
========

With Blissey’s incredible base HP, no investment is needed in that stat, as she rather appreciates max investment in both defenses. The Defense investment allows Blissey to take some physical attacks, and maximum investment in Special Defense is used to abuse Blissey’s excellent special bulk. Shed Shell is the preferred item in most situations as it leaves Blissey free to run Seismic Toss, but this item has no utility beyond escaping Shadow Tag, unfortunately. Leftovers can be run, and the recovery is very handy when walling special nukes; however, this forces Blissey to run Flamethrower. With Leftovers, a spread of 20 HP / 232 Def / 252 SpD should be run as this HP investment increases Leftovers recovery by 1 HP. An alternate spread of 248 HP / 252 SpD / 8 Def can be run on certain teams to maximize her ability to sponge special attacks, though this leaves Blissey completely incapable of taking even weak physical attacks.

Usage Tips
========

Blissey is relatively straightforward to use. She is mainly a punching bag for the special nukes that roam Ubers. However, despite her incredible special bulk, she should not be switched into a healthy Choice Specs Kyogre. Upon switching in, she usually forces the opponent to switch, therefore breaking their momentum. In this time, Blissey is excellent for providing support to allies, allowing her to get off a Heal Bell or Wish before the opponent’s Blissey counter gets to attack. However, this can become disadvantageous, as with team preview, it is very clear when Blissey will be sent in to sponge an attack as she is highly specialized, thus attracting double switches from your opponent. In addition to this, users of Blissey must be wary of mixed attackers such as Close Combat Xerneas that can surprise KO Blissey if they are not scouted first. Blissey should spread Toxic as much as possible and heal whenever allowed.

Team Options
========

Blissey’s best team options are physical walls that can take physical blows for Blissey. In addition, most of these walls have trouble with special attacks and/or status that Blissey can provide support from. Landorus-T and Groudon are especially good teammates, as they both have immense physical bulk, support options, good defensive typing, and threaten premier physical threats such as Ho-Oh. Blissey also greatly appreciates anti-entry hazard support as she takes all forms of hazard damage and thus gets worn down especially by Spikes. Many hazard setters, mainly Spikes users, also have no trouble setting hazards on Blissey, therefore warranting Defog or Rapid Spin support. Support Arceus formes, in general, tend to be excellent partners for Blissey as they not only provide Defog support, but can also neuter physical attackers with Will-O-Wisp and can soft check some of the threats that Blissey has trouble with. Ghost Arceus, in particular, is immune to Fighting-type moves, and thus provides a good defensive core as both Blissey (when running Shed Shell) and Ghost Arceus are immune to Shadow Tag. Water Arceus and Rock Arceus are also notable support Arceus forms, as the first can soft check Kyogre and Ho-Oh while the second can soft check Ho-Oh and Yveltal.

Calm Mind Arceus formes also make good teammates as they can only really be brought down by status, which Blissey can remove with her cleric support. Many of the Calm Mind Arceus formes, in general, can also soft check several threats to Blissey. Most checks to Fighting-types such as Ho-Oh and Giratina are also good choices as partners. A Choice Specs Kyogre check is also of great use when running Blissey, as it is essentially the only special attacker than she cannot stall out, assuming Kyogre is at full health. Tanks such as Tyranitar, Heatran, and Klefki not only appreciate Blissey’s Wish support, but in return check Blissey’s weaknesses to threats such as Ho-Oh, Yveltal, and Substitute Geomancy Xerneas. Mewtwo is also a good teammate as it can take down stallbreakers such as Gliscor and Poison Arceus that halt Blissey completely. Lastly, U-turn pivots can be handy when used with Blissey as they give an opportunity to switch into predicted Taunts from foes such as Mewtwo and Darkrai while still being valuable to a defensively oriented team.

Other Options
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Blissey has several alternate support and offensive moves, but she suffers greatly from four-moveslot syndrome so she cannot typically afford to run any of these options. Blissey can run Thunder Wave over Toxic to cripple setup sweepers and offensive foes that come in to threaten her, though this leaves her unable to take down anything with recovery. Snatch can be handy for countering Calm Mind sets and attempts to eliminate Toxic status. Counter can hit physical attackers that are not powerful enough to OHKO Blissey. She also can run Fire Blast as an offensive move over Flamethrower, however the increased power is usually not worth its unreliability and low PP. Thunder gives Blissey a way to damage Choice Specs Kyogre to the point where she can wall it, while also being able to hit Mega Gengar. Finally, Blissey can function as a Stealth Rock user to potentially save another ally’s set from being ruined or hindered, though this is still a waste of a move on Blissey for most teams.


Checks and Counters
########

**Powerful Physical Threats**: Strong physical attackers have no trouble bypassing Blissey’s pathetic physical bulk and thus are very straightforward threats. These foes are typically very obvious and thus can be capitalized on, however the best Blissey can usually hope to do is to slap them with Toxic when they come in, while some are immune to Toxic. Notable foes under this classification are Mewtwo, Scizor with Superpower, Swords Dance Arceus formes, Zekrom, Ho-Oh, Mega Kangaskhan, and offensive Ground-types.

**Toxic Immunity + Recovery**: These threats cannot be stalled out by Blissey and some also have access to Taunt, which can prevent Blissey from fulfilling its support role. Even those without Taunt can lock Blissey into a stalemate, as without Toxic damage, these threats can continue to recover off Seismic Toss damage, while, in return, these threats can set up or smack Blissey hard. Such common threats in this category are Gliscor, Calm Mind Refresh Arceus, Poison and Steel Arceus, Substitute sweepers, and Gothitelle.

**Taunt Users**: As Blissey is especially weak to Taunt even for a wall, Taunt users can proceed to force Blissey to use Seismic Toss or Flamethrower while they can set up, drop entry hazards, or inflict status. Some users are defensive Yveltal, Skarmory, Sableye, and Darkrai.

**Spikers**: While Spike users can’t do much to Blissey, they can punish her by setting layers of Spikes that most Pokemon despise, including Blissey. The most common users of this move are Klefki, Skarmory, Ferrothorn, Forretress, and Scolipede.

**Rest Users**: Pokemon with Rest can recover off any Seismic Toss damage while getting rid of Toxic. The cost is that they will be asleep and most of them cannot beat Blissey, thus creating a stalemate. Common users of Rest include Kyogre, Xerneas, and Giratina.

**Mega Gengar**: The support set is partially built around not being threatened by Mega Gengar, but it is mentioned simply because without Shed Shell or Leftovers with Flamethrower, Blissey is trapped and brought down. In addition, it is important to note that the rare Perish Trapper Gengar beats even the Leftovers with Flamethrower set.
 
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This is just a technicality, so you can do whatever you want with this, but I feel like Wish and Protect go well together, so they should be slashed in the same slot (i.e. either both in first slash or both in second slash) of their respective moveslot. That's just personal preference, however.
On a less technical note, I'd put all of the Taunt users under a general **Taunt** category. I'd also group all Pokémon that are immune to Toxic under **Steel Types** (Or just **Toxic-immune Pokémon**, but the only non-Steel type to be immune to Toxic is Mega Gengar, and I feel it deserves its own bullet).

Nothing else to point out; keep up the great work!
 
Overview

You have way too many bullet points, some of which are irrelevant and others of which are filler & should be discussed in the actual analysis. The overview is just a brief synopsis of the Pokemon itself, you should not be so detailed. Remove the following bullet points:


- Gets Leftovers recovery or Shed Shell (Leftovers isn't really a positive and Shed Shell DEFINITELY is not; it's more of a necessity. This point is filler)
(irrelevant, Chansey is not viable in Ubers so the comparison is moot)

- Less predictable than Chansey due to a base 75 special attack (irrelevant, Chansey is not viable in Ubers so the comparison is moot)

- Less susceptible to Knock Off when compared to Chansey (irrelevant, Chansey is not viable in Ubers so the comparison is moot)

- Can bait set up sweepers for Ditto sweeps (no competent player will set up their sweeper if Ditto is still alive)

- Weak but usable offensive stats (base 75 Special Attack is not usable in Ubers at all....the only move it would even CONSIDER using is Fire Blast and that is very gimmicky)

- Fulfils a niche role (not really a con, niche Pokemon can still fulfill a vital role on your team)

- Less bulky than Chansey (irrelevant, Chansey is not viable in Ubers so the comparison is moot)


Change the following bullet point:

- Mega Gengar is a common threat in Ubers and counters Blissey unless she runs Psychic <----PLEASE change "Psychic" to "Shed Shell." Psychic is not viable on pink blobs at all.


You will have seven bullet points left if my math is correct, which is more than enough. 14 is way too many. I also don't know why you are comparing it to Chansey when we literally just rejected the analysis for it because of how much it sucks.

Support Set

1. The set itself looks very good. Slash Protect before Heal Bell since you would use Protect with Wish and Heal Bell with Softboiled in most cases. I'd also make Wish / Softboiled move #3 and Protect / Heal Bell move #4 for cosmetic purposes (Cobalt mentioned this, do what he said :p).

2. Also do what Fireburn said; Shed Shell should be the first item mentioned

3. "With Heal Bell Blissey can undo status that often make Pokemon incapable of fulfilling their roles (paralysis on revenge killers, burns on physical sweepers, sleep on fragile sweepers, poison on walls)" <---remove, this is common knowledge / filler.

4. Bait set up sweepers if you use Ditto <---remove for the same reason I mentioned in the overview.

5. Everything up to Team Options looks good, but remove the Tyranitar / Scizor mention as Shed Shell Blissey does NOT need Pursuit support. Leftovers Blissey does but tbh I'm not convinced Leftovers should even be listed.

6. Specs Kyogre and other slower sweepers love getting 325 HP wishes to allow them multiple sweeps <--- Remove, Specs Kyogre is a wallbreaker, not a sweeper, and I don't see how this particular Pokemon pairs well with Blissey

7. The team options section needs the most amount of work at the moment. What Pokemon can help alleviate Blissey's weakness to Fighting-types and Taunt users? Mention defensive Pokemon that can threaten Mewtwo / Mega Mewtwo Y while fitting on Stall teams as good teammates (Jirachi / Physically Defensive Kyogre / Ghost Arceus are good examples) while Fairies and Ghosts such as Arceus-Fairy and Giratina-A can check Fighting types. Ghost Arceus seems to be a particularly good partner because it can beat Gengar 1-1 (or at least force it into a Destiny Bond) so long it does not switch into a Shadow Ball while providing a Mewtwo check and a Fighting immunity. Stalltwo can also switch switch on common Taunt users (with the exception of Dark types) while Rock Arceus can check Ho-Oh and Yveltal that Blissey gives free switches to. The point I am trying to make is that you should consider Pokemon that can help Blissey, not just list Pokemon that enjoy Wish or Aromatherapy support.

8. Just gonna add an addendum to that last point. Some partners for Blissey, such as Rock Arceus and Ghost Arceus, appreciate Blissey's ability to check Kyogre in return for covering some of Blissey's weaknesses. Pokemon that Blissey can support while simultaneously be supported by should be mentioned first in Team Options. It's 12:30 AM for me so I apologize if my thought are a little disorganized; if you need help with this section, I don't mind helping out since the Team Options section is not easy to complete

Other Options

Thunder Wave and Snatch are Blissey's next two best options, so keep those bullet points as is. PSYCHIC IS BAD, PLEASE STOP MENTIONING IT. SHED SHELL BLISSEY DOES NOT NEED IT TO HIT ANYTHING. Ice Beam is fine to do decent damage to Lando-T and Gliscor, though stress that Blissey will hardly ever have room for it. Also mention Fire Blast for Scizor and Ferrothorn.

Again, attacking moves on Blissey are almost never worth it, as Blissey cannot make room for them in her moveset. Sure, Fire Blast / Ice Beam can lure and hit some targets hard, but they are very situational and will not be used at all more often than not. Bear in mind that they do not even secure OHKOes without (lol) Special Attack investment.

Checks & Counters

1. Remove Aegislash, Blissey can freely come in and Wish pass / Hell Bell on it. Also, list the checks by order of importance, not by alphabetical order.

2. Mention that Gengar only traps Blissey if she is carrying Leftovers for some reason.

3. Mega Mewtwo Y run Psystrike (I am guessing that was a typo :p).

4. Kangaskhan does well vs Blissey, but Drain Punch and Power Up Punch are rare on it. Kanga can just crush Blissey with Return.

5. Remove Geomancy Xerneas, so long you keep using Seismic Toss you can ensure it is in KO range for Scizor / Mega Lucario. It also cannot switch into a Toxic.

6. Add Swords Dance Arceus-Ground in the list of powerful physical threats, Blissey hates it.


Thank you for getting this up so quickly. Blissey has a better chance of getting approved than Chansey for sure, since it can wall relevant threats (Palkia, Electric Arceus, etc) while not being Mega Gengar bait like Chansey is due to Shed Shell.
 
Such a long list but blissy has problems with psychical hits and couldn't compete in ubers
 

Fireburn

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Yeah um the more I think about it the more I think Shed Shell should just be the only item slash with Leftovers in OO and Psychic removed altogether.

I'll comment more once you fix the stuff Sweep mentioned.
 
Flamethrower Blissey beats Mega Gengar with Leftovers. Yes, it's a 5HKO but Gengar can't do much back short of Destiny Bond. We should try to incorporate that into the slashing for those who don't mind giving up on SToss but want the Leftovers. Also, I think it's good to mention somewhere why Blissey over Chansey because a lot won't understand why Chansey isn't Ubers viable.
 

Minority

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I recently had a conversation with chubby penguins about the viability of Chansey vs. Blissey in the current Ubers meta since he's one of the best players and runs Chansey on his team. It's easy to see how Blissey can be superior, but the fact that he runs Chansey and has a GXE of 90+ is solid proof that Chansey can be viable with the right team. He's not the only one either who successfully runs Chansey on PS, so I think simply casting it away and naming it unviable is a bit premature.

May the QC gods have mercy on my post.
 

polop

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is a Contributor Alumnus
I recently had a conversation with chubby penguins about the viability of Chansey vs. Blissey in the current Ubers meta since he's one of the best players and runs Chansey on his team. It's easy to see how Blissey can be superior, but the fact that he runs Chansey and has a GXE of 90+ is solid proof that Chansey can be viable with the right team. He's not the only one either who successfully runs Chansey on PS, so I think simply casting it away and naming it unviable is a bit premature.
May the QC gods have mercy on my post.
Now its not that I don't doubt that this person did very well on the ladder using Chansey, its more that I'm skeptical on how much Chansey contributed to giving those wins. Its entirely possible that a Pokemon may have repeatedly not done much to help a person win a battle and thus may not have necessarily helped bolster a person's ranking. This combined with the ladder's infamous nature makes just rankings on the ladder cast a doubtful shadow on somethings viability.

I would love to see some replays of Chansey doing a great job against a team with Mega Gengar actually. Its not that we've dismissed Chansey out of pure theory, its just that when we played against Mega Gengar with Chansey it was a bit hard to well fight it. I remember having trouble healing Chansey using Softboiled due to being terrified of having Mega Gengar switch in to my Chansey. This actually resulted in it getting worn out quite fast.

It was a bit better when I added Scizor for Pursuiting the Gengar but it still had a bit of trouble and I was a bit underwhelmed at its performance. With this being said I'm sure other QC members can report similar experiences.

We the QC team are open to all opinion but would like replays more so then ladder rankings for evidence of a Pokemon's success.
 
Chansey is not getting an analysis for a reason; it requires too much support in this metagame and trappers are everywhere. Blissey gets Shed Shell; Chansey does not (unless it wants to be an inferior, less bulky Blissey).

Chubby Penguins did win with a Chansey team on the ladder. I peaked at #2 with a horrendous team with no water resists and #1 with an Omastar team...last generation, Trickroom hit #1 with a Stunfisk team AND a Rhyperior team. Please do NOT confuse a Pokemon's viability with the ability to perform on the ladder. BTW I'm not hating on you Penguins, we've had some good games, I'm hating on Chansey! Now let's back to Blissey.
 

Haruno

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Flamethrower Blissey beats Mega Gengar with Leftovers. Yes, it's a 5HKO but Gengar can't do much back short of Destiny Bond. We should try to incorporate that into the slashing for those who don't mind giving up on SToss but want the Leftovers. Also, I think it's good to mention somewhere why Blissey over Chansey because a lot won't understand why Chansey isn't Ubers viable.
Disagree. In fact on the gengar analysis, focus blast is one of the first options so it looks like

252 SpA Mega Gengar Focus Blast vs. 0 HP / 252+ SpD Blissey: 188-222 (28.8 - 34.1%) -- 1.3% chance to 3HKO

Accuracy issues aside, it can definitely bypass blissey and use it as set up for partners.
I recently had a conversation with chubby penguins about the viability of Chansey vs. Blissey in the current Ubers meta since he's one of the best players and runs Chansey on his team. It's easy to see how Blissey can be superior, but the fact that he runs Chansey and has a GXE of 90+ is solid proof that Chansey can be viable with the right team. He's not the only one either who successfully runs Chansey on PS, so I think simply casting it away and naming it unviable is a bit premature.

May the QC gods have mercy on my post.
Ladder means shit. Sweep has peaked on ladder multiple times with legit mons like stunfisk and aerodactyl and the tyrannical QC still rejected their analysis. So that would also show penguins ranking on ladder might be does not necessarily indicate an individual mons viability.
 
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You have to remember that Gengar has to spend turns Taunting. (and Blissey can switch out the first turn gar comes in) Plus, Focus Blast won't hit that many times in a row and have tat high of rolls. If it does you jsut bitch about hax :p.
 
Since the post/replay got deleted, I'll post it again
http://replay.pokemonshowdown.com/ubers-96247051
Anyways, as shown in the replay, like he stated before, Chubby couldnt nearly abuse Chansey as much as he would have liked to since he was scared of the double to Gengar, which essentially made it a 5 v 6 until Gaygar died. On turn 15, a turn where Chubby's would have normally sent out Chansey, he sent out Gira-O, b/c he really didn't want the double switch to Gaygar happen (which Reviver did, so Chubby did the right thing, forcing Gaygar back out). And as shown Chubby' never sent out Chansey until Gengar was dead, which wasn't until like turn 28. Hopefully that shows a bit why Chansey got rejected Minority Suspect :] , there are other reasons, but that is the main one, Sweep posted in the rejected analysis that Chansey can't deal with SpecsOgre + SubXern (Blissey can't either, actually it fares off worse against them than Chansey does lol), and that it is Taunt Bait for a lot of Pokemon (but once again, Blissey is the exact same thing, and the 75 Sp.A won't help much, if at all lol, and as stated above, Blissey doesn't usually want to be running attack moves anyways.), so they are same in most regards, except for that Blissey can hold Shed Shell allowing you to play it more freely in situations where your opp has Gaygar / Gothitelle. Anyways thats in my opinion
 
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Haruno

Skadi :)
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I don't think a single match and a ladder match at that, is a good indicator of a mons viability.

You have to remember that Gengar has to spend turns Taunting. (and Blissey can switch out the first turn gar comes in) Plus, Focus Blast won't hit that many times in a row and have tat high of rolls. If it does you jsut bitch about hax :p.
Eh true enough but a taunted blissey is setup fodder for gengars teammates similar to how wobb encore + setup sweeper worked and they both achieve their goal of earning momentum
 

Reviver

Banned deucer.
Honestly, if I have to choose between running Shed Skin Blissey or one attack Blissey that can hold Leftover, I would choose the latter.

Using one moveslot to deal with a single Pokemon is better than using your itemslot to deal with a single Pokemon.

Ofc, Shed Shell has it's uses in that Gengar can't force 1 for 1 with Destiny Bond.

>However, Shed Skin does not merit an itemslot, or at least not the first slash.
 
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"Using one moveslot to deal with a single Pokemon is better than using your itemslot to deal with a single Pokemon."

Gothitelle, Mega Gengar and Wobbuffet are three Pokemon, and trappers are very common at the highest level of play. Just look at Melee Mewtwo, who is 4-0 is SPL at the moment largely due to the utilization of trappers (fuck Low Kick crits). Against such teams, Blissey will have a miserable time accomplishing anything without Shed Shell, and against balance / stall teams, Blissey's extremely strong bulk ensures that she will still be able to check many of the game's top threats (such as Palkia) even without Leftovers. You do need to be more careful with Blissey though.

Blissey also has a really hard time fitting an attack (outside of Seismic Toss) onto her crowded movepool.
 

Minority

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Honestly, if I have to choose between running Shed Skin Blissey or one attack Blissey that can hold Leftover, I would choose the latter.

Using one moveslot to deal with a single Pokemon is better than using your itemslot to deal with a single Pokemon.

Ofc, Shed Shell has it's uses in that Gengar can't force 1 for 1 with Destiny Bond.

>However, Shed Skin does not merit an itemslot, or at least not the first slash.
I've tried to run Fire Blast and then Ice Beam on Blissey. They're useful to hit something on a predicted switch but once you use it once your opponent won't be stupid enough to switch into it again. Basically you have to give up using Heal Bell or Seismic Toss just to deal 60% - 70% on a single threatening target, and the loss of either of these moves greatly hinders Blissey's ability to do its job. Sometimes it can be the decider in a match, but most of the time it just makes Blissey 25% less effective. If you're not going to use Shed Shell then you might as well just run Chansey, but like Sweep has mentioned only too many times, it's unviable since it forces a team to play around trappers.
 
Okay shed shell isn't as needed as you people make it seem. It's just too bad getting rid off lefties recovery, and you might as well run Flamethrower to dick with Gengar (5HKOs, and you can protect when taunt runs out to accumulate lefties+Focus Blast won't hit all the time). Flame also hits Scizor/Ferro/Forry somewhat decently, which is a bonus. Sure you might fall to Goth, but such a mon is highly match up reliant- it will be 100 % dead weight vs HO while it rapes stall anyway. And even then, having a Dark-type stops Goth at +6 (pursuit TTar, Scizor take a +6 psyshock) and can possibly trap it. I am fine making it the first slot though, but seriously the hype is too big lol. The set must look like:

item: Shed Shell / Leftovers
move 1: Toxic
move 2: Seismic Toss / Flamethrower
move 3: Wish / Soft-Boiled
move 4: Protect / Heal Bell
nature: Calm


Heal Bell is a lux that you usually can't afford- wish+protect is 100x better in most cases as natural cure lets bliss act like a status sponge anyway. Protect is very useful for scouting choiced attacks, Mewtwo megas etc. Sadly, you can't afford to run a Bold nature, it gets you too pressured vs things like Lust Kia in rain, Scarf Ogre to name a few.
 

Minority

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I'm getting conflicting information from the QC team. Does Leftovers and Flamethrower deserve to be moved from OO to a slash or not?

I also agree with first slashing Calm nature since that is what Blissey will be walling anyways and it makes tanking hits from Kyogre actually tolerable; typically Bold on a base ten defense is a waste. Again this seems to be conflicting as I have been previously told Bold > Calm by the QC team.
 

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