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Blissey

Discussion in 'BW OU' started by Mario With Lasers, Sep 27, 2010.

  1. Mario With Lasers

    Mario With Lasers Self-proclaimed DEAD king
    is a Forum Moderator Alumnusis a CAP Contributor Alumnus

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    IF YOU HATE BLISSEY, THINK SHE'S CHEAP AND SHOULD BE BANNED BECAUSE YOUR FAVORITE SPECIAL ATTACKER CAN'T TOUCH HER, LEAVE THIS THREAD NOW, PLEASE.

    [​IMG]
    filthy whore

    #242 - Blissey - Normal

    HP: 255 / Attack: 10 / Defense: 10 / Sp. Attack: 75 / Sp. Defense: 135 / Speed: 55

    Natural Cure: Pokémon with this ability cure themselves of all status when they leave the battlefield.
    Serene Grace: When this Pokémon uses a move that has a secondary effect, such as Thunder paralyzing, the chance of the secondary effect happening is doubled.
    Healing Heart: "It will occasionally heal its team mate's status problems." (Serebii)


    Level-up (open)
    Defense Curl
    Pound
    Growl
    Tail Whip
    Refresh
    Doubleslap
    Softboiled
    [M516] - Gift Pass - Gives the opponent your held item (only when they have none).
    Minimize - Raises the user's Evasion 2 stages.
    Take Down
    Sing
    Fling
    [M505] - Healing Beam - Restores half of the target's max HP.
    Egg Bomb
    Light Screen
    Healing Wish
    Double-Edge


    Happiny-only level-up moves (open)
    Charm
    Copycat
    Sweet Kiss


    B/W TMs (open)
    Learnable TMs:
    TM04 - Calm Mind
    TM06 - Toxic
    TM07 - Hail
    TM10 - Hidden Power
    TM11 - Sunny Day
    TM13 - Ice Beam
    TM14 - Blizzard
    TM15 - Hyper Beam
    TM16 - Light Screen
    TM17 - Protect
    TM18 - Rain Dance
    TM20 - Safeguard
    TM21 - Frustration
    TM22 - Solarbeam
    TM24 - Thunderbolt
    TM25 - Thunder
    TM26 - Earthquake
    TM27 - Return
    TM29 - Psychic
    TM30 - Shadow Ball
    TM31 - Brick Break
    TM32 - Double Team
    TM35 - Flamethower
    TM37 - Sandstorm
    TM38 - Fire Blast
    TM39 - Rock Tomb
    TM42 - Facade
    TM44 - Rest
    TM45 - Attract
    TM48 - Sing A Round - Normal, Special, 60 BP, 100 Acc, 15 PP; "It attacks the opponent with song. If everyone sings together you can use the move in successive turns and have its power increase." (Serebii)
    TM49 - Echo Voice - Normal, Special, 40 BP, 100 Acc, 15 PP; "It attacks the opponent with an echoed voice. If it or one of its team mates uses it each turn, the power increases." (Serebii)
    TM52 - Focus Blast
    TM56 - Fling
    TM57 - Charge Beam
    TM59 - Incinerate - Fire, Special, 30 BP, 100 Acc, 15 PP: "It attacks the opponent with fire. It burns any berry the opponent is holding, rendering it unusable." (Serebii)
    TM67 - Vengeance - Normal, Physical, 70 BP, 100 Acc, 5 PP; "It takes revenge for a fainted teammate. If a teammate is fainted that turn the attacks power increases." (Serebii)
    TM68 - Giga Impact
    TM70 - Flash
    TM73 - Thunder Wave
    TM77 - Psych Up
    TM78 - Level Ground - Ground, Physical, 60 BP, 100 Acc, 20 PP; Reduces the target's speed 1 stage 100% of the time.
    TM80 - Rock Slide
    TM83 - Cheer Up - Raises the user's Attack and Sp. Attack 1 stage.
    TM85 - Dream Eater
    TM86 - Grass Knot
    TM87 - Swagger
    TM90 - Substitute
    TM93 - Wild Bolt - Electric, Physical, 90 BP, 100 Acc, 15 PP; The user takes 25% of the damage dealt to the target as recoil.
    TM94 - Rock Smash
    HM04 - Strength


    3rd/4th Gen-only TMs (open)
    01 - Focus Punch
    02 - Water Pulse
    23 - Iron Tail
    34 - Shockwave
    42 - Secret Power
    48 - Skill Swap
    49 - Snatch - "Snatch steals Conversion, Wish, Recycle, Imprison, Healing Wish, Power Trick, Lucky Chant, Aqua Ring, Magnet Rise, and Lunar Dance." (Research thread)
    58 - Endure
    60 - Drain Punch - Fighting, Physical, 75 BP, 100 Acc, 10 PP
    67 - Recycle
    72 - Avalanche
    76 - Stealth Rock
    78 - Captivate
    82 - Sleep Talk
    83 - Natural Gift


    Egg Moves (open)
    Present
    Metronome
    Heal Bell
    Aromatherapy
    Counter
    Helping Hand
    Gravity
    Mud Bomb
    Natural Gift
    Endure
    Last Resort (Happiny-only) - Normal, Physical, 140 BP, 100 Acc, 5 PP


    Obscure 3rd Gen event-only move (open)
    Wish


    Yeah bitches, the premier wall since Red/Green is back for round 5. Boasting the highest HP of the game along with a really high Sp. Defense and a multitude of healing moves (even Drain Punch wtf), it was only in Gen IV her reign of fear over special attackers truly had been brought down (ok, "sort of"). Now in Gen V, with the so-called "power creep" happening once again and Psycho Shock being given to Psychic-types (and a few oddballs), it seems Blissey will be in a much tighter position, as she doesn't take every single special hit as easily as before, can be quite the set-up bait sometimes and OH FUCK YOU 140 BASE ATTACKERS. Also, Shadow Tag Shanderaa. This "power creep", however, is what will make her much, much more useful in this metagame than never before.

    Oh dear. This means Blissey's Wishes may heal at most 325-357 HP of any pokémon. Vaporeon, Mamanbou and Jirachi also boast this ability of passing bigass Wishes, but none of them even come close to Blissey. If only we knew last week there would be a way to use a Max Potion on any pokémon, I don't think we would have said "stall is dead" (and lol last week, we thought Aiming Mark was good back then)!


    Wishbliss
    - Nature: Bold as Love
    - Ability: Natural Cure
    - EVs: 252 HP / 252 Def / 4 Speed
    ~ Wish
    ~ Protect / Softboiled
    ~ Hidden Power [Ground]
    ~ Toxic


    Ahhh, the horror that is Shadow Tag Shanderaa. It can't be bargained with, can't be reasoned with (how the hell would you reason with a chandelier anyway). And you read it right: Hidden Power Ground will be her attacking move of choice. It's useless against Scizor or Skarmory, but she needs it to stop Shanderaa. You won't want to lose her to the haunted chandelier while giving it a +6 boost to its Sp. Attack, will you? It also hits Lucario, Doryuzuu, Heatran and lol Tyranitar for SE damage, so it's not a wasted moveslot.


    Oh boy, and to think just yesterday I complained we didn't have any new Wishers besides Mamanbou...!
  2. Siegrin

    Siegrin

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    If Wish does heal the amount of HP of the user, then this is going to be really popular, but I read another thread saying Chansey with an item is more bulky than Blissey now, so I'm definitely trying out Chansey/Blissey.
  3. Gemerl

    Gemerl

    Joined:
    Mar 18, 2007
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    195
    Yeah, that item that boosts pre-evo's defenses may spell doom for blissey as its own pre-evo may overtake it.

    Anyways, I think healing heart has its merits. It means that, while Blissey cant afford to aromatherapy like it could back in 3rd gen; As like 4th gen, the free turn can spell doom for the user, however with that ability Blissey could become a mini-cleric of sorts by taking off status conditions of the party. Depends on how frequent the ability activates... but its an interesting concept.
  4. Misa

    Misa

    Joined:
    Feb 4, 2009
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    273
    How about:

    Blissey@Leftovers
    EVs: 252 HP / 252 Def / 6 SpD
    - Psych Up
    - Softboiled
    - Hidden Power (Ground)/Flamethrower
    - Thunder Wave/Toxic

    Comes in on Shanderra and other special attacks that set up multiple Calm Minds and use Psych Up. Hidden Power Ground might be the best option, but I could also see Flamethrower being used in order to threaten Skarmory and Scizor (especially if Blissey absorbed any Calm Minds thru Psych Up)
  5. HART4FLOON

    HART4FLOON

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    I could see CM Blissey getting some usage because of stupid Shanderaa. HP Ground is an interesting idea. Personally I would use a set similar to the one posted by Misa simply because of the more powerful special attackers (stupid Shanderaa -______-) Blissey has to deal with this generation.
  6. mudkipmanxp5

    mudkipmanxp5

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    Is Shadow Ball an option instead of HP Ground? Allows u to hit gengar.
  7. Misa

    Misa

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    It could work, but HP Ground hits for more things for Super Effective.
    Plus you could Thunder Wave Gengar on the switch anyways.
  8. UnholyCrab1

    UnholyCrab1

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    I just can't see Blissey being OU after Gen 5. Granted, I've always hated the chubster, and I'm almost sad to see her go, but this is it.

    The first nail in the coffin was Shanderaa. Even with HP Ground/Ghost/Dark/Water/Rock, she's gonna be doing pathetic damage unless you invest in special attack. Not to mention the fact that you're wasting a moveslot just on one counter. And if you DON'T, you risk him setting up on you.

    The second nail in the coffin was Psycho Shock, which many special attackers are getting.
  9. STEELDRAGON

    STEELDRAGON

    Joined:
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    That's what I was thinking. Hp Ground doesn't look good, it only looks decent against Shandaeraa, and Heatran. Shadow Ball appears to be better the HP ground. Seismic toss is generally the best option though.
  10. Gemerl

    Gemerl

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    However, in running psycho shock, they're either a) losing coverage by replacing a secondary attack or b) losing their main STAB in psychic, which may or may not be a disadvantage. And I dont see many uses in the move outside hitting blissey, really.
  11. UnholyCrab1

    UnholyCrab1

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    Psycho Shock is actually very handy, as it's only (correct me if I'm wrong) 10 BP less than Psychic. I imagine that most who can get will get it, just to screw over walls.
  12. Focus

    Focus I'm waiting you...

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    I know it's quite gimmicky, but how about Water Pulse instead of HP Ground? If you know your opponent will be forced out, you have a 40% (I think) chance of confusion with Serene Grace! It hits the Shanderaa and Gliscor for moderate damage. Many Water-immune Pokemon will think twice about swithching in, as they probably will not risk taking a Toxic to the face.
  13. norelationstojfk

    norelationstojfk

    Joined:
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    Why do you see the term "nail in the coffin" everywhere on Smogon?

    On the topic at hand, I would be legitimately happy to see Blissey fall out of usage because I've never liked her and never will. It's not because she walls me...because she never really does. I don't like her because she's too fluffy and I have tried using her. Her role is just too focused on walling for my tastes.

    Although I would like to see her die a painful fiery death, I doubt she will, because once she disappears, special attackers will come back with a vengeance with no one to protect you from them. Blissey will always be called upon for the duty to stop special attackers. However, it's important to note she no longer walls Pokemon like Alakazam and Espeon, as well as many other Psychic types, because of Psycho Shock. Blissey won't like Psycho Shock at all.
  14. HART4FLOON

    HART4FLOON

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    Blissey isn't going to get knocked out of OU just because of one Pokemon. She'll probably have to start running Psych Up or Calm Mind to remedy the problem. And Blissey can always just PP stall Shanderaa, who can't do shit to Blissey.

    EDIT: toxic stall ftw
  15. UnholyCrab1

    UnholyCrab1

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    The only reason there aren't any other special walls is because, up to this generation, Blissey was the undisputed queen of walling special attacks. However, as you mentioned, she has already "died a fiery death" at the hands of Shanderaa. My guess is that there's gonna be a mad competition to see which is the superior special wall, to fill the gap. And I can almost guarantee you that that wall will be resistant to Psycho Shock.

    And on a side note, I thought nail in the coffin was my thing, I didn't know other people were using it.
  16. HART4FLOON

    HART4FLOON

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    Don't underestimate Blissey. She fucks over Shanderaa with the right moveset much better than you're assuming.
  17. UnholyCrab1

    UnholyCrab1

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    I'm not denying that she can screw him over. The problem is that if she tries this, she needs a moveset/EV spread pretty much centered around anti-Shanderaa. Even if she DOES win, she has little use anymore.
  18. HART4FLOON

    HART4FLOON

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    252 HP/ 252 Def Bold Blissey works with Psych Up/Softboiled/Seismic Toss or HP Ground/Toxic works :P
  19. Frozen_Spirit

    Frozen_Spirit

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    Too bad wishbliss is hard to come by.
  20. UnholyCrab1

    UnholyCrab1

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    Even with Maxed defenses, you're not gonna be surviving any powerful attacks. AT BEST you take down Shanderaa, probably at about 25%-50% health left. Blissey may have good special defense, but off of 145 Special Attack (only 9 less than MEWTWO), even she's gonna have trouble surviving, ESPECIALLY with no special defense EVs.
  21. HART4FLOON

    HART4FLOON

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    252+ Choice Spec'd Shanderaa Fire Blast vs 252 HP/252 Def+ Blissey: 37.8% - 44.5%

    Blissey can still potentially outstall Shanderaa unless Shanderaa gets a random crit or something.

    Anyway, Blissey could always run something like 4 HP/ 252 SpD in which case Spec'd Fire Blast does 34.2-40.5%
  22. UnholyCrab1

    UnholyCrab1

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    But the biggest problem she's have is having to completely alter her movepool just for Shanderaa, just one Pokémon.
  23. HART4FLOON

    HART4FLOON

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    One move =/= entire movepool
  24. Fisdunction

    Fisdunction

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    Too bad Pokesav.
  25. UnholyCrab1

    UnholyCrab1

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    What move are we talking about, HP Ground, Psych Up, or both? Without HP Ground he can sub up, and without Psych Up, he can CM up.

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