Hey. This is my first RMT on this forum but I've used shoddy before and I wanted to see if I could improve the team I'm currently using. My team plays on the offensive side because I really hate stall. You'll see that I sorta based my team on my anti-lead togekiss. I wanted to find a lead that could take on all of the common OU leads and I think my togekiss gets really close at this.
At a glance:
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The Team:
Togekiss (Shiro) @
Nature: Timid
Ability: Serene Grace
EVs: 4 Def/ 252 SpA/ 252 Spe
Moveset:
Airslash
Fire Blast
Hidden Power
Trick
Why Togekiss? Because he's different. He gives a surprise right from the beginning of the battle which hopefully goes to my favor. He's underestimated as a lead and sometimes forgotten in the OU tier. I hope with this team to prove togekiss has great potential as a lead.
Why this set? Scarf is great on togekiss. jirachis try to trick me and find out i'm scarfed too =D Timid nature to out speed protect-sub ninjask b4 speed boost &maybe even lucario, mamoswine, and adamant gyarados after i trick(although the first two hav priority) Modest could be used for more power. max ev's on spatk and spe are obvious. airslash is a great move with all the speed to hav some flinch hax fun & hits those machamps hard. fire blast hits meta &jirachi. hp ice for aerodactyl for the 2KO while he taunts. also for anti-lead dragonite &salamence and gliscor -all rare but its a good move for later in the game. aura sphere could go here for tyranitar leads but i lose anyway since i do 88% at max while he OHKOs with stone edge. trick on swampert &it'll also be useful for later in the game.
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Scizor (Aka) @
Nature: Adamant
Ability: Technician
EVs: 248 HP/ 252 Atk/ 8 Spe
Moveset:
U-Turn
Bullet Punch
Pursuit
Superpower
Why Scizor? scizor has always been a good pokemon on my teams. his typing is rly useful for the synergy in many of teams, boasting that unique bug/steel combo thats exclusive to him and Fortress. sizors base 130 atk always brings the hurt, paring it with tech+stab+priority, u'll find scizors usefulness almost everytime.
Why this set? Yea it's standard but why change anything thats perfect? CB raises his attack to 591. u-turn not only scouts but puts dents on anything that doesnt resist it. BP is scizors favorite move. pursuit catches those runaway ghosts. superpower on blissey, tyranitar, and if i feel an incoming magnezone. they get screwed over if i predict right. 248 HP evs help me come in more times in SR which i've found very useful. maximize atk and the rest in speed.
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Flygon (Midori) @
Nature: Jolly
Ability: Levitate
EVs: 252 Atk/ 4 SpA/ 252 Spe
Moveset:
U-Turn
Outrage
Earthquake
Fire Blast
Why Flygon? Flygon makes an awesome partner with scizor especially with his many resistances. He also absorbs electric moves aimed at togekiss and those annoying thunder wavers. If flygon could only learn dragon dance, I'd use him over salamence any day cause flygon looks a lot cooler. But flygon still makes a great scouter with his fast u-turns and hits hard with strong stabs.
Why this set? As much as i love the raw power of a Banded Flygon, scarf helps flygon scout more appropriately which is his main job on this team. Jolly nature is used over adamant so that i speed tie with +1 Salamence. Hopefully i win &kill with outrage. EQ is probably my least used move on this set since i cant afford flyers and leviators coming in &forcing me to switch. But its a great move later in the game when i see that the rest of my opponents pokes are grounded. EQ also doesnt get me trapped like Outrage. Fire Blast is my only way of hitting skarm but needs alot of prediction. its crucial at the end if his last poke is skarm or fortress
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Jirachi (Kiiro) @
Nature: Impish
Ability: Serene Grace
EVs: 240 HP/ 160 Def/ 76 SpD/ 32 Spe
Moveset:
Stealth Rock
U-turn
Thunder Wave
Iron Head
Why Jirachi? Jirachi was originally chosen for his capabilities of wish passing. Jirachi can also perform para haxing like togekiss. Crippling every poke in sight is also something that the rest of my team enjoys.
Why this set? This is the wish passing set but without wish. I needed a stealth rocker &jirachi was the only one on me team who could learn it. Jirachi doesnt have a hard time setting up SR bcuz of his bulk. after i set up, i could u-turn out or t-wave. Jirachi becomes my third u-turn user, allowing me to spam u-turn with flygon, scizor, and jirachi. These three cover each others weaknesses perfectly so u-turning in and out between them won't be hard.
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Machamp (Kuro) @
Nature: Adamant
Ability: No Guard
EVs: 252 HP/ 244 Atk/ 12 Spe
Moveset:
Dynamicpunch
Stone Edge
Pay Back
Substitute
Why Machamp? Resistance to dark is useful on any team, even tho my team has no weakness to it. Machamp activates those lum berries with Dpunch so that jirachi can t-wave a lot easier. Machamp can also take rock type attacks for togekiss.
Why this set? maximize hp for bulkiness. i took some atk EVs for spe so that i always beat other machamps to the Dpunch. lefties makes this guy even more bulky. nothing in the game resists all three of my attacks. stone edge hits mence, gyara, and nite. pay back is for ghosts who try to come in on my dynamicpunches. sub on champ is rly good. sub on anything that runs away from me &attacks appropriately. it saves me from status which can be annoying.
on an off note i named him Kuro(black) because Gurei sounded dumb.
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Suicune (Ao) @
Nature:
Ability:
EVs:
Moveset:
Calm Mind
Surf
Ice Beam
Hidden Power
Why Suicune? originally i had an LO starmie here. starmie hits a lot harder and can recover off damage. but i felt starmie was way too frail &went down rly fast. i needed a special attacker that can get rid of certain threats. suicunes water typing also gives another fire resistance that i need.
Why this set? i chose to go with an offensive suicune. the water-ice-electric combo gives excellent coverage. CM boosts suicunes special atk and gives him slight bulk against t-bolts &grass knots. i've been thinking of changing his LO for leftovers because he has no way of healing and the 10% recoil doesnt help.
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I don't really want to go through the entire OU pokemon list telling you how i get around them but i will tell you of the pokemon that gives my team some trouble sometimes.
Threats:
Gyarados- after a DD i dont have much to stop it except flygon.
SkarmBliss- these two together gets annoying &takes a while to get around.
Infernape: mixed variants are hazardous to my team. suicune stops it but gets hurt in the procress. there was this scarfed one who also gave my team a hard time.
So that's my team. Thanks for reading (=
hope u can give it a rate &im open to any suggestions. this took a long time so feedback would be much appreciated!
At a glance:
-------------------------
The Team:
Togekiss (Shiro) @
Nature: Timid
Ability: Serene Grace
EVs: 4 Def/ 252 SpA/ 252 Spe
Moveset:
Why Togekiss? Because he's different. He gives a surprise right from the beginning of the battle which hopefully goes to my favor. He's underestimated as a lead and sometimes forgotten in the OU tier. I hope with this team to prove togekiss has great potential as a lead.
Why this set? Scarf is great on togekiss. jirachis try to trick me and find out i'm scarfed too =D Timid nature to out speed protect-sub ninjask b4 speed boost &maybe even lucario, mamoswine, and adamant gyarados after i trick(although the first two hav priority) Modest could be used for more power. max ev's on spatk and spe are obvious. airslash is a great move with all the speed to hav some flinch hax fun & hits those machamps hard. fire blast hits meta &jirachi. hp ice for aerodactyl for the 2KO while he taunts. also for anti-lead dragonite &salamence and gliscor -all rare but its a good move for later in the game. aura sphere could go here for tyranitar leads but i lose anyway since i do 88% at max while he OHKOs with stone edge. trick on swampert &it'll also be useful for later in the game.
-------------------------
Scizor (Aka) @
Nature: Adamant
Ability: Technician
EVs: 248 HP/ 252 Atk/ 8 Spe
Moveset:
Why Scizor? scizor has always been a good pokemon on my teams. his typing is rly useful for the synergy in many of teams, boasting that unique bug/steel combo thats exclusive to him and Fortress. sizors base 130 atk always brings the hurt, paring it with tech+stab+priority, u'll find scizors usefulness almost everytime.
Why this set? Yea it's standard but why change anything thats perfect? CB raises his attack to 591. u-turn not only scouts but puts dents on anything that doesnt resist it. BP is scizors favorite move. pursuit catches those runaway ghosts. superpower on blissey, tyranitar, and if i feel an incoming magnezone. they get screwed over if i predict right. 248 HP evs help me come in more times in SR which i've found very useful. maximize atk and the rest in speed.
-------------------------
Flygon (Midori) @
Nature: Jolly
Ability: Levitate
EVs: 252 Atk/ 4 SpA/ 252 Spe
Moveset:
Why Flygon? Flygon makes an awesome partner with scizor especially with his many resistances. He also absorbs electric moves aimed at togekiss and those annoying thunder wavers. If flygon could only learn dragon dance, I'd use him over salamence any day cause flygon looks a lot cooler. But flygon still makes a great scouter with his fast u-turns and hits hard with strong stabs.
Why this set? As much as i love the raw power of a Banded Flygon, scarf helps flygon scout more appropriately which is his main job on this team. Jolly nature is used over adamant so that i speed tie with +1 Salamence. Hopefully i win &kill with outrage. EQ is probably my least used move on this set since i cant afford flyers and leviators coming in &forcing me to switch. But its a great move later in the game when i see that the rest of my opponents pokes are grounded. EQ also doesnt get me trapped like Outrage. Fire Blast is my only way of hitting skarm but needs alot of prediction. its crucial at the end if his last poke is skarm or fortress
-------------------------
Jirachi (Kiiro) @
Nature: Impish
Ability: Serene Grace
EVs: 240 HP/ 160 Def/ 76 SpD/ 32 Spe
Moveset:
Why Jirachi? Jirachi was originally chosen for his capabilities of wish passing. Jirachi can also perform para haxing like togekiss. Crippling every poke in sight is also something that the rest of my team enjoys.
Why this set? This is the wish passing set but without wish. I needed a stealth rocker &jirachi was the only one on me team who could learn it. Jirachi doesnt have a hard time setting up SR bcuz of his bulk. after i set up, i could u-turn out or t-wave. Jirachi becomes my third u-turn user, allowing me to spam u-turn with flygon, scizor, and jirachi. These three cover each others weaknesses perfectly so u-turning in and out between them won't be hard.
-------------------------
Machamp (Kuro) @
Nature: Adamant
Ability: No Guard
EVs: 252 HP/ 244 Atk/ 12 Spe
Moveset:
Dynamicpunch
Stone Edge
Pay Back
Substitute
Why Machamp? Resistance to dark is useful on any team, even tho my team has no weakness to it. Machamp activates those lum berries with Dpunch so that jirachi can t-wave a lot easier. Machamp can also take rock type attacks for togekiss.
Why this set? maximize hp for bulkiness. i took some atk EVs for spe so that i always beat other machamps to the Dpunch. lefties makes this guy even more bulky. nothing in the game resists all three of my attacks. stone edge hits mence, gyara, and nite. pay back is for ghosts who try to come in on my dynamicpunches. sub on champ is rly good. sub on anything that runs away from me &attacks appropriately. it saves me from status which can be annoying.
on an off note i named him Kuro(black) because Gurei sounded dumb.
-------------------------
Suicune (Ao) @
Nature:
Ability:
EVs:
Moveset:
Why Suicune? originally i had an LO starmie here. starmie hits a lot harder and can recover off damage. but i felt starmie was way too frail &went down rly fast. i needed a special attacker that can get rid of certain threats. suicunes water typing also gives another fire resistance that i need.
Why this set? i chose to go with an offensive suicune. the water-ice-electric combo gives excellent coverage. CM boosts suicunes special atk and gives him slight bulk against t-bolts &grass knots. i've been thinking of changing his LO for leftovers because he has no way of healing and the 10% recoil doesnt help.
-------------------------
I don't really want to go through the entire OU pokemon list telling you how i get around them but i will tell you of the pokemon that gives my team some trouble sometimes.
Threats:
Gyarados- after a DD i dont have much to stop it except flygon.
SkarmBliss- these two together gets annoying &takes a while to get around.
Infernape: mixed variants are hazardous to my team. suicune stops it but gets hurt in the procress. there was this scarfed one who also gave my team a hard time.
So that's my team. Thanks for reading (=
hope u can give it a rate &im open to any suggestions. this took a long time so feedback would be much appreciated!