be the upgraded version of me
Since I found some offensive shortcoming in my original Boah Team, I decided to make a separate one that will overcome the opponent's defense much quickly. I made at least two new teams before reaching this one. Boah v.4
(F) @ Leftovers ** Milagros
Trait: Marvel Scale
EVs: 252 HP / 232 Def / 12 Spd / 12 SAtk
Bold Nature (+Def, -Atk)
- Hypnosis
- Ice Beam
- Recover
- Surf
Best at countering DDmence imo with instant recovery. DDTars are scarier, and makes me wish I have Swampert over this, but losing water and ice resist, hypnosis, recover, as well as adding 4x grass weak, sucks. Plus, Hypnosis, despite its cruddy accuracy, always comes in handy.
(F) @ Choice Band ** Blaze
Trait: Blaze
EVs: 40 HP / 252 Atk / 216 Spd
Naive Nature (+Spd, -SDef)
- Focus Punch
- Overheat
- Rock Slide
- Sky Uppercut
A complementary offense to Boah's offense. Initially I had Houndoom for taking care of stuff that Boah can't, but it just gets walled too easily. Blaziken didn't have much action before either when I started it out as a Swords Dancer (was never able to set it up), but with CB it really opens hole to the opposing team's defense if I play my guesses right. 4x resist to Megahorn could be handy.
@ Leftovers ** Leilani
Trait: Natural Cure
EVs: 252 HP / 72 Def / 136 Spd / 48 SAtk
Bold Nature (+Def, -Atk)
- Baton Pass
- Calm Mind
- Psychic
- Recover
Primarily Zapdos counter, but it is also a great secondary Water (Milotic is a water resist), Fighting, and Ground resist. My original team had Celebi, but without CM, and it was just stalled by Rest Talking Zapdos (hence the BP CM Celebi) Since I don't have a solid defense for Heracross, I give it enough speed to outrun most Heracross.
@ Leftovers ** Margaux
Trait: Clear Body
EVs: 252 HP / 176 Atk / 40 Def / 8 Spd / 32 SDef
Adamant Nature (+Atk, -SAtk)
- Earthquake
- Meteor Mash
- Rest
- Sleep Talk
RestTalker set I stole from the Meta analysis. My essential Rock / Normal / Flying / Psychic resist, the primary Ttar counter, and a great switch-in to Gengars. Also a reliable Pokemon to switch into an opposing Celebi, and with Celebi and Tyranitar should be able to stop most Psychics. I may want to make this thing more defensive.
(M) @ Leftovers ** Salvatore
Trait: Intimidate
EVs: 88 HP / 20 Atk / 148 Spd / 252 SAtk
Mild Nature (+SAtk, -Def)
- Brick Break
- Dragon Claw
- Fire Blast
- Rock Slide
Mixmence with Rock Slide. Extra Salamence, Flygon, Heracross, Gyarados, and Skarmory counter, which is why I have Dragon Claw, Fire Blast, and Rock Slide (although Fire Blast doesn't quite kill Hera sometimes =/). Formally, had Hydro Pump over Brick Break for hitting Ttars while being able to hit other random Grounds and Rocks, too (like Marowak). However, BBreak provides an additional offense against Curselax that I really don't have a solid counter for. Since I find RestTalking Zapdos as one of the major weakness to Boah Teams, I like to put Rock Slides wherever I could (like on Salamence and Blaziken).
BOAH
I have to say, Boah is probably the easiest to set up, but the least threatening out of all other Ttars. It still serves as a mixed sweeper that breaks conventional walls very efficiently.
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I find DDers most threatening, especially DDTars, since it is pretty easy for it to outrun my team and 1-2hko all of them. My strategy: take advantage of Salamence's Intimidate and Metagross' Rock Resist to neutralize its DD, allow Meta to survive an EQ, and knock out TTar with MMash. If that doesn't work, it's Milotic's turn, and hopefully Milo doesn't flinch to 2hko it. Aside from Celebi and Blaziken being trapped to Overheat or Rock Slide, Ttar should be hard pressed to show its face; only one opening is enough for it to cause major havoc, though. I may want to modify Meta's spread, either more offensive or defensive, to increase its chance at taking down TTar. I need help here the most..
Celebi being my only reliable Electric counter is kind of scary at times, too. Zapdos may be able to be dealt with Blaziken and Salamence's Rock Slides, but CM HP Ice Raikou, despite the sandstorm and the rarity of HP Ice Raikou, still poses a real threat (or even a HP Grass Raikou combined with Dugtrio). All-out attacking Starmie gives me a run for my money. Again, changing my Metagross' EV spread may be the only change I need to alleviate most of these problems.
CM Suicune is also a bitch to take down without an Electric Pokemon, too. Usually I just hit and run and try to get Blaziken or Salamence in for a 2hko. CMPassing makes this easier as Salamence breaks stuff with CM boosts.
I've been doing well with this team on netbattle: 82 wins - 14 losses, but the problems I mentioned are serious. Any help is appreciated. I don't mind any major reconstruction of this team, as long as it deals with the aforementioned vulnerabilities without adding many new ones.
I've tried adding Swampert and Zapdos > Milotic and Metagross, Swampert for Resttalking, HP Ice Electrics, Starmie, and Ttar counter; and Zapdos for Phazing and Special Defense, but Zapdos (Tbolt, HP, Light Screen, Roar), wears down easily and Swampert isn't the best pokemon to take the sleep..
(F) @ Leftovers ** Milagros
Trait: Marvel Scale
EVs: 252 HP / 232 Def / 12 Spd / 12 SAtk
Bold Nature (+Def, -Atk)
- Hypnosis
- Ice Beam
- Recover
- Surf
Best at countering DDmence imo with instant recovery. DDTars are scarier, and makes me wish I have Swampert over this, but losing water and ice resist, hypnosis, recover, as well as adding 4x grass weak, sucks. Plus, Hypnosis, despite its cruddy accuracy, always comes in handy.
(F) @ Choice Band ** Blaze
Trait: Blaze
EVs: 40 HP / 252 Atk / 216 Spd
Naive Nature (+Spd, -SDef)
- Focus Punch
- Overheat
- Rock Slide
- Sky Uppercut
A complementary offense to Boah's offense. Initially I had Houndoom for taking care of stuff that Boah can't, but it just gets walled too easily. Blaziken didn't have much action before either when I started it out as a Swords Dancer (was never able to set it up), but with CB it really opens hole to the opposing team's defense if I play my guesses right. 4x resist to Megahorn could be handy.
@ Leftovers ** Leilani
Trait: Natural Cure
EVs: 252 HP / 72 Def / 136 Spd / 48 SAtk
Bold Nature (+Def, -Atk)
- Baton Pass
- Calm Mind
- Psychic
- Recover
Primarily Zapdos counter, but it is also a great secondary Water (Milotic is a water resist), Fighting, and Ground resist. My original team had Celebi, but without CM, and it was just stalled by Rest Talking Zapdos (hence the BP CM Celebi) Since I don't have a solid defense for Heracross, I give it enough speed to outrun most Heracross.
@ Leftovers ** Margaux
Trait: Clear Body
EVs: 252 HP / 176 Atk / 40 Def / 8 Spd / 32 SDef
Adamant Nature (+Atk, -SAtk)
- Earthquake
- Meteor Mash
- Rest
- Sleep Talk
RestTalker set I stole from the Meta analysis. My essential Rock / Normal / Flying / Psychic resist, the primary Ttar counter, and a great switch-in to Gengars. Also a reliable Pokemon to switch into an opposing Celebi, and with Celebi and Tyranitar should be able to stop most Psychics. I may want to make this thing more defensive.
(M) @ Leftovers ** Salvatore
Trait: Intimidate
EVs: 88 HP / 20 Atk / 148 Spd / 252 SAtk
Mild Nature (+SAtk, -Def)
- Brick Break
- Dragon Claw
- Fire Blast
- Rock Slide
Mixmence with Rock Slide. Extra Salamence, Flygon, Heracross, Gyarados, and Skarmory counter, which is why I have Dragon Claw, Fire Blast, and Rock Slide (although Fire Blast doesn't quite kill Hera sometimes =/). Formally, had Hydro Pump over Brick Break for hitting Ttars while being able to hit other random Grounds and Rocks, too (like Marowak). However, BBreak provides an additional offense against Curselax that I really don't have a solid counter for. Since I find RestTalking Zapdos as one of the major weakness to Boah Teams, I like to put Rock Slides wherever I could (like on Salamence and Blaziken).
BOAH
I have to say, Boah is probably the easiest to set up, but the least threatening out of all other Ttars. It still serves as a mixed sweeper that breaks conventional walls very efficiently.
--------------------------------
I find DDers most threatening, especially DDTars, since it is pretty easy for it to outrun my team and 1-2hko all of them. My strategy: take advantage of Salamence's Intimidate and Metagross' Rock Resist to neutralize its DD, allow Meta to survive an EQ, and knock out TTar with MMash. If that doesn't work, it's Milotic's turn, and hopefully Milo doesn't flinch to 2hko it. Aside from Celebi and Blaziken being trapped to Overheat or Rock Slide, Ttar should be hard pressed to show its face; only one opening is enough for it to cause major havoc, though. I may want to modify Meta's spread, either more offensive or defensive, to increase its chance at taking down TTar. I need help here the most..
Celebi being my only reliable Electric counter is kind of scary at times, too. Zapdos may be able to be dealt with Blaziken and Salamence's Rock Slides, but CM HP Ice Raikou, despite the sandstorm and the rarity of HP Ice Raikou, still poses a real threat (or even a HP Grass Raikou combined with Dugtrio). All-out attacking Starmie gives me a run for my money. Again, changing my Metagross' EV spread may be the only change I need to alleviate most of these problems.
CM Suicune is also a bitch to take down without an Electric Pokemon, too. Usually I just hit and run and try to get Blaziken or Salamence in for a 2hko. CMPassing makes this easier as Salamence breaks stuff with CM boosts.
I've been doing well with this team on netbattle: 82 wins - 14 losses, but the problems I mentioned are serious. Any help is appreciated. I don't mind any major reconstruction of this team, as long as it deals with the aforementioned vulnerabilities without adding many new ones.
I've tried adding Swampert and Zapdos > Milotic and Metagross, Swampert for Resttalking, HP Ice Electrics, Starmie, and Ttar counter; and Zapdos for Phazing and Special Defense, but Zapdos (Tbolt, HP, Light Screen, Roar), wears down easily and Swampert isn't the best pokemon to take the sleep..