Bobadilla
Chingling [F] [Chingling]
Types: Psychic
Abilities:: Levitate
Nature: Timid (+15% Speed / +6% Accuracy / -1ATK)
Stats:
HP: 90
Atk: 1 (-)
Def: 2
SpA: 3
SpD: 2
Spe: 52 (+15%)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 0/6
MC: 0
AC: 0/5
Attacks:
Level Up
Wrap
Growl
Astonish
Confusion
Uproar
Last Resort
Entrainment
Yawn
Egg
Cosmic Power
Stored Power
Wish
Recover
Disable
TM/HM
Protect
Light Screen
Reflect
Safeguard
Torment
Chinchou [F] [Chinchou]
Types: Water/Electric
Abilities:: Volt Absorb / Illuminate / Water Absorb(H)
Nature: Bold (+1 Def, -1 Atk)
Stats:
HP: 100
Atk: 1(-)
Def: 3(+)
SpA: 2
SpD: 2
Spe: 67
Size Class: 1
Weight Class: 2
Base Rank Total: 14
EC: 0/6
MC: 0
AC: 0/5
Attacks:
Level Up
Bubble
Thunder Wave
Supersonic
Flail
Water Gun
Spark
Confuse Ray
Take Down
Electro Ball
Bubble Beam
Egg
Brine
Amnesia
Mist
Soak
Whirlpool
TM/HM
Toxic
Ice Beam
Scald
Thunderbolt
Charge Beam
Welcome, everyone!
Today, we have a friendly match for both of our lovely contestants! Bobadilla, a dashing newcomer to our franchise, is dueling with Glacier Knight, one of our resident hotties! Today we're gonna be watching as our newcomer gets acquainted with the systems in our game, and grow to become one of the many in the league of ASB.
Now, lets get it started!
2v2 Singles
ASB Arena
Recoveries: 5
Chills: 2
Substitutions: 2
Abilities: All enabled
Items: Training Only (Amulet Coin, Exp Share, Amulet Coin, Heart Scale)
Now we're on a strict runtime schedule, so you'll need to be prompt!
DQ/Warning: 36 Hours
Bobadilla Sends out a Pokemon with an item
Glacier Knight Sends out a Pokemon with an item, and orders
Bobadilla Orders
Chingling [F] [Chingling]
Types: Psychic
Abilities:: Levitate
Nature: Timid (+15% Speed / +6% Accuracy / -1ATK)
Stats:
HP: 90
Atk: 1 (-)
Def: 2
SpA: 3
SpD: 2
Spe: 52 (+15%)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 0/6
MC: 0
AC: 0/5
Attacks:
Level Up
Wrap
Growl
Astonish
Confusion
Uproar
Last Resort
Entrainment
Yawn
Egg
Cosmic Power
Stored Power
Wish
Recover
Disable
TM/HM
Protect
Light Screen
Reflect
Safeguard
Torment
Chinchou [F] [Chinchou]
Types: Water/Electric
Abilities:: Volt Absorb / Illuminate / Water Absorb(H)
Nature: Bold (+1 Def, -1 Atk)
Stats:
HP: 100
Atk: 1(-)
Def: 3(+)
SpA: 2
SpD: 2
Spe: 67
Size Class: 1
Weight Class: 2
Base Rank Total: 14
EC: 0/6
MC: 0
AC: 0/5
Attacks:
Level Up
Bubble
Thunder Wave
Supersonic
Flail
Water Gun
Spark
Confuse Ray
Take Down
Electro Ball
Bubble Beam
Egg
Brine
Amnesia
Mist
Soak
Whirlpool
TM/HM
Toxic
Ice Beam
Scald
Thunderbolt
Charge Beam
Galcier
Telsa BachiBachi [M] Joltik
Nature: Quirky (No Stat Changes)
Type: Bug/Electric
Bug: Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
Electric: Electric STAB; immune to paralysis status.
Abilities: Compoundeyes/Unnerve/Swarm (Hidden Ability Locked)
Compoundeyes [Passive]: This Pokemon's complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Unnerve [Passive]: The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Swarm [Passive, Locked]: When this Pokemon's HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Stats:
HP: 90
ATK: 2
DEF: 2
SPA: 2
SPD: 2
SPE: 65
SC/WC: 1/1
BRT: 13
EC: 0/6
MC: 0
DC: 0/5
Moves [19]:
String Shot
Leech Life
Spider Web
Thunderwave
Screech
Fury Cutter
Electroweb
Bug Bite
Gastro Acid
Camouflage
Disable
Pursuit
Feint Attack
Cross Poison
Thunderbolt
Protect
Volt Switch
Thief
X-Scissor
Bronzor [Grexa Vulcron] (-)
NATURE: Relaxed (+def -speed)
Story so far
Back Alley Ambush (W/ Sasha Snowdrift)
TYPE
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid & Acid Spray, can be magnetised. Superior senses in high-metal environments like construction sites or factories.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift & throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike & cannot be used as a catch-all for Disabling, Binding, & redirecting opposing attacks.
ABILITIES
Levitate: (Innate) This Pokémon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, & Magnitude. Earth Power will have three (3) less Base Attack Power. Dig & Dive can strike a Levitating Pokémon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise, Dig & Dive will miss. Ground moves can still hit.
Heatproof: (Innate) This Pokémon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.
Heavy Metal (DW): (Innate) The Pokémon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokémon's Weight Class, rounded up.
STATS
HP: 90
Atk: Rank 1
Def: Rank 4 (+)
SpA: Rank 1
SpD: Rank 3
Spe: 20 (-)
Size Class: 1
Weight Class: 4 (5)
Base Rank Total: 19
EC: 6/6
MC: 4
DC: 5/5
ATTACKS
Tackle
Confusion
Hypnosis
Imprison
Confuse Ray
Extrasensory
Psywave
Iron Defense
Safeguard
Skill Swap
Stealth Rock
Trick
Gravity
Wonder Room
Protect
Light Screen
Reflect
Trick Room
Substitute
19 Moves
Telsa BachiBachi [M] Joltik
Nature: Quirky (No Stat Changes)
Type: Bug/Electric
Bug: Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
Electric: Electric STAB; immune to paralysis status.
Abilities: Compoundeyes/Unnerve/Swarm (Hidden Ability Locked)
Compoundeyes [Passive]: This Pokemon's complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Unnerve [Passive]: The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Swarm [Passive, Locked]: When this Pokemon's HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Stats:
HP: 90
ATK: 2
DEF: 2
SPA: 2
SPD: 2
SPE: 65
SC/WC: 1/1
BRT: 13
EC: 0/6
MC: 0
DC: 0/5
Moves [19]:
String Shot
Leech Life
Spider Web
Thunderwave
Screech
Fury Cutter
Electroweb
Bug Bite
Gastro Acid
Camouflage
Disable
Pursuit
Feint Attack
Cross Poison
Thunderbolt
Protect
Volt Switch
Thief
X-Scissor
Bronzor [Grexa Vulcron] (-)
NATURE: Relaxed (+def -speed)
Story so far
Back Alley Ambush (W/ Sasha Snowdrift)
TYPE
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid & Acid Spray, can be magnetised. Superior senses in high-metal environments like construction sites or factories.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift & throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike & cannot be used as a catch-all for Disabling, Binding, & redirecting opposing attacks.
ABILITIES
Levitate: (Innate) This Pokémon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, & Magnitude. Earth Power will have three (3) less Base Attack Power. Dig & Dive can strike a Levitating Pokémon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise, Dig & Dive will miss. Ground moves can still hit.
Heatproof: (Innate) This Pokémon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.
Heavy Metal (DW): (Innate) The Pokémon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokémon's Weight Class, rounded up.
STATS
HP: 90
Atk: Rank 1
Def: Rank 4 (+)
SpA: Rank 1
SpD: Rank 3
Spe: 20 (-)
Size Class: 1
Weight Class: 4 (5)
Base Rank Total: 19
EC: 6/6
MC: 4
DC: 5/5
ATTACKS
Tackle
Confusion
Hypnosis
Imprison
Confuse Ray
Extrasensory
Psywave
Iron Defense
Safeguard
Skill Swap
Stealth Rock
Trick
Gravity
Wonder Room
Protect
Light Screen
Reflect
Trick Room
Substitute
19 Moves
--VS.--
Welcome, everyone!
Today, we have a friendly match for both of our lovely contestants! Bobadilla, a dashing newcomer to our franchise, is dueling with Glacier Knight, one of our resident hotties! Today we're gonna be watching as our newcomer gets acquainted with the systems in our game, and grow to become one of the many in the league of ASB.
Now, lets get it started!
2v2 Singles
ASB Arena
Recoveries: 5
Chills: 2
Substitutions: 2
Abilities: All enabled
Items: Training Only (Amulet Coin, Exp Share, Amulet Coin, Heart Scale)
Now we're on a strict runtime schedule, so you'll need to be prompt!
DQ/Warning: 36 Hours
Bobadilla Sends out a Pokemon with an item
Glacier Knight Sends out a Pokemon with an item, and orders
Bobadilla Orders