BoR Semi-Finals: SubwayJ vs Waterwarrior

The Rules:
3v3 singles
ASB arena
Strict 3-day DQ (don't be Leethoof)
2 subs
8 recovers
20 chills
All abilities
Items = All
Switch=OK
1 Mega Evolution

Hoping I picked right...


Venus the Mawile (♀)

Type:


While traversing through Glittering Cave, Subway came across Venus hiding in a corner, afraid that Subway or another Pokemon would harm her. Subway showed her his hand, and she accepted, joining Subway on his adventure through Kalos. Later on, in Shabboneau Castle, Subway was lucky to find a Mawilite, which meant that Venus never had to fear again. Despite this, she kept her shy ways, and is never one to boast about her strength. The hardest to find in the group.

Nature: Sassy (+Special Defence, -Speed)

Abilities:

Hyper Cutter: (Passive)
Intimidate: (Trigger)
Sheer Force: (Toggle) (HA)
Huge Power: (Passive) (Mega-Evo)

Stats:

HP: 90
Attack: Rank 3
Defence: Rank 3
Special Attack: Rank 2
Special Defense: Rank 3 (+)
Speed: 43 (-)
Size Class: 1
Weight Class: 1


Stats: (Mega)

HP: 90
Attack: Rank 4 (8)
Defence: Rank 5
Special Attack: Rank 2
Special Defense: Rank 4 (+)
Speed: 43 (-)
Size Class: 1
Weight Class: 2


Ability Counters: 5/5
Move Counters: 0

Moves:

Play Rough
Iron Head
Taunt
Growl
Fairy Wind
Astonish
Fake Tears
Bite
Sweet Scent
Vice Grip
Crunch
Sucker Punch
Stockpile
Spit Up
Swallow
Iron Defense
Feint Attack
Baton Pass

Rock Slide
Brick Break
Power-Up Punch
Protect
Facade
Giga Impact
Torment
Substitute
Focus Punch
Grass Knot
Sleep Talk
Toxic

Ice Fang
Fire Fang
Thunder Fang
Poison Fang
Metal Burst

Counter
Foul Play
Ice Punch
Thunder Punch
Steath Rock
Endure
Knock Off
Magnet Rise
Snatch
Dynamic Punch

Total Moves: 45

Sterling the Aurumoth (♀)
Type:


Sterling is quite easily put the strongest pokemon on Subway's team. She is very proud and loyal to Subway and will always act with nobility. Sterling has always been encouraging to the newer members of the team despite her elitest stature, meaning she is looked up to by many, even the other FE's of the team.

Nature: Sassy (+Special Defence, -Speed)

Type:


Abilities:
Weak Armor: (Toggle)
No Guard: (Passive)
Illusion: (Passive)

Stats:
110/120/99/117/60/94

HP: 110
Attack: Rank 5
Defence: Rank 4
Special Attack:
Rank 5
Special Defence: Rank 3
Speed: 81
Base Rank Total: 23
Size Class: 4
Weight Class: 5

Evolution Counters: 9/9
Ability Counters: 5/5
Move Counters: 0


Moves:
Ally Switch
AncientPower
Attract
Blizzard
Bug Bite
Bug Buzz
Close Combat
Confide
Confusion
Counter
Cut
Dazzling Gleam
Disable
Double Team
Dragon Dance
Dream Eater
Echoed Voice
Electroweb
Facade
Feint
Fell Stinger
Final Gambit
Flash
Fling
Focus Blast
Frustration
Giga Impact
Hail
Heal Pulse
Healing Wish
Helping Hand
Hidden Power (Ground 6)
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Infestation
Light Screen
Magic Coat
Magic Room
Megahorn
Ominous Wind
Overheat
Protect
Psych Up
Psychic
Psyshock
Quiver Dance
Rain Dance
Recycle
Reflect
Rest
Retaliate
Return
Roleplay
Round
Safeguard
Shadow Ball
Silver Wind
Skill Swap
SolarBeam
Steel Wing
String Shot
Struggle Bug
Substitute
Sunny Day
Surf
Swagger
Tackle
Tail Glow
Telekinesis
Thunder
Thunderbolt
Toxic
Trick
Will-O-Wisp
Wing Attack
Wish
Wonder Room
X-Scissor
Zen Headbutt

Total Moves: 81

Fantôme the Necturna (♀)
Type:


Fantôme, at one point, was the first Necturna in ASB. As such she has much experience, traveling with Subway on many TLR's and other important battles! Due to her mysterious ways, she is always shifting and hiding, however Fantôme trusts Subway and would never leave his side!

Nature: Brave (+Attack, -Speed)

Type:


Abilities:
Forewarn: (Passive)
Telepathy: (Passive)

Stats:
64/120/100/85/120/81

HP: 100
Attack: Rank 6
Defence: Rank 4
Special Attack:
Rank 3
Special Defence: Rank 5
Speed: 70
Base Rank Total: 23
Size Class: 3
Weight Class: 3

Evolution Counters: 6/6
Ability Counters: 5/5
Move Counters: 1


Moves:
*Level Up*

Leer
Vine Whip
Ominous Wind
Shadow Sneak
Toxic Spikes
Will-O-Wisp
Hex
Pain Split
Power Whip
Thunder Fang
Poison Fang
Super Fang
Horn Leech
Shadow Ball
Absorb
Forest's Curse

*Egg*

Soak
Giga Drain
Natural Gift
Ingrain
Gravity
Leaf Storm
Leaf Blade
Future Sight
Nightmare
Curse
Swift

*TM/HM*

Protect
Calm Mind
Psychic
Torment
Telekenisis
Toxic
Shadow Claw
Stone Edge
Thief
Substitute
Energy Ball
Grass Knot
Payback
Hidden Power (Water 6)
Psych Up
Giga Impact
Hyper Beam
Sunny Day
Solarbeam
Facade
Infestation
Confide
Nature Power

*Tutor*

Synthesis
Snatch
Bind
Spite
Skill Swap
Trick
Worry Seed
Sleep Talk
Seed Bomb
Knock Off

Total Moves: 60



Thanks for reffing, and good luck on your match!

Swampert (Kippy) Male
Nature: Adamant (+1 Atk, -1 SpA)
Type: Water / Ground
Abilities: Torrent/Damp (unlocked)

Stats:
HP: 110
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 60
Size Class: 4
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 2
AC: 5/5

Attacks: (89/94 total moves)
Physical:
Aqua Tail
Avalanche*
Bide*
Body Slam
Brick Break
Bulldoze
Counter
Dig*
Dive
Double-Edge
DynamicPunch
Earthquake
Endeavor
Facade
Fling
Focus Punch
Frustration
Giga Impact
Hammer Arm
Headbutt
Ice Ball
Ice Punch
Iron Tail
Low Kick
Mega Kick
Mega Punch
Outrage
Return
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Rollout
Secret Power
Seismic Toss
Stomp
Stone Edge
Strength
Superpower
Tackle*
Take Down
Waterfall*

Special:
AncientPower
Blizzard
Earth Power
Echoed Voice
Focus Blast
Hidden Power (Grass)
Hydro Cannon
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Mirror Coat
Mud Bomb
Mud-slap*
Mud Shot
Muddy Water
Round
Scald
Sludge Wave
Snore
Surf
Uproar
Water Gun*
Water Pledge
Water Pulse
Whirlpool

Status:
Attract
Barrier
Curse*
Double Team
Endure
Foresight*
Growl*
Hail
Mimic
Mud Sport*
Protect
Rain Dance
Refresh
Rest*
Roar
Sleep Talk
Stealth Rock
Substitute
Swagger
Toxic
Wide Guard
Yawn*


Lucario (Phoenix) Male
Nature: Hasty (+Spe, -Def, +12% Acc)
Type: Fighting/ Steel
Abilities: Steadfast/ Inner Focus/ Justified (Unlocked)

Stats:
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 104 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 20

Mega Evolution:

Ability:
Adaptability
Stats:
HP: 100
Atk: Rank 6
Def: Rank 2 (-)
SpA: Rank 5
SpD: Rank 3
Spe: 129 (+)
+19% Acc
Size Class: 3
Weight Class: 4
Base Rank Total: 24

EC: 6/6
MC: 0
AC: 5/5

Attacks: (86/ 101 total moves)
Physical:
Blaze Kick
Bone Rush
Bonemerang
Brick Break
Bulldoze
Bullet Punch
Circle Throw
Close Combat
Counter
Cross Chop
Crunch
Dig
Drain Punch
Dual Chop
Earthquake
Extremespeed
Facade
Feint
Focus Punch
Force Palm
Frustration
Giga Impact
Headbutt
Hi Jump Kick
Ice Punch
Iron Tail
Low Kick
Low Sweep
Metal Claw
Payback
Poison Jab
Power-Up Punch
Quick Attack
Retaliate
Reversal
Return
Rock Slide
Shadow Claw
Sky Uppercut
Stone Edge
ThunderPunch
Zen Headbutt

Special:
Aura Sphere
Dark Pulse
Dragon Pulse
Final Gambit
Flash Cannon
Focus Blast
Hidden Power Grass
Hyper Beam
Mud-slap
Psychic
Shadow Ball
Vacuum Wave
Water Pulse

Status:
Agility
Attract
Bulk Up
Calm Mind
Copycat
Detect
Double Team
Endure
Follow Me
Foresight
Heal Pulse
Helping Hand
Hone Claws
Iron Defense
Magnet Rise
Me First
Metal Sound
Mind Reader
Nasty Plot
Protect
Quick Guard
Rain Dance
Rest
Roar
Role Play
Screech
Sleep Talk
Substitute
Swagger
Swords Dance
Toxic
Work Up


Electivire (von Karma) Male
Nature: Rash (+SpA, -SpD)
Type: Electric
Abilities: Motor Drive/ Vital Spirit (Unlocked)

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2 (-)
Spe: 95
Size Class: 3
Weight Class: 5
Base Rank Total: 20

EC: 9/9
MC: 0
AC: 5/5

Attacks: (62/ 109 total moves)
Physical:
Bide
Brick Break
Bulldoze
Counter
Cross Chop
Dig
Dual Chop
Earthquake
Facade
Feint
Fire Punch
Focus Punch
Frustration
Giga Impact
Ice Punch
Low Kick
Low Sweep
Power-Up Punch
Pursuit
Quick Attack
Return
Rock Slide
Thunderpunch
Wild Charge

Special:
Charge Beam
Discharge
Electro Ball
Electroweb
Flamethrower
Focus Blast
Hidden Power Grass
Hyper Beam
Psychic
Shock Wave
Signal Beam
Swift
Thunder
Thunderbolt
Thundershock
Volt Switch

Status:
Attract
Barrier
Double Team
Electric Terrain
Endure
Helping Hand
Ion Deluge
Leer
Light Screen
Magnet Rise
Protect
Rain Dance
Reflect
Rest
Screech
Sleep Talk
Substitute
Taunt
Teleport
Thunder Wave
Torment
Toxic


And now, for the turn order.


23:19MatezoideWW
23:19MatezoideHeads
23:19MatezoideOr tails?
23:19waterwarriorok mon sent
23:19waterwarriorheads



RNG: 1-5000=Heads


RNG = 920








Waterwarrior sends out and equips
SubwayJ sends out, equips and orders
Waterwarrior orders
 
Last edited:
Best of luck to you SubwayJ, and may the best battler begin! Let's start this match off with a spark! von Karma @ Electirizer, let's go! You can take whatever he throws at you!
 
(Just a note: When I was copying profiles, I just copied them from my Profile and deleted moves to save time. However I forgot to change Necturna's Sketch move from Spore to Soak. It's up to you if I can use it or not, due to my incompetence, but Spore is most certainly not happening)


"Soon our adventure will have to come to an end. But it has been a great thrill to get here."


"Who said our adventure has to come to an end?"

-------------------------------------------


Fantôme @ Weakness Policy


Fantôme's Orders: Psychic - Solarbeam - Psychic
***IF Light Screen is up when you are to act, use Infestation the first instance.
***IF Bide is used and you are not taunted begin the string of actions: Will-O-Wisp - Toxic - Psychic
 
Last edited:
Damn could I use Zap Cannon right about now. And son of a bitch do Necty and Auru have move similar movepools than I thought... Just not similar stats.

von Karma, this just isn't your fight. Get out of there!

Substitute (20 HP) -> Dual Chop -> Volt Switch
If Psychic crits A1, cry a bit
 
SubwayJ


Fantôme

100 HP l 100 EN
6/4/3/5/70
Abilites: Forewarn, Telepathy
Size: 3 l Weight: 3
Other: Dat BRT. Weakness Policy. -10% Evasion



Waterwarrior



Von Karma

100 HP l 100 EN
6/3/5/2/95
Abilites: Motor Drive, Vital Spirit
Size: 3 l Weight: 5
Other: Has been shot before.




SubwayJ starts the battle by unleashing his Possible-Necturna, the first and only Fantôme (Or is it?)

Meanwhile, Waterwarrior opts for his evil Electrivire, who is also a prosecutor, Von Karma! Without any suspence regarding it's identity this time!


Being over-protective as usual, Von Karma quickly gives some of his life into a doll, creating a Substitute, and right on time too, as Fantomê lifts the doll and smashes it on the ground, instantly breaking it! But not even a crit could do that....unless.....hohoho.


Necturna then prepares a Solarbeam, only to get Dual-Chopped in the face, canceling the attack and....altering it's physical form? Oh my, it was an Aurumoth all along! What a plot twist!


Going for yet another Psychic, Sterling deals massive damage to Von Karma, who is forced to retaliate with a Volt-Switch in order to keep momentum.



Action 1

Elec used Substitute (20) - 18 energy

Auru used Psychic - 6,5 energy
To crit (173) - Yes
(11 + 3 + 4,5 + 3) = 21,5 damage

Action 2

Auru is charging... - 4 energy

Elec used Dual Chop - 6 energy
To crit (4918, 7774) - No
(8 + 1,5) = 9,5 damage

Action 3

Elec used Volt-Switch - 4 energy
To crit (4743) - No
(7 + 3 + 3) = 13 damage

Auru used Psychic - 6,5 energy
To crit (3715) - No
Sp.Def drop doesnt matters
(11 + 3 + 4,5) = 18,5 damage


SubwayJ




Sterling

87 HP l 83 EN
5/4/5/3/81
Abilites: Weak Armor, No Guard, Illusion
Size: 4 l Weight: 5
Other: Plot Twist! Weak Policy. -10% Evasion, but who cares?



Fantôme

100 HP l 100 EN
6/4/3/5/70
Abilites: Forewarn, Telepathy
Size: 3 l Weight: 3
Other: Dat BRT. -10% Evasion




Waterwarrior



Von Karma

61 HP l 78 EN
6/3/5/2/95
Abilites: Motor Drive, Vital Spirit
Size: 3 l Weight: 5
Other: Has been shot before.



Waterwarrior sends out, equips and orders
 
Last edited:
This would've gone so much better if that didn't crit... oh well. We move on. However, this situation does stink... very, very much so...

Phoenix @ Lucarionite, it's your time to shine! Try your best to take that Aurumoth down!

(Mega Evolve) Iron Tail -> Flash Cannon -> Iron Tail
If Overheat, change that action to Me First. Only activate once.
If Close Combat, change that action to Counter

I suppose this is the best we can do, given the circumstances...
 
SubwayJ




Sterling

87 HP l 83 EN
5/4/5/3/81
Abilites: Weak Armor, No Guard, Illusion
Size: 4 l Weight: 5
Other: Plot Twist! Weak Policy. -10% Evasion, but who cares?



Fantôme

100 HP l 100 EN
6/4/3/5/70
Abilites: Forewarn, Telepathy
Size: 3 l Weight: 3
Other: Dat BRT. -10% Evasion




Waterwarrior



Phoenix


100 HP l 100 EN
6/2/5/3/129
Abilites: Inner Focus, Steadfast, Justified, Adaptability
Size: 3 l Weight: 4
Other: OBJECTION! +19% Accuracy.


Von Karma

61 HP l 78 EN
6/3/5/2/95
Abilites: Motor Drive, Vital Spirit
Size: 3 l Weight: 5
Other: Has been shot before.





Volt Switched away, Von Karma gives room to Phoenix, the Lucario!


Holding on his Mega Stone, Phoenix unleashes a powerful scream as his body is transformed, giving place to a new, far more powerful Phoenix. The MEGA Lucario!


Sterling starts by Overheating it's body in order to attack, but Phoenix manages to anticipate and /copy/ the move, stronger than before! Isnt Me First amazing? The attack did, however, activate the Aurumoth's Weakness Policy, causing it's attack to strike even harder.



At the same time, Phoenix and Sterling begin to charge their attacks, causing a massive explosion between Flash Cannon and Focus Blast, as both pokemon use the smoke for cover and to take a good breath.


Aurumoth charges this time and starts to viciously Combat Phoenix in Close Quarters. Thanks to it's superior speed and Fighting type, however, Phoenix manages to parry and block blow after blow.


But the Aurumoth is undeterred and begins to double the power and speed of it's strikes, forcing the Mega Lucario to stay on the defensive. Upon managing to land a potent headbutt, however, Sterling manages to lower his opponent's guard and starts to actually land hits! Lucario just cant it up due to his past injures and starts to get beaten down!

Eventually ending the onslaught with a body-slam, the Fighting/Steel is launched across the arena, right into the wall, as the exhausted Aurumoth triumphantly raises it's arms! Phoenix has fainted!


Once again, Sterling proved herself to be SubwayJ's strongest pokemon, however, her defenses are severely reduced, as well as her Energy, HP AND will have to cooldown. Will Waterwarrior manage to defeat this opponent before it can do any further damage?


Action 1

Luc used Me First
To crit (5105) - No
(19,5 + 3)*1,5 = 33,75 damage

Auru's Weakness Policy activated!
Auru used Overheat - 10 energy
To crit (6003) - No
(13 + 3)*1,5 + 4 = 28 damage

Action 2


Luc used Flash Cannon - 5 energy
To crit (1955) - No
To lower (9499) - No
(8 + 5 + 3) - 4 = 12 damage

Auru used Focus Blast - 8 energy
To crit (5691) - No
(11 + 3)*1,5 = 21 damage

Action 3

Auru used Close-Combat Combo - 35 energy
(27 + 4,5)*1,5 + 4 = 51,25 damage


Phoenix fainted!





SubwayJ




Sterling

41 HP l 30 EN
5/4/5/3/81
Abilites: Weak Armor, No Guard, Illusion
Size: 4 l Weight: 5
Other: Plot Twist! Weak Policy. -10% Evasion, but who cares? 1 KOC. -2 Defense. -2 Sp.Def. +1 Attack. Cooling Down.



Fantôme

100 HP l 100 EN
6/4/3/5/70
Abilites: Forewarn, Telepathy
Size: 3 l Weight: 3
Other: Dat BRT. -10% Evasion




Waterwarrior



Phoenix


KO HP l KO EN
6/2/5/3/129
Abilites: Inner Focus, Steadfast, Justified, Adaptability
Size: 3 l Weight: 4
Other: OBJECTION! +19% Accuracy.


Von Karma

61 HP l 78 EN
6/3/5/2/95
Abilites: Motor Drive, Vital Spirit
Size: 3 l Weight: 5
Other: Has been shot before.





Waterwarrior sends out
SubwayJ orders
Waterwarrior orders
 
Aurumoth should be at +2 Attack, and +1 Special Attack because Weakness Policy sets natural stats to +2, so Attack would've stayed and SpA would've increased due to overheat being used on A1

Regardless...

Sterling's Orders: Cooldown - Psychic - Hidden Power
***(PRIORITY)IF at the beginning of an action, you have 22 or less HP, use Feint that action.
***IF Electivire has a substitute up when you are to act, use Bug Buzz that action.

bleh tired orders
 
Last edited:
SubwayJ




Sterling

41 HP l 30 EN
5/4/5/3/81
Abilites: Weak Armor, No Guard, Illusion
Size: 4 l Weight: 5
Other: Plot Twist! Weak Policy. -10% Evasion, but who cares? 1 KOC. -2 Defense. -2 Sp.Def. +1 Attack. Cooling Down.



Fantôme

100 HP l 100 EN
6/4/3/5/70
Abilites: Forewarn, Telepathy
Size: 3 l Weight: 3
Other: Dat BRT. -10% Evasion




Waterwarrior

Von Karma

61 HP l 78 EN
6/3/5/2/95
Abilites: Motor Drive, Vital Spirit
Size: 3 l Weight: 5
Other: Has been shot before.

Phoenix

KO HP l KO EN
6/2/5/3/129
Abilites: Inner Focus, Steadfast, Justified, Adaptability
Size: 3 l Weight: 4
Other: OBJECTION! +19% Accuracy.






Action 1

Von Thundershock - 2 energy
To crit (1922) - No
To para (9299) - No
(4 + 3 + 3) + 4 = 14 damage

Action 2

Von used Flamethrower - 7 energy
To crit (520) - Yes
To burn (9199) - No
(9 + 3 + 3 + 3)*1,5 + 4 = 31 damage

Aurumoth fainted!


SubwayJ




Sterling

KO HP l KO EN
5/4/5/3/81
Abilites: Weak Armor, No Guard, Illusion
Size: 4 l Weight: 5
Other: Plot Twist! Weak Policy. -10% Evasion, but who cares? 1 KOC. -2 Defense. -2 Sp.Def. +1 Attack. Cooling Down.



Fantôme

100 HP l 100 EN
6/4/3/5/70
Abilites: Forewarn, Telepathy
Size: 3 l Weight: 3
Other: Dat BRT. -10% Evasion




Waterwarrior

Von Karma

61 HP l 69 EN
6/3/5/2/95
Abilites: Motor Drive, Vital Spirit
Size: 3 l Weight: 5
Other: Has been shot before. 1 KOC.

Phoenix

KO HP l KO EN
6/2/5/3/129
Abilites: Inner Focus, Steadfast, Justified, Adaptability
Size: 3 l Weight: 4
Other: OBJECTION! +19% Accuracy.





I swear to God i did not rig the RNG. WW just got lucky as fuck from these orders i didnt really understand.



Subway sends out
WW orders
Subway orders
 
Mawile @ Mawilite

[Enable Sheer Force]

And not that it changes anything, but electivire doesn't have STAB on flamethrower
 
Last edited:
lol miscalcs working yay

And it's all downhill for me from here, isn't it... Let's do something interesting.

Kippy @ Expert Belt, come on out.

Come at me, Necturna.
 
I sense that there is a plan afoot, but this is our best bet regardless.


Fantôme @ Enigma Berry

Leaf Blade - Seed Bomb - Leaf Blade

***IF Swampert has Double Team clones up when you are to act, use Swift.
***IF Bide is used, begin the string of actions: Gravity - Will-O-Wisp - Power Whip.
***[BONUS FOREWARN SUB] IF Swampert uses Counter, use Solar Beam.
 
Stupid Enigma Berry ruining my plan... oh well. 72 DMG is good enough I suppose.

Avalanche -> Avalanche -> Avalanche + Avalanche

Remember when I had a chance at winning this? Good times. Good times.
 
SubwayJ



Fantôme

100 HP l 100 EN
6/4/3/5/70
Abilites: Forewarn, Telepathy
Size: 3 l Weight: 3
Other: Dat BRT. Enigma OP. -10% Evasion



Sterling

KO HP l KO EN
5/4/5/3/81
Abilites: Weak Armor, No Guard, Illusion
Size: 4 l Weight: 5
Other: Plot Twist! Weak Policy. -10% Evasion, but who cares? 1 KOC. -2 Defense. -2 Sp.Def. +1 Attack. Cooling Down.



Waterwarrior


Kippy

110 HP l 100 EN
5/3/2/3/60
Abilites: Torrent, Damp
Size: 4 l Weight: 4
Other: Would look better if he was a bit darker. Expert Belt.



Von Karma

61 HP l 69 EN
6/3/5/2/95
Abilites: Motor Drive, Vital Spirit
Size: 3 l Weight: 5
Other: Has been shot before. 1 KOC.



Phoenix

KO HP l KO EN
6/2/5/3/129
Abilites: Inner Focus, Steadfast, Justified, Adaptability
Size: 3 l Weight: 4
Other: OBJECTION! +19% Accuracy.






Action 1

Fant used Leaf Blade - 6 energy
To crit (2209) - No
(9 + 3 + 3)*2,25 = 33,75 damage

Kippy used Avalanche - 8 energy
To crit (1594) - No
(12 + 1,5 + 2)*1,5 = 23,25 damage
+10 HP yolol

Action 2

Fant used Seed Bomb - 5 energy
To crit (8818) - No
(8 + 3 + 3)*2,25 = 31,5 damage

Kippy used Avalanche - 12 energy
To crit (192) - Yes
(12 + 3 + 1,5 + 2)*1,5 = 27,75 damage
+10 HP again!

Action 3


Fant used Leaf Blade - 6 energy
To crit (9419) - No
(9 + 3 + 3)*2,25 = 33,75 damage

Kippy used Avalanchiest! - 63 energy
To crit (1029) - No
(27 + 1,5 + 2)*1,5 = 45,75 damage


SubwayJ



Fantôme

23 HP l 83 EN
6/4/3/5/70
Abilites: Forewarn, Telepathy
Size: 3 l Weight: 3
Other: Dat BRT. Enigma OP. -10% Evasion



Sterling

KO HP l KO EN
5/4/5/3/81
Abilites: Weak Armor, No Guard, Illusion
Size: 4 l Weight: 5
Other: Plot Twist! Weak Policy. -10% Evasion, but who cares? 1 KOC. -2 Defense. -2 Sp.Def. +1 Attack. Cooling Down.



Waterwarrior


Kippy

1 HP l 17 EN
5/3/2/3/60
Abilites: Torrent, Damp
Size: 4 l Weight: 4
Other: Would look better if he was a bit darker. Expert Belt. Cooling Down



Von Karma

61 HP l 69 EN
6/3/5/2/95
Abilites: Motor Drive, Vital Spirit
Size: 3 l Weight: 5
Other: Has been shot before. 1 KOC.



Phoenix

KO HP l KO EN
6/2/5/3/129
Abilites: Inner Focus, Steadfast, Justified, Adaptability
Size: 3 l Weight: 4
Other: OBJECTION! +19% Accuracy.




Waterwarrior orders

SubwayJ finishes off Kippy.
 
Last edited:
-gulp-

coolodown -> Ice Punch -> Ice Punch
If damaging Grass-type move, Endure. Only activate once.
If damaging Ghost-type move, Endure. Only activate once.

I'm sure this'll get me far....
 
SubwayJ



Fantôme

23 HP l 83 EN
6/4/3/5/70
Abilites: Forewarn, Telepathy
Size: 3 l Weight: 3
Other: Dat BRT. Enigma OP. -10% Evasion



Sterling

KO HP l KO EN
5/4/5/3/81
Abilites: Weak Armor, No Guard, Illusion
Size: 4 l Weight: 5
Other: Plot Twist! Weak Policy. -10% Evasion, but who cares? 1 KOC. -2 Defense. -2 Sp.Def. +1 Attack. Cooling Down.



Waterwarrior


Kippy

1 HP l 17 EN
5/3/2/3/60
Abilites: Torrent, Damp
Size: 4 l Weight: 4
Other: Would look better if he was a bit darker. Expert Belt. Cooling Down



Von Karma

61 HP l 69 EN
6/3/5/2/95
Abilites: Motor Drive, Vital Spirit
Size: 3 l Weight: 5
Other: Has been shot before. 1 KOC.



Phoenix

KO HP l KO EN
6/2/5/3/129
Abilites: Inner Focus, Steadfast, Justified, Adaptability
Size: 3 l Weight: 4
Other: OBJECTION! +19% Accuracy.




Using Synthesis to generate it's own food, Fantôme is in a much better shape now as Kippy coolsdown.

Missing it's item, the Necturne uses Thief to steal Swampert's Expert-Belt and finish him off.


Action 1

Nec used Synthesis - 14 energy
+20 HP

Action 2

Nec used Thief - 4 energy



SubwayJ



Fantôme

43 HP l 65 EN
6/4/3/5/70
Abilites: Forewarn, Telepathy
Size: 3 l Weight: 3
Other: Dat BRT. Expert Belt. -10% Evasion. 1 KOC.



Sterling

KO HP l KO EN
5/4/5/3/81
Abilites: Weak Armor, No Guard, Illusion
Size: 4 l Weight: 5
Other: Plot Twist! Weak Policy. -10% Evasion, but who cares? 1 KOC. -2 Defense. -2 Sp.Def. +1 Attack. Cooling Down.



Waterwarrior


Kippy

KO HP l KO EN
5/3/2/3/60
Abilites: Torrent, Damp
Size: 4 l Weight: 4
Other: Would look better if he was a bit darker. Expert Belt. Cooling Down



Von Karma

61 HP l 69 EN
6/3/5/2/95
Abilites: Motor Drive, Vital Spirit
Size: 3 l Weight: 5
Other: Has been shot before. 1 KOC.



Phoenix

KO HP l KO EN
6/2/5/3/129
Abilites: Inner Focus, Steadfast, Justified, Adaptability
Size: 3 l Weight: 4
Other: OBJECTION! +19% Accuracy.



Waterwarrior sends out Von Karma (No need to post)

SubwayJ orders

Waterwarrior orders
 
Leaf Blade - Horn Leech - Leaf Blade
***IF Reflect is used, begin the string of actions: Solar Beam - Shadow Ball - Solar Beam.
***IF Electivire is under the effects of a protective/evasive action, use Future Sight the first instance, Synthesis the second, and Chill the third.
***[BONUS FOREWARN SUB] IF Double Team, then Swift.
 
SubwayJ



Fantôme

43 HP l 65 EN
6/4/3/5/70
Abilites: Forewarn, Telepathy
Size: 3 l Weight: 3
Other: Dat BRT. Expert Belt. -10% Evasion. 1 KOC.



Sterling

KO HP l KO EN
5/4/5/3/81
Abilites: Weak Armor, No Guard, Illusion
Size: 4 l Weight: 5
Other: Plot Twist! Weak Policy. -10% Evasion, but who cares? 1 KOC. -2 Defense. -2 Sp.Def. +1 Attack. Cooling Down.



Waterwarrior


Von Karma

61 HP l 69 EN
6/3/5/2/95
Abilites: Motor Drive, Vital Spirit
Size: 3 l Weight: 5
Other: Has been shot before. 1 KOC.


Kippy

KO HP l KO EN
5/3/2/3/60
Abilites: Torrent, Damp
Size: 4 l Weight: 4
Other: Would look better if he was a bit darker. Expert Belt. Cooling Down




Phoenix

KO HP l KO EN
6/2/5/3/129
Abilites: Inner Focus, Steadfast, Justified, Adaptability
Size: 3 l Weight: 4
Other: OBJECTION! +19% Accuracy.





Nervous, but not willing to give up, Waterwarrior sends out his final pokemon, Von Karma, the Electrivire!


Staring down his opponent, Von Karma closes his fist in anger, summoning the power of Fire, while Fantôme creates a blade. The attacks collide, sending both pokemon flying at opposite directions!


Still tired, Von Karma creates a protective Barrier, and right on time, as Fantôme's Horn Leech is repelled!


Using this moment of confusion, Von Karma once again charges at his opponent, getting a potent right hook with his Fire Punch, but the stunned Necturna manages to retaliate with another Leaf Blade, although his early Barrier manages to absorb some of the damage.


Action 1

Von used Fire Punch - 6 energy
To crit (2992) - No
To burn (1220) - No
(8 + 3)*1,5 = 16,5 damage

Fant used Leaf Blade - 6 energy
To crit (1266) - Almost
(9 + 3 + 4,5) = 16,5 damage

Action 2

Von used Barrier - 7 energy

Fant's Horn Leech deals no damage! - 11 energy

Action 3


Von used Fire Punch - 6 energy
To crit (1818) - No
To burn (7749) - No
(8 + 3)*1,5 = 16,5 damage

Fant used Leaf Blade - 6 energy
To crit (5378) - No
(9 + 3 + 4,5) -4 = 12,5 damage


SubwayJ



Fantôme

10 HP l 42 EN
6/4/3/5/70
Abilites: Forewarn, Telepathy
Size: 3 l Weight: 3
Other: Dat BRT. Expert Belt. -10% Evasion. 1 KOC.



Sterling

KO HP l KO EN
5/4/5/3/81
Abilites: Weak Armor, No Guard, Illusion
Size: 4 l Weight: 5
Other: Plot Twist! Weak Policy. -10% Evasion, but who cares? 1 KOC. -2 Defense. -2 Sp.Def. +1 Attack. Cooling Down.



Waterwarrior


Von Karma

32 HP l 50 EN
6/3/5/2/95
Abilites: Motor Drive, Vital Spirit
Size: 3 l Weight: 5
Other: Has been shot before. 1 KOC.


Kippy

KO HP l KO EN
5/3/2/3/60
Abilites: Torrent, Damp
Size: 4 l Weight: 4
Other: Would look better if he was a bit darker. Expert Belt. Cooling Down




Phoenix

KO HP l KO EN
6/2/5/3/129
Abilites: Inner Focus, Steadfast, Justified, Adaptability
Size: 3 l Weight: 4
Other: OBJECTION! +19% Accuracy.



Waterwarrior orders
SubwayJ orders
I ref
 

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