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Bouffalant (QC 2/2)(GP 2/2)

Discussion in 'Uploaded Analyses' started by dragonboy52, Feb 28, 2012.

  1. dragonboy52

    dragonboy52
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    [Overview]

    <p>Bouffalant is one of those Pokemon that are hardly ever seen in the VGC 2012 metagame. It has three advantages over other Normal-types: high Attack, a strong STAB, and two amazing abilities. Bouffalant's bulk isn't lacking either; 95 / 95 /95 defenses are quite good. Unfortunately, its Normal typing leaves it with a weakness to Fighting-types, one of the most common types in the VGC metagame. Bouffalant's Speed also isn't anything to write home about, but that's just a small defect that can be used to Bouffalant's advantage with Trick Room support. You are probably thinking, "Why would I use Bouffalant over Snorlax?" The answer lies in Bouffalant's abilities: Reckless and Sap Sipper. Sap Sipper gives Bouffalant a useful immunity to Grass-type moves, as well as an Attack boost when hit by one. This helps Bouffalant against Spore users such as Amoonguss. However, this does not mean that Bouffalant outclasses Snorlax, as Snorlax has its own useful traits. All in all, Bouffalant is a decent Pokemon that can fit nicely onto any team that needs a strong physical attacker.</p>

    [SET]
    name: Trick Room Attacker
    move 1: Head Charge
    move 2: Wild Charge
    move 3: Earthquake / Rock Slide
    move 4: Protect
    item: Life Orb
    ability: Reckless / Sap Sipper
    nature: Brave
    evs: 252 HP / 252 Atk / 4 SpD
    ivs: 0 Spe

    [SET COMMENTS]

    <p>Due to its low Speed stat and high Attack, Bouffalant's only viable set is that of a physical Trick Room attacker. Head Charge is a powerful STAB which hits everything that doesn't resist it for large amounts of damage. Wild Charge provides super effective coverage against Water- and Flying-types, such as Politoed and Tornadus. Earthquake hits Steel-types, such as Metagross, that resist Head Charge. Because Earthquake affects everything on the field, use it with caution to avoid damaging your own Pokemon. Rock Slide is a weaker alternative over Earthquake which only hits opposing Pokemon and has a nifty flinch rate. Lastly, Protect is used mainly for scouting purposes and to avoid Fake Out. It is also used to shield Bouffalant from damage on the turn its teammate attempts to set up Trick Room.</p>

    [ADDITIONAL COMMENTS]

    <p>The EVs are quite simple: they give Bouffalant as much Attack as possible while maxing out HP to give some bulk, also making sure it takes less from its recoil moves. A Brave nature increases Bouffalant's Attack and reduces its Speed, which makes it faster when Trick Room is up. There are two options for Bouffalant's ability: Sap Sipper and Reckless. Sap Sipper gives Bouffalant an immunity to Grass-type moves, as well as an Attack boost when hit by one, allowing it to easily switch into Amoonguss's Spore. Reckless, on the other hand, gives Bouffalant's recoil moves a nice power boost. Life Orb is the preferred item as it gives Bouffalant a much-needed power boost, but decreases Bouffalant's longevity. Teammates that can set up Trick Room, such as Cresselia, are essential because, without Trick Room up, Bouffalant is not much of a threat. Fighting-types that work well in Trick Room, such as Conkledurr and Hariyama, are good teammates to have, as they can take out Steel- and Rock-type Pokemon that trouble Bouffalant. Ghost-types such as Dusclops and Sableye are also very good teammates because they can burn opponents that threaten Bouffalant. Chandelure is a good teammate as it can both provide support with Trick Room and take down Pokemon that trouble Bouffalant, such as Cresselia, Sableye, and Steel-types (bar Heatran).</p>

    [Other Options]

    <p>A Normal Gem can be used to increase Head Charge's damage output once. If you do not want to use Bouffalant on a Trick Room team, an Adamant nature should be used over a Brave nature; keep in mind though that Bouffalant works best on a Trick Room team. Megahorn can be used over Wild Charge for better coverage against Grass-, Psychic-, and Dark-type such as such as Whimsicott, Cresselia, and Hydreigon, respectively, but you will lose super effective coverage against Water-type Pokemon. Iron Head is an option if you're looking for coverage against Ice- and Rock-types. A Chople Berry can allow Bouffalant to survive one hit from a Fighting-type, such as Hitmontop and Terrakion. A Sitrus Berry can be used to heal Bouffalant's health, as Head Charge's recoil will often bring Bouffalant's HP down. A Choice Band can be used for immediate power, but being locked into a move can be a huge headache. Swords Dance is a viable option thanks to Bouffalant's good bulk, and a +2 Head Charge will severely damage almost every Pokemon in the VGC metagame. Bouffalant has access to Taunt, which can stop slower Pokemon such as Reuniclus from setting up Trick Room. However, Bouffalant is too slow to stop faster opponents from setting up Tailwind or paralyzing a teammate.</p>

    [Checks and Counters]

    <p>Hitmontop is an amazing counter to Bouffalant; Intimidate cuts Bouffalant's Attack stat, while its Fighting typing allows it to hit Bouffalant super effectively with a STAB Close Combat and possibly OHKO if it isn't carrying a Chople Berry. Likewise, many other Fighting-types, such as Terrakion, stop Bouffalant's dreams of sweeping by OHKOing it with a STAB move. Sableye can cause quite a lot of problems for Bouffalant by burning it with priority Will-O-Wisp; it is also immune to Bouffalant's STAB Head Charge. Rock- and Steel-types, such as Metagross and Heatran, can take Bouffalant's STAB moves with ease, but they must be wary of Earthquake. Strong offensive Pokemon, such as Electric Gem Zapados, can quickly dispose of Bouffalant before it gets a chance to hit back. Thanks to its low Speed stat, Conkledurr is a major threat to Bouffalant, as it can easily OHKO Bouffalant with STAB Drain Punch.</p>

    [Unreleased]

    <p>Bouffalant receives Soudproof as its Dream World ability. Since there aren't many common moves that can be blocked by Soundproof, it is useless. Bouffalant's other two abilities completely outclass it.</p>
  2. TrollFreak

    TrollFreak (╮°-°)╮┳━┳ (╯°□°)╯ ┻━┻
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    I know you're still working on this but

    It doesn't get Lightningrod, and Timid isn't the best idea in the world either
  3. dragonboy52

    dragonboy52
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    Dude 9.9
    I just c/p'd something, it's not like I was actually going to put Timid and L-rod.......
  4. dragonboy52

    dragonboy52
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    This is ready for QC.
  5. The Knights of Wario Land

    The Knights of Wario Land

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    Since Bouffalant's DW ability is unreleased, that section should be indeed put in.

    Also I'd mention Iron Head in OO because it hits the common Ice-type extremely well and has a nice chance for flinching.
  6. Solace

    Solace swing from the chandelier
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    if its a trick room attacker, make sure to put a speed iv of 0
  7. dragonboy52

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    done, done, and done! :)
  8. TrollFreak

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    I think Protect is necessary as without it, it can be KOed before Trick Room is set up, so maybe slash Rock Slide next to Earthquake, EQ hits Rock and Steel type Pokemon it won't fare well against without.

    Also, since you mention Swords Dance and Choice Band in the OO, add Sitrus and Chople Berries, both are really good on Bouffalant as like you say in the Overview, it's pretty bulky. Taunt is pretty cool too, though it's much to slow to use it properly.

    EDIT- WTF Biosci, I just said that O.o
  9. Biosci

    Biosci !
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    Mention the difficulty you have with setting up Swords Dance and mention being locked into a single move throughout the match limits your coverage severely and can cost you if your locked into say Head Charge and they switch in Sableye or Chandelure. Put Protect in the 4th slot and have the third slot be slashed Earthquake / Rock Slide and Wild Charge moved to the second slot since it's hits pretty dang hard with Reckless boost. Also mention you get worn down very very quickly during matches with Head Charge+Life Orb recoil.
  10. dragonboy52

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    Done and done, thanks guys!
  11. TrollFreak

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    Wait, i meant the 3rd slash should look like this

    This way, it can at least hit Pokemon such as T-Tar, Chandelure, Heatran etc
  12. dragonboy52

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  13. Solace

    Solace swing from the chandelier
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    mention teammates in hariyama, cresselia, ghost-types like dusclops also work as well since they arent hurt by fighting and can also set up trick room and spread around things like will o wisp
  14. dragonboy52

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  15. Solace

    Solace swing from the chandelier
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    expand your dreamworld paragraph a bit more, and then

    QC 1/2
  16. dragonboy52

    dragonboy52
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    I guess this is ready for another check
  17. gec

    gec i've been crawling through the falling
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    -Mention Chandelure as a teammate as it can set up Trick Room very well. It can also take on many problem Pokemon to Bouffalant such as Sableye, steel-types (bar Heatran), Cresselia, Hitmontop, Dusclops etc.

    -I would remove Payback from OO, since you emphasise greatly how Bouffalant should only really be used on Trick Room teams, however since you'll be hitting first in Trick Room, Payback will only have 50BP most of the time.

    -I would also remove this too from counters. Sure Amoonguss can tank Boufallant's hits pretty well but gambling Spore on Bouffalant isn't worth it.

    -Give a general mention in counters to Pokemon that can get in a strong hit on Bouffalant before Trick Room goes up, and won't be KOed by any of it's attacks such as Zapdos (especially with Electric Gem), Scizor etc.

    Once all that's done, QC 2/2
  18. dragonboy52

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    Done, thanks Giant Enemy Crab!

    This is ready for GP.
  19. DittoCrow

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    Amateur GP Check

    Show Hide
    [Overview]

    <p>Bouffalant is one of those Pokemon that are hardly ever seen in the VGC 2012 metagame. Bouffalant has three things that let it stand out amongadvantages over other Normal-types: high Attack, a strong STAB, and an amazing ability. Bouffalant's bulk isn't lacking either,; 95 / 95 /95 defenses are quite good. Unfortunately, its Normal typing leaves it with an unfortunate weakness to Fighting-types:, one of the most common types in the VGC metagame. Bouffalant's Speed isn't anything to write home about, but that's just a small defect that can be used to Bouffalant's advantage by providing it with Trick Room support. You are probably thinking, '"Why would I use Bouffalant over Snorlax?'" The answer lies in Bouffalant's abilities: Reckless and Sap Sipper. Sap Sipper gives Bouffalant a useful immunity to Grass-type moves, as well as an Attack boost when hit by one. This helps Bouffalant against Spore users, such as Amoonguss. ButHowever, this does not mean that Bouffalant outclasses Snorlax. Snorlax has its own traits. All in all, Bouffalant is a decent Pokemon that can fit nicely onto any team that needs a strong physical attacker.</p>

    [SET]
    name: Physical Trick Room Attacker (Physical is obvious?)
    move 1: Head Charge
    move 2: Wild Charge
    move 3: Earthquake / Rock Slide
    move 4: Protect
    item: Life Orb
    ability: Reckless / Sap Sipper
    nature: Brave
    evs: 252 HP / 252 Atk / 4 SpD
    ivs: 0 Spe


    [SET COMMENTS]

    <p>Due to a low Speed stat and high Attack, Bouffalant's only option for a viable set is a physical Trick Room attackinger set. Head Charge is a powerful STAB which, when combined with Bouffalant's excellent aAttack, hits everything that doesn't resist it hardfor large amounts of damage. Wild Charge provides super effective coverage against Water- and Flying-types, such as Politoed and Tornadus. Earthquake hits Steel-types, such as Metagross, that resist Head Charge. Because Earthquake affects everything on the field, teammates included, use it with caution to avoid damaging your own Pokemon. Rock Slide is a weaker alternative over Earthquake, thatwhich only hits opposing Pokemon and has a nifty flinch rate. Lastly, Protect is used mainly for scouting purposes, and for avoiding Fake Out. It is also used for protecting Bouffalant on the turn its teammate attempts to set up Trick Room in order to support Bouffalant.</p>

    [ADDITIONAL COMMENTS]

    <p>The EVs are quite simple,: they give Bouffalant as much Attack as it can get,possible while maxing out the HP to give Bouffalant some bulk. Brave nature increases Bouffalant's Attacks and reduces its Speed, which makes it faster when Trick Room is up. There are two options for Bouffalant's ability:; one is Sap Sipper, and the other is Reckless. Sap Sipper gives Bouffalant an immunity to Grass-type attacks, as well as an Attack raise when hit by one, allowing Bouffalant to dealo better withagainst Amoonguss's Spore. Reckless, on the other hand, gives Bouffalant's recoil moves, such as Head Charge and Wild Charge, a nice power boost. Life Orb is the preferred item as it gives Bouffalant a much needed power boost, but Life Orb decreases Bouffalant's survivability. Teammates that can set up Trick Room, such as Cresselia, are essential, because, without Trick Room up, Bouffalant is not that big of a threat. Fighting-types, that preferably work well in Trick Room, such as Conkledurr and Harriyama, are good teammates to have, as they can take out Steel- and Rock-type Pokemon that trouble Bouffalant. Ghost-types, such as Dusclops and Sableye, are very good teammates to have, because they can burn opponents that threaten Bouffalant. Chandelure is a good teammate as it can both provide support with Trick Room and take down Pokemon that trouble Bouffalant, such as Cresselia, Sableye, and Steel-types (bar Heatran).</p>

    [Other Options]

    <p>A Normal Gem can be used to increase Head Charge's damage output once. If you do not want to use Bouffalant on a Trick Room team, an Adamant nature should be used over a Brave, but i nature. Keep in mind that Bouffalant works much betterbest on a Trick Room team. Megahorn can be used over Wild Charge for better coverage against Grass-, Psychic-, and Dark-type Pokemon, such as Whimsicott, Cresselia, and Hydreigon respectively, but you will lose coverage against Water-type Pokemon. A Chople Berry can allow Bouffalant to survive one hit from a Fighting-type, such as Hitmontop and Terrakion. A Sitrus berry can be used to heal Bouffalant's health, as Head Charge's recoil will often bring Bouffalant's HP down. A Choice Band can be used for immediate power, but being forced to use the same move is a huge headache in the VGC metagame. Swords Dance is a viable option thanks to Bouffalant's good bulk, and a +2 Head Charge will severely damage almost every Pokemon in the VGC metagame. Bouffalant has access to Taunt, which can stop slower Pokemon, such a Reuniclus, from setting up Trick Room, but. However, Bouffalant is too slow to stop faster things from setting up Tailwind or paralysing a teammate. Iron Head is an option if you're looking for coverage against Ice- and Rock-types.</p>

    [Checks and Counters]

    <p>Hitmontop is an amazing counter to Bouffalant. Intimidate cuts Bouffalant a's Attack stat, while its Fighting typing allows it to hit Bouffalant super effectively with a STAB Close Combat, and possibly OHKO it if it isn't carrying a Chople Berry. Likewise, many Fighting-types, such as Terrakion, stop Bouffalant's dream of sweeping by OHKOing it with a STAB move. Sableye can cause quite a lot of problem tos for Bouffalant by burning it with Will-O-Wisp, which gets a priority boost thanks to Prankster. Sableye is also immune to Bouffalant's STAB Head Charge. Rock- and Steel-types, such as Metagross and Heatran, can take Bouffalant's STAB moves with ease, but they must be vwary of Earthquake. Strong offensive Pokemon, such as Electric Gem Zapados, can quickly dispose of Bouffalant before it gets a chance to hit back. Thanks to aits low Speed stat, Conkledurr is a major threat to Bouffalant, as it can easily OHKO Bouffalant with a STAB Drain Punch.</p>

    [Unreleased]

    <p>Bouffalant receives Soudproof as its Dream World ability. Since there aren't many common moves that can be blocked by Soundproof, it is useless and. Bouffalant's other two abilities completely outclass it.</p>


    c/p (open)
    [Overview]

    <p>Bouffalant is one of those Pokemon that are hardly ever seen in the VGC 2012 metagame. Bouffalant has three advantages over other Normal-types: high Attack, a strong STAB, and an amazing ability. Bouffalant's bulk isn't lacking either; 95 / 95 /95 defenses are quite good. Unfortunately, its Normal typing leaves it with a weakness to Fighting-types, one of the most common types in the VGC metagame. Bouffalant's Speed isn't anything to write home about, but that's just a small defect that can be used to Bouffalant's advantage with Trick Room support. You are probably thinking, "Why would I use Bouffalant over Snorlax?" The answer lies in Bouffalant's abilities: Reckless and Sap Sipper. Sap Sipper gives Bouffalant a useful immunity to Grass-type moves, as well as an Attack boost when hit by one. This helps Bouffalant against Spore users, such as Amoonguss. However, this does not mean that Bouffalant outclasses Snorlax. Snorlax has its own traits. All in all, Bouffalant is a decent Pokemon that can fit nicely onto any team that needs a strong physical attacker.</p>

    [SET]
    name: Trick Room Attacker
    move 1: Head Charge
    move 2: Wild Charge
    move 3: Earthquake / Rock Slide
    move 4: Protect
    item: Life Orb
    ability: Reckless / Sap Sipper
    nature: Brave
    evs: 252 HP / 252 Atk / 4 SpD
    ivs: 0 Spe


    [SET COMMENTS]

    <p>Due to a low Speed stat and high Attack, Bouffalant's only option for a viable set is a physical Trick Room attacker set. Head Charge is a powerful STAB which, when combined with Bouffalant's excellent Attack, hits everything that doesn't resist it for large amounts of damage. Wild Charge provides super effective coverage against Water- and Flying-types, such as Politoed and Tornadus. Earthquake hits Steel-types, such as Metagross, that resist Head Charge. Because Earthquake affects everything on the field, teammates included, use it with caution to avoid damaging your own Pokemon. Rock Slide is a weaker alternative over Earthquake, which only hits opposing Pokemon and has a nifty flinch rate. Lastly, Protect is used mainly for scouting purposes, and for avoiding Fake Out. It is also used for protecting Bouffalant on the turn its teammate attempts to set up Trick Room in order to support Bouffalant.</p>

    [ADDITIONAL COMMENTS]

    <p>The EVs are quite simple: they give Bouffalant as much Attack as possible while maxing out HP to give Bouffalant some bulk. Brave nature increases Bouffalant's Attack and reduces its Speed, which makes it faster when Trick Room is up. There are two options for Bouffalant's ability; one is Sap Sipper, and the other is Reckless. Sap Sipper gives Bouffalant an immunity to Grass-type attacks, as well as an Attack raise when hit by one, allowing Bouffalant to do better against Amoonguss's Spore. Reckless, on the other hand, gives Bouffalant's recoil moves a nice power boost. Life Orb is the preferred item as it gives Bouffalant a much needed power boost, but decreases Bouffalant's survivability. Teammates that can set up Trick Room, such as Cresselia, are essential, because, without Trick Room up, Bouffalant is not that big of a threat. Fighting-types, that preferably work well in Trick Room, such as Conkledurr and Hariyama, are good teammates to have, as they can take out Steel- and Rock-type Pokemon that trouble Bouffalant. Ghost-types, such as Dusclops and Sableye, are very good teammates to have because they can burn opponents that threaten Bouffalant. Chandelure is a good teammate as it can both provide support with Trick Room and take down Pokemon that trouble Bouffalant, such as Cresselia, Sableye, and Steel-types (bar Heatran).</p>

    [Other Options]

    <p>A Normal Gem can be used to increase Head Charge's damage output once. If you do not want to use Bouffalant on a Trick Room team, an Adamant nature should be used over a Brave nature. Keep in mind that Bouffalant works best on a Trick Room team. Megahorn can be used over Wild Charge for better coverage against Grass-, Psychic-, and Dark-type Pokemon, such as Whimsicott, Cresselia, and Hydreigon respectively, but you will lose coverage against Water-type Pokemon. A Chople Berry can allow Bouffalant to survive one hit from a Fighting-type, such as Hitmontop and Terrakion. A Sitrus berry can be used to heal Bouffalant's health, as Head Charge's recoil will often bring Bouffalant's HP down. A Choice Band can be used for immediate power, but being forced to use the same move is a huge headache in the VGC metagame. Swords Dance is a viable option thanks to Bouffalant's good bulk, and a +2 Head Charge will severely damage almost every Pokemon in the VGC metagame. Bouffalant has access to Taunt, which can stop slower Pokemon, such Reuniclus, from setting up Trick Room. However, Bouffalant is too slow to stop faster things from setting up Tailwind or paralysing a teammate. Iron Head is an option if you're looking for coverage against Ice- and Rock-types.</p>

    [Checks and Counters]

    <p>Hitmontop is an amazing counter to Bouffalant. Intimidate cuts Bouffalant's Attack stat, while its Fighting typing allows it to hit Bouffalant super effectively with a STAB Close Combat and possibly OHKO if it isn't carrying a Chople Berry. Likewise, many Fighting-types, such as Terrakion, stop Bouffalant's dream of sweeping by OHKOing it with a STAB move. Sableye can cause quite a lot of problems for Bouffalant by burning it with Will-O-Wisp, which gets a priority boost thanks to Prankster. Sableye is also immune to Bouffalant's STAB Head Charge. Rock- and Steel-types, such as Metagross and Heatran, can take Bouffalant's STAB moves with ease, but they must be wary of Earthquake. Strong offensive Pokemon, such as Electric Gem Zapados, can quickly dispose of Bouffalant before it gets a chance to hit back. Thanks to its low Speed stat, Conkledurr is a major threat to Bouffalant, as it can easily OHKO Bouffalant with a STAB Drain Punch.</p>

    [Unreleased]

    <p>Bouffalant receives Soudproof as its Dream World ability. Since there aren't many common moves that can be blocked by Soundproof, it is useless. Bouffalant's other two abilities completely outclass it.</p>
  20. -Tsunami-

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    Stamping the above.

    [​IMG]
    GP APPROVED 1/2
  21. dragonboy52

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    yay! That wasn't too bad! This is ready for another check. Thanks guys!
  22. Cherub Agent

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    unofficial GP Check, very nice work dragonboy!

    [Overview]

    <p>Bouffalant is one of those Pokemon that are hardly ever seen in the VGC 2012 metagame. Bouffalant has three advantages over other Normal-types: high Attack, a strong STAB, and an amazing ability two amazing abilities. Bouffalant's bulk isn't lacking either; 95 / 95 /95 defenses are quite good. Unfortunately, its Normal typing leaves it with a weakness to Fighting-types, one of the most common types in the VGC metagame. Bouffalant's Speed also isn't anything to write home about, but that's just a small defect that can be used to Bouffalant's advantage with Trick Room support. You are probably thinking, "Why would I use Bouffalant over Snorlax?" The answer lies in Bouffalant's abilities: Reckless and Sap Sipper. Sap Sipper gives Bouffalant a useful immunity to Grass-type moves, as well as an Attack boost when hit by one. This helps Bouffalant against Spore users, such as Amoonguss. However, this does not mean that Bouffalant outclasses Snorlax. Snorlax has its own traits. All in all, Bouffalant is a decent Pokemon that can fit nicely onto any team that needs a strong physical attacker.</p>

    [SET]
    name: Trick Room Attacker
    move 1: Head Charge
    move 2: Wild Charge
    move 3: Earthquake / Rock Slide
    move 4: Protect
    item: Life Orb
    ability: Reckless / Sap Sipper
    nature: Brave
    evs: 252 HP / 252 Atk / 4 SpD
    ivs: 0 Spe


    [SET COMMENTS]

    <p>Due to a low Speed stat and high Attack, Bouffalant's only option for a viable set is that of a physical Trick Room attacker set. Head Charge is a powerful STAB which, when combined with Bouffalant's excellent Attack, hits everything that doesn't resist it for large amounts of damage. Wild Charge provides super effective coverage against Water- and Flying-types, such as Politoed and Tornadus. Earthquake hits Steel-types, such as Metagross, that resist Head Charge. Because Earthquake affects everything on the field, teammates included, use it with caution to avoid damaging your own Pokemon. Rock Slide is a weaker alternative over Earthquake, which only hits opposing Pokemon and has a nifty flinch rate. Lastly, Protect is used mainly for scouting purposes, and to avoid for avoiding Fake Out. It is also used for protecting to protect Bouffalant on the turn its teammate attempts to set up Trick Room in order to support Bouffalant.</p>

    [ADDITIONAL COMMENTS]

    <p>The EVs are quite simple: they give Bouffalant as much Attack as possible while maxing out HP to give Bouffalant some bulk, as well as making sure it takes less from its recoil moves (preferential). A Brave nature increases Bouffalant's Attack and reduces its Speed, which makes it faster when Trick Room is up. There are two options for Bouffalant's ability; one is Sap Sipper, and the other is Reckless. Sap Sipper gives Bouffalant an immunity to Grass-type attacks moves, as well as an Attack raise boost when hit by one, allowing Bouffalant to do better easily switch in against Amoonguss's Spore. Reckless, on the other hand, gives Bouffalant's recoil moves a nice power boost. Life Orb is the preferred item as it gives Bouffalant a much needed power boost, but decreases Bouffalant's survivability. Teammates that can set up Trick Room, such as Cresselia, are essential, because, without Trick Room up, Bouffalant is not that big much of a threat. Fighting-types, that preferably work well in Trick Room, such as Conkledurr and Hariyama, are good teammates to have, as they can take out Steel- and Rock-type Pokemon that trouble Bouffalant. Ghost-types, such as Dusclops and Sableye, are very good teammates to have because they can burn opponents that threaten Bouffalant. Chandelure is a good teammate as it can both provide support with Trick Room and take down Pokemon that trouble Bouffalant, such as Cresselia, Sableye, and Steel-types (bar Heatran).</p>

    [Other Options]

    <p>A Normal Gem can be used to increase Head Charge's damage output once. If you do not want to use Bouffalant on a Trick Room team, an Adamant nature should be used over a Brave nature. Keep in mind that Bouffalant works best on a Trick Room team. Megahorn can be used over Wild Charge for better coverage against Grass-, Psychic-, and Dark-type Pokemon, such as Whimsicott, Cresselia, and Hydreigon respectively, but you will lose coverage against Water-type Pokemon. A Chople Berry can allow Bouffalant to survive one hit from a Fighting-type, such as Hitmontop and Terrakion. A Sitrus berry can be used to heal Bouffalant's health, as Head Charge's recoil will often bring Bouffalant's HP down. A Choice Band can be used for immediate power, but being forced to use the same move is a huge headache in the VGC metagame. Swords Dance is a viable option thanks to Bouffalant's good bulk, and a +2 Head Charge will severely damage almost every Pokemon in the VGC metagame. Bouffalant has access to Taunt, which can stop slower Pokemon, such as Reuniclus, from setting up Trick Room. However, Bouffalant is too slow to stop faster things opponents from setting up Tailwind or paralysing a teammate. Iron Head is an option if you're looking for coverage against Ice- and Rock-types.</p>

    [Checks and Counters]

    <p>Hitmontop is an amazing counter to Bouffalant. Intimidate cuts Bouffalant's Attack stat, while its Fighting typing allows it to hit Bouffalant super effectively with a STAB Close Combat and possibly OHKO if it isn't carrying a Chople Berry. Likewise, many other Fighting-types, such as Terrakion, stop Bouffalant's dream of sweeping by OHKOing it with a STAB move. Sableye can cause quite a lot of problems for Bouffalant by burning it with Will-O-Wisp, which gets a priority boost thanks to Prankster. Sableye is also immune to Bouffalant's STAB Head Charge. Rock- and Steel-types, such as Metagross and Heatran, can take Bouffalant's STAB moves with ease, but they must be wary of Earthquake. Strong offensive Pokemon, such as Electric Gem Zapados, can quickly dispose of Bouffalant before it gets a chance to hit back. Thanks to its low Speed stat, Conkledurr is a major threat to Bouffalant, as it can easily OHKO Bouffalant with a STAB Drain Punch.</p>

    [Unreleased]

    <p>Bouffalant receives Soudproof as its Dream World ability. Since there aren't many common moves that can be blocked by Soundproof, it is useless. Bouffalant's other two abilities completely outclass it.</p>
  23. dragonboy52

    dragonboy52
    is a Contributor Alumnus

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    ty Cherub!! Implemented!
  24. Calm Pokemaster

    Calm Pokemaster
    is a member of the Site Staffis a Forum Moderatoris a Smogon Media Contributoris a Contributor to Smogon
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    [Overview]

    <p>Bouffalant is one of those Pokemon that are hardly ever seen in the VGC 2012 metagame. Bouffalant It has three advantages over other Normal-types: high Attack, a strong STAB, and two amazing abilities. Bouffalant's bulk isn't lacking either; 95 / 95 /95 defenses are quite good. Unfortunately, its Normal typing leaves it with a weakness to Fighting-types, one of the most common types in the VGC metagame. Bouffalant's Speed also isn't anything to write home about, but that's just a small defect that can be used to Bouffalant's advantage with Trick Room support. You are probably thinking, "Why would I use Bouffalant over Snorlax?" The answer lies in Bouffalant's abilities: Reckless and Sap Sipper. Sap Sipper gives Bouffalant a useful immunity to Grass-type moves, as well as an Attack boost when hit by one. This helps Bouffalant against Spore users, such as Amoonguss. However, this does not mean that Bouffalant outclasses Snorlax, as Snorlax has its own useful traits. All in all, Bouffalant is a decent Pokemon that can fit nicely onto any team that needs a strong physical attacker.</p>

    [SET]
    name: Trick Room Attacker
    move 1: Head Charge
    move 2: Wild Charge
    move 3: Earthquake / Rock Slide
    move 4: Protect
    item: Life Orb
    ability: Reckless / Sap Sipper
    nature: Brave
    evs: 252 HP / 252 Atk / 4 SpD
    ivs: 0 Spe

    [SET COMMENTS]

    <p>Due to a its low Speed stat and high Attack, Bouffalant's only option for a viable set is that of a physical Trick Room attacker. Head Charge is a powerful STAB which, when combined with Bouffalant's excellent Attack, hits everything that doesn't resist it for large amounts of damage. Wild Charge provides super effective coverage against Water- and Flying-types, such as Politoed and Tornadus. Earthquake hits Steel-types, such as Metagross, that resist Head Charge. Because Earthquake affects everything on the field, teammates included, use it with caution to avoid damaging your own Pokemon. Rock Slide is a weaker alternative over Earthquake, which only hits opposing Pokemon and has a nifty flinch rate. Lastly, Protect is used mainly for scouting purposes, and to avoid Fake Out. It is also used to protect shield Bouffalant from damage on the turn its teammate attempts to set up Trick Room in order to support Bouffalant.</p>

    [ADDITIONAL COMMENTS]

    <p>The EVs are quite simple: they give Bouffalant as much Attack as possible while maxing out HP to give Bouffalant some bulk, as well as also making sure it takes less from its recoil moves. A Brave nature increases Bouffalant's Attack and reduces its Speed, which makes it faster when Trick Room is up. There are two options for Bouffalant's ability: one is Sap Sipper, and the other is Reckless. Sap Sipper gives Bouffalant an immunity to Grass-type moves, as well as an Attack boost when hit by one, allowing Bouffalant it to easily switch into against Amoonguss's Spore. Reckless, on the other hand, gives Bouffalant's recoil moves a nice power boost. Life Orb is the preferred item as it gives Bouffalant a much-neededpower boost, but decreases Bouffalant's survivability longevity. Teammates that can set up Trick Room, such as Cresselia, are essential because, without Trick Room up, Bouffalant is not much of a threat. Fighting-types, that preferably work well in Trick Room, such as Conkledurr and Hariyama, are good teammates to have, as they can take out Steel- and Rock-type Pokemon that trouble Bouffalant. Ghost-types, such as Dusclops and Sableye, are also very good teammates to have because they can burn opponents that threaten Bouffalant. Chandelure is a good teammate as it can both provide support with Trick Room and take down Pokemon that trouble Bouffalant, such as Cresselia, Sableye, and Steel-types (bar Heatran).</p>

    [Other Options]

    <p>A Normal Gem can be used to increase Head Charge's damage output once. If you do not want to use Bouffalant on a Trick Room team, an Adamant nature should be used over a Brave nature; keep in mind though that Bouffalant works best on a Trick Room team. Megahorn can be used over Wild Charge for better coverage against Grass-, Psychic-, and Dark-type such as Pokemon, such as Whimsicott, Cresselia, and Hydreigon, respectively, but you will lose super effective coverage against Water-type Pokemon.
    Iron Head is an option if you're looking for coverage against Ice- and Rock-types. A Chople Berry can allow Bouffalant to survive one hit from a Fighting-type, such as Hitmontop and Terrakion. A Sitrus Berry can be used to heal Bouffalant's health, as Head Charge's recoil will often bring Bouffalant's HP down. A Choice Band can be used for immediate power, but being forced to use the same locked into a move can be is a huge headache in the VGC metagame. Swords Dance is a viable option thanks to Bouffalant's good bulk, and a +2 Head Charge will severely damage almost every Pokemon in the VGC metagame. Bouffalant has access to Taunt, which can stop slower Pokemon, such as Reuniclus, from setting up Trick Room. However, Bouffalant is too slow to stop faster opponents from setting up Tailwind or paralyzing a teammate. Iron Head is an option if you're looking for coverage against Ice- and Rock-types.</p>

    [Checks and Counters]

    <p>Hitmontop is an amazing counter to Bouffalant; Intimidate cuts Bouffalant's Attack stat, while its Fighting typing allows it to hit Bouffalant super effectively with a STAB Close Combat and possibly OHKO if it isn't carrying a Chople Berry. Likewise, many other Fighting-types, such as Terrakion, stop Bouffalant's dreams of sweeping by OHKOing it with a STAB move. Sableye can cause quite a lot of problems for Bouffalant by burning it with priority Will-O-Wisp; it is which gets a priority boost thanks to Prankster. Sableye is also immune to Bouffalant's STAB Head Charge. Rock- and Steel-types, such as Metagross and Heatran, can take Bouffalant's STAB moves with ease, but they must be wary of Earthquake. Strong offensive Pokemon, such as Electric Gem Zapados, can quickly dispose of Bouffalant before it gets a chance to hit back. Thanks to its low Speed stat, Conkledurr is a major threat to Bouffalant, as it can easily OHKO Bouffalant with a STAB Drain Punch.</p>

    [Unreleased]

    <p>Bouffalant receives Soudproof as its Dream World ability. Since there aren't many common moves that can be blocked by Soundproof, it is useless. Bouffalant's other two abilities completely outclass it.</p>


    [​IMG]

    GP 2 / 2
  25. dragonboy52

    dragonboy52
    is a Contributor Alumnus

    Joined:
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    Messages:
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    Thanks CP, this is DONE.

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