Which of you bright lights decided that Reckless is better than Sap Sipper?
[Overview]
- Bouffalant is one of the few Pokemon in Gen V with an amazing concept behind it, brilliant aesthetic design, and a signature move
- In the current metagame, Bouffalant has a very notable niche: being able to switch into Celebi and Amoonguss for almost free with defenses which surpass Swampert's
- Bouff's physical movepool is also pretty nice, with moves such as Pursuit, Megahorn and Wild Charge available
- Sadly, Normal typing is double-edged sword, both offensively and defensively, so it's going to be tough to gauge the utility of Sap Sipper to your team, when other Grass resists can be used
- Moreover, Bouffalant's Speed is, simply put, bad
- Keep in mind, though, that Bouffalant is not only noticeably bulky, but can switch into the infamous Spore, Sleep Powder, Leech Seed, and Leaf Storm without any effort, and proceed to devastate the opposing team with a wide array of (boosted) attacks
- Also, unlike Lati@s and bulky Grass-types Bouffalant isn't weak to Pursuit or U-turn, easing the prediction required to switch it in safely; despite being vulnerable to all forms of entry hazards, Bouffalant, at the very least, has the benefit of not being weak to SR, which is something which Dragonite, Thundurus-T/Tornadus-T, and Zapdos (I guess...?) would die for; finally, Bouff isn't a pushover offensively, which gives it an edge over Nattorei and Amoonguss
- With all of these things considered, Bouffalant can either be a fantastic addition to your team or deadweight
name: Choice Band
move 1: Head Charge
move 2: Wild Charge
move 3: Earthquake / Superpower
move 4: Pursuit / Megahorn / Superpower
item: Choice Band
ability: Sap Sipper
nature: Adamant
evs: 128 HP / 252 Atk / 124 Spe
[SET COMMENTS]
- With impressive base 110 Attack, Sap Sipper and most definitely workable defenses, Bouffalant is more than capable of pulling off a Choice Band set with success
- Head Charge, the crux of this set, is extremely powerful, ripping apart a large portion of the metagame; however, the recoil can be horrendous at times
- Wild Charge is Bouffalant's next best coverage move, giving the stylish bison an opportunity to do massive damage to both Skarmory and Jellicent
- Again, though, watch out for the staggering amount of recoil
- Earthquake nets Bouffalant more consistent coverage on obligatory Steel-types, doing a considerable amount of damage before and after a Sap Sipper boost
- [Pre- and post Sap Sipper Head Charge / coverage move calcs]
- With an immunity to the seemingly omnipresent Leaf Storm, Spore, Giga Drain and Power Whip, Bouffalant will, more often than not, be useful to balanced rain teams
- So yeah, Pursuit is the main slash in the fourth slot, as the ability to trap Lati@s and Starmie is invaluable to rain
- Superpower boasts the best neutral coverage of Bouffalant's available options, OHKOing Nattorei with a SS boost, while slamming other Steel-types (Balloon Tran), as well as Terrakion on the switch; Megahorn is a useful tool for quickly ridding the game of bulky Psychics and has pretty good neutral coverage; Return is Bouffalant's second strongest, but safer STAB option -- only use it if Bouffalant has no need for any of the aforementioned attacks
- While it doesn't benefit much from Sap Sipper, Celebi is a very good partner for Bouffalant
- Celebi resists Bouffalant's only weakness, can take on many of the Pokemon which can use Bouffalant locked into Head Charge as setup fodder, act as a lure for most Steel-types with HP Fire (Weatherless / Sand), and, most notably, spread paralysis around for the purpose of making Bouffalant's task of stomping on everything significantly easier
- Despite not being able to offer much defensive synergy with Bouffalant, Calm Mind Keldeo makes for an excellent offensive partner
- With most bulky Grass-types being pressured into not using their STAB or out of commission, Keldeo can, much more easily, gain a Calm Mind boost and proceed to massacre the opposing team
- Thundurus-T is also a great partner, resisting Bouffalant's only weakness and forming a somewhat synergistic immunity core with it
- Offensive TR Reuniclus works due to Bouffalant's low Speed stat and therefore good utilization of TR; you can drop Bouffalant's as much as possible if it's to be used under TR
- When using this Bouffalant, it's very important to keep in mind that bulky Grass-types, when in the hands of a competent player, will not go down easily. A healthy Bouffalant is a deterrent for most, if not all Grass-type moves, and Pokemon such as Cloyster, Keldeo, Rotom-W and Terrakion will be able to capitalize on that fact
- Getting rid of entry hazards is vital to keeping Bouffalant at an acceptable amount of HP, thus making Pokemon such as SubToxic Tentacruel, Magic Bounce Xatu and specially based Shell Smash Cloyster excellent choices as teammates
- Wish support wouldn't be to shabby, either
- WishMence. Yup, I'm mentioning WishMence 8)
- In general, it's imperative to pay close attention to Bouffalant's well being and optimize its coverage moves to compensate for the potential recoil being able to quickly put an end to Bouffalant's life
- Scarf, Sub + moves
- SD
- Payback, Revenge, Retaliate, Stone Edge
- TR support and / or LO
- Most Steel- and Ghost-types, but they need to watch out for coverage moves
- Slowbro (fatass), Lando-T (Intimidate), Gliscor (Roost until the recoil puts Bouff in a tough position)
- Anything faster carrying a powerful move, which is a lot
[SET]
name: Choice Scarf
move 1: Head Charge
move 2: Megahorn
move 3: Wild Charge / Stone Edge / Superpower
move 4: Earthquake / Superpower
item: Choice Scarf
ability: Sap Sipper
nature: Jolly
evs: 8 HP / 252 Atk / 248 Spe
[SET COMMENTS]
name: Choice Scarf
move 1: Head Charge
move 2: Megahorn
move 3: Wild Charge / Stone Edge / Superpower
move 4: Earthquake / Superpower
item: Choice Scarf
ability: Sap Sipper
nature: Jolly
evs: 8 HP / 252 Atk / 248 Spe
[SET COMMENTS]
- One of Bouffalant's biggest downfalls is its abysmal Speed stat; through the use of a Choice Scarf, said problem can be mostly alleviated
- While the idea of running a Choice Scarf on Bouffalant may seem odd and impractical, our favorite stylish bison can make very good use of the speed boost, which enables it to act as a revenge killer for a wide array of Pokemon
- Boasting 341 Speed while holding a Choice Scarf, Bouffalant can outpace and subsequently OHKO Thundurus-T, Celebi, Mienshao, Hydreigon, Lucario, MixMence, Low Sweep Breloom and many others with the appropriate attack
- Head Charge is still the main attack, giving Bouffalant pretty good neutral coverage while maintaining excellent damage output
- Megahorn reliably OHKOes all variants of Celebi (physically defensive takes a teeny bit of effort to net the OHKO 100% of the time (87.5% chance to OHKO w/ Stealth Rock)) and gives Bouffalant great coverage on Psychic-types in general
- Wild Charge hits Jellicent, Gyarados and Skarmory; Stone Edge nails Thundurus-T, MixMence and MixNite; Superpower 2HKOes Ferrothorn, OHKOes Lucario, and gives Bouffalant coverage on Air Balloon Heatran
- Earthquake, as before gives Bouffalant more consistent coverage on imposing Steel-types; however, it's most certainly possible to forgo Earthquake and use Superpower instead to success (just be very well aware of the stat drops and their effect on Bouffalant's staying power)
- Pursuit is far too weak to be used on this set, but it's at least useful for trapping Celebi which are aware of Bouffalant's item
- 8 HP EVs places Bouffalant at 333 HP -- odd numbers reduce residual damage yadayada
- Feel free to play around with both Choice sets as they play very similarly, the only difference being: in lieu of punching large holes in the opposing team, one set focuses on KOing specific targets
- As such, the same rules which applied to the previous set are applied here as well
- Pretty much the same partners can be used (Thundurus-T, Wish, Keldeo, Celebi, etc)
- Don't be afraid of packing a cleric in the case that Bouffalant takes a stray Thunder Wave