Box vs. Dfrog! Weird avvie battle.

Format:
3v3 singles
Switch=OK
Items=Training
5 chills, 2 recovers
Box said:

Embirch Goliath Male
Nature: Brave (Attack increased by * ; Speed decreased by *)
Type:
Fire
Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Grass
Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Leaf Guard (Type: Innate)
In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

Battle Armor (Type: Innate)
This Pokemon’s thick armor prevents it from taking critical hits.

Chlorophyll (Type: Innate, DW Locked)
During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 43 (-)
-10 Evade

Size Class: 2
Weight Class: 3
Base Rank Total: 13

EC: 2/9
MC: 0
DC: 2/5
KOC: 0


Bullet Seed (*)
Sweet Scent (*)
Absorb (*)
Growth (*)
Ember (*)
Leech Seed (*)
Flame Wheel (*)
Giga Drain (*)
Fire Spin (*)
Synthesis
Petal Dance

Earth Power (*)
Water Sport (*)
Seed Bomb (*)
Counter
Revenge

Low Kick

Rock Slide (*)
Flamethrower (*)
Protect (*)
Sunny Day
Light Screen
Hidden Power (Ice, 7)
Substitute
Solarbeam
Safeguard
Rock Tomb
Endure
Will-O-Wisp
Overheat


Necturine Andromeda Female
Nature: Impish (Defense increased by * ; Special Attack decreased by *)
Type:
Grass
Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Ghost
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Anticipation (Type: Innate)
This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

Telepathy (Type: Innate, DW Locked)
This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 3 (+)
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 51
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5


Leer (*)
Vine Whip (*)
Ominous Wind (*)
Shadow Sneak (*)
Toxic Spikes (*)
Substitute (*)
Hex (*)
Power Whip
Pain Split

Sketch (*)
Ingrain (*)
Leaf Blade (*)

Toxic (*)
Will-O-Wisp (*)
Protect (*)
Facade


Lileep Melina Female
Nature: Relaxed (Defense increased by *, Speed decreased by *)
Type:
Rock
Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Grass
Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Suction Cups (Type: Innate)

This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Overhead Throw and will not be forced out in a switch battle.

Storm Drain (Type: Innate, DW Locked)
This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 100
Atk: Rank 2
Def: Rank 4 (+)
SpA: Rank 3
SpD: Rank 3
Spe: 20 (-)
-10 Evade
Size Class: 2
Weight Class: 2
Base Rank Total: 15

EC: 2/6
MC: 5
DC: 2/5
KOC: 1


Attacks:
Astonish (*)
Constrict (*)
Acid (*)
Ingrain (*)
Confuse Ray (*)
Energy Ball
Gastro Acid

Barrier (*)
Endure (*)
Mirror Coat (*)
Synthesis

Smack Down (*)
Rock Tomb (*)
Grass Knot (*)
Protect
Toxic
Solarbeam
Rock Slide
Sludge Bomb
DFrog said:
Also all abilities, forgot to mention that in my post
[box]


Dratini [Grigori] M

Nature: Quiet
Type: Dragon
Dragon STAB; Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 43 (-10% Evasion)
Size Class: 2
Weight Class: 1
Base Rank Total: 13


Abilities:

Shed Skin (Innate): This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Marvel Scale (Innate): This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

EC: 0/9
MC: 0
DW: 0/5

Moves:
Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility
Dragon Pulse
Extreme Speed
Dragon Dance
Ice Beam
Flamethrower
Safeguard​
[/box]
[box]

Timburr [Grey] M

Nature: Adamant
Type: Fight
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters
Stats
HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 2
Spe: 35
Size Class: 1
Weight Class: 2
Base Rank Total: 13


Abilities

Guts (Innate): This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Sheer Force (Can be Enabled): This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Iron Fist (Trait): The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, DynamicPunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, ThunderPunch)

EC: 0/9
MC: 0
DW: 0/5

Moves:
Pound
Leer
Focus Energy
Bide
Low Kick
Rock Throw
Wake Up Slap
Chip Away
Drain Punch
Mach Punch
Wide Guard
Taunt
Brick Break
Dig​
[/box]
[box]

Numel [Siesta] F

Nature: Quiet
Type: Fire/Ground
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flammes are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 30 (-10% Evasion)
Size Class: 1
Weight Class: 2
Base Rank Total: 13


Abilities

Oblivious (Innate): This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.

Simple (Innate): This Pokemon innately exaggerates the effect of stat boosts and drops to the point where they have double the effectiveness and thus double the stage modifier (e.g. Swords Dance boosts Attack by four (4) stages, Bulk Up boosts Attack and Defense by two (2) stages each). Stat boosts and drops still maximize at six (6) stages.

Own Tempo (Innate): This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

EC: 0/6
MC: 0
DW: 0/5

Moves:
Growl
Tackle
Ember
Magnitude
Focus Energy
Take Down
Flame Burst
Amnesia
Lava Plume
Heat Wave
Yawn
Ancient Power
Earthquake
Will-o-Wisp
Hidden Power Grass (7)​
[/box]

How many babies does it take to paint a house?
Depends how hard you throw them.
 
Andromeda, do your stuff.

(Equip Exp. Share)

Note: Necturine should have Substitute over one of the Will-O-Wisps. This is a change has been approved in Prize Claiming prior to this battle, but I forgot to reflect it in my Profile.
 
Siesta, its time they take a break! *equips Amulet Coin*

Will-o-Wisp ~ Flame Burst ~ Flame Burst
If Protect use Focus Energy that action [Do Once]
 
Andromeda, we can't let you get burned so easily, so pop a Substitute and let's gain the upper hand with Residual damage.

Substitute (15) - Toxic - Power Whip
 
Necturine used Substitute! (15)
-12 EN
It set up a substitute!

Numel used Will-O' Wisp!
-6 EN
But it Failed!

Necturine used Toxic!
Hit: 1965 [Yes]
-7 EN
Numel was Badly Poisoned!

Numel used Flame Burst!
Crit: 3775 [No]
-5 EN
Broke Substitute


1 Damage (NumelToxic)

Necturine used Power Whip!
Hit: 7211 [Yes]
Crit: 5251 [No]
-7 EN
15 Damage

Numel used Flame Burst!
Crit: 4655 [No]
-5 EN
17 Damage

1 Damage (NumelToxic)

73 HP
74 EN
Other Effects: N/A


73 HP
83 EN
Other Effects: Bad Poison (2)
 
1) You still do not show your work, which I believe is required.
2) Necturine has Anticipate, which reduces SE attack BAP by 2 meaning Necturine's Sub survives A2 and breaks only A3.
3) Using a Substitute consumes 15HP

Hence, Necturine has +2HP

---
Actions coming up
 
Shit I'm so sorry I totally forgot about this. Yoshi, you still have not edited.

Power Whip | Leaf Blade | Power Whip
If Will-o-wisp and substitute is not up, then Substitute (15)
If Yawn and substitute is not up, then Substitute (15)
 
Subreffing!
Excuse me while I go over Yoshi's reffing.
EDIT: It's fine, except for what box pointed out.
Round Begin!

75
74
Fine


73
83
BPSN 2​
Necturine used Power Whip! -7 en, 7600 hit, 8017 no crit, -(12+3)=15 hp
Numel used Lava Plume! -5 en, 1169 no crit, 8531 no burn, -(8+3-2+1.5)*1.5=15.75 hp
-2 hp Numel

Necturine used Leaf Blade! -6 en, 2148 no crit, -(9+3)=12 hp
Numel used Heat Wave! -6 en, 2639 hit, 9963 no crit, 7112 no burn, -(10+3-2+1.5)*1.5=18.75 hp
-2 hp Numel

Necturine used Power Whip! -7 en, 3142 hit, 2318 no crit, -(12+3)=15 hp
Numel used Lava Plume! -5 en, 2097 no crit, 7368 no burn, -(8+3-2+1.5)*1.5=15.75 hp
-2 hp Numel

Round End!

25
54
Fine


25
67
BPSN 3​
 
Heat Wave ~ Flame Burst ~ Heat Wave
If Protective/Evasive action Focus Energy and push down [non consecutive]
 
Totally forgot about this.
Round Begin!

25
54
Fine


25
67
BPSN 3​
Necturine used Leaf Blade! -6 en, 6382 no crit, -(9+3)=12 hp
Numel used Heat Wave! -6 en, 2995 hit, 8476 no crit, 4695 no burn, -(10+3-2+1.5)*1.5=18.75 hp
-3 hp Numel

Necturine used Leaf Blade! -10 en, it died okay

Round End!

6
38
Fine


Dead
Dead
Dead​
 
Pain Split | Chill | Will-O-Wisp
If successful combination containing Extremespeed, then Protect and shift back.
If Evasive Agility, then Chill and shift back.
 
Round Begin!

6
38
Fine


90
100
Fine​
Necturine used Pain Split! -(6+(90-6)/3)=34 en, +25 hp Necturine, -25 hp dratini
Dratini used Dragon Rage! -4 en, -10 hp

Necturine chilled! +12 en
Dratini used Safeguard! -10 en, safeguard 4r

Necturine used Will-O-Wisp! -7 en, fail
Dratini used Dragon Rage! -4 en, -10 hp

Round End!

11
9
Fine


65
82
Safeguard 3r​
 
I don't think this battle will end well for me
Dragon Pulse*3
If protective/evasive action Chill that action
 
Round Begin!

11
9
Fine


65
82
Safeguard 3r​
Necturine used Power Whip! -7 en, 9436 hit, 8370 no crit, -(12+3)*.67=10 hp
Dratini used Dragon Pulse! -8 en, it killed, okay?

Round End!

Dead
Dead
Dead


55
74
Safeguard 2r​
 
Dratini has -10 Evasion so it hits with that roll.

Go Melina @ Exp. Share

Rock Tomb - Rock Tomb - Rock Slide
If Dragon Pulse then Mirror Coat
If Thunder Wave then Protect but never consecutively.
 
Round Begin!

100
100
Fine


55
74
Safeguard 2r​
Dratini used Ice Beam! -7 en, 8765 no crit, 8182 no freeze, -(10)*1.5=15 hp
Lileep used Rock Tomb! -4 en, 7878 hit, 9103 no crit, -(5+3)=8 hp, -Spe

Lileep used Protect! -7 en
Dratini used Thunder Wave! -7 en

Dratini used Ice Beam! -7 en, 2865 no crit, 7340 no freeze, -(10)*1.5=15 hp
Lileep used Rock Slide! -5 en, 7428 no crit, -(8+3)=11 hp

Round End!

70
84
Fine


36
53
Safeguard 1r​
 

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