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Completed Box VS Engineer Pikachu | Ref: Lady Salamence

Discussion in 'ASB' started by Lady Salamence, Oct 19, 2011.

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  1. Lady Salamence

    Lady Salamence
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    vs



    [21:30] <LadySalamence> engineer, would you mind if i was away from thursday-saturday?
    [21:31] <Engaway> that's fine
    [21:31] <LadySalamence> ok, then
    [21:31] <LadySalamence> i'll take it

    engineer send out mon,
    box sends out mon and orders,
    engineer orders
    i ref
    so on and so forth
  2. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
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    [​IMG]
    Kame, let's get this started!
  3. Box

    Box

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    [​IMG]
    Whudup, it's Gale.

    Use HP Fighting ~ Calm Mind ~ HP Fighting.

    If he uses Rollout,
    Then Disable Rollout on the action after and move actions down.
  4. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
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    Huh, we really can't deal much damage, can we -_- I'm going to assume the first arena is a standard boring arena.

    Whirlpool until it works - Aqua Jet - Aqua Jet

    Funnily enough I deal the most damage with Aqua Jet...
  5. Lady Salamence

    Lady Salamence
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    i'll ref this tommorow, guys

    hold up
  6. Lady Salamence

    Lady Salamence
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    Welcome to a battle in this very strange place... A teleportation stage. The first stage seems to be the standard arena... Normal is boring. Rebble takes the first move, using HP Figting on the turtle, dealing 14 Damage, while draining 4 energy. The Tirtouga sees it can't do much to the thing, and just uses Whirlpool for 11 Damage, while losing a mere 4 Energy of it's own. Rebble is trapped in a swirling pillar of water, losing 2 HP? Whatever. Rebble, looking a bit upset, tries to clear it's thoughts with a Calm Mind, boosting it's Special Attack and Special Defense! But right before that, (yes i have bad rp timing), the Squirtle ripoff uses Aqua Jet, doing 14 damage, and losing 3 energy. Yeah yeah, the Rebble loses 2 HP from the whirlpool. The Tirtouga uses Aqua Jet, doing the exact same as the same as last time, but it cost a bit more. 7 Energy, exactly. The Rebble hits extremely hard with a boosted Hidden Power, doing a scary 16 damage, while only losing 4 energy.


    calcs (open)

    Round 1
    Rebble uses HP Fighting!
    (9+0+0+0)*1.5=13.5 rounded up to 14
    -Onion_Bubs- Roll: 8 = no crit
    -4 energy
    Tirtouga uses Whirlpool!
    (4+3+0+0)*1.5=10.5, rounded up to 11
    -4 Energy
    Round 1 over: -2 hp Rebble fromWhirlpool, Whirlpool counter reduced to 4
    Round 2
    Tirtouga uses Aqua Jet!
    (4+3+0+2)*1.5=10.5, rounded up to 14
    -Onion_Bubs- Roll: 8
    -3 Energy
    Rebble uses Calm Mind!
    Rebble's Special Attack and Special Defense rose!
    *1.75 for offense, -1.75 for defense
    -7 Energy
    Round 2 over: -2 hp Rebble fromWhirlpool, Whirlpool counter reduced to 3
    Round 3
    Tirtouga uses Aqua Jet
    -Onion_Bubs- Roll: 5 = no crit
    (4+3+0+2)*1.5=13.5, rounded up to 14
    -7 Energy
    Rebble uses HP Fighting!
    (9+0+0+0)*1.5=13.5 rounded up to 14+1.75=15.75, rounded up to 16
    -Onion_Bubs- Roll: 8 = no crit
    -4 energy
    Round 3 over: -2 hp Rebble fromWhirlpool, Whirlpool counter reduced to 2


    As for the stage changing: -Onion_Bubs- Roll: 82
    which means...

    Show Hide

    Arena: The Wasteland
    Field Type: Poison
    Complexity: Moderate
    Format: Singles

    Restrictions: Dig is banned.

    Description:
    In this abandoned wasteland, sludge has taken advantage of the seclusion and crawled all over the arena, resulting in a 15% loss of speed for all Pokemon that are unable to easily move through the sludge or fly over it (Poisons, Flyers, Levitators). In addition, the sludge has also turned gaseous over the long period of time, resulting in a cloud of poisonous haze that floats over the sludge. This haze corrodes Steel-types after three actions and deals 1 DPA to all non-Poison Pokemon. In addition, this also counts as a "poisoned" status, but can stack with the likes of PoisonPowder, Toxic, or Toxic Spikes. Pokemon can dive in and out of the sludge, but this has a 30% chance to badly poison non-Poison users. The nature of the sludge, however, prevents digging underground from working.

    Lastly, the outdoors exposure in the wasteland has also affected the way weather affects the arena. When Rain Dance or Drizzle comes into effect, a field effect called "Acid Rain" is summoned instead of rain. This provides all the same benefits and detriments of regular rain, but it also deals an additional 1 DPA to non-Poison typed Pokemon. When Hail or Snow Warning comes into effect, a field effect called "Poisonous Sleet" is summoned instead of hail. Again, the field effect is identical to that of Hail, but it deals an additional 1 DPA to non-Poison typed Pokemon. Ice-typed Pokemon do not take the 2 DPA from hail but do take the 1 DPA from the poison. When Sandstorm or Sand Stream comes into effect, the swirling makes the sludge choppier, increasing the speed drop to 30% as well as affecting non-Poison Levitators and Flyers. Sun is not affected by this weather.


    note that i made some mistakes in my reffing

    aqua jets do a bit more (i forgot to do stat diff. in calcs)
    second hp fighting does less (+, not *...)
    and now it goes up to 16 damage, as pointed out by box

    I may fix the flavor if I have time soon.
  7. Lady Salamence

    Lady Salamence
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    Aqua Jet does 14 damage, not 11.
    The second HP Fighting does 16 damage, not 21. Flavor has been fixed.
  8. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
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    So I'm at 62 HP, while Rebble is at 45 HP. Okay. It's also kind of funny to see how my arena comes back to bite me...

    Stone Edge - Aqua Jet - Whirlpool
    IF (Your attack would be Disabled) THEN (Use Stone Edge instead)
  9. Box

    Box

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    Maan this is bad.

    HP Fighting > Mud Shot > HP Fighting
  10. Lady Salamence

    Lady Salamence
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    ok, calc... i /need/ to be doing something else right now, so i'll have to flavor it later... find any mistakes, please!

    calcs (open)

    1 dpa per action to the pokemon, nothing else
    Round 1: Tirtouga stone edge
    (10+3+0+2)*1=15 damage, -6 energy
    <Onion_Bubs> ladysalamence's roll: 6 no crit
    <Onion_Bubs> ladysalamence's roll: 63 hit
    Rebble Hidden Power Fighting 9 bap
    (9+0+0+2)*1.5=16.5 damage, rounded up to 17 -7 energy
    -2 hp from whirlpool
    -Onion_Bubs- Roll: 8
    Round 2: tirtouga agua jet
    (4+3+0+2)*1.5=13.5, rounded up to fourteen -3 energy
    -Onion_Bubs- Roll: 12
    rebble mud shot
    -Onion_Bubs- Roll: 98 miss
    -2 hp from whirlpool, whirlpool disintigrated
    Round 3:
    whirlpool
    <Onion_Bubs> ladysalamence's roll: 15 no crit
    (4+3+0+0)*1.5=10.5 rounded up to 11
    rebble hp fightig
    <Onion_Bubs> ladysalamence's roll: 12 no crit
    (9+0+0+2)*1.5=16.5 rounded to 17


    yeah i know i didn't add the stage effects and changes, will add them when i get back
  11. Box

    Box

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    Mud shot miss? Cripes.

    Mud Shot ~ HP Fight ~ Mud Shot

    If Bide is used, replace actions in this manner, with Calm Mind taking the place of a move on the action Bide is used: Calm Mind ~ Chill ~ Chill
  12. Lady Salamence

    Lady Salamence
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    no wait rebble dies

    sorry, box

    send out next mon
  13. Box

    Box

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    15 + 14 + 11 = 40 Damage, how the fuck did I die? I know you're busy and all, but I'd rather wait for you to churn out either some easier-to-decipher calcs or at least a pre- and post- round.
  14. Lady Salamence

    Lady Salamence
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    You're forgetting the stage's effect, and Whirlpool.
  15. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
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    15 [Stone Edge] + 2 [Whirlpool] + 1 [Arena] = 18 damage
    15 [Aqua Jet] + 2 [Whirlpool] + 1 [Arena] = 18 damage
    11 [Whirlpool] + 2 [Whirlpool] + 1 [Arena] = 14 damage

    18 [Action 1] + 18 [Action 2] + 14 [Action 3] = 50 damage
    50 > 45
  16. Box

    Box

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    Thanks, though a post-round would have been appreciated. If everybody reffed like that nobody would be happy.

    Ralts, use Will-O-Wisp ~ Reflect ~ Magical Leaf

    If he uses Ice Beam, replace action with Light Screen and follow up with Encore.
  17. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
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    Okay, Tirtouga is at 25 HP I think. I'm also going to assume that we're back at the standard arena?

    Protect - Aqua Jet + Bite combo - cooldown
    IF (The combo would not work) THEN (Use Ice Beam - Aqua Jet instead)
  18. Lady Salamence

    Lady Salamence
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    normally i would roll for arena, but since you guys ordered actions, i'll just say normal arena, ref, and roll for arena
  19. Box

    Box

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    Edit: Thanks LS, I just thought you'd have it up by last night.
  20. Lady Salamence

    Lady Salamence
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    I have all the calcs done, but then I rew up, so I need to write the flavor when I get home from school.
  21. jayjinde

    jayjinde

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    I signed up for the subreffing for this battle, reffing will be up in a few minutes.
  22. jayjinde

    jayjinde

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    OK, at the start of the round, Ralts fires off a Will-O-Wisp for 7 Energy, but is blocked by Tirtouga using a Protect for 7 Energy. Then, Tirtouga fires off an Aqua Jet which we combos with a Bite to hit Ralts for 19 Damage and costs 11 Energy. In order to safeguard itself against any more attacks, Ralts sets up a Reflect for 8 Energy. Ralts then fires off some Magical Leaves damaging Tirtouga for only 3 damage due to Tirtouga's abilities, and costs Ralts 5 Energy while Tirtouga cools down after its combination attack.

    Tirtouga:
    -3 HP
    -16 Energy

    Ralts:
    -19 HP
    -20 Energy

    Calcs (open)

    Combo Power = 6 + (4 * .5) = 8
    Combo Accuracy = (100 + 100) / 2 = 100
    Combo Effect chance = (30 + 0) / 2
    Combo Type = Dark
    Combo Damage = (8 + 4 * 1.5 - 1 * 1.5) * 1.5 = 12.5 * 1.5 = 18.75
    Magical Leaf Damage = (6 + 1 * 1.5 - 2 * 1.5 - 1(Sturdy) - 2(Solid Rock)) * 2.25 = 1.5 * 2.25 = 3.375

    Rolls (open)

    7858(<=625, combo crit, no)
    7850(<=1500, combo flinch, no)
    4563(<=625, Magic Leaf crit, no)

    Stadium Roll:
    1-100, 26
    So next round, the stadium is No Man's Land
    No Man's Land (open)

    Field Type- Neutral
    Complexity- Simple
    Format- All
    Restrictions- Little water sources

    No Man’s Land: the only remnants of a war taking place on this lonely plane are craters from cannons and two hastily made trenches opposite of one another. This place is perfect for an intense brawl of epic proportions because unlike domes, gyms, or protected forests this place is dying to be torn apart again. There are no trees or grass, just mounds of dirt and dust, with some puddles here and there from past storms. The air is stale, and you can feel the tension that was strained here years ago. Yes, this already forgotten area is perfect for rough housing and playing dirty. Summary: Dig/earthquake is allowed. Weather is allowed.


    Engineer Pikachu, your turn to choose actions first
  23. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
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    Okay, let's give Samurai some breathing room.

    Aqua Jet + Bite - cooldown - Crunch
    IF (Ralts orders Magical Leaf A1) THEN (Use a regular Aqua Jet instead)

    EDIT: Oh yeah, thanks for taking this over. I really appreciate it.

    EDIT2: Editing (with Box's permission) with a post-round.

    [​IMG]
    Kame (M)
    HP: 22 | En: 62
    4 / 4 / 2 / 2 / 19 (-10 Eva)
    SC:1 | WC:2 | Sub:1
    Sturdy + Solid Rock
    [​IMG]
    Wing (M)
    HP: 71 | En: 80
    1 / 1 / 1 / 2 / 46 (+7 Acc)
    SC:1 | WC:1 | Sub:1
    Trace + Synchronize
  24. Box

    Box

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    I have no idea wtf is going on.

    Reflect - Magical Leaf combo - Cooldown
  25. jayjinde

    jayjinde

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    The round begins with Kame approaching Wing with an Aqua Jet then bites Wing, while Wing sets up a Reflective screen. While Kame rests from its combo, Wing fires off a Super Magical Leaf doing big damage to Kame. Kame then finishes the round with a crunch on Wing's head while he cools down from the combo.

    Rolls:
    Show Hide

    5964
    9310
    3112
    6176
    5841


    Calcs:
    Show Hide

    Aqua Jet + Bite:
    (8 + 4.5) * 1.5 = 18.75 DMG
    Super Magical Leaf:
    (13.5 - 1.5 - 1 - 2) * 2.25 = 20.25 DMG
    Energy Use: (5 + (5 + 4)) * 2 = 28 EN
    Crunch:
    (8 + 4.5 - 5) * 1.5 = 11.25 DMG


    Post Round:
    [​IMG]
    Kame (M)
    HP: 2
    EN: 45
    4 / 4 / 2 / 2 / 19 (-10 Eva)
    SC:1 | WC:2 | Sub:0
    Sturdy + Solid Rock

    [​IMG]
    Wing (M)
    HP: 41
    EN: 55
    1 / 1 / 1 / 2 / 46 (+7 Acc)
    SC:1 | WC:1 | Sub:1
    Trace + Synchronize
    Reflect (3 Actions)

    You're up Box
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