Well, here we go. When we get to the end of this and I'm a quivering mass of flesh on the floor, spouting random gibberish, I can look back and think, "at least I got paid well for it". Now then, first off we have team Birkal:
Stop (Hitmonchan) (M)
Nature: Adamant (+Atk | -SpA)
Type: Fighting
Abilities: Keen Eye | Iron Fist | Inner Focus
Stats:
HP: 90
Atk: Rank 5 (+)
Def: Rank 3
Sp.Atk: Rank 1 (-)
Sp.Def: Rank 4
Spe: 76
S&W: 3 | 4
Total: 18
EC: 6 | 6
AC: 5 | 5
MC: 9
Moves (35):
Agility
Ally Switch
Bullet Punch
Close Combat
Comet Punch
Counter
Detect
Double Team
Earthquake
Endure
Fake Out
Feint
Fire Punch
Focus Punch
Foresight
Helping Hand
High Jump Kick
Ice Punch
Mach Punch
Mega Punch
Mind Reader
Protect
Pursuit
Quick Guard
Rapid Spin
Rest
Revenge
Rock Slide
Sky Uppercut
Sleep Talk
Stone Edge
Substitute
Tackle
Thunder Punch
Vacuum Wave
Drop (Hitmonlee) (M)
Nature: Jolly (+Spe | +12% Accuracy | -SpA)
Type: Fighting
Abilities: Limber | Reckless | Unburden
Stats:
HP: 90
Atk: Rank 5
Def: Rank 2
Sp.Atk: Rank 1 (-)
Sp.Def: Rank 4
Spe: 101 (+)
S&W: 3 | 3
Total: 18
EC: 6 | 6
AC: 5 | 5
MC: 7
Moves (33):
Blaze Kick
Brick Break
Bullet Punch
Close Combat
Counter
Double Kick
Double Team
Earthquake
Endure
Fake Out
Feint
Focus Energy
Foresight
Helping Hand
High Jump Kick
Jump Kick
Meditate
Mega Kick
Mind Reader
Protect
Pursuit
Rapid Spin
Rest
Revenge
Reversal
Rock Slide
Role Play
Rolling Kick
Sleep Talk
Substitute
Tackle
Vacuum Wave
Wide Guard
Roll (Hitmontop) (M)
Nature: Impish (+Def | -SpA)
Type: Fighting
Abilities: Intimidate | Technician | Steadfast
Stats:
HP: 90
Atk: Rank 3
Def: Rank 4 (+)
Sp.Atk: Rank 1 (-)
Sp.Def: Rank 4
Spe: 70
S&W: 3 | 3
Total: 17
EC: 6 | 6
AC: 5 | 5
MC: 4
Moves (33):
Agility
Bullet Punch
Close Combat
Counter
Detect
Double Team
Earthquake
Endeavor
Endure
Fake Out
Feint
Focus Energy
Foresight
Gyro Ball
Helping Hand
High Jump Kick
Mach Punch
Mind Reader
Protect
Pursuit
Quick Attack
Quick Guard
Rapid Spin
Rest
Revenge
Rock Slide
Role Play
Rolling Kick
Sleep Talk
Substitute
Tackle
Triple Kick
Wide Guard
Law (Sawk) (M)
Nature: Jolly (+Spe | +11% Accuracy | -SpA)
Type: Fighting
Abilities: Sturdy | Inner Focus | Mold Breaker (Locked)
Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
Sp.Atk: Rank 1 (-)
Sp.Def: Rank 3
Spe: 98 (+)
S&W: 3 | 4
Total: 19
EC: 0
MC: 0
AC: 0 | 5
Moves:
Level-Up:
Rock Smash
Leer
Bide
Focus Energy
Double Kick
Low Sweep
Counter
Karate Chop
Egg Moves:
Fire Punch
Ice Punch
Thunder Punch
Helping Hand
Pain Split
TM Moves:
Protect
Substitute
Taunt
Earthquake
Rock Slide
Order (Throh) (M)
Nature: Adamant (+Atk | -SpA)
Type: Fighting
Abilities: Guts | Inner Focus | Mold Breaker (Locked)
Stats:
HP: 120
Atk: Rank 5 (+)
Def: Rank 3
Sp.Atk: Rank 1 (-)
Sp.Def: Rank 3
Spe: 45
S&W: 3 | 4
Total: 19
EC: 0
MC: 0
AC: 0 | 5
Moves:
Level-Up:
Bind
Leer
Bide
Focus Energy
Seismic Toss
Vital Throw
Revenge
Storm Throw
Egg Moves:
Fire Punch
Ice Punch
Thunder Punch
Helping Hand
Pain Split
TM Moves:
Protect
Substitute
Taunt
Earthquake
Rock Slide
Heracross (F)
[Nature]
Mienfoo (F)
Nature: Jolly (+Spe | +13% Accuracy | -SpA)
Type: Fighting
Abilities: Inner Focus | Regenerator | Reckless (Locked)
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
Sp.Atk: Rank 1 (-)
Sp.Def: Rank 2
Spe: 75 (+)
S&W: 2 | 2
Total: 14
EC: 3 | 6
MC: 9
AC: 3 | 5
Moves:
Level-Up:
Pound
Meditate
Detect
Fake Out
Double Slap
Swift
Calm Mind
Egg Moves:
Endure
Ally Switch
Feint
Me First
Baton Pass
TM Moves:
Protect
Substitute
Dig
Brick Break
Double Team
Cupra (F)
Nature: Sassy (+SpD | -Spe | -10% Evasion)
Type: Bug | Psychic
Abilities: Shield Dust | Keen Eye | Illusion (Locked)
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
Sp.Atk: Rank 3
Sp.Def: Rank 3 (+)
Spe: 38 (-)
S&W: 1 | 1
Total: 13
EC: 0 | 9
MC: 0
AC: 0 | 5
Moves:
Level-Up:
Tackle
String Shot
Bug Bite
Sunny Day
Heal Pulse
Confusion
Egg Moves:
Bug Buzz
Close Combat
Counter
Disable
Feint
TM Moves:
Protect
Substitute
Rest
Sleep Talk
Double Team
And his opponent for today, Avnomke:
Male
At a Glance:
100/3/2-/4/3/141+ +23% accuracy 3/3 21
Torrent/Protean
EC/AC/MC
9/5/0
Attacks: 65/65 Maxed, 4 CC
Acrobatics
Aerial Ace
Attract
Bestow
Blizzard
Bounce
Bubble
Camouflage
Confide
Cut
Dark Pulse
Dig
Double Team
Echoed Voice
Extrasensory
Facade
Feint Attack
Fling
Frustration
Giga Impact
Grass Knot
Growl
Haze
Hidden Power (Fire)
Hydro Cannon
Hydro Pump
Hyper Beam
Ice Beam
Lick
Mat Block
Mind Reader
Mud Sport
Night Slash
Pound
Power-Up Punch
Protect
Quick Attack
Rain Dance
Rest
Return
Rock Slide
Rock Smash
Rock Tomb
Role Play
Round
Scald
Shadow Sneak
Sleep Talk
Smack Down
Smokescreen
Spikes
Strength
Substitute
Surf
Swagger
Taunt
Thief
Toxic
Toxic Spikes
U-turn
Waterfall
Water Pledge
Water Pulse
Water Shuriken
Water Sport
At a Glance:
100/1-/3/5/3/150+ +26% accuracy 2/3 21
Levitate/Technician/Mold Breaker
EC/AC/MC
9/5/0
Attacks: 35/75
Acrobatics
Acupressure
AncientPower
Dazzling Gleam
Defense Curl
Disable
Double Team
Earth Power
Earthquake
Endure
Energy Ball
Explosion
Fire Blast
Flamethrower
Flash Cannon
Giga Drain
Heat Wave
Hidden Power (Ice)
Magnet Rise
Magnetic Flux
Mud Shot
Mud-Slap
Ominous Wind
Paleo Wave
Power Gem
Protect
Rock Blast
Rollout
Stealth Rock
Substitute
Tackle
Trick
Vacuum Wave
Volt Switch
Weather Ball
Female
At a glance:
145/1/1/3+/4/43- -10% evasion 3/3 20
Natural Cure/Serene Grace/Healer
EC/AC/MC
7/5/0
Attacks: 76/127
Bide
Blizzard
Body Slam
Brick Break
Bulldoze
Charm
Copycat
Counter
Dazzling Gleam
Defense Curl
Double-Edge
Double Slap
Double Team
Drain Punch
Earthquake
Egg Bomb
Endeavor
Endure
Facade
Fire Blast
Fire Punch
Flamethrower
Flash
Focus Punch
Frustration
Grass Knot
Gravity
Growl
Headbutt
Heal Bell
Heal Pulse
Helping Hand
Hyper Beam
Hyper Voice
Ice Beam
Ice Punch
Icy Wind
Incinerate
Iron Tail
Last Resort
Light Screen
Metronome
Minimize
Mud Bomb
Mud-Slap
Pound
Protect
Psychic
Reflect
Refresh
Return
Rock Slide
Safeguard
Secret Power
Shadow Ball
Shock Wave
Sing
Skill Swap
Snatch
Soft-Boiled
Solar Beam
Stealth Rock
Substitute
Sweet Kiss
Tail Whip
Teleport
Thunder
Thunderbolt
Thunder Punch
Thunder Wave
Toxic
Tri Attack
Water Pulse
Wish
Zap Cannon
Zen Headbutt
Raid: Dispel
Male
At a Glance:
100/1-/3/6+/4/80 3/3 20
Hustle/Serene Grace/Super Luck
EC/AC/MC
9/5/0
Attacks: 66/120
After You
Air Slash
Ancient Power
Aura Sphere
Baton Pass
Bestow
Brick Break
Charm
Counter
Dazzling Gleam
Defog
Double Team
Encore
Endeavor
Endure
Extrasensory
Extreme Speed
Fairy Wind
Fire Blast
Flamethrower
Flash
Fly
Follow Me
Future Sight
Grass Knot
Growl
Heal Bell
Heat Wave
Hidden Power (Ground)
Hyper Voice
Incinerate
Last Resort
Light Screen
Magical Leaf
Magic Coat
Metronome
Mirror Move
Morning Sun
Protect
Psychic
Psycho Shift
Psyshock
Rain Dance
Reflect
Roost
Safeguard
Shadow Ball
Shock Wave
Signal Beam
Sky Attack
Sleep Talk
Soft-Boiled
Solar Beam
Substitute
Sunny Day
Swagger
Sweet Kiss
Tailwind
Telekinesis
Thunder Wave
Toxic
Trick
Water Pulse
Wish
Yawn
Zap Cannon
Smeargle M Leonardo
Stats: 90/0-/2/1/2/87+ +9% accuracy 2/4 11
Abilities:
Own Tempo:
This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Technician:
This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Moody (Locked):
This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths. Please refer to the Natures Section for Moody Natures.
MC/EC/AC
0/NA/2
Attacks:
Aerial Ace
Ancient Power
Bide
Bounce
Brick Break
Bulldoze
Close Combat
Counter
Dazzling Gleam
Dig
Disable
Encore
Endure
Energy Ball
Explosion
Facade
Fake Out
Fire Blast
Focus Energy
Focus Punch
Hex
High Jump Kick
Hydro Pump
Ice Beam
Imprison
Magic Coat
Me First
Moonblast
Protect
Recover
Sheer Cold
Shock Wave
Sketch x6
Skull Bash
Tail Glow
Thunderbolt
Toxic
Will-O-Wisp
Riolu M Sir Galahad
Stats: 90/3/1-/2/2/69+ +11% accuracy 1/2 13
Abilities:
Steadfast:
If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Inner Focus:
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Prankster (Locked):
The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level.
MC/EC/AC
1/3/3
Attacks:
Agility
Attract
Aura Sphere
Bite
Blaze Kick
Bone Rush
Brick Break
Bulk Up
Bulldoze
Bullet Punch
Calm Mind
Captivate
Circle Throw
Close Combat
Confide
Copycat
Counter
Cross Chop
Crunch
Dark Pulse
Detect
Dig
Double Team
Dragon Pulse
Drain Punch
Dual Chop
Earthquake
Endure
Extreme Speed
Facade
Feint
Final Gambit
Flash Cannon
Fling
Focus Blast
Focus Punch
Follow Me
Force Palm
Foresight
Frustration
Fury Cutter
Giga Impact
Headbutt
Heal Pulse
Helping Hand
Hidden Power
High Jump Kick
Hone Claws
Hyper Beam
Ice Punch
Iron Defense
Iron Tail
Low Kick
Low Sweep
Magnet Rise
Me First
Metal Claw
Metal Sound
Mind Reader
Mud-Slap
Nasty Plot
Natural Gift
Payback
Poison Jab
Power-Up Punch
Protect
Psychic
Quick Attack
Quick Guard
Rain Dance
Rest
Retaliate
Return
Reversal
Roar
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Role Play
Round
Screech
Secret Power
Shadow Ball
Shadow Claw
Sky Uppercut
Sleep Talk
Snore
Stone Edge
Strength
Substitute
Sunny Day
Swagger
Swift
Swords Dance
Thunder Punch
Toxic
Vacuum Wave
Water Pulse
Work Up
Zen Headbutt
Mollux F Jamie
Stats: 100/1-/3/6+/4/76 3/3 20
Abilities:
Dry Skin:
This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
Illuminate (Locked):
No default effect. When toggled, this Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.
MC/EC/AC
0/NA/3
Attacks:
Acid
Acid Armor
Acid Spray
Aqua Ring
Attract
Belch
Bide
Bind
Bug Bite
Calm Mind
Charm
Clear Smog
Confide
Confuse Ray
Dazzling Gleam
Double Team
Ember
Eruption
Explosion
Façade
Final Gambit
Fire Blast
Fire Spin
Flame Charge
Flamethrower
Flash
Frustration
Gastro Acid
Giga Impact
Gun
Gunk Shot
Heal Bell
Heal Pulse
Heat Wave
Helping Hand
Hidden Power
Hyper Beam
Inferno
Infestation
Iron Defense
Knock Off
Lava Plume
Light Screen
Moonlight
Overheat
Protect
Rain Dance
Rapid Spin
Recover
Rest
Return
Round
Sleep Talk
Sludge Bomb
Sludge Wave
Snatch
Snore
Solar Beam
Stealth Rock
Substitute
Sunny Day
Swagger
Thief
Thunder
Thunder Wave
Thunderbolt
Toxic
Toxic Spikes
Trick
Venom Drench
Venoshock
Water Gun
Will-O-Wisp
Withdraw
Breezi M Bob
Stats: 90/1-/2/4+/2/85 1/1 14
Abilities:
Persistent:
This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit:
This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its Defense and Special Defense each is increased by one (1) Rank permanently, and its BRT is increased by two (2) ranks.
Unburden:
This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item. This ability only activates on the first use of a consumable item - subsequent uses of the same item do not activate Unburden, even if the Pokemon switches out between uses.
MC/EC/AC
0/3/3
Attacks:
Acid Spray
Acrobatics
Aerial Ace
After You
Air Slash
Ally Switch
Attract
Block
Body Slam
Bulldoze
Captivate
Circle Throw
Clear Smog
Comet Punch
Confide
Copycat
Dig
Disable
Double Team
Drill Run
Earth Power
Earthquake
Echoed Voice
Embargo
Encore
Endure
Entrainment
Facade
Fling
Follow Me
Frustration
Gastro Acid
Giga Impact
Gravity
Gust
Haze
Heal Block
Heal Pulse
Helping Hand
Hidden Power
Hyper Beam
Icy Wind
Knock Off
Light Screen
Low Sweep
Lucky Chant
Magic Room
Me First
Metronome
Mimic
Misty Terrain
Mud-Slap
Natural Gift
Ominous Wind
Poison Jab
Protect
Psych Up
Quash
Quick Guard
Rain Dance
Rapid Spin
Razor Wind
Reflect
Rest
Retaliate
Return
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Rototiller
Round
Safeguard
Sand Tomb
Sandstorm
Secret Power
Shadow Ball
Skill Swap
Sleep Talk
Sludge Bomb
Sludge Wave
Smack Down
Snatch
Snore
Spikes
Stealth Rock
Sticky Web
Stone Edge
Strength
Struggle Bug
Substitute
Sunny Day
Swagger
Swift
Tailwind
Taunt
Telekinesis
Thief
Torment
Toxic
Toxic Spikes
Trick Room
Twister
U-turn
Venom Drench
Venoshock
Whirlwind
Wide Guard
Wish
Wonder Room
With that done, you guys can equip items and send orders! And I can try my best not to cry :P
Battlers, let's go!
Stop (Hitmonchan) (M)
Nature: Adamant (+Atk | -SpA)
Type: Fighting
Abilities: Keen Eye | Iron Fist | Inner Focus
Stats:
HP: 90
Atk: Rank 5 (+)
Def: Rank 3
Sp.Atk: Rank 1 (-)
Sp.Def: Rank 4
Spe: 76
S&W: 3 | 4
Total: 18
EC: 6 | 6
AC: 5 | 5
MC: 9
Moves (35):
Agility
Ally Switch
Bullet Punch
Close Combat
Comet Punch
Counter
Detect
Double Team
Earthquake
Endure
Fake Out
Feint
Fire Punch
Focus Punch
Foresight
Helping Hand
High Jump Kick
Ice Punch
Mach Punch
Mega Punch
Mind Reader
Protect
Pursuit
Quick Guard
Rapid Spin
Rest
Revenge
Rock Slide
Sky Uppercut
Sleep Talk
Stone Edge
Substitute
Tackle
Thunder Punch
Vacuum Wave
Drop (Hitmonlee) (M)
Nature: Jolly (+Spe | +12% Accuracy | -SpA)
Type: Fighting
Abilities: Limber | Reckless | Unburden
Stats:
HP: 90
Atk: Rank 5
Def: Rank 2
Sp.Atk: Rank 1 (-)
Sp.Def: Rank 4
Spe: 101 (+)
S&W: 3 | 3
Total: 18
EC: 6 | 6
AC: 5 | 5
MC: 7
Moves (33):
Blaze Kick
Brick Break
Bullet Punch
Close Combat
Counter
Double Kick
Double Team
Earthquake
Endure
Fake Out
Feint
Focus Energy
Foresight
Helping Hand
High Jump Kick
Jump Kick
Meditate
Mega Kick
Mind Reader
Protect
Pursuit
Rapid Spin
Rest
Revenge
Reversal
Rock Slide
Role Play
Rolling Kick
Sleep Talk
Substitute
Tackle
Vacuum Wave
Wide Guard
Roll (Hitmontop) (M)
Nature: Impish (+Def | -SpA)
Type: Fighting
Abilities: Intimidate | Technician | Steadfast
Stats:
HP: 90
Atk: Rank 3
Def: Rank 4 (+)
Sp.Atk: Rank 1 (-)
Sp.Def: Rank 4
Spe: 70
S&W: 3 | 3
Total: 17
EC: 6 | 6
AC: 5 | 5
MC: 4
Moves (33):
Agility
Bullet Punch
Close Combat
Counter
Detect
Double Team
Earthquake
Endeavor
Endure
Fake Out
Feint
Focus Energy
Foresight
Gyro Ball
Helping Hand
High Jump Kick
Mach Punch
Mind Reader
Protect
Pursuit
Quick Attack
Quick Guard
Rapid Spin
Rest
Revenge
Rock Slide
Role Play
Rolling Kick
Sleep Talk
Substitute
Tackle
Triple Kick
Wide Guard
Law (Sawk) (M)
Nature: Jolly (+Spe | +11% Accuracy | -SpA)
Type: Fighting
Abilities: Sturdy | Inner Focus | Mold Breaker (Locked)
Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
Sp.Atk: Rank 1 (-)
Sp.Def: Rank 3
Spe: 98 (+)
S&W: 3 | 4
Total: 19
EC: 0
MC: 0
AC: 0 | 5
Moves:
Level-Up:
Rock Smash
Leer
Bide
Focus Energy
Double Kick
Low Sweep
Counter
Karate Chop
Egg Moves:
Fire Punch
Ice Punch
Thunder Punch
Helping Hand
Pain Split
TM Moves:
Protect
Substitute
Taunt
Earthquake
Rock Slide
Order (Throh) (M)
Nature: Adamant (+Atk | -SpA)
Type: Fighting
Abilities: Guts | Inner Focus | Mold Breaker (Locked)
Stats:
HP: 120
Atk: Rank 5 (+)
Def: Rank 3
Sp.Atk: Rank 1 (-)
Sp.Def: Rank 3
Spe: 45
S&W: 3 | 4
Total: 19
EC: 0
MC: 0
AC: 0 | 5
Moves:
Level-Up:
Bind
Leer
Bide
Focus Energy
Seismic Toss
Vital Throw
Revenge
Storm Throw
Egg Moves:
Fire Punch
Ice Punch
Thunder Punch
Helping Hand
Pain Split
TM Moves:
Protect
Substitute
Taunt
Earthquake
Rock Slide
Heracross (F)
[Nature]
Jolly (+Spe | -SpA | +11% Accuracy | +9% Accuracy (Mega))
[Type]
Bug | Fighting
[Abilities]
Swarm
Guts
Moxie (✓)
Skill Link (Mega)
[Stats]Guts
Moxie (✓)
Skill Link (Mega)
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 98 (+)
S&W: 3 | 4
Total: 19
[Mega Stats]Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 98 (+)
S&W: 3 | 4
Total: 19
HP: 100
Atk: Rank 8
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 87 (+)
S&W: 3 | 4
Total: 24
[Tokens]Atk: Rank 8
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 87 (+)
S&W: 3 | 4
Total: 24
EC: 0
AC: 5 | 5
MC: 0
[Learned Moves]AC: 5 | 5
MC: 0
[65 | 82]
Aerial Ace
Arm Thrust
Bide
Body Slam
Brick Break
Bug Bite
Bulk Up
Bulldoze
Bullet Seed
Captivate
Chip Away
Close Combat
Confide
Counter
Cut
Curse
Detect
Dig
Double-Edge
Double Team
Earthquake
Endure
Facade
False Swipe
Feint
Flail
Focus Punch
Frustration
Fury Attack
Fury Cutter
Giga Impact
Harden
Helping Hand
Hidden Power [Steel]
Horn Attack
Iron Defense
Knock Off
Leer
Low Kick
Megahorn
Mimic
Night Slash
Pin Missile
Protect
Pursuit
Rain Dance
Rest
Revenge
Reversal
Rock Blast
Rock Slide
Rock Tomb
Seismic Toss
Shadow Claw
Sleep Talk
Smack Down
Snore
Struggle Bug
Substitute
Sunny Day
Tackle
Take Down
Thief
Toxic
Vacuum Wave
[Unknown Moves]Aerial Ace
Arm Thrust
Bide
Body Slam
Brick Break
Bug Bite
Bulk Up
Bulldoze
Bullet Seed
Captivate
Chip Away
Close Combat
Confide
Counter
Cut
Curse
Detect
Dig
Double-Edge
Double Team
Earthquake
Endure
Facade
False Swipe
Feint
Flail
Focus Punch
Frustration
Fury Attack
Fury Cutter
Giga Impact
Harden
Helping Hand
Hidden Power [Steel]
Horn Attack
Iron Defense
Knock Off
Leer
Low Kick
Megahorn
Mimic
Night Slash
Pin Missile
Protect
Pursuit
Rain Dance
Rest
Revenge
Reversal
Rock Blast
Rock Slide
Rock Tomb
Seismic Toss
Shadow Claw
Sleep Talk
Smack Down
Snore
Struggle Bug
Substitute
Sunny Day
Tackle
Take Down
Thief
Toxic
Vacuum Wave
[Level]
TBD
[Gen 6]
TBD
[TBD MC]
TBD
[Gen 6]
TBD
[TBD MC]
Mienfoo (F)
Nature: Jolly (+Spe | +13% Accuracy | -SpA)
Type: Fighting
Abilities: Inner Focus | Regenerator | Reckless (Locked)
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
Sp.Atk: Rank 1 (-)
Sp.Def: Rank 2
Spe: 75 (+)
S&W: 2 | 2
Total: 14
EC: 3 | 6
MC: 9
AC: 3 | 5
Moves:
Level-Up:
Pound
Meditate
Detect
Fake Out
Double Slap
Swift
Calm Mind
Egg Moves:
Endure
Ally Switch
Feint
Me First
Baton Pass
TM Moves:
Protect
Substitute
Dig
Brick Break
Double Team
Cupra (F)
Nature: Sassy (+SpD | -Spe | -10% Evasion)
Type: Bug | Psychic
Abilities: Shield Dust | Keen Eye | Illusion (Locked)
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
Sp.Atk: Rank 3
Sp.Def: Rank 3 (+)
Spe: 38 (-)
S&W: 1 | 1
Total: 13
EC: 0 | 9
MC: 0
AC: 0 | 5
Moves:
Level-Up:
Tackle
String Shot
Bug Bite
Sunny Day
Heal Pulse
Confusion
Egg Moves:
Bug Buzz
Close Combat
Counter
Disable
Feint
TM Moves:
Protect
Substitute
Rest
Sleep Talk
Double Team
At a Glance:
100/3/2-/4/3/141+ +23% accuracy 3/3 21
Torrent/Protean
Hasty Nature: -Defense, +Speed, +23% accuracy
Max HP: 100
Attack: Rank 3
Defense: Rank 2 (-)
Special Attack: Rank 4
Special Defense: Rank 3
Speed: 141 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 21
Types:
Water:
Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Dark:
Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Abilities:
Torrent:
When this Pokemon's HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Protean:
By default, this Pokemon switches their type before striking with each damaging attack to match the attack they are about to use, and keep that type until another damaging move is used. The energy cost for the attack is calculated based on their type before using the move. When toggled, the Pokemon reverts back to their natural typing. Pokemon that also have Color Change ability may select whether to keep their current type or the damaging attack's type each action.
Max HP: 100
Attack: Rank 3
Defense: Rank 2 (-)
Special Attack: Rank 4
Special Defense: Rank 3
Speed: 141 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 21
Types:
Water:
Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Dark:
Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Abilities:
Torrent:
When this Pokemon's HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Protean:
By default, this Pokemon switches their type before striking with each damaging attack to match the attack they are about to use, and keep that type until another damaging move is used. The energy cost for the attack is calculated based on their type before using the move. When toggled, the Pokemon reverts back to their natural typing. Pokemon that also have Color Change ability may select whether to keep their current type or the damaging attack's type each action.
[img]http://veekun.com/dex/media/pokemon/main-sprites/x-y/658.png[/img]
[b]HP:[/b] 100
[b]En:[/b] 100
[b]Status:[/b] Fine
[b]Attack:[/b] 3
[b]Defense:[/b] 2
[b]Special Attack:[/b] 4
[b]Special Defense:[/b] 3
[b]Speed:[/b] 141
[b]Stats:[/b] 3/2/4/3/141
[b]Other:[/b] +23% accuracy
[b]HP:[/b] 100
[b]En:[/b] 100
[b]Status:[/b] Fine
[b]Attack:[/b] 3
[b]Defense:[/b] 2
[b]Special Attack:[/b] 4
[b]Special Defense:[/b] 3
[b]Speed:[/b] 141
[b]Stats:[/b] 3/2/4/3/141
[b]Other:[/b] +23% accuracy
9/5/0
Attacks: 65/65 Maxed, 4 CC
Acrobatics
Aerial Ace
Attract
Bestow
Blizzard
Bounce
Bubble
Camouflage
Confide
Cut
Dark Pulse
Dig
Double Team
Echoed Voice
Extrasensory
Facade
Feint Attack
Fling
Frustration
Giga Impact
Grass Knot
Growl
Haze
Hidden Power (Fire)
Hydro Cannon
Hydro Pump
Hyper Beam
Ice Beam
Lick
Mat Block
Mind Reader
Mud Sport
Night Slash
Pound
Power-Up Punch
Protect
Quick Attack
Rain Dance
Rest
Return
Rock Slide
Rock Smash
Rock Tomb
Role Play
Round
Scald
Shadow Sneak
Sleep Talk
Smack Down
Smokescreen
Spikes
Strength
Substitute
Surf
Swagger
Taunt
Thief
Toxic
Toxic Spikes
U-turn
Waterfall
Water Pledge
Water Pulse
Water Shuriken
Water Sport
At a Glance:
100/1-/3/5/3/150+ +26% accuracy 2/3 21
Levitate/Technician/Mold Breaker
Timid Nature: -Attack, +Speed, +26% accuracy
Max HP: 100
Attack: 1 (-)
Defense: 3
Special Attack: 5
Special Defense: 3
Speed: 150 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 21
Types:
Rock:
Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Protect, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
Abilities:
Levitate:
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Technician:
This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Mold Breaker (Locked):
Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities. (e.g. Levitators plummet towards the ground before Earthquake hits, etc.) Attacks are still redirected by Lightningrod/Storm Drain, but damage is dealt normally. Status-immunity abilities will remove their relevant status at the start of the victim's next action.
Max HP: 100
Attack: 1 (-)
Defense: 3
Special Attack: 5
Special Defense: 3
Speed: 150 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 21
Types:
Rock:
Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Protect, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
Abilities:
Levitate:
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Technician:
This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Mold Breaker (Locked):
Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities. (e.g. Levitators plummet towards the ground before Earthquake hits, etc.) Attacks are still redirected by Lightningrod/Storm Drain, but damage is dealt normally. Status-immunity abilities will remove their relevant status at the start of the victim's next action.
[img]http://cap.smogon.com/Sprites/frontnormal-mstratagem.png[/img]
[b]HP:[/b] 100
[b]En:[/b] 100
[b]Status:[/b] Fine
[b]Attack:[/b] 1
[b]Defense:[/b] 3
[b]Special Attack:[/b] 5
[b]Special Defense:[/b] 3
[b]Speed:[/b] 150
[b]Stats:[/b] 1/3/5/3/150
[b]Other:[/b] +26% Accuracy
[b]HP:[/b] 100
[b]En:[/b] 100
[b]Status:[/b] Fine
[b]Attack:[/b] 1
[b]Defense:[/b] 3
[b]Special Attack:[/b] 5
[b]Special Defense:[/b] 3
[b]Speed:[/b] 150
[b]Stats:[/b] 1/3/5/3/150
[b]Other:[/b] +26% Accuracy
9/5/0
Attacks: 35/75
Acrobatics
Acupressure
AncientPower
Dazzling Gleam
Defense Curl
Disable
Double Team
Earth Power
Earthquake
Endure
Energy Ball
Explosion
Fire Blast
Flamethrower
Flash Cannon
Giga Drain
Heat Wave
Hidden Power (Ice)
Magnet Rise
Magnetic Flux
Mud Shot
Mud-Slap
Ominous Wind
Paleo Wave
Power Gem
Protect
Rock Blast
Rollout
Stealth Rock
Substitute
Tackle
Trick
Vacuum Wave
Volt Switch
Weather Ball
At a glance:
145/1/1/3+/4/43- -10% evasion 3/3 20
Natural Cure/Serene Grace/Healer
Quiet Nature: -Speed, -10% Evasion, +Special Attack
Max HP: 145
Attack: 1
Defense: 1
Special Attack: 3 (+)
Special Defense: 4
Speed: 43 (-)
Size Class: 3
Weight Class: 3
Base Rank Total: 20
Types:
Normal:
Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities:
Natural Cure:
This Pokemon's body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Serene Grace:
This Pokemon has a blessing which doubles the success chance of its attack's secondary effects. (eg paralysis from Thunderbolt)
Healer:
This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed.
Max HP: 145
Attack: 1
Defense: 1
Special Attack: 3 (+)
Special Defense: 4
Speed: 43 (-)
Size Class: 3
Weight Class: 3
Base Rank Total: 20
Types:
Normal:
Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities:
Natural Cure:
This Pokemon's body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Serene Grace:
This Pokemon has a blessing which doubles the success chance of its attack's secondary effects. (eg paralysis from Thunderbolt)
Healer:
This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed.
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/x-y/683.png[/IMG]
[B]HP:[/B] 145
[B]En:[/B] 100
[B]Status:[/B] Fine
[B]Attack:[/B] 1
[B]Defense:[/B] 1
[B]Special Attack:[/B] 3
[B]Special Defense:[/B] 4
[B]Speed:[/B] 43
[B]Stats:[/B] 1/1/4/5/43
[B]Other:[/B] -10% evasion
[B]HP:[/B] 145
[B]En:[/B] 100
[B]Status:[/B] Fine
[B]Attack:[/B] 1
[B]Defense:[/B] 1
[B]Special Attack:[/B] 3
[B]Special Defense:[/B] 4
[B]Speed:[/B] 43
[B]Stats:[/B] 1/1/4/5/43
[B]Other:[/B] -10% evasion
7/5/0
Attacks: 76/127
Bide
Blizzard
Body Slam
Brick Break
Bulldoze
Charm
Copycat
Counter
Dazzling Gleam
Defense Curl
Double-Edge
Double Slap
Double Team
Drain Punch
Earthquake
Egg Bomb
Endeavor
Endure
Facade
Fire Blast
Fire Punch
Flamethrower
Flash
Focus Punch
Frustration
Grass Knot
Gravity
Growl
Headbutt
Heal Bell
Heal Pulse
Helping Hand
Hyper Beam
Hyper Voice
Ice Beam
Ice Punch
Icy Wind
Incinerate
Iron Tail
Last Resort
Light Screen
Metronome
Minimize
Mud Bomb
Mud-Slap
Pound
Protect
Psychic
Reflect
Refresh
Return
Rock Slide
Safeguard
Secret Power
Shadow Ball
Shock Wave
Sing
Skill Swap
Snatch
Soft-Boiled
Solar Beam
Stealth Rock
Substitute
Sweet Kiss
Tail Whip
Teleport
Thunder
Thunderbolt
Thunder Punch
Thunder Wave
Toxic
Tri Attack
Water Pulse
Wish
Zap Cannon
Zen Headbutt
Raid: Dispel
At a Glance:
100/1-/3/6+/4/80 3/3 20
Hustle/Serene Grace/Super Luck
Modest Nature: -Attack, +Special Attack
Max HP: 100
Attack: 1 (-)
Defense: 3
Special Attack: 6 (+)
Special Defense: 4
Speed: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 20
Types:
Fairy:
Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)
Flying:
Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities:
Hustle:
No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Serene Grace:
This Pokemon has a blessing which doubles the success chance of its attack's secondary effects. (eg paralysis from Thunderbolt)
Super Luck:
This Pokemon's natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.
Max HP: 100
Attack: 1 (-)
Defense: 3
Special Attack: 6 (+)
Special Defense: 4
Speed: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 20
Types:
Fairy:
Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)
Flying:
Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities:
Hustle:
No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Serene Grace:
This Pokemon has a blessing which doubles the success chance of its attack's secondary effects. (eg paralysis from Thunderbolt)
Super Luck:
This Pokemon's natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.
[img]http://veekun.com/dex/media/pokemon/main-sprites/x-y/468.png[/img]
[b]HP:[/b] 100
[b]En:[/b] 100
[b]Status:[/b] Fine
[b]Attack:[/b] 1
[b]Defense:[/b] 3
[b]Special Attack:[/b] 6
[b]Special Defense:[/b] 4
[b]Speed:[/b] 80
[b]Stats:[/b] 1/3/6/4/80
[b]Other:[/b] None
[b]HP:[/b] 100
[b]En:[/b] 100
[b]Status:[/b] Fine
[b]Attack:[/b] 1
[b]Defense:[/b] 3
[b]Special Attack:[/b] 6
[b]Special Defense:[/b] 4
[b]Speed:[/b] 80
[b]Stats:[/b] 1/3/6/4/80
[b]Other:[/b] None
9/5/0
Attacks: 66/120
After You
Air Slash
Ancient Power
Aura Sphere
Baton Pass
Bestow
Brick Break
Charm
Counter
Dazzling Gleam
Defog
Double Team
Encore
Endeavor
Endure
Extrasensory
Extreme Speed
Fairy Wind
Fire Blast
Flamethrower
Flash
Fly
Follow Me
Future Sight
Grass Knot
Growl
Heal Bell
Heat Wave
Hidden Power (Ground)
Hyper Voice
Incinerate
Last Resort
Light Screen
Magical Leaf
Magic Coat
Metronome
Mirror Move
Morning Sun
Protect
Psychic
Psycho Shift
Psyshock
Rain Dance
Reflect
Roost
Safeguard
Shadow Ball
Shock Wave
Signal Beam
Sky Attack
Sleep Talk
Soft-Boiled
Solar Beam
Substitute
Sunny Day
Swagger
Sweet Kiss
Tailwind
Telekinesis
Thunder Wave
Toxic
Trick
Water Pulse
Wish
Yawn
Zap Cannon
Smeargle M Leonardo
Stats: 90/0-/2/1/2/87+ +9% accuracy 2/4 11
Abilities:
Own Tempo:
This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Technician:
This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Moody (Locked):
This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths. Please refer to the Natures Section for Moody Natures.
MC/EC/AC
0/NA/2
Attacks:
Aerial Ace
Ancient Power
Bide
Bounce
Brick Break
Bulldoze
Close Combat
Counter
Dazzling Gleam
Dig
Disable
Encore
Endure
Energy Ball
Explosion
Facade
Fake Out
Fire Blast
Focus Energy
Focus Punch
Hex
High Jump Kick
Hydro Pump
Ice Beam
Imprison
Magic Coat
Me First
Moonblast
Protect
Recover
Sheer Cold
Shock Wave
Sketch x6
Skull Bash
Tail Glow
Thunderbolt
Toxic
Will-O-Wisp
Riolu M Sir Galahad
Stats: 90/3/1-/2/2/69+ +11% accuracy 1/2 13
Abilities:
Steadfast:
If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Inner Focus:
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Prankster (Locked):
The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level.
MC/EC/AC
1/3/3
Attacks:
Agility
Aura Sphere
Bite
Blaze Kick
Brick Break
Bulk Up
Bulldoze
Bullet Punch
Calm Mind
Captivate
Circle Throw
Close Combat
Confide
Copycat
Counter
Crunch
Detect
Dig
Dragon Pulse
Drain Punch
Dual Chop
Earthquake
Endure
Facade
Feint
Flash Cannon
Fling
Focus Blast
Focus Punch
Force Palm
Foresight
Fury Cutter
Giga Impact
Headbutt
Heal Pulse
Helping Hand
Hidden Power
High Jump Kick
Hyper Beam
Ice Punch
Iron Tail
Low Kick
Magnet Rise
Me First
Metal Claw
Metal Sound
Mind Reader
Mud-Slap
Nasty Plot
Natural Gift
Payback
Poison Jab
Protect
Psychic
Quick Attack
Rain Dance
Rest
Retaliate
Return
Reversal
Rock Climb
Rock Slide
Rock Tomb
Role Play
Round
Screech
Shadow Ball
Shadow Claw
Sleep Talk
Snore
Stone Edge
Strength
Substitute
Sunny Day
Swagger
Swift
Swords Dance
Thunder Punch
Toxic
Vacuum Wave
Work Up
Zen Headbutt
Mollux F Jamie
Stats: 100/1-/3/6+/4/76 3/3 20
Abilities:
Dry Skin:
This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
Illuminate (Locked):
No default effect. When toggled, this Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.
MC/EC/AC
0/NA/3
Attacks:
Acid
Acid Spray
Attract
Belch
Bide
Bug Bite
Calm Mind
Charm
Clear Smog
Confuse Ray
Dazzling Gleam
Ember
Eruption
Façade
Final Gambit
Fire Blast
Fire Spin
Flamethrower
Frustration
Gastro Acid
Gun
Gunk Shot
Heal Bell
Heal Pulse
Heat Wave
Helping Hand
Hyper Beam
Inferno
Infestation
Iron Defense
Knock Off
Lava Plume
Moonlight
Protect
Rain Dance
Rapid Spin
Recover
Return
Round
Sleep Talk
Sludge Bomb
Sludge Wave
Snore
Solar Beam
Substitute
Sunny Day
Swagger
Thief
Thunder
Thunder Wave
Thunderbolt
Toxic Spikes
Trick
Venom Drench
Venoshock
Water Gun
Withdraw
Breezi M Bob
Stats: 90/1-/2/4+/2/85 1/1 14
Abilities:
Persistent:
This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit:
This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its Defense and Special Defense each is increased by one (1) Rank permanently, and its BRT is increased by two (2) ranks.
Unburden:
This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item. This ability only activates on the first use of a consumable item - subsequent uses of the same item do not activate Unburden, even if the Pokemon switches out between uses.
MC/EC/AC
0/3/3
Attacks:
Acrobatics
Aerial Ace
After You
Air Slash
Attract
Block
Body Slam
Bulldoze
Captivate
Circle Throw
Clear Smog
Confide
Copycat
Disable
Drill Run
Earth Power
Echoed Voice
Embargo
Encore
Entrainment
Facade
Fling
Follow Me
Frustration
Gastro Acid
Giga Impact
Gravity
Gust
Heal Block
Helping Hand
Hidden Power
Hyper Beam
Icy Wind
Knock Off
Light Screen
Lucky Chant
Magic Room
Me First
Mimic
Misty Terrain
Mud-Slap
Natural Gift
Ominous Wind
Poison Jab
Protect
Psych Up
Quash
Quick Guard
Rain Dance
Rapid Spin
Razor Wind
Reflect
Retaliate
Return
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Rototiller
Round
Safeguard
Sand Tomb
Sandstorm
Secret Power
Shadow Ball
Sleep Talk
Sludge Bomb
Sludge Wave
Snatch
Snore
Spikes
Stealth Rock
Stone Edge
Strength
Struggle Bug
Substitute
Sunny Day
Swagger
Swift
Tailwind
Taunt
Thief
Torment
Toxic
Toxic Spikes
Trick Room
Twister
U-turn
Venoshock
Whirlwind
Wish
Battlers, let's go!