Brawling because I don't value my sanity! Birkal vs. Avnomke! (reffed by Flamestrike)

Well, here we go. When we get to the end of this and I'm a quivering mass of flesh on the floor, spouting random gibberish, I can look back and think, "at least I got paid well for it". Now then, first off we have team Birkal:

Stop (Hitmonchan) (M)

Nature: Adamant (+Atk | -SpA)

Type: Fighting

Abilities: Keen Eye | Iron Fist | Inner Focus

Stats:
HP: 90
Atk: Rank 5 (+)
Def: Rank 3
Sp.Atk: Rank 1 (-)
Sp.Def: Rank 4
Spe: 76
S&W: 3 | 4
Total: 18

EC: 6 | 6
AC: 5 | 5
MC: 9

Moves (35):
Agility
Ally Switch
Bullet Punch
Close Combat
Comet Punch
Counter
Detect
Double Team
Earthquake
Endure
Fake Out
Feint
Fire Punch
Focus Punch
Foresight
Helping Hand
High Jump Kick
Ice Punch
Mach Punch
Mega Punch
Mind Reader
Protect
Pursuit
Quick Guard
Rapid Spin
Rest
Revenge
Rock Slide
Sky Uppercut
Sleep Talk
Stone Edge
Substitute
Tackle
Thunder Punch
Vacuum Wave

Drop (Hitmonlee) (M)

Nature: Jolly (+Spe | +12% Accuracy | -SpA)

Type: Fighting

Abilities: Limber | Reckless | Unburden

Stats:
HP: 90
Atk: Rank 5
Def: Rank 2
Sp.Atk: Rank 1 (-)
Sp.Def: Rank 4
Spe: 101 (+)
S&W: 3 | 3
Total: 18

EC: 6 | 6
AC: 5 | 5
MC: 7

Moves (33):
Blaze Kick
Brick Break
Bullet Punch
Close Combat
Counter
Double Kick
Double Team
Earthquake
Endure
Fake Out
Feint
Focus Energy
Foresight
Helping Hand
High Jump Kick
Jump Kick
Meditate
Mega Kick
Mind Reader
Protect
Pursuit
Rapid Spin
Rest
Revenge
Reversal
Rock Slide
Role Play
Rolling Kick
Sleep Talk
Substitute
Tackle
Vacuum Wave
Wide Guard

Roll (Hitmontop) (M)

Nature: Impish (+Def | -SpA)

Type: Fighting

Abilities: Intimidate | Technician | Steadfast

Stats:
HP: 90
Atk: Rank 3
Def: Rank 4 (+)
Sp.Atk: Rank 1 (-)
Sp.Def: Rank 4
Spe: 70
S&W: 3 | 3
Total: 17

EC: 6 | 6
AC: 5 | 5
MC: 4

Moves (33):
Agility
Bullet Punch
Close Combat
Counter
Detect
Double Team
Earthquake
Endeavor
Endure
Fake Out
Feint
Focus Energy
Foresight
Gyro Ball
Helping Hand
High Jump Kick
Mach Punch
Mind Reader
Protect
Pursuit
Quick Attack
Quick Guard
Rapid Spin
Rest
Revenge
Rock Slide
Role Play
Rolling Kick
Sleep Talk
Substitute
Tackle
Triple Kick
Wide Guard

Law (Sawk) (M)
Nature: Jolly (+Spe | +11% Accuracy | -SpA)
Type: Fighting

Abilities: Sturdy | Inner Focus | Mold Breaker (Locked)

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
Sp.Atk: Rank 1 (-)
Sp.Def: Rank 3
Spe: 98 (+)
S&W: 3 | 4
Total: 19

EC: 0
MC: 0
AC: 0 | 5

Moves:

Level-Up:
Rock Smash
Leer
Bide
Focus Energy
Double Kick
Low Sweep
Counter
Karate Chop

Egg Moves:
Fire Punch
Ice Punch
Thunder Punch
Helping Hand
Pain Split

TM Moves:
Protect
Substitute
Taunt
Earthquake
Rock Slide

Order (Throh) (M)
Nature: Adamant (+Atk | -SpA)
Type: Fighting

Abilities: Guts | Inner Focus | Mold Breaker (Locked)

Stats:
HP: 120
Atk: Rank 5 (+)
Def: Rank 3
Sp.Atk: Rank 1 (-)
Sp.Def: Rank 3
Spe: 45
S&W: 3 | 4
Total: 19

EC: 0
MC: 0
AC: 0 | 5

Moves:

Level-Up:
Bind
Leer
Bide
Focus Energy
Seismic Toss
Vital Throw
Revenge
Storm Throw

Egg Moves:
Fire Punch
Ice Punch
Thunder Punch
Helping Hand
Pain Split

TM Moves:
Protect
Substitute
Taunt
Earthquake
Rock Slide


Heracross (F)

[Nature]
Jolly (+Spe | -SpA | +11% Accuracy | +9% Accuracy (Mega))
[Type]

Bug | Fighting
[Abilities]

Swarm
Guts
Moxie (✓)
Skill Link (Mega)
[Stats]

HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 98 (+)
S&W: 3 | 4
Total: 19
[Mega Stats]

HP: 100
Atk: Rank 8
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 87 (+)
S&W: 3 | 4
Total: 24
[Tokens]

EC: 0
AC: 5 | 5
MC: 0
[Learned Moves]

[65 | 82]
Aerial Ace
Arm Thrust
Bide
Body Slam
Brick Break
Bug Bite
Bulk Up
Bulldoze
Bullet Seed
Captivate
Chip Away
Close Combat
Confide
Counter
Cut
Curse
Detect
Dig
Double-Edge
Double Team
Earthquake
Endure
Facade
False Swipe
Feint
Flail
Focus Punch
Frustration
Fury Attack
Fury Cutter
Giga Impact
Harden
Helping Hand
Hidden Power [Steel]
Horn Attack
Iron Defense
Knock Off
Leer
Low Kick
Megahorn
Mimic
Night Slash
Pin Missile
Protect
Pursuit
Rain Dance
Rest
Revenge
Reversal
Rock Blast
Rock Slide
Rock Tomb
Seismic Toss
Shadow Claw
Sleep Talk
Smack Down
Snore
Struggle Bug
Substitute
Sunny Day
Tackle
Take Down
Thief
Toxic
Vacuum Wave
[Unknown Moves]

[Level]
TBD

[Gen 6]
TBD

[TBD MC]

Mienfoo (F)
Nature: Jolly (+Spe | +13% Accuracy | -SpA)
Type: Fighting

Abilities: Inner Focus | Regenerator | Reckless (Locked)

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
Sp.Atk: Rank 1 (-)
Sp.Def: Rank 2
Spe: 75 (+)
S&W: 2 | 2
Total: 14

EC: 3 | 6
MC: 9
AC: 3 | 5

Moves:

Level-Up:
Pound
Meditate
Detect
Fake Out
Double Slap
Swift
Calm Mind

Egg Moves:
Endure
Ally Switch
Feint
Me First
Baton Pass

TM Moves:
Protect
Substitute
Dig
Brick Break
Double Team

Cupra (F)
Nature: Sassy (+SpD | -Spe | -10% Evasion)
Type: Bug | Psychic

Abilities: Shield Dust | Keen Eye | Illusion (Locked)

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
Sp.Atk: Rank 3
Sp.Def: Rank 3 (+)
Spe: 38 (-)
S&W: 1 | 1
Total: 13

EC: 0 | 9
MC: 0
AC: 0 | 5

Moves:

Level-Up:
Tackle
String Shot
Bug Bite
Sunny Day
Heal Pulse
Confusion

Egg Moves:
Bug Buzz
Close Combat
Counter
Disable
Feint

TM Moves:
Protect
Substitute
Rest
Sleep Talk
Double Team
And his opponent for today, Avnomke:
Male
At a Glance:
100/3/2-/4/3/141+ +23% accuracy 3/3 21

Torrent/Protean
Hasty Nature: -Defense, +Speed, +23% accuracy

Max HP: 100
Attack: Rank 3
Defense: Rank 2 (-)
Special Attack: Rank 4
Special Defense: Rank 3
Speed: 141 (+)

Size Class: 3
Weight Class: 3

Base Rank Total: 21

Types:
Water:
Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Dark:
Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.

Abilities:
Torrent:
When this Pokemon's HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Protean:
By default, this Pokemon switches their type before striking with each damaging attack to match the attack they are about to use, and keep that type until another damaging move is used. The energy cost for the attack is calculated based on their type before using the move. When toggled, the Pokemon reverts back to their natural typing. Pokemon that also have Color Change ability may select whether to keep their current type or the damaging attack's type each action.
[img]http://veekun.com/dex/media/pokemon/main-sprites/x-y/658.png[/img]
[b]HP:[/b] 100
[b]En:[/b] 100
[b]Status:[/b] Fine
[b]Attack:[/b] 3
[b]Defense:[/b] 2
[b]Special Attack:[/b] 4
[b]Special Defense:[/b] 3
[b]Speed:[/b] 141
[b]Stats:[/b] 3/2/4/3/141
[b]Other:[/b] +23% accuracy
EC/AC/MC
9/5/0

Attacks: 65/65 Maxed, 4 CC
Acrobatics
Aerial Ace
Attract
Bestow
Blizzard
Bounce
Bubble
Camouflage
Confide
Cut
Dark Pulse
Dig
Double Team
Echoed Voice
Extrasensory
Facade
Feint Attack
Fling
Frustration
Giga Impact
Grass Knot
Growl
Haze
Hidden Power (Fire)
Hydro Cannon
Hydro Pump
Hyper Beam
Ice Beam
Lick
Mat Block
Mind Reader
Mud Sport
Night Slash
Pound
Power-Up Punch
Protect
Quick Attack
Rain Dance
Rest
Return
Rock Slide
Rock Smash
Rock Tomb
Role Play
Round
Scald
Shadow Sneak
Sleep Talk
Smack Down
Smokescreen
Spikes
Strength
Substitute
Surf
Swagger
Taunt
Thief
Toxic
Toxic Spikes
U-turn
Waterfall
Water Pledge
Water Pulse
Water Shuriken
Water Sport

At a Glance:
100/1-/3/5/3/150+ +26% accuracy 2/3 21

Levitate/Technician/Mold Breaker
Timid Nature: -Attack, +Speed, +26% accuracy

Max HP: 100
Attack: 1 (-)
Defense: 3
Special Attack: 5
Special Defense: 3
Speed: 150 (+)

Size Class: 2
Weight Class: 3

Base Rank Total: 21

Types:
Rock:
Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Protect, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.

Abilities:
Levitate:
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Technician:
This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Mold Breaker (Locked):
Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities. (e.g. Levitators plummet towards the ground before Earthquake hits, etc.) Attacks are still redirected by Lightningrod/Storm Drain, but damage is dealt normally. Status-immunity abilities will remove their relevant status at the start of the victim's next action.
[img]http://cap.smogon.com/Sprites/frontnormal-mstratagem.png[/img]
[b]HP:[/b] 100
[b]En:[/b] 100
[b]Status:[/b] Fine
[b]Attack:[/b] 1
[b]Defense:[/b] 3
[b]Special Attack:[/b] 5
[b]Special Defense:[/b] 3
[b]Speed:[/b] 150
[b]Stats:[/b] 1/3/5/3/150
[b]Other:[/b] +26% Accuracy
EC/AC/MC
9/5/0

Attacks: 35/75
Acrobatics
Acupressure
AncientPower
Dazzling Gleam
Defense Curl
Disable
Double Team
Earth Power
Earthquake
Endure
Energy Ball
Explosion
Fire Blast
Flamethrower
Flash Cannon
Giga Drain
Heat Wave
Hidden Power (Ice)
Magnet Rise
Magnetic Flux
Mud Shot
Mud-Slap
Ominous Wind
Paleo Wave
Power Gem
Protect
Rock Blast
Rollout
Stealth Rock
Substitute
Tackle
Trick
Vacuum Wave
Volt Switch
Weather Ball
Female
At a glance:
145/1/1/3+/4/43- -10% evasion 3/3 20

Natural Cure/Serene Grace/Healer
Quiet Nature: -Speed, -10% Evasion, +Special Attack

Max HP: 145
Attack: 1
Defense: 1
Special Attack: 3 (+)
Special Defense: 4
Speed: 43 (-)

Size Class: 3
Weight Class: 3

Base Rank Total: 20

Types:
Normal:
Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.

Abilities:
Natural Cure:
This Pokemon's body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Serene Grace:
This Pokemon has a blessing which doubles the success chance of its attack's secondary effects. (eg paralysis from Thunderbolt)
Healer:
This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed.
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/x-y/683.png[/IMG]
[B]HP:[/B] 145
[B]En:[/B] 100
[B]Status:[/B] Fine
[B]Attack:[/B] 1
[B]Defense:[/B] 1
[B]Special Attack:[/B] 3
[B]Special Defense:[/B] 4
[B]Speed:[/B] 43
[B]Stats:[/B] 1/1/4/5/43
[B]Other:[/B] -10% evasion
EC/AC/MC
7/5/0

Attacks: 76/127
Bide
Blizzard
Body Slam
Brick Break
Bulldoze
Charm
Copycat
Counter
Dazzling Gleam
Defense Curl
Double-Edge
Double Slap
Double Team
Drain Punch
Earthquake
Egg Bomb
Endeavor
Endure
Facade
Fire Blast
Fire Punch
Flamethrower
Flash
Focus Punch
Frustration
Grass Knot
Gravity
Growl
Headbutt
Heal Bell
Heal Pulse
Helping Hand
Hyper Beam
Hyper Voice
Ice Beam
Ice Punch
Icy Wind
Incinerate
Iron Tail
Last Resort
Light Screen
Metronome
Minimize
Mud Bomb
Mud-Slap
Pound
Protect
Psychic
Reflect
Refresh
Return
Rock Slide
Safeguard
Secret Power
Shadow Ball
Shock Wave
Sing
Skill Swap
Snatch
Soft-Boiled
Solar Beam
Stealth Rock
Substitute
Sweet Kiss
Tail Whip
Teleport
Thunder
Thunderbolt
Thunder Punch
Thunder Wave
Toxic
Tri Attack
Water Pulse
Wish
Zap Cannon
Zen Headbutt

Raid: Dispel
Male
At a Glance:
100/1-/3/6+/4/80 3/3 20

Hustle/Serene Grace/Super Luck
Modest Nature: -Attack, +Special Attack

Max HP: 100
Attack: 1 (-)
Defense: 3
Special Attack: 6 (+)
Special Defense: 4
Speed: 80

Size Class: 3
Weight Class: 3

Base Rank Total: 20

Types:
Fairy:
Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)
Flying:
Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:
Hustle:
No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Serene Grace:
This Pokemon has a blessing which doubles the success chance of its attack's secondary effects. (eg paralysis from Thunderbolt)
Super Luck:
This Pokemon's natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.
[img]http://veekun.com/dex/media/pokemon/main-sprites/x-y/468.png[/img]
[b]HP:[/b] 100
[b]En:[/b] 100
[b]Status:[/b] Fine
[b]Attack:[/b] 1
[b]Defense:[/b] 3
[b]Special Attack:[/b] 6
[b]Special Defense:[/b] 4
[b]Speed:[/b] 80
[b]Stats:[/b] 1/3/6/4/80
[b]Other:[/b] None
EC/AC/MC
9/5/0

Attacks: 66/120
After You
Air Slash
Ancient Power
Aura Sphere
Baton Pass
Bestow
Brick Break
Charm
Counter
Dazzling Gleam
Defog
Double Team
Encore
Endeavor
Endure
Extrasensory
Extreme Speed
Fairy Wind
Fire Blast
Flamethrower
Flash
Fly
Follow Me
Future Sight
Grass Knot
Growl
Heal Bell
Heat Wave
Hidden Power (Ground)
Hyper Voice
Incinerate
Last Resort
Light Screen
Magical Leaf
Magic Coat
Metronome
Mirror Move
Morning Sun
Protect
Psychic
Psycho Shift
Psyshock
Rain Dance
Reflect
Roost
Safeguard
Shadow Ball
Shock Wave
Signal Beam
Sky Attack
Sleep Talk
Soft-Boiled
Solar Beam
Substitute
Sunny Day
Swagger
Sweet Kiss
Tailwind
Telekinesis
Thunder Wave
Toxic
Trick
Water Pulse
Wish
Yawn
Zap Cannon

Smeargle M Leonardo
Stats: 90/0-/2/1/2/87+ +9% accuracy 2/4 11



Abilities:
Own Tempo:
This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Technician:
This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Moody (Locked):
This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths. Please refer to the Natures Section for Moody Natures.

MC/EC/AC
0/NA/2

Attacks:
Aerial Ace
Ancient Power
Bide
Bounce
Brick Break
Bulldoze
Close Combat
Counter
Dazzling Gleam
Dig
Disable
Encore
Endure
Energy Ball
Explosion
Facade
Fake Out
Fire Blast
Focus Energy
Focus Punch
Hex
High Jump Kick
Hydro Pump
Ice Beam
Imprison
Magic Coat
Me First
Moonblast
Protect
Recover
Sheer Cold
Shock Wave
Sketch x6
Skull Bash
Tail Glow
Thunderbolt
Toxic
Will-O-Wisp

Riolu M Sir Galahad
Stats: 90/3/1-/2/2/69+ +11% accuracy 1/2 13



Abilities:
Steadfast:
If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Inner Focus:
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Prankster (Locked):
The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level.

MC/EC/AC
1/3/3

Attacks:
Agility
Attract
Aura Sphere
Bite

Blaze Kick
Bone Rush
Brick Break
Bulk Up
Bulldoze
Bullet Punch
Calm Mind
Captivate
Circle Throw
Close Combat
Confide

Copycat
Counter
Cross Chop
Crunch
Dark Pulse
Detect

Dig
Double Team
Dragon Pulse
Drain Punch
Dual Chop

Earthquake
Endure
Extreme Speed
Facade

Feint
Final Gambit
Flash Cannon
Fling
Focus Blast

Focus Punch
Follow Me
Force Palm
Foresight
Frustration
Fury Cutter
Giga Impact
Headbutt
Heal Pulse
Helping Hand
Hidden Power

High Jump Kick
Hone Claws
Hyper Beam

Ice Punch
Iron Defense
Iron Tail

Low Kick
Low Sweep
Magnet Rise
Me First
Metal Claw
Metal Sound
Mind Reader
Mud-Slap
Nasty Plot
Natural Gift

Payback
Poison Jab
Power-Up Punch
Protect
Psychic

Quick Attack
Quick Guard
Rain Dance
Rest
Retaliate
Return

Reversal
Roar
Rock Climb

Rock Slide
Rock Smash
Rock Tomb
Role Play
Round

Screech
Secret Power
Shadow Ball

Shadow Claw
Sky Uppercut
Sleep Talk
Snore
Stone Edge
Strength
Substitute
Sunny Day
Swagger
Swift
Swords Dance
Thunder Punch
Toxic

Vacuum Wave
Water Pulse
Work Up
Zen Headbutt

Mollux F Jamie
Stats: 100/1-/3/6+/4/76 3/3 20



Abilities:
Dry Skin:
This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
Illuminate (Locked):
No default effect. When toggled, this Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.

MC/EC/AC
0/NA/3

Attacks:
Acid
Acid Armor
Acid Spray
Aqua Ring
Attract
Belch

Bide
Bind
Bug Bite
Calm Mind
Charm

Clear Smog
Confide
Confuse Ray
Dazzling Gleam
Double Team
Ember
Eruption
Explosion
Façade
Final Gambit

Fire Blast
Fire Spin
Flame Charge
Flamethrower
Flash
Frustration

Gastro Acid
Giga Impact
Gun

Gunk Shot
Heal Bell
Heal Pulse
Heat Wave
Helping Hand
Hidden Power
Hyper Beam
Inferno
Infestation
Iron Defense
Knock Off

Lava Plume
Light Screen
Moonlight
Overheat
Protect
Rain Dance
Rapid Spin

Recover
Rest
Return
Round
Sleep Talk
Sludge Bomb

Sludge Wave
Snatch
Snore

Solar Beam
Stealth Rock
Substitute
Sunny Day
Swagger
Thief
Thunder
Thunder Wave

Thunderbolt
Toxic
Toxic Spikes
Trick
Venom Drench
Venoshock

Water Gun
Will-O-Wisp
Withdraw

Breezi M Bob
Stats: 90/1-/2/4+/2/85 1/1 14



Abilities:
Persistent:
This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit:
This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its Defense and Special Defense each is increased by one (1) Rank permanently, and its BRT is increased by two (2) ranks.
Unburden:
This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item. This ability only activates on the first use of a consumable item - subsequent uses of the same item do not activate Unburden, even if the Pokemon switches out between uses.

MC/EC/AC
0/3/3

Attacks:
Acid Spray
Acrobatics
Aerial Ace
After You

Air Slash
Ally Switch
Attract
Block
Body Slam
Bulldoze
Captivate
Circle Throw

Clear Smog
Comet Punch
Confide

Copycat
Dig
Disable
Double Team
Drill Run

Earth Power
Earthquake
Echoed Voice
Embargo

Encore
Endure
Entrainment
Facade
Fling
Follow Me
Frustration
Gastro Acid
Giga Impact

Gravity
Gust
Haze
Heal Block
Heal Pulse
Helping Hand
Hidden Power
Hyper Beam
Icy Wind

Knock Off
Light Screen
Low Sweep
Lucky Chant
Magic Room

Me First
Metronome
Mimic
Misty Terrain
Mud-Slap
Natural Gift
Ominous Wind
Poison Jab
Protect
Psych Up
Quash
Quick Guard
Rain Dance

Rapid Spin
Razor Wind
Reflect
Rest
Retaliate
Return
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Rototiller
Round
Safeguard
Sand Tomb
Sandstorm
Secret Power

Shadow Ball
Skill Swap
Sleep Talk

Sludge Bomb
Sludge Wave
Smack Down
Snatch
Snore

Spikes
Stealth Rock
Sticky Web
Stone Edge
Strength
Struggle Bug
Substitute
Sunny Day
Swagger
Swift

Tailwind
Taunt
Telekinesis
Thief
Torment
Toxic
Toxic Spikes
Trick Room
Twister

U-turn
Venom Drench
Venoshock

Whirlwind
Wide Guard
Wish
Wonder Room
With that done, you guys can equip items and send orders! And I can try my best not to cry :P

Battlers, let's go!
 
Stratagem, Chansey, Togekiss, Mollux @ Exp. Share
Riolu, Smeargle @ Amulet Coin

Sanity is overrated anyways.
 
Stop: Earthquake + Earthquake | Cooldown (Earthquake + Earthquake)
Drop: Wide Guard | Rock Slide + Rock Slide (Togekiss | Breezi | Stratagem)
Roll: Wide Guard | Rock Slide + Rock Slide (Togekiss | Breezi | Stratagem)
Law: Earthquake + Earthquake | Cooldown (Earthquake + Earthquake)
Order: Earthquake + Earthquake | Cooldown (Earthquake + Earthquake)
Heracross: [Mega Evolve] Earthquake + Earthquake | Cooldown (Earthquake + Earthquake)
Mienfoo: Fake Out (Togekiss) | Brick Break (Stratagem)
Cupra: Close Combat (Chansey) | Close Combat (Chansey)
Greninja: Mat Block ~ Surf+Surf
Stratagem: Earthquake+Earthquake ~ Earthquake+Earthquake
Chansey: Earthquake+Earthquake ~ Earthquake+Earthquake
Togekiss: Dazzling Gleam+Dazzling Gleam ~ Dazzling Gleam+Dazzling Gleam
Smeargle: Sketch (Hitmontop) ~ Sketch (Greninja)
Riolu: Feint (Throh) ~ Feint (Throh)
Mollux: Sludge Wave+Sludge Wave ~ Sludge Wave+Sludge Wave
Breezi: Me First (Mollux) ~ Me First (Greninja)
 

Stop (Hitmonchan) (M) @ Exp. Share
HP: 90
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 76
Energy: 100
Abilities: Keen Eye, Iron Fist, Inner Focus

Drop (Hitmonlee) (M) @ Exp. Share
HP: 90
Atk: Rank 5
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 101 (+12%)
Energy: 100
Abilities: Limber, Reckless, Unburden

Roll (Hitmontop) (M) @ Exp. Share
HP: 90
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 70
Energy: 100
Abilities: Intimidate, Technician, Steadfast

Law (Sawk) (M) @ Exp. Share
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 98 (+11%)
Energy: 100
Abilities: Sturdy, Inner Focus

Order (Throh) (M) @ Exp. Share
HP: 120
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 45
Energy: 100
Abilities: Guts, Inner Focus

Heracross (Heracross) (F) @ Heracronite, Exp. Share
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 98 (+11%)
Energy: 100
Abilities: Swarm, Guts, Moxie

Mienfoo (Mienfoo) (F) @ Exp. Share
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 75 (+13%)
Energy: 100
Abilities: Inner Focus, Regenerator

Cupra (Cupra) (F) @ Exp. Share
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 3 (+)
Spe: 38 (-10%)
Energy: 100
Abilities: Shield Dust, Keen Eye

Rodan (Greninja) (M)
HP: 100
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 141 (+23%)
Energy: 100
Abilities: Torrent, Protean (ON)

Gem (Stratagem) (U) @ Exp. Share
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5
SpD: Rank 3
Spe: 150 (+26%)
Energy: 100
Abilities: Levitate, Technician, Mold Breaker

Samantha (Chansey) (F) @ Exp. Share
HP: 145
Atk: Rank 1
Def: Rank 1
SpA: Rank 3 (+)
SpD: Rank 4
Spe: 43 (10%)
Energy: 100
Abilities: Natural Cure, Serene Grace, Healer

Alexander (Togekiss) (M) @ Exp. Share
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 4
Spe: 80
Energy: 100
Abilities: Hustle (OFF), Serene Grace, Super Luck

Leonardo (Smeargle) (M) @ Amulet Coin
HP: 90
Atk: Rank 0 (-)
Def: Rank 2
SpA: Rank 1
SpD: Rank 2
Spe: 87 (+9%)
Energy: 100
Abilities: Own Tempo, Technician

Sir Galahad (Riolu) (M) @ Amulet Coin
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 69 (+11%)
Energy: 100
Abilities: Steadfast, Inner Focus

Jamie (Mollux) (M) @ Exp. Share
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 4
Spe: 76
Energy: 100
Abilities: Dry Skin

Bob (Breezi) (M)
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 85
Energy: 100
Abilities: Persistent, Vital Spirit
Speed Order: Stratagem -> Greninja -> Hitmonlee -> Sawk = Heracross -> Smeargle -> Breezi -> Togekiss -> Hitmonchan = Mollux -> Mienfoo -> Hitmontop -> Riolu -> Throh -> Chansey -> Cupra

Stupid Smogon refusing to accept my formatting. It was so pretty and perfect too ;_;

...oh, right, reffing. Uh, yeah, Avnomke kinda dominates because lol Mat Block. Clean sweep in fact, as Birkal's team more or less destroys itself with EQ + EQ while Avnomke's team laughs and giggles from behind a bunch of gym mats.

Congratulations Avnomke!
KOed: Hitmonchan, Hitmonlee, Hitmontop, Sawk, Throh, Heracross, Mienfoo, Cupra

Rodan (Greninja) (M)
HP: 100
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 141 (+23%)
Energy: 62
Abilities: Torrent, Protean
-1 Atk
2 KOC

Gem (Stratagem) (U) @ Exp. Share
HP: 70
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5
SpD: Rank 3
Spe: 150 (+26%)
Energy: 68
Abilities: Levitate, Technician, Mold Breaker
-1 Atk
4 KOC

Samantha (Chansey) (F) @ Exp. Share
HP: 102
Atk: Rank 1
Def: Rank 1
SpA: Rank 3 (+)
SpD: Rank 4
Spe: 43 (10%)
Energy: 68
Abilities: Natural Cure, Serene Grace, Healer
-1 Atk

Alexander (Togekiss) (M) @ Exp. Share
HP: 78
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 4
Spe: 80
Energy: 73
Abilities: Hustle, Serene Grace, Super Luck
-1 Atk

Leonardo (Smeargle) (M) @ Amulet Coin
HP: 69
Atk: Rank 0 (-)
Def: Rank 2
SpA: Rank 1
SpD: Rank 2
Spe: 87 (+9%)
Energy: 84
Abilities: Own Tempo, Technician
-1 Atk
Wide Guard Sketched
Mat Block Sketched

Sir Galahad (Riolu) (M) @ Amulet Coin
HP: 69
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 69 (+11%)
Energy: 88
Abilities: Steadfast, Inner Focus
-1 Atk

Jamie (Mollux) (M) @ Exp. Share
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 4
Spe: 76
Energy: 69
Abilities: Dry Skin
-1 Atk
1 KOC

Bob (Breezi) (M)
HP: 69
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 85
Energy: 62
Abilities: Persistent, Vital Spirit
-1 Atk
Speed Order: Stratagem -> Greninja -> Hitmonlee -> Sawk -> Heracross = Smeargle -> Breezi -> Togekiss -> Hitmonchan = Mollux -> Mienfoo -> Hitmontop -> Riolu -> Throh -> Chansey -> Cupra
Hitmontop's Intimidate triggers -> 5 energy, Avnomke's team's Attack lowered by 1 stage
Heracross Mega Evolved into Mega Heracross!

Action 1:
Hitmonlee used Wide Guard -> 7 energy, all spread moves targeting Birkal's team this action will be blocked
Mienfoo used Fake Out on Togekiss
-> RNG roll to crit (1-625 to crit) -> 7263 (no crit)
4[BAP] = 4 damage, 4 energy
Hitmontop used Wide Guard -> 7 energy, all spread moves targeting Birkal's team this action will be blocked
Riolu used Feint on Throh
-> RNG roll to crit (1-625 to crit) -> 9806 (no crit)
4[BAP] - 2[Boost Dif.] = 2 damage, 4 energy, the effects of Wide Guard on Birkal's team dissipated
Greninja used Mat Block -> 7 energy, all direct spread attacks targeting Avnomke's team this action will be blocked
Smeargle used Sketch on Hitmontop -> 6 energy, Smeargle sketched Wide Guard
Breezi used Me First on Mollux -> Breezi used Sludge Wave + Sludge Wave
-> RNG roll to crit Hitmonchan (1-625 to crit) -> 8506 (no crit)
-> RNG roll to crit Hitmonlee (1-625 to crit) -> 4122 (no crit)
-> RNG roll to crit Hitmontop (1-625 to crit) -> 578 (crit)
-> RNG roll to crit Sawk (1-625 to crit) -> 5705 (no crit)
-> RNG roll to crit Throh (1-625 to crit) -> 2541 (no crit)
-> RNG roll to crit Heracross (1-625 to crit) -> 8929 (no crit)
-> RNG roll to crit Mienfoo (1-625 to crit) -> 7077 (no crit)
-> RNG roll to crit Cupra (1-625 to crit) -> 7518 (no crit)
-> RNG roll to poison Hitmonchan (1-2000 to poison) -> 7031 (no poison)
-> RNG roll to poison Hitmonlee (1-2000 to poison) -> 9815 (no poison)
-> RNG roll to poison Hitmontop (1-2000 to poison) -> 8130 (no poison)
-> RNG roll to poison Sawk (1-2000 to poison) -> 112 (poison)
-> RNG roll to poison Throh (1-2000 to poison) -> 8638 (no poison)
-> RNG roll to poison Heracross (1-2000 to poison) -> 3532 (no poison)
-> RNG roll to poison Mienfoo (1-2000 to poison) -> 9160 (no poison)
(22.5[BAP] * 0.75[Spread] * 1.5[Me First]) + 3[STAB] = 28.3125 damage to Hitmonchan, Hitmonlee, and Heracross
(22.5[BAP] * 0.75[Spread] * 1.5[Me First]) + 3[STAB] + 3[Crit] = 31.3125 damage to Hitmontop
(22.5[BAP] * 0.75[Spread] * 1.5[Me First]) + 3[STAB] + 1.5[Stat Dif.] = 29.8125 damage to Throh and Cupra
(22.5[BAP] * 0.75[Spread] * 1.5[Me First]) + 3[STAB] + 1.5[Stat Dif.] - 1[Sturdy] = 28.8125 damage to Sawk
(22.5[BAP] * 0.75[Spread] * 1.5[Me First]) + 3[STAB] + 3[Stat Dif] = 31.3125 damage to Mienfoo
Blocked by Mat Block on Greninja, Stratagem, Chansey, Togekiss, Smeargle, Riolu, and Mollux
(7 + 7 + 4) * 1.75 * 1.25[Me First] - 1[STAB] = 38.375 energy, Sawk was poisoned (2 DPA)
Cupra used Close Combat on Chansey
-> RNG roll to crit (1-625 to crit) -> 428 (crit)
(12[BAP] + 1.5[Stat Dif.] + 3[Crit]) * 1.5[SE] = 24.75 damage to Chansey, 8 energy, Cupra's Defense and Special Defense lowered by 1 stage
Stratagem used Earthquake + Earthquake
-> RNG roll to crit Hitmonchan (1-625 to crit) -> 1358 (no crit)
-> RNG roll to crit Hitmonlee (1-625 to crit) -> 3163 (no crit)
-> RNG roll to crit Hitmontop (1-625 to crit) -> 879 (no crit)
-> RNG roll to crit Sawk (1-625 to crit) -> 428 (crit)
-> RNG roll to crit Throh (1-625 to crit) -> 5218 (no crit)
-> RNG roll to crit Heracross (1-625 to crit) -> 1398 (no crit)
-> RNG roll to crit Mienfoo (1-625 to crit) -> 3170 (no crit)
-> RNG roll to crit Cupra (1-625 to crit) -> 3218 (no crit)
(22.5[BAP] * 0.75[Spread]) - 3[Stat Dif.] - 2[Boost Dif.] = 11.875 damage to Hitmonchan and Throh
(22.5[BAP] * 0.75[Spread]) - 1.5[Stat Dif.] - 2[Boost Dif.] = 13.375 damage to Hitmonlee and Mienfoo
(22.5[BAP] * 0.75[Spread]) - 4.5[Stat Dif.] - 2[Boost Dif.] = 10.375 damage to Hitmontop
(22.5[BAP] * 0.75[Spread]) - 3[Stat Dif.] + 3[Crit] = 16.875 damage to Sawk
((22.5[BAP] * 0.75[Spread]) - 4.5[Stat Dif.]) / 1.5[NVE] - 2[Boost Dif.] = 6.25 damage to Heracross
((22.5[BAP] * 0.75[Spread]) - 1.5[Stat Dif.]) / 1.5[NVE] = 10.25 damage to Cupra
Blocked by Mat Block on Greninja, Chansey, Togekiss, Smeargle, Riolu, Mollux, and Breezi
(7 + 7 + 4) * 1.75 = 31.5 energy
Sawk used Earthquake + Earthquake
-> RNG roll to crit Hitmonlee (1-625 to crit) -> 7634 (no crit)
-> RNG roll to crit Hitmontop (1-625 to crit) -> 4595 (no crit)
-> RNG roll to crit Throh (1-625 to crit) -> 2834 (no crit)
-> RNG roll to crit Mienfoo (1-625 to crit) -> 9865 (no crit)
-> RNG roll to crit Cupra (1-625 to crit) -> 1948 (no crit)
(22.5[BAP] * 0.75[Spread]) + 4.5[Stat Dif.] = 21.375 damage to Hitmonlee and Mienfoo
(22.5[BAP] * 0.75[Spread]) + 1.5[Stat Dif.] = 18.375 damage to Hitmontop
(22.5[BAP] * 0.75[Spread]) + 3[Stat Dif.] = 19.875 damage to Throh
((22.5[BAP] * 0.75[Spread]) + 4.5[Stat Dif.]) / 1.5[NVE] + 2[Boost Dif.] = 16.25 damage to Cupra
Blocked by synchronization on Hitmonchan and Heracross
Blocked by Mat Block on Greninja, Stratagem, Chansey, Togekiss, Smeargle, Riolu, Mollux, and Breezi
(7 + 7 + 4) * 1.75 = 31.5 energy
Heracross used Earthquake + Earthquake
-> RNG roll to crit Hitmonlee (1-625 to crit) -> 5713 (no crit)
-> RNG roll to crit Hitmontop (1-625 to crit) -> 4944 (no crit)
-> RNG roll to crit Throh (1-625 to crit) -> 1363 (no crit)
-> RNG roll to crit Mienfoo (1-625 to crit) -> 2592 (no crit)
-> RNG roll to crit Cupra (1-625 to crit) -> 9706 (no crit)
(22.5[BAP] * 0.75[Spread]) + 8[Stat Dif.] = 24.875 damage to Hitmonlee and Mienfoo
(22.5[BAP] * 0.75[Spread]) + 5[Stat Dif.] = 21.875 damage to Hitmontop
(22.5[BAP] * 0.75[Spread]) + 6.5[Stat Dif.] = 23.375 damage to Throh
((22.5[BAP] * 0.75[Spread]) + 8[Stat Dif.]) / 1.5[NVE] + 2[Boost Dif.] = 18.58333 damage to Cupra
Blocked by synchronization on Hitmonchan and Sawk
Blocked by Mat Block on Greninja, Stratagem, Chansey, Togekiss, Smeargle, Riolu, Mollux, and Breezi
(7 + 7 + 4) * 1.75 = 31.5 energy, Mienfoo KOed (+1 KOC Stratagem)
Togekiss flinched!
-> RNG roll for Speed tie (1-5000=Hitmonchan, 5001-10000=Mollux) -> 4228 (Hitmonchan)
Hitmonchan used Earthquake + Earthquake
-> RNG roll to crit Hitmonlee (1-625 to crit) -> 4052 (no crit)
-> RNG roll to crit Hitmontop (1-625 to crit) -> 9841 (no crit)
-> RNG roll to crit Throh (1-625 to crit) -> 3693 (no crit)
-> RNG roll to crit Cupra (1-625 to crit) -> 7912 (no crit)
(22.5[BAP] * 0.75[Spread]) + 4.5[Stat Dif.] = 21.375 damage to Hitmonlee
(22.5[BAP] * 0.75[Spread]) + 1.5[Stat Dif.] = 18.375 damage to Hitmontop
(22.5[BAP] * 0.75[Spread]) + 3[Stat Dif.] = 19.875 damage to Throh
((22.5[BAP] * 0.75[Spread]) + 4.5[Stat Dif.]) / 1.5[NVE] + 2[Boost Dif.] = 16.25 damage to Cupra
Blocked by synchronization on Sawk and Heracross
Blocked by Mat Block on Greninja, Stratagem, Chansey, Togekiss, Smeargle, Riolu, Mollux, and Breezi
(7 + 7 + 4) * 1.75 = 31.5 energy, Hitmonlee, Hitmontop, and Cupra KOed (+3 KOC Stratagem)
Mollux used Sludge Wave + Sludge Wave
-> RNG roll to crit Hitmonchan (1-625 to crit) -> 4957 (no crit)
-> RNG roll to crit Sawk (1-625 to crit) -> 9966 (no crit)
-> RNG roll to crit Throh (1-625 to crit) -> 7693 (no crit)
-> RNG roll to crit Heracross (1-625 to crit) -> 7952 (no crit)
-> RNG roll to poison Hitmonchan (1-2000 to poison) -> 3373 (no poison)
-> RNG roll to poison Throh (1-2000 to poison) -> 7721 (no poison)
-> RNG roll to poison Heracross (1-2000 to poison) -> 1429 (poison)
(22.5[BAP] * 0.75[Spread]) + 3[STAB] + 3[Stat Dif.] = 22.875 damage to Hitmonchan and Heracross
(22.5[BAP] * 0.75[Spread]) + 3[STAB] + 4.5[Stat Dif.] = 24.375 damage to Sawk and Throh
Blocked by Mat Block on Greninja, Stratagem, Chansey, Togekiss, Smeargle, Riolu, and Breezi
(7 + 7 + 4) * 1.75 - 1[STAB] = 30.5 energy, Heracross poisoned (2 DPA), Throh KOed (+1 KOC Mollux)
Chansey used Earthquake + Earthquake
-> RNG roll to crit Hitmonchan (1-625 to crit) -> 3852 (no crit)
-> RNG roll to crit Sawk (1-625 to crit) -> 8126 (no crit)
-> RNG roll to crit Heracross (1-625 to crit) -> 8940 (no crit)
(22.5[BAP] * 0.75[Spread]) - 3[Stat Dif.] - 2[Boost Dif.] = 11.875 damage to Hitmonchan and Sawk
((22.5[BAP] * 0.75[Spread]) - 4.5[Stat Dif.]) / 1.5[NVE] - 2[Boost Dif.] = 6.25 damage to Heracross
Blocked by Mat Block on Greninja, Stratagem, Togekiss, Smeargle, Riolu, Mollux, and Breezi
(7 + 7 + 4) * 1.75 = 31.5 energy

Sawk -> -2 HP due to PSN
Heracross -> -2 HP due to PSN

Action 2:
Riolu used Feint on Throh-> Targeted KOed Pokemon, 4 + 4[CME] = 8 energy
Smeargle used Sketch on Greninja -> 6 + 4[CME] = 10 energy, Smeargle sketched Mat Block
Breezi recovered from his combo!
Stratagem recovered from its combo!
Greninja used Surf + Surf
-> RNG roll to crit Hitmonchan (1-625 to crit) -> 5439 (no crit)
-> RNG roll to crit Sawk (1-625 to crit) -> 7782 (no crit)
-> RNG roll to crit Heracross (1-625 to crit) -> 8607 (no crit)
-> RNG roll to crit Stratagem (1-625 to crit) -> 8607 (no crit)
-> RNG roll to crit Chansey (1-625 to crit) -> 8607 (no crit)
-> RNG roll to crit Togekiss (1-625 to crit) -> 8607 (no crit)
-> RNG roll to crit Smeargle (1-625 to crit) -> 8607 (no crit)
-> RNG roll to crit Riolu (1-625 to crit) -> 8607 (no crit)
-> RNG roll to crit Mollux (1-625 to crit) -> 8607 (no crit)
-> RNG roll to crit Breezi (1-625 to crit) -> 8607 (no crit)
(20.25[BAP] * 0.75[Spread]) + 3[STAB] = 18.1875 damage to Hitmonchan, Heracross, Chansey, and Togekiss
(20.25[BAP] * 0.75[Spread]) + 3[STAB] + 1.5[Stat Dif.] = 19.6875 damage to Sawk
((20.25[BAP] * 0.75[Spread]) + 3[STAB] + 1.5[Stat Dif.]) * 1.5[SE] = 29.53125 damage to Stratagem
(20.25[BAP] * 0.75[Spread]) + 3[STAB] + 3[Stat Dif.] = 21.1875 damage to Smeargle, Riolu, and Breezi
Doesn't affect Mollux
(7 + 7 + 4) * 1.75 - 1[STAB] = 30.5 energy, Hitmonchan and Sawk KOed (+2 KOC Greninja)
Heracross recovers from her combo!
Togekiss used Dazzling Gleam + Dazzling Gleam
-> RNG roll to crit Heracross (1-625 to crit) -> 238 (crit)
(18[BAP] + 3[STAB] + 3[Stat Dif.] + 3[Crit]) * 1.5[SE] = 40.5 damage to Heracross
(6 + 6 + 4) * 1.75 - 1[STAB] = 27 energy, Heracross KOed (+1 KOC Togekiss)
Rewards:
Birkal -> 3 CC
Stop the Hitmonchan -> 4 MC
Drop the Hitmonlee -> 4 MC
Roll the Hitmontop -> 4 MC
Law the Sawk -> 3 MC, 1 AC
Order the Throh -> 3 MC, 1 AC
Heracross -> 4 MC
Mienfoo -> 1 EC, 3 MC, 1 AC
Cupra -> 1 EC, 3 MC, 1 AC
Avnomke -> 5 CC
Rodan the Greninja -> 4 CC, 2 KOC
Gem the Stratagem -> 4 MC, 4 KOC
Samantha the Chansey -> 4 MC
Alexander the Togekiss -> 4 MC, 1 KOC
Leonardo the Smeagle -> 3 MC, Wide Guard and Mat Block sketched
Sir Galahad the Riolu -> 1 EC, 2 MC, 1 AC
Jamie the Mollux -> 3 MC, 1 AC, 1 KOC
Bob the Breezi -> 1 EC, 2 MC, 1 AC
Me -> 45 UC (totally worth it ^_^)

Good game guys!
 

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