Completed Bread, Butter and Bacon. Rezzy vs Orcinus Duo (3v3 singles)

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#1
Open Challenge
3v3 Singles
2 Day DQ, 3 for Ref
Arena:
Feasting Table: After a great and valiant conquest, a tribe of vikings has sat down for a great feast...and a Pokemon battle! With the multitude of food (not necessarily viking related) and drink laying about, all moves are available one way or another. Battlers may use the food once a round to either boost an attack they know by 3 BAP, or use a relevant attack! Example: Bash him with a turkey leg (Bone Club), or use this glass of water to boost my surf (13 BAP).
Let's go rezzy.
Items off
Abilities all
Switch is KO
Team Rezzy


Trubbish [Cadillac] (M)
Nature: Brave (+1 Atk, -15% Speed, +10% evasion on foe's moves)
Type:
Water: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Stench: This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.
Sticky Hold: This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
Aftermath (DW): If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.


Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 56 (65/1.15=56)
Size Class: 1
Weight Class: 3
Base Rank Total: 15


EC: 2/6
MC: 0
DC: 2/5

Attacks:
Pound
Poison Gas
Recycle
Toxic Spikes
Acid Spray
DoubleSlap
Sludge
StockPile
Swallow
Take Down
Gunk Shot
Clear Smog
Explosion

Rock Blast
Sand Attack
Spikes

Toxic
Venoshock
Payback
Protect



Nincada* [Toyota] (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type:
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
Ground:Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
CompoundEyes: This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Run Away (DW) : This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 3/6
MC: 0
DC: 3/5

Attacks:
Scratch*
Harden*
Leech Life*
Sand Attack*
Fury Swipes*
Mind Reader*
False Swipe*
Metal Claw
Mud-Slap

Bug Bite*
Endure*
Night Slash*
Mimic

Dig*
Aerial Ace*
X-Scissor*
Cut
Protect



Pineco* [Ford] (M)
Nature: Brave (+1 Atk, -15% Speed, +10% Accuracy on enemy moves)
Type:
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.

Abilities:
Sturdy: This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Overcoat (DW) : This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 13 (-) (15/1.15=13)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 3/6
MC: 0
DC: 3/5

Attacks:
Tackle*
Protect*
SelfDestruct*
Bug Bite*
Take Down*
Rapid Spin*
Bide*
Natural Gift*
Spikes*
Payback
Gyro Ball
Explosion

Counter*
Stealth Rock*
Toxic Spikes*

Toxic*
Sandstorm*
Earthquake*
Reflect
Rest
Swagger

Team Orcinus Duo

Nommy (F)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
*
Thick Fat:
Type: Innate
This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
*
Pick Up:
Type: Innate
This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
*
Gluttony:
Type: Innate
This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
*
Stats:
HP: 120
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 4 (-)
Evasion: -10%
Size Class: 1
Weight Class: 5
Base Rank Total: 16
*
EC: 1/6
MC: 0
DC: 1/5
*
Attacks:
Metronome
Odor Sleuth
Tackle
Defence Curl
Amnesia
Lick
Recycle
Screech
Chip Away
*
Counter
Double Edge
Substitute
*
Earthquake
Rock Slide
Toxic
Body Slam
Outrage
*
Total:17

*

Scrafty(*) Pants (M)
Nature: Adamant
Type: Dark/Fighting
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
*
Abilities:
*
Shed Skin:
Type: Innate
This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Moxie:
Type: Innate
This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Intimidate (DW):
Type: Can be Activated, unlocked
When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
*
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 58
Size Class: 2
Weight Class: 3
Base Rank Total: 18
*
*
EC: 6/6
MC: 0
DC: 5/5
*
Attacks:
Leer (*)
Low Kick(*)
Sand-Attack(*)
Faint Attack(*)
Headbutt(*)
Swagger(*)
Brick Break(*)
Payback(*)
*
Fire Punch(*)
Thunderpunch(*)
Ice Punch(*)
*
Dig(*)
Taunt(*)
Dragon Claw(*)
Detect
Drain Punch
Crunch
Double team
Poison Jab
Substitute
Hi Jump Kick
Zen Headbutt
Focus Punch
Head Smash
Fake out
Incinerate
Thief
Torment
Rock slide
Dragon tail
Moves: 30


Haunter(*) Purple Boss (M)
Nature: Timid
*
Type: Poison/Ghost
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
*
Abilities:
Levitate:
Type: Trait
This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
*
*
Stats:
*
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4
SpD: Rank 2
Spe: 106 (+)
Accuracy: +30%
Size Class: 3
Weight Class: 1
Base Rank Total: 15
*
EC: 5/9
MC: 0
*
Attacks:
Hypnosis(*)
Lick(*)
Spite(*)
Mean Look(*)
Curse(*)
Night Shade(*)
Confuse Ray(*)
Sucker Punch(*)
Shadow Punch
*
Will-O-Wisp(*)
Astonish(*)
Disable(*)
*
Sludge Bomb(*)
Substitute(*)
Thunderbolt(*)
Shadow Ball
Toxic
Energy Ball
Taunt
Pain split
Hex
Total Moves: 20


OK, sorry this a bit late, but...better late then never I guess.

Rezzy sends out
Orcunis Duo sends out and issues actions
Rezzy issues actions.
 
#6
Eh, he seems to have evolved his pokemon faster than we have.
Regardless, let's take advantage of the arena, and I have now idea what Dt2 is!

Protect~Reflect~Turkey Beak (Drill Peck)

IF his sub is not valid (what is Dt2), THEN use Counter A2 and A3.
 
#7
I was thinking the same Rezzy, I think it means double team two clones but please don't abreveate things. It took me 2 minutes of looking through your attack list to figure it out. I'll edit the round into this post.
 
#8
Pre-Round
Rezzy

Pineco – Ford (M)
HP: 90
Energy: 100
Stat Changes:
Other:

VS

Orcinus Duo

Scrafty – Pants (M)
HP: 100
Energy: 68
Stat Changes:
Other:

Rezzy sends out Pineco with the boring normal “Go Pokemon.”
But Orcunis Duo does it in style “Pants for great justice!!!!!!!” he screams as he releases his Scafty.

Orcunis Duo and his Scrafty named pants get the ball rolling with a funny taunt directed at Ford the Pineco. Ford went to Anger Management classes though so he thinks of unicorns and rainbows to protect him against those harsh words.

As Ford tries to get a barrier up Pants uses Fire Punch on him! The reflective barrier comes up just as Pants jumps away but it didn’t quite reduce the damage of that mammoth fire punch.

With a backwards flip in the air Pants comes straight back at Ford and smashes him with his head! Pants gets his head stuck in a turkey after recoiling from the force of his attack. So Rezzy tells Ford to takes advantage of the situation by grabbing the Pants and slammiong the beek of the Turkey into him! That looked a lot like a Drill Peck to me! (Please igonre the fact the PIneco has no hands)

O well, the round ends with Orcunis Duo’s FE leading against the NFE’s of Rezzy! Superise, Surprise.

Post-Round
Rezzy

Pineco – Ford (M)
HP: 58
Energy: 85
Stat Changes:
Other:

VS

Orcinus Duo

Scrafty – Pants (M)
HP: 79
Energy: 68
Stat Changes:
Other:

Pineco
Protect 7 energy Pineco protected himself
Reflect 8 energy, Pineco has a reflect for 6 actions
Drill Peck 6 energy 12 damage
Scrafty
Taunt 9 energy blocked by protect
Fire Punch 6 energy 14 damage
Head Smash 10 energy 18 damage -9 HP recoil


EDIT: Sorry, I thought it was only the 3 BAP boost, fixed now and your move Rezzy.
 
#12
Ford, not much you can do against this! I'm sorry, but its our only option since I neglected Bide last round!

Toxic Spikes->Selfdestruct+Explosion

IF he uses Fake Out on A2 AND you are not taunted, then change A2 and A3 to Spikes->Toxic Spikes.

IF he uses Taunt A1, then Turkey Beak Drill Peck->Selfdestruct+Explosion
 

Orcinus Duo

Banned deucer.
#13
Right...
Fakeout-dig and stay underground-laugh.

If I can bring a spoon underground to boost the power of dig when I resurface, that will be nice.
 
#14
Round 2

Pre-Round
Rezzy

Pineco – Ford (M)
HP: 58
Energy: 85
Stat Changes:
Other:

VS

Orcinus Duo

Scrafty – Pants (M)
HP: 91
Energy: 68
Stat Changes:
Other:

Round 2 starts with Pants using fake out to make Ford flinch. Then Rezzy then tells ford to go all out suicide for some random reason but before Ford can unleash his combo Pants digs so the self-explosive dynamite attack misses, and Ford is still KOed!

Post-Round
Rezzy

Pineco – Ford (M)
HP: K
Energy: O
Stat Changes:
Other:

VS

Orcinus Duo

Scrafty – Pants (M)
HP: 91
Energy: 55
Stat Changes:
Other:
Pineco
Flinch
I don’t care about the BAP or energy because either way Pineco is KOed without doing damage to Scrafty
KO’d
Scrafty
Fake Out 3 energy 6 damage
Dig 10 energy

Pretty bad fail but nevertheless Rezzy you’ll send out a new pokemon.
Then Orcunis duo will issue actions.
Rezzy will then issue actions.
Sound good? Then lets go!
 
#15
DQ for Rezzy.

Rezzy does get something actually. It is am yth that you don't egt anything, you actually get a big fat juicy L right beside that match in you completed battles. Good for you.

Orcunis Duo on the other hand get 2 TC and Pants get 3 MC and 1 KOC.

I get 2 RC as well. See ya latter suckers!
 
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