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Completed Bread, Butter and Bacon. Rezzy vs Orcinus Duo (3v3 singles)

Discussion in 'ASB' started by Metal Bagon, Oct 18, 2011.

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  1. Metal Bagon

    Metal Bagon

    Joined:
    May 27, 2011
    Messages:
    1,677
    Team Rezzy

    Cadillac the Trubbish (open)
    [​IMG]
    Trubbish [Cadillac] (M)
    Nature: Brave (+1 Atk, -15% Speed, +10% evasion on foe's moves)
    Type:
    Water: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Stench: This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.
    Sticky Hold: This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
    Aftermath (DW): If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.


    Stats:
    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 3
    Spe: 56 (65/1.15=56)
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 15


    EC: 2/6
    MC: 0
    DC: 2/5

    Attacks:
    Pound
    Poison Gas
    Recycle
    Toxic Spikes
    Acid Spray
    DoubleSlap
    Sludge
    StockPile
    Swallow
    Take Down
    Gunk Shot
    Clear Smog
    Explosion

    Rock Blast
    Sand Attack
    Spikes

    Toxic
    Venoshock
    Payback
    Protect


    Toyota the Nincada (open)
    [​IMG]
    Nincada* [Toyota] (M)
    Nature: Adamant (+1 Atk, -1 SpA)
    Type:
    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
    Ground:Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:
    CompoundEyes: This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
    Run Away (DW) : This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

    Stats:
    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 40
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 3/6
    MC: 0
    DC: 3/5

    Attacks:
    Scratch*
    Harden*
    Leech Life*
    Sand Attack*
    Fury Swipes*
    Mind Reader*
    False Swipe*
    Metal Claw
    Mud-Slap

    Bug Bite*
    Endure*
    Night Slash*
    Mimic

    Dig*
    Aerial Ace*
    X-Scissor*
    Cut
    Protect


    Ford the Pineco (open)
    [​IMG]
    Pineco* [Ford] (M)
    Nature: Brave (+1 Atk, -15% Speed, +10% Accuracy on enemy moves)
    Type:
    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.

    Abilities:
    Sturdy: This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    Overcoat (DW) : This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    Stats:
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 2
    Spe: 13 (-) (15/1.15=13)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 3/6
    MC: 0
    DC: 3/5

    Attacks:
    Tackle*
    Protect*
    SelfDestruct*
    Bug Bite*
    Take Down*
    Rapid Spin*
    Bide*
    Natural Gift*
    Spikes*
    Payback
    Gyro Ball
    Explosion

    Counter*
    Stealth Rock*
    Toxic Spikes*

    Toxic*
    Sandstorm*
    Earthquake*
    Reflect
    Rest
    Swagger

    Team Orcinus Duo
    Nommy (open)

    [​IMG]
    Nommy (F)
    Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    *
    Thick Fat:
    Type: Innate
    This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
    *
    Pick Up:
    Type: Innate
    This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
    *
    Gluttony:
    Type: Innate
    This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
    *
    Stats:
    HP: 120
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 3
    Spe: 4 (-)
    Evasion: -10%
    Size Class: 1
    Weight Class: 5
    Base Rank Total: 16
    *
    EC: 1/6
    MC: 0
    DC: 1/5
    *
    Attacks:
    Metronome
    Odor Sleuth
    Tackle
    Defence Curl
    Amnesia
    Lick
    Recycle
    Screech
    Chip Away
    *
    Counter
    Double Edge
    Substitute
    *
    Earthquake
    Rock Slide
    Toxic
    Body Slam
    Outrage
    *
    Total:17

    *
    Pants (open)
    [​IMG]
    Scrafty(*) Pants (M)
    Nature: Adamant
    Type: Dark/Fighting
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
    *
    Abilities:
    *
    Shed Skin:
    Type: Innate
    This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Moxie:
    Type: Innate
    This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
    Intimidate (DW):
    Type: Can be Activated, unlocked
    When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
    *
    Stats:
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 4
    SpA: Rank 1 (-)
    SpD: Rank 4
    Spe: 58
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 18
    *
    *
    EC: 6/6
    MC: 0
    DC: 5/5
    *
    Attacks:
    Leer (*)
    Low Kick(*)
    Sand-Attack(*)
    Faint Attack(*)
    Headbutt(*)
    Swagger(*)
    Brick Break(*)
    Payback(*)
    *
    Fire Punch(*)
    Thunderpunch(*)
    Ice Punch(*)
    *
    Dig(*)
    Taunt(*)
    Dragon Claw(*)
    Detect
    Drain Punch
    Crunch
    Double team
    Poison Jab
    Substitute
    Hi Jump Kick
    Zen Headbutt
    Focus Punch
    Head Smash
    Fake out
    Incinerate
    Thief
    Torment
    Rock slide
    Dragon tail
    Moves: 30

    Purple Boss (open)

    [​IMG]
    Haunter(*) Purple Boss (M)
    Nature: Timid
    *
    Type: Poison/Ghost
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    *
    Abilities:
    Levitate:
    Type: Trait
    This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
    *
    *
    Stats:
    *
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 4
    SpD: Rank 2
    Spe: 106 (+)
    Accuracy: +30%
    Size Class: 3
    Weight Class: 1
    Base Rank Total: 15
    *
    EC: 5/9
    MC: 0
    *
    Attacks:
    Hypnosis(*)
    Lick(*)
    Spite(*)
    Mean Look(*)
    Curse(*)
    Night Shade(*)
    Confuse Ray(*)
    Sucker Punch(*)
    Shadow Punch
    *
    Will-O-Wisp(*)
    Astonish(*)
    Disable(*)
    *
    Sludge Bomb(*)
    Substitute(*)
    Thunderbolt(*)
    Shadow Ball
    Toxic
    Energy Ball
    Taunt
    Pain split
    Hex
    Total Moves: 20


    OK, sorry this a bit late, but...better late then never I guess.

    Rezzy sends out
    Orcunis Duo sends out and issues actions
    Rezzy issues actions.
  2. Rezzy

    Rezzy

    Joined:
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    Messages:
    73
    Go! Ford!
  3. Orcinus Duo

    Orcinus Duo

    Joined:
    Aug 23, 2011
    Messages:
    2,869
    PANTS! For great justice!
  4. Metal Bagon

    Metal Bagon

    Joined:
    May 27, 2011
    Messages:
    1,677
    Actions as well Orcinus.
  5. Orcinus Duo

    Orcinus Duo

    Joined:
    Aug 23, 2011
    Messages:
    2,869
    Whoops.

    Taunt-fire punch-head smash
    If counter is used on a2 or a3, replace that action with Dt 2
  6. Rezzy

    Rezzy

    Joined:
    Sep 18, 2011
    Messages:
    73
    Eh, he seems to have evolved his pokemon faster than we have.
    Regardless, let's take advantage of the arena, and I have now idea what Dt2 is!

    Protect~Reflect~Turkey Beak (Drill Peck)

    IF his sub is not valid (what is Dt2), THEN use Counter A2 and A3.
  7. Metal Bagon

    Metal Bagon

    Joined:
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    I was thinking the same Rezzy, I think it means double team two clones but please don't abreveate things. It took me 2 minutes of looking through your attack list to figure it out. I'll edit the round into this post.
  8. Metal Bagon

    Metal Bagon

    Joined:
    May 27, 2011
    Messages:
    1,677
    Pre-Round
    Rezzy
    [​IMG]
    Pineco – Ford (M)
    HP: 90
    Energy: 100
    Stat Changes:
    Other:

    VS

    Orcinus Duo
    [​IMG]
    Scrafty – Pants (M)
    HP: 100
    Energy: 68
    Stat Changes:
    Other:

    Rezzy sends out Pineco with the boring normal “Go Pokemon.”
    But Orcunis Duo does it in style “Pants for great justice!!!!!!!” he screams as he releases his Scafty.

    Orcunis Duo and his Scrafty named pants get the ball rolling with a funny taunt directed at Ford the Pineco. Ford went to Anger Management classes though so he thinks of unicorns and rainbows to protect him against those harsh words.

    As Ford tries to get a barrier up Pants uses Fire Punch on him! The reflective barrier comes up just as Pants jumps away but it didn’t quite reduce the damage of that mammoth fire punch.

    With a backwards flip in the air Pants comes straight back at Ford and smashes him with his head! Pants gets his head stuck in a turkey after recoiling from the force of his attack. So Rezzy tells Ford to takes advantage of the situation by grabbing the Pants and slammiong the beek of the Turkey into him! That looked a lot like a Drill Peck to me! (Please igonre the fact the PIneco has no hands)

    O well, the round ends with Orcunis Duo’s FE leading against the NFE’s of Rezzy! Superise, Surprise.

    Post-Round
    Rezzy
    [​IMG]
    Pineco – Ford (M)
    HP: 58
    Energy: 85
    Stat Changes:
    Other:

    VS

    Orcinus Duo
    [​IMG]
    Scrafty – Pants (M)
    HP: 79
    Energy: 68
    Stat Changes:
    Other:

    calcs (open)

    Pineco
    Protect 7 energy Pineco protected himself
    Reflect 8 energy, Pineco has a reflect for 6 actions
    Drill Peck 6 energy 12 damage
    Scrafty
    Taunt 9 energy blocked by protect
    Fire Punch 6 energy 14 damage
    Head Smash 10 energy 18 damage -9 HP recoil


    EDIT: Sorry, I thought it was only the 3 BAP boost, fixed now and your move Rezzy.
  9. Rezzy

    Rezzy

    Joined:
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    Messages:
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    I used the arena to use drill peck. Obviously Pineco does not learn Drill Peck on its own.
  10. Orcinus Duo

    Orcinus Duo

    Joined:
    Aug 23, 2011
    Messages:
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    Go rezzy. :P
  11. Metal Bagon

    Metal Bagon

    Joined:
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    Messages:
    1,677
    Rezzy is first this round.
  12. Rezzy

    Rezzy

    Joined:
    Sep 18, 2011
    Messages:
    73
    Ford, not much you can do against this! I'm sorry, but its our only option since I neglected Bide last round!

    Toxic Spikes->Selfdestruct+Explosion

    IF he uses Fake Out on A2 AND you are not taunted, then change A2 and A3 to Spikes->Toxic Spikes.

    IF he uses Taunt A1, then Turkey Beak Drill Peck->Selfdestruct+Explosion
  13. Orcinus Duo

    Orcinus Duo

    Joined:
    Aug 23, 2011
    Messages:
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    Right...
    Fakeout-dig and stay underground-laugh.

    If I can bring a spoon underground to boost the power of dig when I resurface, that will be nice.
  14. Metal Bagon

    Metal Bagon

    Joined:
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    Round 2

    Pre-Round
    Rezzy
    [​IMG]
    Pineco – Ford (M)
    HP: 58
    Energy: 85
    Stat Changes:
    Other:

    VS

    Orcinus Duo
    [​IMG]
    Scrafty – Pants (M)
    HP: 91
    Energy: 68
    Stat Changes:
    Other:

    Round 2 starts with Pants using fake out to make Ford flinch. Then Rezzy then tells ford to go all out suicide for some random reason but before Ford can unleash his combo Pants digs so the self-explosive dynamite attack misses, and Ford is still KOed!

    Post-Round
    Rezzy
    [​IMG]
    Pineco – Ford (M)
    HP: K
    Energy: O
    Stat Changes:
    Other:

    VS

    Orcinus Duo
    [​IMG]
    Scrafty – Pants (M)
    HP: 91
    Energy: 55
    Stat Changes:
    Other:
    calcs (open)

    Pineco
    Flinch
    I don’t care about the BAP or energy because either way Pineco is KOed without doing damage to Scrafty
    KO’d
    Scrafty
    Fake Out 3 energy 6 damage
    Dig 10 energy

    Pretty bad fail but nevertheless Rezzy you’ll send out a new pokemon.
    Then Orcunis duo will issue actions.
    Rezzy will then issue actions.
    Sound good? Then lets go!
  15. Metal Bagon

    Metal Bagon

    Joined:
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    Messages:
    1,677
    DQ for Rezzy.

    Rezzy does get something actually. It is am yth that you don't egt anything, you actually get a big fat juicy L right beside that match in you completed battles. Good for you.

    Orcunis Duo on the other hand get 2 TC and Pants get 3 MC and 1 KOC.

    I get 2 RC as well. See ya latter suckers!
  16. Orcinus Duo

    Orcinus Duo

    Joined:
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    Rezzy flakes right when his gambit failed...?

    Thanks for reffing MB!
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