Team Rezzy Cadillac the Trubbish (Move your mouse to reveal the content) Cadillac the Trubbish (open) Cadillac the Trubbish (close) Trubbish [Cadillac] (M) Nature: Brave (+1 Atk, -15% Speed, +10% evasion on foe's moves) Type: Water: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Abilities: Stench: This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move. Sticky Hold: This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping. Aftermath (DW): If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute. Stats: HP: 90 Atk: Rank 3 (+) Def: Rank 3 SpA: Rank 2 SpD: Rank 3 Spe: 56 (65/1.15=56) Size Class: 1 Weight Class: 3 Base Rank Total: 15 EC: 2/6 MC: 0 DC: 2/5 Attacks: Pound Poison Gas Recycle Toxic Spikes Acid Spray DoubleSlap Sludge StockPile Swallow Take Down Gunk Shot Clear Smog Explosion Rock Blast Sand Attack Spikes Toxic Venoshock Payback Protect Toyota the Nincada (Move your mouse to reveal the content) Toyota the Nincada (open) Toyota the Nincada (close) Nincada* [Toyota] (M) Nature: Adamant (+1 Atk, -1 SpA) Type: Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves. Ground:Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Abilities: CompoundEyes: This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate. Run Away (DW) : This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle. Stats: HP: 90 Atk: Rank 3 (+) Def: Rank 3 SpA: Rank 1 (-) SpD: Rank 2 Spe: 40 Size Class: 1 Weight Class: 1 Base Rank Total: 13 EC: 3/6 MC: 0 DC: 3/5 Attacks: Scratch* Harden* Leech Life* Sand Attack* Fury Swipes* Mind Reader* False Swipe* Metal Claw Mud-Slap Bug Bite* Endure* Night Slash* Mimic Dig* Aerial Ace* X-Scissor* Cut Protect Ford the Pineco (Move your mouse to reveal the content) Ford the Pineco (open) Ford the Pineco (close) Pineco* [Ford] (M) Nature: Brave (+1 Atk, -15% Speed, +10% Accuracy on enemy moves) Type: Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves. Abilities: Sturdy: This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power. Overcoat (DW) : This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1). Stats: HP: 90 Atk: Rank 4 (+) Def: Rank 3 SpA: Rank 2 SpD: Rank 2 Spe: 13 (-) (15/1.15=13) Size Class: 1 Weight Class: 1 Base Rank Total: 13 EC: 3/6 MC: 0 DC: 3/5 Attacks: Tackle* Protect* SelfDestruct* Bug Bite* Take Down* Rapid Spin* Bide* Natural Gift* Spikes* Payback Gyro Ball Explosion Counter* Stealth Rock* Toxic Spikes* Toxic* Sandstorm* Earthquake* Reflect Rest Swagger Team Orcinus Duo Nommy (Move your mouse to reveal the content) Nommy (open) Nommy (close) Nommy (F) Nature: Brave (+1 Atk, -15% Speed, -10% Evasion) Type: Normal Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. * Thick Fat: Type: Innate This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) * Pick Up: Type: Innate This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas. * Gluttony: Type: Innate This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat). * Stats: HP: 120 Atk: Rank 4 (+) Def: Rank 2 SpA: Rank 2 SpD: Rank 3 Spe: 4 (-) Evasion: -10% Size Class: 1 Weight Class: 5 Base Rank Total: 16 * EC: 1/6 MC: 0 DC: 1/5 * Attacks: Metronome Odor Sleuth Tackle Defence Curl Amnesia Lick Recycle Screech Chip Away * Counter Double Edge Substitute * Earthquake Rock Slide Toxic Body Slam Outrage * Total:17 * Pants (Move your mouse to reveal the content) Pants (open) Pants (close) Scrafty(*) Pants (M) Nature: Adamant Type: Dark/Fighting Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters. * Abilities: * Shed Skin: Type: Innate This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round. Moxie: Type: Innate This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round. Intimidate (DW): Type: Can be Activated, unlocked When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents. * Stats: HP: 100 Atk: Rank 4 (+) Def: Rank 4 SpA: Rank 1 (-) SpD: Rank 4 Spe: 58 Size Class: 2 Weight Class: 3 Base Rank Total: 18 * * EC: 6/6 MC: 0 DC: 5/5 * Attacks: Leer (*) Low Kick(*) Sand-Attack(*) Faint Attack(*) Headbutt(*) Swagger(*) Brick Break(*) Payback(*) * Fire Punch(*) Thunderpunch(*) Ice Punch(*) * Dig(*) Taunt(*) Dragon Claw(*) Detect Drain Punch Crunch Double team Poison Jab Substitute Hi Jump Kick Zen Headbutt Focus Punch Head Smash Fake out Incinerate Thief Torment Rock slide Dragon tail Moves: 30 Purple Boss (Move your mouse to reveal the content) Purple Boss (open) Purple Boss (close) Haunter(*) Purple Boss (M) Nature: Timid * Type: Poison/Ghost Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. * Abilities: Levitate: Type: Trait This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate. * * Stats: * HP: 90 Atk: Rank 1 (-) Def: Rank 2 SpA: Rank 4 SpD: Rank 2 Spe: 106 (+) Accuracy: +30% Size Class: 3 Weight Class: 1 Base Rank Total: 15 * EC: 5/9 MC: 0 * Attacks: Hypnosis(*) Lick(*) Spite(*) Mean Look(*) Curse(*) Night Shade(*) Confuse Ray(*) Sucker Punch(*) Shadow Punch * Will-O-Wisp(*) Astonish(*) Disable(*) * Sludge Bomb(*) Substitute(*) Thunderbolt(*) Shadow Ball Toxic Energy Ball Taunt Pain split Hex Total Moves: 20 OK, sorry this a bit late, but...better late then never I guess. Rezzy sends out Orcunis Duo sends out and issues actions Rezzy issues actions.