Project Break This Team (USUM Cycle 3)

#1
Semi-Room HO Steel

Heatran @ Air Balloon
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Toxic
- Taunt

Skarmory @ Focus Sash
Ability: Weak Armor
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Stealth Rock
- Spikes
- Taunt
- Brave Bird

Stakataka @ Rockium Z
Ability: Beast Boost
EVs: 252 HP / 252 Atk / 4 SpD
Lonely Nature
IVs: 15 Def / 0 Spe
- Gyro Ball
- Stone Edge
- Earthquake
- Trick Room

Bisharp @ Dread Plate
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Sucker Punch
- Knock Off
- Iron Head

Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Flash Cannon
- Volt Switch
- Hidden Power [Fire]

Bronzong @ Light Clay
Ability: Levitate
EVs: 252 HP / 4 Atk / 252 SpD
Sassy Nature
IVs: 0 Spe
- Reflect
- Light Screen
- Explosion
- Trick Room

Core types not allowed:

Submission phase ends on Friday December 8th @ 11 pm pst
 
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#2
Dragon Core



Kommo-o @ Fightinium Z
Ability: Bulletproof
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Claw
- Close Combat
- Dragon Dance
- Earthquake

Hydreigon @ Expert Belt
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Dark Pulse
- Flamethrower
- Earth Power
- Taunt

Garchomp @ Focus Sash
Ability: Rough Skin
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Earthquake
- Fire Blast
- Stealth Rock
- Brick Break


It isn't Rock, but I guess it's still pretty good. This Dragon core revolving specifically around DDance Z-move Kommo-o does a great job breaking through the team. Starting with Kommo-o, it's capable of setting up with Dragon Dance in front of an unboosted Bisharp or Magnezone, since it can live a single hit from either one. After a single Dragon Dance it'll be outspeeding the entire team and will score a KO with Close Combat on nearly everything, while also picking up KOs with Earthquake to avoid some unnecessary Defense drops, as seen here:

+1 252 Atk Kommo-o All-Out Pummeling (190 BP) vs. 252 HP / 0 Def Bronzong: 364-429 (107.6 - 126.9%) -- guaranteed OHKO
+1 252 Atk Kommo-o Earthquake vs. 252 HP / 0- Def Stakataka: 348-412 (106.7 - 126.3%) -- guaranteed OHKO
+1 252 Atk Kommo-o Earthquake vs. 0 HP / 4 Def Magnezone: 516-608 (183.6 - 216.3%) -- guaranteed OHKO
+1 252 Atk Kommo-o Earthquake vs. 0 HP / 4 Def Bisharp: 290-342 (107 - 126.1%) -- guaranteed OHKO
+1 252 Atk Kommo-o Close Combat vs. 0 HP / 0 Def Heatran: 498-588 (154.1 - 182%) -- guaranteed OHKO
+1 252 Atk Kommo-o Close Combat vs. 0 HP / 0 Def Skarmory: 195-231 (71.9 - 85.2%) -- guaranteed 2HKO(this will have to be chipped beforehand by the other 2 mons)

And here are some calcs of Kommo-o absorbing hits:

252 Atk Dread Plate Bisharp Sucker Punch vs. -1 0 HP / 0 Def Kommo-o: 83-98 (28.5 - 33.6%) -- 0.2% chance to 3HKO
252 SpA Magnezone Flash Cannon vs. 0 HP / 4 SpD Kommo-o: 126-148 (43.2 - 50.8%) -- 4.7% chance to 2HKO


And now for Hydreigon. It's honestly not that bad of a lead choice, being able to Taunt Skarmory to keep away hazards and to make sure Kommo-o stays healthy. If it chooses to Brave Bird, it's just wearing itself down for the Kommo-o sweep late-game. Additionally, Hydreigon outspeeds everything on the team that isn't named Magnezone, and with Expert Belt Flamethrower+Earth Power+Dark Pulse, it can pick up some important KOs/2HKOs:

252 SpA Expert Belt Hydreigon Earth Power vs. 0 HP / 0 SpD Magnezone: 504-595 (179.3 - 211.7%) -- guaranteed OHKO
252 SpA Expert Belt Hydreigon Earth Power vs. 252 HP / 4 SpD Stakataka: 456-538 (139.8 - 165%) -- guaranteed OHKO
252 SpA Expert Belt Hydreigon Flamethrower vs. 0 HP / 0 SpD Bisharp: 307-362 (113.2 - 133.5%) -- guaranteed OHKO
252 SpA Expert Belt Hydreigon Flamethrower vs. 4 HP / 0 SpD Skarmory: 307-362 (112.8 - 133%) -- guaranteed OHKO
252 SpA Expert Belt Hydreigon Earth Power vs. 0 HP / 0 SpD Heatran: 437-518 (135.2 - 160.3%) -- guaranteed OHKO(needs to use Dark Pulse first)
252 SpA Expert Belt Hydreigon Dark Pulse vs. 252 HP / 252+ SpD Bronzong: 202-238 (59.7 - 70.4%) -- guaranteed 2HKO after Leftovers recovery(it can also just use Taunt to keep it from getting up TR 100% of the time)

And here are some calcs of Hydreigon taking hits:

252 SpA Heatran Magma Storm vs. 0 HP / 4 SpD Hydreigon: 89-105 (27.3 - 32.3%) -- guaranteed 3HKO after trapping damage(assuming Magma Storm even hits lol)
252 Atk Dread Plate Bisharp Sucker Punch vs. 0 HP / 0 Def Hydreigon: 73-87 (22.4 - 26.7%) -- 25.5% chance to 4HKO
252 SpA Magnezone Flash Cannon vs. 0 HP / 4 SpD Hydreigon: 144-169 (44.3 - 52%) -- 14.1% chance to 2HKO


I mean Garchomp isn't even entirely necessary but I felt like having a 3rd mon just cuz. Garchomp can also apply heavy offensive pressure between Earthquake, Fire Blast, and Brick Break, as well as setting up Stealth Rock to break Skarmory's Focus Sash. Brick Break in particular can be spammed against Bronzong to make sure it can never have screens up. Realistically Kommo-o and Hydreigon are the only ones that are ever gonna come out against the team, so I don't think the calcs for Garchomp are necessary.

remember: rock=autowin
 
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#3
Dark-type Core


Sableye @ Sablenite
Ability: Magic Bounce
EVs: 252 HP / 112 Def / 144 SpD
Careful Nature
- Will-O-Wisp
- Knock Off
- Recover
- Protect

Mandibuzz @ Rocky Helmet
Ability: Overcoat
EVs: 248 HP / 244 Def / 16 Spe
Impish Nature
- Defog
- Roost
- U-turn
- Foul Play

Hydreigon @ Expert Belt
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Dark Pulse
- Fire Blast
- Earth Power
- Taunt

M-Sableye blocks Skarmory's hazard stacking strategy (no MB Toxic Excadrill), burns both Stakataka and Bisharp (if TR is activated while against the former, change moves between Protect and Recover to waste its PP and its TR turns, and even possibly its Z-move), doesn't care much about Bronzong and isn't 2HKOed by either Magnezone or Heatran (well, most of the time against the latter, that is).

Mandibuzz completely counters Bronzong by Defogging its screens, 2HKOing it with Foul Play and receiving minimal damage by Explosion. It's also very helpful against Bisharp, which cannot do very against it due to its great physical bulk.

Finally, once Bronzong is gone and Heatran has lost its Balloon, Hydreigon cleanly sweeps this team by outspeeding (outside of TR, of course) and OHKOing every single member of said team. It can even Taunt Bronzong and refrain it from setting up its screens or, more importantly, TR. Now, Magnezone does outspeed Hydreigon, but it doesn't deal enough damage to it to be considered a real threat.
 
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#4

Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 8 Def / 144 SpD / 112 Spe
Jolly Nature
- Earthquake
- Taunt
- Knock Off
- Roost

Skarmory @ Shed Shell
Ability: Sturdy
EVs: 196 HP / 252 Def / 60 SpD
Impish Nature
IVs: 0 Atk
- Roost
- Counter
- Defog
- Whirlwind

Charizard-Mega-Y @ Charizardite Y
Ability: Blaze
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Focus Blast
- Roost
- Solar Beam

Gliscor beats the team on its own pretty well, it's EV'd to outspeed Heatran which is the fastest pokemon on the team (except Magnezone, but it's not beating Gliscor anyway 252 SpA Magnezone Flash Cannon vs. 244 HP / 144 SpD Gliscor: 139-165 (39.4 - 46.8%) -- 87.1% chance to 3HKO after Poison Heal). You can lead it and taunt/eq/knock if it's skarm or tran with minimal risk. However, Gyro from Stakataka will 2HKO gliscor, so don't switch it in, especially if TR is somehow set. Skarmory is shed shell for Magnzeone and it can Counter Stakataka or Bisharp if it somehow SD's. Zardy is zardy, nothing on the team takes a hit and it switches in everything but Stakataka and Bisharp.
 
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