Team Toast: Therma the Charmander (Move your mouse to reveal the content) Therma the Charmander (open) Therma the Charmander (close) Charmander(*) Therma (F) Nature: Mild (+1 Rank to Special Attack, -1 Rank to Defense) Type: Fire Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Abilities: Blaze Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14) Solar Power: (DW - LOCKED) (Innate) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2). Stats: HP: 90 Atk: Rank 2 Def: Rank 1 (-) SpA: Rank 3 (+) SpD: Rank 2 Spe: 65 EC: 0/9 MC: 0 DC: 0/5 Attacks Scratch Growl Ember Smokescreen Dragon Rage Scary Face Fire Fang Leer Metal Claw Rage Sunny Day Dig Hidden Power Water Counter Dragon Pulse Dragon Dance Vennon the Croagunk (Move your mouse to reveal the content) Vennon the Croagunk (open) Vennon the Croagunk (close) Croagunk(*) Vennon (M) Nature: Quiet (+1 Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) Type: Poison / Fighting Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters. Abilities: Anticipation, Dry Skin Anticipation: (Innate)This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2). Dry Skin: (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing 2 damage/action to this Pokemon in sunlight and recovering 2 HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by 2. The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted. Poison Touch: (Dream World LOCKED) (Can be Disabled) This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect). Stats: HP: 90 Atk: Rank 3 Def: Rank 2 SpA: Rank 4 (+) SpD: Rank 2 Spe: 43 (-; 50/1.15=43.4) EC: 0/6 MC: 0 DC: 0/5 Attacks Astonish Mud Slap Poison Sting Taunt Pursuit Faint Attack Revenge Swagger Toxic Rock Slide Hidden Power Ice 7 Drain Punch Me First Counter Electronica the Magnemite (Move your mouse to reveal the content) Electronica the Magnemite (open) Electronica the Magnemite (close) Magnemite(*) Electronica (U) Nature: Timid (+15% Speed and provides a flat 7.8% accuracy boost on all attacks, -1 Rank to Attack) Type: Electric/Steel Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized. Abilities: Magnet Pull: (Can be Activated) This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions. Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage. Analytic: (DreamWorld LOCKED): If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power. Stats: HP: 80 Atk: Rank 1 ( - ) Def: Rank 3 SpA: Rank 3 SpD: Rank 2 Spe: 52 (45*1.15^) EC: 3/9 MC: 2 DC: 2/5 Attacks: Metal Sound(*) Tackle(*) Thundershock(*) Supersonic(*) Sonicboom(*) Thunder Wave(*) Spark(*) Magnet Bomb(*) Screech(*) Discharge(*) Explosion(*) Light Screen(*) Wild Charge(*) ~~~~~~~~~ Hidden Power Fire 7 Team Tea agalloch the skorupi (Move your mouse to reveal the content) agalloch the skorupi (open) agalloch the skorupi (close) Skorupi (Agalloch) M Nature: Adamant (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack) Type: Bug / Poison Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Abilities: Battle Armor:(Innate) This Pokemon’s thick armor prevents it from taking critical hits. Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks. Keen Eye (DW): (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy. Stats: HP: 90 Atk: Rank 3 (+) Def: Rank 3 SpA: Rank 1 (-) SpD: Rank 2 Spe: 65 EC: 2/6 MC: 0 DC: 2/5 Attacks: Bite Poison Sting Leer Knock Off Pin Missile Acupressure Scary Face Crunch Cross Poison Poison Tail Night Slash Screech Swords Dance X-Scissor Taunt Brick Break vanden the venonat (Move your mouse to reveal the content) vanden the venonat (open) vanden the venonat (close) Venonat (Vanden) M Nature: Modest (+1 SpA, -1 Atk) Type: Bug / Poison Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Abilities: Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate. Tinted Lens: (Innate) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral). Run Away (DW): (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle. Stats: HP: 90 Atk: Rank 1 (-) Def: Rank 2 SpA: Rank 3 (+) SpD: Rank 2 Spe: 45 EC: 0/6 MC: 0 DC: 0/5 Attacks: Tackle Disable Foresight Supersonic Confusion Poisonpowder Leech Life Stun Spore Psybeam Toxic Spikes Rage Powder Giga Drain Toxic Venoshock Psychic khuda the lileep (Move your mouse to reveal the content) khuda the lileep (open) khuda the lileep (close) Lileep (Khuda) M Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.) Type: Rock/Grass Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus. Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Abilities: Suction Cups: (Innate) This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Overhead Throw and will not be forced out in a switch battle. Storm Drain (DW): (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. Stats: HP: 100 Atk: Rank 3 (+) Def: Rank 3 SpA: Rank 3 SpD: Rank 3 Spe: 20 (23/1.15) (-) EC: 2/6 MC: 2 DC: 1/5 Attacks: Astonish Constrict Acid Ingrain Recover Curse Stealth Rock Rock Slide Sludge Bomb Return order (Move your mouse to reveal the content) order (open) order (close) Toast sends Tea sends and orders Toast orders reffing goodness Toast orders Tea orders reffing goodness again you get the drill Let this tasty battle begin!