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Completed Breakfast Battle! TEA_DEMON vs ToastTyrant13!

Discussion in 'ASB' started by LupusAter, Jul 10, 2011.

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  1. LupusAter

    LupusAter

    Joined:
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    1,084
    Team Toast:
    Therma the Charmander (open)

    Charmander(*)[​IMG] Therma (F)

    Nature: Mild (+1 Rank to Special Attack, -1 Rank to Defense)
    Type: Fire
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities: Blaze
    Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    Solar Power: (DW - LOCKED) (Innate) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

    Stats:

    HP: 90
    Atk: Rank 2
    Def: Rank 1 (-)
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 65

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks
    Scratch
    Growl
    Ember
    Smokescreen
    Dragon Rage
    Scary Face
    Fire Fang
    Leer
    Metal Claw
    Rage

    Sunny Day
    Dig
    Hidden Power Water

    Counter
    Dragon Pulse
    Dragon Dance

    Vennon the Croagunk (open)

    Croagunk(*) [​IMG]Vennon (M)

    Nature: Quiet (+1 Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95)
    Type: Poison / Fighting
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities: Anticipation, Dry Skin
    Anticipation: (Innate)This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
    Dry Skin: (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing 2 damage/action to this Pokemon in sunlight and recovering 2 HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by 2. The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
    Poison Touch: (Dream World LOCKED) (Can be Disabled) This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).

    Stats:

    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 43 (-; 50/1.15=43.4)

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks
    Astonish
    Mud Slap
    Poison Sting
    Taunt
    Pursuit
    Faint Attack
    Revenge
    Swagger

    Toxic
    Rock Slide
    Hidden Power Ice 7

    Drain Punch
    Me First
    Counter

    Electronica the Magnemite (open)


    Magnemite(*) [​IMG]Electronica (U)

    Nature: Timid (+15% Speed and provides a flat 7.8% accuracy boost on all attacks, -1 Rank to Attack)
    Type: Electric/Steel
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.

    Abilities:
    Magnet Pull: (Can be Activated) This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions.
    Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.
    Analytic: (DreamWorld LOCKED): If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.



    Stats:

    HP: 80
    Atk: Rank 1 ( - )
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 2
    Spe: 52 (45*1.15^)

    EC: 3/9
    MC: 2
    DC: 2/5

    Attacks:
    Metal Sound(*)
    Tackle(*)
    Thundershock(*)
    Supersonic(*)
    Sonicboom(*)
    Thunder Wave(*)
    Spark(*)
    Magnet Bomb(*)
    Screech(*)
    Discharge(*)

    Explosion(*)
    Light Screen(*)
    Wild Charge(*)
    ~~~~~~~~~
    Hidden Power Fire 7



    Team Tea
    agalloch the skorupi (open)
    [​IMG]
    Skorupi (Agalloch) M
    Nature: Adamant (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack)
    Type: Bug / Poison
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Battle Armor:(Innate) This Pokemon’s thick armor prevents it from taking critical hits.
    Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
    Keen Eye (DW)
    : (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

    Stats:
    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 65

    EC: 2/6
    MC: 0
    DC: 2/5

    Attacks:
    Bite
    Poison Sting
    Leer
    Knock Off
    Pin Missile
    Acupressure
    Scary Face
    Crunch
    Cross Poison

    Poison Tail
    Night Slash
    Screech

    Swords Dance
    X-Scissor
    Taunt
    Brick Break

    vanden the venonat (open)
    [​IMG]
    Venonat (Vanden) M
    Nature: Modest (+1 SpA, -1 Atk)
    Type: Bug / Poison
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
    Tinted Lens: (Innate) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).
    Run Away (DW): (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

    Stats:

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 45

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Tackle
    Disable
    Foresight
    Supersonic
    Confusion
    Poisonpowder
    Leech Life
    Stun Spore
    Psybeam

    Toxic Spikes
    Rage Powder
    Giga Drain

    Toxic
    Venoshock
    Psychic

    khuda the lileep (open)
    [​IMG]
    Lileep (Khuda) M
    Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.)
    Type: Rock/Grass
    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Suction Cups: (Innate) This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Overhead Throw and will not be forced out in a switch battle.
    Storm Drain (DW): (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:

    HP: 100
    Atk: Rank 3 (+)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 20 (23/1.15) (-)

    EC: 2/6
    MC: 2
    DC: 1/5

    Attacks:
    Astonish
    Constrict
    Acid
    Ingrain

    Recover
    Curse
    Stealth Rock

    Rock Slide
    Sludge Bomb
    Return

    order (open)

    Toast sends
    Tea sends and orders
    Toast orders
    reffing goodness
    Toast orders
    Tea orders
    reffing goodness again
    you get the drill


    Let this tasty battle begin!
  2. ToastTyrant13

    ToastTyrant13

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    Let's go Electronica![​IMG]
  3. TEA_DEMON

    TEA_DEMON

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    must be agalloch first up then.

    may as well taunt, then swords dance and brick break.
  4. ToastTyrant13

    ToastTyrant13

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    Okay Electronica! Discharge a vast amount of electricity to try to paralyze your foe! Then hit him with a fiery display of your hidden power! Finish off this round by discharging some more electricity!

    Discharge -> HP Fire -> Discharge
  5. LupusAter

    LupusAter

    Joined:
    Apr 19, 2009
    Messages:
    1,084
    The abandoned temple is really peaceful, one of my favourite meditating spots... what do you mean people are having a battle here? OK, since I can't meditate I'll ref instead. Sounds fair.

    Agalloch the Skorupi opens the battle by Taunting Electronica the Magnemite, who gets really pissed off and blasts him with an electrical Discharge! Agalloch then energizes himself with an arcane Swords Dance, but is then hit by his magnetic opponent's fiery Hidden Power. He retaliates by punching the Magnemite with his weird short claws. Electronica is angered from being hurt by such an absurd attack, and paralyzes him with a Critical hitting Discharge.
    [​IMG]
    65 HP- 85%

    [​IMG]
    48 HP- 77%- Paralyzed (20%)- + 2 Atk

    calcs (open)

    Round 1: Agalloch Taunt (-10 en), Electronica Discharge (13 dmg, -5 en)
    Round 2: Agalloch Swords Dance (-7 en), Electronica Hidden Power (13 dmg, -5 en)
    Round 3: Agalloch Brick Break (15 dmg, -6 en), Electronica Discharge (16 dmg, -5 en)
  6. ToastTyrant13

    ToastTyrant13

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    Okay Electronica, as I believe it's our turn;

    Start off with a scorching blast of your hidden power! Then spin around to fire off a Discharge! End the match with one more blast of your hidden power.

    HP Fire -> Discharge -> Hidden Power
  7. TEA_DEMON

    TEA_DEMON

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    brick break ~ swords dance ~ brick break
  8. Korski

    Korski Distilled, 80 proof
    is a Forum Moderatoris a CAP Contributor
    Moderator

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    2,132
    ~ROUND 2 BEGINS~
    [​IMG]
    Poke: Magnemite
    HP: 65
    Energy: 85
    Boosts: None
    Other: None

    VS.
    [​IMG]
    Poke: Skorupi
    HP: 48
    Energy: 77
    Boosts:+2 Atk
    Other: 20% Paralyzed

    --------------------

    No flavor this round, but I'll pick it up for the remainder of the battle.

    --------------------

    Action 1:

    Magnemite: Hidden Power (13 damage, -5 energy, crit fails)
    Skorupi: Brick Break (16 damage, -6 energy, crit fails)

    Action 2:

    Magnemite: Discharge (13 damage, -5 energy, crit fails)
    Skorupi: Swords Dance (-7 energy, +2 Atk)

    Action 3:

    Magnemite: Hidden Power (13 damage, -5 energy, crit fails)
    Skorupi: Brick Break (19 damage, -6 energy, crit fails)

    ~ROUND 2 ENDS~
    [​IMG]
    Poke: Magnemite
    HP: 30
    Energy: 70
    Boosts: None
    Other: None

    VS.
    [​IMG]
    Poke: Skorupi
    HP: 22
    Energy: 58
    Boosts:+1 Atk, +2 Atk
    Other: 15% Paralyzed

    TEA_DEMON --> ToastTyrant13 --> Korski
  9. TEA_DEMON

    TEA_DEMON

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    brick break ~ brick break ~ brick break

    thanks korski.
  10. ToastTyrant13

    ToastTyrant13

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    Let's go Electronica!
    HP FIRE to the death!
    Thanks for taking over Korski.
  11. Korski

    Korski Distilled, 80 proof
    is a Forum Moderatoris a CAP Contributor
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    ~ROUND 3 BEGINS~
    [​IMG]
    Poke: Magnemite
    HP: 30
    Energy: 70
    Boosts: None
    Other: None

    VS.
    [​IMG]
    Poke: Skorupi
    HP: 22
    Energy: 58
    Boosts:+1 Atk, +2 Atk
    Other: 15% Paralyzed

    --------------------

    Alright guys Electronica and Agalloch are both at the end of their ropes trying to score that crucial first KO for their trainers. Electronica starts off with a reliable Hidden Power that doesn't quite have enough hidden power to finish Agalloch off, meaning it has to take a big Brick Break square-on for massive damage, leaving both Pokemon way low on health! Electronica knows the next attack will seal the deal, so it uses its superior speed to hit Agalloch with a final Hidden Power, sinking it down to the floor of this serene Temple for the KO! Close one!

    --------------------

    Action 1:

    Magnemite: Hidden Power (13 damage, -9 energy, crit fails)
    Skorupi: Brick Break (17 damage, -10 energy, crit fails)

    Action 2:

    Magnemite: Hidden Power (9 damage, -13 energy, KO)
    Skorupi: KO'd

    ~ROUND 3 ENDS~
    [​IMG]
    Poke: Magnemite
    HP: 13
    Energy: 48
    Boosts: None
    Other: None

    VS.
    [​IMG]
    Poke: Skorupi
    HP: 0
    Energy: 48
    Boosts: Done
    Other: Gone

    TEA_DEMON releases Pokemon --> ToastTyrant13 issues Actions --> TEA_DEMON issues Actions --> Korski refs
  12. TEA_DEMON

    TEA_DEMON

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    pfft steels.

    khuda's time to play.
  13. ToastTyrant13

    ToastTyrant13

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    Electronica, this looks like your last round on the field! Let's go with a Thunderwave to make him an easier opponent for our team, then go with a Metal Sound to weaken him some more! Perhaps if you survive, go with a Screech to break him down some more!

    Thunderwave -> Metal Sound -> Screech
  14. TEA_DEMON

    TEA_DEMON

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    stealth rock ~ curse ~ rock slide
  15. Korski

    Korski Distilled, 80 proof
    is a Forum Moderatoris a CAP Contributor
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    ~ROUND 4 BEGINS~
    [​IMG]
    Poke: Magnemite
    HP: 13
    Energy: 48
    Boosts: None
    Other: None

    VS.
    [​IMG]
    Poke: Lileep
    HP: 100
    Energy: 100
    Boosts: None
    Other: None

    -------------------

    Grah I already typed this up once and lost it so you'll have to go without for another Round, sorry.

    -------------------

    Action 1:

    Magnemite: Thunder Wave (-6 energy, Lileep 25% Paralyzed)
    Lileep: Stealth Rock (-11 energy, Stealth Rock up on ToastTyrant's side of field)

    Action 2:

    Magnemite: Metal Sound (-5 energy, Lileep -2 SpD)
    Lileep: Curse (-6 energy, +1 Atk/Def, -1 Spe)

    Action 3:

    Magnemite: Screech (-6 energy, Lileep -2 Def)
    Lileep: Rock Slide (9 damage, -5 energy, crit fails)

    ~ROUND 4 ENDS~
    [​IMG]
    Poke: Magnemite
    HP: 4
    Energy: 31
    Boosts: None
    Other: None
    Team Effects: Stealth Rock

    VS.
    [​IMG]
    Poke: Lileep
    HP: 100
    Energy: 78
    Boosts: -2 Def/SpD, +1 Atk/Def, -1 Spe
    Other: 20% Paralyzed

    TEA_DEMON --> ToastTyrant13 --> Korski
  16. TEA_DEMON

    TEA_DEMON

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    rock slide ~ rock slide ~ rock slide
  17. ToastTyrant13

    ToastTyrant13

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    "Spin 'till you can't spin no more Electronica!"

    Sonicboom x3
  18. Korski

    Korski Distilled, 80 proof
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    ~ROUND 5 BEGINS~
    [​IMG]
    Poke: Magnemite
    HP: 4
    Energy: 31
    Boosts: None
    Other: None
    Team Effects: Stealth Rock

    VS.
    [​IMG]
    Poke: Lileep
    HP: 100
    Energy: 78
    Boosts: -2 Def/SpD, +1 Atk/Def, -1 Spe
    Other: 20% Paralyzed

    --------------------

    Magnemite faints.

    --------------------

    Action 1:

    Magnemite: Sonicboom (10 damage, -7 energy)
    Lileep: Rock Slide (4 damage, -9 energy, KO)

    ~ROUND 5 ENDS~
    [​IMG]
    Poke: Magnemite
    HP: 0
    Energy: 24
    Boosts: None
    Other: None
    Team Effects: Stealth Rock

    VS.
    [​IMG]
    Poke: Lileep
    HP: 90
    Energy: 69
    Boosts: -1 Def/SpD, +1 Atk/Def (2 Actions), -1 Spe (2 Actions)
    Other: 15% Paralyzed

    ToastTyrant13 releases new Poke + Actions --> TEA_DEMON issues Actions --> Korski refs
  19. ToastTyrant13

    ToastTyrant13

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    2,116
    [​IMG]"Let's go Vennon! You're at an advanatage!!!!"
    Start off by striking him with a toxic jab! Then punch him with dynamic force to drain him of his health! Then retreat after bombarding him with a blast of your hidden power!

    Toxic -> Drain Punch -> HP Ice
    (If he uses a non-attacking move, replace that action with Taunt then push your actions back)
  20. TEA_DEMON

    TEA_DEMON

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    return ~ rock slide ~ return
  21. Korski

    Korski Distilled, 80 proof
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    @ToastTyrant13: Your Substitution for this Round is illegal. You have to specify a certain move to trigger your substitution, so "non-attacking move" is too broad and thus illegal. "If Lileep uses Curse, use Taunt" is a valid Substitution.

    ~ROUND 6 BEGINS~
    [​IMG]
    Poke: Croagunk
    HP: 90
    Energy: 100
    Boosts: None
    Other: None
    Team Effects: Stealth Rock

    VS.
    [​IMG]
    Poke: Lileep
    HP: 90
    Energy: 69
    Boosts: -1 Def/SpD, +1 Atk/Def (2 Actions), -1 Spe (2 Actions)
    Other: 15% Paralyzed

    ---------------------

    Vennon the Croagunk hits the field and gets jabbed a little by the Stealth Rocks, but it looks fine. Vennon opens the Round with a nasty Toxic on Khuda, who hits back with a Return for some good damage! Vennon then hits Khuda with a Drain Punch before getting hit with a Rock Slide that scores a critical hit! Finally, Vennon launches a Hidden Power at Khuda that does good damage just before Khuda slams it with another Return!

    ---------------------

    Before Round: Stealth Rock (Croagunk -9 HP)

    Action 1:

    Craogunk: Toxic (-6 energy, Lileep Toxic Poisoned)
    Lileep: Return (13 damage, -7 energy, crit fails)

    End of Action: Toxic (Lileep -1 HP)

    Action 2:

    Craogunk: Drain Punch (18 damage, +9 HP, -11 energy, crit fails)
    Lileep: Rock Slide (12 damage, -5 energy, crit successful)

    End of Action: Toxic (Lileep -1 HP)

    Action 3:

    Craogunk: Hidden Power (15 damage, -5 energy, crit fails)
    Lileep: Return (13 damage, -7 energy, crit fails)

    End of Action: Toxic (Lileep -1 HP)

    ~ROUND 6 ENDS~
    [​IMG]
    Poke: Croagunk
    HP: 52
    Energy: 78
    Boosts: None
    Other: None
    Team Effects: Stealth Rock

    VS.
    [​IMG]
    Poke: Lileep
    HP: 54
    Energy: 50
    Boosts: None
    Other: 10% Paralyzed, Toxic Poisoned (2 DPA)

    TEA_DEMON --> ToastTyrant13 --> Korski
  22. TEA_DEMON

    TEA_DEMON

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    khuda i need to get you some more moves.

    recover ~ rock slide ~ return
    if taunted a1 then return instead
  23. ToastTyrant13

    ToastTyrant13

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    Running off of 5 hours of sleep and exhausted, so no flavor, sorry. :s

    chill -> Drain Punch -> Counter
  24. Korski

    Korski Distilled, 80 proof
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    ~ROUND 7 BEGINS~
    [​IMG]
    Poke: Croagunk
    HP: 52
    Energy: 78
    Boosts: None
    Other: None
    Team Effects: Stealth Rock

    VS.
    [​IMG]
    Poke: Lileep
    HP: 54
    Energy: 50
    Boosts: None
    Other: 10% Paralyzed, Toxic Poisoned (2 DPA)

    -------------------

    Prose

    -------------------

    Action 1:

    Croagunk: Chill (+12 energy, 1/6 Chills)
    Lileep: Recover (+20 HP, -12 energy, 1/3 Recovers)

    End of Action: Toxic (Lileep -2 HP)

    Action 2:

    Croagunk: Drain Punch (17 damage, +9 HP, -11 energy, crit fails)
    Lileep: Rock Slide (8 damage, -5 energy, crit fails)

    End of Action: Toxic (Lileep -2 HP)

    Action 3:

    Lileep: Return (10 damage, -7 energy, crit fails)
    Croagunk: Counter (15 damage, -11 energy)

    End of Action: Toxic (Lileep -2 HP)

    ~ROUND 7 ENDS~
    [​IMG]
    Poke: Croagunk
    HP: 43
    Energy: 68
    Boosts: None
    Other: None
    Team Effects: Stealth Rock

    VS.
    [​IMG]
    Poke: Lileep
    HP: 36
    Energy: 26
    Boosts: None
    Other: 5% Paralyzed, Toxic Poisoned (3 DPA)

    ToastTyrant13 --> TEA_DEMON --> Korski
  25. ToastTyrant13

    ToastTyrant13

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    Let's go Vennon!

    Drain Punch -> HP Ice -> Drain Punch (Replace action with Counter if Return is used once, then push actions back)
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